name	    		Guy
type	    		player
health	    	1000
mp          	100
nolife		1
speed	    		12
jumpspeed	    	12
jumpheight   	3.3
#jumpmove 		3
running        28  4.1  2  1
turndelay 		12
mprate		5
grabdistance	20
grabfinish		1
grabback		0
antigravity 	10
bounce		1
noquake     	1
shadow	    	3
diesound    	data/chars/guy/guy05.wav
flash 		qflash
bflash 		guard
dust    		dust2
toflip		1
script    data/scripts/toad.c
animationscript data/scripts/script.c

com  d f a  	freespecial2
com  d u a      freespecial9
com  d f d f a  	freespecial4

atchain     	1 1 2 3 4
nodieblink		1
makeinv     	5 0 
falldie 		2
riseinv 		1 1

icon	      data/chars/guy/icon.gif
icondie     data/chars/guy/icond.gif

palette data/chars/guy/guy.gif #1

remap	data/chars/guy/idle01.gif   data/chars/guy/alter01.gif   
remap	data/chars/guy/idle01.gif   data/chars/guy/alter02.gif   

#	weapons     fighter1 fighter2 fighter3

#-------Select screen!

anim waiting
	 loop       1
	 offset     1 -51
	 delay      8
       frame      data/chars/guy/sel01.gif

anim select
#	 summonframe 3 -500 110 0 0
#	 subentity	super01
#	 unsummonframe 11
	 loop       0
	 offset     1 -51

	 sound   	data/sounds/punch.wav
	 delay      2
       frame      data/chars/guy/sel02.gif
	 delay      8
       frame      data/chars/guy/sel03.gif

	 sound   	data/sounds/punch.wav
	 delay      2
       frame      data/chars/guy/sel02.gif
	 delay      8
       frame      data/chars/guy/sel03.gif
	 delay      4
       frame      data/chars/guy/sel02.gif

	 sound   	data/sounds/punch.wav
	 delay      8
       frame      data/chars/guy/sel04.gif
	 delay      15
       frame      data/chars/guy/sel05.gif

	 sound   	data/sounds/punch.wav
	 delay      8
       frame      data/chars/guy/sel06.gif
	 delay      15
       frame      data/chars/guy/sel07.gif

	 sound   	data/chars/guy/guy01.wav
	 delay      3
       frame      data/chars/guy/sel08.gif
	 delay      5
       frame      data/chars/guy/sel09.gif
	 sound   	data/sounds/choose.wav
	 delay      10
       frame      data/chars/guy/sel10.gif



#-------Moves

#anim spawn


anim idle
	 loop       1
	 offset     238 177
	 bbox		226 102 23 76
	 delay      8
       frame      data/chars/guy/idle01.gif

anim walk
	 loop       1
	 offset     238 177
	 bbox		226 102 23 76
	 delay      8
       frame      data/chars/guy/walk01.gif
       frame      data/chars/guy/walk02.gif
       frame      data/chars/guy/walk03.gif
       frame      data/chars/guy/walk04.gif
       frame      data/chars/guy/walk05.gif
       frame      data/chars/guy/walk06.gif

anim run
	 loop       1
	 offset     238 177
	 bbox		226 102 23 76
	 delay      8
       frame      data/chars/guy/walk01.gif
       frame      data/chars/guy/walk02.gif
       frame      data/chars/guy/walk03.gif
       frame      data/chars/guy/walk04.gif
       frame      data/chars/guy/walk05.gif
       frame      data/chars/guy/walk06.gif

anim get
	 loop       0
	 offset     238 177
	 delay      30
       frame      data/chars/guy/get01.gif

anim attack1
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			2 		1 		d f a 			freespecial2
	cancel 	0 			2 		1 		f f a 			freespecial3
	 fastattack 1

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      2
       frame      data/chars/guy/a101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 delay      8
	 attack  	240 	95 	48 		84 		4 		0 		0 		0 		16		15
       frame      data/chars/guy/a102.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      4
       frame      data/chars/guy/a101.gif



anim attack2
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			2 		1 		d f a 			freespecial2
	cancel 	0 			2 		1 		f f a 			freespecial3
	 fastattack 1

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/guy/a201.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	95 	60 		84 		2 		0 		0 		0 		20		15
	 delay      10
       frame      data/chars/guy/a202.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      4
       frame      data/chars/guy/a201.gif


anim attack3
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			2 		1 		d f a 			freespecial2
	cancel 	0 			2 		1 		f f a 			freespecial3
	 fastattack 1

