name	    		Carlos
type	    		player
health	    	90
mp          	100
nolife		1
speed	    		10
jumpspeed	    	10
jumpheight   	3.3
#jumpmove 		3
turndelay 		12
mprate		4
running 18	4	2.80	1	1
grabdistance	20
grabfinish		1
grabback		0
antigravity 	10
bounce		1
noquake     	1
shadow	    	3
diesound    	data/chars/carlos/carl05.wav
flash 		flash
bflash 		guard
dust    		dust2
toflip		1

com  d u a  	freespecial3
com  d f d f a  	freespecial4

atchain     	1 1 2 3
nodieblink		1
makeinv     	5 0 
falldie 		2
riseinv 		1 1

icon	      data/chars/carlos/icon.gif
icondie     data/chars/carlos/icond.gif

palette data/chars/carlos/carlos.gif #1

remap	data/chars/carlos/idle01.gif   data/chars/carlos/alter01.gif   
remap	data/chars/carlos/idle01.gif   data/chars/carlos/alter02.gif   

#	weapons     fighter1 fighter2 fighter3

#-------Select screen!

anim waiting
	 loop       1
	 offset     1 -51
	 delay      8
       frame      data/chars/carlos/sel01.gif

anim select
#	 summonframe 3 -500 110 0 0
#	 subentity	super01
#	 unsummonframe 11
	 loop       0
	 offset     1 -51

	 sound   	data/sounds/punch.wav
	 delay      2
       frame      data/chars/carlos/sel02.gif
	 delay      8
       frame      data/chars/carlos/sel03.gif
	 delay      4
       frame      data/chars/carlos/sel02.gif

	 sound   	data/sounds/punch.wav
	 delay      8
       frame      data/chars/carlos/sel03.gif
	 delay      4
       frame      data/chars/carlos/sel02.gif

	 sound   	data/sounds/punch.wav
       frame      data/chars/carlos/sel04.gif
       frame      data/chars/carlos/sel05.gif
	 delay      15
       frame      data/chars/carlos/sel06.gif

	 sound   	data/chars/carlos/carl01.wav
	 delay      8
       frame      data/chars/carlos/sel07.gif
       frame      data/chars/carlos/sel08.gif
       frame      data/chars/carlos/sel09.gif
       frame      data/chars/carlos/sel10.gif
	 sound   	data/sounds/sword01.wav
	 delay      4
       frame      data/chars/carlos/sel11.gif
       frame      data/chars/carlos/sel12.gif
       frame      data/chars/carlos/sel13.gif
       frame      data/chars/carlos/sel14.gif
	 delay      10
	 sound   	data/sounds/choose.wav
       frame      data/chars/carlos/sel15.gif


#-------Moves

#anim spawn


anim idle
	 loop       1
	 offset     238 177
	 bbox		226 102 23 76
	 delay      8
       frame      data/chars/carlos/idle01.gif

anim walk
	 loop       1
	 offset     238 177
	 bbox		226 102 23 76
	 delay      10
       frame      data/chars/carlos/walk01.gif
       frame      data/chars/carlos/walk02.gif
       frame      data/chars/carlos/walk03.gif
       frame      data/chars/carlos/walk04.gif
       frame      data/chars/carlos/walk05.gif
       frame      data/chars/carlos/walk06.gif

anim get
	 loop       0
	 offset     238 177
	 delay      30
       frame      data/chars/carlos/get01.gif

anim attack1
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			2 		1 		f f a 			freespecial2
	cancel 	0 			2 		1 		d u a 			freespecial3
	 fastattack 1

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      2
       frame      data/chars/carlos/a101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 delay      8
	 attack  	240 	100 	47 		78 		5 		0 		0 		0 		20		15
       frame      data/chars/carlos/a102.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      4
       frame      data/chars/carlos/a101.gif



anim attack2
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			2 		1 		f f a 			freespecial2
	cancel 	0 			2 		1 		d u a 			freespecial3
	 fastattack 1

