name	    		Haggar
type	    		player
health	    	110
mp          	100
nolife		1
speed	    		8
jumpspeed	    	10
jumpheight   	3.3
#jumpmove 		3
turndelay 		12
mprate		2
grabdistance	20
grabfinish		1
grabback		0
antigravity 	10
bounce		1
noquake     	1
shadow	    	3
diesound    	data/chars/haggar/hagg05.wav
flash 		flash
bflash 		guard
dust    		dust2
toflip		1

com  f f a  	freespecial2

atchain     	1 1 2
nodieblink		1
makeinv     	5 0 
falldie 		2
riseinv 		1 1

icon	      data/chars/haggar/icon.gif
icondie     data/chars/haggar/icond.gif

palette data/chars/haggar/haggar.gif #1

remap	data/chars/haggar/idle01.gif   data/chars/haggar/alter01.gif   
remap	data/chars/haggar/idle01.gif   data/chars/haggar/alter02.gif   

#	weapons     fighter1 fighter2 fighter3

#-------Select screen!

anim waiting
	 loop       1
	 offset     1 -51
	 delay      8
       frame      data/chars/haggar/sel01.gif

anim select
#	 summonframe 3 -500 110 0 0
#	 subentity	super01
#	 unsummonframe 11
	 loop       0
	 offset     1 -51

	 sound   	data/sounds/punch.wav
	 delay      4
       frame      data/chars/haggar/sel02.gif
       frame      data/chars/haggar/sel03.gif
       frame      data/chars/haggar/sel04.gif
       frame      data/chars/haggar/sel03.gif
	 delay      6
       frame      data/chars/haggar/sel02.gif

	 sound   	data/sounds/punch.wav
	 delay      4
       frame      data/chars/haggar/sel03.gif
       frame      data/chars/haggar/sel04.gif
       frame      data/chars/haggar/sel03.gif
	 delay      6
       frame      data/chars/haggar/sel02.gif

	 sound   	data/chars/haggar/hagg01.wav
	 delay      5
       frame      data/chars/haggar/sel05.gif
       frame      data/chars/haggar/sel06.gif
       frame      data/chars/haggar/sel07.gif
	 sound   	data/sounds/choose.wav
	 delay      10
       frame      data/chars/haggar/sel08.gif


#-------Moves

#anim spawn


anim idle
	 loop       1
	 offset     238 177
	 bbox		226 102 23 76
	 delay      8
       frame      data/chars/haggar/idle01.gif

anim walk
	 loop       1
	 offset     238 177
	 bbox		226 102 23 76
	 delay      12
       frame      data/chars/haggar/walk01.gif
       frame      data/chars/haggar/walk02.gif
       frame      data/chars/haggar/walk03.gif
       frame      data/chars/haggar/walk04.gif
       frame      data/chars/haggar/walk05.gif
       frame      data/chars/haggar/walk06.gif

anim get
	 loop       0
	 offset     238 177
	 delay      30
       frame      data/chars/haggar/get01.gif

anim attack1
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			4 		1 		f f a 			freespecial2
	 fastattack 1

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/haggar/a101.gif
       frame      data/chars/haggar/a102.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	112 	64 		68 		7 		0 		0 		0 		24		15
       frame      data/chars/haggar/a103.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/haggar/a102.gif
	 delay      6
       frame      data/chars/haggar/a101.gif

anim attack2
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			3 		1 		f f a 			freespecial2
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/haggar/hagg01.wav
	 delay      5
       frame      data/chars/haggar/a201.gif
       frame      data/chars/haggar/a202.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	112 	64 		68 		21 		1 		0 		0 		28		15
       frame      data/chars/haggar/a203.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      7
       frame      data/chars/haggar/a204.gif

anim jumpdelay
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      12
       frame      data/chars/haggar/land01.gif

anim jump
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      35
       frame      data/chars/haggar/jump01.gif
	 delay      15
       frame      data/chars/haggar/jump02.gif
	 delay      999
       frame      data/chars/haggar/jump01.gif

anim forwardjump
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      35
       frame      data/chars/haggar/jump01.gif
	 delay      15
       frame      data/chars/haggar/jump02.gif
	 delay      999
       frame      data/chars/haggar/jump01.gif


