name	RedFoot
health	300
speed	10
type	enemy
shadow	4
icon	data/chars/foot1/icon.gif
diesound data/sounds/die1.wav


#remap	data/chars/foot1/a1.gif data/chars/foot1/b.gif
remap	data/chars/foot1/a1.gif data/chars/foot1/f.gif

#Important addition
load	Shot

anim idle
	loop	1
	offset	43 115
	bbox	20 60 36 56
	delay	20
	frame	data/chars/foot1/a1.gif
	frame	data/chars/foot1/a2.gif
	frame	data/chars/foot1/a3.gif
	frame	data/chars/foot1/a4.gif


anim walk
	loop	1
	offset	39 94
	bbox	22 36 29 58
	delay	15
	frame	data/chars/foot1/w1.gif
	frame	data/chars/foot1/w2.gif
	frame	data/chars/foot1/w3.gif
	frame	data/chars/foot1/w2.gif
	
	

anim pain
	loop	0
	offset	38 88
	bbox	24 44 29 45
	delay	5
	frame	data/chars/foot1/p1.gif
	delay	10
	frame	data/chars/foot1/p2.gif
	frame	data/chars/foot1/p1.gif


anim fall
	loop	0
	delay	10
	offset	38 84
	attack	28 46 40 38 15 1
	frame	data/chars/foot1/fa1.gif
	attack	6 42 39 39 15 1
	frame	data/chars/foot1/fa2.gif
	attack	13 59 52 29 15 1
	frame	data/chars/foot1/fa3.gif
	
anim rise
	loop	0
	offset	49 83
	delay	15
	frame	data/chars/foot1/ra1.gif
	frame	data/chars/foot1/ra2.gif
	

anim attack1
	range	1 35
	loop	0
	delay	10
	offset	39 114
	bbox	22 56 25 59
        attack	34 57 25 28 15 0
	frame	data/chars/foot1/pu1.gif
        attack	40 58 75 86 25 0
	frame	data/chars/foot1/pu2.gif
	attack	34 57 25 28 20 1
	frame	data/chars/foot1/pu1.gif
	attack	0 0 0 0 0 0
	

anim jumpattack
	loop	0
	offset	234 131
	delay	6
	bbox	221 66 34 47
	frame	data/chars/foot1/jk1.gif
	offset  634 125
        bbox	610 67 38 58
	frame	data/chars/foot1/jk2.gif
	bbox	18 33 51 56
        attack	40 53 35 33 25 1
	frame	data/chars/foot1/jk3.gif
	attack	0 0 0 0 0 0

anim special
#	range	10 80
	loop	0
	delay	3
	offset	38 114
#	sound	data/sounds/maxboom.wav
	frame	data/chars/foot1/pu1.gif
	frame	data/chars/foot1/pu2.gif
        delay   20
        move    20
	attack	31 22 25 94 35 1
	frame	data/chars/foot1/up1.gif
        offset  53 90
	attack	0 0 0 0 0 0
	delay	5
	frame	data/chars/foot1/ra2.gif
	