name	    		Bison
type	    		enemy
hostile                 player npc
candamage               player npc

health	    	55
mp          	100
speed	    		10
jumpspeed	    	10
jumpheight   	3
jumpmove 		3
turndelay 		12
mprate		5



grabback		1
antigravity 	10
bounce		1
noquake     	1
shadow	    	4
diesound    	data/sounds/die01.wav
flash 		flash
bflash 		guard
dust    		dust2
toflip		1
riseinv		1 1
riseattacktype	0
escapehits 		2
jugglepoints	15
blockodds 		1
thold     		49
load			mantle

aggression		0
nodieblink		1
falldie 		2

nolife  1

lifebarstatus 423 7 1 1 0 -300 -300 -300 -300
lifeposition 37 218 
nameposition 37 229
iconposition 0 0

icon	      data/chars/bison/bicon.gif
icondie     data/chars/bison/bicond.gif

palette data/chars/bison/bison.gif #1





anim	attack1
	range	0 50
	jugglecost	2
	fastattack	1
	hitfx	data/sounds/beat1.wav
	loop	0
	offset	238 177
	bbox	224 88 34 89
	delay	2
	frame	data/chars/bison/a101.gif
	frame	data/chars/bison/a102.gif
	attack12	240 	104 	53 	45 	5 	0 	0 	0 	20
	delay	4
	frame	data/chars/bison/a103.gif
	frame	data/chars/bison/a104.gif
	frame	data/chars/bison/a103.gif
	frame	data/chars/bison/a104.gif
	attack12	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	2
	frame	data/chars/bison/a101.gif
	frame	data/chars/bison/a102.gif
	delay	2
	frame	data/chars/bison/a101.gif
	frame	data/chars/bison/a102.gif
	attack12	240 	104 	53 	45 	5 	0 	0 	0 	20
	delay	4
	frame	data/chars/bison/a103.gif
	frame	data/chars/bison/a104.gif
	frame	data/chars/bison/a103.gif
	frame	data/chars/bison/a104.gif
	attack12	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	2
	frame	data/chars/bison/a101.gif
	frame	data/chars/bison/a102.gif
	delay	2
	frame	data/chars/bison/a105.gif
	frame	data/chars/bison/a106.gif
	frame	data/chars/bison/a107.gif
	frame	data/chars/bison/a108.gif
	hitfx	data/sounds/beat3.wav
	attack12	240 	124 	57 	53 	20 	1 	0 	0 	35
	frame	data/chars/bison/a109.gif
	frame	data/chars/bison/a110.gif
	frame	data/chars/bison/a109.gif
	frame	data/chars/bison/a110.gif
	frame	data/chars/bison/a109.gif
	frame	data/chars/bison/a110.gif
	frame	data/chars/bison/a109.gif
	frame	data/chars/bison/a110.gif
	attack12	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	2
	frame	data/chars/bison/a107.gif
	frame	data/chars/bison/a108.gif
	frame	data/chars/bison/a105.gif
	frame	data/chars/bison/a106.gif
		
