name	    		Blanka
type	    		player
health	    	100
mp          	100
nolife		1
speed	    		11
jumpspeed	    	10
jumpheight   	3.3
running        20  4.1  2  1
#jumpmove 		3
turndelay 		12
mprate		2
grabdistance	20
grabfinish		1
grabback		0
antigravity 	10
bounce		1
noquake     	1
shadow	    	3
diesound    	data/chars/blanka/blanka05.wav
flash 		flash
bflash 		guard
dust    		dust2
toflip		1

com  d u a  	freespecial3
com  d f d f a  	freespecial4
script    data/scripts/toad.c
animationscript data/scripts/script.c

atchain     	1 1 2 3
nodieblink		1
makeinv     	5 0 
falldie 		2
riseinv 		1 1

icon	      data/chars/blanka/icon.gif
icondie     data/chars/blanka/icond.gif

palette data/chars/blanka/blanka.gif #1

remap	data/chars/blanka/idle01.gif   data/chars/blanka/alter01.gif   
remap	data/chars/blanka/idle01.gif   data/chars/blanka/alter02.gif   

#	weapons     fighter1 fighter2 fighter3

#-------Select screen!

anim waiting
	 loop       1
	 offset     1 -51
	 delay      8
       frame      data/chars/blanka/sel01.gif

anim select
#	 summonframe 3 -500 110 0 0
#	 subentity	super01
#	 unsummonframe 11
	 loop       0
	 offset     1 -51

	 sound   	data/sounds/punch.wav
	 delay      2
       frame      data/chars/blanka/sel02.gif
	 delay      8
       frame      data/chars/blanka/sel03.gif
	 delay      4
       frame      data/chars/blanka/sel04.gif

	 sound   	data/sounds/punch.wav
	 delay      2
       frame      data/chars/blanka/sel02.gif
	 delay      8
       frame      data/chars/blanka/sel03.gif
	 delay      4
       frame      data/chars/blanka/sel04.gif

	 sound   	data/sounds/punch.wav
       frame      data/chars/blanka/sel05.gif
       frame      data/chars/blanka/sel06.gif
	 delay      15
       frame      data/chars/blanka/sel07.gif

	 sound   	data/chars/blanka/blanka01.wav
	 delay      8
       frame      data/chars/blanka/sel08.gif
       frame      data/chars/blanka/sel09.gif
       frame      data/chars/blanka/sel10.gif
	 sound   	data/sounds/sword01.wav
	 delay      4
       frame      data/chars/blanka/sel11.gif
       frame      data/chars/blanka/sel12.gif
	 delay      10
	 sound   	data/sounds/choose.wav
       frame      data/chars/blanka/sel13.gif


#-------Moves

#anim spawn


anim idle
	 loop       1
	 offset     238 177
	 bbox		226 102 23 76
	 delay      8
       frame      data/chars/blanka/idle01.gif

anim walk
	 loop       1
	 offset     238 177
	 bbox		226 102 23 76
	 delay      10
       frame      data/chars/blanka/walk01.gif
       frame      data/chars/blanka/walk02.gif
       frame      data/chars/blanka/walk03.gif
       frame      data/chars/blanka/walk04.gif
       frame      data/chars/blanka/walk05.gif
       frame      data/chars/blanka/walk04.gif
       frame      data/chars/blanka/walk03.gif
       frame      data/chars/blanka/walk02.gif

anim run
	 loop       1
	 offset     238 177
	 bbox		226 102 23 76
	 delay      10
       frame      data/chars/blanka/walk01.gif
       frame      data/chars/blanka/walk02.gif
       frame      data/chars/blanka/walk03.gif
       frame      data/chars/blanka/walk04.gif
       frame      data/chars/blanka/walk05.gif
       frame      data/chars/blanka/walk04.gif
       frame      data/chars/blanka/walk03.gif
       frame      data/chars/blanka/walk02.gif

anim get
	 loop       0
	 offset     238 177
	 delay      30
       frame      data/chars/blanka/get01.gif

anim attack1
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			2 		1 		f f a 			freespecial2
	cancel 	0 			2 		1 		d u a 			freespecial3
	 fastattack 1

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      2
       frame      data/chars/blanka/a101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 delay      8
	 attack  	240 	120 	61 		66 		5 		0 		0 		0 		20		15
       frame      data/chars/blanka/a102.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      4
       frame      data/chars/blanka/a103.gif



anim attack2
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			2 		1 		f f a 			freespecial2
	cancel 	0 			2 		1 		d u a 			freespecial3
	 fastattack 1

