; Stage information :
; -----------------
; From the game: 	Street Fighter II - World Warriors
; Name:			Suzaku Castle (Japan)
; Version:		0.2

; Rip information :
; ---------------
; By:			Dark Saviour
; From:			Win Kawaks 1.44a & Win Kawaks 1.55
; With:			MCM 1.5, sffextract 0.93 & sprmaker 0.97b
; Date:			26/07/2002
; Update:		02/05/2004 (???)
;			13/05/2006 (sprites realigned, p1/p2startx & shadow modified, 
;			            title, delta values & parallax fixed)

; Contacts :
; --------
; Email: 		darksaviour77@hotmail.com
; site:			http://www.ds-arena.fr.st

; Please don't link these files ;)

;--------------------------------------------------------
[Info]
name = "Suzaku Castle" ; Ryu's stage

;--------------------------------------------------------
[Camera]
startx = 0
starty = 0
boundleft = -224
boundright = 224
boundhigh = 0
boundlow = 0
verticalfollow = 0
floortension = 0
tension = 60

;--------------------------------------------------------
[PlayerInfo]
p1startx = -88
p1starty = 0
p1startz = 0
p1facing = 1
p2startx = 88
p2starty = 0
p2startz = 0
p2facing = -1
leftbound = -1000
rightbound = 1000
topbound = 0
botbound = 0

;--------------------------------------------------------
[Scaling]
topz = 0       
botz = 50      
topscale = 1       
botscale = 1.2     

;--------------------------------------------------------
[Bound]
screenleft = 32
screenright = 32

;--------------------------------------------------------
[StageInfo]
zoffset = 216
autoturn = 1
resetBG = 1

;--------------------------------------------------------
[Shadow]
color = 128, 128, 128
yscale = .1
reflect = 1

;--------------------------------------------------------
[Music]
bgmusic = sound/sf2-01-ryu.mp3
bgvolume = 255

;--------------------------------------------------------
[BGdef]
spr = stages/sf2-01-ryu.sff
debugbg = 0

;--------------------------------------------------------
;--------------------------------------------------------

[BG 0a]
type = normal 
spriteno = 0, 1
start = -160, 0
delta = 0, 1
tile = 1, 0
tilespacing = 0, 0
velocity = -.25, 0

[BG 0b]
type  = normal 
spriteno = 0, 0
start = -160, 0
delta = 0, 1
velocity = -.25, 0

[BG 1]
type  = normal
spriteno = 1, 0
start = -27, 56
delta = .470982, 1
mask = 1

[BG 2]
type  = normal
spriteno = 2, 0
start = -1, 6
delta = .537946, 1
mask = 1

[BG 3]
type  = normal
spriteno = 3, 0
start = 0, 0
delta = .671875, 1
mask = 1

[BG 4a]
type  = parallax
spriteno = 4, 0
start = 0, 192
delta = .792410, 1
xscale = 1, 1.377466

[BG 4b]
type  = normal
spriteno = 4, 1
start = 0, 228
delta = 1.102678, 1

[BG 5]
type  = anim
actionno = 5
id = 51
start = 111, 48
delta = .470982, 1

[BG 5']
type  = anim
actionno = 5
id = 52
start = 47, 65
delta = .470982, 1

[BG 5'']
type  = anim
actionno = 5
id = 53
start = -32, 49
delta = .470982, 1

[Begin Action 5]
5,0, 0,0, 4
5,0, 0,1, 4
5,0, 0,2, 4
5,0, 0,3, 4
5,0, 0,4, 4
5,0, 0,5, 4
5,0, 0,6, 4
5,0, 0,7, 2
-1,0, 0,0, 2
5,1, 0,8, 2
5,1, 0,9, 2
5,1, 0,10, 2
5,1, 0,11, 2
5,1, 0,12, 2
5,1, 0,13, 2
5,1, 0,14, 2
-1,0, 0,0, 2
5,2, 0,15, 2
5,2, 0,18, 2
5,2, 0,19, 2
5,3, 0,20, 2
5,3, 0,22, 2
5,2, 0,26, 2
5,2, 0,28, 2
5,2, 0,30, 2
5,4, 0,33, 2
5,4, 0,35, 2
5,4, 0,37, 2
5,4, 0,38, 2
5,5, 0,37, 6
5,6, 0,35, 10
5,5, 0,37, 6
5,7, 0,38, 10
5,5, 0,37, 6
5,6, 0,35, 8
5,5, 0,37, 8
5,7, 0,38, 8
5,5, 0,37, 10
5,6, 0,35, 6
5,5, 0,37, 8
5,7, 0,38, 8
5,5, 0,37, 8
5,6, 0,35, 8
5,5, 0,37, 8
5,7, 0,38, 8
5,2, 0,35, 2
5,2, 0,34, 2
5,3, 0,30, 2
5,3, 0,28, 2
5,3, 0,26, 2
5,2, 0,25, 2
5,2, 0,23, 2
-1,0, 0,0, 2
5,1, 0,21, 2
5,1, 0,18, 2
5,1, 0,19, 2
-1,0, 0,0, 2
5,0, 0,15, 2
5,0, 0,14, 2
5,0, 0,13, 2
5,0, 0,12, 2
5,0, 0,11, 2
5,0, 0,10, 2

;--
[BGCtrlDef 5]
looptime = 3232
CtrlID = 51

[BGCtrl 5.1]
type = Enable
time = 0
value = 0

[BGCtrl 5.2]
type = Enable
time = 900
value = 1

[BGCtrl 5.3]
type = Enable
time = 1134
value = 0


[BGCtrlDef 5']
looptime = 3232
CtrlID = 52

[BGCtrl 5.1']
type = Enable
time = 0
value = 0

[BGCtrl 5.2']
type = Enable
time = 2998
value = 1

[BGCtrl 5.3']
type = Enable
time = 3232
value = 0


[BGCtrlDef 5'']
looptime = 3232
CtrlID = 3

[BGCtrl 5.1'']
type = Enable
time = 0
value = 0

[BGCtrl 5.2'']
type = Enable
time = 1734
value = 1

[BGCtrl 5.3'']
type = Enable
time = 1968
value = 0

[BG 6]	; Left Panel
;type  = dummy		; Uncomment/comment out this line to hide/show this object
type  = normal		; Comment/uncomment out this line to hide/show this object
spriteno = 6, 0
;start = -288, 117	; Uncomment/comment out this line #1 to disable/enable the arranged values
;delta = 1, 1		; Uncomment/comment out this line #2 to disable/enable the arranged values
start = -288, 102	; Comment/uncomment out this line #1 to enable/disable the original values
delta = .877232, 1	; Comment/uncomment out this line #2 to enable/disable the original values
mask = 1

[BG 6'] ; Right Panel
;type  = dummy		; Uncomment/comment out this line to hide/show this object
type  = normal		; Comment/uncomment out this line to hide/show this object
spriteno = 6, 0
;start = 256, 117	; Uncomment/comment out this line #1 to disable/enable the arranged values
;delta = 1, 1		; Uncomment/comment out this line #2 to disable/enable the arranged values
start = 256, 102	; Comment/uncomment out this line #1 to enable/disable the original values
delta = .877232, 1	; Comment/uncomment out this line #2 to enable/disable the original values
mask = 1
