[Files]
sff = fight.sff
snd = fight.snd
font1 = font/sf2sys.fnt
font2 = font/sf2nam.fnt
font3 = font/sf2win.fnt
font4 = font/sf2timr.fnt
fightfx.sff = fightfx.sff
fightfx.air = fightfx.air
common.snd = common.snd

[Lifebar]
p1.pos = 176,40
p1.bg0.spr = 1,0
p1.bg0.layerno = 2
p1.bg0.scale = 2,2
p1.mid.anim = 3
p1.mid.layerno = 2
p1.front.spr = 2,0
p1.front.layerno = 2
p1.front.scale = 2,2
p1.range.x  = 112,-112


p2.pos = 464,40
p2.bg0.spr = 1,1
p2.bg0.layerno = 2
p2.bg0.scale = 2,2
p2.mid.anim = 3
p2.mid.layerno = 2
p2.front.spr = 2,0
p2.front.layerno = 2
p2.front.scale = 2,2
p2.range.x = -112,112

;[begin action 3]
;2,1,0,0,-1

[begin action 3]
-1,-1,0,0,-1

[Simul Lifebar]
p1.pos = 176,40
p1.bg0.spr = 3,0
p1.bg0.layerno = 2
p1.bg0.scale = 2,2
p1.mid.anim = 3
p1.mid.layerno = 2
p1.front.spr = 2,0
p1.front.layerno = 2
p1.front.scale = 2,2
p1.range.x  = 112,-112

p2.pos = 464,40
p2.bg0.spr = 3,1
p2.bg0.layerno = 2
p2.bg0.scale = 2,2
p2.mid.anim = 3
p2.mid.layerno = 2
p2.front.spr = 2,0
p2.front.layerno = 2
p2.front.scale = 2,2
p2.range.x = -112,112

p3.pos = 176,84
p3.mid.anim = 3
p3.mid.layerno = 2
p3.front.spr = 2,0
p3.front.layerno = 2
p3.front.scale = 2,2
p3.range.x  = 112,-112

p4.pos = 464,84
p4.mid.anim = 3
p4.mid.layerno = 2
p4.front.spr = 2,0
p4.front.layerno = 2
p4.front.scale = 2,2
p4.range.x = -112,112

[Turns Lifebar]
p1.pos = 176,40
p1.bg0.spr = 1,0
p1.bg0.layerno = 2
p1.bg0.scale = 2,2
p1.mid.anim = 3
p1.mid.layerno = 2
p1.front.spr = 2,0
p1.front.layerno = 2
p1.front.scale = 2,2
p1.range.x  = 112,-112

p2.pos = 464,40
p2.bg0.spr = 1,1
p2.bg0.layerno = 2
p2.bg0.scale = 2,2
p2.mid.anim = 3
p2.mid.layerno = 2
p2.front.spr = 2,0
p2.front.layerno = 2
p2.front.scale = 2,2
p2.range.x = -112,112

[Powerbar]
p1.pos = 72,34
p1.counter.offset = 0,0,1
p1.counter.font = 3,0,0
p1.counter.layerno = 2
p1.counter.scale = 2,2

p2.pos = 568,34
p2.counter.offset = 0,0,1
p2.counter.font = 3,0,0
p2.counter.layerno = 2
p2.counter.scale = 2,2

level1.snd = 21,0
level2.snd = 21,0
level3.snd = 21,0
level4.snd = 21,0
level5.snd = 21,0
level6.snd = 21,0
level7.snd = 21,0
level8.snd = 21,0
level9.snd = 21,0

;-----------------------------------------------------------
[Face]
p1.pos = 5, 200
p1.face.spr = -1,-1
p1.face.layerno = 2
p1.face.facing = 1

p2.pos = 315, 200
p2.face.spr = -1,-1
p2.face.layerno = 2
p2.face.facing = -1

[Simul Face]
p1.pos = 5, 200
p1.face.spr = -1,-1
p1.face.layerno = 2
p1.face.facing = 1

p2.pos = 315, 200
p2.face.spr = -1,-1
p2.face.layerno = 2
p2.face.facing = -1

;Player 3
p3.pos = 30,200
p3.face.spr = -1,-1
p3.face.layerno = 2
p3.face.scale = .5,.5
p3.face.facing = 1

p4.pos = 290,200
p4.face.spr = -1,-1
p4.face.layerno = 2
p4.face.scale = .5,.5
p4.face.facing = -1

[Turns Face]
p1.pos = 6, 200
p1.face.spr = -1,-1
p1.face.layerno = 2
p1.face.facing = 1
p1.face.scale = .5,.5
p1.teammate.pos = 0,100
p1.teammate.spacing = 12,0
p1.teammate.ko.spr = 15,0
p1.teammate.bg.layerno = 2
p1.teammate.ko.layerno = 2
p1.teammate.face.layerno = 2
p1.teammate.face.spr = 9000,0
p1.teammate.face.scale = .5,.5
p1.teammate.face.facing = 1
p2.pos = 615, 200
p2.face.spr = -1,-1
p2.face.layerno = 2
p2.face.facing = -1
p2.face.scale = .5,.5
p2.teammate.pos = 627,100
p2.teammate.spacing = -12,0
p2.teammate.ko.spr = 15,0
p2.teammate.bg.layerno = 2
p2.teammate.ko.layerno = 2
p2.teammate.face.layerno = 2
p2.teammate.face.spr = 9000,0
p2.teammate.face.scale = .5,.5
p2.teammate.face.facing = -1
p2.teammate.face.offset = 12,0

[begin action 7]
7,1,0,0,-1,,S

;-----------------------------------------------------------
[Name]
p1.pos = 64,80
p1.name.font = 2,0,1
p1.name.scale = 2,2
p1.name.layerno = 2
p2.pos = 572,80
p2.name.font = 2,0,-1
p2.name.scale = 2,2
p2.name.layerno = 2

[Simul Name]
p1.pos = 64,78
p1.name.font = 2,0,1
p1.name.scale = 2,2
p1.name.layerno = 2
p2.pos = 572,78
p2.name.font = 2,0,-1
p2.name.scale = 2,2
p2.name.layerno = 2

p3.pos = 64,122
p3.name.font = 2,0,1
p3.name.scale = 2,2
p3.name.layerno = 2
p4.pos = 572,122
p4.name.font = 2,0,-1
p4.name.scale = 2,2
p4.name.layerno = 2

[Turns Name]
p1.pos = 64,80
p1.name.font = 2,0,1
p1.name.scale = 2,2
p1.name.layerno = 2
p2.pos = 572,80
p2.name.font = 2,0,-1
p2.name.scale = 2,2
p2.name.layerno = 2

[Time]
pos = 320,90
counter.font = 4,0
counter.scale = 2,2
counter.layerno = 2
framespercount = 60

[Combo]
team1.pos = 40,-1000
team2.pos = 600,-1000
team1.pos.scale = 1,1
team1.start.x = -80
team2.start.x = -720
team1.count.font = 3,0
team1.count.shake = 1
team1.text.text = %iHITS
team1.text.font = 3,0
team1.text.offset = 0,0
team1.text.scale = 2,2
team1.displaytime = 60
team2.count.font = 3,0
team2.count.shake = 1
team2.text.text = %iHITS
team2.text.font = 3,0
team2.text.offset = 0,0
team2.text.scale = 2,2
team2.displaytime = 60

[Round]
match.wins = 2
match.scale = 2,2
start.waittime = 1
start.scale = 2,2

round.time = 1
round.time.scale = 2,2
round.scale = 2,2
round1.anim = 10
round1.scale = 2,2
round2.anim = 12
round2.scale = 2,2
round3.anim = 13
round3.scale = 2,2
round1.displaytime = 102
round2.displaytime = 102
round3.displaytime = 102
round1.snd = 0,1
round2.snd = 0,2
round3.snd = 0,3
round4.snd = 0,4

fight.time = 34
fight.offset = 0, 0
fight.anim = 11
fight.scale = 2,2
fight.displaytime = 61
fight.snd = 1,0
ctrl.time = 95

TO.time = 1
TO.spr = 14,2
TO.scale = 2,2
TO.displaytime = 100


DKO.time = 1
DKO.spr = 14,1
DKO.scale = 2,2
DKO.offset = 0, 0
DKO.displaytime = -1

slow.time = 100
over.waittime = 1
over.hittime = 10
over.wintime = 50
over.time = 300

win.time = 30
win.text = %s WIN
win.offset = 320, 148
win.font = 3,0
win.scale = 2,2
win.displaytime = -1

win2.time = 30
win2.offset = 320, 148
win2.font = 2,0
win2.scale = 2,2
win2.text = %s & %s WIN
win2.displaytime = -1

draw.anim = 14
draw.displaytime = -1

[begin action 14]
-1,-1,0,0,80
14,0,0,0,-1

[WinIcon]
p1.pos = 16,60
p1.scale = 2,2
p2.pos = 624,60
p2.scale = 2,2
p1.iconoffset = 30,0
p1.iconoffset.scale = 2,2
p2.iconoffset = -30,0
p2.iconoffset.scale = 2,2
p1.counter.offset = 16,-4
p1.counter.scale = 2,2
p2.counter.offset = -14,-4
p2.counter.scale = 2,2
p1.counter.font = 1,1,0
p2.counter.font = 1,1,0
p1.n.spr = 5,0
p1.n.scale = 2,2
p2.n.spr = 5,0
p2.n.scale = 2,2
p1.s.spr = 5,0
p1.s.scale = 2,2
p2.s.spr = 5,0
p2.s.scale = 2,2
p1.h.spr = 5,0
p1.h.scale = 2,2
p2.h.spr = 5,0
p2.h.scale = 2,2
p1.throw.spr = 5,0
p1.throw.scale = 2,2
p2.throw.spr = 5,0
p2.throw.scale = 2,2
p1.c.spr = 5,0
p1.c.scale = 2,2
p2.c.spr = 5,0
p2.c.scale = 2,2
p1.t.spr = 5,0
p1.t.scale = 2,2
p2.t.spr = 5,0
p2.t.scale = 2,2
p1.suicide.spr = 5,0
p1.suicide.scale = 2,2
p2.suicide.spr = 5,0
p2.suicide.scale = 2,2
p1.teammate.spr = 5,0
p1.teammate.scale = 2,2
p2.teammate.spr = 5,0
p2.teammate.scale = 2,2
p1.perfect.spr = 5,0
p1.perfect.scale = 2,2
p2.perfect.spr = 5,0
p2.perfect.scale = 2,2
p1.perfect.spr = 5,0
p2.perfect.spr = 5,0
useiconupto = 2

p1.counter.layerno=2
p2.counter.layerno=2
p1.n.layerno=2
p2.n.layerno=2
p1.s.layerno=2
p2.s.layerno=2
p1.h.layerno=2
p2.h.layerno=2
p1.throw.layerno=2
p2.throw.layerno=2
p1.c.layerno=2
p2.c.layerno=2
p1.t.layerno=2
p2.t.layerno=2
p1.suicide.layerno=2
p2.suicide.layerno=2
p1.teammate.layerno=2
p2.teammate.layerno=2
p1.perfect.layerno=2
p2.perfect.layerno=2

[Begin Action 10]
10,15, 0,0, 1
10,14, 0,0, 1
10,13, 0,0, 1
10,12, 0,0, 1
10,11, 0,0, 1
10,10, 0,0, 1
10,9, 0,0, 1
10,8, 0,0, 1
10,7, 0,0, 1
10,6, 0,0, 1
10,5, 0,0, 1
10,4, 0,0, 1
10,3, 0,0, 1
10,2, 0,0, 1
10,1, 0,0, 1
10,0, 0,0, 72
10,1, 0,0, 1
10,2, 0,0, 1
10,3, 0,0, 1
10,4, 0,0, 1
10,5, 0,0, 1
10,6, 0,0, 1
10,7, 0,0, 1
10,8, 0,0, 1
10,9, 0,0, 1
10,10, 0,0, 1
10,11, 0,0, 1
10,12, 0,0, 1
10,13, 0,0, 1
10,14, 0,0, 1
10,15, 0,0, -1

[Begin Action 11]
11,0, 0,0, 1
11,1, 0,0, 1
11,2, 0,0, 1
11,3, 0,0, 1
11,4, 0,0, 1
11,5, 0,0, 1
11,6, 0,0, 1
11,7, 0,0, 1
11,8, 0,0, -1

[Begin Action 12]
12,15, 0,0, 1
12,14, 0,0, 1
12,13, 0,0, 1
12,12, 0,0, 1
12,11, 0,0, 1
12,10, 0,0, 1
12,9, 0,0, 1
12,8, 0,0, 1
12,7, 0,0, 1
12,6, 0,0, 1
12,5, 0,0, 1
12,4, 0,0, 1
12,3, 0,0, 1
12,2, 0,0, 1
12,1, 0,0, 1
12,0, 0,0, 72
12,1, 0,0, 1
12,2, 0,0, 1
12,3, 0,0, 1
12,4, 0,0, 1
12,5, 0,0, 1
12,6, 0,0, 1
12,7, 0,0, 1
12,8, 0,0, 1
12,9, 0,0, 1
12,10, 0,0, 1
12,11, 0,0, 1
12,12, 0,0, 1
12,13, 0,0, 1
12,14, 0,0, 1
12,15, 0,0, -1

[Begin Action 13]
10,15, 0,0, 1
13,14, 0,0, 1
13,13, 0,0, 1
13,12, 0,0, 1
13,11, 0,0, 1
13,10, 0,0, 1
13,9, 0,0, 1
13,8, 0,0, 1
13,7, 0,0, 1
13,6, 0,0, 1
13,5, 0,0, 1
13,4, 0,0, 1
13,3, 0,0, 1
13,2, 0,0, 1
13,1, 0,0, 1
13,0, 0,0, 72
13,1, 0,0, 1
13,2, 0,0, 1
13,3, 0,0, 1
13,4, 0,0, 1
13,5, 0,0, 1
13,6, 0,0, 1
13,7, 0,0, 1
13,8, 0,0, 1
13,9, 0,0, 1
13,10, 0,0, 1
13,11, 0,0, 1
13,12, 0,0, 1
13,13, 0,0, 1
13,14, 0,0, 1
13,15, 0,0, -1