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/blanka/a201.gif
	 delay      3
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	120 	61 		66		2 		0 		0 		0 		24		15
       frame      data/chars/blanka/a202.gif
	 delay      1
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/a202.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	120 	61 		66		2 		0 		0 		0 		24		15
	 delay      10
       frame      data/chars/blanka/a203.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      6
       frame      data/chars/blanka/a202.gif

anim attack3
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			4 		1 		f f a 			freespecial2
	cancel 	0 			4 		1 		d u a 			freespecial3
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/blanka/blanka01.wav
	 delay      6
       frame      data/chars/blanka/a301.gif
	 delay      10
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	91 	68 		95 		11 		1 		0 		0 		24		15
       frame      data/chars/blanka/a302.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      8
       frame      data/chars/blanka/a303.gif
       frame      data/chars/blanka/a304.gif
       frame      data/chars/blanka/a305.gif
	 delay      12
       frame      data/chars/blanka/land01.gif

anim jumpdelay
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      10
       frame      data/chars/blanka/land01.gif

anim jump
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      35
       frame      data/chars/blanka/jump01.gif
	 delay      15
       frame      data/chars/blanka/jump02.gif
	 delay      999
       frame      data/chars/blanka/jump01.gif

anim forwardjump
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      35
       frame      data/chars/blanka/jump01.gif
	 delay      15
       frame      data/chars/blanka/jump02.gif
	 delay      999
       frame      data/chars/blanka/jump01.gif


anim jumpland
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      10
       frame      data/chars/blanka/land01.gif

anim jumpattack
	jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/blanka/blanka03.wav
	 delay      5
       frame      data/chars/blanka/jump02.gif
	 delay      7
       frame      data/chars/blanka/ja101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	119 	53 		67 		10 		1 		0 		0 		24		15
	 delay      35
	 frame	data/chars/blanka/ja102.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      7
       frame      data/chars/blanka/ja101.gif
	 delay      5
       frame      data/chars/blanka/jump02.gif
	 delay      999
       frame      data/chars/blanka/jump01.gif

anim jumpforward
	jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/blanka/blanka03.wav
	 delay      5
       frame      data/chars/blanka/jump02.gif
	 delay      7
       frame      data/chars/blanka/ja201.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	111 	57 		75 		10 		1 		0 		0 		24		15
       frame      data/chars/blanka/ja202.gif
	 delay      35
	 frame	data/chars/blanka/ja203.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      5
       frame      data/chars/blanka/jump02.gif
	 delay      999
       frame      data/chars/blanka/jump01.gif

anim jumpattack2
	jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat1.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	211 	124 	76 		32 		10 		0 		0 		0 		20		15
	 delay      999
	 frame	data/chars/blanka/ja301.gif


anim grab
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      6
       frame      data/chars/blanka/grab01.gif

anim grabattack
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 hitfx   	data/sounds/beat2.wav
	 hitflash 	Blood
	 delay      16
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	113 	32 		65 		5 		0 		0 		0 		20		0
       frame      data/chars/blanka/th101.gif

anim grabattack2
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 hitfx   	data/sounds/beat2.wav
	 hitflash 	Blood
	 delay      16
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	113 	32 		65 		5 		1 		0 		0 		20		0
       frame      data/chars/blanka/th101.gif

anim grabbackward
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	1 	1 	478 		203 		0 		0 		1 		1 		0		0
	 sound   	data/chars/blanka/blanka03.wav
	 delay      35
       frame      data/chars/blanka/th201.gif
	 attack4  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      30
       frame      data/chars/blanka/th202.gif
	 hitfx   	data/sounds/punch.wav
	 delay      16
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	1 	1 	478 		203 		5 		1 		1 		1 		0		0
	 damageonlanding 10 1
       frame      data/chars/blanka/th203.gif
	 delay      6
	 attack4  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
       frame      data/chars/blanka/land01.gif
	 delay      50
       frame      data/chars/blanka/get01.gif
	 delay      6
       frame      data/chars/blanka/land01.gif

anim grabdown
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	1 	1 	478 		203 		0 		0 		1 		1 		0		0
	 sound   	data/chars/blanka/blanka03.wav
	 delay      35
       frame      data/chars/blanka/th201.gif
	 attack4  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      30
       frame      data/chars/blanka/th202.gif
	 hitfx   	data/sounds/punch.wav
	 delay      16
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	1 	1 	478 		203 		5 		1 		1 		1 		0		0
	 damageonlanding 10 1
       frame      data/chars/blanka/th203.gif
	 delay      6
	 attack4  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
       frame      data/chars/blanka/land01.gif
	 delay      50
       frame      data/chars/blanka/get01.gif
	 delay      6
       frame      data/chars/blanka/land01.gif

