#----------------------------------------------------------------
#- HINTS CHAPTER 3
#----------------------------------------------------------------

#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 55 : Check on Sandra
#----------------------------------------------------------------------------------------
ID=HINT_CH3_55_CHECKSANDRA1
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm wondering how Sandra is doing! Let's pay her a visit!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 60 : Find Caroline A
#----------------------------------------------------------------------------------------
ID=HINT_CH3_60_FINDCAROLINEA1
TYPEWINDOW=BOTTOMLEFT

TEXT=Where the heck is that annoying girl?!
WHO=BJORN
ATTITUDE=MEH

TEXT=Maybe I should check my antique store... I've left the door open.
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH3_60_FINDCAROLINEA2
TYPEWINDOW=BOTTOMLEFT

TEXT=She's behind the sarcophagus!
WHO=BJORN
ATTITUDE=SURPRISED
TRIGGER_EVENT_NEXT=HINTGOROOM_SARCOPHAGUS


#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 60 : Find Caroline B
#----------------------------------------------------------------------------------------
ID=HINT_CH3_60_FINDCAROLINEB1
TYPEWINDOW=BOTTOMLEFT

TEXT=She's not anymore in my store...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I should get back to my apartment.
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH3_60_FINDCAROLINEB2
TYPEWINDOW=BOTTOMLEFT

TEXT=She's behind the curtain in my storeroom!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=HINTGOROOM_CURTAINSTOREROOM



#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 60 : Find Caroline C
#----------------------------------------------------------------------------------------
ID=HINT_CH3_60_FINDCAROLINEC1
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm pretty sure that brat is still in my apartment! Let's check the bedroom!
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH3_60_FINDCAROLINEC2
TYPEWINDOW=BOTTOMLEFT

TEXT=Don't tell me she's... in the coffin?!
WHO=BJORN
ATTITUDE=SURPRISED
TRIGGER_EVENT_NEXT=HINTGOROOM_COFFINBEDROOM


#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 70 : Visit Nogo, no map yet
#----------------------------------------------------------------------------------------
ID=HINT_CH3_70_GOVISITNOGO1
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's go downstairs and visit the surroundings outside the hotel!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 80 : Tried to go outside and realized we need map
#----------------------------------------------------------------------------------------
ID=HINT_CH3_80_NEEDMAP1
TYPEWINDOW=BOTTOMLEFT

TEXT=I need a map to go outside... Let's talk to the bartender.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 80 : Bartender offers solution : bring snack
#----------------------------------------------------------------------------------------
ID=HINT_CH3_80_BRINGSNACK1
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's go upstairs and give this snack to the room 204!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : Find the sorcerer, not seen Alain
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_FINDSORCERER1
TYPEWINDOW=BOTTOMLEFT

TEXT=Henri said I'd find the sorcerer at the underground bar. Let's get the map from the bartender and go there!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : Not found member card
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_GETCARD1
TYPEWINDOW=BOTTOMLEFT

TEXT=That big guy prevents me from entering the bar.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=He wants a little card... A member card? I've seen one close to him!
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_GETCARD2
TYPEWINDOW=BOTTOMLEFT

TEXT=The member card is in his trousers!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=HINTGOROOM_MEMBERCARD


#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : Got membercard, not cut ours
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_CUTPHOTO1
TYPEWINDOW=BOTTOMLEFT

TEXT=I need to change the picture on his member card to replace it by mine. But how?...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Maybe I've already got a picture of myself, somehow?...
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_CUTPHOTO2
TYPEWINDOW=BOTTOMLEFT

TEXT=Yes, there's a picture of myself on my ID card! I should try cutting it with the scissors!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : Cut ID card, not stuck yet, not Caroline vomitted
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_FINDGLUE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's get back to my hotel room... Maybe I'll find some glue there?
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : Cut ID card, not stuck yet, Caroline vomitted
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_STICKPICTURE1
TYPEWINDOW=BOTTOMLEFT

TEXT=I need some kind of glue, but I can't see any!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Sandra said she can't find her tube of glue... And Caroline just vomited on my door. How lucky.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_STICKPICTURE2
TYPEWINDOW=BOTTOMLEFT

TEXT=That's it! Caroline didn't eat a biscuit... She ate the glue!
WHO=BJORN
ATTITUDE=SURPRISED

TEXT=That explains why the vomit is all sticky!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_STICKPICTURE3
TYPEWINDOW=BOTTOMLEFT

