#----------------------------------------------------------------
#- HINTS CHAPTER 4
#----------------------------------------------------------------

#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 100 : Archeologist, not yet went to the museum
#----------------------------------------------------------------------------------------
ID=HINT_CH4_100_GOMUSEUM1
TYPEWINDOW=BOTTOMLEFT

TEXT=I promised to go see the archaeologist at the museum. Better get rid of that first.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 100 : Find a way to enter
#----------------------------------------------------------------------------------------
ID=HINT_CH4_100_QUIZZ1
TYPEWINDOW=BOTTOMLEFT

TEXT=I need a ticket to enter the museum! By playing with the quizz machine, I could obtain one!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH4_100_QUIZZ2
TYPEWINDOW=BOTTOMLEFT

TEXT=Here are the replies to the first questions.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=1. Nogo
WHO=BJORN
ATTITUDE=NORMAL

TEXT=2. Only one hotel
WHO=BJORN
ATTITUDE=NORMAL

TEXT=3. Big
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I'll figure out the rest!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
ID=HINT_CH4_100_QUIZZ3
TYPEWINDOW=BOTTOMLEFT

TEXT=Well, I thought I was more clever! The last replies are...
WHO=BJORN
ATTITUDE=MEH

TEXT=4. Between 1948 and 1948
WHO=BJORN
ATTITUDE=NORMAL

TEXT=5. Mud Cat
WHO=BJORN
ATTITUDE=NORMAL

TEXT=6. A hideous color
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 100 : Enter and see the statue sign
#----------------------------------------------------------------------------------------
ID=HINT_CH4_100_STATUESIGN1
TYPEWINDOW=BOTTOMLEFT

TEXT=Where's the archaeologist? I should probably visit the museum, maybe I'll see him...
WHO=BJORN
ATTITUDE=THINK

TEXT=That bird statue seems familiar! I should read that sign above, it might be interesting.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 110 : Get back to the hotel and get the tablet
#----------------------------------------------------------------------------------------
ID=HINT_CH4_110_TABLETSHOTEL1
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's come back to my hotel room and get the tablet! It's under my pillow.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH4_110_TABLETSHOTEL2
TYPEWINDOW=BOTTOMLEFT

TEXT=The tablet is here!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=HINTGOROOM_THINGSPILLOW

#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 120 : Back to museum
#----------------------------------------------------------------------------------------
ID=HINT_CH4_120_BACKMUSEUM1
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's go back to the museum and talk to the archaeologist...
WHO=BJORN
ATTITUDE=EMBARASSED
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 130 : Find someone who can read old Nogoyan
#----------------------------------------------------------------------------------------
ID=HINT_CH4_130_OLDNOGOYAN1
TYPEWINDOW=BOTTOMLEFT

TEXT=So I need to find someone who can read old Nogoyan, more precisely people with a bent spoon tatoo.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I'm pretty sure I've seen someone fitting that description in the underground bar...
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH4_130_OLDNOGOYAN2
TYPEWINDOW=BOTTOMLEFT

TEXT=Yes, the Arab at the bar. I should ask him nicely!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 140 : Get rid of the sorcerer, no plant juice
#----------------------------------------------------------------------------------------
ID=HINT_CH4_140_GETRIDSORCERER1
TYPEWINDOW=BOTTOMLEFT

TEXT=So I have to get rid of the sorcerer... But I cannot kill him.
WHO=BJORN
ATTITUDE=THINK

TEXT=Let's try to find something to put him into a comatose state, in order to look dead!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I must have something in my inventory that I could use!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH4_140_GETRIDSORCERER2
TYPEWINDOW=BOTTOMLEFT

TEXT=Remember what the sorcerer himself said... The red flowers plant can cause a comatose state!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Let's find a way to make him ingest it...
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH4_140_GETRIDSORCERER3
TYPEWINDOW=BOTTOMLEFT

TEXT=I should mix the plant into the juicer!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=That way, it'll be easy to put the juice into his glass!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 140 : Get rid of the sorcerer, has plant juice
#----------------------------------------------------------------------------------------
ID=HINT_CH4_140_GETRIDSORCERERJUICE1
TYPEWINDOW=BOTTOMLEFT

TEXT=I should pour the plant juice into his glass. But I can't do that as long as he's looking at me!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Isn't there a way to distract him?...
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH4_140_GETRIDSORCERERJUICE2
TYPEWINDOW=BOTTOMLEFT

TEXT=The sorcerer is obsessed with his bird. Let's ask him to make the bird fly.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=While he's looking away, I could pour the plant juice into his glass!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT



#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 150 : Get the vase, not unscrewed electric panel, no screwdriver
#----------------------------------------------------------------------------------------
ID=HINT_CH4_150_GETVASE1
TYPEWINDOW=BOTTOMLEFT

TEXT=So I need to bring him the text...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I can't copy it, so there's only one way. I need to steal the vase!
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH4_150_GETVASE2
TYPEWINDOW=BOTTOMLEFT

TEXT=The alarm system will prevent me from taking the vase. So I need to disable it.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I've noticed there's an electric panel above... But I'd need a screwdriver to remove the screws.
WHO=BJORN
ATTITUDE=THINK

TEXT=Let's find one!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH4_150_GETVASE3
TYPEWINDOW=BOTTOMLEFT

TEXT=There's a screwdriver in my hotel room! I should take it and use it on the electric panel.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=HINTGOROOM_SCREWDRIVER


#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 150 : Get the vase, not unscrewed electric panel, has screwdriver
#----------------------------------------------------------------------------------------
ID=HINT_CH4_150_GETVASESCREWDRIVER1
TYPEWINDOW=BOTTOMLEFT

TEXT=So I need to bring him the text...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I can't copy it, so there's only one way. I need to steal the vase!
WHO=BJORN
ATTITUDE=EMBARASSED
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH4_150_GETVASESCREWDRIVER2
TYPEWINDOW=BOTTOMLEFT

TEXT=The alarm system will prevent me from taking the vase. So I need to disable it.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I've noticed there's an electric panel above... Let's use my screwdriver to open it!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 150 : Get the vase, has unscrewed electric panel but not deactivated alarm system
#----------------------------------------------------------------------------------------
ID=HINT_CH4_150_CUTWIRES1
TYPEWINDOW=BOTTOMLEFT

TEXT=I should concentrate on deactivating the alarm system.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I can probably cut some wires in the electric panel. But which ones?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH4_150_CUTWIRES2
TYPEWINDOW=BOTTOMLEFT

TEXT=I've noticed some wires seem to have already been cut, then quickly fixed!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Maybe someone already cut off the alarm system some time ago? I should cut the same wires!
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH4_150_CUTWIRES3
TYPEWINDOW=BOTTOMLEFT

TEXT=I need to cut the middle wire on the left, and the middle wire at the bottom.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 150 : Get the vase, has deactivated alarm system but not stolen vase, no crowbar
#----------------------------------------------------------------------------------------
ID=HINT_CH4_150_STEALVASE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Now that I cut off the alarm system, I should try to get the vase!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I'll need something very strong to break the glass. None of the things in my inventory will do.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=But there's something I've used yesterday that I can get back...
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
ID=HINT_CH4_150_STEALVASE2
TYPEWINDOW=BOTTOMLEFT

TEXT=I need to take the crowbar that I used as a fishing rod at the pond!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=HINTGOROOM_CROWBARPOND


#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 150 : Get the vase, has deactivated alarm system but not stolen vase, has crowbar
#----------------------------------------------------------------------------------------
ID=HINT_CH4_150_STEALVASECROWBAR1
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's smash the vase glass with the crowbar!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 150 : Got the vase
#----------------------------------------------------------------------------------------
ID=HINT_CH4_150_GOTVASE1
TYPEWINDOW=BOTTOMLEFT

TEXT=I should bring the vase to the Arab at the bar so he can translate it...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 160 : Back to museum with translation
#----------------------------------------------------------------------------------------
ID=HINT_CH4_160_BACKTRANSLATION1
TYPEWINDOW=BOTTOMLEFT

TEXT=I've got the translation... Let's return to the museum and give it to the archaeologist.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 170 : Go to the hideout, isn't there yet
#----------------------------------------------------------------------------------------
ID=HINT_CH4_170_GOHIDEOUT1
TYPEWINDOW=BOTTOMLEFT

TEXT=First I need to go to the hideout, which is on the map now.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 170 : Go to the hideout, is there, hasn't looked at window
#----------------------------------------------------------------------------------------
ID=HINT_CH4_170_HIDEOUT1
TYPEWINDOW=BOTTOMLEFT

TEXT=I should take a look inside to see who's in there and figure where the tablets are...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 170 : Go to the hideout, is there, has looked at window, not looked at chimney
#----------------------------------------------------------------------------------------
ID=HINT_CH4_170_HIDEOUTCHIMNEY1
TYPEWINDOW=BOTTOMLEFT

