name	    		Fei_Long
type	    		player
health	    	80
mp          	100
nolife		1
speed	    		12
jumpspeed	    	12
jumpheight   	3.3
running        26  4.1  2  1
#jumpmove 		3
turndelay 		12
mprate		4
grabdistance	20
grabfinish		1
grabback		0
antigravity 	10
bounce		1
noquake     	1
shadow	    	3
diesound    	data/chars/fei/fei05.wav
flash 		flash
bflash 		guard
dust    		dust2
toflip		1
script    data/scripts/toad.c

com  d u a  	freespecial2
com  d f a  	freespecial3
com  d f d f a  	freespecial4

atchain     	1 1 2 3 4
nodieblink		1
makeinv     	5 0 
falldie 		2
riseinv 		1 1

icon	      data/chars/fei/icon.gif
icondie     data/chars/fei/icond.gif

palette data/chars/fei/fei.gif #1

remap	data/chars/fei/idle01.gif   data/chars/fei/alter01.gif   
remap	data/chars/fei/idle01.gif   data/chars/fei/alter02.gif   

#	weapons     fighter1 fighter2 fighter3

#-------Select screen!

anim waiting
	 loop       1
	 offset     1 -51
	 delay      8
       frame      data/chars/fei/sel01.gif

anim select
#	 summonframe 3 -500 110 0 0
#	 subentity	super01
#	 unsummonframe 11
	 loop       0
	 offset     1 -51

	 sound   	data/sounds/punch.wav
	 delay      2
       frame      data/chars/fei/sel02.gif
	 delay      8
       frame      data/chars/fei/sel03.gif

	 sound   	data/sounds/punch.wav
	 delay      2
       frame      data/chars/fei/sel02.gif
	 delay      8
       frame      data/chars/fei/sel03.gif
	 delay      4
       frame      data/chars/fei/sel02.gif

	 sound   	data/sounds/punch.wav
	 delay      8
       frame      data/chars/fei/sel04.gif
	 delay      15
       frame      data/chars/fei/sel05.gif

	 sound   	data/sounds/punch.wav
	 delay      8
       frame      data/chars/fei/sel06.gif
       frame      data/chars/fei/sel07.gif
       frame      data/chars/fei/sel08.gif
	 delay      5
       frame      data/chars/fei/sel09.gif
       frame      data/chars/fei/sel10.gif

	 sound   	data/chars/fei/fei01.wav
	 delay      3
       frame      data/chars/fei/sel11.gif
	 delay      5
       frame      data/chars/fei/sel12.gif
	 delay      10
       frame      data/chars/fei/sel13.gif
 	 delay      4
       frame      data/chars/fei/sel14.gif
       frame      data/chars/fei/sel15.gif
       frame      data/chars/fei/sel14.gif
       frame      data/chars/fei/sel15.gif
       frame      data/chars/fei/sel14.gif
	 sound   	data/sounds/choose.wav
	 delay      10
       frame      data/chars/fei/sel15.gif



#-------Moves

#anim spawn


anim idle
	 loop       1
	 offset     238 177
	 bbox		226 102 23 76
	 delay      8
       frame      data/chars/fei/idle01.gif

anim run
	 loop       1
	 offset     238 177
	 bbox		226 102 23 76
	 delay      10
       frame      data/chars/fei/walk01.gif
       frame      data/chars/fei/walk02.gif
       frame      data/chars/fei/walk03.gif
       frame      data/chars/fei/walk04.gif
       frame      data/chars/fei/walk05.gif

anim walk
	 loop       1
	 offset     238 177
	 bbox		226 102 23 76
	 delay      10
       frame      data/chars/fei/walk01.gif
       frame      data/chars/fei/walk02.gif
       frame      data/chars/fei/walk03.gif
       frame      data/chars/fei/walk04.gif
       frame      data/chars/fei/walk05.gif

anim get
	 loop       0
	 offset     238 177
	 delay      30
       frame      data/chars/fei/get01.gif

anim attack1
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			2 		1 		d u a 			freespecial2
	cancel 	0 			2 		1 		d f a 			freespecial3
	 fastattack 1

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      2
       frame      data/chars/fei/a101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 delay      8
	 attack  	240 	117 	44 		69 		4 		0 		0 		0 		16		15
       frame      data/chars/fei/a102.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      4
       frame      data/chars/fei/a101.gif



anim attack2
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			2 		1 		d u a 			freespecial2
	cancel 	0 			2 		1 		d f a 			freespecial3
	 fastattack 1

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/fei/a201.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	113 	55 		69 		2 		0 		0 		0 		20		15
	 delay      10
       frame      data/chars/fei/a202.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      4
       frame      data/chars/fei/a201.gif


anim attack3
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			2 		1 		d u a 			freespecial2
	cancel 	0 			2 		1 		d f a 			freespecial3
	 fastattack 1

