#----------------------------------------------------------------
#- HINTS CHAPTER 1
#----------------------------------------------------------------


#---------------------------------------------------------------------
#= CHAPTER 1  -  VAR_STORY = 0, VAR_STORY_1 = 0, !global.VAR_HAS_SEEN_MISSING_TABLET : Look at the statue
#---------------------------------------------------------------------
ID=HINT_CH1_0_LOOKSTATUE1
TYPEWINDOW=BOTTOMLEFT

TEXT=I'd better check all the rooms in my apartment, and see if anything important is missing.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I can't really say why, but I have the feeling this is no ordinary thief...
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_LOOKSTATUE2
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm quite certain I have forgotten to check something in my bedroom...
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_LOOKSTATUE3
TYPEWINDOW=BOTTOMLEFT

TEXT=Yes! The bird statue! I should take a closer look at it.
WHO=BJORN
ATTITUDE=SURPRISED
TRIGGER_EVENT_NEXT=HINTGOROOM_LOOKSTATUE



#---------------------------------------------------------------------
#= CHAPTER 1  -  VAR_STORY = 0, VAR_STORY_1 = 0, global.VAR_HAS_SEEN_MISSING_TABLET : Report to the police
#---------------------------------------------------------------------
ID=HINT_CH1_0_REPORTPOLICE1
TYPEWINDOW=BOTTOMLEFT

TEXT=The thief has stolen my statue tablet! But why?
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I'd better go to the police department and see if they can help me.
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_REPORTPOLICE2
TYPEWINDOW=BOTTOMLEFT

TEXT=To go to the police, I have to exit my apartment, then take the stairs.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=On the map, I have the possibility to go there.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I have to talk to the right policeman.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_TALKPOLICETABLET1
TYPEWINDOW=BOTTOMLEFT

TEXT=I need to tell the police about my bird statue, and the stolen tablet!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT



#---------------------------------------------------------------------
#= CHAPTER 1  -  VAR_STORY = 0, VAR_STORY_1 = 20 : Find ID card
#---------------------------------------------------------------------
ID=HINT_CH1_0_IDCARD1
TYPEWINDOW=BOTTOMLEFT

TEXT=The policeman asks for my ID card! But where have I put it?
WHO=BJORN
ATTITUDE=NORMAL

TEXT=It's probably somewhere in my apartment...
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_IDCARD2
TYPEWINDOW=BOTTOMLEFT

TEXT=Where have I seen my ID card for the last time?...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Mmm... I believe it was in my jacket... But where's my jacket?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_IDCARD3
TYPEWINDOW=BOTTOMLEFT

TEXT=Ah, yes! My jacket is in my storeroom!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I'd better check my jacket pocket, I might find my ID card there...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_IDCARD4
TYPEWINDOW=BOTTOMLEFT

TEXT=I know where I'll find it!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=HINTGOROOM_IDCARD

#---------------------------------------------------------------------
#= CHAPTER 1  -  VAR_STORY = 0, VAR_STORY_1 = 20 : Show ID card
#---------------------------------------------------------------------
ID=HINT_CH1_0_SHOWIDCARD1
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's show my ID card to the policeman!
WHO=BJORN
ATTITUDE=NORMAL



#---------------------------------------------------------------------
#= CHAPTER 1  -  VAR_STORY = 0, VAR_STORY_1 = 30 : Convince the police
#---------------------------------------------------------------------
ID=HINT_CH1_0_CONVINCEPOLICE1
TYPEWINDOW=BOTTOMLEFT

TEXT=I expected that... The policeman doesn't care about my case.
WHO=BJORN
ATTITUDE=MEH

TEXT=But I know it's no ordinary thief!
WHO=BJORN
ATTITUDE=MEH

TEXT=I need a proof. Maybe I could check my store?
WHO=BJORN
ATTITUDE=THINK

TEXT=I think I've seen something on the street in front of it...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_CONVINCEPOLICE2
TYPEWINDOW=BOTTOMLEFT

TEXT=Yeah! There's a newspaper that seems interesting, lying on the floor!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I should show it to the police agent!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=HINTGOROOM_NEWSPAPER



