#-------------------------------
#=TEMPLE ROOMS
#-------------------------------


#----------------------------

ID=PC41_ROOM1_FIRST
TYPEWINDOW=NOVEL

TEXT=(Pant, pant)
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=SURPRISED
CHAR2=SANDRA
CHAR2_ATTITUDE=SURPRISED
CHAR3=CAROLINE
CHAR3_ATTITUDE=NORMAL

TEXT=The door has closed behind us...
WHO=SANDRA

TEXT=It's pitch black!
WHO=BJORN

TEXT=Wait, I still have my flashlight...
WHO=BJORN
TRIGGER_EVENT_END=PC41_ROOM1_FADEIN_BLOCK

TEXT=Uh? Who lit up the room?
WHO=BJORN

TEXT=Not me... This must be an automatic mecanism.
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=Look, Mom! The bad guy got crushed by the door! Awesome!
WHO=CAROLINE

TEXT=Oh my gosh! Do you realize what you've just done?!
WHO=BJORN
TRIGGER_EVENT_BEGIN=PC41_STARTMUSIC

TEXT=Yes! I've saved us!
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH

TEXT=(I was going to say you've killed someone, but well...)
WHO=BJORN

TEXT=With the door closed, there's no turning back.
WHO=BJORN
CHAR2_ATTITUDE=NORMAL

TEXT=So, where are we?
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=Inside the temple?
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=I know that! I mean, what's this room?
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=I'm not really sure... Let's examine it.
WHO=SANDRA
TRIGGER_EVENT_NEXT=PC41_CREATE_CHARS

#----------------------------

ID=PC41_ROOM1_SANDRA_FIRST
TYPEWINDOW=NOVEL

TEXT=So, here we are... Stuck alone, in a temple in the middle of the desert, with no phone to call for help.
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=THINK
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=We've made it this far. I'm not worried!
WHO=SANDRA

TEXT=(That makes one of us...)
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED
TRIGGER_EVENT_NEXT=PC40_SANDRA_CHOICES
INTERRUPT_DIALOG=TRUE


#----------------------------

ID=PC41_CAROLINE1
TYPEWINDOW=NOVEL

TEXT=Caroline... Can we talk about it?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=THINK
CHAR2=CAROLINE
CHAR2_ATTITUDE=NORMAL

TEXT=About what?
WHO=CAROLINE
CHAR2_ATTITUDE=MEH

TEXT=About that man who died... This must be a trauma for you.
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=(Sob) T... true...
WHO=CAROLINE
CHAR2_ATTITUDE=SURPRISED
TRIGGER_EVENT_BEGIN=SOUND_CRYGIRL

TEXT=Mommy!!! I'm scared... (Sob)
WHO=CAROLINE

TEXT=There's a dead man over there... cut in half... (Sob)
WHO=CAROLINE

TEXT=I knew it. Deep inside you're still a little girl.
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=Don't worry! Me and your mom, we'll get you out of here!
WHO=BJORN

TEXT=...
WHO=CAROLINE
TRIGGER_EVENT_BEGIN=PC41_CAROLINE1_STOPSOBS

TEXT=Ah ah ah ah ah ah ah! You actually believed it!
WHO=CAROLINE
CHAR2_ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_GIRLLAUGH

TEXT=Uh? So you're not scared?
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=Yes, I am! I'm scared to see how much you're dumb!
WHO=CAROLINE
CHAR2_ATTITUDE=COCKY

TEXT=Maybe I'll be an actress someday!
WHO=CAROLINE

TEXT=(So I'm the only one here who's got the willies? My legs are shaking...)
WHO=BJORN
TRIGGER_EVENT_NEXT=PC40_CAROLINE_CHOICES
INTERRUPT_DIALOG=TRUE


#----------------------------

ID=PC41_CAROLINE2
TYPEWINDOW=NOVEL

TEXT=What are you doing?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=CAROLINE
CHAR2_ATTITUDE=NORMAL

TEXT=Trying to play Crash of Plans.
WHO=CAROLINE

TEXT=But without internet connexion, I can't even send messages to my friends. So it makes the game totally boring.
WHO=CAROLINE
CHAR2_ATTITUDE=MEH

TEXT=Not surprising... Uh, what did you say? You've got... friends?!
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=More than you, that's for sure.
WHO=CAROLINE
CHAR2_ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC40_CAROLINE_CHOICES
INTERRUPT_DIALOG=TRUE