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/fei/a301.gif
       frame      data/chars/fei/a302.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	113 	55 		69		2 		0 		0 		0 		20		15
	 delay      10
       frame      data/chars/fei/a303.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      4
       frame      data/chars/fei/a304.gif
       frame      data/chars/fei/a305.gif

anim attack4
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			4 		1 		d u a 			freespecial2
	cancel 	0 			4 		1 		d f a 			freespecial3
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/fei/fei01.wav
	 delay      3
       frame      data/chars/fei/a401.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	113 	55 		69 		8 		1 		0 		0 		20		15
	 delay      5
       frame      data/chars/fei/a402.gif
	 delay      10
       frame      data/chars/fei/a403.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      4
       frame      data/chars/fei/a404.gif
       frame      data/chars/fei/a405.gif
       frame      data/chars/fei/a404.gif
       frame      data/chars/fei/a405.gif

anim jumpdelay
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      8
       frame      data/chars/fei/land01.gif

anim jump
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      35
       frame      data/chars/fei/jump01.gif
	 delay      15
       frame      data/chars/fei/jump02.gif
	 delay      999
       frame      data/chars/fei/jump01.gif

anim forwardjump
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      32
       frame      data/chars/fei/jump01.gif
	 delay      7
       frame      data/chars/fei/fjump01.gif
       frame      data/chars/fei/fjump02.gif
       frame      data/chars/fei/fjump03.gif
       frame      data/chars/fei/fjump04.gif
	 delay      999
       frame      data/chars/fei/jump01.gif


anim jumpland
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      8
       frame      data/chars/fei/land01.gif

anim jumpattack
	jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/fei/fei03.wav
	 delay      5
       frame      data/chars/fei/jump02.gif
	 delay      7
       frame      data/chars/fei/ja101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	124 	40 		62 		8 		1 		0 		0 		20		15
	 delay      35
	 frame	data/chars/fei/ja102.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      7
       frame      data/chars/fei/ja101.gif
	 delay      5
       frame      data/chars/fei/jump02.gif
	 delay      999
       frame      data/chars/fei/jump01.gif

anim jumpforward
	jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/fei/fei03.wav
	 delay      4
       frame      data/chars/fei/jump02.gif
       frame      data/chars/fei/ja201.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	117 	47 		69 		8 		1 		0 		0 		20		15
	 delay      35
	 frame	data/chars/fei/ja202.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      6
       frame      data/chars/fei/ja201.gif
	 delay      999
       frame      data/chars/fei/jump01.gif

anim jumpattack2
	jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat1.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	217 	118 	58 		34 		8 		0 		0 		0 		16		15
	 delay      999
	 frame	data/chars/fei/ja301.gif


anim grab
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      6
       frame      data/chars/fei/grab01.gif

anim grabattack
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 hitfx   	data/sounds/beat2.wav
	 delay      16
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	116 	52 		88 		4 		0 		0 		0 		20		0
       frame      data/chars/fei/th101.gif

anim grabattack2
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 hitfx   	data/sounds/beat2.wav
	 delay      16
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	116 	52 		88 		4 		1 		0 		0 		20		0
       frame      data/chars/fei/th101.gif

anim grabbackward
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	1 	1 	478 		203 		0 		0 		1 		1 		0		0
	 sound   	data/chars/fei/fei04.wav
	 delay      35
       frame      data/chars/fei/th201.gif
	 attack4  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      30
       frame      data/chars/fei/th202.gif
	 hitfx   	data/sounds/punch.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	1 	1 	478 		203 		2 		1 		1 		1 		0		0
	 damageonlanding 10 1
	 delay      50
       frame      data/chars/fei/th203.gif
	 attack4  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      1
       frame      data/chars/fei/th203.gif

anim grabdown
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	1 	1 	478 		203 		0 		0 		1 		1 		0		0
	 sound   	data/chars/fei/fei04.wav
	 delay      35
       frame      data/chars/fei/th201.gif
	 attack4  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      30
       frame      data/chars/fei/th202.gif
	 hitfx   	data/sounds/punch.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	1 	1 	478 		203 		2 		1 		1 		1 		0		0
	 damageonlanding 10 1
	 delay      50
       frame      data/chars/fei/th203.gif
	 attack4  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      1
       frame      data/chars/fei/th203.gif


anim riseattack1
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			4 		1 		d f a 			freespecial2
	cancel 	0 			4 		1 		f f a 			freespecial3
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		0 0 0 0

	 delay      10
       frame      data/chars/fei/rise05.gif
       frame      data/chars/fei/land01.gif

	 sound   	data/chars/fei/fei01.wav
	 delay      3
       frame      data/chars/fei/a401.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	113 	55 		69 		8 		1 		0 		0 		20		15
	 delay      5
       frame      data/chars/fei/a402.gif
	 delay      10
       frame      data/chars/fei/a403.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      4
       frame      data/chars/fei/a404.gif
       frame      data/chars/fei/a405.gif
       frame      data/chars/fei/a404.gif
       frame      data/chars/fei/a405.gif

