#-------------------------------
#=DARK CLUB (INSIDE)
#-------------------------------


#----------------------
#= Curtain
#----------------------
ID=PC31_CURTAIN1
TYPEWINDOW=BOTTOMLEFT

TEXT=Oh, gosh... I'd rather not know what happens behind that curtain.
WHO=BJORN
ATTITUDE=SURPRISED

TEXT=I'm sure it's full of men eating foods like pigs!
WHO=BJORN
ATTITUDE=SURPRISED


#----------------------
ID=PC31_CURTAIN2
TYPEWINDOW=BOTTOMLEFT

TEXT=I've seen enough horrors for today...
WHO=BJORN
ATTITUDE=EMBARASSED

TEXT=I couldn't bear the sight of a naked man covered with chocolate.
WHO=BJORN
ATTITUDE=EMBARASSED

#----------------------
ID=PC31_CURTAIN_OTHERS
TYPEWINDOW=BOTTOMLEFT

TEXT=(Pulls curtains)
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Oh my gosh...
WHO=BJORN
ATTITUDE=SURPRISED

TEXT=Now I will never be able to clear that vision from my mind... What a bad idea... (Shivers)
WHO=BJORN
ATTITUDE=SURPRISED

#----------------------
#= Door
#----------------------
ID=PC31_DOOR1
TYPEWINDOW=BOTTOMLEFT

TEXT=(Knocks)
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_KNOCK

TEXT=...No reply.
WHO=BJORN
ATTITUDE=MEH

#----------------------
ID=PC31_DOOR2
TYPEWINDOW=BOTTOMLEFT

TEXT=I can hear some music coming out from the door...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Err... Accordion music? Maybe some elders are having a party?
WHO=BJORN
ATTITUDE=THINK

#----------------------
ID=PC31_DOOR3
TYPEWINDOW=BOTTOMLEFT

TEXT=(Knocks)
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_KNOCK

TEXT=Come on! Let me enter! I love hoedown parties!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------
ID=PC31_DOOR_OTHERS
TYPEWINDOW=BOTTOMLEFT

TEXT=Did I really enter the bar to throw my stuff on the door?
WHO=BJORN
ATTITUDE=MEH

#----------------------
#= Rope
#----------------------
ID=PC31_ROPE1
TYPEWINDOW=BOTTOMLEFT

TEXT=I could have used a rope a while back! But for now, I don't need it.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Besides, it would be dangerous... That rope's old and rotten.
WHO=BJORN
ATTITUDE=MEH

#----------------------
ID=PC31_ROPE2
TYPEWINDOW=BOTTOMLEFT

TEXT=Nah... I couldn't climb it anyway. I'm afraid of heights...
WHO=BJORN
ATTITUDE=NORMAL

#----------------------
ID=PC31_ROPE_OTHERS
TYPEWINDOW=BOTTOMLEFT

TEXT=Would that fix the rope? I think not...
WHO=BJORN
ATTITUDE=THINK


#----------------------
#= Glass
#----------------------
ID=PC31_GLASS1
TYPEWINDOW=BOTTOMLEFT

TEXT=He's holding a glass of magical transparent mixture...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Or maybe water.
WHO=BJORN
ATTITUDE=THINK

#----------------------
ID=PC31_GLASS2
TYPEWINDOW=BOTTOMLEFT

TEXT=I could snatch it from him, but he would see me!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------
ID=PC31_GLASS_JUICER
TYPEWINDOW=BOTTOMLEFT

TEXT=Nah... It's not even worth trying, that glass is way too big for the juicer.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------
ID=PC31_GLASS_OTHERS
TYPEWINDOW=BOTTOMLEFT

TEXT=Nah, I'd rather spit in his glass.
WHO=BJORN
ATTITUDE=MEH

TEXT=Actually, I will.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=(Spits)
WHO=BJORN
ATTITUDE=SURPRISED
TRIGGER_EVENT_BEGIN=SOUND_SPIT


#----------------------
#= Bar
#----------------------
ID=PC31_BAR1
TYPEWINDOW=BOTTOMLEFT

TEXT=So in this bar, clients drink... Geometrical shapes?
WHO=BJORN
ATTITUDE=THINK

#----------------------
ID=PC31_BAR2
TYPEWINDOW=BOTTOMLEFT

TEXT=Please tell me this is a sect... That would reassure me!
WHO=BJORN
ATTITUDE=SURPRISED


#----------------------
#= Bartender
#----------------------
ID=PC31_BARTENDER1
TYPEWINDOW=NOVEL

TEXT=I'd like a drink!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=...
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=Hello? Are you listening?
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=... And I thought the hotel bartender wasn't a talkative guy.
WHO=BJORN
ATTITUDE=MEH


#----------------------
ID=PC31_BARTENDER2
TYPEWINDOW=NOVEL

TEXT=Hey! I'm a customer!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=MEH

TEXT=And I'm thirsty!
WHO=BJORN

TEXT=...Nope. He must be there only for the scenery.
WHO=BJORN
CHAR1_ATTITUDE=NOWAY



#----------------------
#= Talking to fortune teller
#----------------------
ID=PC31_FORTUNE_WELCOME_FIRST
TYPEWINDOW=NOVEL

TEXT=What's your desire, stranger?
WHO=FORTUNE
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=FORTUNE
CHAR2_ATTITUDE=NORMAL

TEXT=I don't know... Probably money and sex, like everyone?
WHO=BJORN

TEXT=OH!!!
WHO=FORTUNE
CHAR1_ATTITUDE=SURPRISED
CHAR2_ATTITUDE=MAD
TRIGGER_EVENT_BEGIN=SOUND_SCARY

TEXT=WAIT, DON'T COME ANY CLOSER!!!
WHO=FORTUNE

TEXT=Uh?!
WHO=BJORN

TEXT=I can smell a gigantic power coming from you!
WHO=FORTUNE
CHAR2_ATTITUDE=NORMAL

TEXT=Ah, you must mean the hurl on my pull over. I've tried to wash it repeatedly but it just wouldn't...
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=WAIT, STOP! STAND BACK!
WHO=FORTUNE
CHAR1_ATTITUDE=SURPRISED
CHAR2_ATTITUDE=MAD

TEXT=LUMINA! Watch out for your power! The devils shall not fill their hunger!
WHO=FORTUNE
CHAR1_ATTITUDE=SURPRISED

TEXT=The hell? What's she talking about?
WHO=BJORN

TEXT=A terrible fate! The sun goes against what your logic can bare!
WHO=FORTUNE

TEXT=From the summer solstice to the winter thaw, nothing shall prevent it from arising!
WHO=FORTUNE

TEXT=You're completly nuts!
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Vade retro, satanas! May the devil carry you by the ears, and feast with your viscera from the inside!
WHO=FORTUNE
CHAR1_ATTITUDE=SURPRISED
CHAR2_ATTITUDE=CRAZY

TEXT=And the death shall gnaw at you further the azure sky, when the car of tranquillity will have brought happiness...
WHO=FORTUNE

TEXT=(Better go while I still have a chance)
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

#----------------------
ID=PC31_FORTUNE_WELCOME_AGAIN1
TYPEWINDOW=NOVEL

TEXT=Still insane, you crazy old hag?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=FORTUNE
CHAR2_ATTITUDE=CRAZY

TEXT=AAAH! ERR! WHEEE! OOOH! YOUU!
WHO=FORTUNE
CHAR1_ATTITUDE=SURPRISED

TEXT=The horror stands immobile before me, further the time wall, and the pallet with its macaques will call upon the devil to inflect your penitence!
WHO=FORTUNE

TEXT=That answers my question.
WHO=BJORN
CHAR1_ATTITUDE=MEH

#----------------------
ID=PC31_FORTUNE_WELCOME_AGAIN2
TYPEWINDOW=NOVEL

TEXT=Hello! I'd like to hear some nonsense, please!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=FORTUNE
CHAR2_ATTITUDE=NORMAL

TEXT=What are you talking about?
WHO=FORTUNE

TEXT=A session costs 500 Nogoyans.
WHO=FORTUNE

TEXT=Uh? What's going on with you, suddenly?
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=...WAIT!
WHO=FORTUNE
CHAR2_ATTITUDE=MAD

TEXT=Oh no! OH NO! OHHHH NOOOOOOOOO!!!
WHO=FORTUNE

TEXT=Cool! Here we go again!
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=If the sun comes to the west, rising up to the night, at noon the pathway to the glee will be surrounded by red and blue potatoes!
WHO=FORTUNE
CHAR2_ATTITUDE=CRAZY

