name	makipr2
health	1
nolife  1
type	npc
hostile enemy obstacle
speed	25
#nomove 1
noquake 1
falldie 1
subtype flydie
shadow	0
remove 0
offscreenkill 25

palette data/chars/maki/maki.gif #1

anim idle
	loop 1
	fastattack 1
	offset     238 100
	bbox	0 0 0 0
	 hitfx   	data/sounds/beat3.wav
#	 hitflash 	makiprh

	delay	2
#	 attack{#} 	{x}	{y}	{right}	{down}	{damage}	{power}	{block}	{noflash}	{pausetime}	{z}
	attack12  	195 	105 	69 		87 		10 		1 		1 		0 		20 		25
	frame	data/chars/maki/proj21.gif
	attack12  0 0 0 0 0 0 0 0 0
	frame	data/chars/maki/proj22.gif
	attack12  	195 	105 	69 		87 		10 		1 		1 		0 		20 		25
	frame	data/chars/maki/proj23.gif
	attack12  0 0 0 0 0 0 0 0 0
	frame	data/chars/maki/proj24.gif
	attack12  	195 	105 	69 		87 		10 		1 		1 		0 		20 		25
	frame	data/chars/maki/proj23.gif
	attack12  0 0 0 0 0 0 0 0 0
	frame	data/chars/maki/proj22.gif
	
anim fall
	loop	0
	delay   2
	offset	30 30
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif

anim death
	loop	0
	delay   2
	offset	30 30
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif