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/guy/a301.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	95 	60 		84		2 		0 		0 		0 		20		15
	 delay      10
       frame      data/chars/guy/a302.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      4
       frame      data/chars/guy/a301.gif

anim attack4
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			4 		1 		d f a 			freespecial2
	cancel 	0 			4 		1 		f f a 			freespecial3
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/guy/guy01.wav
	 delay      3
       frame      data/chars/guy/a401.gif
	 delay      5
       frame      data/chars/guy/a402.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	95 	60 		84 		8 		1 		0 		0 		20		15
	 delay      10
       frame      data/chars/guy/a403.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      6
       frame      data/chars/guy/a404.gif
       frame      data/chars/guy/a405.gif

anim jumpdelay
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      8
       frame      data/chars/guy/land01.gif

anim jump
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      35
       frame      data/chars/guy/jump01.gif
	 delay      15
       frame      data/chars/guy/jump02.gif
	 delay      999
       frame      data/chars/guy/jump01.gif

anim forwardjump
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      32
       frame      data/chars/guy/jump01.gif
	 delay      7
       frame      data/chars/guy/fjump01.gif
       frame      data/chars/guy/fjump02.gif
       frame      data/chars/guy/fjump03.gif
       frame      data/chars/guy/fjump04.gif
	 delay      999
       frame      data/chars/guy/jump01.gif


anim jumpland
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      8
       frame      data/chars/guy/land01.gif

anim jumpattack
	jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/guy/guy03.wav
	 delay      5
       frame      data/chars/guy/jump02.gif
	 delay      7
       frame      data/chars/guy/ja101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	79 	29 		100 		8 		1 		0 		0 		20		15
	 delay      35
	 frame	data/chars/guy/ja102.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      7
       frame      data/chars/guy/ja101.gif
	 delay      5
       frame      data/chars/guy/jump02.gif
	 delay      999
       frame      data/chars/guy/jump01.gif

anim jumpforward
	jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/guy/guy03.wav
	 delay      4
       frame      data/chars/guy/jump02.gif
       frame      data/chars/guy/ja201.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	99 	54 		80 		8 		1 		0 		0 		20		15
	 delay      35
	 frame	data/chars/guy/ja202.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      6
       frame      data/chars/guy/ja201.gif
	 delay      999
       frame      data/chars/guy/jump01.gif

anim jumpattack2
	jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat1.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	226 	122 	30 		35 		8 		0 		0 		0 		16		15
	 delay      999
	 frame	data/chars/guy/ja301.gif


anim grab
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      6
       frame      data/chars/guy/grab01.gif

anim grabattack
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 hitfx   	data/sounds/beat2.wav
	 delay      16
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	116 	52 		88 		4 		0 		0 		0 		20		0
       frame      data/chars/guy/th101.gif

anim grabattack2
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 hitfx   	data/sounds/beat2.wav
	 delay      16
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	116 	52 		88 		4 		1 		0 		0 		20		0
       frame      data/chars/guy/th101.gif

anim grabbackward
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	1 	1 	478 		203 		0 		0 		1 		1 		0		0
	 sound   	data/chars/guy/guy04.wav
	 delay      35
       frame      data/chars/guy/th201.gif
	 attack4  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      30
       frame      data/chars/guy/th202.gif
	 hitfx   	data/sounds/punch.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	1 	1 	478 		203 		2 		1 		1 		1 		0		0
	 damageonlanding 10 1
	 delay      50
       frame      data/chars/guy/th202.gif
	 attack4  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      1
       frame      data/chars/guy/th202.gif

anim grabdown
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	1 	1 	478 		203 		0 		0 		1 		1 		0		0
	 sound   	data/chars/guy/guy04.wav
	 delay      35
       frame      data/chars/guy/th201.gif
	 attack4  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      30
       frame      data/chars/guy/th202.gif
	 hitfx   	data/sounds/punch.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	1 	1 	478 		203 		2 		1 		1 		1 		0		0
	 damageonlanding 10 1
	 delay      50
       frame      data/chars/guy/th202.gif
	 attack4  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      1
       frame      data/chars/guy/th202.gif


anim riseattack1
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			4 		1 		d f a 			freespecial2
	cancel 	0 			4 		1 		f f a 			freespecial3
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		0 0 0 0

	 delay      10
       frame      data/chars/guy/rise01.gif
       frame      data/chars/guy/get01.gif

	 sound   	data/chars/guy/guy01.wav
	 delay      3
       frame      data/chars/guy/a401.gif
	 delay      5
       frame      data/chars/guy/a402.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	95 	60 		84 		8 		1 		0 		0 		20		15
	 delay      10
       frame      data/chars/guy/a403.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      6
       frame      data/chars/guy/a404.gif
       frame      data/chars/guy/a405.gif

#-----------------NORMAL PUNCH 01-----------------#

anim pain
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/guy/pain01.gif
	 offset     237 177
       frame      data/chars/guy/pain01.gif
	 offset     238 177
       frame      data/chars/guy/pain01.gif
	 offset     239 177
       frame      data/chars/guy/pain01.gif
	 offset     238 177
       frame      data/chars/guy/pain01.gif
	 offset     237 177
       frame      data/chars/guy/pain01.gif
	 offset     238 177
	 delay      12
       frame      data/chars/guy/pain01.gif

anim fall
	 landframe  1
	 loop       0
	 offset     238 177
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/guy/fall01.gif
	 delay      1
       frame      data/chars/guy/fall02.gif


#-----------------NORMAL PUNCH 01-----------------#


#-----------------NORMAL PUNCH 02-----------------#

anim pain2
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/guy/pain02.gif
	 offset     237 177
       frame      data/chars/guy/pain02.gif
	 offset     238 177
       frame      data/chars/guy/pain02.gif
	 offset     239 177
       frame      data/chars/guy/pain02.gif
	 offset     238 177
       frame      data/chars/guy/pain02.gif
	 offset     237 177
       frame      data/chars/guy/pain02.gif
	 offset     238 177
	 delay      12
       frame      data/chars/guy/pain02.gif

anim fall2
	 landframe  1
	 loop       0
	 offset     238 177
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/guy/fall01.gif
	 delay      1
       frame      data/chars/guy/fall02.gif

#-----------------NORMAL PUNCH 02-----------------#


#-----------------SPECIAL ATTACK-----------------#

anim pain3
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/guy/pain01.gif
	 offset     237 177
       frame      data/chars/guy/pain01.gif
	 offset     238 177
       frame      data/chars/guy/pain01.gif
	 offset     239 177
       frame      data/chars/guy/pain01.gif
	 offset     238 177
       frame      data/chars/guy/pain01.gif
	 offset     237 177
       frame      data/chars/guy/pain01.gif
	 offset     238 177
	 delay      12
       frame      data/chars/guy/pain01.gif

anim fall3
	 landframe  1
	 loop       0
	 offset     238 177
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/guy/fall01.gif
	 delay      1
       frame      data/chars/guy/fall02.gif

#-----------------SPECIAL ATTACK-----------------#


#-----------------CODY THROW-----------------#

anim pain4
#	 jumpframe 	2 2.5 -2
#	 landframe	5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      35
       frame      data/chars/guy/cody01.gif
	 delay      30
       frame      data/chars/guy/cody02.gif
	 delay      1
	 bbox		230 112 22 66
       frame      data/chars/guy/cody02.gif

anim fall4
	 jumpframe 	0 2.5 2
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 50
	 delay      1
       frame      data/chars/guy/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	226 	102 	23 		75 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/guy/fall01.gif
	 delay      1
       frame      data/chars/guy/fall02.gif

#-----------------CODY THROW-----------------#


#-----------------HAGGAR THROW-----------------#

anim pain5
#	 jumpframe 	2 2.5 -2
#	 landframe	5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/guy/hagg01.gif

	 delay      35
       frame      data/chars/guy/hagg02.gif
 	 delay      18
       frame      data/chars/guy/hagg03.gif
	 delay      25
       frame      data/chars/guy/hagg04.gif
	 delay      1
	 bbox		230 112 22 66
       frame      data/chars/guy/hagg04.gif

anim pain6
#	 jumpframe 	2 2.5 -2
#	 landframe	5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/guy/hagg01.gif

	 delay      35
       frame      data/chars/guy/hagg05.gif
	 delay      25
       frame      data/chars/guy/hagg06.gif
	 delay      1
	 bbox		230 112 22 66
       frame      data/chars/guy/hagg06.gif

anim pain7
	 jumpframe 	1 3.3 0
	 landframe  5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/guy/hagg01.gif

	 delay      6
       frame      data/chars/guy/hagg07.gif
       frame      data/chars/guy/hagg08.gif
	 delay      16
       frame      data/chars/guy/hagg09.gif

	 bbox		230 112 22 66
	 delay      999
       frame      data/chars/guy/hagg10.gif
	 delay      50
       frame      data/chars/guy/hagg11.gif

anim pain8
	 jumpframe 	1 5 0
	 landframe  28
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/guy/hagg01.gif

	 delay      6
       frame      data/chars/guy/hagg07.gif
       frame      data/chars/guy/hagg08.gif
	 delay      16
       frame      data/chars/guy/hagg09.gif

	 bbox		230 112 22 66


	 delay      4
       frame      data/chars/guy/hagg12.gif
       frame      data/chars/guy/hagg12.gif
       frame      data/chars/guy/hagg13.gif
       frame      data/chars/guy/hagg13.gif
       frame      data/chars/guy/hagg12.gif
       frame      data/chars/guy/hagg12.gif
       frame      data/chars/guy/hagg10.gif
       frame      data/chars/guy/hagg10.gif
       frame      data/chars/guy/hagg12.gif
       frame      data/chars/guy/hagg12.gif
       frame      data/chars/guy/hagg13.gif
       frame      data/chars/guy/hagg13.gif
       frame      data/chars/guy/hagg12.gif
       frame      data/chars/guy/hagg12.gif
       frame      data/chars/guy/hagg10.gif
       frame      data/chars/guy/hagg10.gif
       frame      data/chars/guy/hagg12.gif
       frame      data/chars/guy/hagg12.gif
       frame      data/chars/guy/hagg13.gif
       frame      data/chars/guy/hagg13.gif
       frame      data/chars/guy/hagg12.gif
       frame      data/chars/guy/hagg12.gif
       frame      data/chars/guy/hagg10.gif
       frame      data/chars/guy/hagg10.gif

	 delay      50
       frame      data/chars/guy/hagg11.gif

anim fall5
	 jumpframe 	0 2.5 1
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 50
	 delay      1
       frame      data/chars/guy/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/guy/fall01.gif
	 delay      1
       frame      data/chars/guy/fall02.gif

