name	sbub
health	100
speed	6
type	none
shadow  2
dust   dust
jumpheight 3.8
icon	data/chars/bub/icon.gif
makeinv  1
running 20	3.3	2.80	1	1
grabdistance	30
remap     	data/chars/bub/idle.gif  data/chars/bub/map1.gif


anim runattack
        hitflash    blood
        hitfx   data/sounds/beat2.wav
	loop	0
        move    14
	delay	6
	offset	88 196
	bbox	82 130 12 65
	sound   data/chars/bub/a2.wav
	frame	data/chars/bub/sa1.gif
	attack  95 140 70 45 30 1 0 0 20
	frame	data/chars/bub/sa2.gif
	frame	data/chars/bub/sa3.gif
	attack  0 0 0 0 0
	frame	data/chars/bub/sa3.gif
        move    0
        delay   18
	frame	data/chars/bub/sa3.gif


anim run
	loop	1
	offset	88 196
	bbox	82 130 12 65
	delay   8
	frame	data/chars/bub/srw1.gif
	frame	data/chars/bub/srw2.gif
	frame	data/chars/bub/srw3.gif
	frame	data/chars/bub/srw4.gif
	frame	data/chars/bub/srw5.gif
	frame	data/chars/bub/srw6.gif
	frame	data/chars/bub/srw7.gif
	frame	data/chars/bub/srw8.gif

anim walk
	loop	1
	offset	88 196
	bbox	82 130 12 65
	delay   13
	frame	data/chars/bub/sw1.gif
	frame	data/chars/bub/sw2.gif
	frame	data/chars/bub/sw3.gif
	frame	data/chars/bub/sw4.gif
	frame	data/chars/bub/sw5.gif
	frame	data/chars/bub/sw6.gif
	frame	data/chars/bub/sw7.gif
	frame	data/chars/bub/sw8.gif


anim idle
	loop	0
	offset	88 196
	bbox	82 130 12 65
	delay   10
	frame	data/chars/bub/sidle.gif

anim get
	loop	0
	offset	88 196
	delay   10
	sound   data/chars/bub/get.wav
	frame	data/chars/bub/sget.gif

anim attack1
        hitflash    vok
        hitfx   data/sounds/beat3.wav
	loop	0
	delay	10
	offset	88 196
	bbox	82 130 12 65
	sound   data/chars/bub/a2.wav
        move    2
	frame	data/chars/bub/sa1.gif
	attack  95 140 70 45 40 1 0 0 20
	delay	6
	frame	data/chars/bub/sa2.gif
	attack  0 0 0 0 0
	delay	6
        move    0
	delay	14
	frame	data/chars/bub/sa3.gif

