name	       npc_Carlos
health         1000
mp	       500
speed	       12
type	       npc
aimove		Chase
hostile		enemy
shadow	       3
running        23  4.1  2  1
dust           dust
throwdamage    26
mprate		5
candamage    enemy obstacle
flash	flash
fmap           6
projectilehit  player obstacle
subject_to_platform 1
subject_to_screen 1
gfxshadow 1
script    data/scripts/toad.c
animationscript data/scripts/script.c

com  d u a  	freespecial3
com  d d a  	freespecial9
com	d f a freespecial5
com  d f d f a  	freespecial4
com  d f d f s  	freespecial10
com	A2 freespecial7

atchain     	1 1 2 3
nodieblink		1
makeinv     	5 0 
falldie 		2
riseinv 		1 1

icon	      data/chars/carlos/icon.gif
icondie     data/chars/carlos/icond.gif

palette data/chars/carlos/carlos.gif #1

alternativepal data/chars/carlos/alter01.gif   
alternativepal data/chars/carlos/alter02.gif   

anim	freespecial7
	loop	0
	offset	238 177
	delay	10
	@cmd	spawn01	"flash3" 0 0 -1
	frame	data/chars/carlos/land01.gif

anim	attack1
	jugglecost	2
	cancel	0 	2 	1 	f f a 	freespecial2
	cancel	0 	2 	1 	d f a 	freespecial5
	cancel	0 	2 	1 	d u a 	freespecial3
	cancel	0 	2 	1 	d d a 	freespecial9
	fastattack	1
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	2
	frame	data/chars/carlos/a101.gif
	delay	8
	attack	240 	100 	47 	78 	5 	0 	0 	0 	20	15
	frame	data/chars/carlos/a102.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	4
	frame	data/chars/carlos/a101.gif
		
anim	attack2
	jugglecost	2
	cancel	0 	2 	1 	f f a 	freespecial2
	cancel	0 	2 	1 	d u a 	freespecial3
	cancel	0 	2 	1 	d f a 	freespecial5
	cancel	0 	2 	1 	d d a 	freespecial9
	fastattack	1
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	4
	frame	data/chars/carlos/a201.gif
	attack2	240 	100 	63 	78 	5 	0 	0 	0 	24	15
	delay	10
	frame	data/chars/carlos/a202.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	4
	frame	data/chars/carlos/a203.gif
		
anim	attack3
	jugglecost	2
	cancel	0 	4 	1 	f f a 	freespecial2
	cancel	0 	4 	1 	d u a 	freespecial3
	cancel	0 	4 	1 	d f a 	freespecial5
	cancel	0 	4 	1 	d d a 	freespecial9
	fastattack	1
	hitfx	data/sounds/beat3.wav
	loop	0
	offset	238 177
	bbox	226 102 23 76
	hitflash	poww
	sound	data/chars/carlos/carl01.wav
	delay	6
	frame	data/chars/carlos/a301.gif
	delay	10
	@cmd	anti2
	attack	240 	100 	63 	78 	10 	1 	0 	0 	24	15
	frame	data/chars/carlos/a302.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	8
	frame	data/chars/carlos/a303.gif
	frame	data/chars/carlos/a304.gif
	delay	12
	frame	data/chars/carlos/land01.gif
		
anim	death
	loop	0
	offset	238 177
	delay	1
	frame	data/chars/carlos/fall02.gif
		
anim	fall
	landframe	1
	loop	0
	offset	238 177
	delay	999
	bbox	0 0 0 0
	frame	data/chars/carlos/fall01.gif
	delay	1
	frame	data/chars/carlos/fall02.gif
		
anim	fall10
	jumpframe	0 2.5 -1
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	10
	delay	1
	frame	data/chars/carlos/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/carlos/fall01.gif
	delay	1
	frame	data/chars/carlos/fall02.gif
		
anim	fall11
	landframe	37
	loop	0
	offset	238 177
	bbox	0 0 0 0
	sound	data/sounds/burn111.wav
	delay	2
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	delay	999
	frame	data/chars/carlos/fall01.gif
	delay	1
	frame	data/chars/carlos/fall02.gif
		
anim	fall12
	landframe	37
	loop	0
	offset	238 177
	bbox	0 0 0 0
	sound	data/sounds/burn111.wav
	delay	2
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	delay	999
	frame	data/chars/carlos/fall01.gif
	delay	1
	frame	data/chars/carlos/fall02.gif
		
anim	fall13
	landframe	37
	loop	0
	offset	238 167
	bbox	0 0 0 0
	sound	data/sounds/burn111.wav
	delay	2
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	238 177
	delay	999
	frame	data/chars/carlos/fall01.gif
	delay	1
	frame	data/chars/carlos/fall02.gif
		
anim	fall2
	landframe	1
	loop	0
	offset	238 177
	delay	999
	bbox	0 0 0 0
	frame	data/chars/carlos/fall01.gif
	delay	1
	frame	data/chars/carlos/fall02.gif
		
anim	fall3
	landframe	1
	loop	0
	offset	238 177
	delay	999
	bbox	0 0 0 0
	frame	data/chars/carlos/fall01.gif
	delay	1
	frame	data/chars/carlos/fall02.gif
		
anim	fall4
	jumpframe	0 2.5 2
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	50
	delay	1
	frame	data/chars/carlos/fall01.gif
	move	0
	attack2	226 	102 	23 	75 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/carlos/fall01.gif
	delay	1
	frame	data/chars/carlos/fall02.gif
		
anim	fall5
	jumpframe	0 2.5 1
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	50
	delay	1
	frame	data/chars/carlos/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/carlos/fall01.gif
	delay	1
	frame	data/chars/carlos/fall02.gif
		
anim	fall6
	jumpframe	0 2.5 -1
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	-35
	delay	1
	frame	data/chars/carlos/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/carlos/fall01.gif
	delay	1
	frame	data/chars/carlos/fall02.gif
		
anim	fall7
	jumpframe	0 2.5 1
	flipframe	0
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	-10
	delay	1
	frame	data/chars/carlos/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/carlos/fall01.gif
	delay	1
	frame	data/chars/carlos/fall02.gif
		
anim	fall8
	jumpframe	0 2.5 1
	flipframe	0
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	-10
	delay	1
	frame	data/chars/carlos/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/carlos/fall01.gif
	delay	1
	frame	data/chars/carlos/fall02.gif
		
anim	fall9
	jumpframe	0 -1.5 -3
	flipframe	0
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	10
	delay	1
	frame	data/chars/carlos/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/carlos/fall01.gif
	delay	1
	frame	data/chars/carlos/fall02.gif
		
anim	follow1
	unsummonframe	27
	jugglecost	2
	fastattack	1
	hitfx	data/sounds/slash1.wav
	hitflash	Blood
	loop	0
	offset	238 177
	bbox	0 0 0 0
	cancel	0 30 2 d u a freespecial3
	cancel	0 30 0 d f d f s  freespecial10
	cancel	0 30 0 d f d f a  freespecial4
	sound	data/chars/carlos/carl06.wav
	delay	24
	frame	data/chars/carlos/frsp130.gif
	delay	6
	frame	data/chars/carlos/frsp101.gif
	sound	data/sounds/punch.wav
	frame	data/chars/carlos/frsp102.gif
	frame	data/chars/carlos/frsp103.gif
	attack	240 	89 	49 	89 	5 	0 	0 	0 	24	15
	frame	data/chars/carlos/frsp104.gif
	sound	data/sounds/sword01.wav
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/carlos/frsp106.gif
	frame	data/chars/carlos/frsp107.gif
	attack2	240 	99 	56 	79 	5 	0 	0 	0 	24	15
	frame	data/chars/carlos/frsp108.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/carlos/frsp109.gif
	sound	data/sounds/sword01.wav
	frame	data/chars/carlos/frsp110.gif
	attack	240 	94 	76 	84 	10 	1 	0 	0 	24	15
	frame	data/chars/carlos/frsp111.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/carlos/frsp112.gif
	frame	data/chars/carlos/frsp113.gif
	delay	2
	sound	data/sounds/sword01.wav
	frame	data/chars/carlos/frsp114.gif
	frame	data/chars/carlos/frsp115.gif
	frame	data/chars/carlos/frsp116.gif
	sound	data/sounds/sword01.wav
	frame	data/chars/carlos/frsp117.gif
	frame	data/chars/carlos/frsp118.gif
	frame	data/chars/carlos/frsp119.gif
	sound	data/sounds/sword01.wav
	frame	data/chars/carlos/frsp120.gif
	frame	data/chars/carlos/frsp121.gif
	frame	data/chars/carlos/frsp122.gif
	sound	data/sounds/sword01.wav
	frame	data/chars/carlos/frsp123.gif
	frame	data/chars/carlos/frsp124.gif
	frame	data/chars/carlos/frsp125.gif
	sound	data/sounds/sword01.wav
	frame	data/chars/carlos/frsp126.gif
	frame	data/chars/carlos/frsp127.gif
	frame	data/chars/carlos/frsp128.gif
	delay	5
	frame	data/chars/carlos/frsp129.gif
		
anim	forwardjump
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	8
	frame	data/chars/carlos/jump01.gif
	delay	24
	frame	data/chars/carlos/jump02.gif
	delay	7
	frame	data/chars/carlos/fjump01.gif
	frame	data/chars/carlos/fjump02.gif
	frame	data/chars/carlos/fjump03.gif
	frame	data/chars/carlos/jump02.gif
	delay	999
	frame	data/chars/carlos/jump01.gif
		
anim	freespecial2
	followanim	1
	followcond	1
	summonframe	4 15 0 0 0
	subentity	dust
	unsummonframe	13
	jugglecost	2
	fastattack	1
	energycost	25
	mponly	1
	hitfx	data/sounds/beat2.wav
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/chars/carlos/carl02.wav
	delay	10
	frame	data/chars/carlos/land01.gif
	sound	data/sounds/jump.wav
	bbox	0 0 0 0
	attack2	240 	127 	39 	51 	0 	0 	0 	0 	24	15
	delay	2
	move	6
	frame	data/chars/carlos/frsp130.gif
	frame	data/chars/carlos/frsp130.gif
	move	6
	frame	data/chars/carlos/frsp130.gif
	frame	data/chars/carlos/frsp130.gif
	move	6
	frame	data/chars/carlos/frsp130.gif
	frame	data/chars/carlos/frsp130.gif
	move	5
	frame	data/chars/carlos/frsp130.gif
	frame	data/chars/carlos/frsp130.gif
	move	4
	frame	data/chars/carlos/frsp130.gif
	frame	data/chars/carlos/frsp130.gif
	move	3
	frame	data/chars/carlos/frsp130.gif
	frame	data/chars/carlos/frsp130.gif
	move	2
	frame	data/chars/carlos/frsp130.gif
	frame	data/chars/carlos/frsp130.gif
	move	1
	frame	data/chars/carlos/frsp130.gif
	frame	data/chars/carlos/frsp130.gif
	bbox	226 102 23 76
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	move	0
	delay	10
	frame	data/chars/carlos/land01.gif
		