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/carlos/a201.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	100 	63 		78 		5 		0 		0 		0 		24		15
	 delay      10
       frame      data/chars/carlos/a202.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      4
       frame      data/chars/carlos/a203.gif

anim attack3
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			4 		1 		f f a 			freespecial2
	cancel 	0 			4 		1 		d u a 			freespecial3
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/carlos/carl01.wav
	 delay      6
       frame      data/chars/carlos/a301.gif
	 delay      10
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	100 	63 		78 		10 		1 		0 		0 		24		15
       frame      data/chars/carlos/a302.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      8
       frame      data/chars/carlos/a303.gif
       frame      data/chars/carlos/a304.gif
	 delay      12
       frame      data/chars/carlos/land01.gif

anim jumpdelay
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      10
       frame      data/chars/carlos/land01.gif

anim jump
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      35
       frame      data/chars/carlos/jump01.gif
	 delay      15
       frame      data/chars/carlos/jump02.gif
	 delay      999
       frame      data/chars/carlos/jump01.gif

anim forwardjump
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      8
       frame      data/chars/carlos/jump01.gif
	 delay      24
       frame      data/chars/carlos/jump02.gif
	 delay      7
       frame      data/chars/carlos/fjump01.gif
       frame      data/chars/carlos/fjump02.gif
       frame      data/chars/carlos/fjump03.gif
       frame      data/chars/carlos/jump02.gif
	 delay      999
       frame      data/chars/carlos/jump01.gif


anim jumpland
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      10
       frame      data/chars/carlos/land01.gif

anim jumpattack
	jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/carlos/carl03.wav
	 delay      5
       frame      data/chars/carlos/jump02.gif
	 delay      7
       frame      data/chars/carlos/ja101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	87 	41 		91 		10 		1 		0 		0 		24		15
	 delay      35
	 frame	data/chars/carlos/ja102.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      7
       frame      data/chars/carlos/ja101.gif
	 delay      5
       frame      data/chars/carlos/jump02.gif
	 delay      999
       frame      data/chars/carlos/jump01.gif

anim jumpforward
	jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/carlos/carl03.wav
	 delay      5
       frame      data/chars/carlos/jump02.gif
	 delay      7
       frame      data/chars/carlos/ja201.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	115 	54 		63 		10 		1 		0 		0 		24		15
	 delay      35
	 frame	data/chars/carlos/ja202.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      7
       frame      data/chars/carlos/ja201.gif
	 delay      5
       frame      data/chars/carlos/jump02.gif
	 delay      999
       frame      data/chars/carlos/jump01.gif

anim jumpattack2
	jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat1.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	89 	17 		89 		10 		0 		0 		0 		20		15
	 delay      999
	 frame	data/chars/carlos/ja301.gif


anim grab
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      6
       frame      data/chars/carlos/grab01.gif

anim grabattack
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 hitfx   	data/sounds/beat2.wav
	 delay      16
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	113 	32 		65 		5 		0 		0 		0 		20		0
       frame      data/chars/carlos/th101.gif

anim grabattack2
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 hitfx   	data/sounds/beat2.wav
	 delay      16
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	113 	32 		65 		5 		1 		0 		0 		20		0
       frame      data/chars/carlos/th101.gif

anim grabbackward
	 jumpframe 4 2 0.5
	 landframe  8
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	1 	1 	478 		203 		0 		0 		1 		1 		0		0
	 sound   	data/chars/carlos/carl04.wav
	 delay      35
       frame      data/chars/carlos/th201.gif
	 attack4  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      30
       frame      data/chars/carlos/th202.gif
	 hitfx   	data/sounds/punch.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	1 	1 	478 		203 		5 		1 		1 		1 		0		0
	 damageonlanding 10 1
	 delay      50
       frame      data/chars/carlos/th203.gif
	 attack4  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      12
       frame      data/chars/carlos/th204.gif

	 delay      6
       frame      data/chars/carlos/th205.gif
 	 delay      8
       frame      data/chars/carlos/th206.gif
       frame      data/chars/carlos/jump01.gif
 	 delay      999
       frame      data/chars/carlos/jump02.gif
 	 delay      10
       frame      data/chars/carlos/land01.gif

