name	PIG_
health	50
speed	11
type	enemy
shadow  2
icon	data/chars/pig_/icon.gif
palette data/chars/pig_/map1.gif
alternatepal data/chars/pig_/map2.gif
alternatepal data/chars/pig_/map3.gif
alternatepal data/chars/pig_/map4.gif
alternatepal data/chars/pig_/map5.gif
alternatepal data/chars/pig_/map6.gif
nolife   1
dust   dust
antigravity 	10
bounce		1
jugglepoints 15
hostile                 player npc
candamage               player npc
animationscript data/scripts/script.c

anim	attack1
	range	5 100
	loop	0
	delay	4
	offset	90 192
	bbox	72 130 40 65
	jumpframe	1 3
	frame	data/chars/pig_/idle.gif
	frame	data/chars/pig_/a1.gif
	move	9
	sound	data/chars/wrenchie/fall.wav
	seta	1
	attack	72 130 40 65 5 1
	delay	20
	frame	data/chars/pig_/a1.gif
	frame	data/chars/pig_/a2.gif
	move	0
	delay	6
	frame	data/chars/pig_/a2.gif
	attack	0 0 0 0 0 0
	frame	data/chars/pig_/a2.gif
		
anim	bpain
	loop	0
	delay	6
	offset	90 192
	bbox	72 130 40 65
	sound	data/chars/wrenchie/pain.wav
	frame	data/chars/pig_/fall4.gif
	offset	87 192
	frame	data/chars/pig_/fall4.gif
	offset	89 192
	frame	data/chars/pig_/fall4.gif
	offset	87 192
	frame	data/chars/pig_/fall4.gif
	offset	89 192
	frame	data/chars/pig_/fall4.gif
	offset	87 192
	frame	data/chars/pig_/fall4.gif
	offset	89 192
	frame	data/chars/pig_/fall4.gif
	offset	87 192
	frame	data/chars/pig_/fall4.gif
	offset	89 192
	delay	50
	frame	data/chars/pig_/fall4.gif
		
anim	fall
	loop	0
	offset	90 192
	delay	30
	bbox	61 129 60 63
	sound	data/chars/wrenchie/fall.wav
	frame	data/chars/pig_/fall1.gif
	attack	85 125 10 50 5 1
	frame	data/chars/pig_/fall1.gif
	bbox	63 159 61 44
	attack	0 0 0 0 0 0 0 0 0 0
	delay	40
	frame	data/chars/pig_/fall4.gif
		
anim	grabbed
	loop	0
	delay	6
	offset	90 192
	bbox	72 130 40 65
	frame	data/chars/pig_/pain.gif
	offset	87 192
	frame	data/chars/pig_/pain.gif
	offset	89 192
	delay	40
	frame	data/chars/pig_/pain.gif
		
anim	idle
	loop	1
	offset	90 192
	bbox	72 130 30 65
	delay	11
	frame	data/chars/pig_/idle.gif
	frame	data/chars/pig_/idle.gif
	frame	data/chars/pig_/idle.gif
	frame	data/chars/pig_/idle.gif
	frame	data/chars/pig_/idle.gif
	frame	data/chars/pig_/idle.gif
	frame	data/chars/pig_/idle.gif
	@cmd	spawn01 "tempfire" 0 0 0
	frame	data/chars/pig_/idle.gif

anim	attack2
	range	100 110
	loop	0
	offset	90 192
	bbox	72 130 30 65
	delay	11
	@cmd	spawn01 "tempfire" 100 0 0
	frame	data/chars/pig_/idle.gif

anim	attack3
	range	200 210
	loop	0
	offset	90 192
	bbox	72 130 30 65
	delay	11
	@cmd	spawn01 "tempfire" 200 0 0
	frame	data/chars/pig_/idle.gif

anim	attack4
	range	300 310
	loop	0
	offset	90 192
	bbox	72 130 30 65
	delay	11
	@cmd	spawn01 "tempfire" 300 0 0
	frame	data/chars/pig_/idle.gif

anim	attack5
	range	400 410
	loop	0
	offset	90 192
	bbox	72 130 30 65
	delay	11
	@cmd	spawn01 "tempfire" 400 0 0
	frame	data/chars/pig_/idle.gif
		
anim	pain
	loop	0
	delay	6
	offset	90 192
	bbox	72 130 40 65
	move	-2
	sound	data/chars/wrenchie/pain.wav
	frame	data/chars/pig_/pain.gif
	offset	87 192
	move	-2
	frame	data/chars/pig_/pain.gif
	offset	89 192
	move	0
	delay	40
	frame	data/chars/pig_/pain.gif
		
anim	rise
	@cmd	spawn01 "tempfire" 0 0 0
	loop	0
	offset	90 192
	delay	10
	frame	data/chars/pig_/fall4.gif
	frame	data/chars/pig_/a2.gif
	frame	data/chars/pig_/a2.gif
		
anim	spain
	loop	0
	delay	6
	offset	90 192
	bbox	72 130 40 65
	sound	data/chars/wrenchie/pain.wav
	frame	data/chars/pig_/pain.gif
	offset	87 192
	frame	data/chars/pig_/pain.gif
	offset	89 192
	delay	40
	frame	data/chars/pig_/pain.gif
		
anim	walk
	loop	1
	offset	90 192
	bbox	72 130 30 65
	delay	9
	frame	data/chars/pig_/w1.gif
	frame	data/chars/pig_/idle.gif
	frame	data/chars/pig_/w2.gif
	frame	data/chars/pig_/idle.gif
		
#|edited by openBor Stats v 0.50
		