anim	freespecial3
	summonframe	1 0 0 0 0
	subentity	dust
	unsummonframe	14
	jumpframe	2 3.3 1.5
	landframe	13
	jugglecost	2
	fastattack	1
	energycost	25
	mponly	1
	hitfx	data/sounds/beat3.wav
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	6
	frame	data/chars/carlos/land01.gif
	sound	data/chars/carlos/carl03.wav
	frame	data/chars/carlos/frsp130.gif
	sound	data/sounds/punch.wav
	attack	240 	79 	45 	99 	10 	1 	0 	0 	24	15
	delay	12
	frame	data/chars/carlos/frsp201.gif
	sound	data/sounds/punch.wav
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	4
	frame	data/chars/carlos/ja101.gif
	attack	240 	79 	45 	99 	3 	1 	0 	0 	24	15
	delay	8
	frame	data/chars/carlos/ja102.gif
	sound	data/sounds/punch.wav
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	4
	frame	data/chars/carlos/ja201.gif
	attack	240 	79 	45 	99 	3 	1 	0 	0 	24	15
	delay	8
	frame	data/chars/carlos/frsp202.gif
	sound	data/sounds/punch.wav
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	4
	frame	data/chars/carlos/frsp203.gif
	attack	240 	79 	45 	99 	4 	1 	0 	0 	24	15
	frame	data/chars/carlos/frsp204.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/carlos/fjump02.gif
	frame	data/chars/carlos/fjump01.gif
	delay	10
	frame	data/chars/carlos/jump02.gif
	delay	999
	frame	data/chars/carlos/jump01.gif
	bbox	226 102 23 76
	delay	10
	frame	data/chars/carlos/land01.gif

anim	freespecial10
	summonframe 1 -220 -190 0
	subentity super
	jumpframe	20 2.5 3
	landframe	35
	jugglecost	2
	fastattack	1
	energycost	100
	mponly	1
	hitfx	data/sounds/slash1.wav
	hitflash	Blood
	loop	0
	offset	238 177
	bbox	0 0 0 0
	@cmd do_npc_special2 getlocalvar("self")
	sound	data/chars/carlos/carl02.wav
	delay	10
	@cmd	spawn01	"flash3" 0 0 -1
	frame	data/chars/carlos/land01.gif
	sound	data/sounds/jump.wav
	delay	2
	move	6
	sound	data/sounds/hurr01.wav
	frame	data/chars/carlos/frsp301.gif
	frame	data/chars/carlos/frsp301.gif
	move	6
	attack	240 	87 	68 	91 	2 	0 	1 	0 	15	25
	frame	data/chars/carlos/frsp302.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/carlos/frsp302.gif
	move	6
	attack	240 	87 	68 	91 	2 	0 	1 	0 	15	25
	frame	data/chars/carlos/frsp303.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/carlos/frsp303.gif
	move	6
	attack	240 	87 	68 	91 	2 	0 	1 	0 	15	25
	frame	data/chars/carlos/frsp304.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/carlos/frsp304.gif
	move	5
	attack	240 	87 	68 	91 	2 	0 	1 	0 	15	25
	frame	data/chars/carlos/frsp305.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/carlos/frsp305.gif
	move	4
	attack	240 	87 	68 	91 	2 	0 	1 	0 	15	25
	frame	data/chars/carlos/frsp306.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/carlos/frsp306.gif
	move	3
	attack	240 	87 	68 	91 	2 	0 	1 	0 	15	25
	frame	data/chars/carlos/frsp307.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/carlos/frsp307.gif
	move	2
	attack	240 	87 	68 	91 	2 	0 	1 	0 	15	25
	frame	data/chars/carlos/frsp308.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/carlos/frsp308.gif
	move	1
	attack	240 	87 	68 	91 	2 	0 	1 	0 	15	25
	frame	data/chars/carlos/frsp309.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/carlos/frsp309.gif
	move	0
	delay	10
	frame	data/chars/carlos/land01.gif
	delay	2
	frame	data/chars/carlos/frsp310.gif
	frame	data/chars/carlos/frsp311.gif
	frame	data/chars/carlos/frsp312.gif
	attack	191 	61 	111 	110 	59 	1 	1 	0 	35	25
	frame	data/chars/carlos/frsp313.gif
	frame	data/chars/carlos/frsp314.gif
	frame	data/chars/carlos/frsp315.gif
	frame	data/chars/carlos/frsp316.gif
	frame	data/chars/carlos/frsp317.gif
	frame	data/chars/carlos/frsp318.gif
	frame	data/chars/carlos/frsp319.gif
	delay	7
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/carlos/fjump01.gif
	frame	data/chars/carlos/fjump02.gif
	frame	data/chars/carlos/fjump03.gif
	frame	data/chars/carlos/jump02.gif
	delay	999
	frame	data/chars/carlos/jump01.gif
	delay	10
	frame	data/chars/carlos/land01.gif

