name	Rocksted
health	200
type	enemy
#shadow	3
speed  8
icon	data/chars/rocksted/icon.gif
diesound data/sounds/die2.wav
load    shot

#remap	data/chars/lobster/stand1.gif data/chars/lobster/alt1.gif
#remap	data/chars/lobster/stand1.gif data/chars/lobster/alt2.gif
#remap	data/chars/lobster/stand1.gif data/chars/lobster/alt3.gif
#remap	data/chars/lobster/stand1.gif data/chars/lobster/alt4.gif
#remap	data/chars/lobster/stand1.gif data/chars/lobster/alt5.gif

load    shoot

anim idle
	loop	1
	offset	56 78
	bbox	34 7 44 60
	delay	15
	frame	data/chars/rocksted/a1.gif
	frame	data/chars/rocksted/a2.gif
	frame	data/chars/rocksted/a3.gif
	frame	data/chars/rocksted/a2.gif
	frame	data/chars/rocksted/a3.gif


anim pain
	loop	0
	offset	56 76
	bbox	40 6 32 71
	delay	15
	frame	data/chars/rocksted/d1.gif
	delay	20
	frame	data/chars/rocksted/d2.gif
	delay	30
	frame	data/chars/rocksted/d3.gif


anim fall
	loop	0
	delay	30
	offset	59 70
        attack	25 9 48 69 15 1 
	frame	data/chars/rocksted/f1.gif
	#attack	13 18 71 60 20 1
	#frame	data/chars/rocksted/f2.gif
	


anim walk
	loop	1
	delay	20
	offset	56 74
	bbox	42 6 31 63
	frame	data/chars/rocksted/w1.gif
	frame	data/chars/rocksted/w2.gif
	frame	data/chars/rocksted/w3.gif
	frame	data/chars/rocksted/w1.gif
        frame	data/chars/rocksted/w3.gif
        frame	data/chars/rocksted/w2.gif


anim rise
	loop	0
	offset	65 63 
	delay	30
	frame	data/chars/rocksted/r1.gif
	frame	data/chars/rocksted/r2.gif
        delay   40
        offset	56 78
        frame	data/chars/rocksted/d3.gif


anim attack1
	range	10 100
	loop	0
	delay	20
	offset	56 78
	bbox	33 16 43 57
	frame	data/chars/rocksted/p1.gif
	blast	67 23 42 37 20 1
	frame	data/chars/rocksted/p2.gif
        blast  0 0 0 0 0
	frame	data/chars/rocksted/p1.gif
	

anim attack2
	range	100 200
	loop	0
	delay	10
	offset	56 78
	bbox	32 0 44 80
	frame	data/chars/rocksted/d3.gif
        attack	51 19 38 42 10 1
        move    15
	frame	data/chars/rocksted/t1.gif
        attack	51 19 38 42 10 1
        move    15
	frame	data/chars/rocksted/t2.gif
        attack	51 19 38 42 15 1
        move    15
	frame	data/chars/rocksted/t3.gif
        attack	51 19 38 42 15 1
        move    15
	frame	data/chars/rocksted/t4.gif
        attack	51 19 38 42 15 1
        move    15
	frame	data/chars/rocksted/t1.gif
        attack	51 19 38 42 25 1
        move    15
	frame	data/chars/rocksted/t2.gif
        attack	51 19 38 42 15 1
        move    15
	frame	data/chars/rocksted/t3.gif
        attack	0 0 0 0 0
        move    15
	frame	data/chars/rocksted/t4.gif
anim attack3
	range	100 200
	shootframe	5
	loop	0
	delay	15
	#sound	data/sounds/zoef.wav
        sound   data/sounds/maxboom.wav
	offset	59 139
	bbox	36 61 45 83
	frame	data/chars/rocksted/sh1.gif
	
	frame	data/chars/rocksted/sh2.gif
	frame	data/chars/rocksted/sh3.gif
	offset  60 135
	frame	data/chars/rocksted/sh4.gif
	delay   20
        sound   data/sounds/maxboom.wav
	frame	data/chars/rocksted/sh5.gif
        delay   20
	frame	data/chars/rocksted/sh5.gif
        delay   40
	frame	data/chars/rocksted/sh6.gif
	frame	data/chars/rocksted/sh7.gif
        offset	59 139
	delay   20
	frame	data/chars/rocksted/sh3.gif
        
	#frame	data/chars/rocksted/sh2.gif
anim upper
	
	loop	0
	delay   15
	offset	64 143
	bbox	36 61 45 83
	frame	data/chars/rocksted/sh2.gif
        
	frame	data/chars/rocksted/sh3.gif
     
	frame	data/chars/rocksted/sh4.gif
        delay	30
        attack	86 41 21 23 12 1
        frame	data/chars/rocksted/sh8.gif
        attack  0 0 0 0 0
anim throw
	
	delay	30
	offset	56 78
	bbox	42 19 45 53
	frame	data/chars/rocksted/t2.gif
	
	frame	data/chars/rocksted/d3.gif
       
	#frame	data/chars/rocksted/f1.gif
        #frame	data/chars/rocksted/r2.gif