#---------------------------------------------------------------------
ID=HINT_CH1_0_SHOWNEWSPAPER1
TYPEWINDOW=BOTTOMLEFT

TEXT=I need to show the newspaper to the policeman! That should convince him!
WHO=BJORN
ATTITUDE=NORMAL



#---------------------------------------------------------------------
#= CHAPTER 1  -  VAR_STORY = 0, VAR_STORY_1 = 40, !PC12_ICECREAM_DIALOG : See ice cream seller
#---------------------------------------------------------------------
ID=HINT_CH1_0_ICECREAMSELLER1
TYPEWINDOW=BOTTOMLEFT

TEXT=It seems the policeman would offer me an appointment with the inspector, if I offer him an ice cream.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Didn't I see an ice cream seller, recently?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_ICECREAMSELLER2
TYPEWINDOW=BOTTOMLEFT

TEXT=Yeah, there's an ice cream
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Didn't I see an ice cream seller, recently?
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#---------------------------------------------------------------------
ID=HINT_CH1_0_ICECREAMSELLER3
TYPEWINDOW=BOTTOMLEFT

TEXT=The ice cream seller is there!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=HINTGOROOM_ICECREAMSELLER




#---------------------------------------------------------------------
#= CHAPTER 1  -  VAR_STORY = 0, VAR_STORY_1 = 40, PC12_ICECREAM_DIALOG : Buy ice cream
#---------------------------------------------------------------------
ID=HINT_CH1_0_BUYICECREAM_NOKEY1
TYPEWINDOW=BOTTOMLEFT

TEXT=I need money to buy an ice cream... But the thief stole my credit card and my cash!
WHO=BJORN
ATTITUDE=MEH

TEXT=Fortunately, I think I've left some money somewhere else in my apartment.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_BUYICECREAM_NOKEY2
TYPEWINDOW=BOTTOMLEFT

TEXT=I think the money is in my living room. In the top-left wardrobe drawer, more precisely.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=But that drawer is locked!
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_BUYICECREAM_NOKEY3
TYPEWINDOW=BOTTOMLEFT

TEXT=The key to open the drawer? Where is it?
WHO=BJORN
ATTITUDE=THINK

TEXT=I think I've left it in some kind of messy box, in my apartment...
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_BUYICECREAM_NOKEY4
TYPEWINDOW=BOTTOMLEFT

TEXT=Yeah, the key is in the cardboard box in my storeroom.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=But it's too dark to rummage through it! How can I fix that?
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_BUYICECREAM_NOKEY5
TYPEWINDOW=BOTTOMLEFT

TEXT=I need to use my flashlight on the cardboard box there!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=HINTGOROOM_CARDBOARDBOX

#---------------------------------------------------------------------
#---------------------------------------------------------------------
#---------------------------------------------------------------------
ID=HINT_CH1_0_BUYICECREAM_NOFLASHLIGHT1
TYPEWINDOW=BOTTOMLEFT

TEXT=I need my flashlight! With it, I should be able to find the key from the cardboard box.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=But where's my flashlight? Somewhere in my apartment, that's for sure...
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#---------------------------------------------------------------------
ID=HINT_CH1_0_BUYICECREAM_NOFLASHLIGHT2
TYPEWINDOW=BOTTOMLEFT

TEXT=My flashlight is here!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=HINTGOROOM_GETFLASHLIGHT

#---------------------------------------------------------------------
#---------------------------------------------------------------------
#---------------------------------------------------------------------
ID=HINT_CH1_0_BUYICECREAM_FLASHLIGHTNOBATTERY1
TYPEWINDOW=BOTTOMLEFT

TEXT=I'll need to use my flashlight... But the batteries are dead!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Maybe I should look in my storeroom, I may find some replacements there.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_BUYICECREAM_FLASHLIGHTNOBATTERY2
TYPEWINDOW=BOTTOMLEFT

TEXT=I remember having a gadget in my top drawer, in the storeroom.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=It probably has working batteries!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_BUYICECREAM_FLASHLIGHTNOBATTERY3
TYPEWINDOW=BOTTOMLEFT