anim jumpland
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      12
       frame      data/chars/haggar/land01.gif

anim jumpattack
	jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/haggar/hagg03.wav
	 delay      5
       frame      data/chars/haggar/jump02.gif

	 delay      10
       frame      data/chars/haggar/ja101.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	112 	64 		68 		14 		1 		0 		0 		24		15
	 delay      40
	 frame	data/chars/haggar/ja102.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      12
       frame      data/chars/haggar/ja101.gif
	 delay      5
       frame      data/chars/haggar/jump02.gif
	 delay      999
       frame      data/chars/haggar/jump01.gif

anim jumpforward
	jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/haggar/hagg03.wav
	 delay      5
       frame      data/chars/haggar/jump02.gif

	 delay      10
       frame      data/chars/haggar/ja101.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	112 	64 		68 		14 		1 		0 		0 		24		15
	 delay      40
	 frame	data/chars/haggar/ja102.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      12
       frame      data/chars/haggar/ja101.gif
	 delay      5
       frame      data/chars/haggar/jump02.gif
	 delay      999
       frame      data/chars/haggar/jump01.gif

anim jumpattack2
	jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/haggar/hagg06.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	205 	112 	90 		68 		14 		1 		0 		0 		20		15
	 delay      999
	 frame	data/chars/haggar/ja201.gif


anim grab
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			99 		0 		d u a 			freespecial4
	cancel 	0 			99 		0 		d f d f a 			freespecial5
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      6
       frame      data/chars/haggar/grab01.gif

anim grabattack
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 hitfx   	data/sounds/beat2.wav
	 delay      16
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	87 	35 		29 		7 		0 		0 		0 		20		0
       frame      data/chars/haggar/th101.gif

anim grabattack2
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 hitfx   	data/sounds/beat2.wav
	 delay      16
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	87 	35 		29 		7 		1 		0 		0 		20		0
       frame      data/chars/haggar/th101.gif

anim grabbackward
#	 summonframe 3 0 0 0 0
#	 subentity	flash
#	 unsummonframe 14
	 quakeframe 4 9 3
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
	 grabin 2 20
	 sound   	data/chars/haggar/hagg04.wav

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack5  	1 	1 	478 		203 		0 		0 		1 		1 		0		0
	 delay      18
       frame      data/chars/haggar/th201.gif

	 attack5  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      35
       frame      data/chars/haggar/th202.gif
	 delay      18
       frame      data/chars/haggar/th203.gif
	 hitfx   	data/sounds/punch.wav

	 delay      5
	 sound   	data/sounds/beat3.wav
       frame      data/chars/haggar/th204.gif
       frame      data/chars/haggar/th204.gif
       frame      data/chars/haggar/th204.gif
       frame      data/chars/haggar/th204.gif
       frame      data/chars/haggar/th204.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack5  	1 	1 	478 		203 		11 		1 		1 		1 		0		0
	 damageonlanding 10 1
       frame      data/chars/haggar/th204.gif
       frame      data/chars/haggar/th204.gif
       frame      data/chars/haggar/th204.gif
       frame      data/chars/haggar/th204.gif
       frame      data/chars/haggar/th204.gif

	 attack5  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      18
       frame      data/chars/haggar/th205.gif
	 delay      22
       frame      data/chars/haggar/get01.gif

anim grabforward
#	 summonframe 3 0 0 0 0
#	 subentity	flash
#	 unsummonframe 14
	 quakeframe 4 9 3
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
	 grabin 2 20
	 sound   	data/chars/haggar/hagg04.wav