anim fall6
	 jumpframe 	0 2.5 -1
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move -35
	 delay      1
       frame      data/chars/guy/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/guy/fall01.gif
	 delay      1
       frame      data/chars/guy/fall02.gif

anim fall7
	 jumpframe 	0 2.5 1
	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move -10
	 delay      1
       frame      data/chars/guy/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/guy/fall01.gif
	 delay      1
       frame      data/chars/guy/fall02.gif

anim fall8
	 jumpframe 	0 2.5 1
	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move -10
	 delay      1
       frame      data/chars/guy/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/guy/fall01.gif
	 delay      1
       frame      data/chars/guy/fall02.gif

#-----------------HAGGAR THROW-----------------#


#-----------------DEAN THROW-----------------#

anim pain9
	 jumpframe 	1 3.3 0
	 landframe	3
	 fastattack 1
	 loop       0
	 offset     290 177
	 bbox		0 0 0 0

	 delay      35
       frame      data/chars/guy/dean01.gif

	 delay      30
       frame      data/chars/guy/dean02.gif

	 bbox		230 112 22 66
	 delay      50
       frame      data/chars/guy/dean02.gif

	 delay      11
       frame      data/chars/guy/dean02.gif

anim pain10
	 fastattack 1
	 loop       0
	 offset     310 177
	 bbox		0 0 0 0

	 delay      15
       frame      data/chars/guy/dean03.gif

	 offset     210 177
	 delay      35
       frame      data/chars/guy/dean04.gif

	 delay      50
       frame      data/chars/guy/dean05.gif

	 bbox		230 112 22 66
	 delay      25
       frame      data/chars/guy/dean05.gif

anim fall9
	 jumpframe 	0 -1.5 -3
	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 10
	 delay      1
       frame      data/chars/guy/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/guy/fall01.gif
	 delay      1
       frame      data/chars/guy/fall02.gif

anim fall10
	 jumpframe 	0 2.5 -1
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 10
	 delay      1
       frame      data/chars/guy/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/guy/fall01.gif
	 delay      1
       frame      data/chars/guy/fall02.gif

#-----------------DEAN THROW-----------------#

#-----------------BURN1-----------------#

anim pain11
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/sounds/burn101.wav
	 delay      2
       frame      data/chars/misc/burn1/burn102.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     237 177
       frame      data/chars/misc/burn1/burn103.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     238 177
       frame      data/chars/misc/burn1/burn104.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     239 177
       frame      data/chars/misc/burn1/burn102.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     238 177
       frame      data/chars/misc/burn1/burn103.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     237 177
       frame      data/chars/misc/burn1/burn104.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     238 177
	 delay      12
       frame      data/chars/guy/pain01.gif

anim fall11
	 landframe  37
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 sound   	data/sounds/burn111.wav

	 delay      2
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
	 delay      999
       frame      data/chars/guy/fall01.gif
	 delay      1
       frame      data/chars/guy/fall02.gif

#-----------------BURN1-----------------#

#-----------------BURN2-----------------#

anim pain12
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/sounds/burn101.wav
	 delay      2
       frame      data/chars/misc/burn2/burn202.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     237 177
       frame      data/chars/misc/burn2/burn203.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     238 177
       frame      data/chars/misc/burn2/burn204.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     239 177
       frame      data/chars/misc/burn2/burn202.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     238 177
       frame      data/chars/misc/burn2/burn203.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     237 177
       frame      data/chars/misc/burn2/burn204.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     238 177
	 delay      12
       frame      data/chars/guy/pain01.gif

anim fall12
	 landframe  37
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 sound   	data/sounds/burn111.wav

	 delay      2
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
	 delay      999
       frame      data/chars/guy/fall01.gif
	 delay      1
       frame      data/chars/guy/fall02.gif

#-----------------BURN2-----------------#

#-----------------SHOCK-----------------#

anim pain13
	 loop       0
	 offset     238 167
	 bbox		226 102 23 76
	 sound   	data/sounds/shock01.wav
	 delay      2
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     237 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     238 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     239 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
	 offset     238 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     237 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     238 167
	 delay      12
       frame      data/chars/guy/pain01.gif

anim fall13
	 landframe  37
	 loop       0
	 offset     238 167
	 bbox		0 0 0 0
	 sound   	data/sounds/burn111.wav

	 delay      2
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     238 177
	 delay      999
       frame      data/chars/guy/fall01.gif
	 delay      1
       frame      data/chars/guy/fall02.gif