		
anim	freespecial4
	summonframe 1 -220 -190 0
	subentity super
	jumpframe	20 2.5 3
	landframe	35
	jugglecost	2
	fastattack	1
	energycost	100
	mponly	1
	hitfx	data/sounds/slash1.wav
	hitflash	Blood
	loop	0
	offset	238 177
	bbox	0 0 0 0
	@cmd do_npc_special getlocalvar("self")
	sound	data/chars/carlos/carl02.wav
	delay	10
	@cmd	spawn01	"flash3" 0 0 -1
	frame	data/chars/carlos/land01.gif
	sound	data/sounds/jump.wav
	delay	2
	move	6
	sound	data/sounds/hurr01.wav
	frame	data/chars/carlos/frsp301.gif
	frame	data/chars/carlos/frsp301.gif
	move	6
	attack	240 	87 	68 	91 	2 	0 	1 	0 	15	25
	frame	data/chars/carlos/frsp302.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/carlos/frsp302.gif
	move	6
	attack	240 	87 	68 	91 	2 	0 	1 	0 	15	25
	frame	data/chars/carlos/frsp303.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/carlos/frsp303.gif
	move	6
	attack	240 	87 	68 	91 	2 	0 	1 	0 	15	25
	frame	data/chars/carlos/frsp304.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/carlos/frsp304.gif
	move	5
	attack	240 	87 	68 	91 	2 	0 	1 	0 	15	25
	frame	data/chars/carlos/frsp305.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/carlos/frsp305.gif
	move	4
	attack	240 	87 	68 	91 	2 	0 	1 	0 	15	25
	frame	data/chars/carlos/frsp306.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/carlos/frsp306.gif
	move	3
	attack	240 	87 	68 	91 	2 	0 	1 	0 	15	25
	frame	data/chars/carlos/frsp307.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/carlos/frsp307.gif
	move	2
	attack	240 	87 	68 	91 	2 	0 	1 	0 	15	25
	frame	data/chars/carlos/frsp308.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/carlos/frsp308.gif
	move	1
	attack	240 	87 	68 	91 	2 	0 	1 	0 	15	25
	frame	data/chars/carlos/frsp309.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/carlos/frsp309.gif
	move	0
	delay	10
	frame	data/chars/carlos/land01.gif
	delay	2
	frame	data/chars/carlos/frsp310.gif
	frame	data/chars/carlos/frsp311.gif
	frame	data/chars/carlos/frsp312.gif
	attack	191 	61 	111 	110 	59 	1 	1 	0 	35	25
	frame	data/chars/carlos/frsp313.gif
	frame	data/chars/carlos/frsp314.gif
	frame	data/chars/carlos/frsp315.gif
	frame	data/chars/carlos/frsp316.gif
	frame	data/chars/carlos/frsp317.gif
	frame	data/chars/carlos/frsp318.gif
	frame	data/chars/carlos/frsp319.gif
	delay	7
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/carlos/fjump01.gif
	frame	data/chars/carlos/fjump02.gif
	frame	data/chars/carlos/fjump03.gif
	frame	data/chars/carlos/jump02.gif
	delay	999
	frame	data/chars/carlos/jump01.gif
	delay	10
	frame	data/chars/carlos/land01.gif
		
anim	freespecial5
	unsummonframe	27
	jugglecost	2
	fastattack	1
	hitfx	data/sounds/slash1.wav
	hitflash	Blood
	loop	0
	offset	238 177
	bbox	0 0 0 0
	cancel	0 30 2 d u a freespecial3
	cancel	0 30 0 d f d f a  freespecial4
	cancel	0 30 0 d f d f s  freespecial5
	sound	data/chars/carlos/carl06.wav
	delay	24
	frame	data/chars/carlos/frsp130.gif
	delay	3
	frame	data/chars/carlos/frsp101.gif
	sound	data/sounds/punch.wav
	frame	data/chars/carlos/frsp102.gif
	frame	data/chars/carlos/frsp103.gif
	attack	240 	89 	49 	89 	5 	0 	0 	0 	24	15
	frame	data/chars/carlos/frsp104.gif
	sound	data/sounds/sword01.wav
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/carlos/frsp106.gif
	frame	data/chars/carlos/frsp107.gif
	attack2	240 	99 	56 	79 	5 	0 	0 	0 	24	15
	frame	data/chars/carlos/frsp108.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/carlos/frsp109.gif
	sound	data/sounds/sword01.wav
	frame	data/chars/carlos/frsp110.gif
	delay	3
	frame	data/chars/carlos/frsp101.gif
	sound	data/sounds/punch.wav
	frame	data/chars/carlos/frsp102.gif
	frame	data/chars/carlos/frsp103.gif
	attack	240 	89 	49 	89 	5 	0 	0 	0 	24	15
	frame	data/chars/carlos/frsp104.gif
	sound	data/sounds/sword01.wav
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/carlos/frsp106.gif
	frame	data/chars/carlos/frsp107.gif
	attack2	240 	99 	56 	79 	5 	0 	0 	0 	24	15
	frame	data/chars/carlos/frsp108.gif
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/carlos/frsp109.gif
	sound	data/sounds/sword01.wav
	frame	data/chars/carlos/frsp110.gif
	attack	240 	94 	76 	84 	10 	1 	0 	0 	24	15
	frame	data/chars/carlos/frsp111.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/carlos/frsp112.gif
	frame	data/chars/carlos/frsp113.gif
	delay	1
	sound	data/sounds/sword01.wav
	frame	data/chars/carlos/frsp114.gif
	frame	data/chars/carlos/frsp115.gif
	frame	data/chars/carlos/frsp116.gif
	sound	data/sounds/sword01.wav
	frame	data/chars/carlos/frsp117.gif
	frame	data/chars/carlos/frsp118.gif
	frame	data/chars/carlos/frsp119.gif
	sound	data/sounds/sword01.wav
	frame	data/chars/carlos/frsp120.gif
	frame	data/chars/carlos/frsp121.gif
	frame	data/chars/carlos/frsp122.gif
	sound	data/sounds/sword01.wav
	frame	data/chars/carlos/frsp123.gif
	frame	data/chars/carlos/frsp124.gif
	frame	data/chars/carlos/frsp125.gif
	sound	data/sounds/sword01.wav
	frame	data/chars/carlos/frsp126.gif
	frame	data/chars/carlos/frsp127.gif
	frame	data/chars/carlos/frsp128.gif
	delay	5
	frame	data/chars/carlos/frsp129.gif
		
anim	get
	loop	0
	offset	238 177
	delay	30
	frame	data/chars/carlos/get01.gif

anim	spawn
	loop	0
	offset	238 177
	delay	3
	frame	data/chars/carlos/get01.gif
	frame	data/chars/carlos/get01.gif
		
anim	grab
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	6
	frame	data/chars/carlos/grab01.gif
		
anim	grabattack
	fastattack	1
	loop	0
	offset	238 177
	bbox	226 102 23 76
	hitfx	data/sounds/beat2.wav
	delay	16
	attack2	240 	113 	32 	65 	5 	0 	0 	0 	20	0
	frame	data/chars/carlos/th101.gif
	@cmd	anichange "ANI_FREESPECIAL5"
	frame	data/chars/carlos/th101.gif
		
anim	grabattack2
	fastattack	1
	loop	0
	offset	238 177
	bbox	226 102 23 76
	hitfx	data/sounds/beat2.wav
	delay	16
	attack2	240 	113 	32 	65 	5 	1 	0 	0 	20	0
	frame	data/chars/carlos/th101.gif
		
anim	grabbackward
	jumpframe	4 2 0.5
	landframe	8
	fastattack	1
	loop	0
	offset	238 177
	bbox	0 0 0 0
	hitfx	data/sounds/empty.wav
	attack4	1 	1 	478 	203 	0 	0 	1 	1 	0	0
	sound	data/chars/carlos/carl04.wav
	delay	35
	frame	data/chars/carlos/th201.gif
	attack4	0 	0 	0 	0 	0 	0 	0 	0 	0	0
	delay	30
	frame	data/chars/carlos/th202.gif
	hitfx	data/sounds/punch.wav
	attack4	1 	1 	478 	203 	5 	1 	1 	1 	0	0
	damageonlanding	10 1
	delay	50
	frame	data/chars/carlos/th203.gif
	attack4	0 	0 	0 	0 	0 	0 	0 	0 	0	0
	delay	12
	frame	data/chars/carlos/th204.gif
	delay	6
	frame	data/chars/carlos/th205.gif
	delay	8
	frame	data/chars/carlos/th206.gif
	frame	data/chars/carlos/jump01.gif
	delay	999
	frame	data/chars/carlos/jump02.gif
	delay	10
	frame	data/chars/carlos/land01.gif
		
anim	grabdown
	jumpframe	4 2 0.5
	landframe	8
	fastattack	1
	loop	0
	offset	238 177
	bbox	0 0 0 0
	hitfx	data/sounds/empty.wav
	attack4	1 	1 	478 	203 	0 	0 	1 	1 	0	0
	sound	data/chars/carlos/carl04.wav
	delay	35
	frame	data/chars/carlos/th201.gif
	attack4	0 	0 	0 	0 	0 	0 	0 	0 	0	0
	delay	30
	frame	data/chars/carlos/th202.gif
	hitfx	data/sounds/punch.wav
	attack4	1 	1 	478 	203 	5 	1 	1 	1 	0	0
	damageonlanding	10 1
	delay	50
	frame	data/chars/carlos/th203.gif
	attack4	0 	0 	0 	0 	0 	0 	0 	0 	0	0
	delay	12
	frame	data/chars/carlos/th204.gif
	delay	6
	frame	data/chars/carlos/th205.gif
	delay	8
	frame	data/chars/carlos/th206.gif
	frame	data/chars/carlos/jump01.gif
	delay	999
	frame	data/chars/carlos/jump02.gif
	delay	10
	frame	data/chars/carlos/land01.gif
		
anim	idle
	loop	1
	offset	238 177
	bbox	226 102 23 76
	delay	8
	frame	data/chars/carlos/idle01.gif
		
anim	jump
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	35
	frame	data/chars/carlos/jump01.gif
	delay	15
	frame	data/chars/carlos/jump02.gif
	delay	999
	frame	data/chars/carlos/jump01.gif
		