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack6  	1 	1 	478 		203 		0 		0 		1 		1 		0		0
	 delay      18
       frame      data/chars/haggar/th201.gif

	 attack6  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      35
       frame      data/chars/haggar/th301.gif
	 hitfx   	data/sounds/punch.wav

	 delay      5
	 sound   	data/sounds/fall.wav
       frame      data/chars/haggar/th302.gif
       frame      data/chars/haggar/th302.gif
       frame      data/chars/haggar/th302.gif
       frame      data/chars/haggar/th302.gif
       frame      data/chars/haggar/th302.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack6  	1 	1 	478 		203 		11 		1 		1 		1 		0		0
	 damageonlanding 10 1
       frame      data/chars/haggar/th302.gif
       frame      data/chars/haggar/th302.gif
       frame      data/chars/haggar/th302.gif
       frame      data/chars/haggar/th302.gif
       frame      data/chars/haggar/th302.gif

	 attack6  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      18
       frame      data/chars/haggar/th303.gif
	 delay      22
       frame      data/chars/haggar/th304.gif

anim grabdown
#	 summonframe 3 0 0 0 0
#	 subentity	flash
#	 unsummonframe 14
	 jumpframe 	1 3.3 0
	 landframe  4
	 quakeframe 4 9 3
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
	 grabin 2 20
	 sound   	data/chars/haggar/hagg07.wav

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack7  	1 	1 	478 		203 		0 		0 		1 		1 		0		0
	 delay      18
       frame      data/chars/haggar/th201.gif

	 attack7  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      12
       frame      data/chars/haggar/th201.gif

	 delay      16
       frame      data/chars/haggar/jump02.gif

	 delay      999
       frame      data/chars/haggar/th402.gif


	 delay      5
	 sound   	data/sounds/fall.wav
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack7  	1 	1 	478 		203 		11 		1 		1 		1 		0		50
	 damageonlanding 10 1
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif

	 attack7  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      22
       frame      data/chars/haggar/get01.gif

anim grabup
#	 summonframe 3 0 0 0 0
#	 subentity	flash
#	 unsummonframe 14
	 jumpframe 	1 3.3 0
	 landframe  4
	 quakeframe 4 9 3
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
	 grabin 2 20
	 sound   	data/chars/haggar/hagg07.wav

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack7  	1 	1 	478 		203 		0 		0 		1 		1 		0		0
	 delay      18
       frame      data/chars/haggar/th201.gif

	 attack7  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      12
       frame      data/chars/haggar/th201.gif

	 delay      16
       frame      data/chars/haggar/jump02.gif

	 delay      999
       frame      data/chars/haggar/th402.gif


	 delay      5
	 sound   	data/sounds/beat3.wav
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack7  	1 	1 	478 		203 		11 		1 		1 		1 		0		50
	 damageonlanding 10 1
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif

	 attack7  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      22
       frame      data/chars/haggar/get01.gif

anim riseattack1
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			3 		1 		f f a 			freespecial2
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		0 0 0 0

	 delay      10
       frame      data/chars/haggar/rise01.gif
       frame      data/chars/haggar/get01.gif

	 sound   	data/chars/haggar/hagg01.wav
	 delay      5
       frame      data/chars/haggar/a201.gif
       frame      data/chars/haggar/a202.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	112 	64 		68 		21 		1 		0 		0 		28		15
       frame      data/chars/haggar/a203.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      7
       frame      data/chars/haggar/a204.gif

#-----------------NORMAL PUNCH 01-----------------#

anim pain
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/haggar/pain01.gif
	 offset     237 177
       frame      data/chars/haggar/pain01.gif
	 offset     238 177
       frame      data/chars/haggar/pain01.gif
	 offset     239 177
       frame      data/chars/haggar/pain01.gif
	 offset     238 177
       frame      data/chars/haggar/pain01.gif
	 offset     237 177
       frame      data/chars/haggar/pain01.gif
	 offset     238 177
	 delay      12
       frame      data/chars/haggar/pain01.gif

anim fall
	 landframe  1
	 loop       0
	 offset     238 177
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/haggar/fall01.gif
	 delay      1
       frame      data/chars/haggar/fall02.gif


#-----------------NORMAL PUNCH 01-----------------#


#-----------------NORMAL PUNCH 02-----------------#

anim pain2
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/haggar/pain02.gif
	 offset     237 177
       frame      data/chars/haggar/pain02.gif
	 offset     238 177
       frame      data/chars/haggar/pain02.gif
	 offset     239 177
       frame      data/chars/haggar/pain02.gif
	 offset     238 177
       frame      data/chars/haggar/pain02.gif
	 offset     237 177
       frame      data/chars/haggar/pain02.gif
	 offset     238 177
	 delay      12
       frame      data/chars/haggar/pain02.gif

anim fall2
	 landframe  1
	 loop       0
	 offset     238 177
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/haggar/fall01.gif
	 delay      1
       frame      data/chars/haggar/fall02.gif