#-----------------SHOCK-----------------#

anim rise
	 loop       0
	 offset     238 177
	 delay      55
       frame      data/chars/guy/fall02.gif
	 delay      20
       frame      data/chars/guy/rise01.gif
	 delay      14
       frame      data/chars/guy/fall02.gif
	 delay      10
       frame      data/chars/guy/rise01.gif
       frame      data/chars/guy/get01.gif

anim death
	 loop       0
	 offset     238 177
	 delay      1
       frame      data/chars/guy/fall02.gif

anim freespecial2
	 summonframe 2 15 0 0 0
	 subentity	dust
	 unsummonframe 12
	 jugglecost 	2
	 fastattack 1
	 energycost	20
	 mponly  	1
	 hitfx   	data/sounds/beat1.wav
	cancel	0 13 0 d f d f a freespecial4
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/guy/guy02.wav
	 delay      2
       frame      data/chars/guy/frsp101.gif
 	 sound   	data/sounds/blast01.wav
 	 delay      8
	 frame      data/chars/guy/frsp102.gif
	 bbox		0 0 0 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack12  	240 	99 	83 		80 		1 		0 		0 		0 		15		15
	 delay      4
	 frame      data/chars/guy/frsp103.gif
	 attack12  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 frame      data/chars/guy/frsp104.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack12  	240 	99 	83 		80  		1 		0 		0 		0 		15		15
	 frame      data/chars/guy/frsp105.gif
	 attack12  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 frame      data/chars/guy/frsp106.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack12  	240 	99 	83 		80  		1 		0 		0 		0 		15		15
	 frame      data/chars/guy/frsp107.gif
	 attack12  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 frame      data/chars/guy/frsp108.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack12  	240 	99 	83 		80  		1 		0 		0 		0 		15		15
	 frame      data/chars/guy/frsp109.gif
	 attack12  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 frame      data/chars/guy/frsp110.gif

	 hitfx   	data/sounds/beat3.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack12  	240 	99 	83 		80 		16 		1 		0 		0 		15		15
	 frame      data/chars/guy/frsp111.gif
	 attack12  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      20
	 frame      data/chars/guy/frsp112.gif

	 bbox		226 102 23 76
	 delay      6
       frame      data/chars/guy/a301.gif

anim special
	cancel  0 3 1 d f a  	freespecial2
	cancel  0 3 1 d u a      freespecial9
	cancel  0 3 1 d f d f a  	freespecial4
	drawmethod 0 0 0 0 0 1 0 0 0 0 
	 loop       0
	 delay      5
	 offset     238 177
	 bbox		226 102 23 76
	 delay      10
       frame      data/chars/guy/land01.gif
       frame      data/chars/guy/land01.gif
       frame      data/chars/guy/land01.gif
       frame      data/chars/guy/land01.gif

anim attackbackward
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      2
	 bbox		0 0 0 0
 	 sound   	data/sounds/blast02.wav
	 delay      2
	 move		1
	flipframe 1
         frame      data/chars/guy/frsp201.gif
         move	145
         frame      data/chars/guy/frsp202.gif


anim runattack
	cancel  0 36 1 d f a  	freespecial2
	cancel  0 36 1 d u a      freespecial9
	cancel  0 36 1 d f d f a  	freespecial4
	 followanim	1
	 followcond	1
	 summonframe 1 0 0 0 0
	 subentity	dust
	 unsummonframe 30
#	 jumpframe 	9 3.3 1
#	 landframe	15
	 jugglecost 	2
	 fastattack 1
	 energycost	20
	 mponly  	1
	 hitfx   	data/sounds/empty.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      6
       frame      data/chars/guy/land01.gif

	 bbox		0 0 0 0
 	 sound   	data/sounds/blast02.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	226 	87 	32 		92 		0 		0 		0 		1 		20		15
	 delay      2
	 move		1
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp202.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp202.gif
 	 move		2
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp203.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp203.gif
	 move		3
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp204.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp204.gif

	 move		4
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp202.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp202.gif
	 move		5
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp203.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp203.gif
	 move		4
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp204.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp204.gif

	 move		3
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp202.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp202.gif
	 move		2
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp203.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp203.gif
	 move		1
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp204.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp204.gif


 	 move		0
	 bbox		226 102 23 76
	 delay      9
 	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/land01.gif

anim freespecial3
	 followanim	1
	 followcond	1
	 summonframe 1 0 0 0 0
	 subentity	dust
	 unsummonframe 30
#	 jumpframe 	9 3.3 1
#	 landframe	15
	 jugglecost 	2
	 fastattack 1
	 energycost	20
	 mponly  	1
	 hitfx   	data/sounds/empty.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      6
       frame      data/chars/guy/land01.gif

	 bbox		0 0 0 0
 	 sound   	data/sounds/blast02.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	226 	87 	32 		92 		0 		0 		0 		1 		20		15
	 delay      2
	 move		1
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp202.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp202.gif
 	 move		2
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp203.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp203.gif
	 move		3
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp204.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp204.gif

	 move		4
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp202.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp202.gif
	 move		5
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp203.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp203.gif
	 move		4
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp204.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp204.gif

	 move		3
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp202.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp202.gif
	 move		2
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp203.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp203.gif
	 move		1
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp204.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp204.gif


 	 move		0
	 bbox		226 102 23 76
	 delay      9
 	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/land01.gif


anim follow1
	 unsummonframe 29
	 jumpframe 	23 2.5 -1
	 landframe	29
	 jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	cancel	0 30 0 d f d f a freespecial4
	 delay      1
       frame      data/chars/guy/frsp204.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp204.gif
       frame      data/chars/guy/frsp201.gif