#----------------------------

ID=PC41_CAROLINE3
TYPEWINDOW=NOVEL

TEXT=Don't you think you could help us with those puzzles?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=MEH
CHAR2=CAROLINE
CHAR2_ATTITUDE=NORMAL

TEXT=I've already figured it out. But it's so funny to see you both struggling to understand!
WHO=CAROLINE

TEXT=You're kidding, right?
WHO=BJORN

TEXT=Nope!
WHO=CAROLINE
CHAR2_ATTITUDE=COCKY

TEXT=I don't believe you.
WHO=BJORN
CHAR1_ATTITUDE=NOWAY

TEXT=Well, I won't give you the solution anyway! So you'll never know.
WHO=CAROLINE

TEXT=But I'll tell Mom when you're kaput.
WHO=CAROLINE

TEXT=What did I do to deserve so much hate?
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=You're way too dumb for Mom.
WHO=CAROLINE

TEXT=Interesting... So you're trying to protect your Mom?
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=Yeah. From imbeciles like you.
WHO=CAROLINE
CHAR2_ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PC40_CAROLINE_CHOICES
INTERRUPT_DIALOG=TRUE

#----------------------------

ID=PC41_CAROLINE4
TYPEWINDOW=NOVEL

TEXT=You're playing on your phone? Wasn't it broken?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=THINK
CHAR2=CAROLINE
CHAR2_ATTITUDE=NORMAL

TEXT=Yeah, but it's fixed. I banged it on a wall by accident, and now it works again.
WHO=CAROLINE

TEXT=Ah, yes. The famous "If it doesn't work or if you're angry, just smack it" method. That always works!
WHO=BJORN
CHAR1_ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC40_CAROLINE_CHOICES
INTERRUPT_DIALOG=TRUE

#----------------------------

ID=PC41_SANDRA_TALK1
TYPEWINDOW=NOVEL

TEXT=I still can't believe we've been manipulated by that fake archaeologist!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=MEH
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=You've been manipulated! Not me.
WHO=SANDRA

TEXT=But you've asked me to get the tablet from Germany! That was his plan!
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=Yeah, exactly! You're so easy to manipulate! (Giggles)
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH
TRIGGER_EVENT_BEGIN=SOUND_LAUGH_WOMAN1

TEXT=Not funny!
WHO=BJORN
TRIGGER_EVENT_NEXT=PC40_SANDRA_CHOICES
INTERRUPT_DIALOG=TRUE


#----------------------------

ID=PC41_SANDRA_TALK2
TYPEWINDOW=NOVEL

TEXT=Do you think we'll die here?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=SURPRISED
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL
CHAR3=CAROLINE
CHAR3_ATTITUDE=NORMAL

TEXT=Stop being so pessimistic!
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=Yeah! We're not going to die. Only you.
WHO=CAROLINE
TRIGGER_EVENT_NEXT=PC40_SANDRA_CHOICES
INTERRUPT_DIALOG=TRUE


#----------------------------

ID=PC41_SANDRA_TALK3
TYPEWINDOW=NOVEL

TEXT=Do you think there's enough oxygen in here?!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=SURPRISED
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=I feel bad! I think I'm starting to asphyxiate!
WHO=BJORN

TEXT=Stop worrying!
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=How can you be so calm in such a situation?!
WHO=BJORN

TEXT=Well... If there's not enough oxygen for all of us, we'll just have to get rid of you.
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=...Your jokes really aren't funny.
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED
TRIGGER_EVENT_NEXT=PC40_SANDRA_CHOICES
INTERRUPT_DIALOG=TRUE






#----------------------------

ID=PC41_ROOM1_SANDRA_ADVICE1
TYPEWINDOW=NOVEL

TEXT=I have no idea what we're supposed to do.
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=It doesn't seem very complex. There are two rows of buttons.
WHO=SANDRA

TEXT=I think we're supposed to push the buttons! It might do something!
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=Ah, thank you so much! That's a real help!
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=No problem! I'm there for that.
WHO=SANDRA

TEXT=(...She doesn't understand irony.)
WHO=BJORN

TRIGGER_EVENT_NEXT=PC40_SANDRA_CHOICES
INTERRUPT_DIALOG=TRUE


#----------------------------

ID=PC41_ROOM1_SANDRA_ADVICE2
TYPEWINDOW=NOVEL

TEXT=I think... The aim of this puzzle is to find the values of the two symbols.
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=What symbols?
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=The one in shape of a house, and the other one in shape of a target.
WHO=SANDRA