#-----------------NORMAL PUNCH 01-----------------#

anim pain
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/fei/pain01.gif
	 offset     237 177
       frame      data/chars/fei/pain01.gif
	 offset     238 177
       frame      data/chars/fei/pain01.gif
	 offset     239 177
       frame      data/chars/fei/pain01.gif
	 offset     238 177
       frame      data/chars/fei/pain01.gif
	 offset     237 177
       frame      data/chars/fei/pain01.gif
	 offset     238 177
	 delay      12
       frame      data/chars/fei/pain01.gif

anim fall
	 landframe  1
	 loop       0
	 offset     238 177
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/fei/fall01.gif
	 delay      1
       frame      data/chars/fei/fall02.gif


#-----------------NORMAL PUNCH 01-----------------#


#-----------------NORMAL PUNCH 02-----------------#

anim pain2
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/fei/pain02.gif
	 offset     237 177
       frame      data/chars/fei/pain02.gif
	 offset     238 177
       frame      data/chars/fei/pain02.gif
	 offset     239 177
       frame      data/chars/fei/pain02.gif
	 offset     238 177
       frame      data/chars/fei/pain02.gif
	 offset     237 177
       frame      data/chars/fei/pain02.gif
	 offset     238 177
	 delay      12
       frame      data/chars/fei/pain02.gif

anim fall2
	 landframe  1
	 loop       0
	 offset     238 177
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/fei/fall01.gif
	 delay      1
       frame      data/chars/fei/fall02.gif

#-----------------NORMAL PUNCH 02-----------------#


#-----------------SPECIAL ATTACK-----------------#

anim pain3
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/fei/pain01.gif
	 offset     237 177
       frame      data/chars/fei/pain01.gif
	 offset     238 177
       frame      data/chars/fei/pain01.gif
	 offset     239 177
       frame      data/chars/fei/pain01.gif
	 offset     238 177
       frame      data/chars/fei/pain01.gif
	 offset     237 177
       frame      data/chars/fei/pain01.gif
	 offset     238 177
	 delay      12
       frame      data/chars/fei/pain01.gif

anim fall3
	 landframe  1
	 loop       0
	 offset     238 177
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/fei/fall01.gif
	 delay      1
       frame      data/chars/fei/fall02.gif

#-----------------SPECIAL ATTACK-----------------#


#-----------------CODY THROW-----------------#

anim pain4
#	 jumpframe 	2 2.5 -2
#	 landframe	5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      35
       frame      data/chars/fei/cody01.gif
	 delay      30
       frame      data/chars/fei/cody02.gif
	 delay      1
	 bbox		230 112 22 66
       frame      data/chars/fei/cody02.gif

anim fall4
	 jumpframe 	0 2.5 2
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 50
	 delay      1
       frame      data/chars/fei/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	226 	102 	23 		75 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/fei/fall01.gif
	 delay      1
       frame      data/chars/fei/fall02.gif

#-----------------CODY THROW-----------------#


#-----------------HAGGAR THROW-----------------#

anim pain5
#	 jumpframe 	2 2.5 -2
#	 landframe	5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/fei/hagg01.gif

	 delay      35
       frame      data/chars/fei/hagg02.gif
 	 delay      18
       frame      data/chars/fei/hagg03.gif
	 delay      25
       frame      data/chars/fei/hagg04.gif
	 delay      1
	 bbox		230 112 22 66
       frame      data/chars/fei/hagg04.gif

anim pain6
#	 jumpframe 	2 2.5 -2
#	 landframe	5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/fei/hagg01.gif

	 delay      35
       frame      data/chars/fei/hagg05.gif
	 delay      25
       frame      data/chars/fei/hagg06.gif
	 delay      1
	 bbox		230 112 22 66
       frame      data/chars/fei/hagg06.gif

anim pain7
	 jumpframe 	1 3.3 0
	 landframe  5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/fei/hagg01.gif

	 delay      6
       frame      data/chars/fei/hagg07.gif
       frame      data/chars/fei/hagg08.gif
	 delay      16
       frame      data/chars/fei/hagg09.gif

	 bbox		230 112 22 66
	 delay      999
       frame      data/chars/fei/hagg10.gif
	 delay      50
       frame      data/chars/fei/hagg11.gif

