name	    		Ken
type	    		player
health	    	1000
mp          	100
nolife		1
speed	    		11
jumpspeed	    	10
jumpheight   	3.3
#jumpmove 		3
turndelay 		12
mprate		3
grabdistance	20
grabfinish		1
grabback		0
antigravity 	10
bounce		1
noquake     	1
shadow	    	3
diesound    	data/chars/ken/ken05.wav
flash 		qflash
bflash 		guard
dust    		dust2
toflip		1
load			guilpr
script    data/scripts/toad.c
animationscript data/scripts/script.c
running        28  5.1  2  1

com  d f a  	freespecial2
com  d u a  	freespecial3
com  d f d f a  	freespecial4

atchain     	1 1 2 3 4
nodieblink		1
makeinv     	5 0 
falldie 		2
riseinv 		1 1

icon	      data/chars/ken/icon.gif
icondie     data/chars/ken/icond.gif

palette data/chars/ken/ken.gif #1

remap	data/chars/ken/idle01.gif   data/chars/ken/alter01.gif   
remap	data/chars/ken/idle01.gif   data/chars/ken/alter02.gif   

#	weapons     fighter1 fighter2 fighter3

#-------Select screen!

anim waiting
	 loop       1
	 offset     1 -51
	 delay      8
       frame      data/chars/ken/sel01.gif

anim select
#	 summonframe 3 -500 110 0 0
#	 subentity	super01
#	 unsummonframe 11
	 loop       0
	 offset     1 -51

	 sound   	data/sounds/punch.wav
	 delay      2
       frame      data/chars/ken/sel02.gif
	 delay      8
       frame      data/chars/ken/sel03.gif
	 delay      4
       frame      data/chars/ken/sel02.gif

	 sound   	data/sounds/punch.wav
	 delay      8
       frame      data/chars/ken/sel03.gif
	 delay      4
       frame      data/chars/ken/sel02.gif

	 sound   	data/sounds/punch.wav
       frame      data/chars/ken/sel04.gif
	 delay      10
       frame      data/chars/ken/sel05.gif
	 delay      4
       frame      data/chars/ken/sel04.gif

	 sound   	data/sounds/punch.wav
       frame      data/chars/ken/sel06.gif
	 delay      10
       frame      data/chars/ken/sel07.gif
	 delay      4
       frame      data/chars/ken/sel06.gif

	 sound   	data/chars/ken/ken01.wav
	 delay      6
       frame      data/chars/ken/sel08.gif
       frame      data/chars/ken/sel09.gif
	 delay      10
	 sound   	data/sounds/choose.wav
       frame      data/chars/ken/sel10.gif


#-------Moves

anim spawn
	spawnframe 1
	subentity Maki_n
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      8
       frame      data/chars/ken/idle01.gif
       frame      data/chars/ken/idle01.gif

anim respawn
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      8
       frame      data/chars/ken/idle01.gif


anim idle
	 loop       1
	 offset     238 177
	 bbox		226 102 23 76
	 delay      8
       frame      data/chars/ken/idle01.gif

anim walk
	 loop       1
	 offset     238 177
	 bbox		226 102 23 76
	 delay      10
       frame      data/chars/ken/walk01.gif
       frame      data/chars/ken/walk02.gif
       frame      data/chars/ken/walk03.gif
       frame      data/chars/ken/walk04.gif
       frame      data/chars/ken/walk05.gif

anim run
	 loop       1
	 offset     238 177
	 bbox		226 102 23 76
	 delay      10
       frame      data/chars/ken/walk01.gif
       frame      data/chars/ken/walk02.gif
       frame      data/chars/ken/walk03.gif
       frame      data/chars/ken/walk04.gif
       frame      data/chars/ken/walk05.gif

anim get
	 loop       0
	 offset     238 177
	 delay      30
       frame      data/chars/ken/get01.gif

anim attack1
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			2 		1 		f f a 			freespecial2
	cancel 	0 			2 		1 		d u a 			freespecial3
	 fastattack 1