#-----------------NORMAL PUNCH 02-----------------#


#-----------------SPECIAL ATTACK-----------------#

anim pain3
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/haggar/pain01.gif
	 offset     237 177
       frame      data/chars/haggar/pain01.gif
	 offset     238 177
       frame      data/chars/haggar/pain01.gif
	 offset     239 177
       frame      data/chars/haggar/pain01.gif
	 offset     238 177
       frame      data/chars/haggar/pain01.gif
	 offset     237 177
       frame      data/chars/haggar/pain01.gif
	 offset     238 177
	 delay      12
       frame      data/chars/haggar/pain01.gif

anim fall3
	 landframe  1
	 loop       0
	 offset     238 177
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/haggar/fall01.gif
	 delay      1
       frame      data/chars/haggar/fall02.gif

#-----------------SPECIAL ATTACK-----------------#


#-----------------CODY THROW-----------------#

anim pain4
#	 jumpframe 	2 2.5 -2
#	 landframe	5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      35
       frame      data/chars/haggar/cody01.gif
	 delay      30
       frame      data/chars/haggar/cody02.gif
	 delay      1
	 bbox		230 112 22 66
       frame      data/chars/haggar/cody02.gif

anim fall4
	 jumpframe 	0 2.5 2
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 50
	 delay      1
       frame      data/chars/haggar/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	226 	102 	23 		75 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/haggar/fall01.gif
	 delay      1
       frame      data/chars/haggar/fall02.gif

#-----------------CODY THROW-----------------#


#-----------------HAGGAR THROW-----------------#

anim pain5
#	 jumpframe 	2 2.5 -2
#	 landframe	5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/haggar/hagg01.gif

	 delay      35
       frame      data/chars/haggar/hagg02.gif
 	 delay      18
       frame      data/chars/haggar/hagg03.gif
	 delay      25
       frame      data/chars/haggar/hagg04.gif
	 delay      1
	 bbox		230 112 22 66
       frame      data/chars/haggar/hagg04.gif

anim pain6
#	 jumpframe 	2 2.5 -2
#	 landframe	5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/haggar/hagg01.gif

	 delay      35
       frame      data/chars/haggar/hagg05.gif
	 delay      25
       frame      data/chars/haggar/hagg06.gif
	 delay      1
	 bbox		230 112 22 66
       frame      data/chars/haggar/hagg06.gif

anim pain7
	 jumpframe 	1 3.3 0
	 landframe  5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/haggar/hagg01.gif

	 delay      6
       frame      data/chars/haggar/hagg07.gif
       frame      data/chars/haggar/hagg08.gif
	 delay      16
       frame      data/chars/haggar/hagg09.gif

	 bbox		230 112 22 66
	 delay      999
       frame      data/chars/haggar/hagg10.gif
	 delay      50
       frame      data/chars/haggar/hagg11.gif

anim pain8
	 jumpframe 	1 5 0
	 landframe  28
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/haggar/hagg01.gif

	 delay      6
       frame      data/chars/haggar/hagg07.gif
       frame      data/chars/haggar/hagg08.gif
	 delay      16
       frame      data/chars/haggar/hagg09.gif

	 bbox		230 112 22 66


	 delay      4
       frame      data/chars/haggar/hagg12.gif
       frame      data/chars/haggar/hagg12.gif
       frame      data/chars/haggar/hagg13.gif
       frame      data/chars/haggar/hagg13.gif
       frame      data/chars/haggar/hagg12.gif
       frame      data/chars/haggar/hagg12.gif
       frame      data/chars/haggar/hagg10.gif
       frame      data/chars/haggar/hagg10.gif
       frame      data/chars/haggar/hagg12.gif
       frame      data/chars/haggar/hagg12.gif
       frame      data/chars/haggar/hagg13.gif
       frame      data/chars/haggar/hagg13.gif
       frame      data/chars/haggar/hagg12.gif
       frame      data/chars/haggar/hagg12.gif
       frame      data/chars/haggar/hagg10.gif
       frame      data/chars/haggar/hagg10.gif
       frame      data/chars/haggar/hagg12.gif
       frame      data/chars/haggar/hagg12.gif
       frame      data/chars/haggar/hagg13.gif
       frame      data/chars/haggar/hagg13.gif
       frame      data/chars/haggar/hagg12.gif
       frame      data/chars/haggar/hagg12.gif
       frame      data/chars/haggar/hagg10.gif
       frame      data/chars/haggar/hagg10.gif