TEXT=I need to get the batteries from my vibrating eiffel tower, and combine them with my flashlight!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=HINTGOROOM_STOREROOMDRAWER


#---------------------------------------------------------------------
#---------------------------------------------------------------------
#---------------------------------------------------------------------
ID=HINT_CH1_0_BUYICECREAM_GOTICECREAM1
TYPEWINDOW=BOTTOMLEFT

TEXT=What a waste of cookie! I only to need to bring the ice cream to the policeman!
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT



#---------------------------------------------------------------------
#---------------------------------------------------------------------
#---------------------------------------------------------------------
ID=HINT_CH1_0_BUYICECREAM_GOTMONEY1
TYPEWINDOW=BOTTOMLEFT

TEXT=Now that I have money, I should buy that ice cream for the policeman!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#---------------------------------------------------------------------
#---------------------------------------------------------------------
#---------------------------------------------------------------------
ID=HINT_CH1_0_BUYICECREAM_GOTKEY1
TYPEWINDOW=BOTTOMLEFT

TEXT=I need money to buy an ice cream for the policeman!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=But how to get some? Mmm... That small key is probably the key. Yeah.
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_BUYICECREAM_GOTKEY2
TYPEWINDOW=BOTTOMLEFT

TEXT=I should probably open the drawer from my wardrobe. I've left some cash there, just in case.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_BUYICECREAM_GOTKEY3
TYPEWINDOW=BOTTOMLEFT

TEXT=The locked drawer is there!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=HINTGOROOM_GETSMALLKEY





#---------------------------------------------------------------------
#= CHAPTER 1  -  VAR_STORY = 0, VAR_STORY_1 = 50 : Get a coconut ice cream
#---------------------------------------------------------------------
ID=HINT_CH1_0_COCONUTFLAVOR1
TYPEWINDOW=BOTTOMLEFT

TEXT=So the policeman wants a coconut ice cream, uh?...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Maybe I could do something with that ice cube...
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_COCONUTFLAVOR2
TYPEWINDOW=BOTTOMLEFT

TEXT=I've got it! I need to mix my ice cube with a coconut flavor!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Let's check if I can find that somewhere...
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_COCONUTFLAVOR3
TYPEWINDOW=BOTTOMLEFT

TEXT=I know! In my bathroom, my deodorant... It's coconut flavored!!!
WHO=BJORN
ATTITUDE=SURPRISED

TEXT=This will work great!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_COCONUTFLAVOR4
TYPEWINDOW=BOTTOMLEFT

TEXT=My deodorant is here! I just need to mix my ice cube with it.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=HINTGOROOM_DEODORANT


#---------------------------------------------------------------------
#---------------------------------------------------------------------
#---------------------------------------------------------------------
ID=HINT_CH1_0_GETICECUBE1
TYPEWINDOW=BOTTOMLEFT

TEXT=How the heck am I going to find a coconut ice cream?! I have almost no money left!
WHO=BJORN
ATTITUDE=MEH

TEXT=Anyway, let's talk to that ice cream seller again, and we'll see...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_GETICECUBE2
TYPEWINDOW=BOTTOMLEFT

TEXT=The ice cream seller sells Scottish ice creams for cheap...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Maybe I should get one, then I'll think further.
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#---------------------------------------------------------------------
ID=HINT_CH1_0_GIVEICECUBE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's give the coconut ice cream to the policeman!
WHO=BJORN
ATTITUDE=COCKY


#---------------------------------------------------------------------
#= CHAPTER 1  -  VAR_STORY = 0, VAR_STORY_2 = 10 : Give cookbook to Sandra
#---------------------------------------------------------------------
ID=HINT_CH1_0_GIVECOOKBOOK1
TYPEWINDOW=BOTTOMLEFT

TEXT=Sandra said I promised to give her a cookbook. I'd better try and find it!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I remember having a book like that in my apartment, but where?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_GIVECOOKBOOK2
TYPEWINDOW=BOTTOMLEFT

TEXT=I think the cookbook is in my bedroom.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_GIVECOOKBOOK3
TYPEWINDOW=BOTTOMLEFT