anim pain8
	 jumpframe 	1 5 0
	 landframe  28
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/fei/hagg01.gif

	 delay      6
       frame      data/chars/fei/hagg07.gif
       frame      data/chars/fei/hagg08.gif
	 delay      16
       frame      data/chars/fei/hagg09.gif

	 bbox		230 112 22 66


	 delay      4
       frame      data/chars/fei/hagg12.gif
       frame      data/chars/fei/hagg12.gif
       frame      data/chars/fei/hagg13.gif
       frame      data/chars/fei/hagg13.gif
       frame      data/chars/fei/hagg12.gif
       frame      data/chars/fei/hagg12.gif
       frame      data/chars/fei/hagg10.gif
       frame      data/chars/fei/hagg10.gif
       frame      data/chars/fei/hagg12.gif
       frame      data/chars/fei/hagg12.gif
       frame      data/chars/fei/hagg13.gif
       frame      data/chars/fei/hagg13.gif
       frame      data/chars/fei/hagg12.gif
       frame      data/chars/fei/hagg12.gif
       frame      data/chars/fei/hagg10.gif
       frame      data/chars/fei/hagg10.gif
       frame      data/chars/fei/hagg12.gif
       frame      data/chars/fei/hagg12.gif
       frame      data/chars/fei/hagg13.gif
       frame      data/chars/fei/hagg13.gif
       frame      data/chars/fei/hagg12.gif
       frame      data/chars/fei/hagg12.gif
       frame      data/chars/fei/hagg10.gif
       frame      data/chars/fei/hagg10.gif

	 delay      50
       frame      data/chars/fei/hagg11.gif

anim fall5
	 jumpframe 	0 2.5 1
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 50
	 delay      1
       frame      data/chars/fei/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/fei/fall01.gif
	 delay      1
       frame      data/chars/fei/fall02.gif

anim fall6
	 jumpframe 	0 2.5 -1
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move -35
	 delay      1
       frame      data/chars/fei/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/fei/fall01.gif
	 delay      1
       frame      data/chars/fei/fall02.gif

anim fall7
	 jumpframe 	0 2.5 1
	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move -10
	 delay      1
       frame      data/chars/fei/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/fei/fall01.gif
	 delay      1
       frame      data/chars/fei/fall02.gif

anim fall8
	 jumpframe 	0 2.5 1
	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move -10
	 delay      1
       frame      data/chars/fei/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/fei/fall01.gif
	 delay      1
       frame      data/chars/fei/fall02.gif

#-----------------HAGGAR THROW-----------------#


#-----------------DEAN THROW-----------------#

anim pain9
	 jumpframe 	1 3.3 0
	 landframe	3
	 fastattack 1
	 loop       0
	 offset     290 177
	 bbox		0 0 0 0

	 delay      35
       frame      data/chars/fei/dean01.gif

	 delay      30
       frame      data/chars/fei/dean02.gif

	 bbox		230 112 22 66
	 delay      50
       frame      data/chars/fei/dean02.gif

	 delay      11
       frame      data/chars/fei/dean02.gif

anim pain10
	 fastattack 1
	 loop       0
	 offset     310 177
	 bbox		0 0 0 0

	 delay      15
       frame      data/chars/fei/dean03.gif

	 offset     210 177
	 delay      35
       frame      data/chars/fei/dean04.gif

	 delay      50
       frame      data/chars/fei/dean05.gif

	 bbox		230 112 22 66
	 delay      25
       frame      data/chars/fei/dean05.gif

anim fall9
	 jumpframe 	0 -1.5 -3
	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 10
	 delay      1
       frame      data/chars/fei/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/fei/fall01.gif
	 delay      1
       frame      data/chars/fei/fall02.gif

anim fall10
	 jumpframe 	0 2.5 -1
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 10
	 delay      1
       frame      data/chars/fei/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/fei/fall01.gif
	 delay      1
       frame      data/chars/fei/fall02.gif

#-----------------DEAN THROW-----------------#

#-----------------BURN1-----------------#

anim pain11
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/sounds/burn101.wav
	 delay      2
       frame      data/chars/misc/burn1/burn102.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     237 177
       frame      data/chars/misc/burn1/burn103.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     238 177
       frame      data/chars/misc/burn1/burn104.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     239 177
       frame      data/chars/misc/burn1/burn102.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     238 177
       frame      data/chars/misc/burn1/burn103.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     237 177
       frame      data/chars/misc/burn1/burn104.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     238 177
	 delay      12
       frame      data/chars/fei/pain01.gif

anim fall11
	 landframe  37
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 sound   	data/sounds/burn111.wav

	 delay      2
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
	 delay      999
       frame      data/chars/fei/fall01.gif
	 delay      1
       frame      data/chars/fei/fall02.gif