	 delay      50
       frame      data/chars/haggar/hagg11.gif

anim fall5
	 jumpframe 	0 2.5 1
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 50
	 delay      1
       frame      data/chars/haggar/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/haggar/fall01.gif
	 delay      1
       frame      data/chars/haggar/fall02.gif

anim fall6
	 jumpframe 	0 2.5 -1
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move -35
	 delay      1
       frame      data/chars/haggar/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/haggar/fall01.gif
	 delay      1
       frame      data/chars/haggar/fall02.gif

anim fall7
	 jumpframe 	0 2.5 1
	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move -10
	 delay      1
       frame      data/chars/haggar/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/haggar/fall01.gif
	 delay      1
       frame      data/chars/haggar/fall02.gif

anim fall8
	 jumpframe 	0 2.5 1
	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move -10
	 delay      1
       frame      data/chars/haggar/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/haggar/fall01.gif
	 delay      1
       frame      data/chars/haggar/fall02.gif

#-----------------HAGGAR THROW-----------------#


#-----------------DEAN THROW-----------------#

anim pain9
	 jumpframe 	1 3.3 0
	 landframe	3
	 fastattack 1
	 loop       0
	 offset     290 177
	 bbox		0 0 0 0

	 delay      35
       frame      data/chars/haggar/dean01.gif

	 delay      30
       frame      data/chars/haggar/dean02.gif

	 bbox		230 112 22 66
	 delay      50
       frame      data/chars/haggar/dean02.gif

	 delay      11
       frame      data/chars/haggar/dean02.gif

anim pain10
	 fastattack 1
	 loop       0
	 offset     310 177
	 bbox		0 0 0 0

	 delay      15
       frame      data/chars/haggar/dean03.gif

	 offset     210 177
	 delay      35
       frame      data/chars/haggar/dean04.gif

	 delay      50
       frame      data/chars/haggar/dean05.gif

	 bbox		230 112 22 66
	 delay      25
       frame      data/chars/haggar/dean05.gif

anim fall9
	 jumpframe 	0 -1.5 -3
	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 10
	 delay      1
       frame      data/chars/haggar/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/haggar/fall01.gif
	 delay      1
       frame      data/chars/haggar/fall02.gif

anim fall10
	 jumpframe 	0 2.5 -1
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 10
	 delay      1
       frame      data/chars/haggar/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/haggar/fall01.gif
	 delay      1
       frame      data/chars/haggar/fall02.gif

#-----------------DEAN THROW-----------------#

#-----------------BURN1-----------------#

anim pain11
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/sounds/burn101.wav
	 delay      2
       frame      data/chars/misc/burn1/burn102.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     237 177
       frame      data/chars/misc/burn1/burn103.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     238 177
       frame      data/chars/misc/burn1/burn104.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     239 177
       frame      data/chars/misc/burn1/burn102.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     238 177
       frame      data/chars/misc/burn1/burn103.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     237 177
       frame      data/chars/misc/burn1/burn104.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     238 177
	 delay      12
       frame      data/chars/haggar/pain01.gif

anim fall11
	 landframe  37
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 sound   	data/sounds/burn111.wav

	 delay      2
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
	 delay      999
       frame      data/chars/haggar/fall01.gif
	 delay      1
       frame      data/chars/haggar/fall02.gif

#-----------------BURN1-----------------#

#-----------------BURN2-----------------#

anim pain12
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/sounds/burn101.wav
	 delay      2
       frame      data/chars/misc/burn2/burn202.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     237 177
       frame      data/chars/misc/burn2/burn203.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     238 177
       frame      data/chars/misc/burn2/burn204.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     239 177
       frame      data/chars/misc/burn2/burn202.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     238 177
       frame      data/chars/misc/burn2/burn203.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     237 177
       frame      data/chars/misc/burn2/burn204.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     238 177
	 delay      12
       frame      data/chars/haggar/pain01.gif

anim fall12
	 landframe  37
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 sound   	data/sounds/burn111.wav

	 delay      2
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
	 delay      999
       frame      data/chars/haggar/fall01.gif
	 delay      1
       frame      data/chars/haggar/fall02.gif

