name	BEE
health	20
speed	18
type	enemy
shadow  2
nolife   1
falldie  1 
dust   dust
antigravity 	10
bounce		1
jugglepoints 15
hostile                 player npc
candamage               player npc

anim	attack1
	range	10 110
	loop	0
	delay	3
	offset	90 192
	bbox	75 130 25 70
	move	8
	frame	data/chars/bee/a1.gif
	attack	92 140 30 25 5 1
	frame	data/chars/bee/a2.gif
	frame	data/chars/bee/a2.gif
	frame	data/chars/bee/a2.gif
	frame	data/chars/bee/a2.gif
	frame	data/chars/bee/a2.gif
	frame	data/chars/bee/a2.gif
	frame	data/chars/bee/a2.gif
	frame	data/chars/bee/a2.gif
	frame	data/chars/bee/a2.gif
	move	0
	attack	0 0 0 0 0 0
	frame	data/chars/bee/a1.gif
	frame	data/chars/bee/a1.gif
		
anim	bpain
	loop	0
	delay	6
	offset	90 192
	sound	data/chars/robo/fall.wav
	bbox	65 102 46 76
	frame	data/chars/bee/fall4.gif
	offset	87 192
	frame	data/chars/bee/fall4.gif
	offset	89 192
	frame	data/chars/bee/fall4.gif
	offset	87 192
	frame	data/chars/bee/fall4.gif
	offset	89 192
	frame	data/chars/bee/fall4.gif
	offset	87 192
	frame	data/chars/bee/fall4.gif
	offset	89 192
	frame	data/chars/bee/fall4.gif
	offset	87 192
	frame	data/chars/bee/fall4.gif
	offset	89 192
	delay	50
	frame	data/chars/bee/fall4.gif
		
anim	death
	loop	0
	delay	11
	offset	74 70
	nodieblink	2
	sound	data/sounds/boom.wav
	frame	data/chars/misc2/b2.gif
	frame	data/chars/misc2/b3.gif
	frame	data/chars/misc2/b4.gif
	frame	data/chars/misc2/b5.gif
	frame	data/chars/misc2/b6.gif
	frame	data/chars/misc2/b7.gif
	frame	data/chars/misc2/b8.gif
	frame	data/chars/misc2/b9.gif
	frame	data/chars/misc2/b91.gif
	frame	data/chars/misc2/b92.gif
		
anim	fall
	loop	0
	offset	90 192
	delay	30
	move	-5
	sound	data/chars/robo/fall.wav
	frame	data/chars/bee/fall1.gif
	attack	85 125 10 50 5 1
	frame	data/chars/bee/fall1.gif
	attack	0 0 0 0 0 0 0 0 0
	delay	40
	frame	data/chars/bee/fall4.gif
		
anim	grabbed
	loop	0
	delay	6
	offset	90 192
	bbox	75 130 35 70
	frame	data/chars/bee/pain.gif
	offset	87 192
	frame	data/chars/bee/pain.gif
	offset	89 192
	delay	40
	frame	data/chars/bee/pain.gif
		
anim	idle
	loop	1
	offset	90 192
	bbox	75 130 25 70
	delay	4
	frame	data/chars/bee/idle.gif
	frame	data/chars/bee/idle2.gif
		
anim	pain
	loop	0
	delay	6
	offset	90 192
	bbox	75 130 35 70
	sound	data/chars/robo/fall.wav
	move	-2
	frame	data/chars/bee/pain.gif
	offset	87 192
	move	-2
	frame	data/chars/bee/pain.gif
	offset	89 192
	move	0
	delay	40
	frame	data/chars/bee/pain.gif
		
anim	rise
	loop	0
	offset	90 164
	delay	3
	frame	data/chars/bee/fall1.gif
	offset	90 170
	frame	data/chars/bee/idle2.gif
	offset	90 175
	frame	data/chars/bee/idle2.gif
	offset	90 180
	frame	data/chars/bee/idle.gif
	offset	90 185
	frame	data/chars/bee/idle.gif
	offset	90 190
	frame	data/chars/bee/idle2.gif
	offset	90 192
	frame	data/chars/bee/idle2.gif
		
anim	spain
	loop	0
	delay	6
	offset	90 192
	bbox	75 130 35 70
	sound	data/chars/robo/fall.wav
	frame	data/chars/bee/pain.gif
	offset	87 192
	frame	data/chars/bee/pain.gif
	offset	89 192
	delay	40
	frame	data/chars/bee/pain.gif
		
anim	walk
	loop	1
	offset	90 192
	bbox	75 130 25 70
	delay	4
	frame	data/chars/bee/idle.gif
	frame	data/chars/bee/idle2.gif
		
#|edited by openBor Stats v 0.50
		
