name	    		Lucia2
type	    		npc
aimove	wander
hostile	enemy obstacle
subject_to_screen 1
candamage obstacle enemy
health	    	9000000
mp          	1000000
nolife		1
speed	    		11
jumpspeed	    	10
jumpheight   	3.3
#jumpmove 		3
turndelay 		12
mprate		5
grabdistance	20
grabfinish		1
grabback		0
antigravity 	10
bounce		1
noquake     	1
shadow	    	3
diesound    	data/chars/lucia/lucia05.wav
flash 		flash
bflash 		guard
dust    		dust2
running        26  4.1  2  1
toflip		1
script    data/scripts/toad.c
animationscript    data/scripts2/script.c

com  f f a  	freespecial2
com  d u a  	freespecial3
com  d f a  	freespecial5
com d f d f a 	freespecial4

atchain     	1 2 3 4
nodieblink		1
makeinv     	5 0 
falldie 		2
riseinv 		1 1

icon	      data/chars/lucia/icon.gif
icondie     data/chars/lucia/icond.gif

palette data/chars/lucia/lucia.gif #1

remap	data/chars/lucia/idle01.gif   data/chars/lucia/alter01.gif   
remap	data/chars/lucia/idle01.gif   data/chars/lucia/alter02.gif   

#	weapons     fighter1 fighter2 fighter3

#-------Select screen!

anim waiting
	 loop       1
	 offset     1 -51
	 delay      8
       frame      data/chars/lucia/sel01.gif

anim select
#	 summonframe 3 -500 110 0 0
#	 subentity	super01
#	 unsummonframe 11
	 loop       0
	 offset     1 -51

	 sound   	data/sounds/punch.wav
	 delay      2
       frame      data/chars/lucia/sel02.gif
	 delay      8
       frame      data/chars/lucia/sel03.gif
	 sound   	data/sounds/punch.wav
	 delay      2
       frame      data/chars/lucia/sel02.gif
       frame      data/chars/lucia/sel01.gif
       frame      data/chars/lucia/sel02.gif
	 delay      8
       frame      data/chars/lucia/sel04.gif
	 sound   	data/sounds/punch.wav
	 delay      2
       frame      data/chars/lucia/sel02.gif
       frame      data/chars/lucia/sel01.gif
       frame      data/chars/lucia/sel02.gif
	 delay      8
       frame      data/chars/lucia/sel05.gif
	 delay      2
       frame      data/chars/lucia/sel02.gif
       frame      data/chars/lucia/sel01.gif
       frame      data/chars/lucia/sel02.gif

	 delay      8
       frame      data/chars/lucia/sel06.gif
	 sound   	data/chars/lucia/lucia01.wav
	 delay      4
       frame      data/chars/lucia/sel07.gif
       frame      data/chars/lucia/sel08.gif
       frame      data/chars/lucia/sel09.gif

	 sound   	data/sounds/choose.wav
	 delay      10
       frame      data/chars/lucia/sel10.gif


#-------Moves

#anim spawn


anim idle
	 loop       1
	 offset     238 177
	 bbox		226 102 23 76
	 delay      8
       frame      data/chars/lucia/idle01.gif

anim run
	 loop       1
	 offset     238 177
	 bbox		226 102 23 76
	 delay      9
       frame      data/chars/lucia/walk01.gif
       frame      data/chars/lucia/walk02.gif
       frame      data/chars/lucia/walk03.gif
       frame      data/chars/lucia/walk04.gif
       frame      data/chars/lucia/walk05.gif
       frame      data/chars/lucia/walk06.gif
       frame      data/chars/lucia/walk07.gif
       frame      data/chars/lucia/walk08.gif

anim walk
	 loop       1
	 offset     238 177
	 bbox		226 102 23 76
	 delay      9
       frame      data/chars/lucia/walk01.gif
       frame      data/chars/lucia/walk02.gif
       frame      data/chars/lucia/walk03.gif
       frame      data/chars/lucia/walk04.gif
       frame      data/chars/lucia/walk05.gif
       frame      data/chars/lucia/walk06.gif
       frame      data/chars/lucia/walk07.gif
       frame      data/chars/lucia/walk08.gif

anim get
	 loop       0
	 offset     238 177
	 delay      30
       frame      data/chars/lucia/get01.gif

anim attack1
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			2 		1 		f f a 			freespecial2
	cancel 	0 			2 		1 		d u a 			freespecial3
	cancel	0 2 1 d f a freespecial5
	 fastattack 1

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      2
       frame      data/chars/lucia/a101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 delay      8
	 attack  	240 	119 	48 		59 		4 		0 		0 		0 		20		15
       frame      data/chars/lucia/a102.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      4
       frame      data/chars/lucia/a101.gif



anim attack2
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			2 		1 		f f a 			freespecial2
	cancel 	0 			2 		1 		d u a 			freespecial3
	cancel	0 2 1 d f a freespecial5
	 fastattack 1

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 delay      8
	 attack2  	240 	136 	48 		42 		3 		0 		0 		0 		20		15
       frame      data/chars/lucia/a202.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      6
       frame      data/chars/lucia/a201.gif


anim attack3
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			2 		1 		f f a 			freespecial2
	cancel 	0 			2 		1 		d u a 			freespecial3
	cancel	0 2 1 d f a freespecial5
	 fastattack 1