anim	attack2
	jumpframe	1 1.5 2
	landframe	21
	summonframe	1 5 0 0 0
	subentity	dust
	unsummonframe	54
	range	51 150
	jugglecost	2
	fastattack	1
	hitfx	data/sounds/beat2.wav
	loop	0
	offset	238 177
	bbox	224 88 34 89
	delay	8
	frame	data/chars/bison/a201.gif
	delay	2
	move	2
	frame	data/chars/bison/a202.gif
	frame	data/chars/bison/a202.gif
	frame	data/chars/bison/a202.gif
	frame	data/chars/bison/a202.gif
	frame	data/chars/bison/a202.gif
	frame	data/chars/bison/a203.gif
	frame	data/chars/bison/a203.gif
	frame	data/chars/bison/a203.gif
	frame	data/chars/bison/a203.gif
	frame	data/chars/bison/a203.gif
	attack	240 	124 	57 	53 	15 	0 	0 	0 	25
	frame	data/chars/bison/a204.gif
	frame	data/chars/bison/a204.gif
	frame	data/chars/bison/a204.gif
	frame	data/chars/bison/a204.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/bison/a204.gif
	attack	240 	124 	57 	53 	25 	1 	0 	0 	25
	frame	data/chars/bison/a205.gif
	frame	data/chars/bison/a205.gif
	frame	data/chars/bison/a205.gif
	frame	data/chars/bison/a205.gif
	delay	999
	frame	data/chars/bison/a205.gif
	delay	1
	move	3
	frame	data/chars/bison/a206.gif
	frame	data/chars/bison/a206.gif
	move	2
	frame	data/chars/bison/a206.gif
	frame	data/chars/bison/a206.gif
	move	1
	frame	data/chars/bison/a206.gif
	frame	data/chars/bison/a206.gif
	delay	2
	move	0
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/bison/a201.gif
	frame	data/chars/bison/a201.gif
	delay	8
	frame	data/chars/bison/idle01.gif
		
anim	attack3
	summonframe	2 5 0 0 0
	subentity	dust
	unsummonframe	70
	range	151 350
	jugglecost	2
	fastattack	1
	hitfx	data/sounds/beat3.wav
	loop	0
	offset	238 177
	bbox	224 88 34 89
	delay	8
	frame	data/chars/bison/a301.gif
	frame	data/chars/bison/a301.gif
	bbox	0 0 0 0
	sound	data/sounds/blast01.wav
	delay	2
	move	6
	attack12	188 	109 	98 	50 	45 	1 	0 	0 	25
	frame	data/chars/bison/a303.gif
	frame	data/chars/bison/a303.gif
	frame	data/chars/bison/a303.gif
	frame	data/chars/bison/a303.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	move	4
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a307.gif
	move	3
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a307.gif
	move	2
	frame	data/chars/bison/a303.gif
	frame	data/chars/bison/a303.gif
	move	1
	frame	data/chars/bison/a303.gif
	attack12	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/bison/a303.gif
	delay	8
	move	0
	frame	data/chars/bison/a302.gif
	frame	data/chars/bison/a301.gif
		
anim	block
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	3
	move	-5
	frame	data/chars/bison/guard01.gif
	move	-4
	frame	data/chars/bison/guard01.gif
	move	-3
	frame	data/chars/bison/guard01.gif
	move	-2
	frame	data/chars/bison/guard01.gif
	move	-1
	frame	data/chars/bison/guard01.gif
	move	0
	frame	data/chars/bison/guard01.gif
	delay	2
	sound	data/sounds/blast02.wav
	frame	data/chars/bison/guard02.gif
	frame	data/chars/bison/guard03.gif
	frame	data/chars/bison/guard02.gif
	frame	data/chars/bison/guard04.gif
	frame	data/chars/bison/guard03.gif
	frame	data/chars/bison/guard05.gif
	frame	data/chars/bison/guard04.gif
	frame	data/chars/bison/guard06.gif
	frame	data/chars/bison/guard05.gif
	frame	data/chars/bison/guard07.gif
	frame	data/chars/bison/guard06.gif
	frame	data/chars/bison/guard08.gif
	frame	data/chars/bison/guard07.gif
	frame	data/chars/bison/guard09.gif
	frame	data/chars/bison/guard08.gif
	frame	data/chars/bison/guard10.gif
	frame	data/chars/bison/guard09.gif
	frame	data/chars/bison/guard11.gif
	frame	data/chars/bison/guard10.gif
	frame	data/chars/bison/guard11.gif
	move	-150
	frame	data/chars/misc/empty.gif
	move	0
	sound	data/sounds/blast02.wav
	frame	data/chars/bison/guard12.gif
	frame	data/chars/bison/guard13.gif
	frame	data/chars/bison/guard12.gif
	frame	data/chars/bison/guard14.gif
	frame	data/chars/bison/guard13.gif
	frame	data/chars/bison/guard15.gif
	frame	data/chars/bison/guard14.gif
	frame	data/chars/bison/guard16.gif
	frame	data/chars/bison/guard15.gif
	frame	data/chars/bison/guard17.gif
	frame	data/chars/bison/guard16.gif
	frame	data/chars/bison/guard18.gif
	frame	data/chars/bison/guard17.gif
	frame	data/chars/bison/guard19.gif
	frame	data/chars/bison/guard18.gif
	frame	data/chars/bison/guard20.gif
	frame	data/chars/bison/guard19.gif
	frame	data/chars/bison/guard21.gif
	frame	data/chars/bison/guard20.gif
	frame	data/chars/bison/guard22.gif
	frame	data/chars/bison/guard21.gif
	delay	25
	frame	data/chars/bison/guard22.gif
	delay	8
	frame	data/chars/bison/guard23.gif
		
