

name	Robo
health	300
type	enemy
#shadow	3
speed  9
icon	data/chars/Robo/icon.gif
diesound data/sounds/die2.wav
load knife
noatflash 1
flash flash2
#remap	data/chars/lobster/stand1.gif data/chars/lobster/alt1.gif
#remap	data/chars/lobster/stand1.gif data/chars/lobster/alt2.gif
#remap	data/chars/lobster/stand1.gif data/chars/lobster/alt3.gif
#remap	data/chars/lobster/stand1.gif data/chars/lobster/alt4.gif
#remap	data/chars/lobster/stand1.gif data/chars/lobster/alt5.gif



anim idle
	loop	1
	offset	27 67
	bbox	11 9 29 41
	delay	20
	frame	data/chars/Robo/a1.gif
	frame	data/chars/Robo/a2.gif
	frame	data/chars/Robo/a3.gif
	


anim pain
	loop	0
	offset  45 68
	bbox	41 21 36 35
	delay	30
	frame	data/chars/Robo/d1.gif
	
anim fall
	loop	0
	delay	40
	offset  55 67
        attack	20 41 50 27 10 1
	frame	data/chars/Robo/f1.gif
	


anim walk
	loop	1
        
	delay	10
	offset	28 75
	bbox	12 8 31 53
        sound   data/sounds/drill.wav
	frame	data/chars/Robo/w1.gif
        #sound   data/sounds/drill.wav
	frame	data/chars/Robo/w2.gif
        #sound   data/sounds/drill.wav
	frame	data/chars/Robo/w3.gif
        sound   data/sounds/drill.wav
	frame	data/chars/Robo/w4.gif
        #sound   data/sounds/drill.wav
        frame	data/chars/Robo/w5.gif
        #sound   data/sounds/drill.wav
        frame	data/chars/Robo/w6.gif


anim rise
	loop	0
	offset	32 76
	delay	20
	frame	data/chars/Robo/r1.gif
	frame	data/chars/Robo/r2.gif
        frame	data/chars/Robo/r3.gif


anim attack1
	range	100 200
	loop	0
	delay	15
        move    20
	offset	32 76
	bbox	21 7 32 2
        #sound   data/sounds/drill.wav
	frame	data/chars/Robo/r1.gif
        offset	38 82
        move    30
        #sound   data/sounds/drill.wav
	attack	41 20 78 45 15 1
	frame	data/chars/Robo/k1.gif
        attack  0 0 0 0 0
	frame	data/chars/Robo/r2.gif
	

#anim attack2
        #range	0 50
	#loop	0
	#delay	25

	#offset	32 76
	#bbox	16 18 30 42
	#frame	data/chars/Robo/r3.gif
        #frame	data/chars/Robo/pu1.gif
        #frame	data/chars/Robo/pu2.gif
        #attack	41 28 56 20 20 0
        #frame	data/chars/Robo/pu3.gif
        #attack  0 0 0 0 0

anim attack3
        range	0 100
	loop	0
	delay	10

	offset	32 76
	bbox	16 18 30 42
        sound   data/sounds/drill.wav
	frame	data/chars/Robo/r3.gif
        frame	data/chars/Robo/pu1.gif
        frame	data/chars/Robo/pu2.gif
        attack	41 28 56 20 15 0
        frame	data/chars/Robo/pu3.gif
        attack 0
        delay 1
        frame	data/chars/Robo/pu3.gif
	delay	15
        offset	30 75
	bbox	12 18 29 35
        sound   data/sounds/drill.wav
	frame	data/chars/Robo/kl1.gif
        frame	data/chars/Robo/k2.gif
        frame	data/chars/Robo/k3.gif
        attack	48 37 68 17 15 0
        frame	data/chars/Robo/k4.gif
        attack  0 0 0 0 0


anim attack2
        range	150 250
	throwframe  3
	loop	0
	
	sound	data/sounds/zoef.wav
        #sound   data/sound/maxboom.wav
	offset	27 67
	bbox	11 9 29 41
        delay   20
	frame	data/chars/Robo/sh1.gif
	
	frame	data/chars/Robo/sh2.gif

	frame	data/chars/Robo/sh3.gif
	
	frame	data/chars/Robo/sh4.gif
	
    
	frame	data/chars/Robo/sh2.gif
     
	frame	data/chars/Robo/sh1.gif
        
