name	Baxter
health	300
type	enemy
#shadow	2
speed  9
icon	data/chars/baxter/icon.gif
diesound data/sounds/die2.wav
load shot

#remap	data/chars/lobster/stand1.gif data/chars/lobster/alt1.gif
#remap	data/chars/lobster/stand1.gif data/chars/lobster/alt2.gif
#remap	data/chars/lobster/stand1.gif data/chars/lobster/alt3.gif
#remap	data/chars/lobster/stand1.gif data/chars/lobster/alt4.gif
#remap	data/chars/lobster/stand1.gif data/chars/lobster/alt5.gif

nodrop 1
cantgrab 1

anim idle
	loop	1
	offset	107 115
	bbox	102 43 17 21
	delay	15
	frame	data/chars/baxter/a2.gif
	frame	data/chars/baxter/a1.gif
	frame	data/chars/baxter/a3.gif
	frame	data/chars/baxter/a1.gif


anim pain
	loop	0
	offset	107 115
	bbox	102 43 17 21
	delay	15
	frame	data/chars/baxter/d1.gif
	frame	data/chars/baxter/a2.gif
        #frame	data/chars/baxter/a1.gif
        
       
        
anim fall
	loop	0
	delay	40
	offset  107 88
        attack	71 56 52 43 10 1
	frame	data/chars/baxter/f1.gif
	


anim walk
	loop	1
        offset	107 115
	bbox	102 43 17 21
	delay	15
	frame	data/chars/baxter/a2.gif
	frame	data/chars/baxter/a1.gif
	frame	data/chars/baxter/a3.gif
	frame	data/chars/baxter/a1.gif
	


anim rise
	loop	0
	offset	109 126
	delay	20
	frame	data/chars/baxter/r1.gif
	frame	data/chars/baxter/r2.gif
        frame	data/chars/baxter/r3.gif
        frame	data/chars/baxter/a1.gif

anim attack1
	range	150 190
	shootframe	6
	loop	0
	delay	15
	#sound	data/sounds/zoef.wav
        sound   data/sounds/maxboom.wav
	offset	107 115
	bbox	102 43 17 21
	delay	15
	frame	data/chars/baxter/a2.gif
	frame	data/chars/baxter/a1.gif
	frame	data/chars/baxter/r3.gif
	frame	data/chars/baxter/r2.gif
        frame	data/chars/baxter/r1.gif
	offset	109 126
        sound   data/sounds/maxboom.wav
	frame	data/chars/baxter/sh1.gif
	offset	109 126
	delay	25
	frame	data/chars/baxter/r1.gif
	frame	data/chars/baxter/r2.gif
        frame	data/chars/baxter/r3.gif
        frame	data/chars/baxter/a1.gif
        

anim special 

        loop	0
        offset  107 115
        sound   data/sounds/shaah.wav
        blast	0 0 130 130 20 1
        frame	data/chars/baxter/sp.gif
        blast	0 0 0 0 0
        delay   15
        frame	data/chars/baxter/sp.gif
        frame	data/chars/baxter/a1.gif
	frame	data/chars/baxter/a3.gif
	frame	data/chars/baxter/a1.gif
	
anim attack2

        range  10 80
        loop 0
        offset 107 115
        delay  30
        sound  data/sounds/shaah.wav
        frame  data/chars/baxter/at2.gif
        offset 90 96
        attack 113 44 101 77 10 1
        frame  data/chars/baxter/at3.gif
        attack 0
        offset 107 115
        frame  data/chars/baxter/at2.gif

anim attack3

	range	80 150
	loop	0
	sound   data/sounds/shaah.wav
	offset	107 115
	bbox	102 43 17 21
	delay	20
	frame	data/chars/baxter/a2.gif
	frame	data/chars/baxter/a1.gif
	frame	data/chars/baxter/r3.gif
	frame	data/chars/baxter/r2.gif
        frame	data/chars/baxter/r1.gif
	offset	109 126
        delay   20
        sound   data/sounds/shaah.wav
	frame	data/chars/baxter/sh1.gif
        attack  138 80 46 28 10
        frame	data/chars/baxter/pu1.gif
        attack  0
        delay   1
        frame	data/chars/baxter/pu1.gif
        delay   20
        offset  51 126
        attack  79 77 125 31 10 1
        frame	data/chars/baxter/pu2.gif
        attack  0 0 0 0 0
	offset	109 126
	delay	20
	frame	data/chars/baxter/r1.gif
	frame	data/chars/baxter/r2.gif
        frame	data/chars/baxter/r3.gif
        frame	data/chars/baxter/a1.gif