anim grabdown
	 jumpframe 4 2 0.5
	 landframe  8
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	1 	1 	478 		203 		0 		0 		1 		1 		0		0
	 sound   	data/chars/carlos/carl04.wav
	 delay      35
       frame      data/chars/carlos/th201.gif
	 attack4  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      30
       frame      data/chars/carlos/th202.gif
	 hitfx   	data/sounds/punch.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	1 	1 	478 		203 		5 		1 		1 		1 		0		0
	 damageonlanding 10 1
	 delay      50
       frame      data/chars/carlos/th203.gif
	 attack4  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      12
       frame      data/chars/carlos/th204.gif

	 delay      6
       frame      data/chars/carlos/th205.gif
 	 delay      8
       frame      data/chars/carlos/th206.gif
       frame      data/chars/carlos/jump01.gif
 	 delay      999
       frame      data/chars/carlos/jump02.gif
 	 delay      10
       frame      data/chars/carlos/land01.gif

anim riseattack1
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			4 		1 		f f a 			freespecial2
	cancel 	0 			4 		1 		d u a 			freespecial3
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		0 0 0 0

	 delay      10
       frame      data/chars/carlos/rise01.gif
       frame      data/chars/carlos/get01.gif

	 sound   	data/chars/carlos/carl01.wav
	 delay      6
       frame      data/chars/carlos/a301.gif
	 delay      10
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	100 	63 		78 		10 		1 		0 		0 		24		15
       frame      data/chars/carlos/a302.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      8
       frame      data/chars/carlos/a303.gif
       frame      data/chars/carlos/a304.gif
	 delay      12
       frame      data/chars/carlos/land01.gif

#-----------------NORMAL PUNCH 01-----------------#

anim pain
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/carlos/pain01.gif
	 offset     237 177
       frame      data/chars/carlos/pain01.gif
	 offset     238 177
       frame      data/chars/carlos/pain01.gif
	 offset     239 177
       frame      data/chars/carlos/pain01.gif
	 offset     238 177
       frame      data/chars/carlos/pain01.gif
	 offset     237 177
       frame      data/chars/carlos/pain01.gif
	 offset     238 177
	 delay      12
       frame      data/chars/carlos/pain01.gif

anim fall
	 landframe  1
	 loop       0
	 offset     238 177
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/carlos/fall01.gif
	 delay      1
       frame      data/chars/carlos/fall02.gif


#-----------------NORMAL PUNCH 01-----------------#


#-----------------NORMAL PUNCH 02-----------------#

anim pain2
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/carlos/pain02.gif
	 offset     237 177
       frame      data/chars/carlos/pain02.gif
	 offset     238 177
       frame      data/chars/carlos/pain02.gif
	 offset     239 177
       frame      data/chars/carlos/pain02.gif
	 offset     238 177
       frame      data/chars/carlos/pain02.gif
	 offset     237 177
       frame      data/chars/carlos/pain02.gif
	 offset     238 177
	 delay      12
       frame      data/chars/carlos/pain02.gif

anim fall2
	 landframe  1
	 loop       0
	 offset     238 177
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/carlos/fall01.gif
	 delay      1
       frame      data/chars/carlos/fall02.gif

#-----------------NORMAL PUNCH 02-----------------#


#-----------------SPECIAL ATTACK-----------------#

anim pain3
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/carlos/pain01.gif
	 offset     237 177
       frame      data/chars/carlos/pain01.gif
	 offset     238 177
       frame      data/chars/carlos/pain01.gif
	 offset     239 177
       frame      data/chars/carlos/pain01.gif
	 offset     238 177
       frame      data/chars/carlos/pain01.gif
	 offset     237 177
       frame      data/chars/carlos/pain01.gif
	 offset     238 177
	 delay      12
       frame      data/chars/carlos/pain01.gif

anim fall3
	 landframe  1
	 loop       0
	 offset     238 177
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/carlos/fall01.gif
	 delay      1
       frame      data/chars/carlos/fall02.gif