#-----------------BURN1-----------------#

#-----------------BURN2-----------------#

anim pain12
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/sounds/burn101.wav
	 delay      2
       frame      data/chars/misc/burn2/burn202.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     237 177
       frame      data/chars/misc/burn2/burn203.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     238 177
       frame      data/chars/misc/burn2/burn204.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     239 177
       frame      data/chars/misc/burn2/burn202.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     238 177
       frame      data/chars/misc/burn2/burn203.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     237 177
       frame      data/chars/misc/burn2/burn204.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     238 177
	 delay      12
       frame      data/chars/fei/pain01.gif

anim fall12
	 landframe  37
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 sound   	data/sounds/burn111.wav

	 delay      2
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
	 delay      999
       frame      data/chars/fei/fall01.gif
	 delay      1
       frame      data/chars/fei/fall02.gif

#-----------------BURN2-----------------#

#-----------------SHOCK-----------------#

anim pain13
	 loop       0
	 offset     238 167
	 bbox		226 102 23 76
	 sound   	data/sounds/shock01.wav
	 delay      2
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     237 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     238 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     239 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
	 offset     238 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     237 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     238 167
	 delay      12
       frame      data/chars/fei/pain01.gif

anim fall13
	 landframe  37
	 loop       0
	 offset     238 167
	 bbox		0 0 0 0
	 sound   	data/sounds/burn111.wav

	 delay      2
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     238 177
	 delay      999
       frame      data/chars/fei/fall01.gif
	 delay      1
       frame      data/chars/fei/fall02.gif

#-----------------SHOCK-----------------#

anim rise
	 loop       0
	 offset     238 177
	 delay      55
       frame      data/chars/fei/fall02.gif
	 delay      10
       frame      data/chars/fei/rise01.gif
	 delay      24
       frame      data/chars/fei/rise02.gif
	 delay      6
       frame      data/chars/fei/rise03.gif
       frame      data/chars/fei/rise04.gif
       frame      data/chars/fei/rise05.gif

anim death
	 loop       0
	 offset     238 177
	 delay      1
       frame      data/chars/fei/fall02.gif


anim special
	 jugglecost 100
#	 jumpframe 0 3.3
#	 landframe  8
	 energycost	5
	 mponly  	2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 sound   	data/chars/fei/fei02.wav

	 delay      14
       frame      data/chars/fei/sp01.gif

	 delay      6
       frame      data/chars/fei/sp02.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack3  	240 	88 	47 		98 		12 		1 		1 		0 		24		15
       frame      data/chars/fei/sp03.gif
       frame      data/chars/fei/sp04.gif
       frame      data/chars/fei/sp05.gif
	 attack3  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/sp06.gif

	 delay      6
       frame      data/chars/fei/sp07.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack3  	193 	88 	47 		98		12 		1 		1 		0 		24		15
       frame      data/chars/fei/sp08.gif
       frame      data/chars/fei/sp09.gif
       frame      data/chars/fei/sp10.gif
	 attack3  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/sp11.gif

	 delay      6
       frame      data/chars/fei/sp02.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack3  	240 	88 	47 		98 		12 		1 		1 		0 		24		15
       frame      data/chars/fei/sp03.gif
       frame      data/chars/fei/sp04.gif
       frame      data/chars/fei/sp05.gif
	 attack3  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/sp06.gif

 	 delay      4
       frame      data/chars/fei/sp12.gif
       frame      data/chars/fei/sp13.gif
       frame      data/chars/fei/sp14.gif
       frame      data/chars/fei/sp15.gif
       frame      data/chars/fei/sp16.gif
	 delay      25
       frame      data/chars/fei/sp17.gif


anim freespecial2
	 summonframe 0 0 0 0 0
	 subentity	dust
	 unsummonframe 21
	 jumpframe 	4 3.3 0
	 landframe	21
	 jugglecost 	2
	 fastattack 1
	 energycost	20
	 mponly  	1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      6
	 sound   	data/chars/fei/fei02.wav
       frame      data/chars/fei/frsp101.gif
       frame      data/chars/fei/frsp102.gif
       frame      data/chars/fei/frsp103.gif
	 bbox		0 0 0 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack11  	240 	100 	52 		86 		16 		0 		0 		0 		24		15
       frame      data/chars/fei/frsp104.gif