       frame      data/chars/guy/frsp203.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp203.gif
       frame      data/chars/guy/frsp201.gif

       frame      data/chars/guy/frsp202.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp202.gif
       frame      data/chars/guy/frsp201.gif

	 delay      7
       frame      data/chars/guy/land01.gif

	 sound   	data/chars/guy/guy03.wav
	 delay      7
       frame      data/chars/guy/land01.gif

	 delay     2
       frame      data/chars/guy/frsp205.gif
       frame      data/chars/guy/frsp206.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	234 	111 	38 		68 		0 		0 		0 		0 		20		15
 	 delay      8
       frame      data/chars/guy/frsp207.gif

 	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      3
       frame      data/chars/guy/frsp208.gif
       frame      data/chars/guy/ja201.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack 	234 	111 	38 		68 		0 		0 		0 		0 		20		15
 	 delay      8
       frame      data/chars/guy/frsp209.gif

 	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      3
       frame      data/chars/guy/jump01.gif
       frame      data/chars/guy/ja201.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	99 	54 		80 		12 		1 		0 		0 		20		15
 	 delay      8
       frame      data/chars/guy/ja202.gif

 	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      8
       frame      data/chars/guy/jump01.gif
	 delay      5
       frame      data/chars/guy/fjump04.gif
       frame      data/chars/guy/fjump03.gif
       frame      data/chars/guy/fjump02.gif
       frame      data/chars/guy/fjump01.gif
	 delay      999
       frame      data/chars/guy/jump01.gif

	 bbox		226 102 23 76
	 delay      7
       frame      data/chars/guy/land01.gif

anim freespecial9
	 unsummonframe 29
	 jumpframe 	23 2.5 -1
	 landframe	29
	 jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	cancel	0 30 0 d f d f a freespecial4
	 delay      1
       frame      data/chars/guy/frsp204.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp204.gif
       frame      data/chars/guy/frsp201.gif

       frame      data/chars/guy/frsp203.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp203.gif
       frame      data/chars/guy/frsp201.gif

       frame      data/chars/guy/frsp202.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp202.gif
       frame      data/chars/guy/frsp201.gif

	 delay      7
       frame      data/chars/guy/land01.gif

	 sound   	data/chars/guy/guy03.wav
	 delay      7
       frame      data/chars/guy/land01.gif

	 delay     2
       frame      data/chars/guy/frsp205.gif
       frame      data/chars/guy/frsp206.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	234 	111 	38 		68 		0 		0 		0 		0 		20		15
 	 delay      8
       frame      data/chars/guy/frsp207.gif

 	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      3
       frame      data/chars/guy/frsp208.gif
       frame      data/chars/guy/ja201.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack 	234 	111 	38 		68 		0 		0 		0 		0 		20		15
 	 delay      8
       frame      data/chars/guy/frsp209.gif

 	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      3
       frame      data/chars/guy/jump01.gif
       frame      data/chars/guy/ja201.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	99 	54 		80 		12 		1 		0 		0 		20		15
 	 delay      8
       frame      data/chars/guy/ja202.gif

 	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      8
       frame      data/chars/guy/jump01.gif
	 delay      5
       frame      data/chars/guy/fjump04.gif
       frame      data/chars/guy/fjump03.gif
       frame      data/chars/guy/fjump02.gif
       frame      data/chars/guy/fjump01.gif
	 delay      999
       frame      data/chars/guy/jump01.gif

	 bbox		226 102 23 76
	 delay      7
       frame      data/chars/guy/land01.gif

anim freespecial4
	 followanim	2
	 followcond	1
	 summonframe 1 -235 -200 0 0
	 subentity	super
	 unsummonframe 30
	 jugglecost 	2
	 fastattack 1
	 energycost	50
	 mponly  	1
	 hitfx   	data/sounds/empty.wav

	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      5
	 @cmd	spawn01	"flash3" 0 0 -1
       frame      data/chars/guy/land01.gif

 	 sound   	data/sounds/blast02.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	226 	87 	52 		92 		0 		0 		1 		1 		20		25
	 delay      1
	 move		1
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp202.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp202.gif
 	 move		2
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp203.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp203.gif
	 move		3
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp204.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp204.gif

	 move		4
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp202.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp202.gif
	 move		5
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp203.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp203.gif
	 move		6
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp204.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp204.gif

	 move		7
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp202.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp202.gif
	 move		8
       frame      data/chars/guy/frsp201.gif
	 move		7
       frame      data/chars/guy/frsp203.gif
	 move		6
       frame      data/chars/guy/frsp201.gif
	 move		5
       frame      data/chars/guy/frsp203.gif
	 move		4
       frame      data/chars/guy/frsp201.gif
	 move		3
       frame      data/chars/guy/frsp204.gif
	 move		2
       frame      data/chars/guy/frsp201.gif
	 move		1
       frame      data/chars/guy/frsp204.gif


 	 move		0
	 delay      5
 	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/land01.gif

anim follow2
#	 jumpframe 	79 2.5 3
#	 landframe	84
	 jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0

	 delay      1
       frame      data/chars/guy/frsp204.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp204.gif
       frame      data/chars/guy/frsp201.gif

       frame      data/chars/guy/frsp203.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp203.gif
       frame      data/chars/guy/frsp201.gif

       frame      data/chars/guy/frsp202.gif
       frame      data/chars/guy/frsp201.gif
       frame      data/chars/guy/frsp202.gif
       frame      data/chars/guy/frsp201.gif

	 delay      9
       frame      data/chars/guy/land01.gif

	 delay      2

       frame      data/chars/guy/frsp301.gif
       frame      data/chars/guy/frsp302.gif
       frame      data/chars/guy/frsp303.gif

	 sound   	data/chars/guy/guy03.wav
	 attack2  	227 	119 	75 		60 		1 		0 		1 		0 		5		25
       frame      data/chars/guy/frsp304.gif
       frame      data/chars/guy/frsp305.gif
       frame      data/chars/guy/frsp306.gif
	 offset     238 176
       frame      data/chars/guy/frsp307.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/frsp308.gif

	 offset     237 177
	 attack  	227 	118 	75 		60 		1 		0 		1 		0 		5		25
       frame      data/chars/guy/frsp309.gif
       frame      data/chars/guy/frsp310.gif
       frame      data/chars/guy/frsp311.gif
       frame      data/chars/guy/frsp312.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/frsp313.gif

	 offset     238 177
	 attack2  	227 	130 	75 		49 		1 		0 		1 		0 		5		25
       frame      data/chars/guy/frsp314.gif
       frame      data/chars/guy/frsp315.gif
       frame      data/chars/guy/frsp316.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/frsp317.gif

	 sound   	data/chars/guy/guy03.wav
	 offset     237 177
	 attack  	227 	135 	75 		44 		1 		0 		1 		0 		5		25
       frame      data/chars/guy/frsp318.gif
       frame      data/chars/guy/frsp319.gif
       frame      data/chars/guy/frsp320.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/frsp321.gif

	 sound   	data/chars/guy/guy03.wav
	 offset     238 177
	 attack2  	227 	111 	75 		88 		1 		0 		1 		0 		5		25
       frame      data/chars/guy/frsp322.gif
       frame      data/chars/guy/frsp323.gif
       frame      data/chars/guy/frsp324.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/frsp325.gif

	 offset     237 177
	 attack2  	227 	119 	75 		60 		1 		0 		1 		0 		5		25
       frame      data/chars/guy/frsp304.gif
       frame      data/chars/guy/frsp305.gif
       frame      data/chars/guy/frsp306.gif
       frame      data/chars/guy/frsp307.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/frsp308.gif

	 sound   	data/chars/guy/guy03.wav
	 offset     238 177
	 attack  	227 	118 	75 		60 		1 		0 		1 		0 		5		25
       frame      data/chars/guy/frsp309.gif
       frame      data/chars/guy/frsp310.gif
       frame      data/chars/guy/frsp311.gif
       frame      data/chars/guy/frsp312.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/frsp313.gif

	 offset     237 177
	 attack2  	227 	130 	75 		49 		1 		0 		1 		0 		5		25
       frame      data/chars/guy/frsp314.gif
       frame      data/chars/guy/frsp315.gif
       frame      data/chars/guy/frsp316.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/frsp317.gif

	 offset     238 177
	 attack  	227 	135 	75 		44 		1 		0 		1 		0 		5		25
       frame      data/chars/guy/frsp318.gif
       frame      data/chars/guy/frsp319.gif
       frame      data/chars/guy/frsp320.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/frsp321.gif

	 sound   	data/chars/guy/guy03.wav
	 offset     237 177
	 attack2  	227 	111 	75 		88 		1 		0 		1 		0 		5		25
       frame      data/chars/guy/frsp322.gif
       frame      data/chars/guy/frsp323.gif
       frame      data/chars/guy/frsp324.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/frsp325.gif

	 offset     238 177
	 attack2  	227 	119 	75 		60 		1 		0 		1 		0 		5		25
       frame      data/chars/guy/frsp304.gif
       frame      data/chars/guy/frsp305.gif
       frame      data/chars/guy/frsp306.gif
       frame      data/chars/guy/frsp307.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/frsp308.gif

	 offset     237 177
	 attack  	227 	118 	75 		60 		1 		0 		1 		0 		5		25
       frame      data/chars/guy/frsp309.gif
       frame      data/chars/guy/frsp310.gif
       frame      data/chars/guy/frsp311.gif
       frame      data/chars/guy/frsp312.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/frsp313.gif

	 sound   	data/chars/guy/guy03.wav
	 offset     238 177
	 attack2  	227 	130 	75 		49 		1 		0 		1 		0 		5		25
       frame      data/chars/guy/frsp314.gif
       frame      data/chars/guy/frsp315.gif
       frame      data/chars/guy/frsp316.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/frsp317.gif

	 offset     237 177
	 attack  	227 	135 	75 		44 		1 		0 		1 		0 		5		25
       frame      data/chars/guy/frsp318.gif
       frame      data/chars/guy/frsp319.gif
       frame      data/chars/guy/frsp320.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/frsp321.gif

	 offset     238 177
	 attack2  	227 	111 	75 		88 		1 		0 		1 		0 		5		25
       frame      data/chars/guy/frsp322.gif
       frame      data/chars/guy/frsp323.gif
       frame      data/chars/guy/frsp324.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/frsp325.gif

	 sound   	data/chars/guy/guy03.wav
	 offset     237 177
	 attack2  	227 	119 	75 		60 		1 		0 		1 		0 		5		25
       frame      data/chars/guy/frsp304.gif
       frame      data/chars/guy/frsp305.gif
       frame      data/chars/guy/frsp306.gif
       frame      data/chars/guy/frsp307.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/frsp308.gif

	 offset     238 177
	 attack  	227 	118 	75 		60 		1 		0 		1 		0 		5		25
       frame      data/chars/guy/frsp309.gif
       frame      data/chars/guy/frsp310.gif
       frame      data/chars/guy/frsp311.gif
       frame      data/chars/guy/frsp312.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/frsp313.gif

	 offset     237 177
	 attack2  	227 	130 	75 		49 		1 		0 		1 		0 		5		25
       frame      data/chars/guy/frsp314.gif
       frame      data/chars/guy/frsp315.gif
       frame      data/chars/guy/frsp316.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/frsp317.gif

	 sound   	data/chars/guy/guy03.wav
	 offset     238 177
	 attack  	227 	135 	75 		44 		1 		0 		1 		0 		5		25
       frame      data/chars/guy/frsp318.gif
       frame      data/chars/guy/frsp319.gif
       frame      data/chars/guy/frsp320.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/frsp321.gif

	 offset     237 177
	 attack2  	227 	111 	75 		88 		1 		0 		1 		0 		5		25
       frame      data/chars/guy/frsp322.gif
       frame      data/chars/guy/frsp323.gif
       frame      data/chars/guy/frsp324.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/frsp325.gif

	 offset     238 177
	 attack2  	227 	119 	75 		60 		1 		0 		1 		0 		5		25
       frame      data/chars/guy/frsp304.gif
       frame      data/chars/guy/frsp305.gif
       frame      data/chars/guy/frsp306.gif
       frame      data/chars/guy/frsp307.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/frsp308.gif

	 sound   	data/chars/guy/guy03.wav
	 offset     237 177
	 attack  	227 	118 	75 		60 		1 		0 		1 		0 		5		25
       frame      data/chars/guy/frsp309.gif
       frame      data/chars/guy/frsp310.gif
       frame      data/chars/guy/frsp311.gif
       frame      data/chars/guy/frsp312.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/frsp313.gif

	 offset     238 177
	 attack2  	227 	130 	75 		49 		1 		0 		1 		0 		5		25
       frame      data/chars/guy/frsp314.gif
       frame      data/chars/guy/frsp315.gif
       frame      data/chars/guy/frsp316.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/frsp317.gif

	 offset     237 177
	 attack  	227 	135 	75 		44 		1 		0 		1 		0 		5		25
       frame      data/chars/guy/frsp318.gif
       frame      data/chars/guy/frsp319.gif
       frame      data/chars/guy/frsp320.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/frsp321.gif

	 sound   	data/chars/guy/guy03.wav
	 offset     238 177
	 attack2  	227 	111 	75 		88 		1 		0 		1 		0 		5		25
       frame      data/chars/guy/frsp322.gif
       frame      data/chars/guy/frsp323.gif
       frame      data/chars/guy/frsp324.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/guy/frsp325.gif


	 sound   	data/chars/guy/guy02.wav
	 delay      2
       frame      data/chars/guy/frsp101.gif
 	 sound   	data/sounds/blast01.wav
 	 delay      8
	 frame      data/chars/guy/frsp102.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack12  	240 	99 	83 		80 		1 		0 		1 		0 		15		25
	 delay      4
	 frame      data/chars/guy/frsp103.gif
	 attack12  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 frame      data/chars/guy/frsp104.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack12  	240 	99 	83 		80  		1 		0 		1 		0 		15		25
	 frame      data/chars/guy/frsp105.gif
	 attack12  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 frame      data/chars/guy/frsp106.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack12  	240 	99 	83 		80  		1 		0 		1 		0 		15		25
	 frame      data/chars/guy/frsp107.gif
	 attack12  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 frame      data/chars/guy/frsp108.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack12  	240 	99 	83 		80  		1 		0 		1 		0 		15		25
	 frame      data/chars/guy/frsp109.gif
	 attack12  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 frame      data/chars/guy/frsp110.gif

	 hitfx   	data/sounds/beat3.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack12  	240 	99 	83 		80 		46 		1 		1 		0 		15		25
	 frame      data/chars/guy/frsp111.gif
	 attack12  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      20
	 frame      data/chars/guy/frsp112.gif

	 delay      6
       frame      data/chars/guy/a301.gif