anim	death
	jumpframe	26 1.5 0
	landframe	27
	quakeframe	27 5 3
	loop	0
	offset	238 177
	delay	15
	frame	data/chars/bison/fall02.gif
	delay	8
	frame	data/chars/bison/rise01.gif
	delay	4
	offset	237 177
	frame	data/chars/bison/rise02.gif
	offset	238 177
	frame	data/chars/bison/rise02.gif
	offset	239 177
	frame	data/chars/bison/rise02.gif
	offset	238 177
	frame	data/chars/bison/rise02.gif
	offset	237 177
	frame	data/chars/bison/rise02.gif
	offset	238 177
	frame	data/chars/bison/rise02.gif
	offset	237 177
	frame	data/chars/bison/rise02.gif
	offset	238 177
	frame	data/chars/bison/rise02.gif
	offset	239 177
	frame	data/chars/bison/rise02.gif
	offset	238 177
	frame	data/chars/bison/rise02.gif
	offset	237 177
	frame	data/chars/bison/rise02.gif
	offset	238 177
	frame	data/chars/bison/rise02.gif
	offset	237 177
	frame	data/chars/bison/pain02.gif
	offset	238 177
	frame	data/chars/bison/pain02.gif
	offset	239 177
	frame	data/chars/bison/pain02.gif
	offset	238 177
	frame	data/chars/bison/pain02.gif
	offset	237 177
	frame	data/chars/bison/pain02.gif
	offset	238 177
	frame	data/chars/bison/pain02.gif
	offset	237 177
	frame	data/chars/bison/pain02.gif
	offset	238 177
	frame	data/chars/bison/pain02.gif
	offset	239 177
	frame	data/chars/bison/pain02.gif
	offset	238 177
	frame	data/chars/bison/pain02.gif
	offset	237 177
	frame	data/chars/bison/pain02.gif
	offset	238 177
	frame	data/chars/bison/pain02.gif
	delay	999
	frame	data/chars/bison/fall01.gif
	sound	data/sounds/fall.wav
	delay	8
	frame	data/chars/bison/fall02.gif
	frame	data/chars/bison/fall02.gif
	frame	data/chars/bison/fall02.gif
	frame	data/chars/bison/fall02.gif
	frame	data/chars/bison/fall02.gif
	frame	data/chars/bison/fall02.gif
	frame	data/chars/bison/fall02.gif
	frame	data/chars/bison/fall02.gif
	frame	data/chars/bison/fall02.gif
	frame	data/chars/bison/fall02.gif
		
anim	fall
	landframe	1
	loop	0
	offset	238 177
	delay	999
	bbox	226 102 23 76
	frame	data/chars/bison/fall01.gif
	delay	1
	frame	data/chars/bison/fall02.gif
		
anim	fall10
	jumpframe	0 2.5 -1
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	10
	delay	1
	frame	data/chars/bison/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/bison/fall01.gif
	delay	1
	frame	data/chars/bison/fall02.gif
		
anim	fall11
	landframe	37
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/sounds/burn111.wav
	delay	2
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn114.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn112.gif
	frame	data/chars/misc/burn1/burn111.gif
	frame	data/chars/misc/burn1/burn113.gif
	frame	data/chars/misc/burn1/burn111.gif
	delay	999
	frame	data/chars/bison/fall01.gif
	delay	1
	frame	data/chars/bison/fall02.gif
		