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      2
       frame      data/chars/ken/a101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	117 	36 		69 		8 		0 		0 		0 		20		15
	 delay      5
       frame      data/chars/ken/a102.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      4
       frame      data/chars/ken/a101.gif

anim attack2
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			2 		1 		f f a 			freespecial2
	cancel 	0 			2 		1 		d u a 			freespecial3
	 fastattack 1

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/ken/a201.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	96 	51 		90 		3 		0 		0 		0 		24		15
	 delay      6
       frame      data/chars/ken/a202.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      4
       frame      data/chars/ken/a201.gif

anim attack3
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			2 		1 		f f a 			freespecial2
	cancel 	0 			2 		1 		d u a 			freespecial3
	 fastattack 1

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/ken/a301.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	96 	51 		90		6 		0 		0 		0 		24		15
	 delay      6
       frame      data/chars/ken/a302.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      4
       frame      data/chars/ken/a301.gif

anim attack4
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			6 		1 		f f a 			freespecial2
	cancel 	0 			6 		1 		d u a 			freespecial3
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/ken/ken01.wav
	 delay      6
       frame      data/chars/ken/a401.gif
       frame      data/chars/ken/a402.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	96 	51 		90		10 		1 		0 		0 		24		15
	 delay      7
       frame      data/chars/ken/a403.gif
	 delay      6
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/ken/a404.gif
       frame      data/chars/ken/a405.gif

anim jumpdelay
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      10
       frame      data/chars/ken/land01.gif

anim jump
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      35
       frame      data/chars/ken/jump01.gif
	 delay      15
       frame      data/chars/ken/jump02.gif
	 delay      999
       frame      data/chars/ken/jump01.gif

anim forwardjump
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      24
       frame      data/chars/ken/jump01.gif
	 delay      10
       frame      data/chars/ken/fjump01.gif
       frame      data/chars/ken/fjump02.gif
       frame      data/chars/ken/fjump03.gif
       frame      data/chars/ken/fjump04.gif
	 delay      999
       frame      data/chars/ken/jump01.gif


anim jumpland
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      10
       frame      data/chars/ken/land01.gif

anim jumpattack
	jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/ken/ken02.wav
	 delay      5
       frame      data/chars/ken/jump02.gif
	 delay      7
       frame      data/chars/ken/ja101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	127 	39 		59 		10 		1 		0 		0 		24		15
	 delay      35
	 frame	data/chars/ken/ja102.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      7
       frame      data/chars/ken/ja103.gif
	 delay      5
       frame      data/chars/ken/jump02.gif
	 delay      999
       frame      data/chars/ken/jump01.gif

anim jumpforward
	jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/ken/ken02.wav
	 delay      4
       frame      data/chars/ken/jump02.gif
       frame      data/chars/ken/ja201.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	127 	45 		59  		10 		1 		0 		0 		24		15
	 delay      35
	 frame	data/chars/ken/ja202.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      6
       frame      data/chars/ken/jump02.gif
	 delay      999
       frame      data/chars/ken/jump01.gif

anim jumpattack2
	jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat1.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	223 	127 	39 		32 		10 		0 		0 		0 		20		15
	 delay      999
	 frame	data/chars/ken/ja301.gif


anim grab
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      6
       frame      data/chars/ken/grab01.gif

anim grabattack
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 hitfx   	data/sounds/beat2.wav
	 delay      16
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	119 	35 		67 		5 		0 		0 		0 		20		0
       frame      data/chars/ken/th101.gif

anim grabattack2
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 hitfx   	data/sounds/beat2.wav
	 delay      16
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	119 	35 		67 		5 		1 		0 		0 		20		0
       frame      data/chars/ken/th101.gif