TEXT=I see... And what values?
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=I don't know yet...
WHO=SANDRA
TRIGGER_EVENT_NEXT=PC40_SANDRA_CHOICES
INTERRUPT_DIALOG=TRUE


#----------------------------

ID=PC41_ROOM1_SANDRA_ADVICE3
TYPEWINDOW=NOVEL

TEXT=I don't get it. Can you help me?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=MEH
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=There are two rows of numbers.
WHO=SANDRA

TEXT=I think we're supposed to find the correct values of these symbols, so that when we do the math, we find zero.
WHO=SANDRA

TEXT=Zero?
WHO=BJORN

TEXT=Yes... For example, let's say the house is 7 and the target is 1.
WHO=SANDRA

TEXT=4 plus 7 minus 3 minus 1 minus 5 equals...
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=Erm... Err... Nine...ty...thirtyfourevenive?...
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=That's not even a number...
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=No, this equals 2. So it means these values are wrong.
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=(She calls this help?... She's only confusing me!)
WHO=BJORN
CHAR1_ATTITUDE=NOWAY
TRIGGER_EVENT_NEXT=PC40_SANDRA_CHOICES
INTERRUPT_DIALOG=TRUE



#----------------------------

ID=PC41_ROOM1_SANDRA_ADVICE4
TYPEWINDOW=NOVEL

TEXT=I think I'll just push some buttons randomly.
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Don't! We don't know what will happen if you're wrong!
WHO=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=What's the probability I'll give the right combination by random?
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=Erm... Something between zero and impossible, maybe?
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=Then there's a chance!
WHO=BJORN
CHAR1_ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC40_SANDRA_CHOICES
INTERRUPT_DIALOG=TRUE



#----------------------------

ID=PC41_ROOM1_SANDRA_ADVICE5
TYPEWINDOW=NOVEL

TEXT=I still can't figure it out.
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NOWAY
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Just try replacing each symbol by a value between 1 and 8, and see which values give zero as a result on both rows.
WHO=SANDRA

TEXT=...Can you speak English, please?
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Ohhhh... Just push buttons randomly!
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=Ah! Finally, some real advice!
WHO=BJORN
CHAR1_ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC40_SANDRA_CHOICES
INTERRUPT_DIALOG=TRUE



#----------------------------

ID=PC41_ROOM1_SANDRA_ADVICE_NOTYET1
TYPEWINDOW=NOVEL

TEXT=So, did you progress?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Not much. I'm very bad at maths, you know. Back at the medical school, it was really hard for me.
WHO=SANDRA

TEXT=(I probably shouldn't tell her I flunked grade school...)
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED
TRIGGER_EVENT_NEXT=PC40_SANDRA_CHOICES
INTERRUPT_DIALOG=TRUE



#----------------------------

ID=PC41_ROOM1_SANDRA_ADVICE_NOTYET2
TYPEWINDOW=NOVEL

TEXT=Any advice? I hate math problems...
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=THINK
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=It's probably not that complex. Give me some time...
WHO=SANDRA
CHAR2_ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC40_SANDRA_CHOICES
INTERRUPT_DIALOG=TRUE


#----------------------------

ID=PC41_ROOM1_WON
TYPEWINDOW=NOVEL

TEXT=It worked!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=SURPRISED
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL
CHAR3=CAROLINE
CHAR3_ATTITUDE=NORMAL

TEXT=Finally!
WHO=CAROLINE
CHAR3_ATTITUDE=COCKY

TEXT=Wow! I'm quite impressed, Bjorn! You solved it on the first try!
WHO=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=Yeah!...
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=(Psst, Mom... Can we do the same thing again with Bjorn? Getting him crushed by the door?)
WHO=CAROLINE
CHAR2_ATTITUDE=NORMAL

TEXT=(Caroline! How can you say something like that?)
WHO=SANDRA

TEXT=(He could still be useful to us! There might be traps!)
WHO=SANDRA

TEXT=(Ah! You're right, Mom! Let's have him go first!)
WHO=CAROLINE
CHAR3_ATTITUDE=NORMAL

TEXT=Uh? What are you waiting for? Let's move on!
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Go ahead! We're just behind you!
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH
TRIGGER_EVENT_NEXT=PC41_ROOM1_TO_ROOM2_BLOCK