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 delay      8
	 attack  	240 	93 	48 		85 		3 		0 		0 		0 		20		15
       frame      data/chars/lucia/a302.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      6
       frame      data/chars/lucia/a301.gif


anim attack4
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			6 		1 		f f a 			freespecial2
	cancel 	0 			6 		1 		d u a 			freespecial3
	cancel	0 6 1 d f a freespecial5
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/lucia/lucia01.wav
	 delay      5
       frame      data/chars/lucia/a401.gif
       frame      data/chars/lucia/a402.gif
       frame      data/chars/lucia/a403.gif
	 delay      8
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	107 	55 		71 		8 		1 		0 		0 		24		15
       frame      data/chars/lucia/a404.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/lucia/a405.gif
       frame      data/chars/lucia/a406.gif

anim jumpdelay
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      9
       frame      data/chars/lucia/land01.gif

anim jump
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      35
	cancel	0 2 0 d f a freespecial5
       frame      data/chars/lucia/jump01.gif
	 delay      15
       frame      data/chars/lucia/jump02.gif
	 delay      999
       frame      data/chars/lucia/jump01.gif

anim forwardjump
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      8
	cancel	0 6 0 d f a freespecial5
       frame      data/chars/lucia/jump01.gif
	 delay      24
       frame      data/chars/lucia/jump01.gif
	 delay      7
       frame      data/chars/lucia/fjump01.gif
       frame      data/chars/lucia/fjump02.gif
       frame      data/chars/lucia/fjump03.gif
       frame      data/chars/lucia/fjump04.gif
	 delay      999
       frame      data/chars/lucia/jump01.gif


anim jumpland
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      9
       frame      data/chars/lucia/land01.gif

anim jumpattack
	jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav
	cancel	0 4 0 d f a freespecial5
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/lucia/lucia03.wav
	 delay      5
       frame      data/chars/lucia/jump02.gif
	 delay      7
       frame      data/chars/lucia/ja101.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	118 	38 		60 		8 		1 		0 		0 		24		15
	 delay      35
	 frame	data/chars/lucia/ja102.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      7
       frame      data/chars/lucia/ja101.gif
	 delay      5
       frame      data/chars/lucia/jump02.gif
	 delay      999
       frame      data/chars/lucia/jump01.gif

anim jumpforward
	jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav
	cancel	0 8 0 d f a freespecial5
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/lucia/lucia03.wav
	 delay      4
       frame      data/chars/lucia/jump02.gif
       frame      data/chars/lucia/ja201.gif
	 delay      2
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	184 	96 	56 		56 		6 		1 		0 		0 		24		15
       frame      data/chars/lucia/ja202.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/lucia/ja202.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	184 	77 	91 		47 		6 		1 		0 		0 		24		15
       frame      data/chars/lucia/ja203.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/lucia/ja203.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	85 	42 		93 		6 		1 		0 		0 		24		15
       frame      data/chars/lucia/ja204.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/lucia/ja204.gif

	 delay      999
       frame      data/chars/lucia/ja205.gif

anim jumpattack2
	jugglecost 	2
	 fastattack 1
	 hitfx   	data/sounds/beat1.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	212 	94 	46 		55 		8 		0 		0 		0 		20		15
	 delay      999
	 frame	data/chars/lucia/ja301.gif


anim grab
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			99 		0 		d f d f a 			freespecial4
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      6
       frame      data/chars/lucia/grab01.gif

anim grabattack
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 hitfx   	data/sounds/beat2.wav
	 delay      16
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	120 	30 		58 		4 		0 		0 		0 		20		0
       frame      data/chars/lucia/th101.gif

anim grabattack2
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 hitfx   	data/sounds/beat2.wav
	 delay      16
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	120 	30 		58 		4 		1 		0 		0 		20		0
       frame      data/chars/lucia/th101.gif

anim grabbackward
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	1 	1 	478 		203 		0 		0 		1 		1 		0		0
	 sound   	data/chars/lucia/lucia04.wav
	 delay      35
       frame      data/chars/lucia/th201.gif
	 attack4  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      30
       frame      data/chars/lucia/th202.gif
	 hitfx   	data/sounds/punch.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	1 	1 	478 		203 		12 		1 		1 		1 		0		0
	 damageonlanding 12 1
	 delay      50
       frame      data/chars/lucia/th202.gif
	 attack4  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      1
       frame      data/chars/lucia/th202.gif

anim grabdown
	 fastattack 1
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   	data/sounds/empty.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	1 	1 	478 		203 		0 		0 		1 		1 		0		0
	 sound   	data/chars/lucia/lucia04.wav
	 delay      35
       frame      data/chars/lucia/th201.gif
	 attack4  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      30
       frame      data/chars/lucia/th202.gif
	 hitfx   	data/sounds/punch.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack4  	1 	1 	478 		203 		12 		1 		1 		1 		0		0
	 damageonlanding 12 1
	 delay      50
       frame      data/chars/lucia/th202.gif
	 attack4  	0 	0 	0 		0 		0 		0 		0 		0 		0		0
	 delay      1
       frame      data/chars/lucia/th202.gif

anim riseattack1
	jugglecost 	2
#	cancel{#}	{start frame} 	{end frame} {didhit?} 	{sequence of inputs} 	{freespecial#}
	cancel 	0 			6 		1 		f f a 			freespecial2
	cancel 	0 			6 		1 		d u a 			freespecial3
	 fastattack 1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		0 0 0 0

	 delay      10
       frame      data/chars/lucia/rise01.gif
       frame      data/chars/lucia/get01.gif

	 sound   	data/chars/lucia/lucia01.wav
	 delay      5
       frame      data/chars/lucia/a401.gif
       frame      data/chars/lucia/a402.gif
       frame      data/chars/lucia/a403.gif
	 delay      8
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	107 	55 		71 		8 		1 		0 		0 		24		15
       frame      data/chars/lucia/a404.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/lucia/a405.gif
       frame      data/chars/lucia/a406.gif