anim grabbackward
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	1 	1 	478 		203 		0 		0 		1 		1 		0		0
	 sound   	data/chars/ken/ken02.wav
	 delay      35
       frame      data/chars/ken/th201.gif
	 attack4  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      30
       frame      data/chars/ken/th202.gif
	 hitfx   	data/sounds/punch.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	1 	1 	478 		203 		5 		1 		1 		1 		0		0
	 damageonlanding 10 1
	 delay      50
       frame      data/chars/ken/th203.gif
	 attack4  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      1
       frame      data/chars/ken/th203.gif

anim grabdown
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	1 	1 	478 		203 		0 		0 		1 		1 		0		0
	 sound   	data/chars/ken/ken02.wav
	 delay      35
       frame      data/chars/ken/th201.gif
	 attack4  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      30
       frame      data/chars/ken/th202.gif
	 hitfx   	data/sounds/punch.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	1 	1 	478 		203 		5 		1 		1 		1 		0		0
	 damageonlanding 10 1
	 delay      50
       frame      data/chars/ken/th203.gif
	 attack4  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      1
       frame      data/chars/ken/th203.gif


anim riseattack1
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			6 		1 		d f a 			freespecial2
	cancel 	0 			6 		1 		d u a 			freespecial3
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		0 0 0 0

	 delay      10
       frame      data/chars/ken/get01.gif
       frame      data/chars/ken/land01.gif

	 sound   	data/chars/ken/ken01.wav
	 delay      6
       frame      data/chars/ken/a401.gif
       frame      data/chars/ken/a402.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	96 	51 		90		10 		1 		0 		0 		24		15
	 delay      10
       frame      data/chars/ken/a403.gif
	 delay      6
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/ken/a404.gif
       frame      data/chars/ken/a405.gif

#-----------------NORMAL PUNCH 01-----------------#

anim pain
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/ken/pain01.gif
	 offset     237 177
       frame      data/chars/ken/pain01.gif
	 offset     238 177
       frame      data/chars/ken/pain01.gif
	 offset     239 177
       frame      data/chars/ken/pain01.gif
	 offset     238 177
       frame      data/chars/ken/pain01.gif
	 offset     237 177
       frame      data/chars/ken/pain01.gif
	 offset     238 177
	 delay      12
       frame      data/chars/ken/pain01.gif

anim fall
	 landframe  1
	 loop       0
	 offset     238 177
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/ken/fall01.gif
	 delay      1
       frame      data/chars/ken/fall02.gif


#-----------------NORMAL PUNCH 01-----------------#


#-----------------NORMAL PUNCH 02-----------------#

anim pain2
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/ken/pain02.gif
	 offset     237 177
       frame      data/chars/ken/pain02.gif
	 offset     238 177
       frame      data/chars/ken/pain02.gif
	 offset     239 177
       frame      data/chars/ken/pain02.gif
	 offset     238 177
       frame      data/chars/ken/pain02.gif
	 offset     237 177
       frame      data/chars/ken/pain02.gif
	 offset     238 177
	 delay      12
       frame      data/chars/ken/pain02.gif

anim fall2
	 landframe  1
	 loop       0
	 offset     238 177
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/ken/fall01.gif
	 delay      1
       frame      data/chars/ken/fall02.gif

#-----------------NORMAL PUNCH 02-----------------#


#-----------------SPECIAL ATTACK-----------------#

anim pain3
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/ken/pain01.gif
	 offset     237 177
       frame      data/chars/ken/pain01.gif
	 offset     238 177
       frame      data/chars/ken/pain01.gif
	 offset     239 177
       frame      data/chars/ken/pain01.gif
	 offset     238 177
       frame      data/chars/ken/pain01.gif
	 offset     237 177
       frame      data/chars/ken/pain01.gif
	 offset     238 177
	 delay      12
       frame      data/chars/ken/pain01.gif

anim fall3
	 landframe  1
	 loop       0
	 offset     238 177
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/ken/fall01.gif
	 delay      1
       frame      data/chars/ken/fall02.gif