TEXT=I need a plan! There must be a way to make those villains exit the hideout.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Maybe there's something on the roof that could help?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH4_170_HIDEOUTCHIMNEY2
TYPEWINDOW=BOTTOMLEFT

TEXT=I ought to take a look at the chimney! I can probably use it for my plan!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 170 : Hideout, has looked at window, looked at chimney, no shears
#----------------------------------------------------------------------------------------
ID=HINT_CH4_170_TRUCK1
TYPEWINDOW=BOTTOMLEFT

TEXT=I should take a look inside the truck. I'm pretty sure there's something interesting in there!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH4_170_TRUCK2
TYPEWINDOW=BOTTOMLEFT

TEXT=There are shears in the truck! I might need them!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=HINTGOROOM_SHEARS


#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 170 : Hideout, not fixed ladder, no fingers & has shears
#----------------------------------------------------------------------------------------
ID=HINT_CH4_170_THEPLAN1
TYPEWINDOW=BOTTOMLEFT

TEXT=I've got a plan! This involves climbing on the roof, so I can use the drug to spread it inside!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=But I can't climb that ladder until I fix it...
WHO=BJORN
ATTITUDE=THINK

TEXT=There are five bars missing. What could I use?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH4_170_THEPLAN2
TYPEWINDOW=BOTTOMLEFT

TEXT=To replace the five missing bars on the ladder, I should cut those giant fingers in the fountain!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Let's use the shears to cut'em!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 170 : Hideout, not fixed ladder, has fingers
#----------------------------------------------------------------------------------------
ID=HINT_CH4_170_USEFINGERS1
TYPEWINDOW=BOTTOMLEFT

TEXT=I can fix the ladder! Let's replace the missing bars with those giant fingers!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 170 : Hideout, has fixed ladder, not on roof
#----------------------------------------------------------------------------------------
ID=HINT_CH4_170_USELADDER1
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's climb the ladder!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 170 : Hideout, on roof, no branch
#----------------------------------------------------------------------------------------
ID=HINT_CH4_170_CUTBRANCH1
TYPEWINDOW=BOTTOMLEFT

TEXT=I can't just throw the plant through the chimney...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I need something that I could hold, and put on fire...
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH4_170_CUTBRANCH2
TYPEWINDOW=BOTTOMLEFT

TEXT=I should cut a branch from the tree! I can surely use something in my inventory to cut one!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
ID=HINT_CH4_170_CUTBRANCH3
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's use the shears on the tree to get a branch!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 170 : Hideout, on roof, branch, gas
#----------------------------------------------------------------------------------------
ID=HINT_CH4_170_GASBRANCH1
TYPEWINDOW=BOTTOMLEFT

TEXT=I'll never be able to burn the branch with my lighter... unless I add something.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Isn't there something I could use on this roof to improve that?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH4_170_GASBRANCH2
TYPEWINDOW=BOTTOMLEFT

TEXT=I should put the branch into the gas barrel. That way, it should burn easily!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 170 : Hideout, on roof, branch with gas but without drug
#----------------------------------------------------------------------------------------
ID=HINT_CH4_170_GASBRANCHDRUG1
TYPEWINDOW=BOTTOMLEFT

TEXT=I forgot the most important... I should put the drug on the branch! Let's combine them!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 170 : Hideout, on roof, branch with gas and drug, hasn't burnt
#----------------------------------------------------------------------------------------
ID=HINT_CH4_170_GASBRANCHBURN1
TYPEWINDOW=BOTTOMLEFT

TEXT=The final touch! I should burn the branch with my lighter. I just need to combine them!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 170 : Hideout, on roof, branch burnt
#----------------------------------------------------------------------------------------
ID=HINT_CH4_170_BRANCHBURNT1
TYPEWINDOW=BOTTOMLEFT

TEXT=There you go! Now I should use the burning branch in the chimney to make those bandits run away!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT



#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 170 : Hideout, on roof, Alain outside
#----------------------------------------------------------------------------------------
ID=HINT_CH4_170_ALAINOUTSIDE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Oops... The big dummy is outside, shooting at me...
WHO=BJORN
ATTITUDE=SURPRISED

TEXT=I should go to the right of the roof, there may be something I could use to eliminate him!
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH4_170_ALAINOUTSIDE2
TYPEWINDOW=BOTTOMLEFT

TEXT=That's it! I should push that big wheel on the far right of the roof! With a little luck it'll fall on him.
WHO=BJORN
ATTITUDE=COCKY

