name	Rock
health	80
speed	5
type	enemy
#shadow	2
icon	data/chars/rock/icon.gif
diesound data/sounds/die2.wav

noatflash 1
flash flash2
#remap	data/chars/shermie/a1.gif data/chars/shermie/map1.gif
#remap	data/chars/shermie/a1.gif data/chars/shermie/map2.gif
#remap	data/chars/shermie/a1.gif data/chars/shermie/map3.gif
#remap	data/chars/shermie/a1.gif data/chars/shermie/map4.gif
#remap	data/chars/shermie/a1.gif data/chars/shermie/map5.gif

anim idle
	loop	1
	offset	42 78
	bbox	30 17 30 32
	#delay	20
	frame	data/chars/rock/a.gif



anim walk
	loop	1
	offset	42 78
	bbox	30 17 30 32
	delay	20
	frame	data/chars/rock/w1.gif
        #delay	35
	frame	data/chars/rock/w2.gif
	frame	data/chars/rock/a.gif
 

anim pain
	loop	0
	offset	42 78
	bbox	30 17 30 32
	delay	10
        frame	data/chars/rock/p1.gif
	delay	15
	frame	data/chars/rock/p2.gif
	#delay	5
	#frame	data/chars/rock/p1.gif


anim fall
	loop	0
	delay	30
	offset	42 78
	attack	16 50 50 33 10 1
        frame	data/chars/rock/fa1.gif
       
	

anim rise
        loop	0
	offset	42 78
	delay	15
        frame	data/chars/rock/p1.gif
        delay   30
	frame	data/chars/rock/p2.gif
	



anim attack1
	range	10 50
	loop	0
	delay	15
	offset	42 78
	bbox	30 17 30 32
        frame	data/chars/rock/pu1.gif
	attack	60 28 41 18 12 
        frame	data/chars/rock/pu2.gif
        attack  0 
 
anim upper
	
	loop	0
	delay	20
	offset	42 78
	bbox	65 62 26 32
        frame	data/chars/rock/up1.gif
        attack	23 6 34 30 17 1
	frame	data/chars/rock/up2.gif
        attack  0 0 0 0 0

anim attack2
	range   100 150
	loop	0
	delay	15
	offset	42 78
	bbox	30 17 30 32
        frame	data/chars/rock/p1.gif
        move 20
	attack	35 24 32 36 15 1
        frame	data/chars/rock/pm1.gif
        move 20
        attack	35 24 32 36 15 1
        frame	data/chars/rock/p1.gif
        move 20
	attack	35 24 32 36 15 1
        frame	data/chars/rock/pm1.gif
        move 20
        attack	35 24 32 36 15 1
        frame	data/chars/rock/p1.gif
        move 20
	attack	35 24 32 36 15 1
        frame	data/chars/rock/pm1.gif
        move 20
        attack	35 24 32 36 15 1
        frame	data/chars/rock/p1.gif
        move 20
	attack	35 24 32 36 20 1
        frame	data/chars/rock/pm1.gif
        attack  0 0 0 0 0


anim throw
	
	loop	0
	delay	20
	offset	42 78
	bbox	30 17 30 32
        frame	data/chars/rock/p1.gif
        delay   40
        frame	data/chars/rock/pu2.gif
      