[SceneDef]
spr = system.sff
startscene = 0

[Scene 0]
clearcolor = 0,0,0
fadein.time = 20
fadeout.time = 20
bgm = sound/GAMEOVER.MP3
bgm.loop = 0
bg.name = Scene0bg
end.time = 160

[Scene0bgDef]

[Scene0bg gameover]
type = normal
spriteno = 12,0