TEXT=I just need to be careful to avoid his bullets.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=He always shoots at the exact same position so it's possible to pass through with the good timing.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Once I'm right behind the wheel, maybe I'll need something to push it...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
ID=HINT_CH4_170_ALAINOUTSIDE3
TYPEWINDOW=BOTTOMLEFT

TEXT=Yes, I should use my crowbar to push that big wheel!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT



#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 180 : Visit, not talking to Basse
#----------------------------------------------------------------------------------------
ID=HINT_CH4_180_VISIT1
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's go for a visit! I should start with the museum.
WHO=SANDRA
ATTITUDE=NORMAL

TEXT=Maybe I'll find Bjorn there?
WHO=SANDRA
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT



#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 190 : Ask Mrs Basse
#----------------------------------------------------------------------------------------
ID=HINT_CH4_190_MRSBASSE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Mr. Basse said to ask her wife about the tablet. She's in room 204 at the hotel.
WHO=SANDRA
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 200 : Get Bazaar tablet, haven't spoken to seller
#----------------------------------------------------------------------------------------
ID=HINT_CH4_200_SPEAKSELLER1
TYPEWINDOW=BOTTOMLEFT

TEXT=The Bazaar seller must have that tablet! Let's talk to him.
WHO=SANDRA
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 200 : Has spoken to seller, wants a kiss, hasn't spoken to fortune teller
#----------------------------------------------------------------------------------------
ID=HINT_CH4_200_SELLERWANTSKISS1
TYPEWINDOW=BOTTOMLEFT

TEXT=No way! I won't give that seller a kiss!
WHO=SANDRA
ATTITUDE=ANGRY

TEXT=I should ask for help. I've seen an underground bar, maybe I could have a drink there?...
WHO=SANDRA
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH4_200_SELLERWANTSKISS2
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's talk to the fortune teller! Maybe she could help!
WHO=SANDRA
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 200 : Need lizard, no food
#----------------------------------------------------------------------------------------
ID=HINT_CH4_200_NEEDLIZARD1
TYPEWINDOW=BOTTOMLEFT

TEXT=So I need a lizard...I think I've seen one near the excavations site!
WHO=SANDRA
ATTITUDE=NORMAL

TEXT=I wonder how I'll be able to catch it, though... I need a cunning method.
WHO=SANDRA
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH4_200_NEEDLIZARD2
TYPEWINDOW=BOTTOMLEFT

TEXT=That lizard looks hungry. Let's give it some food!
WHO=SANDRA
ATTITUDE=NORMAL

TEXT=There are some appetizers at the hotel.
WHO=SANDRA
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=HINTGOROOM_APPETIZERSSECOND

#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 200 : Need lizard, has food
#----------------------------------------------------------------------------------------
ID=HINT_CH4_200_NEEDLIZARDFOOD1
TYPEWINDOW=BOTTOMLEFT

TEXT=So I need a lizard...I think I've seen one near the excavations site!
WHO=SANDRA
ATTITUDE=NORMAL

TEXT=I can probably use some food to catch it.
WHO=SANDRA
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
ID=HINT_CH4_200_NEEDLIZARDFOOD2
TYPEWINDOW=BOTTOMLEFT

TEXT=Yes, I can put the appetizers on that rock for the lizard!
WHO=SANDRA
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=HINTGOROOM_ROCK


#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 200 : Grab the lizard
#----------------------------------------------------------------------------------------
ID=HINT_CH4_200_GETLIZARD1
TYPEWINDOW=BOTTOMLEFT

TEXT=If the lizard has eaten the food, it'll be much slower! I should be able to grab it!
WHO=SANDRA
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 200 : Give the lizard
#----------------------------------------------------------------------------------------
ID=HINT_CH4_200_GIVELIZARD1
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's give the lizard to that crazy old hag... I mean, the fortune teller!
WHO=SANDRA
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 200 : Given the pendant
#----------------------------------------------------------------------------------------
ID=HINT_CH4_200_PENDANT1
TYPEWINDOW=BOTTOMLEFT

TEXT=I should use the pendant on the Bazaar seller. She implied it can hypnotise people!
WHO=SANDRA
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT



#----------------------------------------------------------------------------------------
#= CHAPTER 4  -  VAR_STORY = 210 : Go back to the hotel
#----------------------------------------------------------------------------------------
ID=HINT_CH4_210_BACKHOTEL1
TYPEWINDOW=BOTTOMLEFT

TEXT=I got the tablet! Let's return to my hotel room and see if Bjorn or Caroline are back.
WHO=SANDRA
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT
