name	    		Andore
type	    		enemy
hostile                 player npc
candamage               player npc

health	    	100
mp          	100
speed	    		5
jumpspeed	    	10
jumpheight   	3
jumpmove 		3
turndelay 		12
mprate		5



grabback		1
antigravity 	10
bounce		1
noquake     	1
shadow	    	3
diesound    	data/sounds/die01.wav
flash 		flash
bflash 		guard
dust    		dust2
toflip		1
jugglepoints	15

aggression		0
nodieblink		1

falldie 		2
risetime 		250


icon	      data/chars/andore/eicon.gif
icondie     data/chars/andore/eicond.gif

palette data/chars/andore/andore.gif #1

remap	data/chars/andore/idle01.gif   data/chars/andore/alter01.gif   
remap	data/chars/andore/idle01.gif   data/chars/andore/alter02.gif   
remap	data/chars/andore/idle01.gif   data/chars/andore/alter03.gif   
remap	data/chars/andore/idle01.gif   data/chars/andore/alter04.gif   





anim	attack1
	range	0 50
	jugglecost	2
	fastattack	1
	hitfx	data/sounds/beat2.wav
	loop	0
	offset	238 177
	bbox	230 112 22 66
	delay	4
	frame	data/chars/andore/a101.gif
	delay	25
	attack	240 	94 	47 	25 	5 	0 	0 	0 	15
	frame	data/chars/andore/a102.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	8
	frame	data/chars/andore/a101.gif
		
anim	attack2
	range	0 50
	jugglecost	2
	fastattack	1
	hitfx	data/sounds/beat2.wav
	loop	0
	offset	238 177
	bbox	230 112 22 66
	delay	4
	frame	data/chars/andore/a101.gif
	delay	25
	attack	240 	94 	47 	25 	5 	1 	0 	0 	15
	frame	data/chars/andore/a102.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	8
	frame	data/chars/andore/a101.gif
		
anim	attack3
	followanim	1
	followcond	1
	range	51 240
	jugglecost	2
	fastattack	1
	hitfx	data/sounds/beat3.wav
	loop	0
	offset	238 177
	bbox	230 112 22 66
	delay	4
	frame	data/chars/andore/a101.gif
	sound	data/sounds/run.wav
	delay	2
	move	4
	attack	224 	119 	59 	56 	5 	1 	0 	0 	24
	frame	data/chars/andore/a201.gif
	frame	data/chars/andore/a201.gif
	frame	data/chars/andore/a201.gif
	frame	data/chars/andore/a201.gif
	frame	data/chars/andore/a202.gif
	frame	data/chars/andore/a202.gif
	frame	data/chars/andore/a202.gif
	frame	data/chars/andore/a202.gif
	frame	data/chars/andore/a203.gif
	frame	data/chars/andore/a203.gif
	frame	data/chars/andore/a203.gif
	frame	data/chars/andore/a203.gif
	frame	data/chars/andore/a202.gif
	frame	data/chars/andore/a202.gif
	frame	data/chars/andore/a202.gif
	frame	data/chars/andore/a202.gif
	frame	data/chars/andore/a201.gif
	frame	data/chars/andore/a201.gif
	frame	data/chars/andore/a201.gif
	frame	data/chars/andore/a201.gif
	frame	data/chars/andore/a202.gif
	frame	data/chars/andore/a202.gif
	frame	data/chars/andore/a202.gif
	frame	data/chars/andore/a202.gif
	frame	data/chars/andore/a203.gif
	frame	data/chars/andore/a203.gif
	frame	data/chars/andore/a203.gif
	frame	data/chars/andore/a203.gif
	frame	data/chars/andore/a202.gif
	frame	data/chars/andore/a202.gif
	frame	data/chars/andore/a202.gif
	frame	data/chars/andore/a202.gif
	frame	data/chars/andore/a201.gif
	frame	data/chars/andore/a201.gif
	frame	data/chars/andore/a201.gif
	frame	data/chars/andore/a201.gif
	frame	data/chars/andore/a202.gif
	frame	data/chars/andore/a202.gif
	frame	data/chars/andore/a202.gif
	frame	data/chars/andore/a202.gif
	frame	data/chars/andore/a203.gif
	frame	data/chars/andore/a203.gif
	frame	data/chars/andore/a203.gif
	frame	data/chars/andore/a203.gif
	frame	data/chars/andore/a202.gif
	frame	data/chars/andore/a202.gif
	frame	data/chars/andore/a202.gif
	frame	data/chars/andore/a202.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	move	3
	frame	data/chars/andore/a204.gif
	frame	data/chars/andore/a204.gif
	frame	data/chars/andore/a204.gif
	move	2
	frame	data/chars/andore/a204.gif
	frame	data/chars/andore/a204.gif
	frame	data/chars/andore/a204.gif
	move	1
	frame	data/chars/andore/a204.gif
	frame	data/chars/andore/a204.gif
	frame	data/chars/andore/a204.gif
	move	0
	frame	data/chars/andore/a204.gif
	frame	data/chars/andore/a204.gif
	frame	data/chars/andore/a204.gif
		
anim	attack4
	range	51 240
	jumpframe	1 4.3 1
	landframe	5
	jugglecost	2
	fastattack	1
	hitfx	data/sounds/beat2.wav
	loop	0
	offset	238 177
	bbox	230 112 22 66
	delay	11
	frame	data/chars/andore/rise01.gif
	delay	12
	sound	data/sounds/jump.wav
	frame	data/chars/andore/a204.gif
	attack	240 	117 	51 	51 	5 	1 	0 	0 	24
	frame	data/chars/andore/a301.gif
	frame	data/chars/andore/a301.gif
	delay	999
	frame	data/chars/andore/a301.gif
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	delay	11
	frame	data/chars/andore/rise01.gif
		
anim	death
	loop	0
	offset	238 177
	delay	1
	frame	data/chars/andore/fall02.gif
		
anim	fall
	landframe	1
	loop	0
	offset	238 177
	delay	999
	bbox	226 102 23 76
	frame	data/chars/andore/fall01.gif
	delay	1
	frame	data/chars/andore/fall02.gif
		
anim	fall10
	jumpframe	0 2.5 -1
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	10
	delay	1
	frame	data/chars/andore/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/andore/fall01.gif
	delay	1
	frame	data/chars/andore/fall02.gif
		
anim	fall11
	landframe	37
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/sounds/burn111.wav
	delay	2
	frame	data/chars/misc/burn1/burn134.gif
	frame	data/chars/misc/burn1/burn131.gif
	frame	data/chars/misc/burn1/burn132.gif
	frame	data/chars/misc/burn1/burn131.gif
	frame	data/chars/misc/burn1/burn133.gif
	frame	data/chars/misc/burn1/burn131.gif
	frame	data/chars/misc/burn1/burn134.gif
	frame	data/chars/misc/burn1/burn131.gif
	frame	data/chars/misc/burn1/burn132.gif
	frame	data/chars/misc/burn1/burn131.gif
	frame	data/chars/misc/burn1/burn133.gif
	frame	data/chars/misc/burn1/burn131.gif
	frame	data/chars/misc/burn1/burn134.gif
	frame	data/chars/misc/burn1/burn131.gif
	frame	data/chars/misc/burn1/burn132.gif
	frame	data/chars/misc/burn1/burn131.gif
	frame	data/chars/misc/burn1/burn133.gif
	frame	data/chars/misc/burn1/burn131.gif
	frame	data/chars/misc/burn1/burn134.gif
	frame	data/chars/misc/burn1/burn131.gif
	frame	data/chars/misc/burn1/burn132.gif
	frame	data/chars/misc/burn1/burn131.gif
	frame	data/chars/misc/burn1/burn133.gif
	frame	data/chars/misc/burn1/burn131.gif
	frame	data/chars/misc/burn1/burn134.gif
	frame	data/chars/misc/burn1/burn131.gif
	frame	data/chars/misc/burn1/burn132.gif
	frame	data/chars/misc/burn1/burn131.gif
	frame	data/chars/misc/burn1/burn133.gif
	frame	data/chars/misc/burn1/burn131.gif
	frame	data/chars/misc/burn1/burn134.gif
	frame	data/chars/misc/burn1/burn131.gif
	frame	data/chars/misc/burn1/burn132.gif
	frame	data/chars/misc/burn1/burn131.gif
	frame	data/chars/misc/burn1/burn133.gif
	frame	data/chars/misc/burn1/burn131.gif
	delay	999
	frame	data/chars/andore/fall01.gif
	delay	1
	frame	data/chars/andore/fall02.gif
		
anim	fall12
	landframe	37
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/sounds/burn111.wav
	delay	2
	frame	data/chars/misc/burn2/burn234.gif
	frame	data/chars/misc/burn2/burn231.gif
	frame	data/chars/misc/burn2/burn232.gif
	frame	data/chars/misc/burn2/burn231.gif
	frame	data/chars/misc/burn2/burn233.gif
	frame	data/chars/misc/burn2/burn231.gif
	frame	data/chars/misc/burn2/burn234.gif
	frame	data/chars/misc/burn2/burn231.gif
	frame	data/chars/misc/burn2/burn232.gif
	frame	data/chars/misc/burn2/burn231.gif
	frame	data/chars/misc/burn2/burn233.gif
	frame	data/chars/misc/burn2/burn231.gif
	frame	data/chars/misc/burn2/burn234.gif
	frame	data/chars/misc/burn2/burn231.gif
	frame	data/chars/misc/burn2/burn232.gif
	frame	data/chars/misc/burn2/burn231.gif
	frame	data/chars/misc/burn2/burn233.gif
	frame	data/chars/misc/burn2/burn231.gif
	frame	data/chars/misc/burn2/burn234.gif
	frame	data/chars/misc/burn2/burn231.gif
	frame	data/chars/misc/burn2/burn232.gif
	frame	data/chars/misc/burn2/burn231.gif
	frame	data/chars/misc/burn2/burn233.gif
	frame	data/chars/misc/burn2/burn231.gif
	frame	data/chars/misc/burn2/burn234.gif
	frame	data/chars/misc/burn2/burn231.gif
	frame	data/chars/misc/burn2/burn232.gif
	frame	data/chars/misc/burn2/burn231.gif
	frame	data/chars/misc/burn2/burn233.gif
	frame	data/chars/misc/burn2/burn231.gif
	frame	data/chars/misc/burn2/burn234.gif
	frame	data/chars/misc/burn2/burn231.gif
	frame	data/chars/misc/burn2/burn232.gif
	frame	data/chars/misc/burn2/burn231.gif
	frame	data/chars/misc/burn2/burn233.gif
	frame	data/chars/misc/burn2/burn231.gif
	delay	999
	frame	data/chars/andore/fall01.gif
	delay	1
	frame	data/chars/andore/fall02.gif
		
anim	fall13
	landframe	37
	loop	0
	offset	238 167
	bbox	226 102 23 76
	sound	data/sounds/burn111.wav
	delay	2
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock12.gif
	frame	data/chars/misc/shock/shock11.gif
	frame	data/chars/misc/shock/shock12.gif
	frame	data/chars/misc/shock/shock11.gif
	frame	data/chars/misc/shock/shock12.gif
	frame	data/chars/misc/shock/shock11.gif
	frame	data/chars/misc/shock/shock12.gif
	frame	data/chars/misc/shock/shock11.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock12.gif
	frame	data/chars/misc/shock/shock11.gif
	frame	data/chars/misc/shock/shock12.gif
	frame	data/chars/misc/shock/shock11.gif
	frame	data/chars/misc/shock/shock12.gif
	frame	data/chars/misc/shock/shock11.gif
	frame	data/chars/misc/shock/shock12.gif
	frame	data/chars/misc/shock/shock11.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock12.gif
	frame	data/chars/misc/shock/shock11.gif
	frame	data/chars/misc/shock/shock12.gif
	frame	data/chars/misc/shock/shock11.gif
	frame	data/chars/misc/shock/shock12.gif
	frame	data/chars/misc/shock/shock11.gif
	frame	data/chars/misc/shock/shock12.gif
	frame	data/chars/misc/shock/shock11.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock12.gif
	frame	data/chars/misc/shock/shock11.gif
	frame	data/chars/misc/shock/shock12.gif
	frame	data/chars/misc/shock/shock11.gif
	frame	data/chars/misc/shock/shock12.gif
	frame	data/chars/misc/shock/shock11.gif
	frame	data/chars/misc/shock/shock12.gif
	frame	data/chars/misc/shock/shock11.gif
	sound	data/sounds/shock01.wav
	frame	data/chars/misc/shock/shock12.gif
	frame	data/chars/misc/shock/shock11.gif
	frame	data/chars/misc/shock/shock12.gif
	frame	data/chars/misc/shock/shock11.gif
	offset	238 177
	delay	999
	frame	data/chars/andore/fall01.gif
	delay	1
	frame	data/chars/andore/fall02.gif
		
anim	fall2
	landframe	1
	loop	0
	offset	238 177
	delay	999
	bbox	226 102 23 76
	frame	data/chars/andore/fall01.gif
	delay	1
	frame	data/chars/andore/fall02.gif
		
anim	fall3
	landframe	1
	loop	0
	offset	238 177
	delay	999
	bbox	0 0 0 0
	frame	data/chars/andore/fall01.gif
	delay	1
	frame	data/chars/andore/fall02.gif
		
anim	fall4
	jumpframe	0 2.5 2
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	50
	delay	1
	frame	data/chars/andore/fall01.gif
	move	0
	attack2	226 	102 	23 	75 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/andore/fall01.gif
	delay	1
	frame	data/chars/andore/fall02.gif
		
anim	fall5
	jumpframe	0 2.5 1
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	50
	delay	1
	frame	data/chars/andore/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/andore/fall01.gif
	delay	1
	frame	data/chars/andore/fall02.gif
		
anim	fall6
	jumpframe	0 2.5 -1
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	-35
	delay	1
	frame	data/chars/andore/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/andore/fall01.gif
	delay	1
	frame	data/chars/andore/fall02.gif
		
anim	fall7
	jumpframe	0 2.5 1
	flipframe	0
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	-10
	delay	1
	frame	data/chars/andore/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/andore/fall01.gif
	delay	1
	frame	data/chars/andore/fall02.gif
		
anim	fall8
	jumpframe	0 2.5 1
	flipframe	0
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	-10
	delay	1
	frame	data/chars/andore/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/andore/fall01.gif
	delay	1
	frame	data/chars/andore/fall02.gif
		
anim	fall9
	jumpframe	0 -1.5 -3
	flipframe	0
	landframe	2
	loop	0
	offset	238 177
	bbox	0 0 0 0
	move	10
	delay	1
	frame	data/chars/andore/fall01.gif
	move	0
	attack2	230 	112 	22 	66 	5 	1 	0 	0 	20
	delay	999
	frame	data/chars/andore/fall01.gif
	delay	1
	frame	data/chars/andore/fall02.gif
		
anim	follow1
	jugglecost	2
	fastattack	1
	hitfx	data/sounds/beat3.wav
	loop	0
	offset	238 177
	bbox	230 112 22 66
	delay	4
	frame	data/chars/andore/a101.gif
	sound	data/sounds/run.wav
	delay	2
	attack	0 	0 	0 	0 	0 	0 	0 	0 	0
	move	3
	frame	data/chars/andore/a204.gif
	frame	data/chars/andore/a204.gif
	frame	data/chars/andore/a204.gif
	move	2
	frame	data/chars/andore/a204.gif
	frame	data/chars/andore/a204.gif
	frame	data/chars/andore/a204.gif
	move	1
	frame	data/chars/andore/a204.gif
	frame	data/chars/andore/a204.gif
	frame	data/chars/andore/a204.gif
	move	0
	frame	data/chars/andore/a204.gif
	frame	data/chars/andore/a204.gif
	frame	data/chars/andore/a204.gif
		
anim	idle
	loop	1
	offset	238 177
	bbox	230 112 22 66
	delay	8
	frame	data/chars/andore/idle01.gif
		
anim	pain
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	4
	frame	data/chars/andore/pain01.gif
	offset	237 177
	frame	data/chars/andore/pain01.gif
	offset	238 177
	frame	data/chars/andore/pain01.gif
	offset	239 177
	frame	data/chars/andore/pain01.gif
	offset	238 177
	frame	data/chars/andore/pain01.gif
	offset	237 177
	frame	data/chars/andore/pain01.gif
	offset	238 177
	delay	12
	frame	data/chars/andore/pain01.gif
		
anim	pain10
	fastattack	1
	loop	0
	offset	310 177
	bbox	0 0 0 0
	delay	15
	frame	data/chars/andore/dean03.gif
	offset	210 177
	delay	35
	frame	data/chars/andore/dean04.gif
	delay	50
	frame	data/chars/andore/dean05.gif
	bbox	230 112 22 66
	delay	25
	frame	data/chars/andore/dean05.gif
		
anim	pain11
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/sounds/burn101.wav
	delay	2
	frame	data/chars/misc/burn1/burn122.gif
	frame	data/chars/misc/burn1/burn121.gif
	offset	237 177
	frame	data/chars/misc/burn1/burn123.gif
	frame	data/chars/misc/burn1/burn121.gif
	offset	238 177
	frame	data/chars/misc/burn1/burn124.gif
	frame	data/chars/misc/burn1/burn121.gif
	offset	239 177
	frame	data/chars/misc/burn1/burn122.gif
	frame	data/chars/misc/burn1/burn121.gif
	offset	238 177
	frame	data/chars/misc/burn1/burn123.gif
	frame	data/chars/misc/burn1/burn121.gif
	offset	237 177
	frame	data/chars/misc/burn1/burn124.gif
	frame	data/chars/misc/burn1/burn121.gif
	offset	238 177
	delay	12
	frame	data/chars/andore/pain01.gif
		
anim	pain12
	loop	0
	offset	238 177
	bbox	226 102 23 76
	sound	data/sounds/burn101.wav
	delay	2
	frame	data/chars/misc/burn2/burn222.gif
	frame	data/chars/misc/burn2/burn221.gif
	offset	237 177
	frame	data/chars/misc/burn2/burn223.gif
	frame	data/chars/misc/burn2/burn221.gif
	offset	238 177
	frame	data/chars/misc/burn2/burn224.gif
	frame	data/chars/misc/burn2/burn221.gif
	offset	239 177
	frame	data/chars/misc/burn2/burn222.gif
	frame	data/chars/misc/burn2/burn221.gif
	offset	238 177
	frame	data/chars/misc/burn2/burn223.gif
	frame	data/chars/misc/burn2/burn221.gif
	offset	237 177
	frame	data/chars/misc/burn2/burn224.gif
	frame	data/chars/misc/burn2/burn221.gif
	offset	238 177
	delay	12
	frame	data/chars/andore/pain01.gif
		
anim	pain13
	loop	0
	offset	238 167
	bbox	226 102 23 76
	sound	data/sounds/shock01.wav
	delay	2
	frame	data/chars/misc/shock/shock12.gif
	frame	data/chars/misc/shock/shock11.gif
	offset	237 167
	frame	data/chars/misc/shock/shock12.gif
	frame	data/chars/misc/shock/shock11.gif
	offset	238 167
	frame	data/chars/misc/shock/shock12.gif
	frame	data/chars/misc/shock/shock11.gif
	offset	239 167
	frame	data/chars/misc/shock/shock12.gif
	frame	data/chars/misc/shock/shock11.gif
	sound	data/sounds/shock01.wav
	offset	238 167
	frame	data/chars/misc/shock/shock12.gif
	frame	data/chars/misc/shock/shock11.gif
	offset	237 167
	frame	data/chars/misc/shock/shock12.gif
	frame	data/chars/misc/shock/shock11.gif
	offset	238 167
	delay	12
	frame	data/chars/andore/pain01.gif
		
anim	pain2
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	4
	frame	data/chars/andore/pain02.gif
	offset	237 177
	frame	data/chars/andore/pain02.gif
	offset	238 177
	frame	data/chars/andore/pain02.gif
	offset	239 177
	frame	data/chars/andore/pain02.gif
	offset	238 177
	frame	data/chars/andore/pain02.gif
	offset	237 177
	frame	data/chars/andore/pain02.gif
	offset	238 177
	delay	12
	frame	data/chars/andore/pain02.gif
		
anim	pain3
	loop	0
	offset	238 177
	bbox	226 102 23 76
	delay	4
	frame	data/chars/andore/pain01.gif
	offset	237 177
	frame	data/chars/andore/pain01.gif
	offset	238 177
	frame	data/chars/andore/pain01.gif
	offset	239 177
	frame	data/chars/andore/pain01.gif
	offset	238 177
	frame	data/chars/andore/pain01.gif
	offset	237 177
	frame	data/chars/andore/pain01.gif
	offset	238 177
	delay	12
	frame	data/chars/andore/pain01.gif
		
anim	pain4
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	35
	frame	data/chars/andore/cody01.gif
	delay	30
	frame	data/chars/andore/cody02.gif
	delay	1
	bbox	230 112 22 66
	frame	data/chars/andore/cody02.gif
		
anim	pain5
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/andore/hagg01.gif
	delay	35
	frame	data/chars/andore/hagg02.gif
	delay	18
	frame	data/chars/andore/hagg03.gif
	delay	25
	frame	data/chars/andore/hagg04.gif
	delay	1
	bbox	230 112 22 66
	frame	data/chars/andore/hagg04.gif
		
anim	pain6
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/andore/hagg01.gif
	delay	35
	frame	data/chars/andore/hagg05.gif
	delay	25
	frame	data/chars/andore/hagg06.gif
	delay	1
	bbox	230 112 22 66
	frame	data/chars/andore/hagg06.gif
		
anim	pain7
	jumpframe	1 3.3 0
	landframe	5
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/andore/hagg01.gif
	delay	6
	frame	data/chars/andore/hagg07.gif
	frame	data/chars/andore/hagg08.gif
	delay	16
	frame	data/chars/andore/hagg09.gif
	bbox	230 112 22 66
	delay	999
	frame	data/chars/andore/hagg10.gif
	delay	50
	frame	data/chars/andore/hagg11.gif
		
anim	pain8
	jumpframe	1 5 0
	landframe	28
	flipframe	0
	loop	0
	offset	238 177
	bbox	0 0 0 0
	delay	18
	frame	data/chars/andore/hagg01.gif
	delay	6
	frame	data/chars/andore/hagg07.gif
	frame	data/chars/andore/hagg08.gif
	delay	16
	frame	data/chars/andore/hagg09.gif
	bbox	230 112 22 66
	delay	4
	frame	data/chars/andore/hagg12.gif
	frame	data/chars/andore/hagg12.gif
	frame	data/chars/andore/hagg13.gif
	frame	data/chars/andore/hagg13.gif
	frame	data/chars/andore/hagg12.gif
	frame	data/chars/andore/hagg12.gif
	frame	data/chars/andore/hagg10.gif
	frame	data/chars/andore/hagg10.gif
	frame	data/chars/andore/hagg12.gif
	frame	data/chars/andore/hagg12.gif
	frame	data/chars/andore/hagg13.gif
	frame	data/chars/andore/hagg13.gif
	frame	data/chars/andore/hagg12.gif
	frame	data/chars/andore/hagg12.gif
	frame	data/chars/andore/hagg10.gif
	frame	data/chars/andore/hagg10.gif
	frame	data/chars/andore/hagg12.gif
	frame	data/chars/andore/hagg12.gif
	frame	data/chars/andore/hagg13.gif
	frame	data/chars/andore/hagg13.gif
	frame	data/chars/andore/hagg12.gif
	frame	data/chars/andore/hagg12.gif
	frame	data/chars/andore/hagg10.gif
	frame	data/chars/andore/hagg10.gif
	delay	50
	frame	data/chars/andore/hagg11.gif
		
anim	pain9
	jumpframe	1 3.3 0
	landframe	3
	fastattack	1
	loop	0
	offset	290 177
	bbox	0 0 0 0
	delay	35
	frame	data/chars/andore/dean01.gif
	delay	30
	frame	data/chars/andore/dean02.gif
	bbox	230 112 22 66
	delay	50
	frame	data/chars/andore/dean02.gif
	delay	11
	frame	data/chars/andore/dean02.gif
		
anim	rise
	loop	0
	offset	238 177
	delay	75
	frame	data/chars/andore/fall02.gif
	delay	8
	frame	data/chars/andore/rise01.gif
	delay	16
	frame	data/chars/andore/pain02.gif
		
anim	select
	loop	1
	offset	238 177
	delay	8
	frame	data/chars/andore/idle01.gif
		
anim	spawn
	loop	0
	offset	238 177
	bbox	230 112 22 66
	delay	8
	frame	data/chars/andore/idle01.gif
		
anim	waiting
	loop	1
	offset	238 177
	delay	8
	frame	data/chars/andore/idle01.gif
		
anim	walk
	loop	1
	offset	238 177
	bbox	230 112 22 66
	delay	15
	frame	data/chars/andore/walk01.gif
	frame	data/chars/andore/walk02.gif
	frame	data/chars/andore/walk01.gif
	frame	data/chars/andore/idle01.gif
		
#|edited by openBor Stats v 0.50
		