	 delay      2

	 bbox		226 102 23 76
	 attack11  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp105.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack11  	240 	66 	52 		120 		2 		1 		0 		0 		24		15
       frame      data/chars/fei/frsp106.gif
	 attack11  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp107.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack11  	188 	66 	52 		120 		2 		1 		0 		0 		24		15
       frame      data/chars/fei/frsp108.gif
	 attack11  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp109.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack11  	188 	66 	52 		120 		2 		1 		0 		0 		24		15
       frame      data/chars/fei/frsp110.gif
	 attack11  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp111.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack11  	240 	66 	52 		120 		2 		1 		0 		0 		24		15
       frame      data/chars/fei/frsp112.gif

	 attack11  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp105.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack11  	240 	66 	52 		120 		2 		1 		0 		0 		24		15
       frame      data/chars/fei/frsp106.gif
	 attack11  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp107.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack11  	188 	66 	52 		120 		2 		1 		0 		0 		24		15
       frame      data/chars/fei/frsp108.gif
	 attack11  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp109.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack11  	188 	66 	52 		120 		2 		1 		0 		0 		24		15
       frame      data/chars/fei/frsp110.gif

	 attack11  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      8
       frame      data/chars/fei/frsp113.gif
	 delay      999
       frame      data/chars/fei/frsp114.gif

 	 bbox		226 102 23 76
	 delay      9
       frame      data/chars/fei/frsp115.gif
       frame      data/chars/fei/frsp116.gif


anim freespecial3
	 loop	0
	 summonframe 0 0 0 0 0
	 subentity	dust
	 unsummonframe 57
       jumpframe 3 2 0
	 landframe	57
	 jugglecost 	2
	 fastattack 1
	 energycost	20
	 mponly  	1
	 hitfx   	data/sounds/beat3.wav


	 offset     238 177
	 bbox		226 102 23 76
	 delay      6
	 sound   	data/chars/fei/fei03.wav
       frame      data/chars/fei/frsp101.gif
       frame      data/chars/fei/frsp102.gif
       frame      data/chars/fei/frsp103.gif

	 bbox		0 0 0 0
	 delay	1
	move 3
     	frame	data/chars/fei/frsp201.gif
     	frame	data/chars/fei/frsp201.gif
     	frame	data/chars/fei/frsp201.gif
     	frame	data/chars/fei/frsp201.gif
     	frame	data/chars/fei/frsp201.gif
     	frame	data/chars/fei/frsp201.gif

 	move 2
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	198 	66 	84 		120 		5 		1 		0 		0 		24		15
   	frame	data/chars/fei/frsp202.gif
     	frame	data/chars/fei/frsp202.gif
     	frame	data/chars/fei/frsp202.gif
     	frame	data/chars/fei/frsp202.gif
     	frame	data/chars/fei/frsp202.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
   	frame	data/chars/fei/frsp202.gif
 
 	move 2
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	198 	66 	84 		120		4 		1 		0 		0 		24		15
   	frame	data/chars/fei/frsp203.gif
    	frame	data/chars/fei/frsp203.gif
    	frame	data/chars/fei/frsp203.gif
    	frame	data/chars/fei/frsp203.gif
    	frame	data/chars/fei/frsp203.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
  	frame	data/chars/fei/frsp203.gif
 
 	move 1
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	198 	66 	84 		120		3 		1 		0 		0 		24		15
  	frame	data/chars/fei/frsp204.gif
   	frame	data/chars/fei/frsp204.gif
   	frame	data/chars/fei/frsp204.gif
   	frame	data/chars/fei/frsp204.gif
   	frame	data/chars/fei/frsp204.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
  	frame	data/chars/fei/frsp204.gif
 
 	move 1
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	198 	66 	84 		120		2 		1 		0 		0 		24		15
  	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
  	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
  	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
 	frame	data/chars/fei/ja102.gif

 	move 1
  	frame	data/chars/fei/frsp205.gif
   	frame	data/chars/fei/frsp205.gif
   	frame	data/chars/fei/frsp205.gif
   	frame	data/chars/fei/frsp205.gif
   	frame	data/chars/fei/frsp205.gif
   	frame	data/chars/fei/frsp205.gif

   	frame	data/chars/fei/jump02.gif
    	frame	data/chars/fei/jump02.gif
    	frame	data/chars/fei/jump02.gif
    	frame	data/chars/fei/jump02.gif
    	frame	data/chars/fei/jump02.gif
	 delay	999
    	frame	data/chars/fei/jump02.gif

 	move 0
 	delay	30
    	frame	data/chars/fei/rise05.gif


anim freespecial4
	 followanim	1
	 followcond	1
	 summonframe 2 -230 -185 0 0
	 subentity	super
	 unsummonframe 30
	 jugglecost 	2
	 fastattack 1
	 energycost	100
	 mponly  	1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		0 0 0 0