anim	jumpattack
	jugglecost	2
	fastattack	1
	hitfx	data/sounds/beat3.wav
	loop	0
	offset	238 177
	bbox	226 102 23 76
	hitflash	poww
	sound	data/chars/carlos/carl03.wav
	delay	5
	frame	data/chars/carlos/jump02.gif
	delay	7
	frame	data/chars/carlos/ja101.gif
	attack	240 	87 	41 	91 	10 	1 	0 	0 	24	15
	delay	35
	frame	data/chars/carlos/ja102.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	7
	frame	data/chars/carlos/ja101.gif
	delay	5
	frame	data/chars/carlos/jump02.gif
	delay	999
	frame	data/chars/carlos/jump01.gif
		
anim	jumpattack2
	jugglecost	2
	fastattack	1
	hitfx	data/sounds/beat1.wav
	loop	0
	offset	238 177
	bbox	226 102 23 76
	attack	240 	89 	17 	89 	10 	0 	0 	0 	20	15
	delay	999
	hitflash	poww
	frame	data/chars/carlos/ja301.gif
		
anim	jumpdelay
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	10
	frame	data/chars/carlos/land01.gif
		
anim	jumpforward
	jugglecost	2
	fastattack	1
	hitfx	data/sounds/beat3.wav
	loop	0
	offset	238 177
	bbox	226 102 23 76
	hitflash	poww
	sound	data/chars/carlos/carl03.wav
	delay	5
	frame	data/chars/carlos/jump02.gif
	delay	7
	frame	data/chars/carlos/ja201.gif
	attack	240 	115 	54 	63 	10 	1 	0 	0 	24	15
	delay	35
	frame	data/chars/carlos/ja202.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	7
	frame	data/chars/carlos/ja201.gif
	delay	5
	frame	data/chars/carlos/jump02.gif
	delay	999
	frame	data/chars/carlos/jump01.gif
		
anim	jumpland
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	10
	hitflash	poww
	frame	data/chars/carlos/land01.gif

anim	walk
	loop	1
	offset	238 177
	bbox	226 102 23 76
	delay	10
	frame	data/chars/carlos/walk01.gif
	frame	data/chars/carlos/walk02.gif
	frame	data/chars/carlos/walk03.gif
	frame	data/chars/carlos/walk04.gif
	frame	data/chars/carlos/walk05.gif
	frame	data/chars/carlos/walk06.gif
		
anim	run
	loop	0
	delay	7
	offset	238 177
	bbox	226 102 23 76
	frame	data/chars/carlos/frsp130.gif
	frame	data/chars/carlos/frsp130.gif
		
anim	pain
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	4
	frame	data/chars/carlos/pain01.gif
	offset	237 177
	frame	data/chars/carlos/pain01.gif
	offset	238 177
	frame	data/chars/carlos/pain01.gif
	offset	239 177
	frame	data/chars/carlos/pain01.gif
	offset	238 177
	frame	data/chars/carlos/pain01.gif
	offset	237 177
	frame	data/chars/carlos/pain01.gif
	offset	238 177
	delay	12
	frame	data/chars/carlos/pain01.gif
		
anim	pain10
	fastattack	1
	loop	0
	offset	310 177
	bbox	0 0 0 0
	delay	15
	frame	data/chars/carlos/dean03.gif
	offset	210 177
	delay	35
	frame	data/chars/carlos/dean04.gif
	delay	50
	frame	data/chars/carlos/dean05.gif
	bbox	230 112 22 66
	delay	25
	frame	data/chars/carlos/dean05.gif
		
anim	pain11
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/sounds/burn101.wav
	delay	2
	frame	data/chars/misc/burn1/burn102.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	237 177
	frame	data/chars/misc/burn1/burn103.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	238 177
	frame	data/chars/misc/burn1/burn104.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	239 177
	frame	data/chars/misc/burn1/burn102.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	238 177
	frame	data/chars/misc/burn1/burn103.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	237 177
	frame	data/chars/misc/burn1/burn104.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	238 177
	delay	12
	frame	data/chars/carlos/pain01.gif
		
anim	pain12
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/sounds/burn101.wav
	delay	2
	frame	data/chars/misc/burn2/burn202.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	237 177
	frame	data/chars/misc/burn2/burn203.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	238 177
	frame	data/chars/misc/burn2/burn204.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	239 177
	frame	data/chars/misc/burn2/burn202.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	238 177
	frame	data/chars/misc/burn2/burn203.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	237 177
	frame	data/chars/misc/burn2/burn204.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	238 177
	delay	12
	frame	data/chars/carlos/pain01.gif
		
anim	pain13
	loop	0
	offset	238 167
	bbox	226 102 23 76
	sound	data/sounds/shock01.wav
	delay	2
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	237 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	238 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	239 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	offset	238 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	237 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	238 167
	delay	12
	frame	data/chars/carlos/pain01.gif
		
anim	pain2
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	4
	frame	data/chars/carlos/pain02.gif
	offset	237 177
	frame	data/chars/carlos/pain02.gif
	offset	238 177
	frame	data/chars/carlos/pain02.gif
	offset	239 177
	frame	data/chars/carlos/pain02.gif
	offset	238 177
	frame	data/chars/carlos/pain02.gif
	offset	237 177
	frame	data/chars/carlos/pain02.gif
	offset	238 177
	delay	12
	frame	data/chars/carlos/pain02.gif
		
