#----------------------------------------------------------------
#- SPECIFIC MESSAGES : MIX ONE ITEM WITH ANOTHER IN INVENTORY ---
#----------------------------------------------------------------

#----------------------------------------------------
#= INVENTORY Combine money with card
#----------------------------------------------------
ID=COMBINE_INV_MONEY_IDCARD
TYPEWINDOW=BOTTOMLEFT

TEXT=That wouldn't make me feel like a richer guy.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine money with flashlight
#----------------------------------------------------
ID=COMBINE_INV_MONEY_FLASHLIGHT
TYPEWINDOW=BOTTOMLEFT

TEXT=Hide my money into the flashlight?
WHO=BJORN
ATTITUDE=THINK

TEXT=I can't! I have wayyyy too much money!
WHO=BJORN
ATTITUDE=COCKY

#----------------------------------------------------
#= INVENTORY Combine money with string
#----------------------------------------------------
ID=COMBINE_INV_MONEY_STRING
TYPEWINDOW=BOTTOMLEFT

TEXT=Tying two poor bills together... Seriously?
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine money with scissors
#----------------------------------------------------
ID=COMBINE_INV_SCISSORS_MONEY
TYPEWINDOW=BOTTOMLEFT

TEXT=OK, so I'll cut these money bills...
WHO=BJORN
ATTITUDE=COCKY

TEXT=...Wait, wait, wait!!! What am I doing?!
WHO=BJORN
ATTITUDE=SURPRISED


#----------------------------------------------------
#= INVENTORY Combine money with small key
#----------------------------------------------------
ID=COMBINE_INV_SMALLKEY_STRING
TYPEWINDOW=BOTTOMLEFT

TEXT=Money... key... money... key...
WHO=BJORN
ATTITUDE=THINK

TEXT=I know that money unlocks everything, but...?
WHO=BJORN
ATTITUDE=THINK


#----------------------------------------------------
#= INVENTORY Combine money with cookbook
#----------------------------------------------------
ID=COMBINE_INV_COOKBOOK_MONEY
TYPEWINDOW=BOTTOMLEFT

TEXT=Oh, sure, Sandra would love another secret gift in her gift...
WHO=BJORN
ATTITUDE=COCKY

TEXT=...But I can't afford that!
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine money with lighter
#----------------------------------------------------
ID=COMBINE_INV_LIGHTER_STRING
TYPEWINDOW=BOTTOMLEFT

TEXT=Yeah! Let's burn down this dirty money!
WHO=BJORN
ATTITUDE=COCKY

TEXT=...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Stop it, stop it! Insane little voice in my head!
WHO=BJORN
ATTITUDE=SURPRISED


#----------------------------------------------------
#= INVENTORY Combine money with ice cream
#----------------------------------------------------
ID=COMBINE_INV_MONEY_ICECREAM
TYPEWINDOW=BOTTOMLEFT

TEXT=Adding a coin on the ice cream?
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I don't want that policeman to choke to death with my ice cream...
WHO=BJORN
ATTITUDE=THINK

TEXT=I'd end up in jail!
WHO=BJORN
ATTITUDE=SURPRISED


#----------------------------------------------------
#= INVENTORY Combine money with can
#----------------------------------------------------
ID=COMBINE_INV_MONEY_CAN
TYPEWINDOW=BOTTOMLEFT

TEXT=Buying a new and edible can? No way!
WHO=BJORN
ATTITUDE=NOWAY

#----------------------------------------------------
#= INVENTORY Combine money with DVD
#----------------------------------------------------
ID=COMBINE_INV_MONEY_DVD
TYPEWINDOW=BOTTOMLEFT

TEXT=That DVD probably isn't worth much. And it's not mine, so I can't sell it.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine money with batteries
#----------------------------------------------------
ID=COMBINE_INV_MONEY_BATTERIES
TYPEWINDOW=BOTTOMLEFT

TEXT=The batteries won't help making me richer!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine money with bunch of keys
#----------------------------------------------------
ID=COMBINE_INV_MONEY_BUNCHOFKEYS
TYPEWINDOW=BOTTOMLEFT

TEXT=I don't need to hide the keys into my money! And there wouldn't be enough money to hide them, anyway.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine money with jar
#----------------------------------------------------
ID=COMBINE_INV_MONEY_JAR
TYPEWINDOW=BOTTOMLEFT

#play on the word "pay"
TEXT=It's way too late to pay her a visit.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine money with fingerprint kit
#----------------------------------------------------
ID=COMBINE_INV_MONEY_FINGERPRINTKIT
TYPEWINDOW=BOTTOMLEFT

TEXT=As a kid, I gathered prints from coins to know who were the previous owners!
WHO=BJORN
ATTITUDE=COCKY

#----------------------------------------------------
#= INVENTORY Combine lighter with fingerprint kit
#----------------------------------------------------
ID=COMBINE_INV_LIGHTER_FINGERPRINTKIT
TYPEWINDOW=BOTTOMLEFT

TEXT=Yes! I've found a fingerprint!
WHO=BJORN
ATTITUDE=COCKY

TEXT=But...it's mine.
WHO=BJORN
ATTITUDE=EMBARASSED

#----------------------------------------------------
#= INVENTORY Combine money with computer mouse
#----------------------------------------------------
ID=COMBINE_INV_MONEY_COMPUTERMOUSE
TYPEWINDOW=BOTTOMLEFT

TEXT=That's no pig! It's a mouse!
WHO=BJORN
ATTITUDE=SURPRISED


#----------------------------------------------------
#= INVENTORY Combine ID card with flashlight
#----------------------------------------------------
ID=COMBINE_INV_IDCARD_FLASHLIGHT
TYPEWINDOW=BOTTOMLEFT

TEXT=Oh, that's cool! When lighting up the card, I can see a hidden pattern shaped like a...
WHO=BJORN
ATTITUDE=COCKY

TEXT=Sausage?!
WHO=BJORN
ATTITUDE=SURPRISED

TEXT=No, wait. That's just a grease spot.
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine ID card with string
#----------------------------------------------------
ID=COMBINE_INV_IDCARD_STRING
TYPEWINDOW=BOTTOMLEFT

TEXT=Mmm... I don't look good with a moustache.
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine ID card with scissors
#----------------------------------------------------
ID=COMBINE_INV_IDCARD_SCISSORS_NORMAL
TYPEWINDOW=BOTTOMLEFT

TEXT=Yes, I think I should be able to cut the card with the scissors.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=If only I'd know why...
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
ID=COMBINE_INV_IDCARD_SCISSORS_DOIT
TYPEWINDOW=BOTTOMLEFT

TEXT=I guess it's time...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=PC_INVENTORY_REMOVEITEM

TEXT=I'm so sorry, little card! You've been really helpful. But I need to practice a surgical operation on you!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_BEGIN=SOUND_CUT
TRIGGER_EVENT_NEXT=PC_COMBINE_GET_IDCARDPIC_BLOCK

#----------------------------------------------------
ID=COMBINE_INV_IDCARD_SCISSORS_DOIT2
TYPEWINDOW=BOTTOMLEFT

TEXT=Now that I think about it... How will I come back to France without it?
WHO=BJORN
ATTITUDE=THINK

TEXT=Woops.
WHO=BJORN
ATTITUDE=EMBARASSED

#----------------------------------------------------
#= INVENTORY Combine ID card with key
#----------------------------------------------------
ID=COMBINE_INV_IDCARD_SMALLKEY
TYPEWINDOW=BOTTOMLEFT

TEXT=...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Nope. No keylock on that ID card. What a surprise!
WHO=BJORN
ATTITUDE=MEH



#----------------------------------------------------
#= INVENTORY Combine ID card with cookbook
#----------------------------------------------------
ID=COMBINE_INV_IDCARD_COOKBOOK
TYPEWINDOW=BOTTOMLEFT

TEXT=I have seen better bookmarks.
WHO=BJORN
ATTITUDE=MEH



#----------------------------------------------------
#= INVENTORY Combine ID card with lighter
#----------------------------------------------------
ID=COMBINE_INV_IDCARD_LIGHTER
TYPEWINDOW=BOTTOMLEFT

TEXT=Oh, I'll do it!
WHO=BJORN
ATTITUDE=COCKY

TEXT=The day it's expired. Before that, it'd cost me 50 euros to replace it.
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine ID card with ice cream
#----------------------------------------------------
ID=COMBINE_INV_IDCARD_ICECREAM
TYPEWINDOW=BOTTOMLEFT

TEXT=That wouldn't be a correct biscuit for the ice cream.
WHO=BJORN
ATTITUDE=NORMAL



#----------------------------------------------------
#= INVENTORY Combine ID card with can
#----------------------------------------------------
ID=COMBINE_INV_IDCARD_CAN
TYPEWINDOW=BOTTOMLEFT

TEXT=Maybe if I... Err... Put the card inside the can?...
WHO=BJORN
ATTITUDE=THINK

TEXT=Stop making me do things that don't make sense!
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine ID card with DVD
#----------------------------------------------------
ID=COMBINE_INV_IDCARD_DVD
TYPEWINDOW=BOTTOMLEFT

TEXT=Cool, they've got the same width!
WHO=BJORN
ATTITUDE=NORMAL


#----------------------------------------------------
#= INVENTORY Combine ID card with batteries
#----------------------------------------------------
ID=COMBINE_INV_IDCARD_BATTERIES
TYPEWINDOW=BOTTOMLEFT

TEXT=Yeah! I'm "super-charged man"!
WHO=BJORN
ATTITUDE=NORMAL


#----------------------------------------------------
#= INVENTORY Combine ID card with bunch of keys
#----------------------------------------------------
ID=COMBINE_INV_IDCARD_BUNCHOFKEYS
TYPEWINDOW=BOTTOMLEFT

TEXT=The ID card... with... keys...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Err...
WHO=BJORN
ATTITUDE=THINK


#----------------------------------------------------
#= INVENTORY Combine ID card with jar
#----------------------------------------------------
ID=COMBINE_INV_IDCARD_JAR
TYPEWINDOW=BOTTOMLEFT

TEXT=It's not supposed to keep the identity of a person, but the person itself!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine ID card with fingerprint kit
#----------------------------------------------------
ID=COMBINE_INV_IDCARD_FINGERPRINTKIT
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's see...
WHO=BJORN
ATTITUDE=THINK

TEXT=Oh, amazing! My fingerprints are so beautiful!
WHO=BJORN
ATTITUDE=COCKY

#----------------------------------------------------
#= INVENTORY Combine ID card with computer mouse
#----------------------------------------------------
ID=COMBINE_INV_IDCARD_COMPUTERMOUSE
TYPEWINDOW=BOTTOMLEFT

TEXT=The mouse still doesn't want to give me its name.
WHO=BJORN
ATTITUDE=NORMAL


#----------------------------------------------------
#= INVENTORY Combine flashlight with string
#----------------------------------------------------
ID=COMBINE_INV_FLASHLIGHT_STRING
TYPEWINDOW=BOTTOMLEFT

TEXT=Yup. When lighting the string, I can confirm it's really a string.
WHO=BJORN
ATTITUDE=COCKY


#----------------------------------------------------
#= INVENTORY Combine flashlight with scissors
#----------------------------------------------------
ID=COMBINE_INV_FLASHLIGHT_SCISSORS
TYPEWINDOW=BOTTOMLEFT

TEXT=I'd have more chance to break my scissors than cut it.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Or to break my hands.
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine flashlight with small key
#----------------------------------------------------
ID=COMBINE_INV_FLASHLIGHT_SMALLKEY
TYPEWINDOW=BOTTOMLEFT

TEXT=No keyhole there.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine flashlight with cookbook
#----------------------------------------------------
ID=COMBINE_INV_FLASHLIGHT_COOKBOOK
TYPEWINDOW=BOTTOMLEFT

TEXT=That's not my kind of bed reading.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine flashlight with lighter
#----------------------------------------------------
ID=COMBINE_INV_FLASHLIGHT_LIGHTER
TYPEWINDOW=BOTTOMLEFT

TEXT=To make the light lighter?
WHO=BJORN
ATTITUDE=COCKY


#----------------------------------------------------
#= INVENTORY Combine flashlight with ice cream
#----------------------------------------------------
ID=COMBINE_INV_FLASHLIGHT_ICECREAM
TYPEWINDOW=BOTTOMLEFT

TEXT=To make the ice cream lighter?
WHO=BJORN
ATTITUDE=COCKY


#----------------------------------------------------
#= INVENTORY Combine flashlight with can
#----------------------------------------------------
ID=COMBINE_INV_FLASHLIGHT_CAN
TYPEWINDOW=BOTTOMLEFT

TEXT=Is that rust on the can?
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine flashlight with DVD
#----------------------------------------------------
ID=COMBINE_INV_FLASHLIGHT_DVD
TYPEWINDOW=BOTTOMLEFT

TEXT=I believe there's a better way to read a DVD...
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine flashlight with bunch of keys
#----------------------------------------------------
ID=COMBINE_INV_FLASHLIGHT_BUNCHOFKEYS
TYPEWINDOW=BOTTOMLEFT

TEXT=The keys wouldn't fit into the flashlight!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine flashlight with Jar
#----------------------------------------------------
ID=COMBINE_INV_FLASHLIGHT_JAR
TYPEWINDOW=BOTTOMLEFT

TEXT=Oh, my...
WHO=BJORN
ATTITUDE=SURPRISED

TEXT=I'd better stop that unless I want to throw up.
WHO=BJORN
ATTITUDE=EMBARASSED

#----------------------------------------------------
#= INVENTORY Combine flashlight with fingerprint kit
#----------------------------------------------------
ID=COMBINE_INV_FLASHLIGHT_FINGERPRINTKIT
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's shade some light on this case, detective!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine flashlight with computer mouse
#----------------------------------------------------
ID=COMBINE_INV_FLASHLIGHT_COMPUTERMOUSE
TYPEWINDOW=BOTTOMLEFT

TEXT=That wouldn't scare the mouse. It's fake!
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine string with scissors
#----------------------------------------------------
ID=COMBINE_INV_STRING_SCISSORS
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm not cutting that string!
WHO=BJORN
ATTITUDE=MEH

TEXT=I've already cut it once! Isn't that enough suffering?!
WHO=BJORN
ATTITUDE=NOWAY


#----------------------------------------------------
#= INVENTORY Combine string with small key
#----------------------------------------------------
ID=COMBINE_INV_STRING_SMALLKEY
TYPEWINDOW=BOTTOMLEFT

TEXT=I don't need to attach the key to a string. Nor the string to a key.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine string with cookbook
#----------------------------------------------------
ID=COMBINE_INV_STRING_COOKBOOK
TYPEWINDOW=BOTTOMLEFT

TEXT=Are bits of strings needed for a recipe?
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine string with lighter
#----------------------------------------------------
ID=COMBINE_INV_STRING_LIGHTER
TYPEWINDOW=BOTTOMLEFT

TEXT=I don't feel like burning that poor little string.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine string with ice cream
#----------------------------------------------------
ID=COMBINE_INV_STRING_ICECREAM
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm not sure... Will it really improve the ice cream taste?
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine string with can
#----------------------------------------------------
ID=COMBINE_INV_STRING_CAN
TYPEWINDOW=BOTTOMLEFT

TEXT=It's not long enough to cover the can.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine string with DVD
#----------------------------------------------------
ID=COMBINE_INV_STRING_DVD
TYPEWINDOW=BOTTOMLEFT

TEXT=Ah ah! I knew it! Snow White looks ridiculous with a moustache!
WHO=BJORN
ATTITUDE=COCKY

#----------------------------------------------------
#= INVENTORY Combine string with batteries
#----------------------------------------------------
ID=COMBINE_INV_STRING_BATTERIES
TYPEWINDOW=BOTTOMLEFT

TEXT=Can we recharge batteries with a string?...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=All this thinking is making me tired.
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine string with bunch of keys
#----------------------------------------------------
ID=COMBINE_INV_STRING_BUNCHOFKEYS
TYPEWINDOW=BOTTOMLEFT

TEXT=They're already attached!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine scissors with small key
#----------------------------------------------------
ID=COMBINE_INV_SCISSORS_SMALLKEY
TYPEWINDOW=BOTTOMLEFT

TEXT=Cutting the key? Or unlocking the scissors?
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine scissors with cookbook
#----------------------------------------------------
ID=COMBINE_INV_SCISSORS_COOKBOOK
TYPEWINDOW=BOTTOMLEFT

TEXT=Must... resist... destroying... book...
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine scissors with lighter
#----------------------------------------------------
ID=COMBINE_INV_SCISSORS_LIGHTER
TYPEWINDOW=BOTTOMLEFT

TEXT=Nah. Burning a book is too easy, that's no fun.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine scissors with ice cream
#----------------------------------------------------
ID=COMBINE_INV_SCISSORS_ICECREAM
TYPEWINDOW=BOTTOMLEFT

TEXT=My cousin used to cut the bottom of the cone.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=He doesn't like the chocolate part. But this makes it more difficult to eat...
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine scissors with can
#----------------------------------------------------
ID=COMBINE_INV_SCISSORS_CAN
TYPEWINDOW=BOTTOMLEFT

TEXT=Ngghh...
WHO=BJORN
ATTITUDE=MEH

TEXT=Will you cut open, you evil can!...
WHO=BJORN
ATTITUDE=NOWAY


#----------------------------------------------------
#= INVENTORY Combine scissors with DVD
#----------------------------------------------------
ID=COMBINE_INV_SCISSORS_DVD
TYPEWINDOW=BOTTOMLEFT

TEXT=Maybe if this was in mint condition, I'd need scissors to open it...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=But here, my hands are enough!
WHO=BJORN
ATTITUDE=COCKY

#----------------------------------------------------
#= INVENTORY Combine scissors with batteries
#----------------------------------------------------
ID=COMBINE_INV_SCISSORS_BATTERIES
TYPEWINDOW=BOTTOMLEFT

TEXT=That'd be pretty dangerous!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=So let's do it!... Another day!
WHO=BJORN
ATTITUDE=COCKY


#----------------------------------------------------
#= INVENTORY Combine scissors with bunch of keys
#----------------------------------------------------
ID=COMBINE_INV_SCISSORS_BUNCHOFKEYS
TYPEWINDOW=BOTTOMLEFT

TEXT=Nggh....
WHO=BJORN
ATTITUDE=MEH

TEXT=Gah! No, I can't cut these keys.
WHO=BJORN
ATTITUDE=SURPRISED

#----------------------------------------------------
#= INVENTORY Combine scissors with Jar
#----------------------------------------------------
ID=COMBINE_INV_SCISSORS_JAR
TYPEWINDOW=BOTTOMLEFT

TEXT=I can't really cut ashes.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine scissors with fingerprint kit
#----------------------------------------------------
ID=COMBINE_INV_SCISSORS_FINGERPRINTKIT
TYPEWINDOW=BOTTOMLEFT

TEXT=Now I'm well equipped, like a real detective!
WHO=BJORN
ATTITUDE=COCKY


#----------------------------------------------------
#= INVENTORY Combine scissors with computer mouse
#----------------------------------------------------
ID=COMBINE_INV_SCISSORS_COMPUTERMOUSE
TYPEWINDOW=BOTTOMLEFT

