name	foot_w
health	65
speed	7
type	enemy
#shadow	2
icon	data/chars/foot_w/icon.gif
diesound data/sounds/die2.wav


#remap	data/chars/shermie/a1.gif data/chars/shermie/map1.gif
#remap	data/chars/shermie/a1.gif data/chars/shermie/map2.gif
#remap	data/chars/shermie/a1.gif data/chars/shermie/map3.gif
#remap	data/chars/shermie/a1.gif data/chars/shermie/map4.gif
#remap	data/chars/shermie/a1.gif data/chars/shermie/map5.gif

anim idle
	loop	1
	offset	37 114
	bbox	21 61 24 43
	delay	20
	frame	data/chars/foot_w/a1.gif
	frame	data/chars/foot_w/a2.gif
	frame	data/chars/foot_w/a3.gif
	frame	data/chars/foot_w/a2.gif


anim walk
	loop	1
	offset	37 112
	bbox	30 54 19 50
	delay	25
	frame	data/chars/foot_w/w1.gif
        #delay	35
	frame	data/chars/foot_w/w2.gif
	frame	data/chars/foot_w/w3.gif
        #delay	35
	frame	data/chars/foot_w/w2.gif
	

anim pain
	loop	0
	offset	33 114
	bbox	24 72 27 32
	delay	15
        frame	data/chars/foot_w/p1.gif
	delay	10
	frame	data/chars/foot_w/p2.gif
	delay	20
	frame	data/chars/foot_w/p1.gif


anim fall
	loop	0
	delay	30
	offset	33 76
	attack	28 46 19 36 5 1
        frame	data/chars/foot_w/fa1.gif
        #delay   10
	#attack	6 42 39 39 5 1
        #frame	data/chars/foot_w/fa2.gif
        attack	13 59 33 25 5 1
	frame	data/chars/foot_w/fa3.gif
	

anim rise
        loop	0
	offset	49 83
	delay	15
        frame	data/chars/foot_w/fa1.gif
        delay   30
	frame	data/chars/foot_w/ra1.gif
	


# Slap
anim attack1
	range	0 70
	loop	0
	delay	10
	offset	82 113
	bbox	65 62 26 32
        #attack	34 57 25 28 10 0
        frame	data/chars/foot_w/pu1.gif
	#attack	40 58 75 86 25 0
        frame	data/chars/foot_w/pu2.gif
        attack	97 65 40 38 15 1
        frame	data/chars/foot_w/pu3.gif
	attack	0 0 0 0 0
	frame	data/chars/foot_w/pu2.gif

anim upper
	
	loop	0
	delay	15
	offset	82 113
	bbox	65 62 26 32
        attack	105 21 22 50 12 1
	frame	data/chars/foot_w/pu2.gif
	attack  0 0 0 0 0
	frame	data/chars/foot_w/pu1.gif
       