TEXT=I need to... rub my picture in the vomit. Yeah.
WHO=BJORN
ATTITUDE=EMBARASSED
TRIGGER_EVENT_NEXT=HINTGOROOM_VOMIT


#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : Not stuck photo on member card yet
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_STICKONCARD1
TYPEWINDOW=BOTTOMLEFT

TEXT=Now I should combine my picture with the member card! A perfect fake!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : Not entered bar yet and talked to the sorcerer
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_ENTERBAR1
TYPEWINDOW=BOTTOMLEFT

TEXT=What a waste of a cookie...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I should show my fake member card to the big dummy to enter the bar and talk to the sorcerer!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : Need gekom root
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_GEKOMROOT1
TYPEWINDOW=BOTTOMLEFT

TEXT=So, the Gekom root is some kind of little wooden plant?
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I've seen one like that near the entrance of the bar!
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_GEKOMROOT2
TYPEWINDOW=BOTTOMLEFT

TEXT=It's here!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=HINTGOROOM_GEKOM


#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : Need gekom root ashes
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_NEEDASHES1
TYPEWINDOW=BOTTOMLEFT

TEXT=The sorcerer said he needs Gekom root ashes... So I need to burn it.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=The lighter isn't enough. Maybe I can make a bigger fire somewhere?
WHO=BJORN
ATTITUDE=THINK

TEXT=I think my hotel room has something I could use...
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_NEEDASHES2
TYPEWINDOW=BOTTOMLEFT

TEXT=I should lit up the fireplace in my hotel room with my lighter, and let the Gekom root burn in it!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=HINTGOROOM_FIREPLACE


#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : Need red flower plant
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_REDFLOWERPLANT1
TYPEWINDOW=BOTTOMLEFT

TEXT=According to the picture, I need a little plant with red flowers.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I think I've seen one like that near the pond, at the excavation site!
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_REDFLOWERPLANT2
TYPEWINDOW=BOTTOMLEFT

TEXT=I know! The red flower plant is there!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=HINTGOROOM_REDFLOWERSPLANT


#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : Has red flower plant but not brought back to sorcerer yet
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_REDFLOWERSORCERER1
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's bring back the red flower plant to the sorcerer!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : Need blue flower plant
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_BLUEFLOWERPLANT1
TYPEWINDOW=BOTTOMLEFT

TEXT=So I need the blue flower plant instead?! Darn!
WHO=BJORN
ATTITUDE=THINK

TEXT=There's one like that at the same location.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=HINTGOROOM_BLUEFLOWERSPLANT

#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : Give blue flower plant
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_GIVEBLUEFLOWERPLANT1
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's give the blue flower plant to the sorcerer, to see if it's Stagilis Strasimum!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : No piranha, no crowbar
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_NEEDCROWBAR1
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm pretty sure there are piranhas in that pond at the excavation site!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=But I'll need some kind of fishing rod... Maybe I could build one?
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_NEEDCROWBAR2
TYPEWINDOW=BOTTOMLEFT

TEXT=I'll need a crowbar! I'm pretty certain I've seen one at the store.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_NEEDCROWBAR3
TYPEWINDOW=BOTTOMLEFT

TEXT=The crowbar is here!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=HINTGOROOM_CROWBAR


#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : No piranha, not tied crowbar with string
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_TIECROWBARSTRING1
TYPEWINDOW=BOTTOMLEFT

TEXT=To catch some piranhas, I should build a fishing rod.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Let's tie the crowbar with the string! That'll be a good start!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : No piranha, no hook
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_NEEDHOOK1
TYPEWINDOW=BOTTOMLEFT

TEXT=That thing I built doesn't look like a fishing rod yet... I need a hook!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_NEEDHOOK2
TYPEWINDOW=BOTTOMLEFT

TEXT=There's a box full of hooks here, in the tent! Let's take one and tie it with the rest!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=HINTGOROOM_TENT


#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : No piranha, hook not tied up
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_TIEHOOK1
TYPEWINDOW=BOTTOMLEFT

TEXT=I should tie the hook to my "fishing rod".
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : Tie the string with hook, with the crowbar
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_TIESTRINGHOOKCROWBAR1
TYPEWINDOW=BOTTOMLEFT

TEXT=I should combine the crowbar and the string with hook together!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : No piranha, no appetizers
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_NEEDAPPETIZERS1
TYPEWINDOW=BOTTOMLEFT