#-----------------SPECIAL ATTACK-----------------#


#-----------------CODY THROW-----------------#

anim pain4
#	 jumpframe 	2 2.5 -2
#	 landframe	5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      35
       frame      data/chars/ken/cody01.gif
	 delay      30
       frame      data/chars/ken/cody02.gif
	 delay      1
	 bbox		230 112 22 66
       frame      data/chars/ken/cody02.gif

anim fall4
	 jumpframe 	0 2.5 2
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 50
	 delay      1
       frame      data/chars/ken/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	226 	102 	23 		75 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/ken/fall01.gif
	 delay      1
       frame      data/chars/ken/fall02.gif

#-----------------CODY THROW-----------------#


#-----------------HAGGAR THROW-----------------#

anim pain5
#	 jumpframe 	2 2.5 -2
#	 landframe	5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/ken/hagg01.gif

	 delay      35
       frame      data/chars/ken/hagg02.gif
 	 delay      18
       frame      data/chars/ken/hagg03.gif
	 delay      25
       frame      data/chars/ken/hagg04.gif
	 delay      1
	 bbox		230 112 22 66
       frame      data/chars/ken/hagg04.gif

anim pain6
#	 jumpframe 	2 2.5 -2
#	 landframe	5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/ken/hagg01.gif

	 delay      35
       frame      data/chars/ken/hagg05.gif
	 delay      25
       frame      data/chars/ken/hagg06.gif
	 delay      1
	 bbox		230 112 22 66
       frame      data/chars/ken/hagg06.gif

anim pain7
	 jumpframe 	1 3.3 0
	 landframe  5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/ken/hagg01.gif

	 delay      6
       frame      data/chars/ken/hagg07.gif
       frame      data/chars/ken/hagg08.gif
	 delay      16
       frame      data/chars/ken/hagg09.gif

	 bbox		230 112 22 66
	 delay      999
       frame      data/chars/ken/hagg10.gif
	 delay      50
       frame      data/chars/ken/hagg11.gif

anim pain8
	 jumpframe 	1 5 0
	 landframe  28
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/ken/hagg01.gif

	 delay      6
       frame      data/chars/ken/hagg07.gif
       frame      data/chars/ken/hagg08.gif
	 delay      16
       frame      data/chars/ken/hagg09.gif

	 bbox		230 112 22 66


	 delay      4
       frame      data/chars/ken/hagg12.gif
       frame      data/chars/ken/hagg12.gif
       frame      data/chars/ken/hagg13.gif
       frame      data/chars/ken/hagg13.gif
       frame      data/chars/ken/hagg12.gif
       frame      data/chars/ken/hagg12.gif
       frame      data/chars/ken/hagg10.gif
       frame      data/chars/ken/hagg10.gif
       frame      data/chars/ken/hagg12.gif
       frame      data/chars/ken/hagg12.gif
       frame      data/chars/ken/hagg13.gif
       frame      data/chars/ken/hagg13.gif
       frame      data/chars/ken/hagg12.gif
       frame      data/chars/ken/hagg12.gif
       frame      data/chars/ken/hagg10.gif
       frame      data/chars/ken/hagg10.gif
       frame      data/chars/ken/hagg12.gif
       frame      data/chars/ken/hagg12.gif
       frame      data/chars/ken/hagg13.gif
       frame      data/chars/ken/hagg13.gif
       frame      data/chars/ken/hagg12.gif
       frame      data/chars/ken/hagg12.gif
       frame      data/chars/ken/hagg10.gif
       frame      data/chars/ken/hagg10.gif

	 delay      50
       frame      data/chars/ken/hagg11.gif

anim fall5
	 jumpframe 	0 2.5 1
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 50
	 delay      1
       frame      data/chars/ken/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/ken/fall01.gif
	 delay      1
       frame      data/chars/ken/fall02.gif

anim fall6
	 jumpframe 	0 2.5 -1
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move -35
	 delay      1
       frame      data/chars/ken/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/ken/fall01.gif
	 delay      1
       frame      data/chars/ken/fall02.gif

anim fall7
	 jumpframe 	0 2.5 1
	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move -10
	 delay      1
       frame      data/chars/ken/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/ken/fall01.gif
	 delay      1
       frame      data/chars/ken/fall02.gif

anim fall8
	 jumpframe 	0 2.5 1
	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move -10
	 delay      1
       frame      data/chars/ken/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/ken/fall01.gif
	 delay      1
       frame      data/chars/ken/fall02.gif

#-----------------HAGGAR THROW-----------------#


#-----------------DEAN THROW-----------------#

anim pain9
	 jumpframe 	1 3.3 0
	 landframe	3
	 fastattack 1
	 loop       0
	 offset     290 177
	 bbox		0 0 0 0

	 delay      35
       frame      data/chars/ken/dean01.gif

	 delay      30
       frame      data/chars/ken/dean02.gif

	 bbox		230 112 22 66
	 delay      50
       frame      data/chars/ken/dean02.gif

	 delay      11
       frame      data/chars/ken/dean02.gif

anim pain10
	 fastattack 1
	 loop       0
	 offset     310 177
	 bbox		0 0 0 0

	 delay      15
       frame      data/chars/ken/dean03.gif

	 offset     210 177
	 delay      35
       frame      data/chars/ken/dean04.gif

	 delay      50
       frame      data/chars/ken/dean05.gif

	 bbox		230 112 22 66
	 delay      25
       frame      data/chars/ken/dean05.gif

anim fall9
	 jumpframe 	0 -1.5 -3
	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 10
	 delay      1
       frame      data/chars/ken/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/ken/fall01.gif
	 delay      1
       frame      data/chars/ken/fall02.gif

anim fall10
	 jumpframe 	0 2.5 -1
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 10
	 delay      1
       frame      data/chars/ken/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/ken/fall01.gif
	 delay      1
       frame      data/chars/ken/fall02.gif

#-----------------DEAN THROW-----------------#

#-----------------BURN1-----------------#

anim pain11
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/sounds/burn101.wav
	 delay      2
       frame      data/chars/misc/burn1/burn102.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     237 177
       frame      data/chars/misc/burn1/burn103.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     238 177
       frame      data/chars/misc/burn1/burn104.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     239 177
       frame      data/chars/misc/burn1/burn102.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     238 177
       frame      data/chars/misc/burn1/burn103.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     237 177
       frame      data/chars/misc/burn1/burn104.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     238 177
	 delay      12
       frame      data/chars/ken/pain01.gif

anim fall11
	 landframe  37
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 sound   	data/sounds/burn111.wav

	 delay      2
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
	 delay      999
       frame      data/chars/ken/fall01.gif
	 delay      1
       frame      data/chars/ken/fall02.gif

#-----------------BURN1-----------------#

#-----------------BURN2-----------------#

anim pain12
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/sounds/burn101.wav
	 delay      2
       frame      data/chars/misc/burn2/burn202.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     237 177
       frame      data/chars/misc/burn2/burn203.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     238 177
       frame      data/chars/misc/burn2/burn204.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     239 177
       frame      data/chars/misc/burn2/burn202.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     238 177
       frame      data/chars/misc/burn2/burn203.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     237 177
       frame      data/chars/misc/burn2/burn204.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     238 177
	 delay      12
       frame      data/chars/ken/pain01.gif

anim fall12
	 landframe  37
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 sound   	data/sounds/burn111.wav

	 delay      2
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
	 delay      999
       frame      data/chars/ken/fall01.gif
	 delay      1
       frame      data/chars/ken/fall02.gif

#-----------------BURN2-----------------#

#-----------------SHOCK-----------------#

anim pain13
	 loop       0
	 offset     238 167
	 bbox		226 102 23 76
	 sound   	data/sounds/shock01.wav
	 delay      2
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     237 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     238 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     239 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
	 offset     238 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     237 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     238 167
	 delay      12
       frame      data/chars/ken/pain01.gif

anim fall13
	 landframe  37
	 loop       0
	 offset     238 167
	 bbox		0 0 0 0
	 sound   	data/sounds/burn111.wav

	 delay      2
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     238 177
	 delay      999
       frame      data/chars/ken/fall01.gif
	 delay      1
       frame      data/chars/ken/fall02.gif

#-----------------SHOCK-----------------#

anim rise
	 loop       0
	 offset     238 177
	 delay      55
       frame      data/chars/ken/fall02.gif
	 delay      10
       frame      data/chars/ken/rise01.gif
       frame      data/chars/ken/rise02.gif
       frame      data/chars/ken/rise03.gif
       frame      data/chars/ken/rise04.gif
       frame      data/chars/ken/rise05.gif

anim death
	 loop       0
	 offset     238 177
	 delay      1
       frame      data/chars/ken/fall02.gif

anim attackbackward
	@cmd	do_npc_special3 getlocalvar("self")
	 jugglecost 100
	 jumpframe 0 3.3
	 landframe  12
	 energycost	5
	 mponly  	2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   	data/sounds/bukk.wav
	 sound   	data/chars/ken/ken02.wav
	 delay      8
       frame      data/chars/ken/jump01.gif
       frame      data/chars/ken/sp01.gif
       frame      data/chars/ken/sp02.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack3  	240 	115 	41 		71 		15 		1 		1 		0 		24		15
	 delay      6
       frame      data/chars/ken/sp03.gif
	 attack3  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/ken/sp04.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack3  	199 	115 	41 		71 		15 		1 		1 		0 		24		15
       frame      data/chars/ken/sp05.gif
	 attack3  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/ken/sp06.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack3  	240 	115 	41 		71 		15 		1 		1 		0 		24		15
	 delay      6
       frame      data/chars/ken/sp03.gif
	 attack3  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/ken/sp04.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack3  	199 	115 	41 		71 		15 		1 		1 		0 		24		15
       frame      data/chars/ken/sp05.gif
	 attack3  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/ken/sp06.gif

	 delay      999
       frame      data/chars/ken/sp07.gif

	 delay      9
       frame      data/chars/ken/land01.gif


anim special
	 jugglecost 100
	 jumpframe 0 3.3
	 landframe  12
	 energycost	5
	 mponly  	2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   	data/sounds/bukk.wav
	 sound   	data/chars/ken/ken02.wav
	 delay      8
       frame      data/chars/ken/jump01.gif
       frame      data/chars/ken/sp01.gif
       frame      data/chars/ken/sp02.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack3  	240 	115 	41 		71 		15 		1 		1 		0 		24		15
	 delay      6
       frame      data/chars/ken/sp03.gif
	 attack3  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/ken/sp04.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack3  	199 	115 	41 		71 		15 		1 		1 		0 		24		15
       frame      data/chars/ken/sp05.gif
	 attack3  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/ken/sp06.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack3  	240 	115 	41 		71 		15 		1 		1 		0 		24		15
	 delay      6
       frame      data/chars/ken/sp03.gif
	 attack3  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/ken/sp04.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack3  	199 	115 	41 		71 		15 		1 		1 		0 		24		15
       frame      data/chars/ken/sp05.gif
	 attack3  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/ken/sp06.gif

	 delay      999
       frame      data/chars/ken/sp07.gif

	 delay      9
       frame      data/chars/ken/land01.gif

anim freespecial2
	@cmd	do_npc_special2 getlocalvar("self")
	 custknife kenpr
	 throwframe 3
	 summonframe 0 0 0 0 0
	 subentity	dust
	 unsummonframe 4
	 jugglecost 	2
	 fastattack 1
	 energycost	25
	 mponly  	1
	 hitfx   	data/sounds/empty.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      6
	 sound   	data/chars/ken/ken03.wav
       frame      data/chars/ken/frsp101.gif
       frame      data/chars/ken/frsp102.gif
       frame      data/chars/ken/frsp103.gif
	 delay      70
       frame      data/chars/ken/frsp104.gif
	 delay      5
       frame      data/chars/ken/frsp104.gif

anim runattack
	cancel  0 13 1 d f a  	freespecial2
	cancel  0 13 1 d u a  	freespecial3
	cancel  0 13 1 d f d f a  	freespecial4
	 custknife kenpr
	 throwframe 3
	 summonframe 0 0 0 0 0
	 subentity	dust
	 unsummonframe 4
	 jugglecost 	2
	 fastattack 1
	 energycost	25
	 mponly  	1
	 hitfx   	data/sounds/empty.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      6
	 sound   	data/chars/ken/ken03.wav
       frame      data/chars/ken/frsp101.gif
       frame      data/chars/ken/frsp102.gif
       frame      data/chars/ken/frsp103.gif
	 delay      70
       frame      data/chars/ken/frsp104.gif
	 delay      5
	@cmd	do_npc_special5 getlocalvar("self")
       frame      data/chars/ken/frsp104.gif



anim freespecial3
	 jumpframe 5 3.3
	 landframe  25
	 summonframe 5 0 0 0 0
	 subentity	dust
	 unsummonframe 25
	 jugglecost 	2
	 fastattack 1
	 energycost	20
	 mponly  	1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		0 0 0 0

	 delay      6
	 sound   	data/chars/ken/ken04.wav
       frame      data/chars/ken/get01.gif

	 sound   	data/sounds/burn101.wav
	 delay      5
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack11  	240 	120 	48 		66 		15 		0 		0 		0 		34		15
       frame      data/chars/ken/frsp201.gif
	 delay      1
	 attack11  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/ken/frsp201.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack11  	240 	120 	48 		66 		5 		0 		0 		0 		34		15
       frame      data/chars/ken/frsp202.gif
	 delay      1
	 attack11  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/ken/frsp202.gif

	 bbox		226 102 23 76
	 delay      2
	 move 5
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack11  	240 	74 	48 		112 		5 		1 		0 		0 		34		15
       frame      data/chars/ken/frsp203.gif
       frame      data/chars/ken/frsp203.gif
       frame      data/chars/ken/frsp203.gif
	 move 4
       frame      data/chars/ken/frsp203.gif
       frame      data/chars/ken/frsp203.gif
       frame      data/chars/ken/frsp203.gif
	 move 3
       frame      data/chars/ken/frsp203.gif
       frame      data/chars/ken/frsp203.gif
       frame      data/chars/ken/frsp203.gif
	 move 2
       frame      data/chars/ken/frsp203.gif
       frame      data/chars/ken/frsp203.gif
       frame      data/chars/ken/frsp203.gif
	 move 1
       frame      data/chars/ken/frsp203.gif
       frame      data/chars/ken/frsp203.gif
       frame      data/chars/ken/frsp203.gif

	 delay      2
	 move 0
       frame      data/chars/ken/frsp204.gif
       frame      data/chars/ken/frsp204.gif
       frame      data/chars/ken/frsp204.gif
       frame      data/chars/ken/frsp204.gif

	 delay      999
	 move 0
	 attack11  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/ken/frsp205.gif
	@cmd	do_npc_special3 getlocalvar("self")
	 delay      12
       frame      data/chars/ken/frsp206.gif


anim freespecial4
	 summonframe 1 -230 -180 0 0
	 subentity	super
	 unsummonframe 2
	 jumpframe 	30 3.3 0
	 landframe	50
	 jugglecost 	2
	 fastattack 1
	 energycost	50
	 mponly  	1
	 hitfx   	data/sounds/beat3.wav
	 offset     238 177
	 bbox		0 0 0 0


	 delay      6
	 sound   	data/chars/ken/ken07.wav
	 @cmd	spawn01	"flash3" 0 0 -1
       frame      data/chars/ken/get01.gif
       frame      data/chars/ken/frsp301.gif

