name	bub
health	100
speed	6
type	player
shadow  2
dust   dust
jumpheight 3.8
icon	data/chars/bub/icon.gif
makeinv  1
running 20	3.3	2.80	1	1
grabdistance	30
remap     	data/chars/bub/idle.gif  data/chars/bub/map1.gif
weapons sbub gbub bub

anim duck
	delay	20
	offset	88 196
	bbox	82 175 12 20
	frame	data/chars/bub/rise1.gif

anim runattack
        hitflash    blood
        hitfx   data/sounds/beat2.wav
	loop	0
        move    10
	delay	6
	offset	88 196
	bbox	82 130 12 65
	sound   data/chars/bub/a2.wav
	frame	data/chars/bub/a1.gif
	attack  95 140 32 45 30 1 0 0 20
	frame	data/chars/bub/a2.gif
	frame	data/chars/bub/a3.gif
	frame	data/chars/bub/a4.gif
	attack  0 0 0 0 0
	frame	data/chars/bub/a3.gif
        move    0
	delay	10
	frame	data/chars/bub/a4.gif

anim runjumpattack
        hitflash    wack
        hitfx   data/sounds/beat2.wav
	loop	0
	delay	8
	offset	88 172
	bbox	82 110 12 65
	sound   data/chars/bub/a2.wav
	frame	data/chars/bub/ja1.gif
        movea   0
	attack  80 160 42 32 40 1 0 0 30
	delay	50
	frame	data/chars/bub/ja2.gif
	attack  0 0 0 0 0 0
	frame	data/chars/bub/ja1.gif

anim run
	loop	1
	offset	88 196
	bbox	82 130 12 65
	delay   8
	frame	data/chars/bub/rw1.gif
	frame	data/chars/bub/rw2.gif
	frame	data/chars/bub/rw3.gif
	frame	data/chars/bub/rw4.gif
	frame	data/chars/bub/rw5.gif
	frame	data/chars/bub/rw6.gif
	frame	data/chars/bub/rw7.gif
	frame	data/chars/bub/w8.gif

anim idle
	loop	1
	offset	88 196
	bbox	82 130 12 65
	delay	220
	frame	data/chars/bub/idle.gif
	delay	7
	frame	data/chars/bub/idle1.gif
	frame	data/chars/bub/idle2.gif
	frame	data/chars/bub/idle3.gif
	frame	data/chars/bub/idle4.gif
	frame	data/chars/bub/idle5.gif
	frame	data/chars/bub/idle6.gif
	frame	data/chars/bub/idle7.gif




anim walk
	loop	1
	offset	88 196
	bbox	82 130 12 65
	delay   13
	frame	data/chars/bub/w1.gif
	frame	data/chars/bub/w2.gif
	frame	data/chars/bub/w3.gif
	frame	data/chars/bub/w4.gif
	frame	data/chars/bub/w5.gif
	frame	data/chars/bub/w6.gif
	frame	data/chars/bub/w7.gif
	frame	data/chars/bub/w8.gif

anim get
	loop	0
	offset	88 196
	delay   10
	sound   data/chars/bub/get.wav
	frame	data/chars/bub/rise2.gif


anim attack1
	loop	0
	delay	7
	offset	88 196
	bbox	82 130 12 65
	sound   data/chars/bub/a1.wav
	frame	data/chars/bub/a1.gif
        move    2 
	attack  95 140 32 45 4 0 0 0 6
	delay	4
	frame	data/chars/bub/a2.gif
	attack  0 0 0 0 0
        move    0
	delay	8 
	frame	data/chars/bub/a4.gif


anim attack2
        hitflash    poww
        hitfx   data/sounds/beat2.wav
	loop	0
	delay	9
	offset	88 196
	bbox	82 130 12 65
	sound   data/chars/bub/a2.wav
        move    8
	frame	data/chars/bub/a1.gif
	attack  95 140 32 45 40 1 0 0 15
	delay	9
	frame	data/chars/bub/a2.gif
	attack  0 0 0 0 0
	delay	5
        move    0
	frame	data/chars/bub/a3.gif
	frame	data/chars/bub/a4.gif
	frame	data/chars/bub/a3.gif
	delay	14
	frame	data/chars/bub/a4.gif

anim attack3
	loop	0
	delay	2
	offset	88 196
	bbox	82 130 12 65
	frame	data/chars/bub/idle.gif


anim pain
	loop	0
	delay	6
	offset	89 196
	bbox	75 130 35 70
        sound   data/chars/bub/pain.wav
        move    -2
	frame	data/chars/bub/pain.gif
	offset	91 196
        move    -2
	frame	data/chars/bub/pain.gif
	offset	90 196
        move    0
	delay   40
	frame	data/chars/bub/pain.gif