#-----------------BURN2-----------------#

#-----------------SHOCK-----------------#

anim pain13
	 loop       0
	 offset     238 167
	 bbox		226 102 23 76
	 sound   	data/sounds/shock01.wav
	 delay      2
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     237 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     238 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     239 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
	 offset     238 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     237 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     238 167
	 delay      12
       frame      data/chars/haggar/pain01.gif

anim fall13
	 landframe  37
	 loop       0
	 offset     238 167
	 bbox		0 0 0 0
	 sound   	data/sounds/burn111.wav

	 delay      2
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     238 177
	 delay      999
       frame      data/chars/haggar/fall01.gif
	 delay      1
       frame      data/chars/haggar/fall02.gif

#-----------------SHOCK-----------------#

anim rise
	 loop       0
	 offset     238 177
	 delay      55
       frame      data/chars/haggar/fall02.gif
	 delay      20
       frame      data/chars/haggar/rise01.gif
	 delay      14
       frame      data/chars/haggar/fall02.gif
	 delay      10
       frame      data/chars/haggar/rise01.gif
       frame      data/chars/haggar/get01.gif

anim death
	 loop       0
	 offset     238 177
	 delay      1
       frame      data/chars/haggar/fall02.gif

anim special
	 jugglecost 100
#	 jumpframe 0 3.3
#	 landframe  8
	 energycost	5
	 mponly  	2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 sound   	data/chars/haggar/hagg02.wav

	 delay      14
       frame      data/chars/haggar/sp01.gif

	 delay      6
       frame      data/chars/haggar/sp02.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack3  	240 	91 	47 		89 		20 		1 		1 		0 		24		15
#	 delay      12
       frame      data/chars/haggar/sp03.gif

	 attack3  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
	 delay      8
       frame      data/chars/haggar/sp04.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack3  	193 	91 	47 		89 		20 		1 		1 		0 		24		15
#	 delay      12
       frame      data/chars/haggar/sp05.gif

	 attack3  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
	 delay      6
       frame      data/chars/haggar/sp02.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack3  	240 	91 	47 		89 		20 		1 		1 		0 		24		15
#	 delay      12
       frame      data/chars/haggar/sp03.gif

	 attack3  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
	 delay      8
       frame      data/chars/haggar/sp04.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack3  	193 	91 	47 		89  		20 		1 		1 		0 		24		0
	 delay      12
       frame      data/chars/haggar/sp05.gif

	 attack3  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
	 delay      25
       frame      data/chars/haggar/a204.gif



anim freespecial2
	 summonframe 1 0 0 0 0
	 subentity	dust
	 unsummonframe 27
	 jugglecost 	2
	 fastattack 1
	 energycost	25
	 mponly  	1
	 hitfx   	data/sounds/beat3.wav
	 bbox		226 102 23 76

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/haggar/hagg02.wav

	 delay      14
       frame      data/chars/haggar/frsp101.gif

	 bbox		0 0 0 0
	 delay      2
	 move 1 
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	117 	61 		63 		15 		1 		0 		0 		30		15
	 frame      data/chars/haggar/frsp102.gif
	 frame      data/chars/haggar/frsp102.gif
	 frame      data/chars/haggar/frsp102.gif
	 move 2 
	 frame      data/chars/haggar/frsp102.gif
	 frame      data/chars/haggar/frsp102.gif
	 frame      data/chars/haggar/frsp102.gif
	 move 3 
	 frame      data/chars/haggar/frsp102.gif
	 frame      data/chars/haggar/frsp102.gif
	 frame      data/chars/haggar/frsp102.gif
	 move 4 
	 frame      data/chars/haggar/frsp102.gif
	 frame      data/chars/haggar/frsp102.gif
	 frame      data/chars/haggar/frsp102.gif
	 move 3 
	 frame      data/chars/haggar/frsp102.gif
	 frame      data/chars/haggar/frsp102.gif
	 frame      data/chars/haggar/frsp102.gif
	 move 2 
	 frame      data/chars/haggar/frsp102.gif
	 frame      data/chars/haggar/frsp102.gif
	 frame      data/chars/haggar/frsp102.gif
	 move 1 
	 frame      data/chars/haggar/frsp102.gif
	 frame      data/chars/haggar/frsp102.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 frame      data/chars/haggar/frsp102.gif