anim	fall12
	landframe	37
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/sounds/burn111.wav
	delay	2
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn214.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn212.gif
	frame	data/chars/misc/burn2/burn211.gif
	frame	data/chars/misc/burn2/burn213.gif
	frame	data/chars/misc/burn2/burn211.gif
	delay	999
	frame	data/chars/bison/fall01.gif
	delay	1
	frame	data/chars/bison/fall02.gif
		
anim	fall13
	landframe	37
	loop	0
	offset	238 167
	bbox	226 102 23 76
	sound	data/sounds/burn111.wav
	delay	2
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	238 177
	delay	999
	frame	data/chars/bison/fall01.gif
	delay	1
	frame	data/chars/bison/fall02.gif
		
anim	fall2
	landframe	1
	loop	0
	offset	238 177
	delay	999
	bbox	226 102 23 76
	frame	data/chars/bison/fall01.gif
	delay	1
	frame	data/chars/bison/fall02.gif
		
anim	fall3
	landframe	1
	loop	0
	offset	238 177
	delay	999
	bbox	0 0 0 0
	frame	data/chars/bison/fall01.gif
	delay	1
	frame	data/chars/bison/fall02.gif
		
anim	fall4
	jumpframe	0 2.5 2
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	50
	delay	1
	frame	data/chars/bison/fall01.gif
	move	0
	attack2	226 	102 	23 	75 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/bison/fall01.gif
	delay	1
	frame	data/chars/bison/fall02.gif
		
anim	fall5
	jumpframe	0 2.5 1
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	50
	delay	1
	frame	data/chars/bison/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/bison/fall01.gif
	delay	1
	frame	data/chars/bison/fall02.gif
		
anim	fall6
	jumpframe	0 2.5 -1
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	-35
	delay	1
	frame	data/chars/bison/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/bison/fall01.gif
	delay	1
	frame	data/chars/bison/fall02.gif
		
anim	fall7
	jumpframe	0 2.5 1
	flipframe	0
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	-10
	delay	1
	frame	data/chars/bison/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/bison/fall01.gif
	delay	1
	frame	data/chars/bison/fall02.gif
		
anim	fall8
	jumpframe	0 2.5 1
	flipframe	0
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	-10
	delay	1
	frame	data/chars/bison/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/bison/fall01.gif
	delay	1
	frame	data/chars/bison/fall02.gif
		
anim	fall9
	jumpframe	0 -1.5 -3
	flipframe	0
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	10
	delay	1
	frame	data/chars/bison/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/bison/fall01.gif
	delay	1
	frame	data/chars/bison/fall02.gif
		
anim	idle
	loop	1
	offset	238 177
	bbox	224 88 34 89
	delay	8
	frame	data/chars/bison/idle01.gif
		
anim	pain
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	4
	frame	data/chars/bison/pain01.gif
	offset	237 177
	frame	data/chars/bison/pain01.gif
	offset	238 177
	frame	data/chars/bison/pain01.gif
	offset	239 177
	frame	data/chars/bison/pain01.gif
	offset	238 177
	frame	data/chars/bison/pain01.gif
	offset	237 177
	frame	data/chars/bison/pain01.gif
	offset	238 177
	delay	12
	frame	data/chars/bison/pain01.gif
		
anim	pain10
	fastattack	1
	loop	0
	offset	310 177
	bbox	0 0 0 0
	delay	15
	frame	data/chars/bison/dean03.gif
	offset	210 177
	delay	35
	frame	data/chars/bison/dean04.gif
	delay	50
	frame	data/chars/bison/dean05.gif
	bbox	230 112 22 66
	delay	25
	frame	data/chars/bison/dean05.gif
		
anim	pain11
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/sounds/burn101.wav
	delay	2
	frame	data/chars/misc/burn1/burn102.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	237 177
	frame	data/chars/misc/burn1/burn103.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	238 177
	frame	data/chars/misc/burn1/burn104.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	239 177
	frame	data/chars/misc/burn1/burn102.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	238 177
	frame	data/chars/misc/burn1/burn103.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	237 177
	frame	data/chars/misc/burn1/burn104.gif
	frame	data/chars/misc/burn1/burn101.gif
	offset	238 177
	delay	12
	frame	data/chars/bison/pain01.gif
		
anim	pain12
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/sounds/burn101.wav
	delay	2
	frame	data/chars/misc/burn2/burn202.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	237 177
	frame	data/chars/misc/burn2/burn203.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	238 177
	frame	data/chars/misc/burn2/burn204.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	239 177
	frame	data/chars/misc/burn2/burn202.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	238 177
	frame	data/chars/misc/burn2/burn203.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	237 177
	frame	data/chars/misc/burn2/burn204.gif
	frame	data/chars/misc/burn2/burn201.gif
	offset	238 177
	delay	12
	frame	data/chars/bison/pain01.gif
		
anim	pain13
	loop	0
	offset	238 167
	bbox	226 102 23 76
	sound	data/sounds/shock01.wav
	delay	2
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	237 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	238 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	239 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	sound	data/sounds/shock01.wav
	offset	238 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	237 167
	frame	data/chars/misc/shock/shock02.gif
	frame	data/chars/misc/shock/shock01.gif
	offset	238 167
	delay	12
	frame	data/chars/bison/pain01.gif
		
anim	pain2
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	4
	frame	data/chars/bison/pain02.gif
	offset	237 177
	frame	data/chars/bison/pain02.gif
	offset	238 177
	frame	data/chars/bison/pain02.gif
	offset	239 177
	frame	data/chars/bison/pain02.gif
	offset	238 177
	frame	data/chars/bison/pain02.gif
	offset	237 177
	frame	data/chars/bison/pain02.gif
	offset	238 177
	delay	12
	frame	data/chars/bison/pain02.gif
		
anim	pain3
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	4
	frame	data/chars/bison/pain01.gif
	offset	237 177
	frame	data/chars/bison/pain01.gif
	offset	238 177
	frame	data/chars/bison/pain01.gif
	offset	239 177
	frame	data/chars/bison/pain01.gif
	offset	238 177
	frame	data/chars/bison/pain01.gif
	offset	237 177
	frame	data/chars/bison/pain01.gif
	offset	238 177
	delay	12
	frame	data/chars/bison/pain01.gif
		
anim	pain4
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	35
	frame	data/chars/bison/cody01.gif
	delay	30
	frame	data/chars/bison/cody02.gif
	delay	1
	bbox	230 112 22 66
	frame	data/chars/bison/cody02.gif
		
anim	pain5
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/bison/hagg01.gif
	delay	35
	frame	data/chars/bison/hagg02.gif
	delay	18
	frame	data/chars/bison/hagg03.gif
	delay	25
	frame	data/chars/bison/hagg04.gif
	delay	1
	bbox	230 112 22 66
	frame	data/chars/bison/hagg04.gif
		
anim	pain6
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/bison/hagg01.gif
	delay	35
	frame	data/chars/bison/hagg05.gif
	delay	25
	frame	data/chars/bison/hagg06.gif
	delay	1
	bbox	230 112 22 66
	frame	data/chars/bison/hagg06.gif
		
anim	pain7
	jumpframe	1 3.3 0
	landframe	5
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/bison/hagg01.gif
	delay	6
	frame	data/chars/bison/hagg07.gif
	frame	data/chars/bison/hagg08.gif
	delay	16
	frame	data/chars/bison/hagg09.gif
	bbox	230 112 22 66
	delay	999
	frame	data/chars/bison/hagg10.gif
	delay	50
	frame	data/chars/bison/hagg11.gif
		