anim spain
	loop	0
	delay	6
	offset	89 196
	bbox	75 130 35 70
        sound   data/chars/bub/fall.wav
	frame	data/chars/bub/pain.gif
	offset  87 196
	frame	data/chars/bub/pain.gif
	offset  89 196
	delay   40
	frame	data/chars/bub/pain.gif

anim grabbed
	loop	0
	delay	6
	offset	89 196
	bbox	75 130 35 70
	frame	data/chars/bub/pain.gif
	offset	91 196
	frame	data/chars/bub/pain.gif
	offset	90 196
	delay   40
	frame	data/chars/bub/pain.gif

anim bpain
	loop	0
	delay	6
	offset	90 196
	bbox	65 102 46 76
        sound   data/chars/bub/pain.wav
	frame	data/chars/bub/fall4.gif
	offset  87 196
	frame	data/chars/bub/fall4.gif
	offset  89 196
	frame	data/chars/bub/fall4.gif
	offset  87 196
	frame	data/chars/bub/fall4.gif
	offset  89 196
	frame	data/chars/bub/fall4.gif
	offset  87 196
	frame	data/chars/bub/fall4.gif
	offset  89 196
	frame	data/chars/bub/fall4.gif
	offset  87 196
	frame	data/chars/bub/fall4.gif
	offset  89 196
	delay   50
	frame	data/chars/bub/fall4.gif

anim fall
	loop	0
	offset	90 192
	delay   30
        sound   data/chars/bub/fall.wav
	frame	data/chars/bub/fall1.gif
	attack  75 130 10 50 5 1 
	frame	data/chars/bub/fall1.gif
	delay   40
	attack  0 0 0 0 0 0 0 0 0
	frame	data/chars/bub/fall4.gif

anim rise
	loop	0
	offset	89 196
	delay	11
	frame	data/chars/bub/fall4.gif
	frame	data/chars/bub/rise1.gif
	frame	data/chars/bub/rise2.gif



anim  special
	loop	0
	delay	7
	offset	89 196
        jumpframe  4  2   
        hitfx   data/sounds/beat2.wav
        sound   data/chars/bub/a2.wav
	frame	data/chars/bub/a1.gif
	blast   40 100 120 95 30
	frame	data/chars/bub/a2.gif
	frame	data/chars/bub/a3.gif
	frame	data/chars/bub/aa1.gif
	frame	data/chars/bub/aa2.gif
	frame	data/chars/bub/aa3.gif
	frame	data/chars/bub/a1.gif
	frame	data/chars/bub/a2.gif
	blast  0 0 0 0 0 0
	frame	data/chars/bub/a3.gif

anim jump
	loop	0
	delay	6
	offset	88 196
	bbox	82 125 20 50
	sound   data/chars/rash/p2.wav
	frame	data/chars/bub/j1.gif


anim jumpattack
	loop	0
	delay	8
	offset	88 182
	bbox	82 125 20 50
	sound   data/chars/bub/a2.wav
	frame	data/chars/bub/ja1.gif
	attack  80 160 42 22 10 1 0 0 15
	delay	50
	frame	data/chars/bub/ja2.gif
	attack  0 0 0 0 0 0
	frame	data/chars/bub/ja1.gif

anim grab
	loop	0
	delay	1000
	offset	78 196
	bbox	82 130 12 65
	sound   data/sounds/get.wav
	frame	data/chars/bub/grab.gif


anim grabattack
	loop	0
	delay	7
	offset	78 196
        hitflash    blood
        hitfx   data/chars/zom/a1.wav
	sound   data/chars/bub/a1.wav
	frame	data/chars/bub/ga1.gif
	attack  95 140 32 15 1 0 0 0 
	delay	4
	frame	data/chars/bub/ga2.gif
	attack  0 0 0 0 0
	delay	15
	frame	data/chars/bub/ga2.gif


anim grabattack2
	loop	0
	delay	7
	offset	78 196
        hitflash    blood
        hitfx   data/chars/zom/a1.wav
	sound   data/chars/bub/a2.wav
	attack  95 140 32 25 25 1 0 0
	delay	4
	frame	data/chars/bub/ga2.gif
	attack  0 0 0 0 0
	delay	20
	frame	data/chars/bub/ga2.gif

anim throw
	loop	0
	offset	88 196
	delay   3
	sound   data/chars/bub/a2.wav
	frame	data/chars/bub/grab.gif
	delay   8
	frame	data/chars/bub/t1.gif
	delay   10
	frame	data/chars/bub/t2.gif
	delay   6
	frame	data/chars/bub/t1.gif