	 delay      3
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	91 	61 		89 		5 		1 		0 		0 		30		15
	 frame      data/chars/haggar/frsp103.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      1
	 frame      data/chars/haggar/frsp103.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	91 	61 		89 		5 		1 		0 		0 		30		15
	 delay      4
	 frame      data/chars/haggar/frsp104.gif
	 frame      data/chars/haggar/frsp105.gif
	 frame      data/chars/haggar/frsp106.gif
	 frame      data/chars/haggar/frsp107.gif

	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 bbox		226 102 23 76
	 delay      25
	 frame      data/chars/haggar/frsp108.gif

	 delay      6
       frame      data/chars/haggar/a204.gif

anim follow1
	 attackone	1
#	 unsummonframe 28
#	 summonframe 3 0 0 0 0
#	 subentity	flash
#	 unsummonframe 14
	 jumpframe 	1 5 0
	 landframe  28
	 quakeframe 28 9 6
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
	 grabin 2 0

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack8  	222 	82 	61 		98  		0 		0 		1 		1 		0		0
	 delay      18
       frame      data/chars/haggar/th201.gif

	 attack8  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      12
       frame      data/chars/haggar/th201.gif

	 delay      16
       frame      data/chars/haggar/jump02.gif

	 sound   	data/sounds/hurr01.wav
	 delay      4
       frame      data/chars/haggar/th501.gif
       frame      data/chars/haggar/th502.gif
       frame      data/chars/haggar/th503.gif
       frame      data/chars/haggar/th504.gif
       frame      data/chars/haggar/th505.gif
       frame      data/chars/haggar/th506.gif
       frame      data/chars/haggar/th507.gif
       frame      data/chars/haggar/th508.gif
       frame      data/chars/haggar/th501.gif
       frame      data/chars/haggar/th502.gif
       frame      data/chars/haggar/th503.gif
       frame      data/chars/haggar/th504.gif
       frame      data/chars/haggar/th505.gif
       frame      data/chars/haggar/th506.gif
       frame      data/chars/haggar/th507.gif
       frame      data/chars/haggar/th508.gif
       frame      data/chars/haggar/th501.gif
       frame      data/chars/haggar/th502.gif
       frame      data/chars/haggar/th503.gif
       frame      data/chars/haggar/th504.gif
       frame      data/chars/haggar/th505.gif
       frame      data/chars/haggar/th506.gif
       frame      data/chars/haggar/th507.gif
       frame      data/chars/haggar/th508.gif

 	 delay      999
       frame      data/chars/haggar/th402.gif

	 delay      5
	 sound   	data/sounds/beat3.wav
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th509.gif
       frame      data/chars/haggar/th510.gif
       frame      data/chars/haggar/th511.gif
       frame      data/chars/haggar/th514.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack8  	1 	1 	478 		203 		90 		1 		1 		1 		0		50
	 damageonlanding 10 1
       frame      data/chars/haggar/th515.gif
       frame      data/chars/haggar/th516.gif
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif

	 attack8  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      22
       frame      data/chars/haggar/get01.gif






anim freespecial4
	 energycost	25
	 mponly  	1
	 attackone	1
	 unsummonframe 28
	 jumpframe 	1 5 0
	 landframe  28
	 quakeframe 28 9 6
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
	 grabin 2 20
	 sound   	data/chars/haggar/hagg06.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack8  	222 	82 	61 		98 		0 		0 		1 		1 		0		0
	 delay      18
       frame      data/chars/haggar/th201.gif

	 attack8  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      12
       frame      data/chars/haggar/th201.gif

