#----------------------------------------------------------------
#- HINTS CHAPTER 2
#----------------------------------------------------------------

#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY = 20, VAR_STORY_1 < 100 : Appointment with the inspector
#----------------------------------------------------------------------------------------
ID=HINT_CH2_20_APPOINTMENT1
TYPEWINDOW=BOTTOMLEFT

TEXT=I have an appointment with Inspector Cassé! I should go to the police station and go upstairs.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY = 20, VAR_STORY_1 == 100, VAR_STORY_2 < 100 : Go check Hector
#----------------------------------------------------------------------------------------
ID=HINT_CH2_20_CHECKHECTOR1
TYPEWINDOW=BOTTOMLEFT

TEXT=I should pay a visit to Hector! His house is on the Paris map now.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I want to talk to him to see who I'm dealing with.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH2_20_CHECKHECTOR2
TYPEWINDOW=BOTTOMLEFT

TEXT=It's obvious Hector isn't ready to tell the truth... I should just exit the conversation.
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY = 20, VAR_STORY_1 == 100, VAR_STORY_2 == 100 : Talk to Tom
#----------------------------------------------------------------------------------------
ID=HINT_CH2_20_TALKTOM1
TYPEWINDOW=BOTTOMLEFT

TEXT=I really need to talk to a friend about this... Tom said he was fishing at the lake today.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY >= 30, no printkit : Get the print kit
#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_FINGERPRINTKIT1
TYPEWINDOW=BOTTOMLEFT

TEXT=Tom said I need fingerprints of the thief. I should search for a fingerprint kit!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I'm pretty sure the police has that kind of equipment...
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_FINGERPRINTKIT2
TYPEWINDOW=BOTTOMLEFT

TEXT=I need to "borrow" Inspector Cassé's fingerprint kit!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=But it'll be impossible to steal it, this is way too big. There must be another way to get it from him...
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_FINGERPRINTKIT3
TYPEWINDOW=BOTTOMLEFT

TEXT=I know! I should insist to get it by asking him several times until he's fed up and give it to me!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=This can only work!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=HINTGOROOM_FINGERPRINTKIT



#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY >= 30, no fingerprints : Get the fingerprints
#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_FINGERPRINTS1
TYPEWINDOW=BOTTOMLEFT

TEXT=I need fingerprints of the thief. What did he touch? He probably left some fingerprints on something...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_FINGERPRINTS2
TYPEWINDOW=BOTTOMLEFT

TEXT=The thief touched the bird statue in my bedroom. Let's use the fingerprint kit on it!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=HINTGOROOM_LOOKSTATUE

#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY >= 30, no handcuffs : Get the handcuffs
#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_HANDCUFFS1
TYPEWINDOW=BOTTOMLEFT

TEXT=To prevent Hector from fleeing, I need restraints. Handcuffs for example.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I'm pretty sure I've seen some in my apartment...
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_HANDCUFFS2
TYPEWINDOW=BOTTOMLEFT

TEXT=The handcuffs are in the top drawer in my storeroom!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=HINTGOROOM_STOREROOMDRAWER


#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY >= 30, no badge : Get the badge
#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_BADGE1
TYPEWINDOW=BOTTOMLEFT

TEXT=I need a police badge to look credible... Didn't Inspector Cassé have one?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_BADGE2
TYPEWINDOW=BOTTOMLEFT

TEXT=I'll find the badge in the inspector jacket.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=It's small so I can probably steal it while he's away, without him noticing!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=HINTGOROOM_BADGE


#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY >= 30, hasn't access the antique store 1st floor
#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_MOVEFURNITURE1
TYPEWINDOW=BOTTOMLEFT

TEXT=I've got a client in my antique store!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I should ask him if he can help me move the furniture blocking the way to the first floor.
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY >= 30, no wig : Get the wig
#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_WIG1
TYPEWINDOW=BOTTOMLEFT

TEXT=Hector might recognize me... I need a wig.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I remember seeing something like that in my antique store, upstairs.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_WIG2
TYPEWINDOW=BOTTOMLEFT

TEXT=I can use that broom brush as a wig!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=HINTGOROOM_WIG


#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY >= 30, no uniform : Get the uniform
#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_UNIFORM1
TYPEWINDOW=BOTTOMLEFT

TEXT=If I want to disguise myself as a policeman, I need a policeman uniform!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Didn't I see one like that at the funfair?...
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_UNIFORM2
TYPEWINDOW=BOTTOMLEFT

TEXT=Yes, I can exchange coins at the funfair to get a uniform! The wheel stallholder has it.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Of course I'll need to win enough coins first. Let's play some Plate Shoot, for example!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY >= 30, no gun, no valuable statue : Get the valuable statue
#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_VALUABLESTATUE_NOMOUSE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Someone is ready to sell me a gun in my antique store!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I don't have enough money so he needs something valuable in exchange. My most precious statue is upstairs...
WHO=BJORN
ATTITUDE=THINK

TEXT=But a cat is blocking the way! How to get rid of it?
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_VALUABLESTATUE_NOMOUSE2
TYPEWINDOW=BOTTOMLEFT

TEXT=I'll need something to attract the cat. Maybe a cat toy?
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I haven't seen anything like that, but maybe there's a way to build one!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_VALUABLESTATUE_NOMOUSE3
TYPEWINDOW=BOTTOMLEFT

TEXT=Cats love mice! I'm pretty certain there's some kind of computer mouse lying at the bottom of the lake.
WHO=BJORN
ATTITUDE=COCKY

TEXT=Time to do some fishing!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=HINTGOROOM_FISHING

#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_VALUABLESTATUE_NOSTRING1
TYPEWINDOW=BOTTOMLEFT

TEXT=To obtain the gun, I need to get rid of that cat blocking the access to my precious statue!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Throwing the mouse at the cat won't be enough. I need to be able to move it, and for that I'd need a string!
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_VALUABLESTATUE_NOSTRING2
TYPEWINDOW=BOTTOMLEFT

TEXT=There's some super-resistant string in my apartment, on the floor... Though a quite unusual one.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_VALUABLESTATUE_NOSTRING3
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's cut the trash bag string! It's very strong!
WHO=BJORN
ATTITUDE=COCKY

TEXT=I can use the scissors in my pharmacy.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=HINTGOROOM_TRASHBAGSTRING


#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_VALUABLESTATUE_NOCATTOY1
TYPEWINDOW=BOTTOMLEFT

TEXT=I have the mouse, I have the string. Let's combine these together to make a cat toy!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_VALUABLESTATUE_NOGUN1
TYPEWINDOW=BOTTOMLEFT

TEXT=What am I waiting for? Let's use the cat toy on the cat!
WHO=BJORN
ATTITUDE=MEH

TEXT=Then get the valuable statue and give it to that sleazy man in my antique store!
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY >= 30, no photo, not given plush : Get the photo
#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_SEECAROLINE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's pay a visit to Sandra! It's been a while!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY >= 30, no photo, not given plush : Get the photo
#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_PHOTO1
TYPEWINDOW=BOTTOMLEFT

TEXT=Tom said I need a visual proof. Dunno why but I think Caroline might have been a witness!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=She's in front of my store.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_PHOTO2
TYPEWINDOW=BOTTOMLEFT

TEXT=Caroline will give me the picture in exchange for a plush.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=She's the kind to like horrible stuff, so let's get the most awful plush I can find at the funfair...
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_PHOTO3
TYPEWINDOW=BOTTOMLEFT

TEXT=Caroline will surely want that Cat head plush.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I should catch it at the funfair claw machine (the middle one), and give it to her!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=If I'm running out of coins, let's just play some Plate Shoot!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY >= 30, no photo, given plush, no WD card
#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_WDCARD1
TYPEWINDOW=BOTTOMLEFT