#-----------------NORMAL PUNCH 01-----------------#

anim pain
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/lucia/pain01.gif
	 offset     237 177
       frame      data/chars/lucia/pain01.gif
	 offset     238 177
       frame      data/chars/lucia/pain01.gif
	 offset     239 177
       frame      data/chars/lucia/pain01.gif
	 offset     238 177
       frame      data/chars/lucia/pain01.gif
	 offset     237 177
       frame      data/chars/lucia/pain01.gif
	 offset     238 177
	 delay      12
       frame      data/chars/lucia/pain01.gif

anim fall
	 landframe  1
	 loop       0
	 offset     238 177
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/lucia/fall01.gif
	 delay      1
       frame      data/chars/lucia/fall02.gif


#-----------------NORMAL PUNCH 01-----------------#


#-----------------NORMAL PUNCH 02-----------------#

anim pain2
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/lucia/pain02.gif
	 offset     237 177
       frame      data/chars/lucia/pain02.gif
	 offset     238 177
       frame      data/chars/lucia/pain02.gif
	 offset     239 177
       frame      data/chars/lucia/pain02.gif
	 offset     238 177
       frame      data/chars/lucia/pain02.gif
	 offset     237 177
       frame      data/chars/lucia/pain02.gif
	 offset     238 177
	 delay      12
       frame      data/chars/lucia/pain02.gif

anim fall2
	 landframe  1
	 loop       0
	 offset     238 177
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/lucia/fall01.gif
	 delay      1
       frame      data/chars/lucia/fall02.gif

#-----------------NORMAL PUNCH 02-----------------#


#-----------------SPECIAL ATTACK-----------------#

anim pain3
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      4
       frame      data/chars/lucia/pain01.gif
	 offset     237 177
       frame      data/chars/lucia/pain01.gif
	 offset     238 177
       frame      data/chars/lucia/pain01.gif
	 offset     239 177
       frame      data/chars/lucia/pain01.gif
	 offset     238 177
       frame      data/chars/lucia/pain01.gif
	 offset     237 177
       frame      data/chars/lucia/pain01.gif
	 offset     238 177
	 delay      12
       frame      data/chars/lucia/pain01.gif

anim fall3
	 landframe  1
	 loop       0
	 offset     238 177
	 delay      999
	 bbox		0 0 0 0
       frame      data/chars/lucia/fall01.gif
	 delay      1
       frame      data/chars/lucia/fall02.gif

#-----------------SPECIAL ATTACK-----------------#


#-----------------CODY THROW-----------------#

anim pain4
#	 jumpframe 	2 2.5 -2
#	 landframe	5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      35
       frame      data/chars/lucia/cody01.gif
	 delay      30
       frame      data/chars/lucia/cody02.gif
	 delay      1
	 bbox		230 112 22 66
       frame      data/chars/lucia/cody02.gif

anim fall4
	 jumpframe 	0 2.5 2
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 50
	 delay      1
       frame      data/chars/lucia/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	226 	102 	23 		75 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/lucia/fall01.gif
	 delay      1
       frame      data/chars/lucia/fall02.gif

#-----------------CODY THROW-----------------#


#-----------------HAGGAR THROW-----------------#

anim pain5
#	 jumpframe 	2 2.5 -2
#	 landframe	5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/lucia/hagg01.gif

	 delay      35
       frame      data/chars/lucia/hagg02.gif
 	 delay      18
       frame      data/chars/lucia/hagg03.gif
	 delay      25
       frame      data/chars/lucia/hagg04.gif
	 delay      1
	 bbox		230 112 22 66
       frame      data/chars/lucia/hagg04.gif

anim pain6
#	 jumpframe 	2 2.5 -2
#	 landframe	5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/lucia/hagg01.gif

	 delay      35
       frame      data/chars/lucia/hagg05.gif
	 delay      25
       frame      data/chars/lucia/hagg06.gif
	 delay      1
	 bbox		230 112 22 66
       frame      data/chars/lucia/hagg06.gif

anim pain7
	 jumpframe 	1 3.3 0
	 landframe  5
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/lucia/hagg01.gif

	 delay      6
       frame      data/chars/lucia/hagg07.gif
       frame      data/chars/lucia/hagg08.gif
	 delay      16
       frame      data/chars/lucia/hagg09.gif

	 bbox		230 112 22 66
	 delay      999
       frame      data/chars/lucia/hagg10.gif
	 delay      50
       frame      data/chars/lucia/hagg11.gif

anim pain8
	 jumpframe 	1 5 0
	 landframe  28
	 flipframe	0 
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 delay      18
       frame      data/chars/lucia/hagg01.gif

	 delay      6
       frame      data/chars/lucia/hagg07.gif
       frame      data/chars/lucia/hagg08.gif
	 delay      16
       frame      data/chars/lucia/hagg09.gif

	 bbox		230 112 22 66


	 delay      4
       frame      data/chars/lucia/hagg12.gif
       frame      data/chars/lucia/hagg12.gif
       frame      data/chars/lucia/hagg13.gif
       frame      data/chars/lucia/hagg13.gif
       frame      data/chars/lucia/hagg12.gif
       frame      data/chars/lucia/hagg12.gif
       frame      data/chars/lucia/hagg10.gif
       frame      data/chars/lucia/hagg10.gif
       frame      data/chars/lucia/hagg12.gif
       frame      data/chars/lucia/hagg12.gif
       frame      data/chars/lucia/hagg13.gif
       frame      data/chars/lucia/hagg13.gif
       frame      data/chars/lucia/hagg12.gif
       frame      data/chars/lucia/hagg12.gif
       frame      data/chars/lucia/hagg10.gif
       frame      data/chars/lucia/hagg10.gif
       frame      data/chars/lucia/hagg12.gif
       frame      data/chars/lucia/hagg12.gif
       frame      data/chars/lucia/hagg13.gif
       frame      data/chars/lucia/hagg13.gif
       frame      data/chars/lucia/hagg12.gif
       frame      data/chars/lucia/hagg12.gif
       frame      data/chars/lucia/hagg10.gif
       frame      data/chars/lucia/hagg10.gif

	 delay      50
       frame      data/chars/lucia/hagg11.gif

anim fall5
	 jumpframe 	0 2.5 1
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 50
	 delay      1
       frame      data/chars/lucia/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/lucia/fall01.gif
	 delay      1
       frame      data/chars/lucia/fall02.gif

anim fall6
	 jumpframe 	0 2.5 -1
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move -35
	 delay      1
       frame      data/chars/lucia/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/lucia/fall01.gif
	 delay      1
       frame      data/chars/lucia/fall02.gif

anim fall7
	 jumpframe 	0 2.5 1
	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move -10
	 delay      1
       frame      data/chars/lucia/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/lucia/fall01.gif
	 delay      1
       frame      data/chars/lucia/fall02.gif

anim fall8
	 jumpframe 	0 2.5 1
	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move -10
	 delay      1
       frame      data/chars/lucia/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/lucia/fall01.gif
	 delay      1
       frame      data/chars/lucia/fall02.gif

#-----------------HAGGAR THROW-----------------#


#-----------------DEAN THROW-----------------#

anim pain9
	 jumpframe 	1 3.3 0
	 landframe	3
	 fastattack 1
	 loop       0
	 offset     290 177
	 bbox		0 0 0 0

	 delay      35
       frame      data/chars/lucia/dean01.gif

	 delay      30
       frame      data/chars/lucia/dean02.gif

	 bbox		230 112 22 66
	 delay      50
       frame      data/chars/lucia/dean02.gif

	 delay      11
       frame      data/chars/lucia/dean02.gif

anim pain10
	 fastattack 1
	 loop       0
	 offset     310 177
	 bbox		0 0 0 0

	 delay      15
       frame      data/chars/lucia/dean03.gif

	 offset     210 177
	 delay      35
       frame      data/chars/lucia/dean04.gif

	 delay      50
       frame      data/chars/lucia/dean05.gif

	 bbox		230 112 22 66
	 delay      25
       frame      data/chars/lucia/dean05.gif

anim fall9
	 jumpframe 	0 -1.5 -3
	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 10
	 delay      1
       frame      data/chars/lucia/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/lucia/fall01.gif
	 delay      1
       frame      data/chars/lucia/fall02.gif

anim fall10
	 jumpframe 	0 2.5 -1
#	 flipframe	0 
	 landframe  2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 move 10
	 delay      1
       frame      data/chars/lucia/fall01.gif
	 move 0
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	230 	112 	22 		66 		5 		1 		0 		0 		20
	 delay      999
       frame      data/chars/lucia/fall01.gif
	 delay      1
       frame      data/chars/lucia/fall02.gif

#-----------------DEAN THROW-----------------#

#-----------------BURN1-----------------#

anim pain11
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/sounds/burn101.wav
	 delay      2
       frame      data/chars/misc/burn1/burn102.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     237 177
       frame      data/chars/misc/burn1/burn103.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     238 177
       frame      data/chars/misc/burn1/burn104.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     239 177
       frame      data/chars/misc/burn1/burn102.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     238 177
       frame      data/chars/misc/burn1/burn103.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     237 177
       frame      data/chars/misc/burn1/burn104.gif
       frame      data/chars/misc/burn1/burn101.gif
	 offset     238 177
	 delay      12
       frame      data/chars/lucia/pain01.gif

anim fall11
	 landframe  37
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 sound   	data/sounds/burn111.wav

	 delay      2
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn114.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn112.gif
       frame      data/chars/misc/burn1/burn111.gif
       frame      data/chars/misc/burn1/burn113.gif
       frame      data/chars/misc/burn1/burn111.gif
	 delay      999
       frame      data/chars/lucia/fall01.gif
	 delay      1
       frame      data/chars/lucia/fall02.gif

#-----------------BURN1-----------------#

#-----------------BURN2-----------------#

anim pain12
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/sounds/burn101.wav
	 delay      2
       frame      data/chars/misc/burn2/burn202.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     237 177
       frame      data/chars/misc/burn2/burn203.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     238 177
       frame      data/chars/misc/burn2/burn204.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     239 177
       frame      data/chars/misc/burn2/burn202.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     238 177
       frame      data/chars/misc/burn2/burn203.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     237 177
       frame      data/chars/misc/burn2/burn204.gif
       frame      data/chars/misc/burn2/burn201.gif
	 offset     238 177
	 delay      12
       frame      data/chars/lucia/pain01.gif

anim fall12
	 landframe  37
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 sound   	data/sounds/burn111.wav

	 delay      2
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn214.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn212.gif
       frame      data/chars/misc/burn2/burn211.gif
       frame      data/chars/misc/burn2/burn213.gif
       frame      data/chars/misc/burn2/burn211.gif
	 delay      999
       frame      data/chars/lucia/fall01.gif
	 delay      1
       frame      data/chars/lucia/fall02.gif

#-----------------BURN2-----------------#

#-----------------SHOCK-----------------#

anim pain13
	 loop       0
	 offset     238 167
	 bbox		226 102 23 76
	 sound   	data/sounds/shock01.wav
	 delay      2
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     237 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     238 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     239 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
	 offset     238 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     237 167
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     238 167
	 delay      12
       frame      data/chars/lucia/pain01.gif

anim fall13
	 landframe  37
	 loop       0
	 offset     238 167
	 bbox		0 0 0 0
	 sound   	data/sounds/burn111.wav

	 delay      2
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 sound   	data/sounds/shock01.wav
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
       frame      data/chars/misc/shock/shock02.gif
       frame      data/chars/misc/shock/shock01.gif
	 offset     238 177
	 delay      999
       frame      data/chars/lucia/fall01.gif
	 delay      1
       frame      data/chars/lucia/fall02.gif

#-----------------SHOCK-----------------#

anim rise
	 loop       0
	 offset     238 177
	 delay      55
       frame      data/chars/lucia/fall02.gif
	 delay      20
       frame      data/chars/lucia/rise01.gif
	 delay      14
       frame      data/chars/lucia/fall02.gif
	 delay      10
       frame      data/chars/lucia/rise01.gif
       frame      data/chars/lucia/get01.gif

anim death
	 loop       0
	 offset     238 177
	 delay      1
       frame      data/chars/lucia/fall02.gif

anim special
	 jugglecost 100
	 jumpframe 0 3.3
	 landframe  14
	 energycost	5
	 mponly  	2
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 hitfx   	data/sounds/beat2.wav
	 sound   	data/chars/lucia/lucia02.wav
	 delay      9
       frame      data/chars/lucia/jump01.gif
	 delay      5
       frame      data/chars/lucia/ja201.gif

	 delay      5

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack3  	183 	100 	57 		78 		12 		1 		1 		0 		24		15
       frame      data/chars/lucia/sp01.gif
	 attack3  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/lucia/sp02.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack3  	240 	100 	57 		78 		12 		1 		1 		0 		24		15
       frame      data/chars/lucia/sp03.gif
	 attack3  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/lucia/sp04.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack3  	183 	100 	57 		78 		12 		1 		1 		0 		24		15
       frame      data/chars/lucia/sp01.gif
	 attack3  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/lucia/sp02.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack3  	240 	100 	57 		78 		12 		1 		1 		0 		24		15
       frame      data/chars/lucia/sp03.gif
	 attack3  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/lucia/sp04.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack3  	183 	100 	57 		78 		12 		1 		1 		0 		24		15
       frame      data/chars/lucia/sp01.gif
	 attack3  	0 	0 	0 		0 		0 		0 		0 		0 		0 		0
       frame      data/chars/lucia/sp05.gif

	 delay      7
       frame      data/chars/lucia/jump02.gif

	 delay      999
       frame      data/chars/lucia/jump02.gif

	 delay      9
       frame      data/chars/lucia/land01.gif



anim freespecial2
	 jumpframe 	28 1.8 3
	 landframe	39
	 summonframe 1 40 0 0 0
	 subentity	dust
	 unsummonframe 39
	 jugglecost 	2
	 fastattack 1
	 energycost	20
	 mponly  	1
	 hitfx   	data/sounds/beat2.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/lucia/lucia03.wav

 	 delay      6
	 frame      data/chars/lucia/land01.gif

	 bbox		0 0 0 0
 	 delay      2
	 move 1
	 frame      data/chars/lucia/frsp101.gif
	 frame      data/chars/lucia/frsp101.gif
	 frame      data/chars/lucia/frsp101.gif

	 move 2
	 frame      data/chars/lucia/frsp102.gif
	 frame      data/chars/lucia/frsp102.gif
	 frame      data/chars/lucia/frsp102.gif

	 move 3
	 frame      data/chars/lucia/frsp103.gif
	 frame      data/chars/lucia/frsp103.gif
	 frame      data/chars/lucia/frsp103.gif

	 move 4
	 frame      data/chars/lucia/frsp104.gif
	 frame      data/chars/lucia/frsp104.gif
	 frame      data/chars/lucia/frsp104.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	98 	90 		80 		1 		0 		0 		0 		15		15
	 frame      data/chars/lucia/frsp105.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 frame      data/chars/lucia/frsp105.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	98 	90 		80 		1 		0 		0 		0 		15		15
	 frame      data/chars/lucia/frsp105.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 frame      data/chars/lucia/frsp105.gif
	 move 3
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	98 	90 		80 		1 		0 		0 		0 		15		15
	 frame      data/chars/lucia/frsp105.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 frame      data/chars/lucia/frsp105.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	98 	90 		80 		1 		0 		0 		0 		15		15
	 frame      data/chars/lucia/frsp105.gif
	 move 2
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 frame      data/chars/lucia/frsp105.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	98 	90 		80 		1 		0 		0 		0 		15		15
	 frame      data/chars/lucia/frsp105.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 frame      data/chars/lucia/frsp105.gif

	 delay      2
	 move 1
	 frame      data/chars/lucia/frsp106.gif
	 frame      data/chars/lucia/frsp106.gif
	 frame      data/chars/lucia/frsp106.gif

 	 delay      6
	 move 0
	 frame      data/chars/lucia/a406.gif
 	 delay      9
	 frame      data/chars/lucia/land01.gif

 	 delay      4
	 frame      data/chars/lucia/ja201.gif
	 sound   	data/sounds/burn101.wav
	 frame      data/chars/lucia/frsp107.gif
	 sound   	data/chars/lucia/lucia04.wav
	 frame      data/chars/lucia/frsp108.gif


 	 delay      3
	 hitfx   	data/sounds/beat3.wav
	 attack11  	198 	90 	90 		88 		15 		1 		0 		0 		25		15
	 frame      data/chars/lucia/frsp109.gif
	 frame      data/chars/lucia/frsp109.gif
	 frame      data/chars/lucia/frsp110.gif
	 frame      data/chars/lucia/frsp110.gif

 	 attack11  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      6
	 frame      data/chars/lucia/frsp111.gif
	 frame      data/chars/lucia/frsp112.gif


	 bbox		226 102 23 76
	 delay      15
       frame      data/chars/lucia/jump02.gif
	 delay      999
       frame      data/chars/lucia/jump01.gif

	 delay      9
       frame      data/chars/lucia/land01.gif



anim runattack
	 jumpframe 	28 1.8 3
	 landframe	39
	 summonframe 1 40 0 0 0
	 subentity	dust
	 unsummonframe 39
	 jugglecost 	2
	 fastattack 1
	 energycost	20
	 mponly  	1
	 hitfx   	data/sounds/beat2.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 sound   	data/chars/lucia/lucia03.wav

 	 delay      6
	 frame      data/chars/lucia/land01.gif

	 bbox		0 0 0 0
 	 delay      2
	 move 1
	 frame      data/chars/lucia/frsp101.gif
	 frame      data/chars/lucia/frsp101.gif
	 frame      data/chars/lucia/frsp101.gif

	 move 2
	 frame      data/chars/lucia/frsp102.gif
	 frame      data/chars/lucia/frsp102.gif
	 frame      data/chars/lucia/frsp102.gif

	 move 3
	 frame      data/chars/lucia/frsp103.gif
	 frame      data/chars/lucia/frsp103.gif
	 frame      data/chars/lucia/frsp103.gif

	 move 4
	 frame      data/chars/lucia/frsp104.gif
	 frame      data/chars/lucia/frsp104.gif
	 frame      data/chars/lucia/frsp104.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	98 	90 		80 		1 		0 		0 		0 		15		15
	 frame      data/chars/lucia/frsp105.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 frame      data/chars/lucia/frsp105.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	98 	90 		80 		1 		0 		0 		0 		15		15
	 frame      data/chars/lucia/frsp105.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 frame      data/chars/lucia/frsp105.gif
	 move 3
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	98 	90 		80 		1 		0 		0 		0 		15		15
	 frame      data/chars/lucia/frsp105.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 frame      data/chars/lucia/frsp105.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	98 	90 		80 		1 		0 		0 		0 		15		15
	 frame      data/chars/lucia/frsp105.gif
	 move 2
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 frame      data/chars/lucia/frsp105.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	98 	90 		80 		1 		0 		0 		0 		15		15
	 frame      data/chars/lucia/frsp105.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 frame      data/chars/lucia/frsp105.gif

	 delay      2
	 move 1
	 frame      data/chars/lucia/frsp106.gif
	 frame      data/chars/lucia/frsp106.gif
	 frame      data/chars/lucia/frsp106.gif

 	 delay      6
	 move 0
	 frame      data/chars/lucia/a406.gif
 	 delay      9
	 frame      data/chars/lucia/land01.gif

 	 delay      4
	 frame      data/chars/lucia/ja201.gif
	 sound   	data/sounds/burn101.wav
	 frame      data/chars/lucia/frsp107.gif
	 sound   	data/chars/lucia/lucia04.wav
	 frame      data/chars/lucia/frsp108.gif


 	 delay      3
	 hitfx   	data/sounds/beat3.wav
	 attack11  	198 	90 	90 		88 		15 		1 		0 		0 		25		15
	 frame      data/chars/lucia/frsp109.gif
	 frame      data/chars/lucia/frsp109.gif
	 frame      data/chars/lucia/frsp110.gif
	 frame      data/chars/lucia/frsp110.gif

 	 attack11  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      6
	 frame      data/chars/lucia/frsp111.gif
	 frame      data/chars/lucia/frsp112.gif


	 bbox		226 102 23 76
	 delay      15
       frame      data/chars/lucia/jump02.gif
	 delay      999
       frame      data/chars/lucia/jump01.gif

	 delay      9
       frame      data/chars/lucia/land01.gif

anim freespecial3
	 summonframe 1 0 0 0 0
	 subentity	dust
	 unsummonframe 14
	 jumpframe 	1 3.3 1
	 landframe	14
	 jugglecost 	2
	 fastattack 1
	 energycost	20
	 mponly  	1
	 hitfx   	data/sounds/beat3.wav

