#----------------------------------------------------------------
#- HINTS CHAPTER 5
#----------------------------------------------------------------

#----------------------------------------------------------------------------------------
#= CHAPTER 5  -  VAR_STORY = 220 : Look under our back, hasn't made pendant fall
#----------------------------------------------------------------------------------------
ID=HINT_CH5_220_LOOKBACK1
TYPEWINDOW=BOTTOMLEFT

TEXT=There's something bothering me... Right under my butt... What is it?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=HINTGOROOM_BUTT


#----------------------------------------------------------------------------------------
#= CHAPTER 5  -  VAR_STORY = 220 : Look under our back, has made pendant fall
#----------------------------------------------------------------------------------------
ID=HINT_CH5_220_LOOKWINDOW1
TYPEWINDOW=BOTTOMLEFT

TEXT=I could swear there's someone at the window! I should have a look!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH5_220_LOOKWINDOW2
TYPEWINDOW=BOTTOMLEFT

TEXT=Yes, there's Caroline right here!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=HINTGOROOM_CAROWINDOW



#----------------------------------------------------------------------------------------
#= CHAPTER 5  -  VAR_STORY = 220 : Before peeing
#----------------------------------------------------------------------------------------
ID=HINT_CH5_220_BEFOREPEE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Oh no! I can't hold anymore! Maybe I should just... give up...
WHO=BJORN
ATTITUDE=SURPRISED
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 5  -  VAR_STORY = 220 : After peeing
#----------------------------------------------------------------------------------------
ID=HINT_CH5_220_AFTERPEE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Well, I let it go... But look! It made the medallion move right under my feet!
WHO=BJORN
ATTITUDE=EMBARASSED

TEXT=I can grab it now!
WHO=BJORN
ATTITUDE=EMBARASSED
TRIGGER_EVENT_NEXT=HINTGOROOM_MEDALLION

#----------------------------------------------------------------------------------------
#= CHAPTER 5  -  VAR_STORY = 220 : After taking medallion
#----------------------------------------------------------------------------------------
ID=HINT_CH5_220_AFTERPEEMEDALLION1
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's talk to Caroline again...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 5  -  VAR_STORY = 220 : Take the knife
#----------------------------------------------------------------------------------------
ID=HINT_CH5_220_KNIFE1
TYPEWINDOW=BOTTOMLEFT

TEXT=To take the knife, I need to use the only item in my inventory... The medallion.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=It attracts metal!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 5  -  VAR_STORY = 220 : Has the knife but not cut rope
#----------------------------------------------------------------------------------------
ID=HINT_CH5_220_CUTROPE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Easy! With the knife in hand, I can finally cut my rope!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT



#----------------------------------------------------------------------------------------
#= CHAPTER 5  -  VAR_STORY = 220 : Caroline
#----------------------------------------------------------------------------------------
ID=HINT_CH5_220_AFTERCUTROPE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Caroline is at the window...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 5  -  VAR_STORY = 220 : Need key, has never switched off light
#----------------------------------------------------------------------------------------
ID=HINT_CH5_220_SWITCHOFFLIGHT1
TYPEWINDOW=BOTTOMLEFT

TEXT=The guard has the keys. I've seen them in his pocket!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=How could I make him come right next to me so I can steal them?...
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH5_220_SWITCHOFFLIGHT2
TYPEWINDOW=BOTTOMLEFT

TEXT=The light bulb! I should unscrew it, then ask the guard to repair it!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Let's just be careful and do it when the guard isn't looking.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=HINTGOROOM_LIGHTBULB


#----------------------------------------------------------------------------------------
#= CHAPTER 5  -  VAR_STORY = 220 : Need key, has switched off light but no key
#----------------------------------------------------------------------------------------
ID=HINT_CH5_220_SWITCHOFFLIGHTAGAIN1
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's try again.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I need to unscrew the light bulb, ask him to come, and click on the keys in his pocket.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Then I should approach my hand (without going too far left), hold the keys, and come back to the right.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT



#----------------------------------------------------------------------------------------
#= CHAPTER 5  -  VAR_STORY = 230 : In front of gate, haven't found the message
#----------------------------------------------------------------------------------------
ID=HINT_CH5_230_MESSAGE1
TYPEWINDOW=BOTTOMLEFT

TEXT=I need a key to open the gate. There's a message on that paper! Maybe a clue?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=HINTGOROOM_PAPERMESSAGE


#----------------------------------------------------------------------------------------
#= CHAPTER 5  -  VAR_STORY = 230 : In front of gate, has seen message but hasn't opened gate
#----------------------------------------------------------------------------------------
ID=HINT_CH5_230_UNSCREW1
TYPEWINDOW=BOTTOMLEFT

TEXT=The message says to "dismantle the shoes"...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I don't think this refers to the cleric shoes, but to that "No shoes" sign at the top!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH5_230_UNSCREW2
TYPEWINDOW=BOTTOMLEFT

TEXT=I need to unscrew the "No shoes" sign with my screwdriver! The key must be behind it!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 5  -  VAR_STORY = 230 : Gate opened, no piece
#----------------------------------------------------------------------------------------
ID=HINT_CH5_230_FIRSTPIECE1
TYPEWINDOW=BOTTOMLEFT