TEXT=The piranhas won't be attracted by my fishing rod if I don't add some bait...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I could grab some food at the hotel?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_NEEDAPPETIZERS2
TYPEWINDOW=BOTTOMLEFT

TEXT=I should take those appetizers!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=HINTGOROOM_APPETIZERSFIRST

#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : No piranha, appetizers not tied up
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_TIEAPPETIZERS1
TYPEWINDOW=BOTTOMLEFT

TEXT=I should add the appetizers to my fishing rod! That'll be the final touch!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT



#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : No piranha, but has fishing rod
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_GOFISHING1
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's go fishing at the pond! I should use the fishing rod and use my skills to get a piranha!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : No malaki, not asked
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_NEEDMALAKIASK1
TYPEWINDOW=BOTTOMLEFT

TEXT=I should ask the store seller to know if he's got some Malaki.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : No malaki but asked
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_NEEDMALAKI1
TYPEWINDOW=BOTTOMLEFT

TEXT=I think the store seller said he would have a Malaki fruits delivery today... Maybe it arrived?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : No juice, not asked Sandra
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_NEEDJUICE1
TYPEWINDOW=BOTTOMLEFT

TEXT=How am I supposed to make juice out of these?! They're as hard as rocks!
WHO=BJORN
ATTITUDE=SURPRISED

TEXT=He said I'd need some kind of machine... Maybe someone at the hotel has a juicer?
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_NEEDJUICE2
TYPEWINDOW=BOTTOMLEFT

TEXT=I think Sandra has a juicer in her plastic bags! I should ask her!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : Got the juicer machine, not hooked
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_NOTHOOKED1
TYPEWINDOW=BOTTOMLEFT

TEXT=Well, I've put the juicer in my room... I should try using it.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=But first of all, let's hook the wire!
WHO=BJORN
ATTITUDE=COCKy
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : Got the juicer machine, no glass
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_NEEDRECIPIENT1
TYPEWINDOW=BOTTOMLEFT

TEXT=Looks like I need some kind of recipient to put in the juicer...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I think I should grab a glass downstairs at the hotel, and try putting it in there.
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_NEEDRECIPIENT2
TYPEWINDOW=BOTTOMLEFT

TEXT=The glass is here!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=HINTGOROOM_GLASS

#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : Got the juicer machine, glass not used yet
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_USEGLASS1
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's put the glass into the juicer holder!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : Got the juicer machine, used glass but no pottery machine
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_NEEDPOTTERYMACHINE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Darn! The glass didn't fit in the juicer holder!
WHO=BJORN
ATTITUDE=SURPRISED

TEXT=I need something with very specific dimensions... I'll never find anything like that!
WHO=BJORN
ATTITUDE=MEH

TEXT=Maybe I should make it myself?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_NEEDPOTTERYMACHINE2
TYPEWINDOW=BOTTOMLEFT

TEXT=Hey, the bazaar seller has a pottery machine on sale!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Let's buy that!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=HINTGOROOM_POTTERYMACHINE


#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : Got the juicer machine, has pottery machine but not recipient
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_USEPOTTERYMACHINE1
TYPEWINDOW=BOTTOMLEFT

TEXT=I should try using the pottery machine!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=The recipient needs to be exactly 5 centimetres wide to fit into the juicer.
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_USEPOTTERYMACHINE2
TYPEWINDOW=BOTTOMLEFT

TEXT=There's a graduation on the pottery machine. Each unit equals one centimeter.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I need to start the pottery machine, wait until it grows up to five centimeters, and stop it!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : Got the juicer machine, has recipient but not used yet
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_USERECIPIENT1
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's try putting that pot I made in the juicer and see if it fits!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : Got the juicer machine, has set recipient, no juice yet
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_PUTMALAKI1
TYPEWINDOW=BOTTOMLEFT

TEXT=Obviously, I need to put the Malaki fruits inside the juicer...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=And then press the "ON" button to start the mixing!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : Has got the juice and everything
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_GOTJUICE1
TYPEWINDOW=BOTTOMLEFT

TEXT=It's perfect, I've got everything! Let's bring back these to the sorcerer!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : Got the potion, not seen Henri
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_SEEHENRI1
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's bring that potion to Henri! He's in room 204!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 3  -  VAR_STORY = 90 : Given the potion
#----------------------------------------------------------------------------------------
ID=HINT_CH3_90_CHECKSANDRA1
TYPEWINDOW=BOTTOMLEFT

TEXT=Well that was a waste of time. I should check on Sandra...
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT
