#--------------------------------------
#=IN GAME HINTS (WHEN EATING COOKIES)
# CHAPTER 4
#--------------------------------------

HINT_CH4_100_GOMUSEUM1-1=I promised to go see the archaeologist at the museum. Better do that first.

HINT_CH4_100_QUIZZ1-1=I need a ticket to enter the museum! By playing the quiz machine, I could get one!

HINT_CH4_100_QUIZZ2-1=Here are the answers to the first questions.
HINT_CH4_100_QUIZZ2-2=Question 1 : Nogo
HINT_CH4_100_QUIZZ2-3=Question 2 : Only one hotel
HINT_CH4_100_QUIZZ2-4=Question 3 : Big
HINT_CH4_100_QUIZZ2-5=I'll figure out the rest!

HINT_CH4_100_QUIZZ3-1=Well, I thought I was more clever than that! The final answers are...
HINT_CH4_100_QUIZZ3-2=Question 4 : Between 1948 and 1948
HINT_CH4_100_QUIZZ3-3=Question 5 : Mud Cat
HINT_CH4_100_QUIZZ3-4=Question 6 : A hideous color

HINT_CH4_100_STATUESIGN1-1=Where's the archaeologist? I should probably visit the museum, maybe I'll see him...
HINT_CH4_100_STATUESIGN1-2=That bird statue seems familiar! I should read that sign above it, it might be interesting.

HINT_CH4_110_TABLETSHOTEL1-1=Let's go back to the hotel and get the tablet! It's under my pillow.

HINT_CH4_110_TABLETSHOTEL2-1=The tablet is here!

HINT_CH4_120_BACKMUSEUM1-1=Let's go back to the museum and talk to the archaeologist...

HINT_CH4_130_OLDNOGOYAN1-1=I need to find someone who can read old Nogoyan, someone with a bent spoon tattoo.
HINT_CH4_130_OLDNOGOYAN1-2=I'm pretty sure I saw someone fitting that description in the underground bar...

HINT_CH4_130_OLDNOGOYAN2-1=Yes, the Arab at the bar. I should ask him nicely!

HINT_CH4_140_GETRIDSORCERER1-1=I have to get rid of the sorcerer... But I can't kill him for real.
HINT_CH4_140_GETRIDSORCERER1-2=Let's try to find a way to put him into a comatose state, to make him look dead!
HINT_CH4_140_GETRIDSORCERER1-3=I must have something in my inventory that could help me!

HINT_CH4_140_GETRIDSORCERER2-1=Remember what the sorcerer said... The plant with the red flowers can induce a comatose state!
HINT_CH4_140_GETRIDSORCERER2-2=Let's find a way to use it...

HINT_CH4_140_GETRIDSORCERER3-1=I should press the plant in the juicer!
HINT_CH4_140_GETRIDSORCERER3-2=That way, it'll be easy to put the juice in his glass!

HINT_CH4_140_GETRIDSORCERERJUICE1-1=I should pour the plant juice into his glass. But I can't do that while he's looking at me!
HINT_CH4_140_GETRIDSORCERERJUICE1-2=Is there a way to distract him?...

HINT_CH4_140_GETRIDSORCERERJUICE2-1=The sorcerer is obsessed with his bird. Let's ask to see the bird fly.
HINT_CH4_140_GETRIDSORCERERJUICE2-2=While he's looking away, I could pour the juice in his glass!

HINT_CH4_150_GETVASE1-1=So I need to bring him the text...
HINT_CH4_150_GETVASE1-2=I can't copy it, so there's only one way. I need to steal the vase!

HINT_CH4_150_GETVASE2-1=The alarm system will prevent me from taking the vase. So I need to disable it.
HINT_CH4_150_GETVASE2-2=I've noticed there's an electric panel above... But I'd need a screwdriver to unscrew it.
HINT_CH4_150_GETVASE2-3=Let's find one!

HINT_CH4_150_GETVASE3-1=There's a screwdriver in my hotel room! I should take it and use it on the electric panel.

HINT_CH4_150_GETVASESCREWDRIVER1-1=So I need to bring him the text...
HINT_CH4_150_GETVASESCREWDRIVER1-2=I can't copy it, so there's only one way. Stealing the vase!

HINT_CH4_150_GETVASESCREWDRIVER2-1=The alarm system will prevent me from taking the vase. So I need to disable it.
HINT_CH4_150_GETVASESCREWDRIVER2-2=I've noticed there's an electric panel above... Let's use my screwdriver to open it!

HINT_CH4_150_CUTWIRES1-1=I should concentrate on deactivating the alarm system.
HINT_CH4_150_CUTWIRES1-2=I can probably cut some wires in the electric panel. But which ones?

HINT_CH4_150_CUTWIRES2-1=I've noticed some wires seem to have already been cut then badly fixed!
HINT_CH4_150_CUTWIRES2-2=Maybe someone already cut off the alarm system during the last robbery? I should cut the same wires!

HINT_CH4_150_CUTWIRES3-1=I need to cut the middle wire on the left with my scissors, and cut the middle wire at the bottom too.

HINT_CH4_150_STEALVASE1-1=Now that I shut off the alarm system, I should try to get the vase!
HINT_CH4_150_STEALVASE1-2=I'll need something very strong to break the glass. None of the things in my inventory will do.
HINT_CH4_150_STEALVASE1-3=But there's something I used yesterday that I can get back...

HINT_CH4_150_STEALVASE2-1=I need to take the crowbar that I used as a fishing rod at the pond!

HINT_CH4_150_STEALVASECROWBAR1-1=Let's smash the vase glass with the crowbar!

HINT_CH4_150_GOTVASE1-1=I should bring the vase to the Arab at the bar so he can translate it...