#----------------------------

ID=PC41_ROOM2_FIRST
TYPEWINDOW=NOVEL

TEXT=...
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=MEH
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL
CHAR3=CAROLINE
CHAR3_ATTITUDE=NORMAL

TEXT=That room is... similar.
WHO=SANDRA

TEXT=That's an understatement! The architects didn't wear themselves out!
WHO=BJORN

TEXT=I'm starting to think these rooms are tests. To prevent intruders from getting in.
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=Aren't we intruders?
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=I guess... But clever ones!
WHO=SANDRA

TEXT=Well I hope this isn't booby trapped...
WHO=BJORN
CHAR1_ATTITUDE=MEH

#----------------------------

ID=PC41_ROOM2_ADVICE1
TYPEWINDOW=NOVEL

TEXT=That puzzle is even more incomprehensible than the previous one.
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Let's see... There are round things which are most likely buttons.
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=The bottom-right one seems different. Maybe you should try pressing it?
WHO=SANDRA

TEXT=What? Why don't YOU press it?
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=I don't like red buttons. They are usually linked to an upcoming danger.
WHO=SANDRA

TEXT=...Alright, alright. I'll volunteer.
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Go ahead! I'm curious to see what will happen!
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH
TRIGGER_EVENT_NEXT=PC40_SANDRA_CHOICES
INTERRUPT_DIALOG=TRUE








#----------------------------

ID=PC41_ROOM2_WON_AFTERHITTING
TYPEWINDOW=NOVEL

TEXT=It... worked?!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=SURPRISED
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=It seems so! You know, this was quite a dangerous thing to do...
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=Mom, watch out. He's not just an idiot, he's also prone to violence.
WHO=CAROLINE
CHAR3=CAROLINE
CHAR3_ATTITUDE=MEH

TEXT=Who cares! Let's move on!
WHO=BJORN
CHAR1_ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PC41_ROOM2_TO_ROOM3_BLOCK



#----------------------------

ID=PC41_ROOM2_WON_AFTERNORMAL
TYPEWINDOW=NOVEL

TEXT=Finally! I was starting to mix everything...
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=That was quite easy! I had a board game like this when I was little. I played it a lot!
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=Uh? Then why didn't you do it?
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=You're the one who pushed the button! I didn't want to interrupt.
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Mom, I'm bored.
WHO=CAROLINE
CHAR3=CAROLINE
CHAR3_ATTITUDE=MEH

TEXT=Don't worry, honey. We can move to another room now. Aren't you excited?
WHO=SANDRA
CHAR1_ATTITUDE=MEH

TEXT=Not really. How many are there?
WHO=CAROLINE

TEXT=No idea... Hopefully we'll get to the treasure soon.
WHO=SANDRA
TRIGGER_EVENT_NEXT=PC41_ROOM2_TO_ROOM3_BLOCK



#----------------------------

ID=PC41_ROOM3_FIRST
TYPEWINDOW=NOVEL

TEXT=Another identical room? I'm starting to get tired...
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=MEH
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL
CHAR3=CAROLINE
CHAR3_ATTITUDE=MEH

TEXT=Mmm... Considering the length of the temple, I think...
WHO=SANDRA

TEXT=There could be between three and ten rooms.
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=Not a very precise estimation... I sure hope it's three, not ten!
WHO=BJORN

TEXT=Only one way to find out!
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=How are you doing, honey?
WHO=SANDRA

TEXT=I'm starving!
WHO=CAROLINE

TEXT=Bjorn, can you give her one of your cookies?
WHO=SANDRA

TEXT=What?! No way!
WHO=BJORN
CHAR1_ATTITUDE=NOWAY
CHAR2_ATTITUDE=SURPRISED

TEXT=Mom! He's keeping them all for himself!
WHO=CAROLINE

TEXT=I need them! To solve the puzzles! Besides, they're disgusting...
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Do you really want to eat something that was lying on the floor, or in a coffin?... Or worse?
WHO=BJORN

TEXT=Mom! He's gross!
WHO=CAROLINE

TEXT=I know, dear. I know. In that case, just bite your fingernails, OK?
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Pffft...
WHO=CAROLINE



#----------------------------

ID=PC41_ROOM3_SANDRA_ADVICE1
TYPEWINDOW=NOVEL

TEXT=I think I understand!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Really?
WHO=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=Yeah! That's text! To... read!
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=...I got that part, thank you.
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY
TRIGGER_EVENT_NEXT=PC40_SANDRA_CHOICES
INTERRUPT_DIALOG=TRUE