anim	pain3
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	4
	frame	data/chars/carlos/pain01.gif
	offset	237 177
	frame	data/chars/carlos/pain01.gif
	offset	238 177
	frame	data/chars/carlos/pain01.gif
	offset	239 177
	frame	data/chars/carlos/pain01.gif
	offset	238 177
	frame	data/chars/carlos/pain01.gif
	offset	237 177
	frame	data/chars/carlos/pain01.gif
	offset	238 177
	delay	12
	frame	data/chars/carlos/pain01.gif
		
anim	pain4
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	35
	frame	data/chars/carlos/cody01.gif
	delay	30
	frame	data/chars/carlos/cody02.gif
	delay	1
	bbox	230 112 22 66
	frame	data/chars/carlos/cody02.gif
		
anim	pain5
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/carlos/hagg01.gif
	delay	35
	frame	data/chars/carlos/hagg02.gif
	delay	18
	frame	data/chars/carlos/hagg03.gif
	delay	25
	frame	data/chars/carlos/hagg04.gif
	delay	1
	bbox	230 112 22 66
	frame	data/chars/carlos/hagg04.gif
		
anim	pain6
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/carlos/hagg01.gif
	delay	35
	frame	data/chars/carlos/hagg05.gif
	delay	25
	frame	data/chars/carlos/hagg06.gif
	delay	1
	bbox	230 112 22 66
	frame	data/chars/carlos/hagg06.gif
		
anim	pain7
	jumpframe	1 3.3 0
	landframe	5
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/carlos/hagg01.gif
	delay	6
	frame	data/chars/carlos/hagg07.gif
	frame	data/chars/carlos/hagg08.gif
	delay	16
	frame	data/chars/carlos/hagg09.gif
	bbox	230 112 22 66
	delay	999
	frame	data/chars/carlos/hagg10.gif
	delay	50
	frame	data/chars/carlos/hagg11.gif
		
anim	pain8
	jumpframe	1 5 0
	landframe	28
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/carlos/hagg01.gif
	delay	6
	frame	data/chars/carlos/hagg07.gif
	frame	data/chars/carlos/hagg08.gif
	delay	16
	frame	data/chars/carlos/hagg09.gif
	bbox	230 112 22 66
	delay	4
	frame	data/chars/carlos/hagg12.gif
	frame	data/chars/carlos/hagg12.gif
	frame	data/chars/carlos/hagg13.gif
	frame	data/chars/carlos/hagg13.gif
	frame	data/chars/carlos/hagg12.gif
	frame	data/chars/carlos/hagg12.gif
	frame	data/chars/carlos/hagg10.gif
	frame	data/chars/carlos/hagg10.gif
	frame	data/chars/carlos/hagg12.gif
	frame	data/chars/carlos/hagg12.gif
	frame	data/chars/carlos/hagg13.gif
	frame	data/chars/carlos/hagg13.gif
	frame	data/chars/carlos/hagg12.gif
	frame	data/chars/carlos/hagg12.gif
	frame	data/chars/carlos/hagg10.gif
	frame	data/chars/carlos/hagg10.gif
	frame	data/chars/carlos/hagg12.gif
	frame	data/chars/carlos/hagg12.gif
	frame	data/chars/carlos/hagg13.gif
	frame	data/chars/carlos/hagg13.gif
	frame	data/chars/carlos/hagg12.gif
	frame	data/chars/carlos/hagg12.gif
	frame	data/chars/carlos/hagg10.gif
	frame	data/chars/carlos/hagg10.gif
	delay	50
	frame	data/chars/carlos/hagg11.gif
		
anim	pain9
	jumpframe	1 3.3 0
	landframe	3
	fastattack	1
	loop	0
	offset	290 177
	bbox	0 0 0 0
	delay	35
	frame	data/chars/carlos/dean01.gif
	delay	30
	frame	data/chars/carlos/dean02.gif
	bbox	230 112 22 66
	delay	50
	frame	data/chars/carlos/dean02.gif
	delay	11
	frame	data/chars/carlos/dean02.gif
		
anim	rise
	loop	0
	offset	238 177
	delay	55
	frame	data/chars/carlos/fall02.gif
	delay	20
	frame	data/chars/carlos/rise01.gif
	delay	14
	frame	data/chars/carlos/fall02.gif
	delay	10
	frame	data/chars/carlos/rise01.gif
	frame	data/chars/carlos/get01.gif
		
anim	riseattack1
	jugglecost	2
	cancel	0 	4 	1 	f f a 	freespecial2
	cancel	0 	4 	1 	d f a 	freespecial5
	cancel	0 	4 	1 	d u a 	freespecial3
	cancel	0 	4 	1 	d d a 	freespecial9
	fastattack	1
	hitfx	data/sounds/beat3.wav
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	10
	frame	data/chars/carlos/rise01.gif
	frame	data/chars/carlos/get01.gif
	sound	data/chars/carlos/carl01.wav
	delay	6
	frame	data/chars/carlos/a301.gif
	delay	10
	attack	240 	100 	63 	78 	10 	1 	0 	0 	24	15
	frame	data/chars/carlos/a302.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	8
	frame	data/chars/carlos/a303.gif
	frame	data/chars/carlos/a304.gif
	delay	12
	frame	data/chars/carlos/land01.gif
		
