name	CROW
health	100
speed	75
type	enemy
shadow  3
nolife   1
dust   dust
antigravity 	10
bounce		1
jugglepoints 15
hostile                 player npc
candamage               player npc

anim	attack1
	range	0 80
	loop	0
	delay	3
	offset	90 192
	bbox	75 130 35 70
	move	3
	hitflash	blood
	frame	data/chars/crow/a1.gif
	frame	data/chars/crow/a1.gif
	sound	data/chars/crow/a1.wav
	attack	92 120 55 75 5
	frame	data/chars/crow/a2.gif
	move	0
	frame	data/chars/crow/a2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/crow/a2.gif
	frame	data/chars/crow/a2.gif
	frame	data/chars/crow/a1.gif
	frame	data/chars/crow/a1.gif
	fastattack	1
	attack	92 120 55 75 5
	frame	data/chars/crow/a2.gif
	frame	data/chars/crow/a2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/crow/a2.gif
	frame	data/chars/crow/a1.gif
	frame	data/chars/crow/a1.gif
	attack	92 120 55 75 5 1
	fastattack	1
	frame	data/chars/crow/a2.gif
	frame	data/chars/crow/a2.gif
	frame	data/chars/crow/a2.gif
	frame	data/chars/crow/a2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/crow/a2.gif
		
anim	bpain
	loop	0
	delay	6
	offset	90 192
	bbox	65 102 46 76
	sound	data/chars/crow/pain.wav
	frame	data/chars/crow/fall4.gif
	offset	87 192
	frame	data/chars/crow/fall4.gif
	offset	89 192
	frame	data/chars/crow/fall4.gif
	offset	87 192
	frame	data/chars/crow/fall4.gif
	offset	89 192
	frame	data/chars/crow/fall4.gif
	offset	87 192
	frame	data/chars/crow/fall4.gif
	offset	89 192
	frame	data/chars/crow/fall4.gif
	offset	87 192
	frame	data/chars/crow/fall4.gif
	offset	89 192
	delay	50
	frame	data/chars/crow/fall4.gif
		
anim	fall
	loop	0
	offset	90 192
	delay	30
	sound	data/chars/crow/fall.wav
	frame	data/chars/crow/fall1.gif
	attack	85 125 10 50 5 1
	frame	data/chars/crow/fall1.gif
	attack	0 0 0 0 0 0 0 0 0
	delay	40
	frame	data/chars/crow/fall4.gif
		
anim	grabbed
	loop	0
	delay	6
	offset	90 192
	bbox	75 130 35 70
	frame	data/chars/crow/pain.gif
	offset	88 192
	frame	data/chars/crow/pain.gif
	offset	90 192
	delay	40
	frame	data/chars/crow/pain.gif
		
anim	idle
	loop	1
	offset	88 192
	bbox	75 130 35 70
	delay	9
	frame	data/chars/crow/idle.gif
	frame	data/chars/crow/idle2.gif
	frame	data/chars/crow/idle3.gif
	frame	data/chars/crow/idle3.gif
	frame	data/chars/crow/idle2.gif
	frame	data/chars/crow/idle.gif
		
anim	pain
	loop	0
	delay	6
	offset	90 192
	bbox	75 130 35 70
	sound	data/chars/crow/pain.wav
	move	-2
	frame	data/chars/crow/pain.gif
	offset	87 192
	move	-2
	frame	data/chars/crow/pain.gif
	offset	89 192
	move	0
	delay	40
	frame	data/chars/crow/pain.gif
		
anim	rise
	loop	0
	offset	90 192
	delay	8
	frame	data/chars/crow/rise1.gif
	frame	data/chars/crow/rise1.gif
	frame	data/chars/crow/rise1.gif
	frame	data/chars/crow/idle3.gif
	frame	data/chars/crow/idle2.gif
		
anim	spain
	loop	0
	delay	6
	offset	90 192
	bbox	75 130 35 70
	sound	data/chars/crow/pain.wav
	frame	data/chars/crow/pain.gif
	offset	87 192
	frame	data/chars/crow/pain.gif
	offset	89 192
	delay	40
	frame	data/chars/crow/pain.gif
		
anim	special
	loop	0
	delay	5
	offset	90 192
	bbox	75 130 35 70
	hitflash	vok
	frame	data/chars/crow/a3.gif
	frame	data/chars/crow/a3.gif
	sound	data/chars/crow/a1.wav
	frame	data/chars/crow/a4.gif
	attack	92 140 50 25 5
	frame	data/chars/crow/a5.gif
	move	0
	frame	data/chars/crow/a5.gif
	attack	0 0 0 0 0 0
	frame	data/chars/crow/a4.gif
	frame	data/chars/crow/a3.gif
	frame	data/chars/crow/a3.gif
	frame	data/chars/crow/a4.gif
	fastattack	1
	attack	92 140 50 25 5
	frame	data/chars/crow/a5.gif
	frame	data/chars/crow/a5.gif
	attack	0 0 0 0 0 0
	frame	data/chars/crow/a4.gif
	frame	data/chars/crow/a3.gif
	frame	data/chars/crow/a3.gif
	frame	data/chars/crow/a4.gif
	attack	92 140 50 25 5 1
	fastattack	1
	frame	data/chars/crow/a5.gif
	frame	data/chars/crow/a5.gif
	frame	data/chars/crow/a5.gif
	frame	data/chars/crow/a5.gif
	attack	0 0 0 0 0 0
	frame	data/chars/crow/a5.gif
	frame	data/chars/crow/a5.gif
	frame	data/chars/crow/a4.gif
		
anim	walk
	loop	1
	offset	85 192
	bbox	75 130 35 70
	delay	9
	frame	data/chars/crow/w1.gif
	frame	data/chars/crow/w2.gif
	frame	data/chars/crow/w3.gif
	frame	data/chars/crow/w4.gif
	frame	data/chars/crow/w3.gif
	frame	data/chars/crow/w2.gif
		
#|edited by openBor Stats v 0.50
		