#-----------------SPECIAL ATTACK-----------------#


#-----------------CODY THROW-----------------#

anim pain4
#	 jumpframe 	2 2.5 -2
#	 landframe	5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      35
       frame      data/chars/carlos/cody01.gif
	 delay      30
       frame      data/chars/carlos/cody02.gif
	 delay      1
	 bbox		230 112 22 66
       frame      data/chars/carlos/cody02.gif

anim fall4
	 jumpframe 	0 2.5 2
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 50
	 delay      1
       frame      data/chars/carlos/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	226 	102 	23 		75 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/carlos/fall01.gif
	 delay      1
       frame      data/chars/carlos/fall02.gif

#-----------------CODY THROW-----------------#


#-----------------HAGGAR THROW-----------------#

anim pain5
#	 jumpframe 	2 2.5 -2
#	 landframe	5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/carlos/hagg01.gif

	 delay      35
       frame      data/chars/carlos/hagg02.gif
 	 delay      18
       frame      data/chars/carlos/hagg03.gif
	 delay      25
       frame      data/chars/carlos/hagg04.gif
	 delay      1
	 bbox		230 112 22 66
       frame      data/chars/carlos/hagg04.gif

anim pain6
#	 jumpframe 	2 2.5 -2
#	 landframe	5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/carlos/hagg01.gif

	 delay      35
       frame      data/chars/carlos/hagg05.gif
	 delay      25
       frame      data/chars/carlos/hagg06.gif
	 delay      1
	 bbox		230 112 22 66
       frame      data/chars/carlos/hagg06.gif

anim pain7
	 jumpframe 	1 3.3 0
	 landframe  5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/carlos/hagg01.gif

	 delay      6
       frame      data/chars/carlos/hagg07.gif
       frame      data/chars/carlos/hagg08.gif
	 delay      16
       frame      data/chars/carlos/hagg09.gif

	 bbox		230 112 22 66
	 delay      999
       frame      data/chars/carlos/hagg10.gif
	 delay      50
       frame      data/chars/carlos/hagg11.gif

anim pain8
	 jumpframe 	1 5 0
	 landframe  28
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/carlos/hagg01.gif

	 delay      6
       frame      data/chars/carlos/hagg07.gif
       frame      data/chars/carlos/hagg08.gif
	 delay      16
       frame      data/chars/carlos/hagg09.gif

	 bbox		230 112 22 66


	 delay      4
       frame      data/chars/carlos/hagg12.gif
       frame      data/chars/carlos/hagg12.gif
       frame      data/chars/carlos/hagg13.gif
       frame      data/chars/carlos/hagg13.gif
       frame      data/chars/carlos/hagg12.gif
       frame      data/chars/carlos/hagg12.gif
       frame      data/chars/carlos/hagg10.gif
       frame      data/chars/carlos/hagg10.gif
       frame      data/chars/carlos/hagg12.gif
       frame      data/chars/carlos/hagg12.gif
       frame      data/chars/carlos/hagg13.gif
       frame      data/chars/carlos/hagg13.gif
       frame      data/chars/carlos/hagg12.gif
       frame      data/chars/carlos/hagg12.gif
       frame      data/chars/carlos/hagg10.gif
       frame      data/chars/carlos/hagg10.gif
       frame      data/chars/carlos/hagg12.gif
       frame      data/chars/carlos/hagg12.gif
       frame      data/chars/carlos/hagg13.gif
       frame      data/chars/carlos/hagg13.gif
       frame      data/chars/carlos/hagg12.gif
       frame      data/chars/carlos/hagg12.gif
       frame      data/chars/carlos/hagg10.gif
       frame      data/chars/carlos/hagg10.gif

	 delay      50
       frame      data/chars/carlos/hagg11.gif

anim fall5
	 jumpframe 	0 2.5 1
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 50
	 delay      1
       frame      data/chars/carlos/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/carlos/fall01.gif
	 delay      1
       frame      data/chars/carlos/fall02.gif

anim fall6
	 jumpframe 	0 2.5 -1
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move -35
	 delay      1
       frame      data/chars/carlos/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/carlos/fall01.gif
	 delay      1
       frame      data/chars/carlos/fall02.gif

anim fall7
	 jumpframe 	0 2.5 1
	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move -10
	 delay      1
       frame      data/chars/carlos/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/carlos/fall01.gif
	 delay      1
       frame      data/chars/carlos/fall02.gif

anim fall8
	 jumpframe 	0 2.5 1
	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move -10
	 delay      1
       frame      data/chars/carlos/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/carlos/fall01.gif
	 delay      1
       frame      data/chars/carlos/fall02.gif

#-----------------HAGGAR THROW-----------------#


#-----------------DEAN THROW-----------------#

anim pain9
	 jumpframe 	1 3.3 0
	 landframe	3
	 fastattack 1
	 loop       0
	 offset     290 177
	 bbox		0 0 0 0

	 delay      35
       frame      data/chars/carlos/dean01.gif

	 delay      30
       frame      data/chars/carlos/dean02.gif

	 bbox		230 112 22 66
	 delay      50
       frame      data/chars/carlos/dean02.gif

	 delay      11
       frame      data/chars/carlos/dean02.gif

anim pain10
	 fastattack 1
	 loop       0
	 offset     310 177
	 bbox		0 0 0 0

	 delay      15
       frame      data/chars/carlos/dean03.gif

	 offset     210 177
	 delay      35
       frame      data/chars/carlos/dean04.gif

	 delay      50
       frame      data/chars/carlos/dean05.gif

	 bbox		230 112 22 66
	 delay      25
       frame      data/chars/carlos/dean05.gif

anim fall9
	 jumpframe 	0 -1.5 -3
	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 10
	 delay      1
       frame      data/chars/carlos/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/carlos/fall01.gif
	 delay      1
       frame      data/chars/carlos/fall02.gif

anim fall10
	 jumpframe 	0 2.5 -1
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 10
	 delay      1
       frame      data/chars/carlos/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/carlos/fall01.gif
	 delay      1
       frame      data/chars/carlos/fall02.gif

#-----------------DEAN THROW-----------------#

#-----------------BURN1-----------------#

anim pain11
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/sounds/burn101.wav
	 delay      2
       frame      data/chars/misc/burn1/burn102.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     237 177
       frame      data/chars/misc/burn1/burn103.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     238 177
       frame      data/chars/misc/burn1/burn104.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     239 177
       frame      data/chars/misc/burn1/burn102.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     238 177
       frame      data/chars/misc/burn1/burn103.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     237 177
       frame      data/chars/misc/burn1/burn104.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     238 177
	 delay      12
       frame      data/chars/carlos/pain01.gif

anim fall11
	 landframe  37
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 sound   	data/sounds/burn111.wav

	 delay      2
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
	 delay      999
       frame      data/chars/carlos/fall01.gif
	 delay      1
       frame      data/chars/carlos/fall02.gif

#-----------------BURN1-----------------#

#-----------------BURN2-----------------#

anim pain12
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/sounds/burn101.wav
	 delay      2
       frame      data/chars/misc/burn2/burn202.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     237 177
       frame      data/chars/misc/burn2/burn203.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     238 177
       frame      data/chars/misc/burn2/burn204.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     239 177
       frame      data/chars/misc/burn2/burn202.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     238 177
       frame      data/chars/misc/burn2/burn203.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     237 177
       frame      data/chars/misc/burn2/burn204.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     238 177
	 delay      12
       frame      data/chars/carlos/pain01.gif

anim fall12
	 landframe  37
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 sound   	data/sounds/burn111.wav

	 delay      2
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
	 delay      999
       frame      data/chars/carlos/fall01.gif
	 delay      1
       frame      data/chars/carlos/fall02.gif

#-----------------BURN2-----------------#

#-----------------SHOCK-----------------#

anim pain13
	 loop       0
	 offset     238 167
	 bbox		226 102 23 76
	 sound   	data/sounds/shock01.wav
	 delay      2
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     237 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     238 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     239 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
	 offset     238 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     237 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     238 167
	 delay      12
       frame      data/chars/carlos/pain01.gif

anim fall13
	 landframe  37
	 loop       0
	 offset     238 167
	 bbox		0 0 0 0
	 sound   	data/sounds/burn111.wav

	 delay      2
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     238 177
	 delay      999
       frame      data/chars/carlos/fall01.gif
	 delay      1
       frame      data/chars/carlos/fall02.gif

