; Definition file for Balrog
; Contains all the filenames needed for the character

;------------------------------
;[Player Information]
;------------------------------
[Info]
name = "Balrog"		   ;Name of character
displayname = "BALROG"	   ;Name of character to display
versiondate = 11,23,2012   ;Version date of character
mugenversion = 1.0	   ;Version of M.U.G.E.N character works on
author = "N64Mario84"	   ;Character author name
pal.defaults = 1,2,3       ;Default palettes in order of preference
;localcoord = 320,240      ;Local coordinate space width and height

;------------------------------
;[Common Files] 
;------------------------------
[Files]
cmd	 = command.cmd	 ;Command set
cns	 = balrog.def	 ;Constants
stcommon = common1.cns	 ;Common states
sprite	 = sprite.sff	 ;Sprite
anim	 = animation.air ;Animation
sound	 = sound.snd     ;Sound

;------------------------------
;[States] 
;------------------------------
st	 = common.cns	;Common
st2      = states.cns	;States
st3      = winquote.cns	;Win Quote System
st4	 = override.cns	;Override States

;------------------------------
;[Palettes] (can have up to 12)
;------------------------------
pal1	 = color1.act
pal2	 = color2.act
pal3	 = color3.act

[Palette Keymap]
x = 1
y = 2
z = 3

;---------------------------------------------------------------------------
; Balrog's constants.
; Format (case insensitive):
;  [groupname]
;  constname = value
;----------------------------------------
[Data]
life = 1050		;Amount of life to start with
power = 1000		;Amount of maximum power
attack = 100		;attack power (more is stronger)
defence = 100		;defensive power (more is stronger)
fall.defence_up = 0	;Percentage to increase defense everytime player is knocked down
liedown.time = 20	;Time which player lies down for, before getting up
airjuggle = 20		;Number of points for juggling
sparkno = 2		;Default hit spark number for HitDefs
guard.sparkno = 40	;Default guard spark number
KO.echo = 0		;1 to enable echo on KO
volume = 100		;Volume offset (negative for softer)
IntPersistIndex = 50	;Variables with this index and above will not have their values
FloatPersistIndex = 40  ;reset to 0 between rounds or matches. There are 60 int variables,
  			;indexed from 0 to 59, and 40 float variables, indexed from 0 to 39.
  			;If omitted, then it defaults to 60 and 40 for integer and float
  			;variables repectively, meaning that none are persistent, i.e. all
  			;are reset. If you want your variables to persist between matches,
  			;you need to override state 5900 from common1.cns.

[Size]
xscale = 1		;Horizontal scaling factor.
yscale = 1		;Vertical scaling factor.
ground.back = 20	;Player width (back, ground)
ground.front = 20	;Player width (front, ground)
air.back = 15		;Player width (back, air)
air.front = 15		;Player width (front, air)
height = 80		;Height of player (for opponent to jump over)
attack.dist = 160	;Default attack distance
proj.attack.dist = 90	;Default attack distance for projectiles
proj.doscale = 1	;Set to 1 to scale projectiles too   
head.pos = 0, -90	;Approximate position of head
mid.pos = 0, -55	;Approximate position of midsection
shadowoffset = 0	;Number of pixels to vertically offset the shadow
draw.offset = 0,0	;Player drawing offset in pixels (x, y)

[Velocity]
walk.fwd  = 2.5		;Walk forward
walk.back = -2.5	;Walk backward
run.fwd  = 6, 0		;Run forward (x, y)
run.back = -6,-3	;Run backward (x, y)
jump.neu = 0,-7.5	;Neutral jumping velocity (x, y)
jump.back = -3		;Jump back Speed (x, y)
jump.fwd = 3		;Jump forward Speed (x, y)
runjump.back = -4,-8	;Running jump speeds (opt)
runjump.fwd = 4,-8	;.
airjump.neu = 0,-8	;.
airjump.back = -3	;Air jump speeds (opt)
airjump.fwd = 3		;.

[Movement]
airjump.num = 0		;Number of air jumps allowed (opt)
airjump.height = 35	;Minimum distance from ground before you can air jump (opt)
yaccel = .33		;Vertical acceleration
stand.friction = .85	;Friction coefficient when standing
crouch.friction = .82	;Friction coefficient when crouching

[Quotes]
; Up to 100 victory quotes can be specified per language (victory0 - victory99)
;----- Street Fighter Victory Quotes -----
victory1 = "MY FISTS HAVE YOUR BLOOD ON THEM."

;---------------------------------------------------------------------------