TEXT=Caroline needs a Pico WD card to copy the photo on it.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I think I've seen one in the right claw machine at the funfair...
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY >= 30, no photo, given plush, WD card
#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_WDCARDGIVE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's give the Pico WD card to Caroline!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY == 30, no tape recorder : Talk to Sandra
#----------------------------------------------------------------------------------------
ID=HINT_CH2_30_TALKSANDRA1
TYPEWINDOW=BOTTOMLEFT

TEXT=I'll need to record Hector when he'll confess!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Who has some kind of recorder? Maybe I could ask Sandra?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY == 40, no tape recorder & no mushrooms : Get the mushrooms
#----------------------------------------------------------------------------------------
ID=HINT_CH2_40_MUSHROOMS1
TYPEWINDOW=BOTTOMLEFT

TEXT=Mushrooms! I know they often grow near trees. Maybe I should check by the lake?
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH2_40_MUSHROOMS2
TYPEWINDOW=BOTTOMLEFT

TEXT=The mushrooms are there!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=HINTGOROOM_MUSHROOMS


#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY == 40, no tape recorder & no rum : Get the rum
#----------------------------------------------------------------------------------------
ID=HINT_CH2_40_RHUM1
TYPEWINDOW=BOTTOMLEFT

TEXT=There's rum in that recipe. Doesn't Tom always have a bottle of rum next to him?
WHO=BJORN
ATTITUDE=THINK

TEXT=Let's ask him and insist!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH2_40_RHUM2
TYPEWINDOW=BOTTOMLEFT

TEXT=Tom will not give me the rum until I catch some fish.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Well then... Let's do some fishing!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=HINTGOROOM_FISHING


#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY == 40, no tape recorder, no honey, not burnt reeds : Get the honey
#----------------------------------------------------------------------------------------
ID=HINT_CH2_40_HONEY_NOTBURNT1
TYPEWINDOW=BOTTOMLEFT

TEXT=I need honey, but I don't feel like going to the supermarket. Besides I don't have any money!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=So let's look for some bee nest!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH2_40_HONEY_NOTBURNT2
TYPEWINDOW=BOTTOMLEFT

TEXT=There's a bee nest near Tom at the lake. Of course I can't just put my hands into it...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I'll need to get rid of the bees first.
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH2_40_HONEY_NOTBURNT3
TYPEWINDOW=BOTTOMLEFT

TEXT=I should burn the reeds. The smoke will surely make the bees flee from the nest!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=HINTGOROOM_REEDS


#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY == 40, no tape recorder, no honey, has burnt reeds but no vase
#----------------------------------------------------------------------------------------
ID=HINT_CH2_40_HONEY_NOJAR1
TYPEWINDOW=BOTTOMLEFT

TEXT=I need something to store the honey. Maybe I could find some vase in my antique store?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH2_40_HONEY_NOJAR2
TYPEWINDOW=BOTTOMLEFT

TEXT=There's a jar upstairs! Perfect!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=HINTGOROOM_JAR

#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY == 40, no tape recorder, no honey, has jar
#----------------------------------------------------------------------------------------
ID=HINT_CH2_40_HONEY_JAR1
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's combine the empty jar in my inventory with the bee nest to get the honey!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=HINTGOROOM_BEENEST

#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY == 40, no tape recorder, no seen eggs
#----------------------------------------------------------------------------------------
ID=HINT_CH2_40_HONEY_NOTSEENEGGS1
TYPEWINDOW=BOTTOMLEFT

TEXT=So I need eggs? Wasn't there a nest near Hector's place? I should take a look.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH2_40_HONEY_NOTSEENEGGS2
TYPEWINDOW=BOTTOMLEFT

TEXT=The nest is here.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=HINTGOROOM_EGGS


#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY == 40, no tape recorder, seen eggs, no tennis ball
#----------------------------------------------------------------------------------------
ID=HINT_CH2_40_HONEY_SEENEGGS1
TYPEWINDOW=BOTTOMLEFT

TEXT=The eggs are way too high for me to reach them. I should ask someone who could reach them for me...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Hey! I think Caroline said she liked climbing on trees! Let's ask her!
WHO=BJORN
ATTITUDE=SURPRISED
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH2_40_HONEY_SEENEGGS2
TYPEWINDOW=BOTTOMLEFT