anim riseattack1
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			4 		1 		f f a 			freespecial2
	cancel 	0 			4 		1 		d u a 			freespecial3
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		0 0 0 0

	 delay      10
       frame      data/chars/blanka/rise01.gif

	 sound   	data/chars/blanka/blanka01.wav
	 delay      10
       frame      data/chars/blanka/a301.gif
	 delay      10
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	100 	63 		78 		10 		1 		0 		0 		24		15
       frame      data/chars/blanka/a302.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      8
       frame      data/chars/blanka/a303.gif
       frame      data/chars/blanka/a304.gif
       frame      data/chars/blanka/a305.gif
	 delay      12
       frame      data/chars/blanka/land01.gif

#-----------------NORMAL PUNCH 01-----------------#

anim pain
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/blanka/pain01.gif
	 offset     237 177
       frame      data/chars/blanka/pain01.gif
	 offset     238 177
       frame      data/chars/blanka/pain01.gif
	 offset     239 177
       frame      data/chars/blanka/pain01.gif
	 offset     238 177
       frame      data/chars/blanka/pain01.gif
	 offset     237 177
       frame      data/chars/blanka/pain01.gif
	 offset     238 177
	 delay      12
       frame      data/chars/blanka/pain01.gif

anim fall
	 landframe  1
	 loop       0
	 offset     238 177
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/blanka/fall01.gif
	 delay      1
       frame      data/chars/blanka/fall02.gif


#-----------------NORMAL PUNCH 01-----------------#


#-----------------NORMAL PUNCH 02-----------------#

anim pain2
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/blanka/pain02.gif
	 offset     237 177
       frame      data/chars/blanka/pain02.gif
	 offset     238 177
       frame      data/chars/blanka/pain02.gif
	 offset     239 177
       frame      data/chars/blanka/pain02.gif
	 offset     238 177
       frame      data/chars/blanka/pain02.gif
	 offset     237 177
       frame      data/chars/blanka/pain02.gif
	 offset     238 177
	 delay      12
       frame      data/chars/blanka/pain02.gif

anim fall2
	 landframe  1
	 loop       0
	 offset     238 177
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/blanka/fall01.gif
	 delay      1
       frame      data/chars/blanka/fall02.gif

#-----------------NORMAL PUNCH 02-----------------#


#-----------------SPECIAL ATTACK-----------------#

anim pain3
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/blanka/pain01.gif
	 offset     237 177
       frame      data/chars/blanka/pain01.gif
	 offset     238 177
       frame      data/chars/blanka/pain01.gif
	 offset     239 177
       frame      data/chars/blanka/pain01.gif
	 offset     238 177
       frame      data/chars/blanka/pain01.gif
	 offset     237 177
       frame      data/chars/blanka/pain01.gif
	 offset     238 177
	 delay      12
       frame      data/chars/blanka/pain01.gif

anim fall3
	 landframe  1
	 loop       0
	 offset     238 177
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/blanka/fall01.gif
	 delay      1
       frame      data/chars/blanka/fall02.gif

#-----------------SPECIAL ATTACK-----------------#


#-----------------CODY THROW-----------------#

anim pain4
#	 jumpframe 	2 2.5 -2
#	 landframe	5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      35
       frame      data/chars/blanka/cody01.gif
	 delay      30
       frame      data/chars/blanka/cody02.gif
	 delay      1
	 bbox		230 112 22 66
       frame      data/chars/blanka/cody02.gif

anim fall4
	 jumpframe 	0 2.5 2
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 50
	 delay      1
       frame      data/chars/blanka/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	226 	102 	23 		75 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/blanka/fall01.gif
	 delay      1
       frame      data/chars/blanka/fall02.gif

#-----------------CODY THROW-----------------#


#-----------------HAGGAR THROW-----------------#

anim pain5
#	 jumpframe 	2 2.5 -2
#	 landframe	5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/blanka/hagg01.gif

	 delay      35
       frame      data/chars/blanka/hagg02.gif
 	 delay      18
       frame      data/chars/blanka/hagg03.gif
	 delay      25
       frame      data/chars/blanka/hagg04.gif
	 delay      1
	 bbox		230 112 22 66
       frame      data/chars/blanka/hagg04.gif

anim pain6
#	 jumpframe 	2 2.5 -2
#	 landframe	5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/blanka/hagg01.gif

	 delay      35
       frame      data/chars/blanka/hagg05.gif
	 delay      25
       frame      data/chars/blanka/hagg06.gif
	 delay      1
	 bbox		230 112 22 66
       frame      data/chars/blanka/hagg06.gif