	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      9
	 sound   	data/sounds/jump.wav
       frame      data/chars/lucia/land01.gif

	 sound   	data/chars/lucia/lucia02.wav
	 bbox		0 0 0 0
	 move		1
	 delay      8
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	211 	92 	49 		86 		2 		1 		0 		0 		15		15
       frame      data/chars/lucia/frsp201.gif

	 delay      4
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/lucia/frsp202.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	233 	91 	41 		87 		2 		1 		0 		0 		15		15
       frame      data/chars/lucia/frsp203.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/lucia/frsp204.gif
       frame      data/chars/lucia/frsp205.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	235 	89 	44 		89 		2 		1 		0 		0 		15		15
       frame      data/chars/lucia/frsp206.gif

       frame      data/chars/lucia/frsp207.gif
       frame      data/chars/lucia/frsp208.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/lucia/frsp209.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack9  	215 	81 	84 		106 		14 		1 		0 		0 		35		15
       frame      data/chars/lucia/frsp210.gif
       frame      data/chars/lucia/frsp211.gif

	 attack9  	0 	0 	0 		0 		0 		0 		0 		0 		0
 	 delay      8
       frame      data/chars/lucia/jump02.gif
 	 delay      999
       frame      data/chars/lucia/jump01.gif

 	 bbox		226 102 23 76
	 delay      9
       frame      data/chars/lucia/land01.gif


anim freespecial4
	 jumpframe 	33 4.5 1
	 landframe	57
	 attackone	1
	 summonframe 1 -265 -215 0 0
	 subentity	super
	 energycost	100
	 mponly  	1
	 fastattack 1
	 hitfx   	data/sounds/empty.wav
	 loop       0
	 offset     238 177
	 bbox		0 0 0 0
	 grabin 2 30
	 sound   	data/chars/lucia/lucia03.wav
	 @cmd	spawn01	"flash3" 0 0 -1
 	 delay      6
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	97 	65 		81 		0 		0 		0 		1 		0		25
	 frame      data/chars/lucia/frsp301.gif
	 frame      data/chars/lucia/frsp302.gif
	 frame      data/chars/lucia/frsp303.gif
 	 delay      3
	 offset     238 177
	 frame      data/chars/lucia/frsp304.gif
	 offset     237 177
	 frame      data/chars/lucia/frsp304.gif
	 offset     238 177
	 frame      data/chars/lucia/frsp304.gif
	 offset     239 177
	 frame      data/chars/lucia/frsp304.gif
 	 delay      12
	 offset     238 177
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 frame      data/chars/lucia/frsp304.gif

	 hitfx   	data/sounds/beat3.wav
 	 delay      4
	 sound   	data/chars/lucia/lucia03.wav
	 frame      data/chars/lucia/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	97 	65 		81 		1 		0 		0 		0 		25		25
	 @cmd	spawn01	"flash3" 0 0 -1
	 frame      data/chars/lucia/frsp306.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 frame      data/chars/lucia/frsp307.gif
	 sound   	data/chars/lucia/lucia03.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	97 	65 		81 		1 		0 		0 		0 		25		25
	 frame      data/chars/lucia/frsp308.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 frame      data/chars/lucia/frsp309.gif
	 frame      data/chars/lucia/frsp304.gif

	 sound   	data/chars/lucia/lucia03.wav
	 frame      data/chars/lucia/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	97 	65 		81 		1 		0 		0 		0 		25		25
	 frame      data/chars/lucia/frsp306.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 frame      data/chars/lucia/frsp307.gif
	 sound   	data/chars/lucia/lucia03.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	97 	65 		81 		1 		0 		0 		0 		25		25
	 frame      data/chars/lucia/frsp308.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 frame      data/chars/lucia/frsp309.gif
	 frame      data/chars/lucia/frsp304.gif

	 sound   	data/chars/lucia/lucia03.wav
		 @cmd	spawn01	"flash3" 0 0 -1
	 frame      data/chars/lucia/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	97 	65 		81 		1 		0 		0 		0 		25		25
	 frame      data/chars/lucia/frsp306.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 @cmd	spawn01	"flash3" 0 0 -1
	 frame      data/chars/lucia/frsp307.gif
	 sound   	data/chars/lucia/lucia03.wav
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	97 	65 		81 		1 		0 		0 		0 		25		25
	 frame      data/chars/lucia/frsp308.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 frame      data/chars/lucia/frsp309.gif
	 frame      data/chars/lucia/frsp304.gif

	 sound   	data/chars/lucia/lucia03.wav
	 frame      data/chars/lucia/frsp305.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack2  	240 	97 	65 		81 		1 		0 		0 		0 		25		25
	 @cmd	spawn01	"flash3" 0 0 -1
	 frame      data/chars/lucia/frsp306.gif
	 attack2  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 sound   	data/chars/lucia/lucia03.wav
	 frame      data/chars/lucia/frsp307.gif
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	240 	97 	65 		81 		1 		0 		0 		0 		25		25
	 frame      data/chars/lucia/frsp308.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 frame      data/chars/lucia/frsp309.gif
	 frame      data/chars/lucia/frsp304.gif

	 delay      9
       frame      data/chars/lucia/land01.gif

	 sound   	data/sounds/jump.wav
	 move		1
	 delay      8
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
#	 attack  	211 	92 	49 		86 		2 		1 		0 		0 		15		25
       frame      data/chars/lucia/frsp201.gif

	 sound   	data/chars/lucia/lucia04.wav
	 delay      4
#	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/lucia/frsp202.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	233 	91 	41 		87 		2 		1 		0 		0 		15		25
       frame      data/chars/lucia/frsp203.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/lucia/frsp204.gif
	 @cmd	spawn01	"flash3" 0 0 -1
       frame      data/chars/lucia/frsp205.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	235 	89 	44 		89 		2 		1 		0 		0 		15		25
       frame      data/chars/lucia/frsp206.gif