#-----------------SHOCK-----------------#

anim rise
	 loop       0
	 offset     238 177
	 delay      55
       frame      data/chars/carlos/fall02.gif
	 delay      20
       frame      data/chars/carlos/rise01.gif
	 delay      14
       frame      data/chars/carlos/fall02.gif
	 delay      10
       frame      data/chars/carlos/rise01.gif
       frame      data/chars/carlos/get01.gif

anim death
	 loop       0
	 offset     238 177
	 delay      1
       frame      data/chars/carlos/fall02.gif

anim special
	 jugglecost 100
#	 jumpframe 0 3.3
#	 landframe  8
	 energycost	5
	 mponly  	2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   data/sounds/slash1.wav
	 hitflash 	Blood
	 sound   	data/chars/carlos/carl02.wav

	 delay      14
       frame      data/chars/carlos/sp01.gif

	 delay      6
       frame      data/chars/carlos/sp02.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack3  	185 	85 	55 		93 		20 		1 		1 		0 		24		15
       frame      data/chars/carlos/sp03.gif

	 attack3  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
	 delay      8
       frame      data/chars/carlos/sp04.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack3  	232 	85 	55 		93 		20 		1 		1 		0 		24		15
       frame      data/chars/carlos/sp05.gif

	 attack3  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
	 delay      6
       frame      data/chars/carlos/sp02.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack3  	185 	85 	55 		93 		20 		1 		1 		0 		24		15
       frame      data/chars/carlos/sp03.gif

	 attack3  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
	 delay      8
       frame      data/chars/carlos/sp04.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack3  	232 	85 	55 		93 		20 		1 		1 		0 		24		15
	 delay      12
       frame      data/chars/carlos/sp05.gif

	 attack3  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
	 delay      25
       frame      data/chars/carlos/sp01.gif



anim freespecial2
	 followanim	1
	 followcond	1
	 summonframe 4 15 0 0 0
	 subentity	dust
	 unsummonframe 13
	 jugglecost 	2
	 fastattack 1
	 energycost	25
	 mponly  	1
	 hitfx   	data/sounds/beat2.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/carlos/carl02.wav
	 delay      10
       frame      data/chars/carlos/land01.gif

	 sound   	data/sounds/jump.wav
	 bbox		0 0 0 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	127 	39 		51 		0 		0 		0 		0 		24		15
	 delay      2
	 move 6
       frame      data/chars/carlos/frsp130.gif
       frame      data/chars/carlos/frsp130.gif
	 move 6
       frame      data/chars/carlos/frsp130.gif
       frame      data/chars/carlos/frsp130.gif
	 move 6
       frame      data/chars/carlos/frsp130.gif
       frame      data/chars/carlos/frsp130.gif
	 move 5
       frame      data/chars/carlos/frsp130.gif
       frame      data/chars/carlos/frsp130.gif

	 move 4
       frame      data/chars/carlos/frsp130.gif
       frame      data/chars/carlos/frsp130.gif
	 move 3
       frame      data/chars/carlos/frsp130.gif
       frame      data/chars/carlos/frsp130.gif

	 move 2
       frame      data/chars/carlos/frsp130.gif
       frame      data/chars/carlos/frsp130.gif
	 move 1
       frame      data/chars/carlos/frsp130.gif
       frame      data/chars/carlos/frsp130.gif

	 bbox		226 102 23 76
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 move 0
	 delay      10
       frame      data/chars/carlos/land01.gif

anim runattack
	 followanim	1
	 followcond	1
	 summonframe 4 15 0 0 0
	 subentity	dust
	 unsummonframe 13
	 jugglecost 	2
	 fastattack 1
	 energycost	25
	 mponly  	1
	 hitfx   	data/sounds/beat2.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/carlos/carl02.wav
	 delay      10
       frame      data/chars/carlos/land01.gif

