name	BIRD
health	10
speed	33
type	enemy
shadow  1
icon	data/chars/bird/icon.gif
nolife   1
dust   dust
antigravity 	10
bounce		1
jugglepoints 15
hostile                 player npc
candamage               player npc
aimove	Chase


anim	attack1
	range	10 110
	loop	0
	delay	3
	offset	90 192
	bbox	75 130 25 70
	move	8
	frame	data/chars/bird/a1.gif
	attack	92 140 30 25 5 1
	sound	data/chars/bird/a1.wav
	frame	data/chars/bird/a1.gif
	frame	data/chars/bird/a1.gif
	frame	data/chars/bird/a1.gif
	frame	data/chars/bird/a1.gif
	frame	data/chars/bird/a1.gif
	frame	data/chars/bird/a1.gif
	frame	data/chars/bird/a1.gif
	frame	data/chars/bird/a1.gif
	frame	data/chars/bird/a1.gif
	move	0
	attack	0 0 0 0 0 0
	frame	data/chars/bird/a1.gif
	frame	data/chars/bird/a1.gif
		
anim	bpain
	loop	0
	delay	6
	offset	90 192
	bbox	65 102 46 76
	sound	data/chars/bird/a1.wav
	frame	data/chars/bird/fall4.gif
	offset	87 192
	frame	data/chars/bird/fall4.gif
	offset	89 192
	frame	data/chars/bird/fall4.gif
	offset	87 192
	frame	data/chars/bird/fall4.gif
	offset	89 192
	frame	data/chars/bird/fall4.gif
	offset	87 192
	frame	data/chars/bird/fall4.gif
	offset	89 192
	frame	data/chars/bird/fall4.gif
	offset	87 192
	frame	data/chars/bird/fall4.gif
	offset	89 192
	delay	50
	frame	data/chars/bird/fall4.gif
		
anim	fall
	bbox	61 140 51 65
	loop	0
	offset	90 192
	delay	30
	move	-5
	sound	data/chars/bird/fall.wav
	frame	data/chars/bird/fall1.gif
	attack	85 125 15 50 5 1
	frame	data/chars/bird/fall1.gif
	attack	0 0 0 0 0 0 0 0 0
	delay	40
	frame	data/chars/bird/fall4.gif
		
anim	grabbed
	loop	0
	delay	6
	offset	90 192
	bbox	75 130 35 70
	frame	data/chars/bird/pain.gif
	offset	87 192
	frame	data/chars/bird/pain.gif
	offset	89 192
	delay	40
	frame	data/chars/bird/pain.gif
		
anim	idle
	loop	1
	offset	90 192
	bbox	75 130 25 70
	delay	10
	frame	data/chars/bird/idle.gif
	offset	90 192
	frame	data/chars/bird/idle2.gif
	offset	90 195
	frame	data/chars/bird/idle.gif
	offset	90 198
	frame	data/chars/bird/idle2.gif
	offset	90 196
	frame	data/chars/bird/idle.gif
	offset	90 194
	frame	data/chars/bird/idle2.gif
		
anim	pain
	loop	0
	delay	6
	offset	90 192
	bbox	75 130 35 70
	sound	data/chars/bird/a1.wav
	move	-2
	frame	data/chars/bird/pain.gif
	offset	87 192
	move	-2
	frame	data/chars/bird/pain.gif
	offset	89 192
	move	0
	delay	40
	frame	data/chars/bird/pain.gif
		
anim	rise
	loop	0
	offset	90 164
	delay	3
	frame	data/chars/bird/spawn.gif
	frame	data/chars/bird/spawn2.gif
	frame	data/chars/bird/spawn.gif
	offset	90 170
	frame	data/chars/bird/idle2.gif
	offset	90 175
	frame	data/chars/bird/idle2.gif
	offset	90 180
	frame	data/chars/bird/idle.gif
	offset	90 185
	frame	data/chars/bird/idle.gif
	offset	90 190
	frame	data/chars/bird/idle2.gif
	offset	90 192
	frame	data/chars/bird/idle2.gif
		
anim	spain
	loop	0
	delay	6
	offset	90 192
	bbox	75 130 35 70
	sound	data/chars/bird/a1.wav
	frame	data/chars/bird/pain.gif
	offset	87 192
	frame	data/chars/bird/pain.gif
	offset	89 192
	delay	40
	frame	data/chars/bird/pain.gif
		
anim	walk
	loop	1
	offset	90 192
	bbox	75 130 25 70
	delay	10
	frame	data/chars/bird/idle.gif
	offset	90 192
	frame	data/chars/bird/idle2.gif
	offset	90 195
	frame	data/chars/bird/idle.gif
	offset	90 198
	frame	data/chars/bird/idle2.gif
	offset	90 196
	frame	data/chars/bird/idle.gif
	offset	90 194
	frame	data/chars/bird/idle2.gif
		
#|edited by openBor Stats v 0.50
		