	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/lucia/frsp207.gif


#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	211 	92 	49 		86 		2 		1 		0 		0 		15		25
       frame      data/chars/lucia/frsp201.gif

	 delay      4
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/lucia/frsp202.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	233 	91 	41 		87 		2 		1 		0 		0 		15		25
       frame      data/chars/lucia/frsp203.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/lucia/frsp204.gif
       frame      data/chars/lucia/frsp205.gif

#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	 attack  	235 	89 	44 		89 		2 		1 		0 		0 		15		25
       frame      data/chars/lucia/frsp206.gif

	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/lucia/frsp207.gif


	 sound   	data/sounds/burn101.wav
	 frame      data/chars/lucia/frsp107.gif
	 frame      data/chars/lucia/frsp108.gif

 	 sound   	data/chars/lucia/lucia02.wav
	 delay      3
	 hitfx   	data/sounds/beat3.wav
	 attack11  	198 	90 	90 		88 		30 		1 		0 		0 		40		25
	 frame      data/chars/lucia/frsp109.gif
	 frame      data/chars/lucia/frsp109.gif
	 frame      data/chars/lucia/frsp110.gif
	 frame      data/chars/lucia/frsp110.gif

 	 attack11  	0 	0 	0 		0 		0 		0 		0 		0 		0
	 delay      6
	 frame      data/chars/lucia/frsp111.gif
	 frame      data/chars/lucia/frsp112.gif


	 bbox		226 102 23 76
	 delay      15
       frame      data/chars/lucia/jump02.gif
	 delay      999
       frame      data/chars/lucia/jump01.gif

	 delay      9
       frame      data/chars/lucia/land01.gif



anim freespecial5
	 summonframe 1 0 0 0 0
	 subentity	dust
	 unsummonframe 14
	 @cmd leaper	1 3.3 0
	 jugglecost 	2
	 fastattack 1
	 energycost	20
	 mponly  	1
	 hitfx   	data/sounds/beat3.wav
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      9
	 sound   	data/sounds/jump.wav
       frame      data/chars/lucia/land01.gif

	 sound   	data/chars/lucia/lucia02.wav
	 bbox		0 0 0 0
	 move		1
	 delay      8
	 attack  	211 	92 	49 		86 		2 		1 		0 		0 		15		15
       frame      data/chars/lucia/frsp201.gif

	 delay      4
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/lucia/frsp202.gif
	 attack  	233 	91 	41 		87 		2 		1 		0 		0 		15		15
       frame      data/chars/lucia/frsp203.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/lucia/frsp204.gif
       frame      data/chars/lucia/frsp205.gif
	 attack  	235 	89 	44 		89 		2 		1 		0 		0 		15		15
       frame      data/chars/lucia/frsp206.gif

       frame      data/chars/lucia/frsp207.gif
       frame      data/chars/lucia/frsp208.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/lucia/frsp209.gif
	 attack  	215 	81 	84 		106 		14 		1 		0 		0 		35		15
       frame      data/chars/lucia/frsp210.gif
       frame      data/chars/lucia/frsp211.gif

	 attack9  	0 	0 	0 		0 		0 		0 		0 		0 		0
 	 delay      8
       frame      data/chars/lucia/jump02.gif
	 @cmd leaper	1 3.3 0
	 fastattack 1
	 mponly  	1
	 hitfx   	data/sounds/beat3.wav
	 loop       0
	 offset     238 177
	 bbox		226 102 23 76
	 delay      9
	 sound   	data/sounds/jump.wav
       frame      data/chars/lucia/land01.gif

	 sound   	data/chars/lucia/lucia02.wav
	 bbox		0 0 0 0
	 move		1
	 delay      8
	 attack  	211 	92 	49 		86 		2 		1 		0 		0 		15		15
       frame      data/chars/lucia/frsp201.gif

	 delay      4
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/lucia/frsp202.gif
	 attack  	233 	91 	41 		87 		2 		1 		0 		0 		15		15
       frame      data/chars/lucia/frsp203.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/lucia/frsp204.gif
       frame      data/chars/lucia/frsp205.gif
	 attack  	235 	89 	44 		89 		2 		1 		0 		0 		15		15
       frame      data/chars/lucia/frsp206.gif

       frame      data/chars/lucia/frsp207.gif
       frame      data/chars/lucia/frsp208.gif
	 attack  	0 	0 	0 		0 		0 		0 		0 		0 		0
       frame      data/chars/lucia/frsp209.gif
	 attack9  	215 	81 	84 		106 		14 		1 		0 		0 		35		15
       frame      data/chars/lucia/frsp210.gif
       frame      data/chars/lucia/frsp211.gif

	 attack9  	0 	0 	0 		0 		0 		0 		0 		0 		0
 	 delay      8
       frame      data/chars/lucia/jump02.gif
 	 delay      6
       frame      data/chars/lucia/jump01.gif

 	 bbox		226 102 23 76
	 delay      9
       frame      data/chars/lucia/land01.gif

