name	BLAG
health	300
speed	8
type	enemy
shadow  6
icon	data/chars/blag/icon.gif
cantgrab     1
jumpheight 2
dust   dust
antigravity 	10
bounce		1
jugglepoints 15
hostile                 player npc
candamage               player npc


anim	attack1
	range	0 70
	loop	0
	delay	6
	offset	90 192
	bbox	70 95 50 90
	move	3
	hitflash	pow
	sound	data/chars/blag/a2.wav
	hitfx	data/sounds/beat2.wav
	frame	data/chars/blag/a2.gif
	frame	data/chars/blag/a3.gif
	attack	100 100 60 90 1
	frame	data/chars/blag/a4.gif
	move	0
	frame	data/chars/blag/a4.gif
	attack	0 0 0 0 0 0
	frame	data/chars/blag/a1.gif
	frame	data/chars/blag/a2.gif
	frame	data/chars/blag/a3.gif
	fastattack	1
	attack	100 100 60 90 1
	frame	data/chars/blag/a4.gif
	frame	data/chars/blag/a4.gif
	attack	0 0 0 0 0 0
	frame	data/chars/blag/a1.gif
	frame	data/chars/blag/a2.gif
	frame	data/chars/blag/a3.gif
	attack	100 100 60 90 18 1
	fastattack	1
	frame	data/chars/blag/a4.gif
	frame	data/chars/blag/a4.gif
	attack	0 0 0 0 0 0
	frame	data/chars/blag/idle.gif
		
anim	attack2
	range	145 160
	loop	0
	delay	4
	offset	90 192
	hitflash	boom
	hitfx	data/sounds/beat2.wav
	sound	data/chars/blag/s.wav
	frame	data/chars/blag/s1.gif
	frame	data/chars/blag/s2.gif
	bbox	70 95 50 90
	move	12
	frame	data/chars/blag/s3.gif
	attack	95 100 40 90 15 1
	frame	data/chars/blag/s4.gif
	frame	data/chars/blag/s5.gif
	frame	data/chars/blag/s6.gif
	frame	data/chars/blag/s7.gif
	frame	data/chars/blag/s8.gif
	frame	data/chars/blag/s1.gif
	frame	data/chars/blag/s2.gif
	frame	data/chars/blag/s3.gif
	frame	data/chars/blag/s4.gif
	frame	data/chars/blag/s5.gif
	frame	data/chars/blag/s6.gif
	frame	data/chars/blag/s7.gif
	frame	data/chars/blag/s8.gif
	frame	data/chars/blag/s1.gif
	frame	data/chars/blag/s2.gif
	frame	data/chars/blag/s3.gif
	frame	data/chars/blag/s4.gif
	frame	data/chars/blag/s5.gif
	frame	data/chars/blag/s6.gif
	frame	data/chars/blag/s7.gif
	attack	0 0 0 0 0 0
	frame	data/chars/blag/s8.gif
	move	0
	frame	data/chars/blag/s1.gif
		
anim	fall
	loop	0
	offset	90 192
	delay	5
	move	-12
	sound	data/chars/blag/fall.wav
	frame	data/chars/blag/pain.gif
	attack	80 125 35 50 5 1
	delay	10
	frame	data/chars/blag/pain.gif
		
anim	idle
	loop	1
	offset	90 192
	bbox	70 95 50 90
	delay	18
	frame	data/chars/blag/idle.gif
	frame	data/chars/blag/idle2.gif
	frame	data/chars/blag/idle.gif
	frame	data/chars/blag/idle2.gif
	frame	data/chars/blag/idle.gif
	frame	data/chars/blag/idle2.gif
	frame	data/chars/blag/idle.gif
	sound	data/chars/blag/idle.wav
	frame	data/chars/blag/idle2.gif
	frame	data/chars/blag/idle.gif
	frame	data/chars/blag/idle2.gif
	frame	data/chars/blag/idle.gif
	frame	data/chars/blag/idle2.gif
	frame	data/chars/blag/idle.gif
	frame	data/chars/blag/idle2.gif
		
anim	pain
	loop	0
	delay	6
	offset	90 192
	bbox	70 95 50 90
	sound	data/chars/blag/pain.wav
	move	-2
	frame	data/chars/blag/pain.gif
	offset	87 192
	move	-2
	frame	data/chars/blag/pain.gif
	offset	89 192
	move	0
	delay	40
	frame	data/chars/blag/pain.gif
		
anim	rise
	loop	0
	delay	2
	offset	90 192
	frame	data/chars/blag/pain.gif
		
anim	riseattack
	range	0 80
	loop	0
	delay	4
	offset	90 192
	hitflash	boom
	hitfx	data/sounds/beat2.wav
	sound	data/chars/blag/s.wav
	frame	data/chars/blag/s1.gif
	attack	95 100 40 90 15 1
	frame	data/chars/blag/s2.gif
	move	12
	frame	data/chars/blag/s3.gif
	frame	data/chars/blag/s4.gif
	frame	data/chars/blag/s5.gif
	bbox	70 95 50 90
	frame	data/chars/blag/s6.gif
	frame	data/chars/blag/s7.gif
	frame	data/chars/blag/s8.gif
	frame	data/chars/blag/s1.gif
	frame	data/chars/blag/s2.gif
	frame	data/chars/blag/s3.gif
	frame	data/chars/blag/s4.gif
	frame	data/chars/blag/s5.gif
	frame	data/chars/blag/s6.gif
	frame	data/chars/blag/s7.gif
	frame	data/chars/blag/s8.gif
	frame	data/chars/blag/s1.gif
	frame	data/chars/blag/s2.gif
	frame	data/chars/blag/s3.gif
	frame	data/chars/blag/s4.gif
	frame	data/chars/blag/s5.gif
	frame	data/chars/blag/s6.gif
	frame	data/chars/blag/s7.gif
	attack	0 0 0 0 0 0
	frame	data/chars/blag/s8.gif
	move	0
	frame	data/chars/blag/s1.gif
		
anim	spain
	loop	0
	delay	6
	offset	90 192
	bbox	70 95 50 90
	sound	data/chars/blag/pain.wav
	frame	data/chars/blag/pain.gif
	offset	87 192
	frame	data/chars/blag/pain.gif
	offset	89 192
	delay	40
	frame	data/chars/blag/pain.gif
		
anim	upper
	loop	0
	delay	7
	offset	90 192
	hitflash	smack
	jumpframe	2	4
	hitfx	data/sounds/beat2.wav
	sound	data/chars/pig_/a1.wav
	frame	data/chars/blag/u1.gif
	attack	70 100 77 95 15 1
	frame	data/chars/blag/u2.gif
	bbox	70 95 50 90
	frame	data/chars/blag/u3.gif
	frame	data/chars/blag/u4.gif
	delay	15
	frame	data/chars/blag/u4.gif
	attack	0 0 0 0 0 0
	delay	8
	frame	data/chars/blag/u4.gif
	frame	data/chars/blag/u4.gif
		
anim	walk
	loop	1
	offset	90 192
	bbox	70 95 50 90
	delay	11
	frame	data/chars/blag/w1.gif
	frame	data/chars/blag/w2.gif
	frame	data/chars/blag/idle.gif
	frame	data/chars/blag/w3.gif
	frame	data/chars/blag/w4.gif
	frame	data/chars/blag/idle.gif
		
#|edited by openBor Stats v 0.50
		