TEXT=Caroline wants a tennis ball in exchange for the eggs.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Wasn't there one near the ice cream seller?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
ID=HINT_CH2_40_HONEY_SEENEGGS3
TYPEWINDOW=BOTTOMLEFT

TEXT=If I can't find a way to get that tennis ball myself, maybe Caroline could help?
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY == 40, no tape recorder but got all ingredients
#----------------------------------------------------------------------------------------
ID=HINT_CH2_40_GOTALLINGREDIENTS1
TYPEWINDOW=BOTTOMLEFT

TEXT=Well, I have all the ingredients for Sandra's recipe! Let's see if she found her tape recorder.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY == 40, got all items to see Hector
#----------------------------------------------------------------------------------------
ID=HINT_CH2_40_CHECKHECTOR1
TYPEWINDOW=BOTTOMLEFT

TEXT=Looks like I've got the disguise and all the proofs I need! Let's put Hector in jail!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY == 50, hasn't found crack in the wall
#----------------------------------------------------------------------------------------
ID=HINT_CH2_50_CRACKWALL1
TYPEWINDOW=BOTTOMLEFT

TEXT=This guy is hiding something... He must have put my money and the tablet somewhere!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I should check the walls...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH2_50_CRACKWALL2
TYPEWINDOW=BOTTOMLEFT

TEXT=There's definitely something behind the wall there!
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=HINTGOROOM_WALLCRACK


#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY == 50, has found crack in the wall but didn't use card
#----------------------------------------------------------------------------------------
ID=HINT_CH2_50_CRACKWALLCARD1
TYPEWINDOW=BOTTOMLEFT

TEXT=I should try using my ID card to open that crack in the wall... It's slim enough to fit.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY == 50, hasn't found combination
#----------------------------------------------------------------------------------------
ID=HINT_CH2_50_COMBINATION1
TYPEWINDOW=BOTTOMLEFT

TEXT=I need to input a combination on that safe... Maybe he has written it somewhere in this room!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH2_50_COMBINATION2
TYPEWINDOW=BOTTOMLEFT

TEXT=The combination is written on that radiator! It's : 1 4 6 3
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=HINTGOROOM_COMBINATION



#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY == 50, has opened first part but need key, hasn't seen mouse hole
#----------------------------------------------------------------------------------------
ID=HINT_CH2_50_NEEDKEY1
TYPEWINDOW=BOTTOMLEFT

TEXT=Now I need a key to open the safe... It must be somewhere in this room!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=What could be good a hiding place for a small key?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH2_50_NEEDKEY2
TYPEWINDOW=BOTTOMLEFT

TEXT=The key is in that mouse hole!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=HINTGOROOM_MOUSEHOLE



#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY == 50, has opened first part but need key, has seen mouse hole but hasn't got magnet
#----------------------------------------------------------------------------------------
ID=HINT_CH2_50_NEEDMAGNET1
TYPEWINDOW=BOTTOMLEFT

TEXT=There's no way I can grab that key from the mouse hole with my fingers.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I would need something that can attract metals... but I don't have anything like that currently.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Maybe I could find something like that in the room.
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#----------------------------------------------------------------------------------------
ID=HINT_CH2_50_NEEDMAGNET2
TYPEWINDOW=BOTTOMLEFT

TEXT=On the yoghurt pack, there's a magnet! 
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=HINTGOROOM_MAGNET


#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY == 50, has opened first part but need key, has seen mouse hole and has magnet
#----------------------------------------------------------------------------------------
ID=HINT_CH2_50_USEMAGNET1
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's use the magnet on the mouse hole to get the key and open the safe!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#----------------------------------------------------------------------------------------
#= CHAPTER 2  -  VAR_STORY == 50, has opened the safe totally
#----------------------------------------------------------------------------------------
ID=HINT_CH2_50_SCOOT1
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's grab everything from the safe and scoot!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