TEXT=To enter the Vitocks vault, it seems I need to put something in that hole shaped like a heart.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I've noticed one of the tombs has buttons on it, like a phone! I should take a closer look.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH5_230_FIRSTPIECE2
TYPEWINDOW=BOTTOMLEFT

TEXT=Each button on the phone tomb has a symbol. Maybe there's a specific order to push them?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
ID=HINT_CH5_230_FIRSTPIECE3
TYPEWINDOW=BOTTOMLEFT

TEXT=Yes, the chronological order! Let's push each symbol according to the invention date, from oldest to newest.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=So it's : flint, wheel, parchment, glasses, toilet paper, light bulb, vacuum cleaner, TV, mobile phone.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 5  -  VAR_STORY = 230 : Has the phone piece
#----------------------------------------------------------------------------------------
ID=HINT_CH5_230_SECONDPIECE1
TYPEWINDOW=BOTTOMLEFT

TEXT=That tomb shaped like a guitar... It says the guy chose the year of his death so we can play a good tune.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=And there's a piano keyboard at the top!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH5_230_SECONDPIECE2
TYPEWINDOW=BOTTOMLEFT

TEXT=I need to input the year "1983" on the piano. The leftmost key is 1, the rightmost one is 9.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 5  -  VAR_STORY = 230 : Has the phone piece and the piano piece, hasn't got parchment
#----------------------------------------------------------------------------------------
ID=HINT_CH5_230_THIRDPIECE1
TYPEWINDOW=BOTTOMLEFT

TEXT=One of those tombs looks like a pinball! I should play it!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=It's indicated that I'll get a prize if I get 5 000 points!
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 5  -  VAR_STORY = 230 : Has the phone piece and the piano piece and parchment, but not third piece
#----------------------------------------------------------------------------------------
ID=HINT_CH5_230_THIRDPIECEPARCHMENT1
TYPEWINDOW=BOTTOMLEFT

TEXT=The manuscript I got seems to indicate the location of the third piece...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=That drawing... Doesn't it look like the front gate?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH5_230_THIRDPIECEPARCHMENT2
TYPEWINDOW=BOTTOMLEFT

TEXT=The manuscript indicates I should look at the right side of the gate.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=More precisely, the fourth stone from the top and second from the left.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT
 
#----------------------------------------------------------------------------------------
ID=HINT_CH5_230_THIRDPIECEPARCHMENT3
TYPEWINDOW=BOTTOMLEFT

TEXT=It's that one!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=HINTGOROOM_THIRDPIECE



#----------------------------------------------------------------------------------------
#= CHAPTER 5  -  VAR_STORY = 230 : Got all pieces but haven't inserted all of them
#----------------------------------------------------------------------------------------
ID=HINT_CH5_230_ALLPIECES1
TYPEWINDOW=BOTTOMLEFT

TEXT=I should insert all the pieces I got into that hole shaped like a heart!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 5  -  VAR_STORY = 230 : Hasn't lit up the dark room
#----------------------------------------------------------------------------------------
ID=HINT_CH5_230_LITROOM1
TYPEWINDOW=BOTTOMLEFT

TEXT=I can't see a thing inside that vault... Maybe I could use something from my inventory?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH5_230_LITROOM2
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's use my flashlight!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 5  -  VAR_STORY = 230 : Hasn't opened any lock
#----------------------------------------------------------------------------------------
ID=HINT_CH5_230_OPENLOCK1
TYPEWINDOW=BOTTOMLEFT

TEXT=There must be a way to open these coffins!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I've noticed there are locks on the sides... with screws.
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH5_230_OPENLOCK2
TYPEWINDOW=BOTTOMLEFT

TEXT=I should open the coffin locks with a screwdriver!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 5  -  VAR_STORY = 230 : Hasn't opened the coffin with mess inside
#----------------------------------------------------------------------------------------
ID=HINT_CH5_230_OPENMESS1
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm pretty sure I haven't opened the top right coffin yet... Let's do it!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 5  -  VAR_STORY = 230 : Has opened the coffin with mess inside but not touched the toaster
#----------------------------------------------------------------------------------------
ID=HINT_CH5_230_TOASTER1
TYPEWINDOW=BOTTOMLEFT

TEXT=It's obvious the tablet must be somewhere inside the coffin with all the mess inside!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Maybe it's hidden inside another object...
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH5_230_TOASTER2
TYPEWINDOW=BOTTOMLEFT

TEXT=The toaster! There's a little handle to the left of it. Let's use that!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 5  -  VAR_STORY = 230 : Has touched the toaster but no tablet yet
#----------------------------------------------------------------------------------------
ID=HINT_CH5_230_TOASTERTABLET1
TYPEWINDOW=BOTTOMLEFT

TEXT=There's a weird toast inside that toaster! Let's have a closer look!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 5  -  VAR_STORY = 235 : Has the tablet but not left yet
#----------------------------------------------------------------------------------------
ID=HINT_CH5_235_LEAVE1
TYPEWINDOW=BOTTOMLEFT

TEXT=All said and done! Let's leave this place by clicking at the bottom, when I'm at the front gate.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