TEXT=The book I should get is here!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=HINTGOROOM_COOKBOOK



#---------------------------------------------------------------------
#= CHAPTER 1  -  VAR_STORY = 0, VAR_STORY_2 = 20 : Go to Dumoulin
#---------------------------------------------------------------------
ID=HINT_CH1_0_GOTODUMOULIN1
TYPEWINDOW=BOTTOMLEFT

TEXT=Sandra gave me that lighter, which belonged to the thief!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I should pay a visit to the Dumoulin company which is written on the lighter.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Then I'll improvise a way to get some information...
WHO=BJORN
ATTITUDE=EMBARASSED
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_GOTODUMOULIN2
TYPEWINDOW=BOTTOMLEFT

TEXT=The guard won't give me any information I need to find another way.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I've noticed something behind that billboard...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_GOTODUMOULIN3
TYPEWINDOW=BOTTOMLEFT

TEXT=While the guard is away, I need to unlock the billboard.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=HINTGOROOM_PC18LOCK


#---------------------------------------------------------------------
#---------------------------------------------------------------------
#---------------------------------------------------------------------
ID=HINT_CH1_0_TURNBILLBOARD1
TYPEWINDOW=BOTTOMLEFT

TEXT=Now that I've unlocked it, I need to turn the billboard and take what's behind it!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#---------------------------------------------------------------------
#---------------------------------------------------------------------
#---------------------------------------------------------------------
ID=HINT_CH1_0_GRABBUNCHKEYS1
TYPEWINDOW=BOTTOMLEFT

TEXT=What am I waiting for?! Let's grab those keys behind the billboard!
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT




#---------------------------------------------------------------------
#= CHAPTER 1  -  VAR_STORY = 0, VAR_STORY_2 = 30 : Enter archives
#---------------------------------------------------------------------
ID=HINT_CH1_0_ENTERARCHIVES1
TYPEWINDOW=BOTTOMLEFT

TEXT=I need to enter the archives at the Dumoulin company...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=But how? The guard won't let me!
WHO=BJORN
ATTITUDE=THINK

TEXT=I have to figure out a way to distract him...
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_ENTERARCHIVES2
TYPEWINDOW=BOTTOMLEFT

TEXT=I should read the signs better... There might be a clue!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_ENTERARCHIVES3
TYPEWINDOW=BOTTOMLEFT

TEXT=Using the phone might be a good idea. But calling the guard myself would be pointless.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I could sure use some help!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#---------------------------------------------------------------------
ID=HINT_CH1_0_ENTERARCHIVES4
TYPEWINDOW=BOTTOMLEFT

TEXT=When I'm inside the Dumoulin company, I should call Tom!
WHO=BJORN
ATTITUDE=COCKY

TEXT=He'll surely find a way to keep the guard busy, while I search the archives.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#---------------------------------------------------------------------
#= CHAPTER 1  -  VAR_STORY = 0, VAR_STORY_2 = 30 : Open archives
#---------------------------------------------------------------------
ID=HINT_CH1_0_OPENARCHIVES1
TYPEWINDOW=BOTTOMLEFT

TEXT=I need to open the archives door with the keys and enter!
WHO=BJORN
ATTITUDE=NORMAL


#---------------------------------------------------------------------
#---------------------------------------------------------------------
#---------------------------------------------------------------------
ID=HINT_CH1_0_GETPHONE1
TYPEWINDOW=BOTTOMLEFT

TEXT=I would really need a phone to distract the guard!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=But where's my mobile phone?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#---------------------------------------------------------------------
ID=HINT_CH1_0_GETPHONE2
TYPEWINDOW=BOTTOMLEFT

TEXT=I often forget my phone in my store...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=It might be a good idea to check there.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#---------------------------------------------------------------------
ID=HINT_CH1_0_GETPHONE3
TYPEWINDOW=BOTTOMLEFT

TEXT=My mobile phone is there!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=HINTGOROOM_PC13PHONE


#---------------------------------------------------------------------
#= CHAPTER 1  -  VAR_STORY = 0, VAR_STORY_2 = 40 : Get Hector's file
#---------------------------------------------------------------------
ID=HINT_CH1_0_GETFILE1
TYPEWINDOW=BOTTOMLEFT

TEXT=While the guard is busy, I can use the bunch of keys on the archives door and enter.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Inside, I have to find a way to get information on Hector!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_GETFILE2
TYPEWINDOW=BOTTOMLEFT

TEXT=I've noticed the middle drawer has a list of the company staff.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Hector is probably among them!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Also, the bottom drawer seems to have detailed files of each person.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#---------------------------------------------------------------------
ID=HINT_CH1_0_GETFILE3
TYPEWINDOW=BOTTOMLEFT

TEXT=The bottom drawer files are identified by a letter and a number.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=The same symbols appear next to the photo of each person, in the staff list!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#---------------------------------------------------------------------
ID=HINT_CH1_0_GETFILE4
TYPEWINDOW=BOTTOMLEFT

TEXT=Hector's file is identified by "C4".
WHO=BJORN
ATTITUDE=NORMAL

TEXT=So I need to take the "C4" file in the bottom drawer!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#---------------------------------------------------------------------
#= CHAPTER 1  -  VAR_STORY = 0, VAR_STORY_2 = 50 : Get out of the archives
#---------------------------------------------------------------------
ID=HINT_CH1_0_GETOUT1
TYPEWINDOW=BOTTOMLEFT

TEXT=I've got Hector's address! That will be enough.
WHO=BJORN
ATTITUDE=COCKY

TEXT=Now, let's get out of the archives!
WHO=BJORN
ATTITUDE=COCKY

TEXT=Not from the front door, obviously. There must be another, more clever way!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_GETOUT2
TYPEWINDOW=BOTTOMLEFT

TEXT=The window! I need to get out from the window! It's not a very high jump.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_GETOUT3
TYPEWINDOW=BOTTOMLEFT

TEXT=How to exit through a window, lesson number one!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=First, turn the handle.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Then, open the window.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Finally, exit! Ta-da, you're free!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#---------------------------------------------------------------------
#= CHAPTER 1  -  VAR_STORY = 0, VAR_STORY_3 = 0 : Get invoice from the toilets
#---------------------------------------------------------------------
ID=HINT_CH1_0_GETPAPER1
TYPEWINDOW=BOTTOMLEFT

TEXT=I think I haven't explored the toilets quite enough...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Yeah, that's a weird thing to say. But I have the feeling I missed something!
WHO=BJORN
ATTITUDE=EMBARASSED
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_GETPAPER2
TYPEWINDOW=BOTTOMLEFT

TEXT=There's a paper in the toilets trash can!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Let's have a look-see!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_GETPAPER3
TYPEWINDOW=BOTTOMLEFT

TEXT=Where's that paper? Am I getting blind or what...?
WHO=BJORN
ATTITUDE=NORMAL
 
TEXT=Ohhhh, I see it now!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=HINTGOROOM_PC05PAPER


#---------------------------------------------------------------------
#---------------------------------------------------------------------
#---------------------------------------------------------------------
ID=HINT_CH1_0_GETPHONENUMBER1
TYPEWINDOW=BOTTOMLEFT

TEXT=I remember a weird invoice, in the toilets trash can...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I should take a better look at it!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

#---------------------------------------------------------------------
ID=HINT_CH1_0_GETPHONENUMBER2
TYPEWINDOW=BOTTOMLEFT

TEXT=There's a phone number written on the invoice!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I should write it down and try to call the seller!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT



#---------------------------------------------------------------------
#= CHAPTER 1  -  VAR_STORY = 0, VAR_STORY_3 = 10 : Call Henri
#---------------------------------------------------------------------
ID=HINT_CH1_0_CALLBASSE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Now that I've got Henri Basse's number, maybe I should try to call him?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT


#---------------------------------------------------------------------
#= CHAPTER 1  -  VAR_STORY = 10 : Got Tom
#---------------------------------------------------------------------
ID=HINT_CH1_10_GOTOM1
TYPEWINDOW=BOTTOMLEFT

TEXT=Tom said I should go visit him at the end of the day. It's time! Let's check the map.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=CLICK_HINT_HAS_NEXT

