name	DRAGO
health	700
speed	 9
type	enemy
shadow  4
cantgrab    1
dust   dust
antigravity 	10
bounce		1
jugglepoints 15
hostile                 player npc
candamage               player npc

anim	attack1
	range	0 50
	loop	0
	delay	4
	offset	90 192
	hitflash	poww
	hitfx	data/sounds/beat3.wav
	frame	data/chars/drago/a0.gif
	frame	data/chars/drago/a1.gif
	attack	90 110 50 55 10
	delay	5
	frame	data/chars/drago/a2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/drago/a3.gif
	frame	data/chars/drago/a3.gif
	frame	data/chars/drago/a0.gif
	frame	data/chars/drago/a1.gif
	attack	90 110 50 55 10
	frame	data/chars/drago/a2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/drago/a3.gif
	frame	data/chars/drago/a3.gif
	delay	5
	frame	data/chars/drago/a4.gif
	sound	data/chars/drago/a2.wav
	frame	data/chars/drago/a5.gif
	attack	90 110 50 55 20 1
	frame	data/chars/drago/a6.gif
	attack	0 0 0 0 0 0
	frame	data/chars/drago/a7.gif
	frame	data/chars/drago/a7.gif
	frame	data/chars/drago/a7.gif
	frame	data/chars/drago/a7.gif
	frame	data/chars/drago/a7.gif
		
anim	attack2
	range	80 120
	loop	0
	delay	7
	offset	90 192
	hitflash	wack
	move	15
	hitfx	data/sounds/beat3.wav
	frame	data/chars/drago/a8.gif
	attack	90 110 45 55 50 1
	sound	data/chars/drago/a1.wav
	frame	data/chars/drago/a9.gif
	frame	data/chars/drago/a91.gif
	frame	data/chars/drago/a92.gif
	delay	45
	frame	data/chars/drago/a93.gif
	attack	0 0 0 0 0 0
	delay	5
	frame	data/chars/drago/a93.gif
		
anim	bpain
	loop	0
	delay	6
	offset	90 192
	bbox	65 102 46 76
	sound	data/chars/drago/pain.wav
	frame	data/chars/drago/fall4.gif
	offset	87 192
	frame	data/chars/drago/fall4.gif
	offset	89 192
	frame	data/chars/drago/fall4.gif
	offset	87 192
	frame	data/chars/drago/fall4.gif
	offset	89 192
	frame	data/chars/drago/fall4.gif
	offset	87 192
	frame	data/chars/drago/fall4.gif
	offset	89 192
	frame	data/chars/drago/fall4.gif
	offset	87 192
	frame	data/chars/drago/fall4.gif
	offset	89 192
	delay	50
	frame	data/chars/drago/fall4.gif
		
anim	fall
	loop	0
	offset	90 192
	delay	30
	sound	data/chars/drago/fall.wav
	frame	data/chars/drago/fall1.gif
	attack	85 125 15 50 5 1
	frame	data/chars/drago/fall1.gif
	attack	0 0 0 0 0 0 0 0 0
	delay	40
	frame	data/chars/drago/fall4.gif
		
anim	grabbed
	loop	0
	delay	6
	offset	90 192
	bbox	75 105 40 90
	frame	data/chars/drago/pain.gif
	offset	87 192
	frame	data/chars/drago/pain.gif
	offset	89 192
	delay	40
	frame	data/chars/drago/pain.gif
		
anim	idle
	loop	1
	offset	90 192
	delay	18
	frame	data/chars/drago/idle.gif
	frame	data/chars/drago/idle2.gif
	bbox	75 105 40 90
	frame	data/chars/drago/idle3.gif
	frame	data/chars/drago/idle2.gif
		
anim	pain
	loop	0
	delay	6
	offset	90 192
	bbox	75 105 40 90
	sound	data/chars/drago/pain.wav
	move	-2
	frame	data/chars/drago/pain.gif
	offset	87 192
	move	-2
	frame	data/chars/drago/pain.gif
	offset	89 192
	move	0
	delay	40
	frame	data/chars/drago/pain.gif
		
anim	rise
	loop	0
	offset	90 192
	delay	10
	frame	data/chars/drago/fall4.gif
	frame	data/chars/drago/rise1.gif
	frame	data/chars/drago/rise2.gif
		
anim	riseattack
	range	0 120
	loop	0
	delay	7
	offset	90 192
	hitflash	wack
	hitfx	data/sounds/beat3.wav
	frame	data/chars/drago/a4.gif
	attack	90 110 45 55 50 1
	move	16
	sound	data/chars/drago/a1.wav
	frame	data/chars/drago/a5.gif
	frame	data/chars/drago/a6.gif
	frame	data/chars/drago/a7.gif
	delay	45
	frame	data/chars/drago/a7.gif
	attack	0 0 0 0 0 0
	delay	5
	frame	data/chars/drago/a7.gif
		
anim	spain
	loop	0
	delay	6
	offset	90 192
	bbox	75 105 40 90
	sound	data/chars/drago/pain.wav
	frame	data/chars/drago/pain.gif
	offset	87 192
	frame	data/chars/drago/pain.gif
	offset	89 192
	delay	40
	frame	data/chars/drago/pain.gif
		
anim	special
	loop	0
	delay	4
	offset	90 192
	hitflash	poww
	hitfx	data/sounds/beat3.wav
	frame	data/chars/drago/a0.gif
	frame	data/chars/drago/a1.gif
	attack	90 110 50 55 15
	delay	5
	frame	data/chars/drago/a2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/drago/a3.gif
	frame	data/chars/drago/a3.gif
	frame	data/chars/drago/a0.gif
	frame	data/chars/drago/a1.gif
	attack	90 110 50 55 15
	frame	data/chars/drago/a2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/drago/a3.gif
	frame	data/chars/drago/a3.gif
	frame	data/chars/drago/a8.gif
	sound	data/chars/drago/a2.wav
	frame	data/chars/drago/a9.gif
	attack	90 110 50 55 20 1
	frame	data/chars/drago/a91.gif
	attack	0 0 0 0 0 0
	frame	data/chars/drago/a92.gif
	frame	data/chars/drago/a93.gif
	frame	data/chars/drago/a93.gif
	frame	data/chars/drago/a93.gif
	frame	data/chars/drago/a93.gif
		
anim	upper
	loop	0
	delay	7
	offset	90 192
	hitflash	wack
	move	15
	hitfx	data/sounds/beat3.wav
	frame	data/chars/drago/a8.gif
	attack	90 110 45 55 50 1
	sound	data/chars/drago/a1.wav
	frame	data/chars/drago/a9.gif
	frame	data/chars/drago/a91.gif
	frame	data/chars/drago/a92.gif
	delay	45
	frame	data/chars/drago/a93.gif
	attack	0 0 0 0 0 0
	delay	5
	frame	data/chars/drago/a93.gif
		
anim	walk
	loop	1
	offset	90 192
	bbox	75 105 40 90
	delay	11
	frame	data/chars/drago/w1.gif
	frame	data/chars/drago/w2.gif
	frame	data/chars/drago/w3.gif
	frame	data/chars/drago/w4.gif
	frame	data/chars/drago/w5.gif
	frame	data/chars/drago/w6.gif
	frame	data/chars/drago/w7.gif
	frame	data/chars/drago/w8.gif
		
#|edited by openBor Stats v 0.50
		
