# Street
music		data/music/lv1.bor
bossmusic	data/music/bos1.bor

notime 1
settime 0
# Load images
background	data/bgs/bridge/backSMAL.gif
#background	data/bgs/bridge/backsmal.gif

WATER           data/bgs/bridge/WATer5.GIF 1

frontpanel      data/bgs/bridge/panel3.GIF
frontpanel      data/bgs/bridge/panel1.GIF
frontpanel      data/bgs/bridge/panel2.GIF
frontpanel      data/bgs/bridge/panel1.GIF
frontpanel      data/bgs/bridge/panel3.GIF
frontpanel      data/bgs/bridge/panel1.GIF
frontpanel      data/bgs/bridge/panel3.GIF
frontpanel      data/bgs/bridge/panel1.GIF
frontpanel      data/bgs/bridge/panel1.GIF
frontpanel      data/bgs/bridge/panel2.GIF
frontpanel      data/bgs/bridge/panel3.GIF
# Load 'panels'. Up to 26 panels can be loaded.
# They can be referenced using A-Z
# Specify normal, neon and screen, or 'none'

panel		data/bgs/bridge/a1.gif	none				none
#panel		data/bgs/bridge/a6.gif	none				none
panel		data/bgs/bridge/b1.gif	none				none
panel		data/bgs/bridge/c1.gif	none				none

# ab = Pinepot left
# c = wall, ridge left
# d = wall, ridge right + 078
# e = window
# f = door
# g = wall
# h = Club K neon


# Set the order (don't make the lines too long)
# Syntax:
#	order	[a...z]		(a sequence of panels, e.g. abcdefghij)
#	order	[a...z]
#
order	abc
hole  0
hole 2000

# Spawn format:
#
#	spawn	[id]
#	alias	[name]		(change the displayed name, optional)
#	map	[num]		(colourmap, range 0-3, optional)
#	health	[num]		(optional)
#	item	[id]		(obstacles only: contained item, optional)
#	boss	[0/1]		(see below, optional)
#	flip	[0/1]		(0 = face left, 1 = face right, optional)
#	coords	[num] [num]	(coords relative to scrollpos)
#	at	[scrollpos]
#
# Also:
#	wait			(blocks scrolling until all enemies defeated)
#	at	[scrollpos]
#
# And:
#	group	[min] [max]	(set minimum and maximum enemies, see below)
#	at	[scrollpos]
#
#
#
# Using group, you may set two values, namely:
#
# [min]
# If the number of enemies drops below [min], more enemies will be spawned
# (if possible).
#
# [max]
# No more than [max] enemies will be present.
#
# So, to make enemies appear in groups of four, use this:
# group 1 4
#
# To make them appear normally, use this:
# group 4 4
spawn1 50 50 0
spawn2 70 70 0
#--group1-----
group 2 2
spawn	foot
coords	350 160
at	30
spawn	foot
map 2
coords	350 160
at	30
spawn	foot
map 3
coords	350 160
at	30
wait    
at	50
spawn	foot_w
alias	Foot
coords	350 160
at	10

spawn	foot
alias	Foot_B
map	1
health	30
coords	350 220
at	15



spawn	foot
alias	Foot_G
map	2
health	5
coords	350 190
at	200

spawn	foot
alias	Foot_Y
map	3
health	25
coords	-30 160
at	220

spawn	roadblk
coords	350 160
at	315

spawn	roadblk
coords	350 200
at	315

wait
at	320

#--group3-----------


spawn	rock
#alias	Foot
health	30
coords	-30 200
at	450

spawn	foot
alias	Foot_P
health	40
map	4
coords	350 210
at	470

spawn	foot_w
alias	Nunchako
health	55
coords	350 165
at	470
#################


wait
at	500
group	3 3
at	500

spawn	roadblk
coords	350 160
at	495

spawn	roadblk
coords	350 200
at	495
 
spawn	rock
alias	Foot
coords	350 220
at	500

spawn	rock
#alias	Foot
coords	350 160
at	500
spawn	foot
#alias	Foot
coords	-30 230
at	500

spawn	rock
#alias	Foot
coords	380 160
at	500

#------------

group	100 100
at	510

spawn	foot_w
alias	Foot
coords	380 220
at	800

spawn	footaxe
#alias	Foot_P
MAP     4
coords	-30 180
at	800
spawn   pizza
coords  350 162
at      1200


wait
at	1250

#------------------

wait
at	1250

group	1 4
at	1250

spawn	roadblk
coords	350 160
at	1200

spawn	roadblk
coords	350 200
at	1200

spawn	rock
#alias	Foot
coords	-30 180
at	1250

spawn	rock
#alias	Foot
coords	-30 220
at	1250

spawn	rock
#alias	Foot_G
map	2
coords	380 160
at	1250

spawn	footaxe
#alias	Foot
coords	380 230
at	1250

spawn	foot_w
alias	Nonchako
coords	-30 180
at	1250


#-------------------
group	100 100
at	1250

wait
at	1250

spawn	rock
#alias	Foot
coords	380 230
at	1250

spawn	rock
#alias	Foot
coords	-30 160
at	1250

spawn	roadblk
coords	350 160
at	2950

spawn	roadblk
coords	350 200
at	2950

#######################             

spawn	slasher
boss	1
coords	350 160
at	2800

wait
at	3000









# Only AFTER the boss is spawned do we make the group size smaller

group	2 2
at	3000


# Re-enforcements

spawn	rock
#alias	Foot
coords	-30 230
at	2950

spawn	foot
alias	Foot_B
map	1
coords	-30 230
at	2950

spawn	foot
alias	Foot_G
map	2
coords	-30 230
at	2950

spawn	foot
alias	Foot_Y
map	3
coords	-30 230
at	2950

spawn	footaxe
#alias	Foot_P
map	4
coords	-30 230
at	2950

spawn	foot_w
#alias	Foot_D
#map	5
coords	-30 230
at	2950