	 delay      16
       frame      data/chars/haggar/jump02.gif

	 delay      4
	 sound   	data/sounds/punch.wav
       frame      data/chars/haggar/th601.gif
       frame      data/chars/haggar/th601.gif
       frame      data/chars/haggar/th602.gif
       frame      data/chars/haggar/th602.gif
	 sound   	data/sounds/punch.wav
       frame      data/chars/haggar/th603.gif
       frame      data/chars/haggar/th603.gif
       frame      data/chars/haggar/th402.gif
       frame      data/chars/haggar/th402.gif
	 sound   	data/sounds/punch.wav
       frame      data/chars/haggar/th601.gif
       frame      data/chars/haggar/th601.gif
       frame      data/chars/haggar/th602.gif
       frame      data/chars/haggar/th602.gif
	 sound   	data/sounds/punch.wav
       frame      data/chars/haggar/th603.gif
       frame      data/chars/haggar/th603.gif
       frame      data/chars/haggar/th402.gif
       frame      data/chars/haggar/th402.gif
	 sound   	data/sounds/punch.wav
       frame      data/chars/haggar/th601.gif
       frame      data/chars/haggar/th601.gif
       frame      data/chars/haggar/th602.gif
       frame      data/chars/haggar/th602.gif
	 sound   	data/sounds/punch.wav
       frame      data/chars/haggar/th603.gif
       frame      data/chars/haggar/th603.gif
       frame      data/chars/haggar/th402.gif
       frame      data/chars/haggar/th402.gif

	 sound   	data/sounds/punch.wav
 	 delay      999
       frame      data/chars/haggar/th402.gif

	 delay      5
	 sound   	data/sounds/beat3.wav
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack8  	1 	1 	478 		203 		25 		1 		1 		1 		0		50
	 damageonlanding 10 1
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif

	 attack8  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      22
       frame      data/chars/haggar/get01.gif

anim freespecial5
	 attackone	1
	 summonframe 1 -205 -225 0 0
	 subentity	super
	 energycost	100
	 mponly  	1
	 jumpframe 	1 5 0
	 landframe  28
	 quakeframe 28 9 6
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
	 grabin 2 20
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack8  	222 	82 	61 		98  		0 		0 		1 		1 		0		0
	 delay      18
       frame      data/chars/haggar/th201.gif

	 attack8  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      12
       frame      data/chars/haggar/th201.gif

	 delay      16
       frame      data/chars/haggar/jump02.gif

	 sound   	data/sounds/hurr01.wav
	 delay      4
       frame      data/chars/haggar/th501.gif
       frame      data/chars/haggar/th502.gif
       frame      data/chars/haggar/th503.gif
       frame      data/chars/haggar/th504.gif
       frame      data/chars/haggar/th505.gif
       frame      data/chars/haggar/th506.gif
       frame      data/chars/haggar/th507.gif
       frame      data/chars/haggar/th508.gif
       frame      data/chars/haggar/th501.gif
       frame      data/chars/haggar/th502.gif
       frame      data/chars/haggar/th503.gif
       frame      data/chars/haggar/th504.gif
       frame      data/chars/haggar/th505.gif
       frame      data/chars/haggar/th506.gif
       frame      data/chars/haggar/th507.gif
       frame      data/chars/haggar/th508.gif
       frame      data/chars/haggar/th501.gif
       frame      data/chars/haggar/th502.gif
       frame      data/chars/haggar/th503.gif
       frame      data/chars/haggar/th504.gif
       frame      data/chars/haggar/th505.gif
       frame      data/chars/haggar/th506.gif
       frame      data/chars/haggar/th507.gif
       frame      data/chars/haggar/th508.gif

 	 delay      999
       frame      data/chars/haggar/th402.gif

	 delay      5
	 sound   	data/sounds/beat3.wav
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th509.gif
       frame      data/chars/haggar/th510.gif
       frame      data/chars/haggar/th511.gif
       frame      data/chars/haggar/th514.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack8  	1 	1 	478 		203 		90 		1 		1 		1 		0		50
	 damageonlanding 10 1
       frame      data/chars/haggar/th515.gif
       frame      data/chars/haggar/th516.gif
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif
       frame      data/chars/haggar/th403.gif

	 attack8  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      22
       frame      data/chars/haggar/get01.gif




