name	    		Dean
type	    		player
health	    	120
mp          	100
nolife		1
speed	    		9
jumpspeed	    	10
jumpheight   	3.3
#jumpmove 		3
turndelay 		12
mprate		1
grabdistance	20
grabfinish		1
grabback		0
antigravity 	10
bounce		1
noquake     	1
shadow	    	3
diesound    	data/chars/dean/dean05.wav
flash 		flash
bflash 		guard
dust    		dust2
toflip		1
load			deanpr
script    data/scripts/toad.c
animationscript data/scripts/script.c
running        23  4.1  2  1

com  d u a  	freespecial2
com  d f d f a  	freespecial4

atchain     	1 1 2 3
nodieblink		1
makeinv     	5 0 
falldie 		2
riseinv 		1 1

icon	      data/chars/dean/icon.gif
icondie     data/chars/dean/icond.gif

palette data/chars/dean/dean.gif #1

remap	data/chars/dean/idle01.gif   data/chars/dean/alter01.gif   
remap	data/chars/dean/idle01.gif   data/chars/dean/alter02.gif   

#	weapons     fighter1 fighter2 fighter3

#-------Select screen!

anim waiting
	 loop       1
	 offset     1 -51
	 delay      8
       frame      data/chars/dean/sel01.gif

anim select
#	 summonframe 3 -500 110 0 0
#	 subentity	super01
#	 unsummonframe 11
	 loop       0
	 offset     1 -51

	 sound   	data/sounds/punch.wav
	 delay      3
       frame      data/chars/dean/sel02.gif
       frame      data/chars/dean/sel03.gif
       frame      data/chars/dean/sel04.gif
       frame      data/chars/dean/sel03.gif
	 delay      5
       frame      data/chars/dean/sel02.gif

	 sound   	data/sounds/punch.wav
	 delay      3
       frame      data/chars/dean/sel02.gif
       frame      data/chars/dean/sel03.gif
       frame      data/chars/dean/sel04.gif
       frame      data/chars/dean/sel03.gif
	 delay      5
       frame      data/chars/dean/sel02.gif

	 sound   	data/chars/dean/dean01.wav
       frame      data/chars/dean/sel05.gif
       frame      data/chars/dean/sel06.gif
	 delay      3
       frame      data/chars/dean/sel07.gif
       frame      data/chars/dean/sel08.gif
       frame      data/chars/dean/sel09.gif
       frame      data/chars/dean/sel12.gif
       frame      data/chars/dean/sel10.gif
       frame      data/chars/dean/sel08.gif
       frame      data/chars/dean/sel11.gif
       frame      data/chars/dean/sel12.gif

	 sound   	data/sounds/choose.wav
	 delay      10
       frame      data/chars/dean/sel07.gif


#-------Moves

#anim spawn


anim idle
	 loop       1
	 offset     238 177
	 bbox		226 102 23 76
	 delay      8
       frame      data/chars/dean/idle01.gif

anim run
	 loop       1
	 offset     238 177
	 bbox		226 102 23 76
	 delay      11
       frame      data/chars/dean/walk01.gif
       frame      data/chars/dean/walk02.gif
       frame      data/chars/dean/walk03.gif
       frame      data/chars/dean/walk04.gif
       frame      data/chars/dean/walk05.gif
       frame      data/chars/dean/walk06.gif
       frame      data/chars/dean/walk07.gif
       frame      data/chars/dean/walk08.gif

anim walk
	 loop       1
	 offset     238 177
	 bbox		226 102 23 76
	 delay      11
       frame      data/chars/dean/walk01.gif
       frame      data/chars/dean/walk02.gif
       frame      data/chars/dean/walk03.gif
       frame      data/chars/dean/walk04.gif
       frame      data/chars/dean/walk05.gif
       frame      data/chars/dean/walk06.gif
       frame      data/chars/dean/walk07.gif
       frame      data/chars/dean/walk08.gif

anim get
	 loop       0
	 offset     238 177
	 delay      30
       frame      data/chars/dean/get01.gif

anim attack1
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			4 		1 		d u a 			freespecial2
	cancel 	0 			4 		1 		d f a 			freespecial3
	 fastattack 1

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/dean/a101.gif
       frame      data/chars/dean/a102.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	115 	61 		63 		6 		0 		0 		0 		22		15
       frame      data/chars/dean/a103.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/a102.gif
	 delay      6
       frame      data/chars/dean/a101.gif



anim attack2
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			3 		1 		d u a 			freespecial2
	cancel 	0 			3 		1 		d f a 			freespecial3
	 fastattack 1