	 sound   	data/chars/ken/ken06.wav
	 delay      5
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	120 	48 		66 		5 		0 		1 		0 		20		15
       frame      data/chars/ken/frsp301.gif
	 delay      1
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/ken/frsp301.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	120 	48 		66 		5 		0 		1 		0 		20		15
       frame      data/chars/ken/frsp302.gif
	 delay      1
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/ken/frsp302.gif

	 delay      2
	 move 5
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	74 	48 		112 		10 		0 		1 		0 		20		15
       frame      data/chars/ken/frsp303.gif
	 move 4
       frame      data/chars/ken/frsp303.gif
	 move 3
       frame      data/chars/ken/frsp303.gif
	 move 2
       frame      data/chars/ken/frsp303.gif
	 move 1
       frame      data/chars/ken/frsp303.gif

	 delay      6
	 move 0
       frame      data/chars/ken/frsp304.gif

	 move 0
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/ken/frsp305.gif
       frame      data/chars/ken/frsp306.gif

	 delay      5
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	120 	48 		66 		5 		0 		1 		0 		20		15
       frame      data/chars/ken/frsp301.gif
	 delay      1
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/ken/frsp301.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	120 	48 		66 		5 		0 		1 		0 		20		15
       frame      data/chars/ken/frsp302.gif
	 delay      1
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/ken/frsp302.gif

	 delay      2
	 move 5
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	74 	48 		112 		10 		0 		1 		0 		20		15
       frame      data/chars/ken/frsp303.gif
	 move 4
       frame      data/chars/ken/frsp303.gif
	 move 3
       frame      data/chars/ken/frsp303.gif
	 move 2
       frame      data/chars/ken/frsp303.gif
	 move 1
       frame      data/chars/ken/frsp303.gif

	 delay      6
	 move 0
       frame      data/chars/ken/frsp304.gif

	 move 0
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/ken/frsp305.gif
       frame      data/chars/ken/frsp306.gif






	 sound   	data/chars/ken/ken04.wav

	 sound   	data/sounds/burn101.wav
	 delay      5
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack11  	240 	120 	48 		66 		5 		0 		1 		0 		34		15
       frame      data/chars/ken/frsp201.gif
	 delay      1
	 attack11  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/ken/frsp201.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack11  	240 	120 	48 		66 		5 		0 		1 		0 		34		15
       frame      data/chars/ken/frsp202.gif
	 delay      1
	 attack11  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/ken/frsp202.gif

	 delay      2
	 move 5
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack11  	240 	74 	48 		112 		25 		1 		1 		0 		34		15
       frame      data/chars/ken/frsp203.gif
       frame      data/chars/ken/frsp203.gif
       frame      data/chars/ken/frsp203.gif
	 move 4
       frame      data/chars/ken/frsp203.gif
       frame      data/chars/ken/frsp203.gif
       frame      data/chars/ken/frsp203.gif
	 move 3
       frame      data/chars/ken/frsp203.gif
       frame      data/chars/ken/frsp203.gif
       frame      data/chars/ken/frsp203.gif
	 move 2
       frame      data/chars/ken/frsp203.gif
       frame      data/chars/ken/frsp203.gif
       frame      data/chars/ken/frsp203.gif
	 move 1
       frame      data/chars/ken/frsp203.gif
       frame      data/chars/ken/frsp203.gif
       frame      data/chars/ken/frsp203.gif

	 delay      2
	 move 0
       frame      data/chars/ken/frsp204.gif
       frame      data/chars/ken/frsp204.gif
       frame      data/chars/ken/frsp204.gif
       frame      data/chars/ken/frsp204.gif

	 delay      999
	 move 0
	 attack11  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/ken/frsp205.gif

	 delay      12
	@cmd	do_npc_hyper getlocalvar("self")
       frame      data/chars/ken/frsp206.gif





