name	ROBO
health	20
speed	20
type	enemy
shadow  2
icon	data/chars/robo/icon.gif
knife     ray
flash   flash
noatflash 1
nolife   1
falldie	 1
dust   dust
hostile                 player npc
candamage               player npc

anim	attack1
	range	10 110
	loop	0
	delay	3
	offset	90 192
	bbox	75 130 35 70
	frame	data/chars/robo/a1.gif
	shootframe	2	-1
	sound	data/chars/robo/a1.wav
	frame	data/chars/robo/a1.gif
	delay	25
	frame	data/chars/robo/a1.gif
		
anim	bpain
	loop	0
	delay	6
	offset	90 192
	bbox	65 102 46 76
	sound	data/chars/robo/fall.wav
	frame	data/chars/robo/fall4.gif
	offset	87 192
	frame	data/chars/robo/fall4.gif
	offset	89 192
	frame	data/chars/robo/fall4.gif
	offset	87 192
	frame	data/chars/robo/fall4.gif
	offset	89 192
	frame	data/chars/robo/fall4.gif
	offset	87 192
	frame	data/chars/robo/fall4.gif
	offset	89 192
	frame	data/chars/robo/fall4.gif
	offset	87 192
	frame	data/chars/robo/fall4.gif
	offset	89 192
	delay	50
	frame	data/chars/robo/fall4.gif
		
anim	death
	loop	0
	delay	11
	offset	74 70
	nodieblink	2
	sound	data/sounds/boom.wav
	frame	data/chars/misc2/b2.gif
	frame	data/chars/misc2/b3.gif
	frame	data/chars/misc2/b4.gif
	frame	data/chars/misc2/b5.gif
	frame	data/chars/misc2/b6.gif
	frame	data/chars/misc2/b7.gif
	frame	data/chars/misc2/b8.gif
	frame	data/chars/misc2/b9.gif
	frame	data/chars/misc2/b91.gif
	frame	data/chars/misc2/b92.gif
		
anim	fall
	bbox	58 129 60 58
	loop	0
	offset	90 192
	delay	30
	move	-5
	sound	data/chars/robo/fall.wav
	frame	data/chars/robo/fall1.gif
	attack	80 125 15 50 5 1
	frame	data/chars/robo/fall1.gif
	bbox	58 155 54 55
	attack	0 0 0 0 0 0 0 0 0 0
	delay	40
	frame	data/chars/robo/fall4.gif
		
anim	grabbed
	loop	0
	delay	6
	offset	90 192
	bbox	75 130 35 70
	frame	data/chars/robo/idle.gif
	offset	87 192
	frame	data/chars/robo/idle.gif
	offset	89 192
	delay	40
	frame	data/chars/robo/idle.gif
		
anim	idle
	loop	1
	offset	90 192
	bbox	75 130 35 70
	delay	14
	frame	data/chars/robo/idle.gif
	offset	90 192
	frame	data/chars/robo/idle.gif
	offset	90 195
	frame	data/chars/robo/idle.gif
	offset	90 198
	frame	data/chars/robo/idle.gif
	offset	90 196
	frame	data/chars/robo/idle.gif
	offset	90 194
	frame	data/chars/robo/idle.gif
		
anim	jump
	loop	0
	range	75 90
	offset	90 192
	bbox	75 130 35 70
	delay	11
	frame	data/chars/robo/idle.gif
		
anim	pain
	loop	0
	delay	6
	offset	90 192
	bbox	75 130 35 70
	sound	data/chars/robo/fall.wav
	move	-2
	frame	data/chars/robo/idle.gif
	offset	87 192
	move	-2
	frame	data/chars/robo/idle.gif
	offset	89 192
	move	0
	delay	40
	frame	data/chars/robo/idle.gif
		
anim	rise
	loop	0
	delay	5
	offset	90 170
	frame	data/chars/robo/idle.gif
	offset	90 175
	frame	data/chars/robo/idle.gif
	offset	90 180
	frame	data/chars/robo/idle.gif
	offset	90 185
	frame	data/chars/robo/idle.gif
	offset	90 190
	frame	data/chars/robo/idle.gif
	offset	90 192
	frame	data/chars/robo/idle.gif
		
anim	spain
	loop	0
	delay	6
	offset	90 192
	bbox	75 130 35 70
	sound	data/chars/robo/fall.wav
	frame	data/chars/robo/idle.gif
	offset	87 192
	frame	data/chars/robo/idle.gif
	offset	89 192
	delay	40
	frame	data/chars/robo/idle.gif
		
anim	walk
	loop	1
	offset	90 192
	bbox	75 130 35 70
	delay	14
	frame	data/chars/robo/idle.gif
	offset	90 192
	frame	data/chars/robo/idle.gif
	offset	90 195
	frame	data/chars/robo/idle.gif
	offset	90 198
	frame	data/chars/robo/idle.gif
	offset	90 196
	frame	data/chars/robo/idle.gif
	offset	90 194
	frame	data/chars/robo/idle.gif
		
#|edited by openBor Stats v 0.50
		