TEXT=Cutting its tail? No way! Poor mousey!
WHO=BJORN
ATTITUDE=THINK


#----------------------------------------------------
#= INVENTORY Combine small key with cookbook
#----------------------------------------------------
ID=COMBINE_INV_SMALLKEY_COOKBOOK
TYPEWINDOW=BOTTOMLEFT

TEXT=Maybe... If this was one of these old book of magic spells, with a keylock on it.
WHO=BJORN
ATTITUDE=NORMAL


#----------------------------------------------------
#= INVENTORY Combine small key with lighter
#----------------------------------------------------
ID=COMBINE_INV_SMALLKEY_LIGHTER
TYPEWINDOW=BOTTOMLEFT

TEXT=Keys don't burn.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine small key with ice cream
#----------------------------------------------------
ID=COMBINE_INV_SMALLKEY_ICECREAM
TYPEWINDOW=BOTTOMLEFT

TEXT=Sure, and the rust will give it a good flavor, right?
WHO=BJORN
ATTITUDE=EMBARASSED


#----------------------------------------------------
#= INVENTORY Combine small key with can
#----------------------------------------------------
ID=COMBINE_INV_SMALLKEY_CAN
TYPEWINDOW=BOTTOMLEFT

TEXT=Of course. Easy. Then why not showing me how to open the can with this key, uh?
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine small key with DVD
#----------------------------------------------------
ID=COMBINE_INV_SMALLKEY_DVD
TYPEWINDOW=BOTTOMLEFT

TEXT=That doesn't make any sense. It's not the right key!
WHO=BJORN
ATTITUDE=NOWAY

#----------------------------------------------------
#= INVENTORY Combine small key with batteries
#----------------------------------------------------
ID=COMBINE_INV_SMALLKEY_BATTERIES
TYPEWINDOW=BOTTOMLEFT

TEXT=That's so dumb I can't even... say anything.
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine small key with bunch of keys
#----------------------------------------------------
ID=COMBINE_INV_SMALLKEY_BUNCHOFKEYS
TYPEWINDOW=BOTTOMLEFT

TEXT=I'd rather keep them separate, that could make the game crash.
WHO=BJORN
ATTITUDE=NORMAL


#----------------------------------------------------
#= INVENTORY Combine cookbook with lighter
#----------------------------------------------------
ID=COMBINE_INV_COOKBOOK_LIGHTER
TYPEWINDOW=BOTTOMLEFT

TEXT=Burn, you evil book! Go back to hell, where you came from!
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine cookbook with ice cream
#----------------------------------------------------
ID=COMBINE_INV_COOKBOOK_ICECREAM
TYPEWINDOW=BOTTOMLEFT

TEXT=Ain't nothing about cooking ice creams! Weird. 
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine cookbook with can
#----------------------------------------------------
ID=COMBINE_INV_COOKBOOK_CAN
TYPEWINDOW=BOTTOMLEFT

TEXT=Well that's the whole purpose of this can! NOT COOKING!
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine cookbook with DVD
#----------------------------------------------------
ID=COMBINE_INV_COOKBOOK_DVD
TYPEWINDOW=BOTTOMLEFT

TEXT=That's no DVD to learn cooking. Thank god.
WHO=BJORN
ATTITUDE=SURPRISED

#----------------------------------------------------
#= INVENTORY Combine cookbook with batteries
#----------------------------------------------------
ID=COMBINE_INV_COOKBOOK_BATTERIES
TYPEWINDOW=BOTTOMLEFT

TEXT=I'd insert them if that was a computer book.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine lighter with ice cream
#----------------------------------------------------
ID=COMBINE_INV_LIGHTER_ICECREAM
TYPEWINDOW=BOTTOMLEFT

TEXT=And then I'll have to buy another one. No, sir.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine lighter with can
#----------------------------------------------------
ID=COMBINE_INV_LIGHTER_CAN
TYPEWINDOW=BOTTOMLEFT

TEXT=Yes! I'll burn it open!
WHO=BJORN
ATTITUDE=COCKY

TEXT=...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=That doesn't work? But... But... How am I supposed to open it, then?!
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine lighter with DVD
#----------------------------------------------------
ID=COMBINE_INV_LIGHTER_DVD
TYPEWINDOW=BOTTOMLEFT

TEXT=Nah. I don't like the smell of roasted pigs.
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine lighter with batteries
#----------------------------------------------------
ID=COMBINE_INV_LIGHTER_BATTERIES
TYPEWINDOW=BOTTOMLEFT

TEXT=Oh! Excellent idea! That way, I'll get nuclear hands!
WHO=BJORN
ATTITUDE=COCKY

#----------------------------------------------------
#= INVENTORY Combine lighter with bunch of keys
#----------------------------------------------------
ID=COMBINE_INV_LIGHTER_BUNCHOFKEYS
TYPEWINDOW=BOTTOMLEFT

TEXT=There! I've removed the rust on them.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine ice cream with can
#----------------------------------------------------
ID=COMBINE_INV_ICECREAM_CAN
TYPEWINDOW=BOTTOMLEFT

TEXT=And here's a complete and inexpensive meal! Yummy!
WHO=BJORN
ATTITUDE=COCKY


#----------------------------------------------------
#= INVENTORY Combine ice cream with DVD
#----------------------------------------------------
ID=COMBINE_INV_ICECREAM_DVD
TYPEWINDOW=BOTTOMLEFT

TEXT=If only I had the time to enjoy a good movie with an ice cream...
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine ice cream with batteries
#----------------------------------------------------
ID=COMBINE_INV_ICECREAM_BATTERIES
TYPEWINDOW=BOTTOMLEFT

TEXT=Mmmm! A delicious batteries ice cream!
WHO=BJORN
ATTITUDE=COCKY

#----------------------------------------------------
#= INVENTORY Combine ice cream with bunch of keys
#----------------------------------------------------
ID=COMBINE_INV_ICECREAM_BUNCHOFKEYS
TYPEWINDOW=BOTTOMLEFT

TEXT=I don't like to lick keys.
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine can with DVD
#----------------------------------------------------
ID=COMBINE_INV_CAN_DVD
TYPEWINDOW=BOTTOMLEFT

TEXT=Who will be the strongest? The DVD or the can?
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Stay tuned... for the next amazing episode of 'Battle of the nonsense'!
WHO=BJORN
ATTITUDE=COCKY

#----------------------------------------------------
#= INVENTORY Combine can with batteries
#----------------------------------------------------
ID=COMBINE_INV_CAN_BATTERIES
TYPEWINDOW=BOTTOMLEFT

TEXT=Maybe adding some batteries give it a better taste? I'll keep that in mind!
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine can with bunch of keys
#----------------------------------------------------
ID=COMBINE_INV_CAN_BUNCHOFKEYS
TYPEWINDOW=BOTTOMLEFT

TEXT=I hoped I could make some music, but the sound is terrible.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine can with jar
#----------------------------------------------------
ID=COMBINE_INV_CAN_JAR
TYPEWINDOW=BOTTOMLEFT

TEXT=I can see some likeliness, here. Both are expired!
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine can with fingerprint kit
#----------------------------------------------------
ID=COMBINE_INV_CAN_FINGERPRINTKIT
TYPEWINDOW=BOTTOMLEFT

TEXT=Seriously?! Does it matter to know who touched that can?!
WHO=BJORN
ATTITUDE=NOWAY

#----------------------------------------------------
#= INVENTORY Combine can with computer mouse
#----------------------------------------------------
ID=COMBINE_INV_CAN_COMPUTERMOUSE
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm afraid the mouse won't be able to open it.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine batteries with flashlight
#----------------------------------------------------
ID=COMBINE_INV_BATTERIES_FLASHLIGHTNOBATTERY
TYPEWINDOW=BOTTOMLEFT

TEXT=They're the same size! Good!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_BEGIN=PC_INVENTORY_REMOVEITEM
TRIGGER_EVENT_NEXT=PC_COMBINE_GET_FLASHLIGHT_WITH_BATTERIES_BLOCK

#----------------------------------------------------
#= INVENTORY Combine batteries with bunch of keys
#----------------------------------------------------
ID=COMBINE_INV_BATTERIES_BUNCHOFKEYS
TYPEWINDOW=BOTTOMLEFT

TEXT=Ohhh, I don't even give a crap trying to find some logic into that.
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine computer mouse with string
#----------------------------------------------------
ID=COMBINE_INV_COMPUTERMOUSE_STRING
TYPEWINDOW=BOTTOMLEFT

TEXT=Now that's a great idea!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=PC_INVENTORY_REMOVEITEM

TEXT=No cat should be able to resist this!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_COMBINE_GET_COMPUTERMOUSESTRING_BLOCK


#----------------------------------------------------
#= INVENTORY Combine computer mouse with jar
#----------------------------------------------------
ID=COMBINE_INV_COMPUTERMOUSE_JAR
TYPEWINDOW=BOTTOMLEFT

TEXT=OK! I've put the mouse inside the jar! Now what?...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Mmm... I should stop combining items without thinking.
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine computer mouse with fingerprint kit
#----------------------------------------------------
ID=COMBINE_INV_COMPUTERMOUSE_FINGERPRINTKIT
TYPEWINDOW=BOTTOMLEFT

TEXT=It can't have any print! I got it out of the lake.
WHO=BJORN
ATTITUDE=THINK


#----------------------------------------------------
#= INVENTORY Combine jar with fingerprint kit
#----------------------------------------------------
ID=COMBINE_INV_JAR_FINGERPRINTKIT
TYPEWINDOW=BOTTOMLEFT

TEXT=Oh, no no no. I'm not wasting my time finding the rightful owners of the jar. Too late for that!
WHO=BJORN
ATTITUDE=NOWAY














#----------------------------------------------------
#------------CHAPTER 3 ITEMS ------------------------
#----------------------------------------------------



#----------------------------------------------------
#= INVENTORY Combine ID card with member card
#----------------------------------------------------
ID=COMBINE_INV_IDCARD_MEMBERCARD
TYPEWINDOW=BOTTOMLEFT

TEXT=Makes sense! But...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I can't remove the picture from my ID card. It's part of the card itself.
WHO=BJORN
ATTITUDE=THINK


#----------------------------------------------------
#= INVENTORY Combine ID card picture with member card
#----------------------------------------------------
ID=COMBINE_INV_IDCARDPIC_MEMBERCARD
TYPEWINDOW=BOTTOMLEFT

TEXT=Now that's a good idea! Let's replace...
WHO=BJORN
ATTITUDE=COCKY

TEXT=Oops. There's a flaw in my plan! The picture doesn't stay in place.
WHO=BJORN
ATTITUDE=SURPRISED

TEXT=I knew I should have brought my glue stick...
WHO=BJORN
ATTITUDE=THINK


#----------------------------------------------------
#= INVENTORY Combine ID card picture glued with member card
#----------------------------------------------------
ID=COMBINE_INV_IDCARDPICGLUE_MEMBERCARD
TYPEWINDOW=BOTTOMLEFT

TEXT=No way! It actually works!
WHO=BJORN
ATTITUDE=SURPRISED
TRIGGER_EVENT_NEXT=COMBINE_INV_GOT_MEMBERCARDOK

#----------------------------------------------------
ID=COMBINE_INV_IDCARDPICGLUE_MEMBERCARD2
TYPEWINDOW=BOTTOMLEFT

TEXT=I admit, for once Caroline was useful for something!
WHO=BJORN
ATTITUDE=COCKY


#----------------------------------------------------
#= INVENTORY Combine scissors with member card
#----------------------------------------------------
ID=COMBINE_INV_SCISSORS_MEMBERCARD
TYPEWINDOW=BOTTOMLEFT

TEXT=I won't bother cutting the member card picture.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I'll just cover it with mine!
WHO=BJORN
ATTITUDE=COCKY



#----------------------------------------------------
#= INVENTORY Combine crowbar with string
#----------------------------------------------------
ID=COMBINE_INV_CROWBAR_STRING
TYPEWINDOW=BOTTOMLEFT

TEXT=I'll attach the string to the end of the crowbar...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=PC_INVENTORY_REMOVEITEM
TRIGGER_EVENT_NEXT=PC_COMBINE_GET_CROWBARSTRING_STRING_BLOCK


#----------------------------------------------------
#= INVENTORY Combine crowbarstring with hook
#----------------------------------------------------
ID=COMBINE_INV_CROWBARSTRING_HOOK
TYPEWINDOW=BOTTOMLEFT

TEXT=Now I'll tighten this hook to the string end, and...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=PC_INVENTORY_REMOVEITEM

TEXT=... I get a primitive fishing rod!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_COMBINE_GET_FISHINGROD_BLOCK


#----------------------------------------------------
#= INVENTORY Combine fishing rod with appetizers
#----------------------------------------------------
ID=COMBINE_INV_FISHINGROD_APPETIZERS
TYPEWINDOW=BOTTOMLEFT

TEXT=The final touch! I put some appetizers on the hook...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=PC_INVENTORY_REMOVEITEM

TEXT=There! I just hope they won't disintegrate too quickly in the water.
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_COMBINE_GET_FISHINGRODBAIT_BLOCK





#----------------------------------------------------
#= INVENTORY Combine string with hook
#----------------------------------------------------
ID=COMBINE_INV_STRING_HOOK
TYPEWINDOW=BOTTOMLEFT

TEXT=I'll attach this hook to the end of the string...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=PC_INVENTORY_REMOVEITEM
TRIGGER_EVENT_NEXT=PC_COMBINE_GET_STRINGHOOK_BLOCK


#----------------------------------------------------
#= INVENTORY Combine hook with appetizers
#----------------------------------------------------
ID=COMBINE_INV_HOOK_APPETIZERS
TYPEWINDOW=BOTTOMLEFT

TEXT=That's a good idea, but I'll probably need something to attach the hook first.
WHO=BJORN
ATTITUDE=THINK


#----------------------------------------------------
#= INVENTORY Combine string with appetizers
#----------------------------------------------------
ID=COMBINE_INV_STRING_APPETIZERS
TYPEWINDOW=BOTTOMLEFT

TEXT=Nnnnngggg...
WHO=BJORN
ATTITUDE=MEH

TEXT=No, I can't attach the appetizers directly to the string, they fall into crumbs.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine hook with crowbar
#----------------------------------------------------
ID=COMBINE_INV_CROWBAR_HOOK
TYPEWINDOW=BOTTOMLEFT

TEXT=Err... That's an idea, but I'm missing some steps here...
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine appetizers with crowbar
#----------------------------------------------------
ID=COMBINE_INV_CROWBAR_APPETIZERS
TYPEWINDOW=BOTTOMLEFT

TEXT=I would only crush the appetizers... and I don't want that.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine crowbarstring with appetizers
#----------------------------------------------------
ID=COMBINE_INV_CROWBARSTRING_APPETIZERS
TYPEWINDOW=BOTTOMLEFT

TEXT=No way, I can't attach the appetizers directly to the string! They fall into crumbs.
WHO=BJORN
ATTITUDE=SURPRISED

TEXT=I'm missing something.
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine appetizers with string hook
#----------------------------------------------------
ID=COMBINE_INV_STRINGHOOK_APPETIZERS
TYPEWINDOW=BOTTOMLEFT

TEXT=I could put the appetizers... But I can't go fishing with just a string!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I miss something to turn it into a fishing rod, first...
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine crowbar with string hook
#----------------------------------------------------
ID=COMBINE_INV_STRINGHOOK_CROWBAR
TYPEWINDOW=BOTTOMLEFT

TEXT=Yes! I'll attach the string to the crowbar...
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_BEGIN=PC_INVENTORY_REMOVEITEM

TEXT=...and here's a primitive fishing rod!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_COMBINE_GET_FISHINGROD_BLOCK




#----------------------------------------------------
#= INVENTORY Combine can with screwdriver
#----------------------------------------------------
ID=COMBINE_INV_CAN_SCREWDRIVER
TYPEWINDOW=BOTTOMLEFT

TEXT=Great idea! It'll be a piece of cake to open it with this!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=...I'm just not hungry currently.
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine can with gekom root
#----------------------------------------------------
ID=COMBINE_INV_CAN_GEKOMROOT
TYPEWINDOW=BOTTOMLEFT

TEXT=Wouldn't it give it a wood taste?
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine can with malaki
#----------------------------------------------------
ID=COMBINE_INV_CAN_MALAKI
TYPEWINDOW=BOTTOMLEFT

TEXT=I tried, but smashing the fruits with the can does nada... I even damaged my can!
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine can with glass
#----------------------------------------------------
ID=COMBINE_INV_CAN_GLASS
TYPEWINDOW=BOTTOMLEFT

TEXT=I'd need a really good reason to smash the can with the glass.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine can with pot
#----------------------------------------------------
ID=COMBINE_INV_CAN_POT
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's try the pot in the machine, before breaking it...
WHO=BJORN
ATTITUDE=COCKY

#----------------------------------------------------
#= INVENTORY Combine can with pot juice
#----------------------------------------------------
ID=COMBINE_INV_CAN_POTJUICE
TYPEWINDOW=BOTTOMLEFT

TEXT=Good idea! By putting the juice on top of it, this makes it more convenient to carry!
WHO=BJORN
ATTITUDE=COCKY

#----------------------------------------------------
#= INVENTORY Combine can with appetizers
#----------------------------------------------------
ID=COMBINE_INV_CAN_APPETIZERS
TYPEWINDOW=BOTTOMLEFT

TEXT=Both food, both with sausages... Doesn't mean they would mix well.
WHO=BJORN
ATTITUDE=NORMAL


#----------------------------------------------------
#= INVENTORY Combine can with red flower plant
#----------------------------------------------------
ID=COMBINE_INV_CAN_REDFLOWERPLANT
TYPEWINDOW=BOTTOMLEFT

TEXT=Suuuure, I MUST be able to open the can with that plant!... Pft.
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine can with hook
#----------------------------------------------------
ID=COMBINE_INV_CAN_HOOK
TYPEWINDOW=BOTTOMLEFT

TEXT=Dang! I can't hang the can with that hook!
WHO=BJORN
ATTITUDE=NOWAY

#----------------------------------------------------
#= INVENTORY Combine can with membercard
#----------------------------------------------------
ID=COMBINE_INV_CAN_MEMBERCARD
TYPEWINDOW=BOTTOMLEFT

TEXT=Yeah, there's a knife on it. But the card isn't hard enough to open the can.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine can with crowbar
#----------------------------------------------------
ID=COMBINE_INV_CAN_CROWBAR
TYPEWINDOW=BOTTOMLEFT

TEXT=Oh yes! Definitely!
WHO=BJORN
ATTITUDE=COCKY

TEXT=(Bang, bang)
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_HITMETAL
TRIGGER_EVENT_END=SOUND_KICK

TEXT=Dang... It still won't open!
WHO=BJORN
ATTITUDE=THINK



#----------------------------------------------------
#= INVENTORY Combine can with fishing rod
#----------------------------------------------------
ID=COMBINE_INV_CAN_FISHINGROD
TYPEWINDOW=BOTTOMLEFT

TEXT=I... can't open it with the fishing rod! Dang!
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine can with medallion
#----------------------------------------------------
ID=COMBINE_INV_CAN_MEDALLION
TYPEWINDOW=BOTTOMLEFT

TEXT=W...wait a minute. The medallion is stuck on it! It DOES work!
WHO=BJORN
ATTITUDE=SURPRISED