#----------------------------

ID=PC41_ROOM3_SANDRA_ADVICE2
TYPEWINDOW=NOVEL

TEXT=I'm really bad at these puzzles... Any advice?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=THINK
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Well... I think this text is written in two languages.
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=The first one seems like Latin, but at the same time, it's pretty close to English. I can almost read it, actually!
WHO=SANDRA

TEXT=I've also noticed the length of both texts is exactly the same. Maybe that's not a coincidence?
WHO=SANDRA
CHAR2_ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC40_SANDRA_CHOICES
INTERRUPT_DIALOG=TRUE


#----------------------------

ID=PC41_ROOM3_SANDRA_ADVICE3
TYPEWINDOW=NOVEL

TEXT=I still haven't figured it out!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=That's no surprise. Me neither.
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=(What's that supposed to mean?...)
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Have you noticed the mechanism on the left of the room? Maybe there's some kind of relation between the two?
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC40_SANDRA_CHOICES
INTERRUPT_DIALOG=TRUE



#----------------------------

ID=PC41_ROOM3_SANDRA_ADVICE4
TYPEWINDOW=NOVEL

TEXT=Hey, I think I've found something!
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=Really? What? Do tell!
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=There's something written on the back of that parchment! You have to turn it to read it!
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=Wow! I totally didn't notice!
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=...I can't really say if you're being ironic or not.
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY
TRIGGER_EVENT_NEXT=PC40_SANDRA_CHOICES
INTERRUPT_DIALOG=TRUE



#----------------------------

ID=PC41_ROOM3_SANDRA_ADVICE5
TYPEWINDOW=NOVEL

TEXT=I need help... Please!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=SURPRISED
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_SOBS

TEXT=Don't cry! Let's summarize...
WHO=SANDRA

TEXT=There's a parchment with two texts on it.
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=The first one is almost in English, the second one in another language.
WHO=SANDRA

TEXT=Something's also written in that second language on the other side.
WHO=SANDRA

TEXT=And there's another mechanism on the other side of the room.
WHO=SANDRA

TEXT=See? We'll figure it out eventually! So stop crying like a baby!
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=...Thank you, mommy! Err, I mean...
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=Don't worry! I'm there to help!
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH

TEXT=(I must be dreaming... What a wimp...)
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY
TRIGGER_EVENT_NEXT=PC40_SANDRA_CHOICES
INTERRUPT_DIALOG=TRUE



#----------------------------

ID=PC41_ROOM3_SANDRA_ADVICE_NOTYET1
TYPEWINDOW=NOVEL

TEXT=I'm getting sick of these puzzles... Can you solve that one for me, please?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=MEH
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Sure, I'll solve it. Just give me some time...
WHO=SANDRA
TRIGGER_EVENT_NEXT=PC40_SANDRA_CHOICES
INTERRUPT_DIALOG=TRUE

#----------------------------

ID=PC41_ROOM3_SANDRA_ADVICE_NOTYET2
TYPEWINDOW=NOVEL

TEXT=I need some advice! I can't read that thing!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=MEH
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Neither can I, but there should be some way...
WHO=SANDRA
TRIGGER_EVENT_NEXT=PC40_SANDRA_CHOICES
INTERRUPT_DIALOG=TRUE


#----------------------------

ID=PC41_ROOM3_WON
TYPEWINDOW=NOVEL

TEXT=There you go!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL
CHAR3=CAROLINE
CHAR3_ATTITUDE=NORMAL

TEXT=About time!
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=Hey! Should I remind you I'm doing all the work, here?
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Uh?! But I keep helping you! If I wasn't there...
WHO=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=(Ssh, Mom! Let's just pretend he did it on his own! He's so funny when he's full of himself!)
WHO=CAROLINE
CHAR3_ATTITUDE=COCKY

TEXT=Anyway, I'm pretty excited to see what's coming next!
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Please, let it not be another puzzle room... I can't stand puzzles!
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=(Booooom...)
WHO=BJORN
TRIGGER_EVENT_BEGIN=PC41_ROOM3_EXPLODE
#TODO another line

TEXT=What was that?
WHO=BJORN

TEXT=You're gross!
WHO=CAROLINE
CHAR3_ATTITUDE=MEH

TEXT=Hey! I didn't fart!
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Really? I didn't either...
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=Oh, well. Let's move on!
WHO=BJORN
TRIGGER_EVENT_NEXT=PC41_ROOM3_TO_ROOM4_BLOCK



#----------------------
#= Rubble
#----------------------
ID=PC41_RUBBLE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Looks like one of these columns has fell. I doubt there's something beneath it...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Except for a wrinkled corpse, maybe.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------
ID=PC41_RUBBLE2
TYPEWINDOW=BOTTOMLEFT

TEXT=Gnnnn!
WHO=BJORN
ATTITUDE=MEH

TEXT=It appears I've lost my superpowers. I can't carry that.
WHO=BJORN
ATTITUDE=MEH

#----------------------
ID=PC41_RUBBLE_OTHERS
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm trying, but... It's hard to move the rubble with that!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------
#= Candle
#----------------------
ID=PC41_CANDLE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Ouch!
WHO=BJORN
ATTITUDE=SURPRISED

TEXT=Wow, these candles are real! I burnt myself! Cool!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------
ID=PC41_CANDLE2
TYPEWINDOW=BOTTOMLEFT

TEXT=(Breath)
WHO=BJORN
ATTITUDE=MEH

TEXT=I can't put it out... Must be some magic involved...
WHO=BJORN
ATTITUDE=THINK

#----------------------
ID=PC41_CANDLE_LIGHTER
TYPEWINDOW=BOTTOMLEFT

TEXT=What a good idea! If only it wasn't already lit.
WHO=BJORN
ATTITUDE=NORMAL


#----------------------
ID=PC41_CANDLE_OTHERS
TYPEWINDOW=BOTTOMLEFT

TEXT=If I need to burn it, I'll just use the lighter!...
WHO=BJORN
ATTITUDE=NORMAL

#----------------------
#= Slab left
#----------------------
ID=PC41_SLABLEFT1
TYPEWINDOW=BOTTOMLEFT

TEXT=Did someone play Hangman here? But I don't see the letters...
WHO=BJORN
ATTITUDE=THINK

#----------------------
ID=PC41_SLABLEFT2
TYPEWINDOW=BOTTOMLEFT

TEXT=Nothing happens when I step on it... I wonder what it's for.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Probably some kind of ancient graffiti.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------
ID=PC41_SLABLEFT_OTHERS
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's see...
WHO=BJORN
ATTITUDE=THINK

TEXT=No, putting that on the slab produces no effect.
WHO=BJORN
ATTITUDE=MEH


#----------------------
#= Slab right
#----------------------
ID=PC41_SLABRIGHT1
TYPEWINDOW=BOTTOMLEFT

TEXT=What does this represent? I hope that doesn't mean something's gonna insert between my two legs...
WHO=BJORN
ATTITUDE=NORMAL

#----------------------
ID=PC41_SLABRIGHT2
TYPEWINDOW=BOTTOMLEFT

TEXT=I don't know, but it seems we're forced to step on it to solve that puzzle. I wonder why.
WHO=BJORN
ATTITUDE=MEH


#----------------------
#= Slab middle
#----------------------
ID=PC41_SLABMIDDLE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Pretty fancy! Is this decoration or a part of the puzzle?
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC41_SLABMIDDLE1B

#----------------------------

ID=PC41_SLABMIDDLE1B
TYPEWINDOW=NOVEL

TEXT=Hey! Can you step away? I'd like to see if this can move.
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=THINK
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL
CHAR4=CAROLINE
CHAR4_ATTITUDE=NORMAL

TEXT=No way.
WHO=CAROLINE
CHAR3_ATTITUDE=MEH

TEXT=What?! Get your ass out of here!
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=No, I won't. First, you should ask nicely.
WHO=CAROLINE

TEXT=Second, I've already tried. I thought it was a game but that doesn't move.
WHO=CAROLINE

TEXT=She's right, Bjorn. I've tried it too, it's stuck. I don't think it's meant to be moved.
WHO=SANDRA

TEXT=I'm outnumbered...
WHO=BJORN


#----------------------
ID=PC41_SLABMIDDLE2
TYPEWINDOW=BOTTOMLEFT

TEXT=So this is just decoration, uh?
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I still wonder why there are three buttocks at the center. Or is that three breasts?
WHO=BJORN
ATTITUDE=THINK




#----------------------
#= Door
#----------------------
ID=PC41_DOOR1
TYPEWINDOW=BOTTOMLEFT

TEXT=It's shut. We're stuck in here...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Oh no... I forgot that I'm claustrophobic...
WHO=BJORN
ATTITUDE=SURPRISED
TRIGGER_EVENT_BEGIN=PC41_CLAUSTROPHOBIC

TEXT=AaaaAAAAaaaaAAAArrrrghhhhh!!! GET ME OUT OF HERE!!!
WHO=BJORN
ATTITUDE=SURPRISED
TRIGGER_EVENT_BEGIN=SOUND_MANSCREAM
TRIGGER_EVENT_NEXT=PC41_DOOR1B


#----------------------------

ID=PC41_DOOR1B
TYPEWINDOW=NOVEL

TEXT=Mom, your idiot boyfriend is getting crazy again.
WHO=CAROLINE
CHAR1=BJORN
CHAR1_ATTITUDE=SURPRISED
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL
CHAR4=CAROLINE
CHAR4_ATTITUDE=MEH

TEXT=AaaaAAAAaaaaA...
WHO=BJORN
TRIGGER_EVENT_BEGIN=SOUND_MANSCREAMFUNNY

TEXT=Quack... Woof woof... Cluck, cluck...
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED
TRIGGER_EVENT_BEGIN=PC41_SOUNDQUACK

TEXT=Bjorn, stop rolling on the floor and making animals noises.
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=Meooow?
WHO=BJORN
CHAR1_ATTITUDE=THINK
TRIGGER_EVENT_BEGIN=PC41_SOUNDMEOW

TEXT=The only way out of here is to find the solution to this puzzle, so get up and help!
WHO=SANDRA

TEXT=Moo!
WHO=BJORN
CHAR1_ATTITUDE=MEH
TRIGGER_EVENT_BEGIN=PC41_SOUNDMOO

#----------------------
ID=PC41_DOOR2
TYPEWINDOW=BOTTOMLEFT

TEXT=(Knocks, knocks)
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_KNOCK

TEXT=...Is someone there?...
WHO=BJORN
ATTITUDE=COCKY

TEXT=...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I guess whoever's inside doesn't want to be bothered.
WHO=BJORN
ATTITUDE=MEH

#----------------------
ID=PC41_DOOR_OTHERS
TYPEWINDOW=BOTTOMLEFT

TEXT=I seriously doubt that throwing that will open the door...
WHO=BJORN
ATTITUDE=MEH

TEXT=(Throws)
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_THROW
TRIGGER_EVENT_END=SOUND_KICK

TEXT=Just like I said! That didn't work.
WHO=BJORN
ATTITUDE=MEH

#----------------------
#= Skeleton
#----------------------
ID=PC41_SKELETON1
TYPEWINDOW=BOTTOMLEFT

TEXT=Hey, that's pretty cool! That death must have been terrible, but it looks like it's dancing!
WHO=BJORN
ATTITUDE=COCKY

#----------------------------

ID=PC41_SKELETON2
TYPEWINDOW=NOVEL

TEXT=What are you doing?
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_RUMMAGE

TEXT=Just trying to see if it's got anything valuable...
WHO=BJORN

TEXT=Do you have to... touch it? Especially... there?
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=You never know! I might find a money bill!
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=Hey, here's a sugared almond! (Crunch, crunch)
WHO=BJORN
TRIGGER_EVENT_BEGIN=SOUND_CRISPS

TEXT=Ah, never mind. That was a finger bone.
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=Eww...
WHO=SANDRA

#----------------------
ID=PC41_SKELETON3
TYPEWINDOW=BOTTOMLEFT

TEXT=Nothing valuable on it. Darn!
WHO=BJORN
ATTITUDE=MEH

#----------------------
ID=PC41_SKELETON_OTHERS
TYPEWINDOW=BOTTOMLEFT

TEXT=There, I shoved it into this nose.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Mmm... Nothing happened. Weird.
WHO=BJORN
ATTITUDE=THINK

#----------------------
#= Cookies
#----------------------
ID=PC41_WHEEL_COOKIE
TYPEWINDOW=BOTTOMLEFT

TEXT=I thought this was part of the wheel. I was wrong!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=GOTCOOKIE

#----------------------
ID=PC41_COLUMN_COOKIE
TYPEWINDOW=BOTTOMLEFT

TEXT=This is an amazing discovery! Ancient people ate cookies, too!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=GOTCOOKIE

#----------------------
ID=PC41_GROUND_COOKIE
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's just take that cookie and not think that it's been lying there in the temple for thousands of years.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=GOTCOOKIE

#=----------------------
#=EndOfFile