	 delay      6
  	 frame	data/chars/fei/frsp310.gif
  	 frame	data/chars/fei/frsp311.gif
  	 frame	data/chars/fei/frsp312.gif

	 delay      2
	 move		5
  	 frame	data/chars/fei/frsp301.gif
  	 frame	data/chars/fei/frsp301.gif
  	 frame	data/chars/fei/frsp301.gif

	 move		6
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack1  	240 	117 	35 		69  		0 		0 		1 		0 		50		15
  	 frame	data/chars/fei/frsp302.gif
  	 frame	data/chars/fei/frsp302.gif
 	 move		5
 	 frame	data/chars/fei/frsp302.gif
  	 frame	data/chars/fei/frsp302.gif
	 move		4
  	 frame	data/chars/fei/frsp302.gif
  	 frame	data/chars/fei/frsp302.gif
	 move		3
  	 frame	data/chars/fei/frsp302.gif
  	 frame	data/chars/fei/frsp302.gif
	 move		2
  	 frame	data/chars/fei/frsp302.gif
  	 frame	data/chars/fei/frsp302.gif
	 move		1
  	 frame	data/chars/fei/frsp302.gif
  	 frame	data/chars/fei/frsp302.gif

	 attack1  	0 	0 	0 		0 		0 		0 		0 		0 		0
 	 move		0
	 delay      12
 	 frame	data/chars/fei/frsp305.gif

anim follow1
	 jumpframe 	66 3.3 2.5
	 landframe	79
	 quakeframe	0 9 5
	 jugglecost 	0
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0

	 sound   	data/chars/fei/fei06.wav
	 delay      4
       frame      data/chars/fei/frsp302.gif
       frame      data/chars/fei/frsp302.gif
       frame      data/chars/fei/frsp302.gif
       frame      data/chars/fei/frsp302.gif
       frame      data/chars/fei/frsp302.gif
       frame      data/chars/fei/frsp302.gif
       frame      data/chars/fei/frsp302.gif
       frame      data/chars/fei/frsp302.gif
       frame      data/chars/fei/frsp302.gif
       frame      data/chars/fei/frsp302.gif





	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	133 	48 		53  		1 		0 		1 		0 		10		15
       frame      data/chars/fei/frsp307.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	133 	48 		53  		1 		0 		1 		0 		10		15
       frame      data/chars/fei/frsp306.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	133 	48 		53  		1 		0 		1 		0 		10		15
       frame      data/chars/fei/frsp307.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	133 	48 		53  		1 		0 		1 		0 		10		15
       frame      data/chars/fei/frsp306.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	133 	48 		53  		1 		0 		1 		0 		10		15
       frame      data/chars/fei/frsp307.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	133 	48 		53  		1 		0 		1 		0 		10		15
       frame      data/chars/fei/frsp306.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	133 	48 		53  		1 		0 		1 		0 		10		15
       frame      data/chars/fei/frsp307.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	133 	48 		53  		1 		0 		1 		0 		10		15
       frame      data/chars/fei/frsp306.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	133 	48 		53  		1 		0 		1 		0 		10		15
       frame      data/chars/fei/frsp307.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	133 	48 		53  		1 		0 		1 		0 		10		15
       frame      data/chars/fei/frsp306.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	133 	48 		53  		1 		0 		1 		0 		10		15
       frame      data/chars/fei/frsp307.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	133 	48 		53  		1 		0 		1 		0 		10		15
       frame      data/chars/fei/frsp306.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	133 	48 		53  		1 		0 		1 		0 		10		15
       frame      data/chars/fei/frsp307.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	133 	48 		53  		1 		0 		1 		0 		10		15
       frame      data/chars/fei/frsp306.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	133 	48 		53  		1 		0 		1 		0 		10		15
       frame      data/chars/fei/frsp307.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	133 	48 		53  		1 		0 		1 		0 		10		15
       frame      data/chars/fei/frsp306.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	133 	48 		53  		1 		0 		1 		0 		10		15
       frame      data/chars/fei/frsp307.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	133 	48 		53  		1 		0 		1 		0 		10		15
       frame      data/chars/fei/frsp306.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	133 	48 		53  		1 		0 		1 		0 		10		15
       frame      data/chars/fei/frsp307.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	133 	48 		53  		1 		0 		1 		0 		10		15
       frame      data/chars/fei/frsp306.gif





	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp308.gif
	 delay      55
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack8  	240 	85 	48 		101  		0 		0 		1 		0 		0		15
       frame      data/chars/fei/frsp309.gif

	 sound   	data/chars/fei/fei02.wav
	 delay      4
 	 attack8  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/fei/frsp310.gif
       frame      data/chars/fei/frsp311.gif
       frame      data/chars/fei/frsp312.gif
       frame      data/chars/fei/frsp313.gif
       frame      data/chars/fei/frsp314.gif
       frame      data/chars/fei/frsp313.gif
       frame      data/chars/fei/frsp314.gif
       frame      data/chars/fei/frsp313.gif
       frame      data/chars/fei/frsp314.gif
       frame      data/chars/fei/frsp313.gif
       frame      data/chars/fei/frsp314.gif

	 delay      8
       frame      data/chars/fei/frsp101.gif
       frame      data/chars/fei/frsp102.gif
       frame      data/chars/fei/frsp103.gif


	 delay      2
	 sound   	data/sounds/burn101.wav
       frame      data/chars/fei/frsp315.gif
       frame      data/chars/fei/frsp315.gif
	 hitfx   	data/sounds/beat3.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack11  	183 	110 	128 		46  		45 		1 		1 		0 		50		15
       frame      data/chars/fei/frsp316.gif
       frame      data/chars/fei/frsp316.gif
       frame      data/chars/fei/frsp317.gif
       frame      data/chars/fei/frsp317.gif
       frame      data/chars/fei/frsp318.gif
       frame      data/chars/fei/frsp318.gif

	 attack11  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      7
       frame      data/chars/fei/fjump01.gif
       frame      data/chars/fei/fjump02.gif
       frame      data/chars/fei/fjump03.gif
       frame      data/chars/fei/fjump04.gif
	 delay      999
       frame      data/chars/fei/jump01.gif

	 delay      8
       frame      data/chars/fei/land01.gif

anim runattack
	 loop	0
	 summonframe 0 0 0 0 0
	 subentity	dust
	 unsummonframe 57
       jumpframe 3 2 0
	 landframe	57
	 jugglecost 	2
	 fastattack 1
	 energycost	20
	 mponly  	1
	 hitfx   	data/sounds/beat3.wav


	 offset     238 177
	 bbox		226 102 23 76
	 delay      6
	 sound   	data/chars/fei/fei03.wav
       frame      data/chars/fei/frsp101.gif
       frame      data/chars/fei/frsp102.gif
       frame      data/chars/fei/frsp103.gif

	 bbox		0 0 0 0
	 delay	1
	move 3
     	frame	data/chars/fei/frsp201.gif
     	frame	data/chars/fei/frsp201.gif
     	frame	data/chars/fei/frsp201.gif
     	frame	data/chars/fei/frsp201.gif
     	frame	data/chars/fei/frsp201.gif
     	frame	data/chars/fei/frsp201.gif

 	move 2
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	198 	66 	84 		120 		5 		1 		0 		0 		24		15
   	frame	data/chars/fei/frsp202.gif
     	frame	data/chars/fei/frsp202.gif
     	frame	data/chars/fei/frsp202.gif
     	frame	data/chars/fei/frsp202.gif
     	frame	data/chars/fei/frsp202.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
   	frame	data/chars/fei/frsp202.gif
 
 	move 2
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	198 	66 	84 		120		4 		1 		0 		0 		24		15
   	frame	data/chars/fei/frsp203.gif
    	frame	data/chars/fei/frsp203.gif
    	frame	data/chars/fei/frsp203.gif
    	frame	data/chars/fei/frsp203.gif
    	frame	data/chars/fei/frsp203.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
  	frame	data/chars/fei/frsp203.gif
 
 	move 1
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	198 	66 	84 		120		3 		1 		0 		0 		24		15
  	frame	data/chars/fei/frsp204.gif
   	frame	data/chars/fei/frsp204.gif
   	frame	data/chars/fei/frsp204.gif
   	frame	data/chars/fei/frsp204.gif
   	frame	data/chars/fei/frsp204.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
  	frame	data/chars/fei/frsp204.gif
 
 	move 1
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	198 	66 	84 		120		2 		1 		0 		0 		24		15
  	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
  	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
  	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
   	frame	data/chars/fei/ja102.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
 	frame	data/chars/fei/ja102.gif

 	move 1
  	frame	data/chars/fei/frsp205.gif
   	frame	data/chars/fei/frsp205.gif
   	frame	data/chars/fei/frsp205.gif
   	frame	data/chars/fei/frsp205.gif
   	frame	data/chars/fei/frsp205.gif
   	frame	data/chars/fei/frsp205.gif

   	frame	data/chars/fei/jump02.gif
    	frame	data/chars/fei/jump02.gif
    	frame	data/chars/fei/jump02.gif
    	frame	data/chars/fei/jump02.gif
    	frame	data/chars/fei/jump02.gif
	 delay	999
    	frame	data/chars/fei/jump02.gif

 	move 0
 	delay	30
    	frame	data/chars/fei/rise05.gif