#----------------------------------------------------
#= INVENTORY Combine DVD with screwdriver
#----------------------------------------------------
ID=COMBINE_INV_DVD_SCREWDRIVER
TYPEWINDOW=BOTTOMLEFT

TEXT=Heck, no! Tom would kill me if I damaged his DVD!
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine DVD with gekom
#----------------------------------------------------
ID=COMBINE_INV_DVD_GEKOMROOT
TYPEWINDOW=BOTTOMLEFT

TEXT=There's not enough space to fit the Gekom root inside.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine DVD with malaki
#----------------------------------------------------
ID=COMBINE_INV_DVD_MALAKI
TYPEWINDOW=BOTTOMLEFT

TEXT=What? Unbelievable! I can't make juice by pressing with the DVD!
WHO=BJORN
ATTITUDE=SURPRISED

#----------------------------------------------------
#= INVENTORY Combine DVD with glass
#----------------------------------------------------
ID=COMBINE_INV_DVD_GLASS
TYPEWINDOW=BOTTOMLEFT

TEXT=Can't drink a DVD... I should stop combining things randomly and use my brain, for once!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine DVD with appetizers
#----------------------------------------------------
ID=COMBINE_INV_DVD_APPETIZERS
TYPEWINDOW=BOTTOMLEFT

TEXT=I love eating appetizers when watching a movie!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine DVD with red flower plant
#----------------------------------------------------
ID=COMBINE_INV_DVD_REDFLOWERPLANT
TYPEWINDOW=BOTTOMLEFT

TEXT=Both are sleep inducing...
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine DVD with hook
#----------------------------------------------------
ID=COMBINE_INV_DVD_HOOK
TYPEWINDOW=BOTTOMLEFT

TEXT=It's not Hook! It's Snow White!
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine DVD with member card
#----------------------------------------------------
ID=COMBINE_INV_DVD_MEMBERCARD
TYPEWINDOW=BOTTOMLEFT

TEXT=I could hide the member card in it. Actually, it's already there!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine DVD with crowbar
#----------------------------------------------------
ID=COMBINE_INV_DVD_CROWBAR
TYPEWINDOW=BOTTOMLEFT

TEXT=Snow White doesn't deserve that! But the pigs might.
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine DVD with fishing rod
#----------------------------------------------------
ID=COMBINE_INV_DVD_FISHINGROD
TYPEWINDOW=BOTTOMLEFT

TEXT=Plastic is hardly a good bait for fish.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine DVD with medallion
#----------------------------------------------------
ID=COMBINE_INV_DVD_MEDALLION
TYPEWINDOW=BOTTOMLEFT

TEXT=Nope... There's no metal in the DVD.
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine Money with screwdriver
#----------------------------------------------------
ID=COMBINE_INV_MONEY_SCREWDRIVER
TYPEWINDOW=BOTTOMLEFT

TEXT=Money is too precious to screw with.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine id card with screwdriver
#----------------------------------------------------
ID=COMBINE_INV_IDCARD_SCREWDRIVER
TYPEWINDOW=BOTTOMLEFT

TEXT=That doesn't seem like the correct way to cut a card...
WHO=BJORN
ATTITUDE=EMBARASSED


#----------------------------------------------------
#= INVENTORY Combine ID card with glass
#----------------------------------------------------
ID=COMBINE_INV_IDCARD_GLASS
TYPEWINDOW=BOTTOMLEFT

TEXT=Oh gosh. That makes the photo even bigger. And uglier.
WHO=BJORN
ATTITUDE=SURPRISED

#----------------------------------------------------
#= INVENTORY Combine ID card with hook
#----------------------------------------------------
ID=COMBINE_INV_IDCARD_HOOK
TYPEWINDOW=BOTTOMLEFT

TEXT=Only if I had to go to a seminar!
WHO=BJORN
ATTITUDE=NORMAL


#----------------------------------------------------
#= INVENTORY Combine flashlight with screwdriver
#----------------------------------------------------
ID=COMBINE_INV_FLASHLIGHT_SCREWDRIVER
TYPEWINDOW=BOTTOMLEFT

TEXT=The perfect tools for working! I think.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine flashlight with gekom root
#----------------------------------------------------
ID=COMBINE_INV_FLASHLIGHT_GEKOMROOT
TYPEWINDOW=BOTTOMLEFT

TEXT=Burn! Burn with this burning light!...
WHO=BJORN
ATTITUDE=MEH

TEXT=I can't believe it! That doesn't work!
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine flashlight with malaki
#----------------------------------------------------
ID=COMBINE_INV_FLASHLIGHT_MALAKI
TYPEWINDOW=BOTTOMLEFT

TEXT=(Bang, bang)
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_KNOCK
TRIGGER_EVENT_END=SOUND_KNOCK

TEXT=Pft... No difference. I just damaged my flashlight.
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine flashlight with red flower plant
#----------------------------------------------------
ID=COMBINE_INV_FLASHLIGHT_REDFLOWERPLANT
TYPEWINDOW=BOTTOMLEFT

TEXT=Oooh... By looking more closely, I can see little fairies on the plant!
WHO=BJORN
ATTITUDE=SURPRISED

TEXT=No wonder this induces sleep!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine flashlight with membercard
#----------------------------------------------------
ID=COMBINE_INV_FLASHLIGHT_MEMBERCARD
TYPEWINDOW=BOTTOMLEFT

TEXT=Bad quality printer.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine flashlight with fishing rod
#----------------------------------------------------
ID=COMBINE_INV_FLASHLIGHT_FISHINGROD
TYPEWINDOW=BOTTOMLEFT

TEXT=Not exactly what I had in mind to attract the fish...
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine flashlight with medallion
#----------------------------------------------------
ID=COMBINE_INV_FLASHLIGHT_MEDALLION
TYPEWINDOW=BOTTOMLEFT

TEXT=I... think the flashlight twitched?
WHO=BJORN
ATTITUDE=THINK


#----------------------------------------------------
#= INVENTORY Combine scissors with screwdriver
#----------------------------------------------------
ID=COMBINE_INV_SCISSORS_SCREWDRIVER
TYPEWINDOW=BOTTOMLEFT

TEXT=The screwdriver doesn't want to be cut!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine scissors with gekomroot
#----------------------------------------------------
ID=COMBINE_INV_SCISSORS_GEKOMROOT
TYPEWINDOW=BOTTOMLEFT

TEXT=I could cut it into tiny pieces, but I wouldn't call that "ashes".
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine scissors with malaki
#----------------------------------------------------
ID=COMBINE_INV_SCISSORS_MALAKI
TYPEWINDOW=BOTTOMLEFT

TEXT=Nggghhhh!
WHO=BJORN
ATTITUDE=MEH

TEXT=As expected... I can't cut the fruits. Can't even make a dent!
WHO=BJORN
ATTITUDE=NOWAY

#----------------------------------------------------
#= INVENTORY Combine scissors with pot
#----------------------------------------------------
ID=COMBINE_INV_SCISSORS_POT
TYPEWINDOW=BOTTOMLEFT

TEXT=If I need it shorter, better make a new one...
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine scissors with appetizers
#----------------------------------------------------
ID=COMBINE_INV_SCISSORS_APPETIZERS
TYPEWINDOW=BOTTOMLEFT

TEXT=My teeth will be enough!
WHO=BJORN
ATTITUDE=NORMAL


#----------------------------------------------------
#= INVENTORY Combine scissors with red flower plant
#----------------------------------------------------
ID=COMBINE_INV_SCISSORS_REDFLOWERPLANT
TYPEWINDOW=BOTTOMLEFT

TEXT=That's an idea... But the pieces would be too large and noticeable.
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine scissors with medallion
#----------------------------------------------------
ID=COMBINE_INV_SCISSORS_MEDAILLION
TYPEWINDOW=BOTTOMLEFT

TEXT=Wow, it really works! The blades are attracted to the medallion!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine string with screwdriver
#----------------------------------------------------
ID=COMBINE_INV_STRING_SCREWDRIVER
TYPEWINDOW=BOTTOMLEFT

TEXT=I could tie it, yeah... But that'd be a terribly short fishing rod.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine string with membercard
#----------------------------------------------------
ID=COMBINE_INV_STRING_MEMBERCARD
TYPEWINDOW=BOTTOMLEFT

TEXT=Surely there's a better way to make the picture stay in place...
WHO=BJORN
ATTITUDE=THINK


#----------------------------------------------------
#= INVENTORY Combine lighter with screwdriver
#----------------------------------------------------
ID=COMBINE_INV_LIGHTER_SCREWDRIVER
TYPEWINDOW=BOTTOMLEFT

TEXT=Ah! Making the edge hotter, so I can burn things with it? Nice idea!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=In theory... But doesn't work in practice. The screwdriver stays cold as ice.
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_BEGIN=SOUND_LIGHTER

#----------------------------------------------------
#= INVENTORY Combine lighter with gekom root
#----------------------------------------------------
ID=COMBINE_INV_LIGHTER_GEKOMROOT
TYPEWINDOW=BOTTOMLEFT

TEXT=Never mind what the old fool said! Surely I can burn it...
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_BEGIN=SOUND_LIGHTER

TEXT=Burn! That's an order!
WHO=BJORN
ATTITUDE=MEH

TEXT=Pffft... That's useless. I need a much bigger fire...
WHO=BJORN
ATTITUDE=NOWAY


#----------------------------------------------------
#= INVENTORY Combine lighter with malaki
#----------------------------------------------------
ID=COMBINE_INV_LIGHTER_MALAKI
TYPEWINDOW=BOTTOMLEFT

TEXT=If I can't make juice, maybe I can burn them?
WHO=BJORN
ATTITUDE=THINK

TEXT=...What? I can't! Are they made of stone?!
WHO=BJORN
ATTITUDE=SURPRISED
TRIGGER_EVENT_BEGIN=SOUND_LIGHTER

#----------------------------------------------------
#= INVENTORY Combine lighter with pot
#----------------------------------------------------
ID=COMBINE_INV_LIGHTER_POT
TYPEWINDOW=BOTTOMLEFT

TEXT=To change the shape?... Better make a new one.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine lighter with appetizers
#----------------------------------------------------
ID=COMBINE_INV_LIGHTER_APPETIZERS
TYPEWINDOW=BOTTOMLEFT

TEXT=No need. I eat them cold!
WHO=BJORN
ATTITUDE=NORMAL


#----------------------------------------------------
#= INVENTORY Combine lighter with red flower plant
#----------------------------------------------------
ID=COMBINE_INV_LIGHTER_REDFLOWERPLANT
TYPEWINDOW=BOTTOMLEFT

TEXT=Yeah, but what if it changed the plant properties? I can't take that risk!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine lighter with member card
#----------------------------------------------------
ID=COMBINE_INV_LIGHTER_MEMBERCARD
TYPEWINDOW=BOTTOMLEFT

TEXT=No, I might still need it...
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine lighter with medaillion
#----------------------------------------------------
ID=COMBINE_INV_LIGHTER_MEDALLION
TYPEWINDOW=BOTTOMLEFT

TEXT=Woah! The lighter got stuck on it! That thing really does attract metals!
WHO=BJORN
ATTITUDE=SURPRISED

#----------------------------------------------------
#= INVENTORY Combine screwdriver with gekom root
#----------------------------------------------------
ID=COMBINE_INV_SCREWDRIVER_GEKOMROOT
TYPEWINDOW=BOTTOMLEFT

TEXT=Reduce it to ashes... with a screwdriver?! Maybe in a million year...
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine screwdriver with malaki
#----------------------------------------------------
ID=COMBINE_INV_SCREWDRIVER_MALAKI
TYPEWINDOW=BOTTOMLEFT

TEXT=I can't even make a dent into it...
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine screwdriver with crowbar
#----------------------------------------------------
ID=COMBINE_INV_SCREWDRIVER_CROWBAR
TYPEWINDOW=BOTTOMLEFT

TEXT=They're like father and son!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine screwdriver with medallion
#----------------------------------------------------
ID=COMBINE_INV_SCREWDRIVER_MEDALLION
TYPEWINDOW=BOTTOMLEFT

TEXT=Yup! The screwdriver attracts the medallion!
WHO=BJORN
ATTITUDE=COCKY

#----------------------------------------------------
#= INVENTORY Combine gekomroot with glass
#----------------------------------------------------
ID=COMBINE_INV_GEKOMROOT_GLASS
TYPEWINDOW=BOTTOMLEFT

TEXT=Would that really help me burn the Gekom root?
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine gekomroot with hook
#----------------------------------------------------
ID=COMBINE_INV_GEKOMROOT_HOOK
TYPEWINDOW=BOTTOMLEFT

TEXT=The hook on the root?... Why?
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine gekomroot with membercard
#----------------------------------------------------
ID=COMBINE_INV_GEKOMROOT_MEMBERCARD
TYPEWINDOW=BOTTOMLEFT

TEXT=It would take ages! I still prefer using my lighter...
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine gekomroot with crowbar
#----------------------------------------------------
ID=COMBINE_INV_GEKOMROOT_CROWBAR
TYPEWINDOW=BOTTOMLEFT

TEXT=I could smash it to pieces... But not ashes.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine gekomroot with fishing rod
#----------------------------------------------------
ID=COMBINE_INV_GEKOMROOT_FISHINGROD
TYPEWINDOW=BOTTOMLEFT

TEXT=Ever tried burning something with a fishing rod?
WHO=BJORN
ATTITUDE=COCKY

#----------------------------------------------------
#= INVENTORY Combine malaki with glass
#----------------------------------------------------
ID=COMBINE_INV_MALAKI_GLASS
TYPEWINDOW=BOTTOMLEFT

TEXT=Smashing them with the glass? I would break it...
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine malaki with pot
#----------------------------------------------------
ID=COMBINE_INV_MALAKI_POT
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's make juice first...
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine malaki with appetizers
#----------------------------------------------------
ID=COMBINE_INV_MALAKI_APPETIZERS
TYPEWINDOW=BOTTOMLEFT

TEXT=Could be yummy! But I'd break my teeth.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine malaki with hook
#----------------------------------------------------
ID=COMBINE_INV_MALAKI_HOOK
TYPEWINDOW=BOTTOMLEFT

TEXT=I can't put the hook! The fruits are too hard.
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine malaki with crowbar
#----------------------------------------------------
ID=COMBINE_INV_MALAKI_CROWBAR
TYPEWINDOW=BOTTOMLEFT

TEXT=No... Maybe I'd make a Malaki mash, but I would certainly bend my crowbar!
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine malaki with fishing rod
#----------------------------------------------------
ID=COMBINE_INV_MALAKI_FISHINGROD
TYPEWINDOW=BOTTOMLEFT

TEXT=That's not the correct bait. I can't even hook them!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine glass with blue flower plant
#----------------------------------------------------
ID=COMBINE_INV_GLASS_BLUEFLOWERPLANT
TYPEWINDOW=BOTTOMLEFT

TEXT=Good idea... but wrong chapter.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine glass with hook
#----------------------------------------------------
ID=COMBINE_INV_GLASS_HOOK
TYPEWINDOW=BOTTOMLEFT

TEXT=Maybe if this was a paper cup...
WHO=BJORN
ATTITUDE=NORMAL


#----------------------------------------------------
#= INVENTORY Combine glass with crowbar
#----------------------------------------------------
ID=COMBINE_INV_GLASS_CROWBAR
TYPEWINDOW=BOTTOMLEFT

TEXT=I didn't steal that glass to smash it!
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine glass with fishingrod
#----------------------------------------------------
ID=COMBINE_INV_GLASS_FISHINGROD
TYPEWINDOW=BOTTOMLEFT

TEXT=The fish isn't thirsty.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine appetizers with membercard
#----------------------------------------------------
ID=COMBINE_INV_APPETIZERS_MEMBERCARD
TYPEWINDOW=BOTTOMLEFT

TEXT=To make it easier to enter the bar?
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine hook with membercard
#----------------------------------------------------
ID=COMBINE_INV_HOOK_MEMBERCARD
TYPEWINDOW=BOTTOMLEFT

TEXT=To hang it to a wall?
WHO=BJORN
ATTITUDE=THINK







#----------------------------------------------------
#------------CHAPTER 4 ITEMS ------------------------
#----------------------------------------------------

#----------------------------------------------------
#= INVENTORY Combine can with potdrug
#----------------------------------------------------
ID=COMBINE_INV_CAN_POTDRUG
TYPEWINDOW=BOTTOMLEFT

TEXT=Cool, I've got two poisons in my inventory!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine can with vase
#----------------------------------------------------
ID=COMBINE_INV_CAN_VASE
TYPEWINDOW=BOTTOMLEFT

TEXT=OK, so I pour the content of the can into the vase...
WHO=BJORN
ATTITUDE=THINK

TEXT=Mmm... That might be a little disgusting. Even for me.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine can with fingers
#----------------------------------------------------
ID=COMBINE_INV_CAN_FINGERS
TYPEWINDOW=BOTTOMLEFT

TEXT=Ngghh!... Nope, those fingers can't open the can either. Who would have thought?
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine can with shears
#----------------------------------------------------
ID=COMBINE_INV_CAN_SHEARS
TYPEWINDOW=BOTTOMLEFT

TEXT=Yes! That should... (Cling) Should... (Cling!)
WHO=BJORN
ATTITUDE=COCKY

TEXT=I can't believe it! Even those shears aren't strong enough to open the can!
WHO=BJORN
ATTITUDE=SURPRISED

#----------------------------------------------------
#= INVENTORY Combine can with branch
#----------------------------------------------------
ID=COMBINE_INV_CAN_BRANCH
TYPEWINDOW=BOTTOMLEFT

TEXT=(Bam, bam) Cool! Now I can play drums!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_BEGIN=SOUND_KICK


#----------------------------------------------------
#= INVENTORY Combine DVD with pot drug
#----------------------------------------------------
ID=COMBINE_INV_DVD_POTDRUG
TYPEWINDOW=BOTTOMLEFT

TEXT=That's it! The witch must have used that drug to poison Snow White! And here I thought she had magical powers.
WHO=BJORN
ATTITUDE=SURPRISED

#----------------------------------------------------
#= INVENTORY Combine DVD with vase
#----------------------------------------------------
ID=COMBINE_INV_DVD_VASE
TYPEWINDOW=BOTTOMLEFT

TEXT=OK, the DVD is inside the vase now. But why is nothing happening?
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine DVD with fingers
#----------------------------------------------------
ID=COMBINE_INV_DVD_FINGERS
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm not sure... (Checks) Yes, I confirm that Snow White has all her fingers.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine DVD with shears
#----------------------------------------------------
ID=COMBINE_INV_DVD_SHEARS
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm gonna tear that DVD apart!...
WHO=BJORN
ATTITUDE=MEH

TEXT=Woops, wait! I promised to give it back to Tom someday.
WHO=BJORN
ATTITUDE=EMBARASSED

#----------------------------------------------------
#= INVENTORY Combine DVD with branch
#----------------------------------------------------
ID=COMBINE_INV_DVD_BRANCH
TYPEWINDOW=BOTTOMLEFT

TEXT=Maybe I'm angry, but it's not a reason to hit the DVD!
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine membercard with potdrug
#----------------------------------------------------
ID=COMBINE_INV_MEMBERCARD_POTDRUG
TYPEWINDOW=BOTTOMLEFT

TEXT=Alright, I'll soak the card with drug and...
WHO=BJORN
ATTITUDE=COCKY

TEXT=Erm... I'm not sure what's the next part of this plan.
WHO=BJORN
ATTITUDE=EMBARASSED

#----------------------------------------------------
#= INVENTORY Combine membercard with vase
#----------------------------------------------------
ID=COMBINE_INV_MEMBERCARD_VASE
TYPEWINDOW=BOTTOMLEFT

TEXT=The card is hardly a Rosetta Stone.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine membercard with fingers
#----------------------------------------------------
ID=COMBINE_INV_MEMBERCARD_FINGERS
TYPEWINDOW=BOTTOMLEFT

TEXT=Too late, I didn't have to cut off fingers to enter the club.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine membercard with shears
#----------------------------------------------------
ID=COMBINE_INV_MEMBERCARD_SHEARS
TYPEWINDOW=BOTTOMLEFT

TEXT=True, I don't need this member card anymore. I'll destroy it later!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine membercard with branch
#----------------------------------------------------
ID=COMBINE_INV_MEMBERCARD_BRANCH
TYPEWINDOW=BOTTOMLEFT

TEXT=This is a great idea! So I put the card on the branch, and it... falls.
WHO=BJORN
ATTITUDE=COCKY

TEXT=Weird... It really sounded like the right thing to do.
WHO=BJORN
ATTITUDE=THINK


#----------------------------------------------------
#= INVENTORY Combine flashlight with potdrug
#----------------------------------------------------
ID=COMBINE_INV_FLASHLIGHT_POTDRUG
TYPEWINDOW=BOTTOMLEFT

TEXT=I can see a few dead insects floating on the surface. Yummy!
WHO=BJORN
ATTITUDE=COCKY

#----------------------------------------------------
#= INVENTORY Combine flashlight with vase
#----------------------------------------------------
ID=COMBINE_INV_FLASHLIGHT_VASE
TYPEWINDOW=BOTTOMLEFT

TEXT=Yes, I can't read it... but not because it's too dark!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine flashlight with fingers
#----------------------------------------------------
ID=COMBINE_INV_FLASHLIGHT_FINGERS
TYPEWINDOW=BOTTOMLEFT

TEXT=Those fingers have suffered enough, no need to hit them.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine flashlight with branch
#----------------------------------------------------
ID=COMBINE_INV_FLASHLIGHT_BRANCH
TYPEWINDOW=BOTTOMLEFT

TEXT=There must be a better solution to ignite the branch!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine scissors with potdrug
#----------------------------------------------------
ID=COMBINE_INV_SCISSORS_POTDRUG
TYPEWINDOW=BOTTOMLEFT

TEXT=There's probably something better to soak into the drug.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine scissors with vase
#----------------------------------------------------
ID=COMBINE_INV_SCISSORS_VASE
TYPEWINDOW=BOTTOMLEFT

TEXT=I can bring the vase, I don't have to cut it...
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine scissors with fingers
#----------------------------------------------------
ID=COMBINE_INV_SCISSORS_FINGERS
TYPEWINDOW=BOTTOMLEFT

TEXT=I don't need to cut the nails.
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine scissors with shears
#----------------------------------------------------
ID=COMBINE_INV_SCISSORS_SHEARS
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm afraid my scissors are no match for the shears!
WHO=BJORN
ATTITUDE=EMBARASSED


#----------------------------------------------------
#= INVENTORY Combine scissors with branch
#----------------------------------------------------
ID=COMBINE_INV_SCISSORS_BRANCH
TYPEWINDOW=BOTTOMLEFT

TEXT=No need to trim the branch... especially with little scissors.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine lighter with pot drug
#----------------------------------------------------
ID=COMBINE_INV_LIGHTER_POTDRUG
TYPEWINDOW=BOTTOMLEFT

TEXT=(Uses the lighter)
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_LIGHTER

TEXT=...That doesn't work. Maybe I need something to put the drug on, first?
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine lighter with vase
#----------------------------------------------------
ID=COMBINE_INV_LIGHTER_VASE
TYPEWINDOW=BOTTOMLEFT

TEXT=Mmm... Nope, that doesn't reveal a hidden translation.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine lighter with fingers
#----------------------------------------------------
ID=COMBINE_INV_LIGHTER_FINGERS
TYPEWINDOW=BOTTOMLEFT

TEXT=Nah! I've already burnt my fingers way too often.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine lighter with shears
#----------------------------------------------------
ID=COMBINE_INV_LIGHTER_SHEARS
TYPEWINDOW=BOTTOMLEFT

TEXT=Yeah! So, who am I torturing today?
WHO=BJORN
ATTITUDE=COCKY

#----------------------------------------------------
#= INVENTORY Combine lighter with branch
#----------------------------------------------------
ID=COMBINE_INV_LIGHTER_BRANCH
TYPEWINDOW=BOTTOMLEFT

TEXT=Good idea, but lighting up the branch should be the final step... Otherwise I'll burn myself.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine medallion with pot drug
#----------------------------------------------------
ID=COMBINE_INV_MEDALLION_POTDRUG
TYPEWINDOW=BOTTOMLEFT

TEXT=No reaction.
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine medallion with vase
#----------------------------------------------------
ID=COMBINE_INV_MEDALLION_VASE
TYPEWINDOW=BOTTOMLEFT

TEXT=I thought maybe I'd find a metal button on the vase... No luck!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine medallion with fingers
#----------------------------------------------------
ID=COMBINE_INV_MEDALLION_FINGERS
TYPEWINDOW=BOTTOMLEFT

TEXT=It's wood! Not metal.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine medallion with shears
#----------------------------------------------------
ID=COMBINE_INV_MEDALLION_SHEARS
TYPEWINDOW=BOTTOMLEFT

TEXT=Aww! Bad idea! Now the medallion is stuck on the shears...
WHO=BJORN
ATTITUDE=SURPRISED

TEXT=...Ooof! Got it!
WHO=BJORN
ATTITUDE=EMBARASSED

#----------------------------------------------------
ID=COMBINE_INV_MEDALLION_BRANCH
TYPEWINDOW=BOTTOMLEFT

TEXT=What a surprise! That branch isn't made of metal.
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine screwdriver with pot drug
#----------------------------------------------------
ID=COMBINE_INV_SCREWDRIVER_POTDRUG
TYPEWINDOW=BOTTOMLEFT

TEXT=Here you go! Perfectly stirred!
WHO=BJORN
ATTITUDE=COCKY

#----------------------------------------------------
#= INVENTORY Combine screwdriver with vase
#----------------------------------------------------
ID=COMBINE_INV_SCREWDRIVER_VASE
TYPEWINDOW=BOTTOMLEFT

TEXT=Weird! I can't find the screws to open this vase.
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine screwdriver with fingers
#----------------------------------------------------
ID=COMBINE_INV_SCREWDRIVER_FINGERS
TYPEWINDOW=BOTTOMLEFT

TEXT=Darn! Where are the screws on these fingers?
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine screwdriver with shears
#----------------------------------------------------
ID=COMBINE_INV_SCREWDRIVER_SHEARS
TYPEWINDOW=BOTTOMLEFT

TEXT=The perfect tools for repairs! Or for torture?
WHO=BJORN
ATTITUDE=COCKY

#----------------------------------------------------
#= INVENTORY Combine screwdriver with branch
#----------------------------------------------------
ID=COMBINE_INV_SCREWDRIVER_BRANCH
TYPEWINDOW=BOTTOMLEFT

TEXT=I'll have a hard time to cut the branch with a screwdriver.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine pot drug with vase
#----------------------------------------------------
ID=COMBINE_INV_POTDRUG_VASE
TYPEWINDOW=BOTTOMLEFT

TEXT=I don't need a bigger recipient...
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine pot drug with fingers
#----------------------------------------------------
ID=COMBINE_INV_POTDRUG_FINGERS
TYPEWINDOW=BOTTOMLEFT

TEXT=The fingers are not biscuits, and this isn't guacamole.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine pot drug with shears
#----------------------------------------------------
ID=COMBINE_INV_POTDRUG_SHEARS
TYPEWINDOW=BOTTOMLEFT

TEXT=I could probably find something better to soak with the drug...
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine shears with branch
#----------------------------------------------------
ID=COMBINE_INV_SHEARS_BRANCH
TYPEWINDOW=BOTTOMLEFT

TEXT=The size is perfect! No need to trim down the branch.
WHO=BJORN
ATTITUDE=NORMAL


#----------------------------------------------------
#= INVENTORY Combine screwdriver with shears
#----------------------------------------------------
ID=COMBINE_INV_FINGERS_SHEARS
TYPEWINDOW=BOTTOMLEFT

TEXT=No way! I won't torture those poor fingers anymore!
WHO=BJORN
ATTITUDE=SURPRISED

#----------------------------------------------------
#= INVENTORY Combine soaked branch with pot drug
#----------------------------------------------------
ID=COMBINE_INV_SOAKEDBRANCH_POTDRUG
TYPEWINDOW=BOTTOMLEFT

TEXT=Yeah, I'll cover the branch with the drug...
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC38_COMBINE_GET_SOAKEDBRANCHDRUG


#----------------------------------------------------
#= INVENTORY Combine soaked branch drug with lighter
#----------------------------------------------------
ID=COMBINE_INV_SOAKEDBRANCHDRUG_LIGHTER
TYPEWINDOW=BOTTOMLEFT

TEXT=And here's the final touch!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC38_COMBINE_GET_SMOKEBRANCH

#----------------------------------------------------
#= INVENTORY Combine branch with lighter
#----------------------------------------------------
ID=COMBINE_INV_BRANCH_LIGHTER
TYPEWINDOW=BOTTOMLEFT

TEXT=I'll try, but...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_LIGHTER

TEXT=No use. The lighter won't be enough to put it on fire.
WHO=BJORN
ATTITUDE=THINK



#----------------------------------------------------
#= INVENTORY Combine soaked branch with lighter
#----------------------------------------------------
ID=COMBINE_INV_SOAKEDBRANCH_LIGHTER
TYPEWINDOW=BOTTOMLEFT

TEXT=Yeah, I'll do that, but...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=What about the sleeping drug?
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine branch with drug
#----------------------------------------------------
ID=COMBINE_INV_SOAKEDBRANCHPOTDRUG
TYPEWINDOW=BOTTOMLEFT

TEXT=I rub the soaked branch with what's left of the sleeping drug...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC38_COMBINE_GET_SOAKEDBRANCHDRUG



#----------------------------------------------------
#= INVENTORY Combine branch with drug
#----------------------------------------------------
ID=COMBINE_INV_BRANCH_POTDRUG
TYPEWINDOW=BOTTOMLEFT

TEXT=I rub the branch with what's left of the sleeping drug...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC38_COMBINE_GET_BRANCHDRUG





#----------------------------------------------------
#------------CHAPTER 5 ITEMS ------------------------
#----------------------------------------------------

#----------------------------------------------------
#= INVENTORY Combine knife with medallion
#----------------------------------------------------
ID=COMBINE_INV_KNIFE_MEDALLION
TYPEWINDOW=BOTTOMLEFT

TEXT=Already done! The medallion helped to grab the knife.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine airline ticket with DVD
#----------------------------------------------------
ID=COMBINE_INV_AIRLINETICKET_DVD
TYPEWINDOW=BOTTOMLEFT

TEXT=I see! But usually we use a mail and a stamp to send a DVD.
WHO=BJORN
ATTITUDE=COCKY

#----------------------------------------------------
#= INVENTORY Combine airline ticket with flashlight
#----------------------------------------------------
ID=COMBINE_INV_AIRLINETICKET_FLASHLIGHT
TYPEWINDOW=BOTTOMLEFT

TEXT=Looks like standard paper. Not surprising.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine airline ticket with membercard
#----------------------------------------------------
ID=COMBINE_INV_AIRLINETICKET_MEMBERCARD
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm ready for a trip!
WHO=BJORN
ATTITUDE=COCKY

#----------------------------------------------------
#= INVENTORY Combine airline ticket with lighter
#----------------------------------------------------
ID=COMBINE_INV_AIRLINETICKET_LIGHTER
TYPEWINDOW=BOTTOMLEFT

TEXT=I don't like travelling! So let's burn these...
WHO=BJORN
ATTITUDE=MEH

TEXT=...Wait, these are valuable! I've changed my mind.
WHO=BJORN
ATTITUDE=SURPRISED


#----------------------------------------------------
#= INVENTORY Combine airline ticket with manuscript
#----------------------------------------------------
ID=COMBINE_INV_AIRLINETICKET_MANUSCRIPT
TYPEWINDOW=BOTTOMLEFT

TEXT=Paper with paper equals?... Probably zero.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine airline ticket with pieces
#----------------------------------------------------
ID=COMBINE_INV_AIRLINETICKET_PIECE
TYPEWINDOW=BOTTOMLEFT

TEXT=I don't need to wrap it.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine manuscript with pieces
#----------------------------------------------------
ID=COMBINE_INV_MANUSCRIPT_PIECE
TYPEWINDOW=BOTTOMLEFT

TEXT=Is there a relation between the manuscript and those pieces?... I can't really say.
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine piece with another piece
#----------------------------------------------------
ID=COMBINE_INV_PIECE_PIECE
TYPEWINDOW=BOTTOMLEFT

TEXT=I can't combine those pieces together.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Then again, I'm not at kindergarten anymore, so maybe I'm just doing it wrong.
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#----------------------------------------------------
#- DEFAULT MESSAGE : COMBINE ONE ITEM WITH ANYTHING -
#----------------------------------------------------
#----------------------------------------------------



#----------------------------------------------------
#= INVENTORY Combine flashlight no battery with something else
#----------------------------------------------------
ID=COMBINE_INV_FLASHLIGHTNOBATTERY1
TYPEWINDOW=BOTTOMLEFT

TEXT=If I put that inside the flashlight, I'll ruin it!
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
ID=COMBINE_INV_FLASHLIGHTNOBATTERY2
TYPEWINDOW=BOTTOMLEFT

TEXT=I need to insert batteries in it, not junk!
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine money with something else
#----------------------------------------------------
ID=COMBINE_INV_MONEY1
TYPEWINDOW=BOTTOMLEFT

TEXT=Wasting my money on trash like that?! No way!
WHO=BJORN
ATTITUDE=MEH


#=----- NEXT -------------

ID=COMBINE_INV_MONEY2
TYPEWINDOW=BOTTOMLEFT

TEXT=Maybe if I were richer, I could afford throwing my money bills everywhere...
WHO=BJORN
ATTITUDE=NORMAL


#=----- NEXT -------------

ID=COMBINE_INV_MONEY3
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm afraid that's not for sale!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=And it's too ugly anyway.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine ID card with something else
#----------------------------------------------------
ID=COMBINE_INV_IDCARD1
TYPEWINDOW=BOTTOMLEFT

TEXT=I tried to insert the ID card there, but it wouldn't fit!
WHO=BJORN
ATTITUDE=SURPRISED


#=----- NEXT -------------

ID=COMBINE_INV_IDCARD2
TYPEWINDOW=BOTTOMLEFT

TEXT=That doesn't seem interested by my ID card...
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine ID card when needing member card
#----------------------------------------------------
ID=COMBINE_INV_IDCARD_NEEDMEMBERCARD1
TYPEWINDOW=BOTTOMLEFT

TEXT=There's no way I could transform my ID card into the bar member card until I see one.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Better find a real member card first...
WHO=BJORN
ATTITUDE=THINK


#=----- NEXT -------------

ID=COMBINE_INV_IDCARD_NEEDMEMBERCARD2
TYPEWINDOW=BOTTOMLEFT

TEXT=No, that wouldn't help much. I would just risk damaging my card...
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine lighter with something else
#----------------------------------------------------
ID=COMBINE_INV_LIGHTER1
TYPEWINDOW=BOTTOMLEFT

TEXT=Burn! Burn to ashes!
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_BEGIN=SOUND_LIGHTER

TEXT=...What? No effect?
WHO=BJORN
ATTITUDE=NOWAY

#=----- NEXT -------------

ID=COMBINE_INV_LIGHTER2
TYPEWINDOW=BOTTOMLEFT

TEXT=Nah, it's way too cute to burn it down.
WHO=BJORN
ATTITUDE=COCKY


#----------------------------------------------------
#= INVENTORY Combine flashlight with something else
#----------------------------------------------------
ID=COMBINE_INV_FLASHLIGHT1
TYPEWINDOW=BOTTOMLEFT

TEXT=Doing what? Lighting or hitting it with the flashlight?
WHO=BJORN
ATTITUDE=MEH


#=----- NEXT -------------

ID=COMBINE_INV_FLASHLIGHT2
TYPEWINDOW=BOTTOMLEFT

TEXT=Somehow... I doubt the flashlight will help here.
WHO=BJORN
ATTITUDE=THINK


#----------------------------------------------------
#= INVENTORY Combine string with something else
#----------------------------------------------------
ID=COMBINE_INV_STRING1
TYPEWINDOW=BOTTOMLEFT

TEXT=Tying it with the string? Ok... but why?
WHO=BJORN
ATTITUDE=THINK


#=----- NEXT -------------

ID=COMBINE_INV_STRING2
TYPEWINDOW=BOTTOMLEFT

TEXT=Nah, the string is too short.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Or too long. Or whatever is the good reason not to do it.
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine scissors with something else
#----------------------------------------------------
ID=COMBINE_INV_SCISSORS1
TYPEWINDOW=BOTTOMLEFT

TEXT=I'd have more chance to cut my fingers than cutting it!
WHO=BJORN
ATTITUDE=NORMAL


#=----- NEXT -------------

ID=COMBINE_INV_SCISSORS2
TYPEWINDOW=BOTTOMLEFT

TEXT=Nggh...
WHO=BJORN
ATTITUDE=MEH

TEXT=No way, I didn't even make a dent into it! How is that possible!?
WHO=BJORN
ATTITUDE=SURPRISED


#----------------------------------------------------
#= INVENTORY Combine small key with something else
#----------------------------------------------------
ID=COMBINE_INV_SMALLKEY1
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm afraid that little key will keep its secrets a little longer...
WHO=BJORN
ATTITUDE=NORMAL


#=----- NEXT -------------

ID=COMBINE_INV_SMALLKEY2
TYPEWINDOW=BOTTOMLEFT

TEXT=Yeah, right... Do I wear a tee-shirt "I'm stupid" or what?
WHO=BJORN
ATTITUDE=MEH

TEXT=THERE. IS. NO. KEYHOLE. HERE!!!
WHO=BJORN
ATTITUDE=NOWAY

#----------------------------------------------------
#= INVENTORY Combine cookbook with something else
#----------------------------------------------------
ID=COMBINE_INV_COOKBOOK1
TYPEWINDOW=BOTTOMLEFT

TEXT=The only use for that book is getting a kiss...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=...I meant, getting to become a good cook!
WHO=BJORN
ATTITUDE=EMBARASSED

#=----- NEXT -------------

ID=COMBINE_INV_COOKBOOK2
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm not exactly the average 30-year old housewife.
WHO=BJORN
ATTITUDE=MEH



#----------------------------------------------------
#= INVENTORY Combine ice cream with something else
#----------------------------------------------------
ID=COMBINE_INV_ICECREAM1
TYPEWINDOW=BOTTOMLEFT

TEXT=Yeah, but wouldn't that melt the ice cream?
WHO=BJORN
ATTITUDE=NORMAL

#=----- NEXT -------------

ID=COMBINE_INV_ICECREAM2
TYPEWINDOW=BOTTOMLEFT

TEXT=That would only make it colder.
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine bunch of keys with something else
#----------------------------------------------------
ID=COMBINE_INV_BUNCHOFKEYS1
TYPEWINDOW=BOTTOMLEFT

TEXT=If it had a lock, maybe...
WHO=BJORN
ATTITUDE=NORMAL

#=----- NEXT -------------

ID=COMBINE_INV_BUNCHOFKEYS2
TYPEWINDOW=BOTTOMLEFT

TEXT=I tried to put the key inside, but it wouldn't fit!
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine can
#----------------------------------------------------
ID=COMBINE_INV_CAN1
TYPEWINDOW=BOTTOMLEFT

TEXT=Of course not! I'd take the risk of damaging the can!
WHO=BJORN
ATTITUDE=COCKY

#=----- NEXT -------------
ID=COMBINE_INV_CAN2
TYPEWINDOW=BOTTOMLEFT

TEXT=I doubt that would accompany the food in the can very well.
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine DVD
#----------------------------------------------------
ID=COMBINE_INV_DVD1
TYPEWINDOW=BOTTOMLEFT

TEXT=Come on, Snow White! Help me!
WHO=BJORN
ATTITUDE=SURPRISED

TEXT=...Looks like I'm not in a fairy tale. Dang! Reality sucks.
WHO=BJORN
ATTITUDE=MEH

#=----- NEXT -------------
ID=COMBINE_INV_DVD2
TYPEWINDOW=BOTTOMLEFT

TEXT=Does this really look like a DVD player?
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine jar with something else
#----------------------------------------------------
ID=COMBINE_INV_JAR1
TYPEWINDOW=BOTTOMLEFT

TEXT=It's not dead enough to put in the jar.
WHO=BJORN
ATTITUDE=COCKY

#=----- NEXT -------------
ID=COMBINE_INV_JAR2
TYPEWINDOW=BOTTOMLEFT

TEXT=But would it fit? And wouldn't it be a little disgusting?
WHO=BJORN
ATTITUDE=THINK


#----------------------------------------------------
#= INVENTORY Combine computer mouse with something else
#----------------------------------------------------
ID=COMBINE_INV_COMPUTERMOUSE1
TYPEWINDOW=BOTTOMLEFT

TEXT=The mouse doesn't want to play with that.
WHO=BJORN
ATTITUDE=COCKY

#=----- NEXT -------------
ID=COMBINE_INV_COMPUTERMOUSE2
TYPEWINDOW=BOTTOMLEFT

TEXT=Mousey doesn't deserve that!
WHO=BJORN
ATTITUDE=SURPRISED

#----------------------------------------------------
#= INVENTORY Combine fingerprint kit with something else
#----------------------------------------------------
ID=COMBINE_INV_FINGERPRINTKIT_APARTMENT1
TYPEWINDOW=BOTTOMLEFT

TEXT=Mmm... Nope, no fingerprint there.
WHO=BJORN
ATTITUDE=COCKY

#=----- NEXT -------------
ID=COMBINE_INV_FINGERPRINTKIT_APARTMENT2
TYPEWINDOW=BOTTOMLEFT

TEXT=Has the thief touched that?
WHO=BJORN
ATTITUDE=NORMAL

TEXT=It seems not...
WHO=BJORN
ATTITUDE=THINK

#=----- NEXT -------------
ID=COMBINE_INV_FINGERPRINTKIT_APARTMENT3
TYPEWINDOW=BOTTOMLEFT

TEXT=Yes! I've found a fingerprint!
WHO=BJORN
ATTITUDE=COCKY

TEXT=But...it's mine.
WHO=BJORN
ATTITUDE=EMBARASSED


#=----- NEXT -------------
ID=COMBINE_INV_FINGERPRINTKIT_HECTOR_HOUSE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Hector probably touched that, and I hate the guy, so I could take his fingerprint here...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=But... wouldn't that be cheating? I still have some morale! Just a little.
WHO=BJORN
ATTITUDE=THINK

#=----- NEXT -------------
ID=COMBINE_INV_FINGERPRINTKIT_HECTOR_HOUSE2
TYPEWINDOW=BOTTOMLEFT

TEXT=He's the crook, not me! I'll take his prints on something he touched in my apartment... not at his home.
WHO=BJORN
ATTITUDE=MEH

#=----- NEXT -------------
ID=COMBINE_INV_FINGERPRINTKIT_ELSEWHERE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Yeah, right! Let's take fingerprints just anywhere at random!
WHO=BJORN
ATTITUDE=NOWAY

#=----- NEXT -------------
ID=COMBINE_INV_FINGERPRINTKIT_ELSEWHERE2
TYPEWINDOW=BOTTOMLEFT

TEXT=That's hardly a good location to find fingerprints of my thief...
WHO=BJORN
ATTITUDE=MEH

#=----- NEXT -------------
ID=COMBINE_INV_FINGERPRINTKIT_ELSEWHERE3
TYPEWINDOW=BOTTOMLEFT

TEXT=There's about zero percent of probability the thief put his fingers here.
WHO=BJORN
ATTITUDE=MEH

#=----- NEXT -------------
ID=COMBINE_INV_FINGERPRINTKIT_ELSEWHERE4
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm pretty sure Hector hasn't touched that!
WHO=BJORN
ATTITUDE=THINK





#----------------------------------------------------
#= INVENTORY Combine ID card picture with something else
#----------------------------------------------------
ID=COMBINE_INV_IDCARDPIC1
TYPEWINDOW=BOTTOMLEFT

TEXT=That's not sticky enough...
WHO=BJORN
ATTITUDE=COCKY

#=----- NEXT -------------
ID=COMBINE_INV_IDCARDPIC2
TYPEWINDOW=BOTTOMLEFT

TEXT=My picture is too scary.
WHO=BJORN
ATTITUDE=SURPRISED

#----------------------------------------------------
#= INVENTORY Combine ID card picture glue with something else
#----------------------------------------------------
ID=COMBINE_INV_IDCARDPICGLUE1
TYPEWINDOW=BOTTOMLEFT

TEXT=This isn't where I'm supposed to stick it...
WHO=BJORN
ATTITUDE=COCKY

#=----- NEXT -------------
ID=COMBINE_INV_IDCARDPICGLUE2
TYPEWINDOW=BOTTOMLEFT

TEXT=No! If I stick it here, everyone will be scared!
WHO=BJORN
ATTITUDE=SURPRISED


#----------------------------------------------------
#= INVENTORY Combine screwdriver with something else
#----------------------------------------------------
ID=COMBINE_INV_SCREWDRIVER1
TYPEWINDOW=BOTTOMLEFT

TEXT=It doesn't need to be screwed...
WHO=BJORN
ATTITUDE=COCKY

#----------------------------------------------------
ID=COMBINE_INV_SCREWDRIVER2
TYPEWINDOW=BOTTOMLEFT

TEXT=No! I might do a hole into it!
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine potion with something else
#----------------------------------------------------
ID=COMBINE_INV_POTION1
TYPEWINDOW=BOTTOMLEFT

TEXT=Spill it? OK!
WHO=BJORN
ATTITUDE=COCKY

TEXT=Just joking!
WHO=BJORN
ATTITUDE=EMBARASSED


#----------------------------------------------------
#= INVENTORY Combine gekom root with something else
#----------------------------------------------------
ID=COMBINE_INV_GEKOMROOT1
TYPEWINDOW=BOTTOMLEFT

TEXT=I doubt it would be enough to burn it...
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
ID=COMBINE_INV_GEKOMROOT2
TYPEWINDOW=BOTTOMLEFT

TEXT=Nope... It's too dry.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine malaki with something else
#----------------------------------------------------
ID=COMBINE_INV_MALAKI1
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm afraid smashing them everywhere won't be enough.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
ID=COMBINE_INV_MALAKI2
TYPEWINDOW=BOTTOMLEFT

TEXT=I would probably break it, but the fruits would stay intact!
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine glass with something else
#----------------------------------------------------
ID=COMBINE_INV_GLASS1
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm not breaking it. Not yet.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine pot with something else
#----------------------------------------------------
ID=COMBINE_INV_POT1
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's try and see if it fits into the juicer, first...
WHO=BJORN
ATTITUDE=THINK


#----------------------------------------------------
#= INVENTORY Combine pot juice with something else
#----------------------------------------------------
ID=COMBINE_INV_POTJUICE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Woops! I spilled it!
WHO=BJORN
ATTITUDE=SURPRISED

TEXT=...Got ya!
WHO=BJORN
ATTITUDE=EMBARASSED

#----------------------------------------------------
#= INVENTORY Combine appetizers with something else
#----------------------------------------------------
ID=COMBINE_INV_APPETIZERS1
TYPEWINDOW=BOTTOMLEFT

TEXT=They would become much less appetizing.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
ID=COMBINE_INV_APPETIZERS2
TYPEWINDOW=BOTTOMLEFT

TEXT=No! I hate wasting food.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine red flower plant with something else
#----------------------------------------------------
ID=COMBINE_INV_REDFLOWERPLANT1
TYPEWINDOW=BOTTOMLEFT

TEXT=That would be cruel! I mean, for the plant.
WHO=BJORN
ATTITUDE=COCKY

#----------------------------------------------------
ID=COMBINE_INV_REDFLOWERPLANT2
TYPEWINDOW=BOTTOMLEFT

TEXT=That can't get sleepy, no matter how!
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine hook with something else
#----------------------------------------------------
ID=COMBINE_INV_HOOK1
TYPEWINDOW=BOTTOMLEFT

TEXT=That doesn't want to be hanged.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
ID=COMBINE_INV_HOOK2
TYPEWINDOW=BOTTOMLEFT

TEXT=No, it could hurt!
WHO=BJORN
ATTITUDE=SURPRISED

#----------------------------------------------------
#= INVENTORY Combine membercard with something else
#----------------------------------------------------
ID=COMBINE_INV_MEMBERCARD1
TYPEWINDOW=BOTTOMLEFT

TEXT=I showed the card, but it didn't care.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
ID=COMBINE_INV_MEMBERCARD2
TYPEWINDOW=BOTTOMLEFT

TEXT=Can I slide the card here?... Nope.
WHO=BJORN
ATTITUDE=THINK


#----------------------------------------------------
#= INVENTORY Combine crowbar with something else
#----------------------------------------------------
ID=COMBINE_INV_CROWBAR1
TYPEWINDOW=BOTTOMLEFT

TEXT=I could smash it... But what about the consequences?
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
ID=COMBINE_INV_CROWBAR2
TYPEWINDOW=BOTTOMLEFT

TEXT=There are quite a few things I want to smash... Just not that.
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine fishingrod with something else
#----------------------------------------------------
ID=COMBINE_INV_FISHINGROD1
TYPEWINDOW=BOTTOMLEFT

TEXT=Is that really a fishing spot?
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
#= INVENTORY Combine medallion with something else
#----------------------------------------------------
ID=COMBINE_INV_MEDALLION1
TYPEWINDOW=BOTTOMLEFT

TEXT=Mmm... No reaction. Either it's not metal, or that medallion is junk.
WHO=BJORN
ATTITUDE=THINK


#----------------------------------------------------
#= INVENTORY Combine pot drug with something else
#----------------------------------------------------
ID=COMBINE_INV_POTDRUG1
TYPEWINDOW=BOTTOMLEFT

TEXT=It doesn't need to be put to sleep!
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine vase with something else
#----------------------------------------------------
ID=COMBINE_INV_VASE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Would this really help to read the vase?
WHO=BJORN
ATTITUDE=THINK

#----------------------------------------------------
ID=COMBINE_INV_VASE2
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm trying but... That doesn't fit!
WHO=BJORN
ATTITUDE=SURPRISED


#----------------------------------------------------
#= INVENTORY Combine fingers with something else
#----------------------------------------------------
ID=COMBINE_INV_FINGERS1
TYPEWINDOW=BOTTOMLEFT

TEXT=I should stop sticking my hand everywhere. Or my fingers.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
ID=COMBINE_INV_FINGERS2
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm afraid these fingers won't be able to hold it...
WHO=BJORN
ATTITUDE=EMBARASSED



#----------------------------------------------------
#= INVENTORY Combine shears with something else
#----------------------------------------------------
ID=COMBINE_INV_SHEARS1
TYPEWINDOW=BOTTOMLEFT

TEXT=I can't cut that! Or... Actually I could, but it would be a disaster!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
ID=COMBINE_INV_SHEARS2
TYPEWINDOW=BOTTOMLEFT

TEXT=Does this really deserve to be tortured?
WHO=BJORN
ATTITUDE=THINK


#----------------------------------------------------
#= INVENTORY Combine branch with something else
#----------------------------------------------------
ID=COMBINE_INV_BRANCH1
TYPEWINDOW=BOTTOMLEFT

TEXT=I could stick it here... or in my bottom. Same result. There must be a less painful solution...
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
ID=COMBINE_INV_BRANCH2
TYPEWINDOW=BOTTOMLEFT

TEXT=OK, but I don't think the branch would win the showdown.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
#= INVENTORY Combine plastic bag with something else
#----------------------------------------------------
ID=COMBINE_INV_PLASTICBAG1
TYPEWINDOW=BOTTOMLEFT

TEXT=I don't know... I thought I'd put something more interesting in my bag.
WHO=SANDRA
ATTITUDE=NORMAL

#----------------------------------------------------
ID=COMBINE_INV_PLASTICBAG2
TYPEWINDOW=BOTTOMLEFT

TEXT=Wouldn't it wither if I put it inside?
WHO=SANDRA
ATTITUDE=THINK


#----------------------------------------------------
#= INVENTORY Combine lizard with something else
#----------------------------------------------------
ID=COMBINE_INV_LIZARD1
TYPEWINDOW=BOTTOMLEFT

TEXT=That'd be dangerous! The lizard could eat it and explode!
WHO=SANDRA
ATTITUDE=SURPRISED

#----------------------------------------------------
ID=COMBINE_INV_LIZARD2
TYPEWINDOW=BOTTOMLEFT

TEXT=I hate violence on animals! At least, when it's on purpose.
WHO=SANDRA
ATTITUDE=ANGRY


#----------------------------------------------------
#= INVENTORY Combine pendant with something else
#----------------------------------------------------
ID=COMBINE_INV_PENDANT1
TYPEWINDOW=BOTTOMLEFT

TEXT=I can't seem to hypnotise it... If only it came with a manual.
WHO=SANDRA
ATTITUDE=THINK

#----------------------------------------------------
ID=COMBINE_INV_PENDANT2
TYPEWINDOW=BOTTOMLEFT

TEXT=I order you not to move!
WHO=SANDRA
ATTITUDE=ANGRY

TEXT=...Great, it works!
WHO=SANDRA
ATTITUDE=LAUGH


#----------------------------------------------------
#= INVENTORY Combine tablet poo with something else
#----------------------------------------------------
ID=COMBINE_INV_TABLETPOO1
TYPEWINDOW=BOTTOMLEFT

TEXT=After all my efforts to get it, I'd better not break it!
WHO=SANDRA
ATTITUDE=NORMAL


#----------------------------------------------------
#= INVENTORY Combine airline tickets with something else
#----------------------------------------------------
ID=COMBINE_INV_AIRLINETICKETSANDRA1
TYPEWINDOW=BOTTOMLEFT

TEXT=I doubt it wants to go on a trip.
WHO=SANDRA
ATTITUDE=LAUGH

#----------------------------------------------------
#= INVENTORY Combine tablet lightning with something else
#----------------------------------------------------
ID=COMBINE_INV_TABLETLIGHTNINGSANDRA1
TYPEWINDOW=BOTTOMLEFT

TEXT=Maybe not. Bjorn said it was crucial to take good care of... (Thump)
WHO=SANDRA
ATTITUDE=NORMAL
TRIGGER_EVENT_END=SOUND_KICK

TEXT=Woops... Dropped it again. It's like soap in my hands!
WHO=SANDRA
ATTITUDE=LAUGH

#----------------------------------------------------
ID=COMBINE_INV_TABLETLIGHTNINGSANDRA2
TYPEWINDOW=BOTTOMLEFT

TEXT=(Bam, bam) Nope. I can't break it with the tablet.
WHO=SANDRA
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_KICK

#----------------------------------------------------
#= INVENTORY Combine appetizers with something else
#----------------------------------------------------
ID=COMBINE_INV_APPETIZERSSANDRA1
TYPEWINDOW=BOTTOMLEFT

TEXT=Oh my... Did I really try to feed that? Maybe I got sunburnt...
WHO=SANDRA
ATTITUDE=SURPRISED

#----------------------------------------------------
ID=COMBINE_INV_APPETIZERSSANDRA2
TYPEWINDOW=BOTTOMLEFT

TEXT=Eat it!... Come on! Eat!
WHO=SANDRA
ATTITUDE=ANGRY

TEXT=Poor thing. It refuses to listen to me.
WHO=SANDRA
ATTITUDE=ANGRY

#----------------------------------------------------
#= INVENTORY Combine credit card with something else
#----------------------------------------------------
ID=COMBINE_INV_CREDITCARD1
TYPEWINDOW=BOTTOMLEFT

TEXT=No, I can't buy that... It's part of the list of exceptions!
WHO=SANDRA
ATTITUDE=NORMAL

#----------------------------------------------------
ID=COMBINE_INV_CREDITCARD2
TYPEWINDOW=BOTTOMLEFT

TEXT=Pretty! And probably useful! But I must resist...
WHO=SANDRA
ATTITUDE=THINK


#----------------------------------------------------
#= INVENTORY Combine knife with something else
#----------------------------------------------------
ID=COMBINE_INV_KNIFE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Maybe I could cut it, but do I really want to?
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
ID=COMBINE_INV_KNIFE2
TYPEWINDOW=BOTTOMLEFT

TEXT=No, cutting that would make it really ugly.
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine manuscript with something else
#----------------------------------------------------
ID=COMBINE_INV_MANUSCRIPT1
TYPEWINDOW=BOTTOMLEFT

TEXT=There, I've put the manuscript on it. But nothing happens.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
ID=COMBINE_INV_MANUSCRIPT2
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm not quite sure this will help me to understand the manuscript...
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= INVENTORY Combine piece with something else
#----------------------------------------------------
ID=COMBINE_INV_PIECE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Nope... That doesn't fit!
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
ID=COMBINE_INV_PIECE2
TYPEWINDOW=BOTTOMLEFT

TEXT=Stupid... It's pretty obvious that the piece can't be inserted here...
WHO=BJORN
ATTITUDE=MEH

#----------------------------------------------------
#= INVENTORY Combine tablet snow with something else
#----------------------------------------------------
ID=COMBINE_INV_TABLETSNOW1
TYPEWINDOW=BOTTOMLEFT

TEXT=I'd rather play with the tablet elsewhere. Let's leave this place first...
WHO=BJORN
ATTITUDE=NORMAL


#------------------------------
#- DESCRIBE INVENTORY ITEMS ---
#------------------------------



#----------------------------------------------------
#= INVENTORY Describe rhum
#----------------------------------------------------
ID=DESCRIBE_INV_RUM1
TYPEWINDOW=BOTTOMLEFT

TEXT=Tom's rum bottle... with a weird ammonia smell coming out of it.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
#= INVENTORY Describe id card
#----------------------------------------------------
ID=DESCRIBE_INV_IDCARD1
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm such a photogenic guy.
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#=----- NEXT -------------

ID=DESCRIBE_INV_IDCARD2
TYPEWINDOW=BOTTOMLEFT

TEXT=I hate photo booths.
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END



#----------------------------------------------------
#= INVENTORY Describe money
#----------------------------------------------------
ID=DESCRIBE_INV_MONEY1
TYPEWINDOW=BOTTOMLEFT

TEXT=Wow! I'm rich!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#=----- NEXT -------------
ID=DESCRIBE_INV_MONEY2
TYPEWINDOW=BOTTOMLEFT

TEXT=This is the key to open many doors.
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
#= INVENTORY Describe money poor
#----------------------------------------------------
ID=DESCRIBE_INV_MONEYPOOR1
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm getting poorer as time flies. Why can't it be the opposite?
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#=----- NEXT -------------
ID=DESCRIBE_INV_MONEYPOOR2
TYPEWINDOW=BOTTOMLEFT

TEXT=Ah, money, money, money... If only you could multiply.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe money poorest
#----------------------------------------------------
ID=DESCRIBE_INV_MONEYPOOREST1
TYPEWINDOW=BOTTOMLEFT

TEXT=Yup. This time I'm poor, and it's getting critical.
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#=----- NEXT -------------
ID=DESCRIBE_INV_MONEYPOOREST2
TYPEWINDOW=BOTTOMLEFT

TEXT=Now I won't even be able to afford an ice cube. Sigh.
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe money rich
#----------------------------------------------------
ID=DESCRIBE_INV_MONEYRICH1
TYPEWINDOW=BOTTOMLEFT

TEXT=I'll hold on to these, until I get a new credit card...
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#=----- NEXT -------------
ID=DESCRIBE_INV_MONEYRICH2
TYPEWINDOW=BOTTOMLEFT

TEXT=So much money! So many possibilities!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END



#----------------------------------------------------
#= INVENTORY Describe bunch of keys
#----------------------------------------------------
ID=DESCRIBE_INV_BUNCHOFKEYS1
TYPEWINDOW=BOTTOMLEFT

TEXT=I hope there's a key to open the archives.
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#=----- NEXT -------------
ID=DESCRIBE_INV_BUNCHOFKEYS2
TYPEWINDOW=BOTTOMLEFT

TEXT=This time, I have more keys than locks! That should be easy!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END




#----------------------------------------------------
#= INVENTORY Describe Flashlight without batteries
#----------------------------------------------------
ID=DESCRIBE_INV_FLASHLIGHTNOBATTERY1
TYPEWINDOW=BOTTOMLEFT

TEXT=Dead batteries means totally unusable.
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#=----- NEXT -------------
ID=DESCRIBE_INV_FLASHLIGHTNOBATTERY2
TYPEWINDOW=BOTTOMLEFT

TEXT=Didn't I use it last night?
WHO=BJORN
ATTITUDE=THINK

TEXT=The batteries were probably already weak. Otherwise, there's no way I couldn't have seen my thief!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe Flashlight
#----------------------------------------------------
ID=DESCRIBE_INV_FLASHLIGHT1
TYPEWINDOW=BOTTOMLEFT

TEXT=Made in China. You don't say!
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#=----- NEXT -------------
ID=DESCRIBE_INV_FLASHLIGHT2
TYPEWINDOW=BOTTOMLEFT

TEXT=This can also be used as a...erm...
WHO=BJORN
ATTITUDE=THINK

TEXT=Sorry, not in front of the kids.
WHO=BJORN
ATTITUDE=EMBARASSED
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END



#----------------------------------------------------
#= INVENTORY Describe String
#----------------------------------------------------
ID=DESCRIBE_INV_STRING1
TYPEWINDOW=BOTTOMLEFT

TEXT=Now to figure out how this could help me.
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#=----- NEXT -------------
ID=DESCRIBE_INV_STRING2
TYPEWINDOW=BOTTOMLEFT

TEXT=Oh, I can tie it to my wrist. What a cool wristband!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END



#----------------------------------------------------
#= INVENTORY Describe Scissors
#----------------------------------------------------
ID=DESCRIBE_INV_SCISSORS1
TYPEWINDOW=BOTTOMLEFT

TEXT=Better handle that carefully. I cut myself a lot with these!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#=----- NEXT -------------
ID=DESCRIBE_INV_SCISSORS2
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm sure you could kill someone with that! By sticking it in an eye or something.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=(Gulp) Maybe I shouldn't carry it with me...
WHO=BJORN
ATTITUDE=SURPRISED
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe Small key
#----------------------------------------------------
ID=DESCRIBE_INV_SMALLKEY1
TYPEWINDOW=BOTTOMLEFT

TEXT=Good! But... what does this open?
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#=----- NEXT -------------
ID=DESCRIBE_INV_SMALLKEY2
TYPEWINDOW=BOTTOMLEFT

TEXT=Gotta find a lock. The one for that key, preferably.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe Cookbook
#----------------------------------------------------
ID=DESCRIBE_INV_COOKBOOK1
TYPEWINDOW=BOTTOMLEFT

TEXT=I wonder how this ended up into my library?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#=----- NEXT -------------
ID=DESCRIBE_INV_COOKBOOK2
TYPEWINDOW=BOTTOMLEFT

TEXT=This is all chinese to me.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe Lighter
#----------------------------------------------------
ID=DESCRIBE_INV_LIGHTER1
TYPEWINDOW=BOTTOMLEFT

TEXT=That lighter must belong to that scoundrel.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#=----- NEXT -------------
ID=DESCRIBE_INV_LIGHTER2
TYPEWINDOW=BOTTOMLEFT

TEXT=The power of fire!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe Ice cream
#----------------------------------------------------
ID=DESCRIBE_INV_VANILLAICECREAM1
TYPEWINDOW=BOTTOMLEFT

TEXT=Very tempting...but I must resist.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#=----- NEXT -------------
ID=DESCRIBE_INV_VANILLAICECREAM2
TYPEWINDOW=BOTTOMLEFT

TEXT=With this weather, no normal human being can resist having an ice cream.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END



#----------------------------------------------------
#= INVENTORY Describe Coconut Ice cream
#----------------------------------------------------
ID=DESCRIBE_INV_COCONUTICECREAM1
TYPEWINDOW=BOTTOMLEFT

TEXT=Annnnnd here's a deliiiicious coconut ice cream!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#=----- NEXT -------------
ID=DESCRIBE_INV_COCONUTICECREAM2
TYPEWINDOW=BOTTOMLEFT

TEXT=Better give it quick before it melts!...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=...OK, I know. Ice creams don't melt in this game. But, still.
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END



#----------------------------------------------------
#= INVENTORY Describe Ice cube
#----------------------------------------------------
ID=DESCRIBE_INV_ICECREAM1
TYPEWINDOW=BOTTOMLEFT

TEXT=An ice cream... sort of.
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#=----- NEXT -------------
ID=DESCRIBE_INV_ICECREAM2
TYPEWINDOW=BOTTOMLEFT

TEXT=Well, flavor or not, that should be refreshing!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe Newspaper
#----------------------------------------------------
ID=DESCRIBE_INV_NEWSPAPER1
TYPEWINDOW=BOTTOMLEFT

TEXT=This looks awfully similar to what happened to me...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Gulp.
WHO=BJORN
ATTITUDE=SURPRISED
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#=----- NEXT -------------
ID=DESCRIBE_INV_NEWSPAPER2
TYPEWINDOW=BOTTOMLEFT

TEXT=I must show this to the police! Maybe they'd believe me!
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe Batteries
#----------------------------------------------------
ID=DESCRIBE_INV_BATTERIES1
TYPEWINDOW=BOTTOMLEFT

TEXT=These are regular AAAAA battteries.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Or was it AAAAAA?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#=----- NEXT -------------

ID=DESCRIBE_INV_BATTERIES2
TYPEWINDOW=BOTTOMLEFT

TEXT=I think they work, I used the vibrating device last week.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe Can
#----------------------------------------------------
ID=DESCRIBE_INV_CAN1
TYPEWINDOW=BOTTOMLEFT

TEXT=Great, a free meal!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#=----- NEXT -------------
ID=DESCRIBE_INV_CAN2
TYPEWINDOW=BOTTOMLEFT

TEXT=No worries about that expiration date.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I've heard we've found honey preserved in egyptian tombs. And it was good as new!
WHO=BJORN
ATTITUDE=COCKY

TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe DVD
#----------------------------------------------------
ID=DESCRIBE_INV_DVD1
TYPEWINDOW=BOTTOMLEFT

TEXT=I love watching a good cartoon sometimes!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#=----- NEXT -------------
ID=DESCRIBE_INV_DVD2
TYPEWINDOW=BOTTOMLEFT

TEXT=That's not a good cover.
WHO=BJORN
ATTITUDE=MEH

TEXT=Why? Just look at these overly cheerful pigs! Way too cheesy.
WHO=BJORN
ATTITUDE=MEH

TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe Jar     
#----------------------------------------------------
ID=DESCRIBE_INV_JAR1
TYPEWINDOW=BOTTOMLEFT

TEXT=Good enough to store a few things inside!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I'll avoid liquids though. That doesn't blend well with ashes.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#=----- NEXT -------------
ID=DESCRIBE_INV_JAR2
TYPEWINDOW=BOTTOMLEFT

TEXT=I like recycling things! Nothing goes to waste!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe Fingerprint kit     
#----------------------------------------------------
ID=DESCRIBE_INV_FINGERPRINTKIT1
TYPEWINDOW=BOTTOMLEFT

TEXT=That's a professional kit?! I had one like that in grade school!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=And this doesn't even come up with a manual! Good thing I learned, back then.
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_FINGERPRINTKIT2
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's see if I can find a spot where our favorite thief put his greasy hands...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe Computer mouse   
#----------------------------------------------------
ID=DESCRIBE_INV_COMPUTERMOUSE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Obviously, it had to be a wireless mouse...
WHO=BJORN
ATTITUDE=SURPRISED
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_COMPUTERMOUSE2
TYPEWINDOW=BOTTOMLEFT

TEXT=If only I had a computer.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Maybe I can find another use for it, though!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
#= INVENTORY Describe Cat toy
#----------------------------------------------------
ID=DESCRIBE_INV_COMPUTERMOUSESTRING1
TYPEWINDOW=BOTTOMLEFT

TEXT=Sometimes I'm so proud of myself, I could fart of happiness!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_END=SOUND_FARTLONG

TEXT=Whoops.
WHO=BJORN
ATTITUDE=EMBARASSED
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_COMPUTERMOUSESTRING2
TYPEWINDOW=BOTTOMLEFT

TEXT=All set! Let's try it!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
#= INVENTORY Describe Valuable statue
#----------------------------------------------------
ID=DESCRIBE_INV_VALUABLESTATUE1
TYPEWINDOW=BOTTOMLEFT

TEXT=How do I know it's valuable?
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Easy! Just read the price tag!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_VALUABLESTATUE2
TYPEWINDOW=BOTTOMLEFT

TEXT=Well, it's time. I'll have to part with you...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe Tennis ball
#----------------------------------------------------
ID=DESCRIBE_INV_TENNISBALL1
TYPEWINDOW=BOTTOMLEFT

TEXT=Look what you've done, tennis ball!
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_TENNISBALL2
TYPEWINDOW=BOTTOMLEFT

TEXT=This is all your fault!
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END



#----------------------------------------------------
#= INVENTORY Describe magnet
#----------------------------------------------------
ID=DESCRIBE_INV_MAGNET1
TYPEWINDOW=BOTTOMLEFT

TEXT=Grandma used to collect a lot like these!
WHO=BJORN
ATTITUDE=MEH

TEXT=In the end, it killed her. That's what my parents said, anyway.
WHO=BJORN
ATTITUDE=NOWAY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_MAGNET2
TYPEWINDOW=BOTTOMLEFT

TEXT=I feel more attractive with this!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe plane ticket
#----------------------------------------------------
ID=DESCRIBE_INV_AIRLINETICKET1
TYPEWINDOW=BOTTOMLEFT

TEXT=A dozens of free airline tickets to... Nogo?
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_AIRLINETICKET2
TYPEWINDOW=BOTTOMLEFT

TEXT=I'll be able to take some well-deserved vacations!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe tablet lightning
#----------------------------------------------------
ID=DESCRIBE_INV_TABLETLIGHTNING1
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm glad to have it back! Even though I have no idea what to do with it.
WHO=BJORN
ATTITUDE=EMBARASSED
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_TABLETLIGHTNING2
TYPEWINDOW=BOTTOMLEFT

TEXT=If only it was a chocolate tablet. I'm hungry!
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe Snack
#----------------------------------------------------
ID=DESCRIBE_INV_SNACK1
TYPEWINDOW=BOTTOMLEFT

TEXT=I need to bring this to room 204.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_SNACK2
TYPEWINDOW=BOTTOMLEFT

TEXT=Looks tasty!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
#= INVENTORY Describe idcardpic
#----------------------------------------------------
ID=DESCRIBE_INV_IDCARDPIC1
TYPEWINDOW=BOTTOMLEFT

TEXT=I already regret it...
WHO=BJORN
ATTITUDE=SURPRISED
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_IDCARDPIC2
TYPEWINDOW=BOTTOMLEFT

TEXT=I'll need to pay at least 30 euros to replace that ID card I've destroyed!
WHO=BJORN
ATTITUDE=EMBARASSED
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe idcardpic with glue
#----------------------------------------------------
ID=DESCRIBE_INV_IDCARDPICGLUE1
TYPEWINDOW=BOTTOMLEFT

TEXT=It stinks... Both the smell and the visuals, actually.
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_IDCARDPICGLUE2
TYPEWINDOW=BOTTOMLEFT

TEXT=Hopefully I don't reek as much as this photo...
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe screwdriver
#----------------------------------------------------
ID=DESCRIBE_INV_SCREWDRIVER1
TYPEWINDOW=BOTTOMLEFT

TEXT=Wait, why did I pick this up?... I thought I was on vacation!
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_SCREWDRIVER2
TYPEWINDOW=BOTTOMLEFT

TEXT=I never do home improvement... And each time I've used a screwdriver, I harmed myself!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
#= INVENTORY Describe potion
#----------------------------------------------------
ID=DESCRIBE_INV_POTION1
TYPEWINDOW=BOTTOMLEFT

TEXT=Pretty color! That blue looks... Yummy!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_POTION2
TYPEWINDOW=BOTTOMLEFT

TEXT=Why are there wasps inside? I guess they were thirsty, and drowned...
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
#= INVENTORY Describe gekom root
#----------------------------------------------------
ID=DESCRIBE_INV_GEKOMROOT1
TYPEWINDOW=BOTTOMLEFT

TEXT=Ain't that just a tiny chunk of regular wood?...
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_GEKOMROOT2
TYPEWINDOW=BOTTOMLEFT

TEXT=It's so dry... Despite what the sorcerer said, this should burn easily.
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe gekom root ashes
#----------------------------------------------------
ID=DESCRIBE_INV_GEKOMROOTASHES1
TYPEWINDOW=BOTTOMLEFT

TEXT=Nice! For once, I'm carrying ashes that don't come from a human body!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_DESCRIBE_CLOSEUP_END_BLOCK

#----------------------------------------------------
ID=DESCRIBE_INV_GEKOMROOTASHES2
TYPEWINDOW=BOTTOMLEFT

TEXT=That will give a good taste to the potion!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_DESCRIBE_CLOSEUP_END_BLOCK

#----------------------------------------------------
#= INVENTORY Describe malaki
#----------------------------------------------------
ID=DESCRIBE_INV_MALAKI1
TYPEWINDOW=BOTTOMLEFT

TEXT=Ngghhhhhh!
WHO=BJORN
ATTITUDE=MEH

TEXT=The sorcerer is right... These are hard as a rock!
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_MALAKI2
TYPEWINDOW=BOTTOMLEFT

TEXT=Are they really fresh? No way! How am I going to extract the juice?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
#= INVENTORY Describe glass
#----------------------------------------------------
ID=DESCRIBE_INV_GLASS1
TYPEWINDOW=BOTTOMLEFT

TEXT=Just a regular glass... Considering the lack of water around here, I'm not sure it'll be useful.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_GLASS2
TYPEWINDOW=BOTTOMLEFT

TEXT=If only it was filled... With wine. Or beer. Or any other alcohol... (Sigh)
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
#= INVENTORY Describe pot
#----------------------------------------------------
ID=DESCRIBE_INV_POT1
TYPEWINDOW=BOTTOMLEFT

TEXT=I always get size trouble...
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_POT2
TYPEWINDOW=BOTTOMLEFT

TEXT=I hope this fits!...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
#= INVENTORY Describe pot juice
#----------------------------------------------------
ID=DESCRIBE_INV_POTJUICE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Pheeew... That was hard!
WHO=BJORN
ATTITUDE=THINK

TEXT=...Oh gosh! I almost spilled it. I must be more careful!
WHO=BJORN
ATTITUDE=SURPRISED
TRIGGER_EVENT_NEXT=CLICK_DESCRIBE_CLOSEUP_END_BLOCK

#----------------------------------------------------
ID=DESCRIBE_INV_POTJUICE2
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's bring this to Henri, fast! I hope I didn't do all this for nothing!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_DESCRIBE_CLOSEUP_END_BLOCK


#----------------------------------------------------
#= INVENTORY Describe appetizers
#----------------------------------------------------
ID=DESCRIBE_INV_APPETIZERS1
TYPEWINDOW=BOTTOMLEFT

TEXT=Those appetizers are appetizing!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_APPETIZERS2
TYPEWINDOW=BOTTOMLEFT

TEXT=Gotta resist... Gotta resist...
WHO=BJORN
ATTITUDE=THINK

TEXT=(Crunch, crunch) Oh well, there are still plenty...
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_BEGIN=SOUND_CRISPS
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END



#----------------------------------------------------
#= INVENTORY Describe red flower plant
#----------------------------------------------------
ID=DESCRIBE_INV_REDFLOWERPLANT_BEFORE
TYPEWINDOW=BOTTOMLEFT

TEXT=What a nice and pretty flower! I'm sure this has nice cure effects, too!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_REDFLOWERPLANT_AFTER
TYPEWINDOW=BOTTOMLEFT

TEXT=So this is a sedative, uh?...
WHO=BJORN
ATTITUDE=THINK

TEXT=Can't wait to test it on Caroline! She really needs it.
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe blue flower plant
#----------------------------------------------------
ID=DESCRIBE_INV_BLUEFLOWERPLANT1
TYPEWINDOW=BOTTOMLEFT

TEXT=So that's a Stagilis Strasimum? Doesn't look THAT different to me...
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_DESCRIBE_CLOSEUP_END_BLOCK


#----------------------------------------------------
ID=DESCRIBE_INV_BLUEFLOWERPLANT2
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm sure any bit of grass would be enough... The sorcerer is just toying with me.
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=CLICK_DESCRIBE_CLOSEUP_END_BLOCK


#----------------------------------------------------
#= INVENTORY Describe hook
#----------------------------------------------------
ID=DESCRIBE_INV_HOOK1
TYPEWINDOW=BOTTOMLEFT

TEXT=Arh arh! I'm captain hook!... Well, almost.
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_HOOK2
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm no expert, but I'd say these are used for fishing.
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
#= INVENTORY Describe member card
#----------------------------------------------------
ID=DESCRIBE_INV_MEMBERCARD1
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm a good thief, after all!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_MEMBERCARD2
TYPEWINDOW=BOTTOMLEFT

TEXT=Wow, that card is so ugly. I could do much better with PhotoStore! They should hire me!
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
#= INVENTORY Describe member card falsified
#----------------------------------------------------
ID=DESCRIBE_INV_MEMBERCARDOK1
TYPEWINDOW=BOTTOMLEFT

TEXT=Looks legit!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_MEMBERCARDOK2
TYPEWINDOW=BOTTOMLEFT

TEXT=I actually think that's quite an improvement!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe piranha
#----------------------------------------------------
ID=DESCRIBE_INV_PIRANHA1
TYPEWINDOW=BOTTOMLEFT

TEXT=It's not moving anymore. Must be dead... Or faking it quite well.
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_DESCRIBE_CLOSEUP_END_BLOCK

#----------------------------------------------------
ID=DESCRIBE_INV_PIRANHA2
TYPEWINDOW=BOTTOMLEFT

TEXT=Woah! I could swear it blinked and looked at me, for a second!
WHO=BJORN
ATTITUDE=SURPRISED
TRIGGER_EVENT_NEXT=CLICK_DESCRIBE_CLOSEUP_END_BLOCK


#----------------------------------------------------
#= INVENTORY Describe Money nogo
#----------------------------------------------------
ID=DESCRIBE_INV_MONEYNOGO1
TYPEWINDOW=BOTTOMLEFT

TEXT=I just got cheated... Once again.
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_MONEYNOGO2
TYPEWINDOW=BOTTOMLEFT

TEXT=1000 Nogoyans. Hopefully I can buy a candy with that.
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe String with hook
#----------------------------------------------------
ID=DESCRIBE_INV_STRINGHOOK1
TYPEWINDOW=BOTTOMLEFT

TEXT=Not perfect, but this will do!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_STRINGHOOK2
TYPEWINDOW=BOTTOMLEFT

TEXT=Good thing I've bought extra strong trashbags!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe Crowbar
#----------------------------------------------------
ID=DESCRIBE_INV_CROWBAR1
TYPEWINDOW=BOTTOMLEFT

TEXT=Woops, it's sticking out of my pants. That's... embarrassing.
WHO=BJORN
ATTITUDE=EMBARASSED
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_CROWBAR2
TYPEWINDOW=BOTTOMLEFT

TEXT=Now I can defend myself! Just in case... I don't feel really safe, around here.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe Crowbar with string
#----------------------------------------------------
ID=DESCRIBE_INV_CROWBARSTRING1
TYPEWINDOW=BOTTOMLEFT

TEXT=Not quite a fishing rod, but I'm getting there!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
ID=DESCRIBE_INV_CROWBARSTRING2
TYPEWINDOW=BOTTOMLEFT

TEXT=Now, what's missing?... I wish I did more fishing in my life....
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
#= INVENTORY Describe Fishing rod
#----------------------------------------------------
ID=DESCRIBE_INV_FISHINGRODBAIT1
TYPEWINDOW=BOTTOMLEFT

TEXT=There you go! Time to fish!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_FISHINGRODBAIT2
TYPEWINDOW=BOTTOMLEFT

TEXT=Beware, fish! 'Cause I'm gonna decimate you!
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
#= INVENTORY Describe Fishing rod
#----------------------------------------------------
ID=DESCRIBE_INV_FISHINGROD1
TYPEWINDOW=BOTTOMLEFT

TEXT=Time to fish!... Or is it?...
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_FISHINGROD2
TYPEWINDOW=BOTTOMLEFT

TEXT=Seems ready to fish, but... am I forgetting something?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe Medallion
#----------------------------------------------------
ID=DESCRIBE_INV_MEDALLION1
TYPEWINDOW=BOTTOMLEFT

TEXT=Mrs Basse said this has the power to attract metals...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Maybe there's some magnet inside?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_MEDALLION2
TYPEWINDOW=BOTTOMLEFT

TEXT=I don't know if this attract metals, but it sure does attract dust!
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
#= INVENTORY Describe Pot drug
#----------------------------------------------------
ID=DESCRIBE_INV_POTDRUG1
TYPEWINDOW=BOTTOMLEFT

TEXT=The sorcerer said dosage is a matter of life and death!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Mmmm... I'll just administrate half of it and we'll see.
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_POTDRUG2
TYPEWINDOW=BOTTOMLEFT

TEXT=The color and smell are very... yummy! Like jellybean!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END
#----------------------------------------------------
#= INVENTORY Describe Pot drug half
#----------------------------------------------------
ID=DESCRIBE_INV_POTDRUGHALF1
TYPEWINDOW=BOTTOMLEFT

TEXT=I've dropped half of it, so there's still some left.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I've kept it specifically for Caroline!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_POTDRUGHALF2
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm a master of poisons!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=...This country is starting to weigh on me.
WHO=BJORN
ATTITUDE=EMBARASSED
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
#= INVENTORY Describe Vase
#----------------------------------------------------
ID=DESCRIBE_INV_VASE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Actually, there's no text on the back... So I could have copied it.
WHO=BJORN
ATTITUDE=THINK

TEXT=Ah, well. Nothing beats owning the original!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_VASE2
TYPEWINDOW=BOTTOMLEFT

TEXT=Nice shape!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END



#----------------------------------------------------
#= INVENTORY Describe Fingers
#----------------------------------------------------
ID=DESCRIBE_INV_FINGERS1
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm a good surgeon, see? A perfect cut, no blood!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_FINGERS2
TYPEWINDOW=BOTTOMLEFT

TEXT=That reminds me of that famous chocolate bar with two fingers!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Except they're huge. And not chocolate.
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END



#----------------------------------------------------
#= INVENTORY Describe Shears
#----------------------------------------------------
ID=DESCRIBE_INV_SHEARS1
TYPEWINDOW=BOTTOMLEFT

TEXT=Is that blood on the edge?...
WHO=BJORN
ATTITUDE=THINK

TEXT=Oh, who cares! As long as it's not mine.
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
ID=DESCRIBE_INV_SHEARS2
TYPEWINDOW=BOTTOMLEFT

TEXT=It seems very sharpened. I bet it could be used to torture someone!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END



#----------------------------------------------------
#= INVENTORY Describe Branch
#----------------------------------------------------
ID=DESCRIBE_INV_BRANCH1
TYPEWINDOW=BOTTOMLEFT

TEXT=Long and quite thin! I'm sure it could fit in my...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=...I have weird ideas, these days.
WHO=BJORN
ATTITUDE=EMBARASSED
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_BRANCH2
TYPEWINDOW=BOTTOMLEFT

TEXT=Why did I take this, already?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe Branch drug
#----------------------------------------------------
ID=DESCRIBE_INV_BRANCHDRUG1
TYPEWINDOW=BOTTOMLEFT

TEXT=Oh... I can already feel it... working... ZzzZzzZ...
WHO=BJORN
CHAR1_EYESHUT=TRUE
ATTITUDE=NORMAL

TEXT=Woh! Better stop sniffing it.
WHO=BJORN
ATTITUDE=SURPRISED
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_BRANCHDRUG2
TYPEWINDOW=BOTTOMLEFT

TEXT=Ok, the branch is green! What next?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
#= INVENTORY Describe Branch soaked
#----------------------------------------------------
ID=DESCRIBE_INV_SOAKEDBRANCH1
TYPEWINDOW=BOTTOMLEFT

TEXT=(Cough, cough)
WHO=BJORN
ATTITUDE=SURPRISED
TRIGGER_EVENT_BEGIN=SOUND_COUGH

TEXT=Gotta do something with that branch, and quickly before I pass out!
WHO=BJORN
ATTITUDE=SURPRISED
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_SOAKEDBRANCH2
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's stop looking at that and focus on doing something with it!
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_BEGIN=SOUND_COUGH
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
#= INVENTORY Describe Branch soaked with drug
#----------------------------------------------------
ID=DESCRIBE_INV_SOAKEDBRANCHDRUG1
TYPEWINDOW=BOTTOMLEFT

TEXT=Wonderful! It's art!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_SOAKEDBRANCHDRUG2
TYPEWINDOW=BOTTOMLEFT

TEXT=(Cough, cough) ZzzZZzzzz...
WHO=BJORN
CHAR1_EYESHUT=TRUE
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_COUGH
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe Branch smoke
#----------------------------------------------------
ID=DESCRIBE_INV_SMOKEBRANCH1
TYPEWINDOW=BOTTOMLEFT

TEXT=Yeah, of course! Let's stand here and look at that branch in fire in my hands!
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_SMOKEBRANCH2
TYPEWINDOW=BOTTOMLEFT

TEXT=So where should I stick that?...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
#= INVENTORY Describe appetizers with sandra
#----------------------------------------------------
ID=DESCRIBE_INV_APPETIZERSSANDRA1
TYPEWINDOW=BOTTOMLEFT

TEXT=The leftovers. There are only a few, but that could feed thousands ants!
WHO=SANDRA
ATTITUDE=NORMAL

TEXT=But... do insects eat meat? I don't know... I was absent for that natural science class at school.
WHO=SANDRA
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_APPETIZERSSANDRA2
TYPEWINDOW=BOTTOMLEFT

TEXT=I hope they're not rotten. I wouldn't want to intoxicate the animals!
WHO=SANDRA
ATTITUDE=ANGRY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END



#----------------------------------------------------
#= INVENTORY Describe plastic bag
#----------------------------------------------------
ID=DESCRIBE_INV_PLASTICBAG1
TYPEWINDOW=BOTTOMLEFT

TEXT=I never go outside without my favorite plastic bag!
WHO=SANDRA
ATTITUDE=NORMAL

TEXT=It's very handful. I can fit anything in it! Papers, food, speeding fines...
WHO=SANDRA
ATTITUDE=LAUGH
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_PLASTICBAG2
TYPEWINDOW=BOTTOMLEFT

TEXT=I cleaned it up after Caroline vomited inside.
WHO=SANDRA
ATTITUDE=NORMAL

TEXT=I did a good job, it almost doesn't smell anymore!
WHO=SANDRA
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END




#----------------------------------------------------
#= INVENTORY Describe credit card
#----------------------------------------------------
ID=DESCRIBE_INV_CREDITCARD1
TYPEWINDOW=BOTTOMLEFT

TEXT=I was relunctant to get one, but I admit it. This card is very useful!
WHO=SANDRA
ATTITUDE=NORMAL

TEXT=I can buy anything I want! And sometimes things I don't want.
WHO=SANDRA
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_CREDITCARD2
TYPEWINDOW=BOTTOMLEFT

TEXT=I can't use it on the internet, though.
WHO=SANDRA
ATTITUDE=NORMAL

TEXT=For some reason the card doesn't fit in any slot on my computer. I've also tried the DVD player but the card damaged it!
WHO=SANDRA
ATTITUDE=ANGRY

TEXT=I guess I'll have to change my computer. We live in such a consumerist society!
WHO=SANDRA
ATTITUDE=ANGRY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END




#----------------------------------------------------
#= INVENTORY Describe lizard
#----------------------------------------------------
ID=DESCRIBE_INV_LIZARD1
TYPEWINDOW=BOTTOMLEFT

TEXT=Looks like it loves my plastic bag! It just did some droppings.
WHO=SANDRA
ATTITUDE=SURPRISED
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_LIZARD2
TYPEWINDOW=BOTTOMLEFT

TEXT=It's OK! There are little holes on the top, so it should breathe fine.
WHO=SANDRA
ATTITUDE=NORMAL

TEXT=I always take good care of animals! When I was young, all my goldfish lived for one whole week!
WHO=SANDRA
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
#= INVENTORY Describe pendant
#----------------------------------------------------
ID=DESCRIBE_INV_PENDANT1
TYPEWINDOW=BOTTOMLEFT

TEXT=So this can be used to hypnotise someone?
WHO=SANDRA
ATTITUDE=NORMAL

TEXT=It's very colorful, so I guess it's possible!
WHO=SANDRA
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_PENDANT2
TYPEWINDOW=BOTTOMLEFT

TEXT=It looks quite mystical!
WHO=SANDRA
ATTITUDE=NORMAL

TEXT=I just wonder why there's a price tag on the back.
WHO=SANDRA
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END



#----------------------------------------------------
#= INVENTORY Describe tablet lightning
#----------------------------------------------------
ID=DESCRIBE_INV_TABLETLIGHTNINGSANDRA1
TYPEWINDOW=BOTTOMLEFT

TEXT=Bjorn is so careless! I can't believe he... (Thump)
WHO=SANDRA
ATTITUDE=ANGRY
TRIGGER_EVENT_END=SOUND_KICK

TEXT=Woops, I dropped it again! Good thing it's solid.
WHO=SANDRA
ATTITUDE=LAUGH
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
ID=DESCRIBE_INV_TABLETLIGHTNINGSANDRA2
TYPEWINDOW=BOTTOMLEFT

TEXT=The drawing looks a bit childish. Maybe it was used to teach kids?
WHO=SANDRA
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe airline tickets
#----------------------------------------------------
ID=DESCRIBE_INV_AIRLINETICKETSANDRA1
TYPEWINDOW=BOTTOMLEFT

TEXT=Crash Airlines? Ah, yes! It was written on our plane!
WHO=SANDRA
ATTITUDE=NORMAL

TEXT=They said they provide the best psychological assistance!
WHO=SANDRA
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_AIRLINETICKETSANDRA2
TYPEWINDOW=BOTTOMLEFT

TEXT=Grandpa used that company all the time to come visit us!
WHO=SANDRA
ATTITUDE=NORMAL

TEXT=After his plane crash, he never was the same anymore. His head was never retrieved.
WHO=SANDRA
ATTITUDE=ANGRY
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END



#----------------------------------------------------
#= INVENTORY Describe tablet poo
#----------------------------------------------------
ID=DESCRIBE_INV_TABLETPOO1
TYPEWINDOW=BOTTOMLEFT

TEXT=It looks exactly like the other one!
WHO=SANDRA
ATTITUDE=NORMAL

TEXT=Well, except for the crappy symbol on it.
WHO=SANDRA
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_TABLETPOO2
TYPEWINDOW=BOTTOMLEFT

TEXT=Nice to see ancient people had a sense of humor!
WHO=SANDRA
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Describe manuscript
#----------------------------------------------------
ID=DESCRIBE_INV_MANUSCRIPT1
TYPEWINDOW=BOTTOMLEFT

TEXT=Looks like children drawings to me...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_MANUSCRIPT2
TYPEWINDOW=BOTTOMLEFT

TEXT=That fellow is happy! But I'm not. Am I supposed to understand something?
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END



#----------------------------------------------------
#= INVENTORY Describe knife
#----------------------------------------------------
ID=DESCRIBE_INV_KNIFE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Mom said not to play with knives! Then again, I might be dead already if I never used them...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=It's true! How would I cut my meat without a knife, uh?
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_KNIFE2
TYPEWINDOW=BOTTOMLEFT

TEXT=Not very sharpened. Good!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END




#----------------------------------------------------
#= INVENTORY Describe piece
#----------------------------------------------------
ID=DESCRIBE_INV_PIECE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Some kind of wooden piece...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=What's that shape? A square? A cylinder? I always sucked at geometry...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_PIECE2
TYPEWINDOW=BOTTOMLEFT

TEXT=That's a piece! But... a piece of what?
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END



#----------------------------------------------------
#= INVENTORY Describe tablet snow
#----------------------------------------------------
ID=DESCRIBE_INV_TABLETSNOW1
TYPEWINDOW=BOTTOMLEFT

TEXT=To think I went all the way here, profaning a tomb just for this old thing!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Women... They make you do the most stupid things, all the time.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END

#----------------------------------------------------
ID=DESCRIBE_INV_TABLETSNOW2
TYPEWINDOW=BOTTOMLEFT

TEXT=It's like the other ones. With a snow symbol on it. Pointless.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_INVENTORY_DESCRIBE_END


#----------------------------------------------------
#= INVENTORY Default default
#----------------------------------------------------
ID=COMBINE_INV_DEFAULT1
TYPEWINDOW=BOTTOMLEFT

TEXT=Even for me, that just doesn't make any sense.
WHO=BJORN
ATTITUDE=MEH

#=----- NEXT -------------
ID=COMBINE_INV_DEFAULT2
TYPEWINDOW=BOTTOMLEFT

TEXT=Of course ! So I'll put that thingy over the doodah ?
WHO=BJORN
ATTITUDE=COCKY

TEXT=And then, combine the widget with the whatchamacallit!
WHO=BJORN
ATTITUDE=COCKY

#=----- NEXT -------------
ID=COMBINE_INV_DEFAULT3
TYPEWINDOW=BOTTOMLEFT

TEXT=Think before acting. Think before acting. OK ?
WHO=BJORN
ATTITUDE=COCKY

#=----- NEXT -------------
ID=COMBINE_INV_DEFAULT4
TYPEWINDOW=BOTTOMLEFT

TEXT=NO. Just NO.
WHO=BJORN
ATTITUDE=MEH

#=----- NEXT -------------
ID=COMBINE_INV_DEFAULT5
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm starting to get sick of combining everything with nothing.
WHO=BJORN
ATTITUDE=MEH

#=----- NEXT -------------
ID=COMBINE_INV_DEFAULT6
TYPEWINDOW=BOTTOMLEFT

TEXT=Sorry. My hands are malfunctioning at the moment. Try again later.
WHO=BJORN
ATTITUDE=COCKY

#=----- NEXT -------------
ID=COMBINE_INV_DEFAULT7
TYPEWINDOW=BOTTOMLEFT

TEXT=I tried, but it wouldn't cooperate!
WHO=BJORN
ATTITUDE=THINK

#=----- NEXT -------------
ID=COMBINE_INV_DEFAULT8
TYPEWINDOW=BOTTOMLEFT

TEXT=So I'm going to... Err...
WHO=BJORN
ATTITUDE=THINK

TEXT=I forgot!
WHO=BJORN
ATTITUDE=EMBARASSED

#=----- NEXT -------------
ID=COMBINE_INV_DEFAULT9
TYPEWINDOW=BOTTOMLEFT

TEXT=Yeah, I've seen loonies doing that, sometimes.
WHO=BJORN
ATTITUDE=NORMAL


#=----- NEXT -------------
ID=COMBINE_INV_DEFAULT10
TYPEWINDOW=BOTTOMLEFT

TEXT=Stop it... Please, brain, stop suggesting stupid ideas.
WHO=BJORN
ATTITUDE=NOWAY

#=----- NEXT -------------
ID=COMBINE_INV_DEFAULT11
TYPEWINDOW=BOTTOMLEFT

TEXT=Wouldn't that be a little too extreme?
WHO=BJORN
ATTITUDE=THINK

#=----- NEXT -------------
ID=COMBINE_INV_DEFAULT12
TYPEWINDOW=BOTTOMLEFT

TEXT=Maybe I should eat it instead.
WHO=BJORN
ATTITUDE=COCKY

#=----- NEXT -------------
ID=COMBINE_INV_DEFAULT13
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm mad, I tell ya! MAD!
WHO=BJORN
ATTITUDE=SURPRISED

#=----- NEXT -------------
ID=COMBINE_INV_DEFAULT14
TYPEWINDOW=BOTTOMLEFT

TEXT=The default text for this stupid action is : WHAT THE HECK?
WHO=BJORN
ATTITUDE=NOWAY

#=----- NEXT -------------
ID=COMBINE_INV_DEFAULT15
TYPEWINDOW=BOTTOMLEFT

TEXT=Can't do that. Not now, not ever.
WHO=BJORN
ATTITUDE=MEH

#=----- NEXT -------------
ID=COMBINE_INV_DEFAULT16
TYPEWINDOW=BOTTOMLEFT

TEXT=Oh, no. I hate it, and I won't do it.
WHO=BJORN
ATTITUDE=MEH

#=----- NEXT -------------
ID=COMBINE_INV_DEFAULT17
TYPEWINDOW=BOTTOMLEFT

TEXT=I'd rather eat rotten sausages from the bottom of an elephant than doing that.
WHO=BJORN
ATTITUDE=MEH

#=----- NEXT -------------
ID=COMBINE_INV_DEFAULT18
TYPEWINDOW=BOTTOMLEFT

TEXT=Sure! When pigs fly.
WHO=BJORN
ATTITUDE=COCKY

#=----- NEXT -------------
ID=COMBINE_INV_DEFAULT19
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm getting seriously tired. Maybe I should have a rest instead of doing anything stupid.
WHO=BJORN
ATTITUDE=NORMAL

#=----- NEXT -------------
ID=COMBINE_INV_DEFAULT20
TYPEWINDOW=BOTTOMLEFT

TEXT=Hey! Am I drunk currently, or what?
WHO=BJORN
ATTITUDE=THINK

#=----- NEXT -------------
ID=COMBINE_INV_DEFAULT21
TYPEWINDOW=BOTTOMLEFT

TEXT=Maybe if I used my feet...
WHO=BJORN
ATTITUDE=THINK

TEXT=Nggg... No, didn't work.
WHO=BJORN
ATTITUDE=MEH


#----------------------------------------------------
#= Eating a cookie
#----------------------------------------------------
ID=PCCLICK_COOKIE_YES1
TYPEWINDOW=BOTTOMLEFT

TEXT=(Crunch, crunch)
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_BEGIN=SOUND_CRISPS
TRIGGER_EVENT_NEXT=CLICK_COOKIE_YES_NEXT

#=--------------------------------------------------
ID=PCCLICK_COOKIE_YES2
TYPEWINDOW=BOTTOMLEFT

TEXT=Err... Alright. (Crunch, crunch)
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_BEGIN=SOUND_CRISPS
TRIGGER_EVENT_NEXT=CLICK_COOKIE_YES_NEXT

#=--------------------------------------------------
ID=PCCLICK_COOKIE_YES3
TYPEWINDOW=BOTTOMLEFT

TEXT=Do I really have to?... OK...
WHO=BJORN
ATTITUDE=MEH

TEXT=(Crunch, crunch)
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_BEGIN=SOUND_CRISPS
TRIGGER_EVENT_NEXT=CLICK_COOKIE_YES_NEXT

#=--------------------------------------------------
ID=PCCLICK_COOKIE_YES4
TYPEWINDOW=BOTTOMLEFT

TEXT=Again?! I'm about to throw up... (Crunch, crunch)
WHO=BJORN
ATTITUDE=SURPRISED
TRIGGER_EVENT_BEGIN=SOUND_CRISPS
TRIGGER_EVENT_NEXT=CLICK_COOKIE_YES_NEXT

#=--------------------------------------------------
ID=PCCLICK_COOKIE_YES5
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm getting sick...
WHO=BJORN
ATTITUDE=EMBARASSED
TRIGGER_EVENT_BEGIN=SOUND_CRISPS
TRIGGER_EVENT_NEXT=CLICK_COOKIE_YES_NEXT

#=--------------------------------------------------
ID=PCCLICK_COOKIE_YES6
TYPEWINDOW=BOTTOMLEFT

TEXT=(Vomits)
WHO=BJORN
ATTITUDE=SURPRISED
TRIGGER_EVENT_BEGIN=SOUND_VOMIT

TEXT=I've made some space for more! (Crunch, crunch)
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_BEGIN=SOUND_CRISPS
TRIGGER_EVENT_NEXT=CLICK_COOKIE_YES_NEXT

#=--------------------------------------------------
ID=PCCLICK_COOKIE_YES7
TYPEWINDOW=BOTTOMLEFT

TEXT=Sure thing! (Crunch, crunch)
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_BEGIN=SOUND_CRISPS
TRIGGER_EVENT_NEXT=CLICK_COOKIE_YES_NEXT


#=--------------------------------------------------
ID=PCCLICK_COOKIE_YES8
TYPEWINDOW=BOTTOMLEFT

TEXT=(Crunch, crunch)
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_BEGIN=SOUND_CRISPS

TEXT=(Cough, cough!)
WHO=BJORN
ATTITUDE=SURPRISED
TRIGGER_EVENT_BEGIN=SOUND_COUGH

TEXT=I've almost choked on it! But I'm OK!
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_COOKIE_YES_NEXT


#----------------------------------------------------
#= No cookie
#----------------------------------------------------
ID=PCCLICK_NO_COOKIE1
TYPEWINDOW=BOTTOMLEFT

TEXT=W...what? I don't have any cookie left?
WHO=BJORN
ATTITUDE=SURPRISED

TEXT=Oh no! I can't use my brain without cookies!
WHO=BJORN
ATTITUDE=NOWAY

#=--------------------------------------------------
ID=PCCLICK_NO_COOKIE2
TYPEWINDOW=BOTTOMLEFT

TEXT=I need an idea...
WHO=BJORN
ATTITUDE=MEH

TEXT=But to get an idea, I need a cookie...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=So I need to get an idea to get a cookie to get an idea...
WHO=BJORN
ATTITUDE=THINK

TEXT=Argh! My brain's melting!
WHO=BJORN
ATTITUDE=SURPRISED

#----------------------------------------------------
#= Not eating cookie
#----------------------------------------------------
ID=PCCLICK_COOKIE_NO1
TYPEWINDOW=BOTTOMLEFT

TEXT=Yeah, I'm not that hungry anyway.
WHO=BJORN
ATTITUDE=NORMAL

#=--------------------------------------------------
ID=PCCLICK_COOKIE_NO2
TYPEWINDOW=BOTTOMLEFT

TEXT=Yeah, I don't really see how a cookie could help me...
WHO=BJORN
ATTITUDE=MEH

#=--------------------------------------------------
ID=PCCLICK_COOKIE_NO3
TYPEWINDOW=BOTTOMLEFT

TEXT=Yeah, cookies disgust me now. I've eaten too many!
WHO=BJORN
ATTITUDE=COCKY

#=--------------------------------------------------
ID=HELP_COOKIE
TYPEWINDOW=BOTTOMLEFT

TEXT=I wonder what I could do with that...
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=HELP_COOKIE_INSTRUCTIONS

#=--------------------------------------------------
ID=PCCLICK_COOKIE_EXPERT1
TYPEWINDOW=BOTTOMLEFT

TEXT=No way! My mouth refuses to ingest those dirty cookies!
WHO=BJORN
ATTITUDE=SURPRISED

TEXT=Maybe that's because I've deactivated the hints. I can solve this by myself!
WHO=BJORN
ATTITUDE=THINK

#=--------------------------------------------------
ID=PCCLICK_COOKIE_EXPERT2
TYPEWINDOW=BOTTOMLEFT

TEXT=No need for hints. I'm an expert! Right?
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Well... If it gets too hard for me, I can come back to the gameplay options and change that setting!
WHO=BJORN
ATTITUDE=COCKY


#----------------------
#= Game over
#----------------------
ID=GAMEOVER_DIALOG_PC01_POWERSHOCK
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, found dead in his apartment after all his neighbors complained about a foul odor.

#----------------------
ID=GAMEOVER_DIALOG_PC01_EXPLOSION
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, victim of the unexplained explosion of the building that killed over a hundred persons.

#----------------------
ID=GAMEOVER_DIALOG_PC03_POWERSHOCK
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who didn't follow his mother advice not to play with power sockets in the bathroom.

#----------------------
ID=GAMEOVER_DIALOG_PC10_ELEVATOR
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who took a broken elevator and cracked his neck like an idiot.

#----------------------
ID=GAMEOVER_DIALOG_PC16_BEES
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, a clever guy who took honey from a hive with bare hands instead of going to the supermarket.

#----------------------
ID=GAMEOVER_DIALOG_PC17_FIRSTFLOOR
TYPEWINDOW=GENERIC
TEXT=BJORN THONEN, charged for irritating everyone and not giving a crap about warnings.

#----------------------
ID=GAMEOVER_DIALOG_PC17_PEE
TYPEWINDOW=GENERIC
TEXT=BJORN THONEN, charged for relieving himself in public.

#----------------------
ID=GAMEOVER_DIALOG_PC17_PHOTOCOPIER
TYPEWINDOW=GENERIC
TEXT=BJORN THONEN, charged for making copies of his butt in the police department, and shitting on the photocopier.

#----------------------
ID=GAMEOVER_DIALOG_PC18_EXPLOSION
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who died in the nuclear plant accident that ravaged half of Paris.

#----------------------
ID=GAMEOVER_DIALOG_PC18_STEAL
TYPEWINDOW=GENERIC
TEXT=BJORN THONEN, charged for being a pathetic spy.

#----------------------
ID=GAMEOVER_DIALOG_PC18_CEIL
TYPEWINDOW=GENERIC
TEXT=BJORN THONEN, charged for insulting a security agent like a dumbass.

#----------------------
ID=GAMEOVER_DIALOG_PC18_CAUGHT
TYPEWINDOW=GENERIC
TEXT=BJORN THONEN, charged for attempting to steal accounting documents and toilet paper.

#----------------------
ID=GAMEOVER_DIALOG_PC19_TOOLATE
TYPEWINDOW=GENERIC
TEXT=BJORN THONEN, charged for being a terrible thief and a lazy ass.

#----------------------
ID=GAMEOVER_DIALOG_PC20_HECTOR_SALESMAN
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, even though his corpse was never found.

#----------------------
ID=GAMEOVER_DIALOG_PC20_HECTOR_POLL
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, found in multiple tiny pieces scattered in the gutters.

#----------------------
ID=GAMEOVER_DIALOG_PC20_HECTOR_JOURNALIST
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who hanged himself after shooting himself. What a weirdo.

#----------------------
ID=GAMEOVER_DIALOG_PC20_HECTOR_TRUTH
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who committed suicide by drowning in a lake, right after shooting himself.

#----------------------
ID=GAMEOVER_DIALOG_PC21_STOLEN
TYPEWINDOW=GENERIC
TEXT=BJORN THONEN, charged for stealing police equipment without a big enough pullover.

#----------------------
ID=GAMEOVER_DIALOG_PC22_FUNFAIR
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who exhausted himself by turning a wheel and had a heart attack.

#----------------------
ID=GAMEOVER_DIALOG_PC23_DRINK
TYPEWINDOW=GENERIC
TEXT=BJORN THONEN, charged for kidnapping and breaking in a citizen's house while in a state of intoxication.

#----------------------
ID=GAMEOVER_DIALOG_PC24_HENRI_REFUSE
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who was a darn selfish man and deserved to die.

#----------------------
ID=GAMEOVER_DIALOG_PC25_BUTCHEREDHAND
TYPEWINDOW=GENERIC
TEXT=This adventure requires two hands to complete!

#----------------------
ID=GAMEOVER_DIALOG_PC26_SNAKE
TYPEWINDOW=GENERIC
TEXT=Sandra found Bjorn's corpse at the Bazaar, among other crappy items on sale. She got it for a cheap price.

#----------------------
ID=GAMEOVER_DIALOG_PC27_STEALING
TYPEWINDOW=GENERIC
TEXT=And thus, Bjorn couldn't use his right hand to... err... do what he does best! Without it, he couldn't survive this adventure.

#----------------------
ID=GAMEOVER_DIALOG_PC29_LOSTINOBLIVION
TYPEWINDOW=GENERIC
TEXT=And thus, no one saw him again. THE END

#----------------------
ID=GAMEOVER_DIALOG_PC30_STUCKHOLE
TYPEWINDOW=GENERIC
TEXT=200 years later, archeologists got confused as they found a more recent squeleton on the site. So they dumped it away.

#----------------------
ID=GAMEOVER_DIALOG_PC32_FOOL
TYPEWINDOW=GENERIC
TEXT=Bjorn's body was never found. He will always be remembered as "The one without a brain".

#----------------------
ID=GAMEOVER_DIALOG_PC32_CHOICE
TYPEWINDOW=GENERIC
TEXT=Bjorn's body was found covered by a crowbar, a flashlight, a pair of scissors, a screwdriver and a trashbag.

#----------------------
ID=GAMEOVER_DIALOG_PC33_ELECTRICSHOCK
TYPEWINDOW=GENERIC
TEXT=Bjorn suffered from electric shock and died in atrocious suffering in the museum with the personnel laughing at him.

#----------------------
ID=GAMEOVER_DIALOG_PC33_ALARMBREAK
TYPEWINDOW=GENERIC
TEXT=BJORN THONEN, charged for breaking the museum gallery to steal precious artefacts he didn't care about.

#----------------------
ID=GAMEOVER_DIALOG_PC33_WRONGWIRE
TYPEWINDOW=GENERIC
TEXT=BJORN THONEN, charged for randomly cutting wires in the electric panel without understand a thing.

#----------------------
ID=GAMEOVER_DIALOG_PC33_ACCEPT
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, whose body was found wrapped like a mummy among the museum collection.

#----------------------
ID=GAMEOVER_DIALOG_PC37_HIDE
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, whose body was found wrapped in black trash bags in the middle of garbage.

#----------------------
ID=GAMEOVER_DIALOG_PC37_HANDBRAKE
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, or more precisely the few parts salvaged from the shell of the crashed truck.

#----------------------
ID=GAMEOVER_DIALOG_PC38_SATELLITE
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who was found buried in the desert with one huge wood finger in the ass.

#----------------------
ID=GAMEOVER_DIALOG_PC38_FALL
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who fell off a roof in the middle of the desert despite being afraid of heights.

#----------------------
ID=GAMEOVER_DIALOG_PC38_STUCK
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, retrieved thanks to the chicken smell when someone lit a fire in the fireplace.

#----------------------
ID=GAMEOVER_DIALOG_PC38_EXPLODE
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who disappeared mysteriously while he was on vacation.

#----------------------
ID=GAMEOVER_DIALOG_PC39_TRUTH
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, a trustworthy guy who never lied.

#----------------------
ID=GAMEOVER_DIALOG_PC39_NONSENSE
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who clearly was a severely retarded person.

#----------------------
ID=GAMEOVER_DIALOG_PC39_NOIDEA
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, a poor guy in his 30's who suffered from Alzheimer.

#----------------------
ID=GAMEOVER_DIALOG_PC39_DENOUNCE
TYPEWINDOW=GENERIC
TEXT=Here lie BJORN THONEN and CAROLINE, sharing the same coffin because of a lack of space.

#----------------------
ID=GAMEOVER_DIALOG_PC39_SICK
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who was buried weeks after his death because the stench prevented everybody to approach the body.

#----------------------
ID=GAMEOVER_DIALOG_PC39_SCREAM
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, children killer.

#----------------------
ID=GAMEOVER_DIALOG_PC39_CALL
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who was found flat on his belly in a puddle of pee.

#----------------------
ID=GAMEOVER_DIALOG_PC39_BOMB
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, whose parts were put into a plastic bag because there were too many.

#----------------------
ID=GAMEOVER_DIALOG_PC39_TOUCH
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who hid his homosexuality up until the end.

#----------------------
ID=GAMEOVER_DIALOG_PC39_KEYS
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who suffered from the Parkinson disease.

#----------------------
ID=GAMEOVER_DIALOG_PC39_KNIFE
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who thought attacking a professional thug was a great idea.

#----------------------
ID=GAMEOVER_DIALOG_PC39_KNIFE
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who thought attacking a professional thug was a great idea.

#----------------------
ID=GAMEOVER_DIALOG_PC40_EXPLODE
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who chose to explode in a thousand pieces.

#----------------------
ID=GAMEOVER_DIALOG_PC40_DIGGING
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who picked up a random location to dig in the middle of the desert and died of thirst.

#----------------------
ID=GAMEOVER_DIALOG_PC41_ROOM1BUTTONS
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who liked to press on the wrong buttons without thinking.

#----------------------
ID=GAMEOVER_DIALOG_PC41_ROOM3MECANISM
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who fell off a trap and got hanged at the bottom.

#----------------------
ID=GAMEOVER_DIALOG_PC42_WRONGWORD
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who provoked the deaths of he and his friends after saying crap on a microphone.

#----------------------
ID=GAMEOVER_DIALOG_PC42_TREASUREGET
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who thought picking up a treasure next to a bomb ready to explode was safe.

#----------------------
ID=GAMEOVER_DIALOG_PC42_DEFUSEBOMB
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who pretended to be a bomb defusal expert until it blew up in his face.

#----------------------
ID=GAMEOVER_DIALOG_PC42_TOOLATE
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who couldn't decide himself to make an important decision in a few seconds.

#----------------------
ID=GAMEOVER_DIALOG_PC42_ENDIT
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who preferred to die because he couldn't bare hearing such a stupid story.

#----------------------
ID=GAMEOVER_DIALOG_CUT602_TALK
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who thought every situation could be solved by talking. He was wrong.

#----------------------
ID=GAMEOVER_DIALOG_CUT602_ATTACK
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who tried attacking someone with a gun and lost.

#----------------------
ID=GAMEOVER_DIALOG_CUT602_TAKEGUN
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who tried to act way more clever than he is.

#----------------------
ID=GAMEOVER_DIALOG_MINI07_MEMORYFAIL
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who couldn't play a memory game made for 8 years old.

#----------------------
ID=GAMEOVER_DIALOG_MINI08_NOTFASTENOUGH
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who was slow as a snail to take decisions.

#----------------------
ID=GAMEOVER_DIALOG_MINI08_WRONGSTEP
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who needed glasses to not step on the wrong location.

#----------------------
ID=GAMEOVER_DIALOG_MINI09_SHOOTBJORN
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who was killed by his girlfriend by accident.

#----------------------
ID=GAMEOVER_DIALOG_MINI09_SHOOTWRONG
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who was killed because her girlfriend couldn't aim for the head.

#----------------------
ID=GAMEOVER_DIALOG_MINI09_POISON
TYPEWINDOW=GENERIC
TEXT=Here lies BJORN THONEN, who was poisoned but chose to live in hope for a miracle that didn't happen.

#----------------------------------------------------
#= DIALOG INVENTORY fallback
#----------------------------------------------------
ID=DIALOG_INV_DEFAULT1
TYPEWINDOW=NOVEL
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=I would if I could!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------
ID=DIALOG_INV_DEFAULT2
TYPEWINDOW=NOVEL
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=I could show this... But I don't want to.
WHO=BJORN
ATTITUDE=NORMAL



#=EndOfFile

