# Street
music		data/music/lv1.bor
bossmusic	data/music/bos1.bor
notime 1
settime 0
# Load images
background	data/bgs/street/backSMAL.gif

#WATER           data/bgs/street/WATer1.GIF 1
WATER           data/bgs/street/WATer5.GIF 1
frontpanel      data/bgs/street/pa1.gif
frontpanel      data/bgs/street/pa1.gif
frontpanel      data/bgs/street/pa3.gif
frontpanel      data/bgs/street/pa4.gif
frontpanel      data/bgs/street/pa5.gif
frontpanel      data/bgs/street/pa6.gif
frontpanel      data/bgs/street/pa7.gif
frontpanel      data/bgs/street/pa4.gif
frontpanel      data/bgs/street/pa5.gif
frontpanel      data/bgs/street/pa3.gif
frontpanel      data/bgs/street/pa1.gif
frontpanel      data/bgs/street/pa1.gif
frontpanel      data/bgs/street/pa2.gif
frontpanel      data/bgs/street/pa2.gif
frontpanel      data/bgs/street/pa2.gif
frontpanel      data/bgs/street/pa2.gif
frontpanel      data/bgs/street/pa2.gif
frontpanel      data/bgs/street/pa2.gif
# Load 'panels'. Up to 26 panels can be loaded.
# They can be referenced using A-Z
# Specify normal, neon and screen, or 'none'

panel		data/bgs/street/1.gif	none				none
panel		data/bgs/street/2.gif	none				none

# ab = Pinepot left
# c = wall, ridge left
# d = wall, ridge right + 078
# e = window
# f = door
# g = wall
# h = Club K neon


# Set the order (don't make the lines too long)
# Syntax:
#	order	[a...z]		(a sequence of panels, e.g. abcdefghij)
#	order	[a...z]
#
order	ab


# Spawn format:
#
#	spawn	[id]
#	alias	[name]		(change the displayed name, optional)
#	map	[num]		(colourmap, range 0-3, optional)
#	health	[num]		(optional)
#	item	[id]		(obstacles only: contained item, optional)
#	boss	[0/1]		(see below, optional)
#	flip	[0/1]		(0 = face left, 1 = face right, optional)
#	coords	[num] [num]	(coords relative to scrollpos)
#	at	[scrollpos]
#
# Also:
#	wait			(blocks scrolling until all enemies defeated)
#	at	[scrollpos]
#
# And:
#	group	[min] [max]	(set minimum and maximum enemies, see below)
#	at	[scrollpos]
#
#
#
# Using group, you may set two values, namely:
#
# [min]
# If the number of enemies drops below [min], more enemies will be spawned
# (if possible).
#
# [max]
# No more than [max] enemies will be present.
#
# So, to make enemies appear in groups of four, use this:
# group 1 4
#
# To make them appear normally, use this:
# group 4 4

spawn1 50 50 0
spawn2 70 70 0
#--group1-----






spawn	Foot
alias	Foot
#health 30
coords	350 160
at	30

spawn	Foot
alias	Foot_G
#health 30
map 2
coords	350 200
at	150

spawn	Foot
alias	Foot_Y
map 3
coords	350 160
at	200

#################
wait
at	500
group 1 4
at 100

spawn	Foot
alias	Foot_B
map	1
#health	50
coords	350 220
at	310

spawn	Foot
alias	Foot_P
map	4
health	50
coords	350 190
at	400

spawn	Foot
alias	Foot_Y
map	3
health	50
coords	-30 160
at	400

spawn	trash
item    1up
coords	350 225
at 465



#####################

group 1 2
at 500
wait
at	700

spawn	Foot
alias	Foot_b
#map 1
coords	-30 230
at	500

spawn	Foot
alias	Foot_P
health	40
map	1
coords	350 165
at	550

spawn	Foot
alias	Foot_G
map 2
coords	-30 200
at	550

spawn	Foot
alias	Foot_Y
map	3
health	50
coords	350 160
at	550

##################
wait 
at 900

group	3 3
at	710

spawn	foot_W
alias	Nonchako
health  90
coords	350 195
at	800

spawn	Foot
alias	Foot
health  60
map 5
coords	-30 170
at	800

spawn	Foot
alias	Foot
health  60
map 5
coords   -30 220
at	820


spawn	Foot
alias	Foot
map 1
coords	-30 195
at	800


#------------
wait
at	1200
group	1 3
at	900
#wait
#at	1200

spawn	Foot
alias	Foot_G
map	2
coords	-30 160
at	1000

spawn	Foot
alias	foot
coords	-30 230
at	1100

spawn	Foot
alias	Foot_P
MAP     3
coords	350 195
at	1150



#------------------


wait
at	1500
group	1 4
at	1200

spawn	Foot
alias	Foot
map 3
coords	380 180
at	1200

spawn	Foot
alias	Foot
map 4
coords	380 220
at	1300



spawn	footaxe
alias	Foot
coords	-30 230
at	1200

spawn	Foot
alias	Foot
coords	-30 180
at	1300

spawn   pizza

coords  350 160
at      1750


#-------------------
wait
at	1800

group	4 4
at	1800



spawn	footaxe
coords	380 180
at	1800

spawn	footaxe
coords	380 230
at	1800


spawn	footaxe
coords	-30 160
at	1800

spawn	footaxe
coords	-30 230
at	1800

spawn	Foot
coords	-30 230
at	1800

spawn	foot_w
alias	Nonchako
coords	-30 160
at	1800

spawn	Foot
map 2
alias Foot_G
coords	-30 230
at	1800

spawn	Foot
alias Foot_Y
map 3
coords	-30 180
at	1800

spawn	footaxe
coords	-30 200
at	1800
############
wait
at	2000

spawn	rocksted
#Alias Rockstedy
#health  400
boss	1
coords	350 220
at	1900

 # Only AFTER the boss is spawned do we make the group size smaller

group	2 2
at	1800

# Re-enforcements

spawn	Foot
alias	Foot
coords	-30 230
at	1900


spawn	Foot
alias	Foot_G
map	2
coords	-30 230
at	1900

spawn	foot_w
alias	Nonchako
#map	5
coords	-30 230
at	1900

spawn	Foot
alias	Foot_Y
map	3
coords	-30 230
at	1900

spawn	Foot
alias	Foot_P
map	4
coords	-30 230
at	1900

spawn	footaxe
#alias	Foot_D
#map	5
coords	-30 230
at	1900

spawn	Foot
alias	Foot_P
map	5
coords	-30 230
at	1900