anim	pain8
	jumpframe	1 5 0
	landframe	28
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/bison/hagg01.gif
	delay	6
	frame	data/chars/bison/hagg07.gif
	frame	data/chars/bison/hagg08.gif
	delay	16
	frame	data/chars/bison/hagg09.gif
	bbox	230 112 22 66
	delay	4
	frame	data/chars/bison/hagg12.gif
	frame	data/chars/bison/hagg12.gif
	frame	data/chars/bison/hagg13.gif
	frame	data/chars/bison/hagg13.gif
	frame	data/chars/bison/hagg12.gif
	frame	data/chars/bison/hagg12.gif
	frame	data/chars/bison/hagg10.gif
	frame	data/chars/bison/hagg10.gif
	frame	data/chars/bison/hagg12.gif
	frame	data/chars/bison/hagg12.gif
	frame	data/chars/bison/hagg13.gif
	frame	data/chars/bison/hagg13.gif
	frame	data/chars/bison/hagg12.gif
	frame	data/chars/bison/hagg12.gif
	frame	data/chars/bison/hagg10.gif
	frame	data/chars/bison/hagg10.gif
	frame	data/chars/bison/hagg12.gif
	frame	data/chars/bison/hagg12.gif
	frame	data/chars/bison/hagg13.gif
	frame	data/chars/bison/hagg13.gif
	frame	data/chars/bison/hagg12.gif
	frame	data/chars/bison/hagg12.gif
	frame	data/chars/bison/hagg10.gif
	frame	data/chars/bison/hagg10.gif
	delay	50
	frame	data/chars/bison/hagg11.gif
		
anim	pain9
	jumpframe	1 3.3 0
	landframe	3
	fastattack	1
	loop	0
	offset	290 177
	bbox	0 0 0 0
	delay	35
	frame	data/chars/bison/dean01.gif
	delay	30
	frame	data/chars/bison/dean02.gif
	bbox	230 112 22 66
	delay	50
	frame	data/chars/bison/dean02.gif
	delay	11
	frame	data/chars/bison/dean02.gif
		
anim	rise
	loop	0
	offset	238 177
	delay	1
	frame	data/chars/bison/fall02.gif
	delay	8
	frame	data/chars/bison/rise01.gif
	delay	16
	frame	data/chars/bison/rise02.gif
		
anim	riseattack1
	summonframe	2 5 0 0 0
	subentity	dust
	unsummonframe	54
	range	0 350
	jugglecost	2
	fastattack	1
	hitfx	data/sounds/beat3.wav
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	8
	frame	data/chars/bison/a301.gif
	frame	data/chars/bison/a301.gif
	sound	data/sounds/blast01.wav
	delay	2
	move	5
	attack12	188 	109 	98 	50 	45 	1 	0 	0 	25
	frame	data/chars/bison/a303.gif
	frame	data/chars/bison/a303.gif
	frame	data/chars/bison/a303.gif
	frame	data/chars/bison/a303.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	move	4
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a307.gif
	move	3
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a307.gif
	move	2
	frame	data/chars/bison/a303.gif
	frame	data/chars/bison/a303.gif
	move	1
	frame	data/chars/bison/a303.gif
	attack12	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/bison/a303.gif
	delay	8
	move	0
	frame	data/chars/bison/a302.gif
	frame	data/chars/bison/a301.gif
		
anim	select
	loop	1
	offset	238 177
	delay	8
	frame	data/chars/bison/idle01.gif
		
anim	spawn
	summonframe	20 0 0 0 1
	subentity	dial14
	custknife	mantle
	throwframe	51
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	2
	sound	data/sounds/blast02.wav
	frame	data/chars/bison/spawn01.gif
	frame	data/chars/bison/spawn02.gif
	frame	data/chars/bison/spawn01.gif
	frame	data/chars/bison/spawn03.gif
	frame	data/chars/bison/spawn02.gif
	frame	data/chars/bison/spawn04.gif
	frame	data/chars/bison/spawn03.gif
	frame	data/chars/bison/spawn05.gif
	frame	data/chars/bison/spawn04.gif
	frame	data/chars/bison/spawn06.gif
	frame	data/chars/bison/spawn05.gif
	frame	data/chars/bison/spawn07.gif
	frame	data/chars/bison/spawn06.gif
	frame	data/chars/bison/spawn08.gif
	frame	data/chars/bison/spawn07.gif
	frame	data/chars/bison/spawn09.gif
	frame	data/chars/bison/spawn08.gif
	frame	data/chars/bison/spawn10.gif
	frame	data/chars/bison/spawn09.gif
	frame	data/chars/bison/spawn10.gif
	delay	12
	frame	data/chars/bison/spawn11.gif
	frame	data/chars/bison/spawn10.gif
	frame	data/chars/bison/spawn11.gif
	frame	data/chars/bison/spawn10.gif
	frame	data/chars/bison/spawn11.gif
	frame	data/chars/bison/spawn10.gif
	frame	data/chars/bison/spawn11.gif
	frame	data/chars/bison/spawn10.gif
	frame	data/chars/bison/spawn11.gif
	frame	data/chars/bison/spawn10.gif
	frame	data/chars/bison/spawn11.gif
	frame	data/chars/bison/spawn10.gif
	frame	data/chars/bison/spawn11.gif
	frame	data/chars/bison/spawn10.gif
	frame	data/chars/bison/spawn11.gif
	frame	data/chars/bison/spawn10.gif
	frame	data/chars/bison/spawn11.gif
	frame	data/chars/bison/spawn10.gif
	frame	data/chars/bison/spawn11.gif
	frame	data/chars/bison/spawn10.gif
	frame	data/chars/bison/spawn11.gif
	frame	data/chars/bison/spawn10.gif
	frame	data/chars/bison/spawn11.gif
	frame	data/chars/bison/spawn10.gif
	frame	data/chars/bison/spawn11.gif
	frame	data/chars/bison/spawn10.gif
	frame	data/chars/bison/spawn11.gif
	frame	data/chars/bison/spawn10.gif
	frame	data/chars/bison/spawn11.gif
	frame	data/chars/bison/spawn10.gif
	delay	24
	frame	data/chars/bison/spawn12.gif
	delay	75
	frame	data/chars/bison/spawn13.gif
	delay	50
	frame	data/chars/bison/idle01.gif
		
anim	special2
	summonframe	2 5 0 0 0
	subentity	dust
	unsummonframe	54
	range	151 200
	jugglecost	2
	fastattack	1
	hitfx	data/sounds/beat3.wav
	loop	0
	offset	238 177
	bbox	224 88 34 89
	delay	8
	frame	data/chars/bison/a301.gif
	delay	24
	frame	data/chars/bison/a301.gif
	bbox	0 0 0 0
	sound	data/sounds/blast01.wav
	delay	2
	move	5
	attack12	188 	109 	98 	50	45 	1 	0 	0 	25
	frame	data/chars/bison/a303.gif
	frame	data/chars/bison/a303.gif
	frame	data/chars/bison/a303.gif
	frame	data/chars/bison/a303.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a304.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a305.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	frame	data/chars/bison/a306.gif
	move	4
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a307.gif
	move	3
	frame	data/chars/bison/a307.gif
	frame	data/chars/bison/a307.gif
	move	2
	frame	data/chars/bison/a303.gif
	frame	data/chars/bison/a303.gif
	move	1
	frame	data/chars/bison/a303.gif
	attack12	0 	0 	0 	0 	0 	0 	0 	0 	0
	frame	data/chars/bison/a303.gif
	delay	8
	move	0
	frame	data/chars/bison/a302.gif
	frame	data/chars/bison/a301.gif
		
anim	waiting
	loop	1
	offset	238 177
	delay	8
	frame	data/chars/bison/idle01.gif
		
anim	walk
	loop	1
	offset	238 177
	bbox	224 88 34 89
	delay	13
	frame	data/chars/bison/walk01.gif
	frame	data/chars/bison/walk02.gif
	frame	data/chars/bison/walk03.gif
	frame	data/chars/bison/idle01.gif
		
#|edited by openBor Stats v 0.50
		