anim pain7
	 jumpframe 	1 3.3 0
	 landframe  5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/blanka/hagg01.gif

	 delay      6
       frame      data/chars/blanka/hagg07.gif
       frame      data/chars/blanka/hagg08.gif
	 delay      16
       frame      data/chars/blanka/hagg09.gif

	 bbox		230 112 22 66
	 delay      999
       frame      data/chars/blanka/hagg10.gif
	 delay      50
       frame      data/chars/blanka/hagg11.gif

anim pain8
	 jumpframe 	1 5 0
	 landframe  28
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/blanka/hagg01.gif

	 delay      6
       frame      data/chars/blanka/hagg07.gif
       frame      data/chars/blanka/hagg08.gif
	 delay      16
       frame      data/chars/blanka/hagg09.gif

	 bbox		230 112 22 66


	 delay      4
       frame      data/chars/blanka/hagg12.gif
       frame      data/chars/blanka/hagg12.gif
       frame      data/chars/blanka/hagg13.gif
       frame      data/chars/blanka/hagg13.gif
       frame      data/chars/blanka/hagg12.gif
       frame      data/chars/blanka/hagg12.gif
       frame      data/chars/blanka/hagg10.gif
       frame      data/chars/blanka/hagg10.gif
       frame      data/chars/blanka/hagg12.gif
       frame      data/chars/blanka/hagg12.gif
       frame      data/chars/blanka/hagg13.gif
       frame      data/chars/blanka/hagg13.gif
       frame      data/chars/blanka/hagg12.gif
       frame      data/chars/blanka/hagg12.gif
       frame      data/chars/blanka/hagg10.gif
       frame      data/chars/blanka/hagg10.gif
       frame      data/chars/blanka/hagg12.gif
       frame      data/chars/blanka/hagg12.gif
       frame      data/chars/blanka/hagg13.gif
       frame      data/chars/blanka/hagg13.gif
       frame      data/chars/blanka/hagg12.gif
       frame      data/chars/blanka/hagg12.gif
       frame      data/chars/blanka/hagg10.gif
       frame      data/chars/blanka/hagg10.gif

	 delay      50
       frame      data/chars/blanka/hagg11.gif

anim fall5
	 jumpframe 	0 2.5 1
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 50
	 delay      1
       frame      data/chars/blanka/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/blanka/fall01.gif
	 delay      1
       frame      data/chars/blanka/fall02.gif

anim fall6
	 jumpframe 	0 2.5 -1
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move -35
	 delay      1
       frame      data/chars/blanka/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/blanka/fall01.gif
	 delay      1
       frame      data/chars/blanka/fall02.gif

anim fall7
	 jumpframe 	0 2.5 1
	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move -10
	 delay      1
       frame      data/chars/blanka/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/blanka/fall01.gif
	 delay      1
       frame      data/chars/blanka/fall02.gif

anim fall8
	 jumpframe 	0 2.5 1
	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move -10
	 delay      1
       frame      data/chars/blanka/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/blanka/fall01.gif
	 delay      1
       frame      data/chars/blanka/fall02.gif

#-----------------HAGGAR THROW-----------------#


#-----------------DEAN THROW-----------------#

anim pain9
	 jumpframe 	1 3.3 0
	 landframe	3
	 fastattack 1
	 loop       0
	 offset     290 177
	 bbox		0 0 0 0

	 delay      35
       frame      data/chars/blanka/dean01.gif

	 delay      30
       frame      data/chars/blanka/dean02.gif

	 bbox		230 112 22 66
	 delay      50
       frame      data/chars/blanka/dean02.gif

	 delay      11
       frame      data/chars/blanka/dean02.gif

anim pain10
	 fastattack 1
	 loop       0
	 offset     310 177
	 bbox		0 0 0 0

	 delay      15
       frame      data/chars/blanka/dean03.gif

	 offset     210 177
	 delay      35
       frame      data/chars/blanka/dean04.gif

	 delay      50
       frame      data/chars/blanka/dean05.gif

	 bbox		230 112 22 66
	 delay      25
       frame      data/chars/blanka/dean05.gif

anim fall9
	 jumpframe 	0 -1.5 -3
	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 10
	 delay      1
       frame      data/chars/blanka/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/blanka/fall01.gif
	 delay      1
       frame      data/chars/blanka/fall02.gif

anim fall10
	 jumpframe 	0 2.5 -1
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 10
	 delay      1
       frame      data/chars/blanka/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/blanka/fall01.gif
	 delay      1
       frame      data/chars/blanka/fall02.gif

#-----------------DEAN THROW-----------------#

#-----------------BURN1-----------------#

anim pain11
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/sounds/burn101.wav
	 delay      2
       frame      data/chars/misc/burn1/burn102.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     237 177
       frame      data/chars/misc/burn1/burn103.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     238 177
       frame      data/chars/misc/burn1/burn104.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     239 177
       frame      data/chars/misc/burn1/burn102.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     238 177
       frame      data/chars/misc/burn1/burn103.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     237 177
       frame      data/chars/misc/burn1/burn104.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     238 177
	 delay      12
       frame      data/chars/blanka/pain01.gif

anim fall11
	 landframe  37
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 sound   	data/sounds/burn111.wav

	 delay      2
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
	 delay      999
       frame      data/chars/blanka/fall01.gif
	 delay      1
       frame      data/chars/blanka/fall02.gif

#-----------------BURN1-----------------#

#-----------------BURN2-----------------#

anim pain12
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/sounds/burn101.wav
	 delay      2
       frame      data/chars/misc/burn2/burn202.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     237 177
       frame      data/chars/misc/burn2/burn203.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     238 177
       frame      data/chars/misc/burn2/burn204.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     239 177
       frame      data/chars/misc/burn2/burn202.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     238 177
       frame      data/chars/misc/burn2/burn203.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     237 177
       frame      data/chars/misc/burn2/burn204.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     238 177
	 delay      12
       frame      data/chars/blanka/pain01.gif

anim fall12
	 landframe  37
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 sound   	data/sounds/burn111.wav

	 delay      2
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
	 delay      999
       frame      data/chars/blanka/fall01.gif
	 delay      1
       frame      data/chars/blanka/fall02.gif

#-----------------BURN2-----------------#

#-----------------SHOCK-----------------#

anim pain13
	 loop       0
	 offset     238 167
	 bbox		226 102 23 76
	 sound   	data/sounds/shock01.wav
	 delay      2
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     237 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     238 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     239 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
	 offset     238 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     237 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     238 167
	 delay      12
       frame      data/chars/blanka/pain01.gif

anim fall13
	 landframe  37
	 loop       0
	 offset     238 167
	 bbox		0 0 0 0
	 sound   	data/sounds/burn111.wav

	 delay      2
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     238 177
	 delay      999
       frame      data/chars/blanka/fall01.gif
	 delay      1
       frame      data/chars/blanka/fall02.gif

#-----------------SHOCK-----------------#

anim rise
	 loop       0
	 offset     238 177
	 delay      55
       frame      data/chars/blanka/fall02.gif
	 delay      8
       frame      data/chars/blanka/rise01.gif
       frame      data/chars/blanka/rise02.gif
       frame      data/chars/blanka/rise03.gif
       frame      data/chars/blanka/rise04.gif
       frame      data/chars/blanka/rise05.gif
       frame      data/chars/blanka/land01.gif


anim death
	 loop       0
	 offset     238 177
	 delay      1
       frame      data/chars/blanka/fall02.gif


anim special
	 jugglecost 100
	 energycost	5
	 mponly  	2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 sound   	data/chars/blanka/blanka02.wav

	 delay      14
       frame      data/chars/blanka/land01.gif
       frame      data/chars/blanka/get01.gif

 	 delay      4
	 sound   	data/sounds/shock01.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	188 	105 	116 		81 		10 		1 		1 		0 		24		15
       frame      data/chars/blanka/sp01.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/sp02.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	188 	105 	116 		81 		10 		1 		1 		0 		24		15
       frame      data/chars/blanka/sp03.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/sp04.gif
	 sound   	data/sounds/shock01.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	188 	105 	116 		81 		10 		1 		1 		0 		24		15
       frame      data/chars/blanka/sp05.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/sp06.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	188 	105 	116 		81 		10 		1 		1 		0 		24		15
       frame      data/chars/blanka/sp07.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/sp08.gif

 	 delay      4
	 sound   	data/sounds/shock01.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	188 	105 	116 		81 		10 		1 		1 		0 		24		15
       frame      data/chars/blanka/sp01.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/sp02.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	188 	105 	116 		81 		10 		1 		1 		0 		24		15
       frame      data/chars/blanka/sp03.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/sp04.gif
	 sound   	data/sounds/shock01.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	188 	105 	116 		81 		10 		1 		1 		0 		24		15
       frame      data/chars/blanka/sp05.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/sp06.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	188 	105 	116 		81 		10 		1 		1 		0 		24		15
       frame      data/chars/blanka/sp07.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/sp08.gif