	 sound   	data/sounds/jump.wav
	 bbox		0 0 0 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	127 	39 		51 		0 		0 		0 		0 		24		15
	 delay      2
	 move 6
       frame      data/chars/carlos/frsp130.gif
       frame      data/chars/carlos/frsp130.gif
	 move 6
       frame      data/chars/carlos/frsp130.gif
       frame      data/chars/carlos/frsp130.gif
	 move 6
       frame      data/chars/carlos/frsp130.gif
       frame      data/chars/carlos/frsp130.gif
	 move 5
       frame      data/chars/carlos/frsp130.gif
       frame      data/chars/carlos/frsp130.gif

	 move 4
       frame      data/chars/carlos/frsp130.gif
       frame      data/chars/carlos/frsp130.gif
	 move 3
       frame      data/chars/carlos/frsp130.gif
       frame      data/chars/carlos/frsp130.gif

	 move 2
       frame      data/chars/carlos/frsp130.gif
       frame      data/chars/carlos/frsp130.gif
	 move 1
       frame      data/chars/carlos/frsp130.gif
       frame      data/chars/carlos/frsp130.gif

	 bbox		226 102 23 76
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 move 0
	 delay      10
       frame      data/chars/carlos/land01.gif

anim follow1
	 unsummonframe 27
	 jugglecost 	2
	 fastattack 1
	 hitfx   data/sounds/slash1.wav
	 hitflash 	Blood

	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 sound   	data/chars/carlos/carl06.wav
	 delay      24
       frame      data/chars/carlos/frsp130.gif
	 delay      6
       frame      data/chars/carlos/frsp101.gif
	 sound   	data/sounds/punch.wav
       frame      data/chars/carlos/frsp102.gif
       frame      data/chars/carlos/frsp103.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	89 	49 		89 		5 		0 		0 		0 		24		15
       frame      data/chars/carlos/frsp104.gif

	 sound   	data/sounds/sword01.wav
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/carlos/frsp106.gif
       frame      data/chars/carlos/frsp107.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	99 	56 		79 		5 		0 		0 		0 		24		15
       frame      data/chars/carlos/frsp108.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/carlos/frsp109.gif

	 sound   	data/sounds/sword01.wav
       frame      data/chars/carlos/frsp110.gif
 #	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	94 	76 		84 		10 		1 		0 		0 		24		15
       frame      data/chars/carlos/frsp111.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/carlos/frsp112.gif
       frame      data/chars/carlos/frsp113.gif

  	 delay      4
	 sound   	data/sounds/sword01.wav
       frame      data/chars/carlos/frsp114.gif
       frame      data/chars/carlos/frsp115.gif
       frame      data/chars/carlos/frsp116.gif
	 sound   	data/sounds/sword01.wav
       frame      data/chars/carlos/frsp117.gif
       frame      data/chars/carlos/frsp118.gif
       frame      data/chars/carlos/frsp119.gif
	 sound   	data/sounds/sword01.wav
       frame      data/chars/carlos/frsp120.gif
       frame      data/chars/carlos/frsp121.gif
       frame      data/chars/carlos/frsp122.gif
	 sound   	data/sounds/sword01.wav
       frame      data/chars/carlos/frsp123.gif
       frame      data/chars/carlos/frsp124.gif
       frame      data/chars/carlos/frsp125.gif
	 sound   	data/sounds/sword01.wav
       frame      data/chars/carlos/frsp126.gif
       frame      data/chars/carlos/frsp127.gif
       frame      data/chars/carlos/frsp128.gif
  	 delay      16
       frame      data/chars/carlos/frsp129.gif


anim freespecial3
	 summonframe 1 0 0 0 0
	 subentity	dust
	 unsummonframe 14
	 jumpframe 	2 3.3 1.5
	 landframe	13
	 jugglecost 	2
	 fastattack 1
	 energycost	25
	 mponly  	1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      6
       frame      data/chars/carlos/land01.gif
	 sound   	data/chars/carlos/carl03.wav
       frame      data/chars/carlos/frsp130.gif

	 sound   	data/sounds/punch.wav
 #	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	79 	45 		99 		10 		1 		0 		0 		24		15
	 delay      12
       frame      data/chars/carlos/frsp201.gif