anim	runattack
	followanim	1
	followcond	1
	summonframe	4 15 0 0 0
	subentity	dust
	unsummonframe	13
	jugglecost	2
	fastattack	1
	energycost	25
	mponly	1
	hitfx	data/sounds/beat2.wav
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/chars/carlos/carl02.wav
	delay	10
	@cmd do_npc_special getlocalvar("self")
	frame	data/chars/carlos/land01.gif
	sound	data/sounds/jump.wav
	bbox	0 0 0 0
	attack2	240 	127 	39 	51 	0 	0 	0 	0 	24	15
	delay	2
	move	6
	@cmd	clearL
	frame	data/chars/carlos/frsp130.gif
	frame	data/chars/carlos/frsp130.gif
	move	6
	frame	data/chars/carlos/frsp130.gif
	frame	data/chars/carlos/frsp130.gif
	move	6
	frame	data/chars/carlos/frsp130.gif
	frame	data/chars/carlos/frsp130.gif
	move	5
	frame	data/chars/carlos/frsp130.gif
	frame	data/chars/carlos/frsp130.gif
	move	4
	frame	data/chars/carlos/frsp130.gif
	frame	data/chars/carlos/frsp130.gif
	move	3
	frame	data/chars/carlos/frsp130.gif
	frame	data/chars/carlos/frsp130.gif
	move	2
	frame	data/chars/carlos/frsp130.gif
	frame	data/chars/carlos/frsp130.gif
	move	1
	frame	data/chars/carlos/frsp130.gif
	frame	data/chars/carlos/frsp130.gif
	bbox	226 102 23 76
	attack2	0 	0 	0 	0 	0 	0 	0 	0 	0
	move	0
	delay	10
	frame	data/chars/carlos/land01.gif
		
anim	select
	loop	0
	offset	1 -51
	sound	data/sounds/punch.wav
	delay	2
	frame	data/chars/carlos/sel02.gif
	delay	8
	frame	data/chars/carlos/sel03.gif
	delay	4
	frame	data/chars/carlos/sel02.gif
	sound	data/sounds/punch.wav
	delay	8
	frame	data/chars/carlos/sel03.gif
	delay	4
	frame	data/chars/carlos/sel02.gif
	sound	data/sounds/punch.wav
	frame	data/chars/carlos/sel04.gif
	frame	data/chars/carlos/sel05.gif
	delay	15
	frame	data/chars/carlos/sel06.gif
	sound	data/chars/carlos/carl01.wav
	delay	8
	frame	data/chars/carlos/sel07.gif
	frame	data/chars/carlos/sel08.gif
	frame	data/chars/carlos/sel09.gif
	frame	data/chars/carlos/sel10.gif
	sound	data/sounds/sword01.wav
	delay	4
	frame	data/chars/carlos/sel11.gif
	frame	data/chars/carlos/sel12.gif
	frame	data/chars/carlos/sel13.gif
	frame	data/chars/carlos/sel14.gif
	delay	10
	sound	data/sounds/choose.wav
	frame	data/chars/carlos/sel15.gif
		
anim	special
	jugglecost	100
	energycost	5
	mponly	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	hitfx	data/sounds/slash1.wav
	hitflash	Blood
	sound	data/chars/carlos/carl02.wav
	delay	14
	frame	data/chars/carlos/sp01.gif
	delay	6
	frame	data/chars/carlos/sp02.gif
	attack3	185 	85 	55 	93 	20 	1 	1 	0 	24	15
	frame	data/chars/carlos/sp03.gif
	attack3	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	8
	frame	data/chars/carlos/sp04.gif
	attack3	232 	85 	55 	93 	20 	1 	1 	0 	24	15
	frame	data/chars/carlos/sp05.gif
	attack3	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	6
	frame	data/chars/carlos/sp02.gif
	attack3	185 	85 	55 	93 	20 	1 	1 	0 	24	15
	frame	data/chars/carlos/sp03.gif
	attack3	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	8
	frame	data/chars/carlos/sp04.gif
	attack3	232 	85 	55 	93 	20 	1 	1 	0 	24	15
	delay	12
	frame	data/chars/carlos/sp05.gif
	attack3	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	25
	frame	data/chars/carlos/sp01.gif

anim	freespecial9
	jugglecost	100
	energycost	1
	mponly	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	hitfx	data/sounds/slash1.wav
	hitflash	Blood
	@cmd do_npc_special3 getlocalvar("self")
	sound	data/chars/carlos/carl02.wav
	delay	14
	frame	data/chars/carlos/sp01.gif
	delay	6
	frame	data/chars/carlos/sp02.gif
	attack3	185 	85 	55 	93 	20 	1 	1 	0 	24	15
	frame	data/chars/carlos/sp03.gif
	attack3	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	8
	frame	data/chars/carlos/sp04.gif
	attack3	232 	85 	55 	93 	20 	1 	1 	0 	24	15
	frame	data/chars/carlos/sp05.gif
	attack3	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	6
	frame	data/chars/carlos/sp02.gif
	attack3	185 	85 	55 	93 	20 	1 	1 	0 	24	15
	frame	data/chars/carlos/sp03.gif
	attack3	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	8
	frame	data/chars/carlos/sp04.gif
	attack3	232 	85 	55 	93 	20 	1 	1 	0 	24	15
	delay	12
	frame	data/chars/carlos/sp05.gif
	attack3	0 	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	25
	frame	data/chars/carlos/sp01.gif
		
anim	waiting
	loop	1
	offset	1 -51
	delay	8
	frame	data/chars/carlos/sel01.gif
		
#|edited by openBor Stats v 0.49
		