 	 delay      4
	 sound   	data/sounds/shock01.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	188 	105 	116 		81 		10 		1 		1 		0 		24		15
       frame      data/chars/blanka/sp01.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/sp02.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	188 	105 	116 		81 		10 		1 		1 		0 		24		15
       frame      data/chars/blanka/sp03.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/sp04.gif
	 sound   	data/sounds/shock01.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	188 	105 	116 		81 		10 		1 		1 		0 		24		15
       frame      data/chars/blanka/sp05.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/sp06.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	188 	105 	116 		81 		10 		1 		1 		0 		24		15
       frame      data/chars/blanka/sp07.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/sp08.gif

	 delay      14
       frame      data/chars/blanka/get01.gif
       frame      data/chars/blanka/land01.gif

anim attackbackward
	 jugglecost 100
	 energycost	5
	 mponly  	2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 sound   	data/chars/blanka/blanka02.wav

	 delay      14
       frame      data/chars/blanka/land01.gif
       frame      data/chars/blanka/get01.gif

 	 delay      4
	 sound   	data/sounds/shock01.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	188 	105 	116 		81 		10 		1 		1 		0 		24		15
       frame      data/chars/blanka/sp01.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/sp02.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	188 	105 	116 		81 		10 		1 		1 		0 		24		15
       frame      data/chars/blanka/sp03.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/sp04.gif
	 sound   	data/sounds/shock01.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	188 	105 	116 		81 		10 		1 		1 		0 		24		15
       frame      data/chars/blanka/sp05.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/sp06.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	188 	105 	116 		81 		10 		1 		1 		0 		24		15
       frame      data/chars/blanka/sp07.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/sp08.gif

 	 delay      4
	 sound   	data/sounds/shock01.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	188 	105 	116 		81 		10 		1 		1 		0 		24		15
       frame      data/chars/blanka/sp01.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/sp02.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	188 	105 	116 		81 		10 		1 		1 		0 		24		15
       frame      data/chars/blanka/sp03.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/sp04.gif
	 sound   	data/sounds/shock01.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	188 	105 	116 		81 		10 		1 		1 		0 		24		15
       frame      data/chars/blanka/sp05.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/sp06.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	188 	105 	116 		81 		10 		1 		1 		0 		24		15
       frame      data/chars/blanka/sp07.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/sp08.gif

 	 delay      4
	 sound   	data/sounds/shock01.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	188 	105 	116 		81 		10 		1 		1 		0 		24		15
       frame      data/chars/blanka/sp01.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/sp02.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	188 	105 	116 		81 		10 		1 		1 		0 		24		15
       frame      data/chars/blanka/sp03.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/sp04.gif
	 sound   	data/sounds/shock01.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	188 	105 	116 		81 		10 		1 		1 		0 		24		15
       frame      data/chars/blanka/sp05.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/sp06.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	188 	105 	116 		81 		10 		1 		1 		0 		24		15
       frame      data/chars/blanka/sp07.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/sp08.gif

	 delay      14
       frame      data/chars/blanka/get01.gif
       frame      data/chars/blanka/land01.gif

anim freespecial2
	 followanim	1
	 followcond	1
	 summonframe 2 0 0 0 0
	 subentity	dust
	 unsummonframe 35
	 jugglecost 	2
	 fastattack 1
	 energycost	20
	 mponly  	1
	 hitfx   	data/sounds/beat3.wav
	 offset     238 177
	 bbox		226 102 23 76

	 delay      8
	 sound   	data/chars/blanka/blanka03.wav
       frame      data/chars/blanka/a201.gif
       frame      data/chars/blanka/a202.gif

 	 delay      2
	 move 10
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp101.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp102.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp102.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp103.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp103.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp104.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp104.gif

 	 delay      2
	 move 10
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp101.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp102.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp102.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp103.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp103.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp104.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp104.gif

 	 delay      2
	 move 10
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp101.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp102.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp102.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp103.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp103.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp104.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp104.gif

 	 delay      2
	 move 10
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp101.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp102.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp102.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp103.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp103.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp104.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp104.gif

	 move 0
	 delay      14
       frame      data/chars/blanka/get01.gif
       frame      data/chars/blanka/land01.gif

anim runattack
	 followanim	1
	 followcond	1
	 summonframe 2 0 0 0 0
	 subentity	dust
	 unsummonframe 35
	 jugglecost 	2
	 fastattack 1
	 energycost	20
	 mponly  	1
	 hitfx   	data/sounds/beat3.wav
	 offset     238 177
	 bbox		226 102 23 76

	 delay      8
	 sound   	data/chars/blanka/blanka03.wav
       frame      data/chars/blanka/a201.gif
       frame      data/chars/blanka/a202.gif

 	 delay      2
	 move 10
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp101.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp102.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp102.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp103.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp103.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp104.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp104.gif

 	 delay      2
	 move 10
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp101.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp102.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp102.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp103.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp103.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp104.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp104.gif

 	 delay      2
	 move 10
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp101.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp102.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp102.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp103.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp103.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp104.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp104.gif

 	 delay      2
	 move 10
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp101.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp102.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp102.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp103.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp103.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		35		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp104.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp104.gif

	 move 0
	 delay      14
       frame      data/chars/blanka/get01.gif
       frame      data/chars/blanka/land01.gif

anim freespecial3
	 jumpframe 	2 3.3 2.5
	 landframe	36
	 followanim	2
	 followcond	1
	 summonframe 2 0 0 0 0
	 subentity	dust
	 unsummonframe 37
	 jugglecost 	2
	 fastattack 1
	 energycost	20
	 mponly  	1
	 hitfx   	data/sounds/beat3.wav
	 offset     238 177
	 bbox		0 0 0 0

	 sound   	data/chars/blanka/blanka02.wav
	 delay      8
       frame      data/chars/blanka/frsp201.gif
       frame      data/chars/blanka/frsp202.gif

 	 delay      2
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		10		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp101.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		10		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp102.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp102.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		10		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp103.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp103.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		10		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp104.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp104.gif

	 bbox		226 102 23 76
 	 delay      2
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		10		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp101.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		10		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp102.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp102.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		10		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp103.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp103.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		10		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp104.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp104.gif

 	 delay      2
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		10		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp101.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		10		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp102.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp102.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		10		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp103.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp103.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		10		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp104.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp104.gif

 	 delay      2
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		10		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp101.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		10		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp102.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp102.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		10		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp103.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp103.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	219 	95 	53 		91 		18 		1 		1 		0 		10		15
	 damageonlanding 10 1
       frame      data/chars/blanka/frsp104.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp104.gif

	 delay      6
       frame      data/chars/blanka/jump02.gif
	 delay      999
       frame      data/chars/blanka/jump01.gif

	 delay      14
       frame      data/chars/blanka/get01.gif
       frame      data/chars/blanka/land01.gif

anim follow1
	 unsummonframe 36
	 jumpframe 	1 2.5 -1.5
	 landframe	35
	 jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0

	 delay      35
       frame      data/chars/blanka/frsp104.gif

	 delay      4
       frame      data/chars/blanka/frsp104.gif
       frame      data/chars/blanka/frsp103.gif
       frame      data/chars/blanka/frsp102.gif
       frame      data/chars/blanka/frsp101.gif

       frame      data/chars/blanka/frsp104.gif
       frame      data/chars/blanka/frsp103.gif
       frame      data/chars/blanka/frsp102.gif
       frame      data/chars/blanka/frsp101.gif

       frame      data/chars/blanka/frsp104.gif
       frame      data/chars/blanka/frsp103.gif
       frame      data/chars/blanka/frsp102.gif
       frame      data/chars/blanka/frsp101.gif

       frame      data/chars/blanka/frsp104.gif
       frame      data/chars/blanka/frsp103.gif
       frame      data/chars/blanka/frsp102.gif
       frame      data/chars/blanka/frsp101.gif

       frame      data/chars/blanka/frsp104.gif
       frame      data/chars/blanka/frsp103.gif
       frame      data/chars/blanka/frsp102.gif
       frame      data/chars/blanka/frsp101.gif

       frame      data/chars/blanka/frsp104.gif
       frame      data/chars/blanka/frsp103.gif
       frame      data/chars/blanka/frsp102.gif
       frame      data/chars/blanka/frsp101.gif

       frame      data/chars/blanka/frsp104.gif
       frame      data/chars/blanka/frsp103.gif
       frame      data/chars/blanka/frsp102.gif
       frame      data/chars/blanka/frsp101.gif

       frame      data/chars/blanka/frsp104.gif
       frame      data/chars/blanka/frsp103.gif
       frame      data/chars/blanka/frsp102.gif
       frame      data/chars/blanka/frsp101.gif

	 delay      6
       frame      data/chars/blanka/jump02.gif
	 delay      999
       frame      data/chars/blanka/jump01.gif

	 delay      14
       frame      data/chars/blanka/get01.gif
       frame      data/chars/blanka/land01.gif

anim follow2
	 unsummonframe 36
	 jumpframe 	1 2.5 -1.5
	 landframe	35
	 jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0

	 delay      10
       frame      data/chars/blanka/frsp104.gif

	 delay      4
       frame      data/chars/blanka/frsp104.gif
       frame      data/chars/blanka/frsp103.gif
       frame      data/chars/blanka/frsp102.gif
       frame      data/chars/blanka/frsp101.gif