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/dean/a201.gif
       frame      data/chars/dean/a202.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	115 	61 		63 		6 		0 		0 		0 		22		15
	 delay      10
       frame      data/chars/dean/a203.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      3
       frame      data/chars/dean/a202.gif

anim attack3
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			10 		1 		d u a 			freespecial2
	cancel 	0 			10 		1 		d f a 			freespecial3
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/dean/dean01.wav
	 delay      3
       frame      data/chars/dean/a202.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	115 	61 		63 		12 		1 		0 		0 		5		15
	 delay      4
       frame      data/chars/dean/a204.gif
       frame      data/chars/dean/a208.gif
       frame      data/chars/dean/a205.gif
       frame      data/chars/dean/a203.gif
       frame      data/chars/dean/a206.gif
       frame      data/chars/dean/a208.gif
       frame      data/chars/dean/a207.gif
       frame      data/chars/dean/a203.gif
	 delay      10
       frame      data/chars/dean/a204.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/a209.gif

anim jumpdelay
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      11
       frame      data/chars/dean/land01.gif

anim jump
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      35
       frame      data/chars/dean/jump01.gif
	 delay      15
       frame      data/chars/dean/jump02.gif
	 delay      999
       frame      data/chars/dean/jump01.gif

anim forwardjump
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      35
       frame      data/chars/dean/jump01.gif
	 delay      15
       frame      data/chars/dean/jump02.gif
	 delay      999
       frame      data/chars/dean/jump01.gif


anim jumpland
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      11
       frame      data/chars/dean/land01.gif

anim jumpattack
	jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/dean/dean03.wav
	 delay      5
       frame      data/chars/dean/jump02.gif

	 delay      10
       frame      data/chars/dean/ja101.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	109 	61 		69 		12 		1 		0 		0 		22		15
	 delay      40
	 frame	data/chars/dean/ja102.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      12
       frame      data/chars/dean/ja101.gif
	 delay      5
       frame      data/chars/dean/jump02.gif
	 delay      999
       frame      data/chars/dean/jump01.gif

anim jumpforward
	jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/dean/dean03.wav
	 delay      5
       frame      data/chars/dean/jump02.gif

	 delay      10
       frame      data/chars/dean/ja101.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	109 	61 		69 		12 		1 		0 		0 		22		15
	 delay      40
	 frame	data/chars/dean/ja201.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      12
       frame      data/chars/dean/ja101.gif
	 delay      5
       frame      data/chars/dean/jump02.gif
	 delay      999
       frame      data/chars/dean/jump01.gif

anim jumpattack2
	jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/dean/dean03.wav
	 delay      5
       frame      data/chars/dean/ja301.gif

	 delay      10
       frame      data/chars/dean/ja302.gif

	 move		4
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	109 	61 		69 		10 		1 		0 		0 		26		15
	 delay      2
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif
	 frame	data/chars/dean/ja303.gif


anim grab
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      6
       frame      data/chars/dean/grab01.gif

anim grabattack
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 hitfx   	data/sounds/beat2.wav
	 delay      16
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	105 	46 		73 		5 		0 		0 		0 		20		0
       frame      data/chars/dean/th101.gif

anim grabattack2
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 hitfx   	data/sounds/beat2.wav
	 delay      16
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	105 	46 		73 		5 		1 		0 		0 		20		0
       frame      data/chars/dean/th101.gif

anim grabbackward
	 jumpframe 	1 3.3 0
	 landframe	4
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack9  	1 	1 	478 		203 		0 		0 		1 		1 		0		0
	 sound   	data/chars/dean/dean04.wav
	 delay      35
       frame      data/chars/dean/th201.gif

	 attack9  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      30
       frame      data/chars/dean/th202.gif
	 hitfx   	data/sounds/punch.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack9  	1 	1 	478 		203 		8 		1 		1 		1 		0		0
	 damageonlanding 10 1
	 delay      50
       frame      data/chars/dean/th203.gif
	 attack9  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      999
       frame      data/chars/dean/th204.gif
	 delay      11
       frame      data/chars/dean/land01.gif

anim grabdown
	 jumpframe 	1 3.3 0
	 landframe	4
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack9  	1 	1 	478 		203 		0 		0 		1 		1 		0		0
	 sound   	data/chars/dean/dean04.wav
	 delay      35
       frame      data/chars/dean/th201.gif

	 attack9  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      30
       frame      data/chars/dean/th202.gif
	 hitfx   	data/sounds/punch.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack9  	1 	1 	478 		203 		8 		1 		1 		1 		0		0
	 damageonlanding 10 1
	 delay      50
       frame      data/chars/dean/th203.gif
	 attack9  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      999
       frame      data/chars/dean/th204.gif
	 delay      11
       frame      data/chars/dean/land01.gif

anim grabup
	 quakeframe 2 10 3
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack10  	1 	1 	478 		203 		0 		0 		1 		1 		0		0
	 sound   	data/chars/dean/dean04.wav
	 delay      15
       frame      data/chars/dean/th201.gif
	 attack10  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      35
       frame      data/chars/dean/th301.gif
	 hitfx   	data/sounds/punch.wav

	 delay      5
	 sound   	data/sounds/beat3.wav
       frame      data/chars/dean/th302.gif
       frame      data/chars/dean/th302.gif
       frame      data/chars/dean/th302.gif
       frame      data/chars/dean/th302.gif
       frame      data/chars/dean/th302.gif
       frame      data/chars/dean/th302.gif
       frame      data/chars/dean/th302.gif
       frame      data/chars/dean/th302.gif
       frame      data/chars/dean/th302.gif
       frame      data/chars/dean/th302.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack10  	1 	1 	478 		203 		8 		1 		1 		1 		0		0
	 damageonlanding 10 1
	 delay      25
       frame      data/chars/dean/get01.gif
	 attack10  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      11
       frame      data/chars/dean/land01.gif

anim grabforward
	 quakeframe 2 10 3
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack10  	1 	1 	478 		203 		0 		0 		1 		1 		0		0
	 sound   	data/chars/dean/dean04.wav
	 delay      15
       frame      data/chars/dean/th201.gif
	 attack10  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      35
       frame      data/chars/dean/th301.gif
	 hitfx   	data/sounds/punch.wav

	 delay      5
	 sound   	data/sounds/beat3.wav
       frame      data/chars/dean/th302.gif
       frame      data/chars/dean/th302.gif
       frame      data/chars/dean/th302.gif
       frame      data/chars/dean/th302.gif
       frame      data/chars/dean/th302.gif
       frame      data/chars/dean/th302.gif
       frame      data/chars/dean/th302.gif
       frame      data/chars/dean/th302.gif
       frame      data/chars/dean/th302.gif
       frame      data/chars/dean/th302.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack10  	1 	1 	478 		203 		8 		1 		1 		1 		0		0
	 damageonlanding 10 1
	 delay      25
       frame      data/chars/dean/get01.gif
	 attack10  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      11
       frame      data/chars/dean/land01.gif

anim riseattack1
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			10 		1 		d u a 			freespecial2
	cancel 	0 			10 		1 		d f a 			freespecial3
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		0 0 0 0

	 delay      10
       frame      data/chars/dean/rise01.gif
       frame      data/chars/dean/get01.gif

	 sound   	data/chars/dean/dean01.wav
	 delay      3
       frame      data/chars/dean/a202.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	115 	61 		63 		12 		1 		0 		0 		5		15
	 delay      4
       frame      data/chars/dean/a204.gif
       frame      data/chars/dean/a208.gif
       frame      data/chars/dean/a205.gif
       frame      data/chars/dean/a203.gif
       frame      data/chars/dean/a206.gif
       frame      data/chars/dean/a208.gif
       frame      data/chars/dean/a207.gif
       frame      data/chars/dean/a203.gif
	 delay      10
       frame      data/chars/dean/a204.gif
	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/a209.gif

#-----------------NORMAL PUNCH 01-----------------#

anim pain
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/dean/pain01.gif
	 offset     237 177
       frame      data/chars/dean/pain01.gif
	 offset     238 177
       frame      data/chars/dean/pain01.gif
	 offset     239 177
       frame      data/chars/dean/pain01.gif
	 offset     238 177
       frame      data/chars/dean/pain01.gif
	 offset     237 177
       frame      data/chars/dean/pain01.gif
	 offset     238 177
	 delay      12
       frame      data/chars/dean/pain01.gif

anim fall
	 landframe  1
	 loop       0
	 offset     238 177
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/dean/fall01.gif
	 delay      1
       frame      data/chars/dean/fall02.gif


#-----------------NORMAL PUNCH 01-----------------#


#-----------------NORMAL PUNCH 02-----------------#

anim pain2
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/dean/pain02.gif
	 offset     237 177
       frame      data/chars/dean/pain02.gif
	 offset     238 177
       frame      data/chars/dean/pain02.gif
	 offset     239 177
       frame      data/chars/dean/pain02.gif
	 offset     238 177
       frame      data/chars/dean/pain02.gif
	 offset     237 177
       frame      data/chars/dean/pain02.gif
	 offset     238 177
	 delay      12
       frame      data/chars/dean/pain02.gif

anim fall2
	 landframe  1
	 loop       0
	 offset     238 177
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/dean/fall01.gif
	 delay      1
       frame      data/chars/dean/fall02.gif

#-----------------NORMAL PUNCH 02-----------------#


#-----------------SPECIAL ATTACK-----------------#

anim pain3
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/dean/pain01.gif
	 offset     237 177
       frame      data/chars/dean/pain01.gif
	 offset     238 177
       frame      data/chars/dean/pain01.gif
	 offset     239 177
       frame      data/chars/dean/pain01.gif
	 offset     238 177
       frame      data/chars/dean/pain01.gif
	 offset     237 177
       frame      data/chars/dean/pain01.gif
	 offset     238 177
	 delay      12
       frame      data/chars/dean/pain01.gif

anim fall3
	 landframe  1
	 loop       0
	 offset     238 177
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/dean/fall01.gif
	 delay      1
       frame      data/chars/dean/fall02.gif

#-----------------SPECIAL ATTACK-----------------#


#-----------------CODY THROW-----------------#

anim pain4
#	 jumpframe 	2 2.5 -2
#	 landframe	5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      35
       frame      data/chars/dean/cody01.gif
	 delay      30
       frame      data/chars/dean/cody02.gif
	 delay      1
	 bbox		230 112 22 66
       frame      data/chars/dean/cody02.gif

anim fall4
	 jumpframe 	0 2.5 2
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 50
	 delay      1
       frame      data/chars/dean/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	226 	102 	23 		75 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/dean/fall01.gif
	 delay      1
       frame      data/chars/dean/fall02.gif

#-----------------CODY THROW-----------------#


#-----------------HAGGAR THROW-----------------#

anim pain5
#	 jumpframe 	2 2.5 -2
#	 landframe	5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/dean/hagg01.gif

	 delay      35
       frame      data/chars/dean/hagg02.gif
 	 delay      18
       frame      data/chars/dean/hagg03.gif
	 delay      25
       frame      data/chars/dean/hagg04.gif
	 delay      1
	 bbox		230 112 22 66
       frame      data/chars/dean/hagg04.gif

anim pain6
#	 jumpframe 	2 2.5 -2
#	 landframe	5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/dean/hagg01.gif

	 delay      35
       frame      data/chars/dean/hagg05.gif
	 delay      25
       frame      data/chars/dean/hagg06.gif
	 delay      1
	 bbox		230 112 22 66
       frame      data/chars/dean/hagg06.gif

anim pain7
	 jumpframe 	1 3.3 0
	 landframe  5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/dean/hagg01.gif

	 delay      6
       frame      data/chars/dean/hagg07.gif
       frame      data/chars/dean/hagg08.gif
	 delay      16
       frame      data/chars/dean/hagg09.gif

	 bbox		230 112 22 66
	 delay      999
       frame      data/chars/dean/hagg10.gif
	 delay      50
       frame      data/chars/dean/hagg11.gif

anim pain8
	 jumpframe 	1 5 0
	 landframe  28
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/dean/hagg01.gif

	 delay      6
       frame      data/chars/dean/hagg07.gif
       frame      data/chars/dean/hagg08.gif
	 delay      16
       frame      data/chars/dean/hagg09.gif

	 bbox		230 112 22 66


	 delay      4
       frame      data/chars/dean/hagg12.gif
       frame      data/chars/dean/hagg12.gif
       frame      data/chars/dean/hagg13.gif
       frame      data/chars/dean/hagg13.gif
       frame      data/chars/dean/hagg12.gif
       frame      data/chars/dean/hagg12.gif
       frame      data/chars/dean/hagg10.gif
       frame      data/chars/dean/hagg10.gif
       frame      data/chars/dean/hagg12.gif
       frame      data/chars/dean/hagg12.gif
       frame      data/chars/dean/hagg13.gif
       frame      data/chars/dean/hagg13.gif
       frame      data/chars/dean/hagg12.gif
       frame      data/chars/dean/hagg12.gif
       frame      data/chars/dean/hagg10.gif
       frame      data/chars/dean/hagg10.gif
       frame      data/chars/dean/hagg12.gif
       frame      data/chars/dean/hagg12.gif
       frame      data/chars/dean/hagg13.gif
       frame      data/chars/dean/hagg13.gif
       frame      data/chars/dean/hagg12.gif
       frame      data/chars/dean/hagg12.gif
       frame      data/chars/dean/hagg10.gif
       frame      data/chars/dean/hagg10.gif

	 delay      50
       frame      data/chars/dean/hagg11.gif

anim fall5
	 jumpframe 	0 2.5 1
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 50
	 delay      1
       frame      data/chars/dean/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/dean/fall01.gif
	 delay      1
       frame      data/chars/dean/fall02.gif

anim fall6
	 jumpframe 	0 2.5 -1
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move -35
	 delay      1
       frame      data/chars/dean/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/dean/fall01.gif
	 delay      1
       frame      data/chars/dean/fall02.gif

anim fall7
	 jumpframe 	0 2.5 1
	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move -10
	 delay      1
       frame      data/chars/dean/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/dean/fall01.gif
	 delay      1
       frame      data/chars/dean/fall02.gif

anim fall8
	 jumpframe 	0 2.5 1
	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move -10
	 delay      1
       frame      data/chars/dean/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/dean/fall01.gif
	 delay      1
       frame      data/chars/dean/fall02.gif

#-----------------HAGGAR THROW-----------------#


#-----------------DEAN THROW-----------------#

anim pain9
	 jumpframe 	1 3.3 0
	 landframe	3
	 fastattack 1
	 loop       0
	 offset     290 177
	 bbox		0 0 0 0

	 delay      35
       frame      data/chars/dean/dean01.gif

	 delay      30
       frame      data/chars/dean/dean02.gif

	 bbox		230 112 22 66
	 delay      50
       frame      data/chars/dean/dean02.gif

	 delay      11
       frame      data/chars/dean/dean02.gif

anim pain10
	 fastattack 1
	 loop       0
	 offset     310 177
	 bbox		0 0 0 0

	 delay      15
       frame      data/chars/dean/dean03.gif

	 offset     210 177
	 delay      35
       frame      data/chars/dean/dean04.gif

	 delay      50
       frame      data/chars/dean/dean05.gif

	 bbox		230 112 22 66
	 delay      25
       frame      data/chars/dean/dean05.gif

anim fall9
	 jumpframe 	0 -1.5 -3
	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 10
	 delay      1
       frame      data/chars/dean/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/dean/fall01.gif
	 delay      1
       frame      data/chars/dean/fall02.gif

anim fall10
	 jumpframe 	0 2.5 -1
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 10
	 delay      1
       frame      data/chars/dean/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/dean/fall01.gif
	 delay      1
       frame      data/chars/dean/fall02.gif

#-----------------DEAN THROW-----------------#

#-----------------BURN1-----------------#

anim pain11
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/sounds/burn101.wav
	 delay      2
       frame      data/chars/misc/burn1/burn102.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     237 177
       frame      data/chars/misc/burn1/burn103.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     238 177
       frame      data/chars/misc/burn1/burn104.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     239 177
       frame      data/chars/misc/burn1/burn102.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     238 177
       frame      data/chars/misc/burn1/burn103.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     237 177
       frame      data/chars/misc/burn1/burn104.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     238 177
	 delay      12
       frame      data/chars/dean/pain01.gif

anim fall11
	 landframe  37
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 sound   	data/sounds/burn111.wav

	 delay      2
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
	 delay      999
       frame      data/chars/dean/fall01.gif
	 delay      1
       frame      data/chars/dean/fall02.gif

#-----------------BURN1-----------------#

#-----------------BURN2-----------------#

anim pain12
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/sounds/burn101.wav
	 delay      2
       frame      data/chars/misc/burn2/burn202.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     237 177
       frame      data/chars/misc/burn2/burn203.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     238 177
       frame      data/chars/misc/burn2/burn204.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     239 177
       frame      data/chars/misc/burn2/burn202.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     238 177
       frame      data/chars/misc/burn2/burn203.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     237 177
       frame      data/chars/misc/burn2/burn204.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     238 177
	 delay      12
       frame      data/chars/dean/pain01.gif

anim fall12
	 landframe  37
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 sound   	data/sounds/burn111.wav

	 delay      2
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
	 delay      999
       frame      data/chars/dean/fall01.gif
	 delay      1
       frame      data/chars/dean/fall02.gif

#-----------------BURN2-----------------#

#-----------------SHOCK-----------------#

anim pain13
	 loop       0
	 offset     238 167
	 bbox		226 102 23 76
	 sound   	data/sounds/shock01.wav
	 delay      2
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     237 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     238 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     239 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
	 offset     238 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     237 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     238 167
	 delay      12
       frame      data/chars/dean/pain01.gif

anim fall13
	 landframe  37
	 loop       0
	 offset     238 167
	 bbox		0 0 0 0
	 sound   	data/sounds/burn111.wav

	 delay      2
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     238 177
	 delay      999
       frame      data/chars/dean/fall01.gif
	 delay      1
       frame      data/chars/dean/fall02.gif

#-----------------SHOCK-----------------#

anim rise
	 loop       0
	 offset     238 177
	 delay      55
       frame      data/chars/dean/fall02.gif
	 delay      20
       frame      data/chars/dean/rise01.gif
	 delay      14
       frame      data/chars/dean/fall02.gif
	 delay      10
       frame      data/chars/dean/rise01.gif
       frame      data/chars/dean/get01.gif

anim death
	 loop       0
	 offset     238 177
	 delay      1
       frame      data/chars/dean/fall02.gif

anim special
	 jugglecost 100
#	 jumpframe 0 3.3
#	 landframe  8
	 energycost	5
	 mponly  	2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 sound   	data/chars/dean/dean02.wav

	 delay      14
       frame      data/chars/dean/sp01.gif

	 delay      8
 	 sound   	data/sounds/blast01.wav
       frame      data/chars/dean/sp02.gif
       frame      data/chars/dean/sp03.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	186 	94 	101 		84 		17 		1 		1 		0 		5		15
#	 delay      12
       frame      data/chars/dean/sp04.gif
       frame      data/chars/dean/sp05.gif
       frame      data/chars/dean/sp06.gif
       frame      data/chars/dean/sp07.gif
       frame      data/chars/dean/sp08.gif
       frame      data/chars/dean/sp09.gif
       frame      data/chars/dean/sp10.gif
       frame      data/chars/dean/sp11.gif
       frame      data/chars/dean/sp12.gif


	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
	 delay      25
       frame      data/chars/dean/sp13.gif

anim attackbackward
	 jugglecost 100
#	 jumpframe 0 3.3
#	 landframe  8
	 energycost	5
	 mponly  	2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 sound   	data/chars/dean/dean02.wav

	 delay      14
       frame      data/chars/dean/sp01.gif

	 delay      8
 	 sound   	data/sounds/blast01.wav
       frame      data/chars/dean/sp02.gif
       frame      data/chars/dean/sp03.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	186 	94 	101 		84 		17 		1 		1 		0 		5		15
#	 delay      12
       frame      data/chars/dean/sp04.gif
       frame      data/chars/dean/sp05.gif
       frame      data/chars/dean/sp06.gif
       frame      data/chars/dean/sp07.gif
       frame      data/chars/dean/sp08.gif
       frame      data/chars/dean/sp09.gif
       frame      data/chars/dean/sp10.gif
       frame      data/chars/dean/sp11.gif
       frame      data/chars/dean/sp12.gif


	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
	 delay      25
       frame      data/chars/dean/sp13.gif

anim freespecial2
	 summonframe 1 0 0 0 0
	 subentity	dust
	 unsummonframe 18
	 jumpframe 	2 3.3 1
	 landframe	18
	 jugglecost 	2
	 fastattack 1
	 energycost	25
	 mponly  	1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      6
	 sound   	data/chars/dean/dean02.wav
       frame      data/chars/dean/frsp101.gif
	 delay      6
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	117 	37 		61 		11 		0 		0 		0 		26		15
       frame      data/chars/dean/frsp102.gif
	 delay      1
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp102.gif

	 sound   	data/sounds/jump.wav
	 move		0
	 delay      4

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	52 	43 		126 		2 		1 		0 		0 		24		15
       frame      data/chars/dean/frsp103.gif
 	 sound   	data/sounds/blast01.wav
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp103.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	52 	43 		126 		2 		1 		0 		0 		24		15
       frame      data/chars/dean/frsp104.gif
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp105.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	52 	43 		126 		2 		1 		0 		0 		24		15
       frame      data/chars/dean/frsp106.gif
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp104.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	52 	43 		126 		2 		1 		0 		0 		24		15
       frame      data/chars/dean/frsp105.gif
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp106.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	52 	43 		126 		2 		1 		0 		0 		24		15
       frame      data/chars/dean/frsp104.gif
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp105.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	52 	43 		126 		2 		1 		0 		0 		24		15
       frame      data/chars/dean/frsp106.gif
       frame      data/chars/dean/frsp104.gif

       frame      data/chars/dean/frsp105.gif

 	 delay      8
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp107.gif
 	 delay      999
       frame      data/chars/dean/frsp108.gif

 	 bbox		226 102 23 76
	 delay      11
       frame      data/chars/dean/land01.gif


anim freespecial3
	 custknife deanpr
	 throwframe 9
	 summonframe 1 0 0 0 0
	 subentity	dust
	 unsummonframe 29
	 jugglecost 	2
	 fastattack 1
	 energycost	20
	 mponly  	1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      6
       frame      data/chars/dean/a209.gif

	 bbox		0 0 0 0
	 sound   	data/chars/dean/dean03.wav
	 delay      2
       frame      data/chars/dean/frsp201.gif
       frame      data/chars/dean/frsp202.gif
       frame      data/chars/dean/frsp201.gif
       frame      data/chars/dean/frsp203.gif

       frame      data/chars/dean/frsp204.gif
       frame      data/chars/dean/frsp205.gif
       frame      data/chars/dean/frsp204.gif
       frame      data/chars/dean/frsp206.gif

 	 sound   	data/sounds/blast02.wav
       frame      data/chars/dean/frsp207.gif
       frame      data/chars/dean/frsp208.gif
       frame      data/chars/dean/frsp207.gif
       frame      data/chars/dean/frsp209.gif

	 delay      4
       frame      data/chars/dean/frsp207.gif
       frame      data/chars/dean/frsp208.gif
       frame      data/chars/dean/frsp207.gif
       frame      data/chars/dean/frsp209.gif
       frame      data/chars/dean/frsp207.gif
       frame      data/chars/dean/frsp208.gif
       frame      data/chars/dean/frsp207.gif
       frame      data/chars/dean/frsp209.gif
       frame      data/chars/dean/frsp207.gif
       frame      data/chars/dean/frsp208.gif
       frame      data/chars/dean/frsp207.gif
       frame      data/chars/dean/frsp209.gif
       frame      data/chars/dean/frsp207.gif
       frame      data/chars/dean/frsp208.gif
       frame      data/chars/dean/frsp207.gif
       frame      data/chars/dean/frsp209.gif


 	 bbox		226 102 23 76
	 delay      9
       frame      data/chars/dean/get01.gif
       frame      data/chars/dean/land01.gif

anim runattack
	 custknife deanpr
	 throwframe 9
	 summonframe 1 0 0 0 0
	 subentity	dust
	 unsummonframe 29
	 jugglecost 	2
	 fastattack 1
	 energycost	20
	 mponly  	1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      6
       frame      data/chars/dean/a209.gif

	 bbox		0 0 0 0
	 sound   	data/chars/dean/dean03.wav
	 delay      2
       frame      data/chars/dean/frsp201.gif
       frame      data/chars/dean/frsp202.gif
       frame      data/chars/dean/frsp201.gif
       frame      data/chars/dean/frsp203.gif

       frame      data/chars/dean/frsp204.gif
       frame      data/chars/dean/frsp205.gif
       frame      data/chars/dean/frsp204.gif
       frame      data/chars/dean/frsp206.gif

 	 sound   	data/sounds/blast02.wav
       frame      data/chars/dean/frsp207.gif
       frame      data/chars/dean/frsp208.gif
       frame      data/chars/dean/frsp207.gif
       frame      data/chars/dean/frsp209.gif

	 delay      4
       frame      data/chars/dean/frsp207.gif
       frame      data/chars/dean/frsp208.gif
       frame      data/chars/dean/frsp207.gif
       frame      data/chars/dean/frsp209.gif
       frame      data/chars/dean/frsp207.gif
       frame      data/chars/dean/frsp208.gif
       frame      data/chars/dean/frsp207.gif
       frame      data/chars/dean/frsp209.gif
       frame      data/chars/dean/frsp207.gif
       frame      data/chars/dean/frsp208.gif
       frame      data/chars/dean/frsp207.gif
       frame      data/chars/dean/frsp209.gif
       frame      data/chars/dean/frsp207.gif
       frame      data/chars/dean/frsp208.gif
       frame      data/chars/dean/frsp207.gif
       frame      data/chars/dean/frsp209.gif


 	 bbox		226 102 23 76
	 delay      9
       frame      data/chars/dean/get01.gif
       frame      data/chars/dean/land01.gif


anim freespecial4
	 followanim	1
	 followcond	1
	 summonframe 0 -265 -215 0 0
	 subentity	super
	 jugglecost 	2
	 fastattack 1
	 energycost	50
	 mponly  	1
	 hitfx   	data/sounds/empty.wav

	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      6
       frame      data/chars/dean/a201.gif

	 delay      2
	 sound   	data/chars/dean/dean02.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	91 	46 		87 		0 		0 		1 		1 		20		25

	 move 	6
	 @cmd	spawn01	"flash3" 0 0 -1
       frame      data/chars/dean/frsp301.gif
       frame      data/chars/dean/frsp302.gif
       frame      data/chars/dean/frsp301.gif
       frame      data/chars/dean/frsp303.gif
	 move 	5
       frame      data/chars/dean/frsp301.gif
       frame      data/chars/dean/frsp304.gif
       frame      data/chars/dean/frsp301.gif
       frame      data/chars/dean/frsp305.gif
	 move 	4
       frame      data/chars/dean/frsp301.gif
       frame      data/chars/dean/frsp306.gif
       frame      data/chars/dean/frsp301.gif
       frame      data/chars/dean/frsp307.gif

	 move 	3
       frame      data/chars/dean/frsp301.gif
       frame      data/chars/dean/frsp302.gif
       frame      data/chars/dean/frsp301.gif
       frame      data/chars/dean/frsp303.gif
	 move 	2
       frame      data/chars/dean/frsp301.gif
       frame      data/chars/dean/frsp304.gif
       frame      data/chars/dean/frsp301.gif
       frame      data/chars/dean/frsp305.gif
	 move 	1
       frame      data/chars/dean/frsp301.gif
       frame      data/chars/dean/frsp306.gif
       frame      data/chars/dean/frsp301.gif
 	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp307.gif