	 sound   	data/sounds/punch.wav
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      4
       frame      data/chars/carlos/ja101.gif
 #	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	79 	45 		99 		3 		1 		0 		0 		24		15
	 delay      8
       frame      data/chars/carlos/ja102.gif

	 sound   	data/sounds/punch.wav
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      4
       frame      data/chars/carlos/ja201.gif
 #	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	79 	45 		99 		3 		1 		0 		0 		24		15
	 delay      8
       frame      data/chars/carlos/frsp202.gif


	 sound   	data/sounds/punch.wav
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      4
       frame      data/chars/carlos/frsp203.gif
 #	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	79 	45 		99 		4 		1 		0 		0 		24		15
       frame      data/chars/carlos/frsp204.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/carlos/fjump02.gif
       frame      data/chars/carlos/fjump01.gif
	 delay      10
       frame      data/chars/carlos/jump02.gif

 	 delay      999
       frame      data/chars/carlos/jump01.gif

 	 bbox		226 102 23 76
	 delay      10
       frame      data/chars/carlos/land01.gif

anim freespecial4
	 summonframe 1 -220 -190 0 0
	 subentity	super
	 jumpframe 	20 2.5 3
	 landframe	35
	 jugglecost 	2
	 fastattack 1
	 energycost	100
	 mponly  	1
	 hitfx   data/sounds/slash1.wav
	 hitflash 	Blood

	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 sound   	data/chars/carlos/carl02.wav
	 delay      10
       frame      data/chars/carlos/land01.gif

	 sound   	data/sounds/jump.wav
	 delay      2
	 move 6
 	 sound   	data/sounds/hurr01.wav
       frame      data/chars/carlos/frsp301.gif
       frame      data/chars/carlos/frsp301.gif
	 move 6
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	87 	68 		91 		2 		0 		1 		0 		15		25
       frame      data/chars/carlos/frsp302.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/carlos/frsp302.gif
	 move 6
	 attack  	240 	87 	68 		91 		2 		0 		1 		0 		15		25
       frame      data/chars/carlos/frsp303.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/carlos/frsp303.gif
	 move 6
	 attack  	240 	87 	68 		91 		2 		0 		1 		0 		15		25
       frame      data/chars/carlos/frsp304.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/carlos/frsp304.gif
	 move 5
	 attack  	240 	87 	68 		91 		2 		0 		1 		0 		15		25
       frame      data/chars/carlos/frsp305.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/carlos/frsp305.gif

	 move 4
	 attack  	240 	87 	68 		91 		2 		0 		1 		0 		15		25
       frame      data/chars/carlos/frsp306.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/carlos/frsp306.gif
	 move 3
	 attack  	240 	87 	68 		91 		2 		0 		1 		0 		15		25
       frame      data/chars/carlos/frsp307.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/carlos/frsp307.gif

	 move 2
	 attack  	240 	87 	68 		91 		2 		0 		1 		0 		15		25
       frame      data/chars/carlos/frsp308.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/carlos/frsp308.gif
	 move 1
	 attack  	240 	87 	68 		91 		2 		0 		1 		0 		15		25
       frame      data/chars/carlos/frsp309.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/carlos/frsp309.gif

	 move 0
	 delay      10
       frame      data/chars/carlos/land01.gif

	 delay      2
       frame      data/chars/carlos/frsp310.gif
       frame      data/chars/carlos/frsp311.gif
       frame      data/chars/carlos/frsp312.gif
	 attack  	191 	61 	111 		110 		59 		1 		1 		0 		35		25
       frame      data/chars/carlos/frsp313.gif
       frame      data/chars/carlos/frsp314.gif
       frame      data/chars/carlos/frsp315.gif
       frame      data/chars/carlos/frsp316.gif
       frame      data/chars/carlos/frsp317.gif
       frame      data/chars/carlos/frsp318.gif
       frame      data/chars/carlos/frsp319.gif

	 delay      7
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/carlos/fjump01.gif
       frame      data/chars/carlos/fjump02.gif
       frame      data/chars/carlos/fjump03.gif
       frame      data/chars/carlos/jump02.gif
	 delay      999
       frame      data/chars/carlos/jump01.gif

	 delay      10
       frame      data/chars/carlos/land01.gif