HINT_CH4_160_BACKTRANSLATION1-1=I've got the translation... Let's return to the museum and give it to the archaeologist.

HINT_CH4_170_GOHIDEOUT1-1=First I need to go to the hideout, which is on the map now.

HINT_CH4_170_HIDEOUT1-1=I should check who's in there and figure out where the tablets are...

HINT_CH4_170_HIDEOUTCHIMNEY1-1=I need a plan! There must be a way to make those villains exit the hideout.
HINT_CH4_170_HIDEOUTCHIMNEY1-2=Maybe there's something on the roof that could help?

HINT_CH4_170_HIDEOUTCHIMNEY2-1=I ought to take a look at the chimney! I can probably use it for my plan!

HINT_CH4_170_TRUCK1-1=I should take a look inside the truck. I'm pretty sure there's something interesting in there!

HINT_CH4_170_TRUCK2-1=There are shears in the truck! I might need them!

HINT_CH4_170_THEPLAN1-1=I've got a plan! It involves climbing on the roof, so I spread the drug inside!
HINT_CH4_170_THEPLAN1-2=But I can't climb that ladder until I fix it...
HINT_CH4_170_THEPLAN1-3=There are five bars missing. What could I use?

HINT_CH4_170_THEPLAN2-1=To replace the five missing bars on the ladder, I should cut those giant fingers in the fountain!
HINT_CH4_170_THEPLAN2-2=Let's use the shears to cut'em!

HINT_CH4_170_USEFINGERS1-1=I can fix the ladder! Let's replace the missing bars with those giant fingers!

HINT_CH4_170_USELADDER1-1=Let's climb the ladder!

HINT_CH4_170_CUTBRANCH1-1=I can't just throw the plant down the chimney...
HINT_CH4_170_CUTBRANCH1-2=I need something that I could hold and set on fire...

HINT_CH4_170_CUTBRANCH2-1=I should cut a branch from the tree! I can surely use something in my inventory to cut one!

HINT_CH4_170_CUTBRANCH3-1=Let's use the shears on the tree to get a branch!

HINT_CH4_170_GASBRANCH1-1=I'll never be able to burn the branch with my lighter... unless I add something else.
HINT_CH4_170_GASBRANCH1-2=Is there something on this roof that I could use?

HINT_CH4_170_GASBRANCH2-1=I should put the branch in the gas barrel. That way, it'll burn easily!

HINT_CH4_170_GASBRANCHDRUG1-1=I forgot the most important part... I should put the drug on the branch! Let's combine them!

HINT_CH4_170_GASBRANCHBURN1-1=The final touch! I should light the branch with my lighter. I just need to combine them!

HINT_CH4_170_BRANCHBURNT1-1=There we go! Now I should use the burning branch on the chimney to make the bandits run away!

HINT_CH4_170_ALAINOUTSIDE1-1=Oops... The big dummy is outside, shooting at me...
HINT_CH4_170_ALAINOUTSIDE1-2=I should go to the right of the roof, there may be something I could use to eliminate him!

HINT_CH4_170_ALAINOUTSIDE2-1=That's it! I should push that big wheel on the far right of the roof! With a little luck it'll fall on him.
HINT_CH4_170_ALAINOUTSIDE2-2=I just need to be careful to avoid his bullets.
HINT_CH4_170_ALAINOUTSIDE2-3=He always shoots at the exact same spot so it should be possible to pass through with the right timing.
HINT_CH4_170_ALAINOUTSIDE2-4=Once I'm behind the wheel, I might need something to push it...

HINT_CH4_170_ALAINOUTSIDE3-1=Yes, I should use my crowbar to push that big wheel!

HINT_CH4_180_VISIT1-1=Let's go for a visit! I should start with the museum.
HINT_CH4_180_VISIT1-2=Maybe I'll find Bjorn there?

HINT_CH4_190_MRSBASSE1-1=Mr. Basse suggested I ask his wife about the tablet. She's in room 204 of the hotel.

HINT_CH4_200_SPEAKSELLER1-1=The Bazaar merchant must have the tablet! Let's talk to him.

HINT_CH4_200_SELLERWANTSKISS1-1=No way! I won't give the merchant a kiss!
HINT_CH4_200_SELLERWANTSKISS1-2=I should ask for help. I saw an underground bar, maybe I could have a drink there?...

HINT_CH4_200_SELLERWANTSKISS2-1=Let's talk to the fortune teller! Maybe she could help!

HINT_CH4_200_NEEDLIZARD1-1=So I need a lizard...I think I saw one near the excavation site!
HINT_CH4_200_NEEDLIZARD1-2=I wonder how I'll catch it, though... I need a plan.

HINT_CH4_200_NEEDLIZARD2-1=That lizard looks hungry. Let's give it some food!
HINT_CH4_200_NEEDLIZARD2-2=There are some appetizers at the hotel.

# Same line as HINT_CH4_200_NEEDLIZARD1-1
HINT_CH4_200_NEEDLIZARDFOOD1-1=So I need a lizard...I think I saw one near the excavation site!
HINT_CH4_200_NEEDLIZARDFOOD1-2=I could probably use some food to catch it.

HINT_CH4_200_NEEDLIZARDFOOD2-1=Yes, I can put the appetizers on that rock for the lizard!

HINT_CH4_200_GETLIZARD1-1=After the lizard eats all that food, it'll be much slower! I should be able to grab it!

HINT_CH4_200_GIVELIZARD1-1=Let's give the lizard to that crazy old hag... I mean, the fortune teller!

HINT_CH4_200_PENDANT1-1=I should use the pendant on the Bazaar merchant. She implied it can hypnotise people!

HINT_CH4_210_BACKHOTEL1-1=I got the tablet! Let's return to the hotel and see if Bjorn or Caroline are back.



#----- Translations --------
