name	CYBER
health	70
speed	45
type	enemy
shadow  3
nolife   1
flash   flash
noatflash 1
falldie	 1
dust   dust
antigravity 	10
bounce		1
jugglepoints 15
aimove	Chase
hostile                 player npc
candamage               player npc

anim	attack1
	range	0 55
	loop	0
	delay	5
	offset	87 194
	bbox	75 130 35 70
	move	4
	frame	data/chars/cyber/idle.gif
	sound	data/chars/cyber/a1.wav
	frame	data/chars/cyber/a2.gif
	frame	data/chars/cyber/a2.gif
	attack	92 140 30 25 5
	frame	data/chars/cyber/a3.gif
	move	0
	frame	data/chars/cyber/a3.gif
	attack	0 0 0 0 0 0
	frame	data/chars/cyber/a3.gif
	frame	data/chars/cyber/a2.gif
	frame	data/chars/cyber/a2.gif
	fastattack	1
	attack	92 140 30 25 5
	frame	data/chars/cyber/a3.gif
	frame	data/chars/cyber/a3.gif
	attack	0 0 0 0 0 0
	frame	data/chars/cyber/a3.gif
	frame	data/chars/cyber/a2.gif
	frame	data/chars/cyber/a2.gif
	attack	92 140 30 25 5 1
	fastattack	1
	frame	data/chars/cyber/a3.gif
	frame	data/chars/cyber/a3.gif
	attack	0 0 0 0 0 0
	frame	data/chars/cyber/a3.gif

anim	bpain
	loop	0
	delay	6
	offset	89 194
	bbox	65 102 46 76
	sound	data/chars/robo/fall.wav
	frame	data/chars/cyber/fall4.gif
	offset	87 194
	frame	data/chars/cyber/fall4.gif
	offset	89 194
	frame	data/chars/cyber/fall4.gif
	offset	87 194
	frame	data/chars/cyber/fall4.gif
	offset	89 194
	frame	data/chars/cyber/fall4.gif
	offset	87 194
	frame	data/chars/cyber/fall4.gif
	offset	89 194
	frame	data/chars/cyber/fall4.gif
	offset	87 194
	frame	data/chars/cyber/fall4.gif
	offset	89 194
	delay	50
	frame	data/chars/cyber/fall4.gif
		
anim	death
	loop	0
	delay	11
	offset	74 70
	nodieblink	2
	sound	data/sounds/boom.wav
	frame	data/chars/misc2/b2.gif
	frame	data/chars/misc2/b3.gif
	frame	data/chars/misc2/b4.gif
	frame	data/chars/misc2/b5.gif
	frame	data/chars/misc2/b6.gif
	frame	data/chars/misc2/b7.gif
	frame	data/chars/misc2/b8.gif
	frame	data/chars/misc2/b9.gif
	frame	data/chars/misc2/b91.gif
	frame	data/chars/misc2/b92.gif
		
anim	fall
	loop	0
	offset	89 194
	delay	30
	sound	data/chars/robo/fall.wav
	bbox	75 125 15 70 
	frame	data/chars/cyber/fall1.gif
	attack	75 125 15 70 5 1
	frame	data/chars/cyber/fall1.gif
	attack	0 0 0 0 0 0 0 0 0
	delay	40
	frame	data/chars/cyber/fall4.gif
		
anim	grabbed
	loop	0
	delay	6
	offset	89 194
	bbox	75 130 35 70
	frame	data/chars/cyber/pain.gif
	offset	87 194
	frame	data/chars/cyber/pain.gif
	offset	89 194
	delay	40
	frame	data/chars/cyber/pain.gif
		
anim	idle
	loop	1
	offset	87 194
	bbox	75 130 35 70
	delay	11
	frame	data/chars/cyber/idle.gif
		
anim	jump
	loop	0
	range	75 70
	offset	89 194
	bbox	75 130 35 70
	delay	11
	frame	data/chars/cyber/j.gif
	frame	data/chars/cyber/j.gif
	frame	data/chars/cyber/j.gif
		
anim	pain
	loop	0
	delay	6
	offset	89 194
	bbox	75 130 35 70
	sound	data/chars/robo/fall.wav
	move	-2
	frame	data/chars/cyber/pain.gif
	offset	87 194
	move	-2
	frame	data/chars/cyber/pain.gif
	offset	89 194
	move	0
	delay	40
	frame	data/chars/cyber/pain.gif
		
anim	rise
	loop	0
	offset	87 194
	delay	13
	frame	data/chars/cyber/rise1.gif
	frame	data/chars/cyber/rise2.gif
		
anim	riseattack
	range	0 55
	loop	0
	delay	5
	offset	87 194
	bbox	75 130 35 70
	move	4
	frame	data/chars/cyber/idle.gif
	sound	data/chars/cyber/a1.wav
	frame	data/chars/cyber/a2.gif
	frame	data/chars/cyber/a2.gif
	attack	92 140 30 25 5
	frame	data/chars/cyber/a3.gif
	move	0
	frame	data/chars/cyber/a3.gif
	attack	0 0 0 0 0 0
	frame	data/chars/cyber/a3.gif
	frame	data/chars/cyber/a2.gif
	frame	data/chars/cyber/a2.gif
	fastattack	1
	attack	92 140 30 25 5
	frame	data/chars/cyber/a3.gif
	frame	data/chars/cyber/a3.gif
	attack	0 0 0 0 0 0
	frame	data/chars/cyber/a3.gif
	frame	data/chars/cyber/a2.gif
	frame	data/chars/cyber/a2.gif
	attack	92 140 30 25 5 1
	fastattack	1
	frame	data/chars/cyber/a3.gif
	frame	data/chars/cyber/a3.gif
	attack	0 0 0 0 0 0
	frame	data/chars/cyber/a3.gif
		
anim	spain
	loop	0
	delay	6
	offset	89 194
	bbox	75 130 35 70
	sound	data/chars/robo/fall.wav
	frame	data/chars/cyber/pain.gif
	offset	87 194
	frame	data/chars/cyber/pain.gif
	offset	89 194
	delay	40
	frame	data/chars/cyber/pain.gif
		
anim	walk
	loop	1
	offset	87 194
	bbox	75 130 35 70
	delay	13
	frame	data/chars/cyber/idle.gif
	frame	data/chars/cyber/w1.gif
	frame	data/chars/cyber/w2.gif
	frame	data/chars/cyber/w1.gif
		
#|edited by openBor Stats v 0.50
		