	 move 	0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	83 	105 		95 		0 		0 		1 		1 		20		25
	 sound   	data/sounds/shock01.wav
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp309.gif
       frame      data/chars/dean/frsp310.gif
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp311.gif
       frame      data/chars/dean/frsp312.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp313.gif
       frame      data/chars/dean/frsp314.gif
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp315.gif
       frame      data/chars/dean/frsp316.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp309.gif
       frame      data/chars/dean/frsp310.gif
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp311.gif
       frame      data/chars/dean/frsp312.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp313.gif
       frame      data/chars/dean/frsp314.gif
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp315.gif
       frame      data/chars/dean/frsp316.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp309.gif
       frame      data/chars/dean/frsp310.gif
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp311.gif
       frame      data/chars/dean/frsp312.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp313.gif
       frame      data/chars/dean/frsp314.gif
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp315.gif
       frame      data/chars/dean/frsp316.gif

	 sound   	data/sounds/shock01.wav
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      6
       frame      data/chars/dean/a209.gif

anim follow1
	 jugglecost 	2
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   	data/sounds/beat3.wav

	 delay      2
	 sound   	data/chars/dean/dean05.wav
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp309.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	83 	105 		95 		1 		0 		1 		0 		10		25
       frame      data/chars/dean/frsp310.gif
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp311.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	83 	105 		95 		1 		0 		1 		0 		10		25
       frame      data/chars/dean/frsp312.gif
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp313.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	83 	105 		95 		1 		0 		1 		0 		10		25
       frame      data/chars/dean/frsp314.gif
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp315.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	83 	105 		95 		1 		0 		1 		0 		10		25
       frame      data/chars/dean/frsp316.gif
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp309.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	83 	105 		95 		1 		0 		1 		0 		10		25
       frame      data/chars/dean/frsp310.gif
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp311.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	83 	105 		95 		1 		0 		1 		0 		10		25
       frame      data/chars/dean/frsp312.gif
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp313.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	83 	105 		95 		1 		0 		1 		0 		10		25
       frame      data/chars/dean/frsp314.gif
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp315.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	83 	105 		95 		1 		0 		1 		0 		10		25
       frame      data/chars/dean/frsp316.gif
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp309.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	83 	105 		95 		1 		0 		1 		0 		10		25
       frame      data/chars/dean/frsp310.gif
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp311.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	83 	105 		95 		1 		0 		1 		0 		10		25
       frame      data/chars/dean/frsp312.gif
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp313.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	83 	105 		95 		1 		0 		1 		0 		10		25
       frame      data/chars/dean/frsp314.gif
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp315.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	83 	105 		95 		1 		0 		1 		0 		10		25
       frame      data/chars/dean/frsp316.gif
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp309.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	83 	105 		95 		1 		0 		1 		0 		10		25
       frame      data/chars/dean/frsp310.gif
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp311.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	83 	105 		95 		1 		0 		1 		0 		10		25
       frame      data/chars/dean/frsp312.gif
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp313.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	83 	105 		95 		1 		0 		1 		0 		10		25
       frame      data/chars/dean/frsp314.gif
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp315.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	83 	105 		95 		1 		0 		1 		0 		10		25
       frame      data/chars/dean/frsp316.gif
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp309.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	83 	105 		95 		1 		0 		1 		0 		10		25
       frame      data/chars/dean/frsp310.gif
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp311.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	83 	105 		95 		1 		0 		1 		0 		10		25
       frame      data/chars/dean/frsp312.gif
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp313.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	83 	105 		95 		1 		0 		1 		0 		10		25
       frame      data/chars/dean/frsp314.gif
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp315.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	83 	105 		95 		1 		0 		1 		0 		10		25
       frame      data/chars/dean/frsp316.gif
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp309.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	83 	105 		95 		1 		0 		1 		0 		10		25
       frame      data/chars/dean/frsp310.gif
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp311.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	83 	105 		95 		1 		0 		1 		0 		10		25
       frame      data/chars/dean/frsp312.gif
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp313.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	83 	105 		95 		1 		0 		1 		0 		10		25
       frame      data/chars/dean/frsp314.gif
 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/dean/frsp308.gif
       frame      data/chars/dean/frsp315.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack13  	240 	83 	105 		95 		61 		1 		1 		0 		10		25
       frame      data/chars/dean/frsp316.gif

 	 attack13  	0 	0 	0 		0 		0 		0 		0 		0 		0
 	 delay      25
       frame      data/chars/dean/frsp308.gif
	 delay      6
       frame      data/chars/dean/a209.gif