       frame      data/chars/blanka/frsp104.gif
       frame      data/chars/blanka/frsp103.gif
       frame      data/chars/blanka/frsp102.gif
       frame      data/chars/blanka/frsp101.gif

       frame      data/chars/blanka/frsp104.gif
       frame      data/chars/blanka/frsp103.gif
       frame      data/chars/blanka/frsp102.gif
       frame      data/chars/blanka/frsp101.gif

       frame      data/chars/blanka/frsp104.gif
       frame      data/chars/blanka/frsp103.gif
       frame      data/chars/blanka/frsp102.gif
       frame      data/chars/blanka/frsp101.gif

       frame      data/chars/blanka/frsp104.gif
       frame      data/chars/blanka/frsp103.gif
       frame      data/chars/blanka/frsp102.gif
       frame      data/chars/blanka/frsp101.gif

       frame      data/chars/blanka/frsp104.gif
       frame      data/chars/blanka/frsp103.gif
       frame      data/chars/blanka/frsp102.gif
       frame      data/chars/blanka/frsp101.gif

       frame      data/chars/blanka/frsp104.gif
       frame      data/chars/blanka/frsp103.gif
       frame      data/chars/blanka/frsp102.gif
       frame      data/chars/blanka/frsp101.gif

       frame      data/chars/blanka/frsp104.gif
       frame      data/chars/blanka/frsp103.gif
       frame      data/chars/blanka/frsp102.gif
       frame      data/chars/blanka/frsp101.gif

	 delay      6
       frame      data/chars/blanka/jump02.gif
	 delay      999
       frame      data/chars/blanka/jump01.gif

	 delay      14
       frame      data/chars/blanka/get01.gif
       frame      data/chars/blanka/land01.gif

anim freespecial4
	 summonframe 2 -240 -210 0 0
	 subentity	super
	 unsummonframe 3
	 jumpframe 	5 3.3 0.5
	 landframe	36
	 jugglecost 	2
	 fastattack 1
	 energycost	50
	 mponly  	1
	 hitfx   	data/sounds/beat3.wav
	 offset     238 177
	 bbox		0 0 0 0

	 sound   	data/chars/blanka/blanka04.wav
	 delay      4
	 @cmd	spawn01	"flash3" 0 0 -1
       frame      data/chars/blanka/frsp301.gif
       frame      data/chars/blanka/frsp302.gif
       frame      data/chars/blanka/frsp303.gif

       frame      data/chars/blanka/frsp201.gif
       frame      data/chars/blanka/frsp202.gif

	 sound   	data/sounds/shock02.wav
 	 delay      2
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	204 	112 	82 		74 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp304.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	204 	112 	82 		74 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp306.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp307.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	204 	112 	82 		74 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp308.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp309.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	204 	112 	82 		74 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp310.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp311.gif

 	 delay      2
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	204 	112 	82 		74 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp304.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	204 	112 	82 		74 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp306.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp307.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	204 	112 	82 		74 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp308.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp309.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	204 	112 	82 		74 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp310.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp311.gif

 	 delay      2
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	204 	112 	82 		74 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp304.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	204 	112 	82 		74 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp306.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp307.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	204 	112 	82 		74 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp308.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp309.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	204 	112 	82 		74 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp310.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp311.gif

 	 delay      2
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	204 	112 	82 		74 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp304.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	204 	112 	82 		74 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp306.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp307.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	204 	112 	82 		74 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp308.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp309.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	204 	112 	82 		74 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp310.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp311.gif

 	 delay      2
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	204 	112 	82 		74 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp304.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	204 	112 	82 		74 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp306.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp307.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	204 	112 	82 		74 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp308.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp309.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	204 	112 	82 		74 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp310.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp311.gif

	 move 10
 	 delay      2
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	219 	95 	53 		91 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp304.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	219 	95 	53 		91 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp306.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp307.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	219 	95 	53 		91 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp308.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp309.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	219 	95 	53 		91 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp310.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp311.gif

 	 delay      2
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	219 	95 	53 		91 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp304.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	219 	95 	53 		91 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp306.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp307.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	219 	95 	53 		91 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp308.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp309.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	219 	95 	53 		91 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp310.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp311.gif

 	 delay      2
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	219 	95 	53 		91 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp304.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	219 	95 	53 		91 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp306.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp307.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	219 	95 	53 		91 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp308.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp309.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	219 	95 	53 		91 		10 		1 		1 		0 		10		15
       frame      data/chars/blanka/frsp310.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/blanka/frsp311.gif

	 move 0
	 delay      14
       frame      data/chars/blanka/get01.gif
       frame      data/chars/blanka/land01.gif