TEXT=I just can't get enough!
WHO=BJORN


#----------------------
ID=PC31_FORTUNE_WELCOME_AGAIN3
TYPEWINDOW=NOVEL

TEXT=There are good loony bins, you know!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=FORTUNE
CHAR2_ATTITUDE=NORMAL

TEXT=Loony is for loonies who loses alone love in lost lunatic loons! I love looney tunes!
WHO=FORTUNE
CHAR2_ATTITUDE=CRAZY

TEXT=On second thought, she's too good of a comic to be kept inside four walls!
WHO=BJORN
CHAR1_ATTITUDE=COCKY

#----------------------
#= Talking to sorcerer
#----------------------
ID=PC31_SORCERER_WELCOME_FIRST
TYPEWINDOW=NOVEL

TEXT=Excuse me...
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=I believe you're the sorcerer?
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=Some people call me that.
WHO=SORCERER

TEXT=Who are you, stranger?
WHO=SORCERER
CHAR2_ATTITUDE=UH

TEXT=Just a regular foreign guy, coming from France.
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=I need your help!
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=You didn't have to tell me... 
WHO=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=But I don't have any elixir to help with personal hygiene. Just buy yourself a shampoo or something.
WHO=SORCERER
CHAR2_ATTITUDE=UH

TEXT=Not that! It's something more important...
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=I see. Yes, I do have a potion to reduce deep wrinkles.
WHO=SORCERER

TEXT=Would you also like to get rid of that swollen pimple?
WHO=SORCERER

TEXT=Will you listen to me? It's for a poisoning!
WHO=BJORN

TEXT=Right! Give me an hour and the poison will be ready.
WHO=SORCERER

TEXT=No, it's the opposite! I'm looking for a cure.
WHO=BJORN

TEXT=You seem quite healthy, for someone who's been poisoned!
WHO=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Not for me, but for someone who can't move anymore.
WHO=BJORN

TEXT=Oh! Why didn't you say so, in the first place!
WHO=SORCERER
CHAR2_ATTITUDE=UH

TEXT=Of course, I can handle that. But I'd need to know what kind of snake is responsible.
WHO=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=He wasn't very clear about it... (or I can't remember, to be honest I didn't care much)
WHO=BJORN
CHAR1_ATTITUDE=NOWAY

TEXT=I think it was in the plain nearby Nogo's hotel.
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=I see...
WHO=SORCERER

TEXT=In that case, I'm sorry. I can't do anything.
WHO=SORCERER
CHAR2_ATTITUDE=ANGRY

TEXT=Don't worry! Death should be quick and painless.
WHO=SORCERER
CHAR2_ATTITUDE=UH

TEXT=WHAT? But... That's not possible!
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=He promised me a ton of money! There's got to be something we can do to help him!
WHO=BJORN

TEXT=Nope.
WHO=SORCERER
CHAR2_ATTITUDE=ANGRY

TEXT=But...
WHO=BJORN

TEXT=Ah ah ah! You should see your face!
WHO=SORCERER
CHAR2_ATTITUDE=UH

TEXT=Of course I can cure little diseases like that! What kind of a sorcerer would I be, otherwise?
WHO=SORCERER

TEXT=Pheew! You've scared me.
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=Do you have that in stock?
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=This isn't a shop! I make my potions on demand.
WHO=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=I've got the recipe here. So if you don't mind bringing me some ingredients...
WHO=SORCERER

TEXT=Woh! I've got a feeling of déjà vu!
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Don't complain, I'm doing this voluntarily. You didn't really expect to get that cure immediately?
WHO=SORCERER

TEXT=Of course not, I'm starting to get used to it...
WHO=BJORN

TEXT=So, what should I find?
WHO=BJORN

TEXT=Wait... Erm...
WHO=SORCERER
CHAR2_ATTITUDE=UH

TEXT=Ah, it's on this page. 
WHO=SORCERER

TEXT=One cup of Malaki fruits, two leaves of Stagilis Strasimum, some Gekom root ashes and one dried up piranha.
WHO=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Oh, yes! Of course!
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=And why not a sliced duck leg, 100 oz of shoes box crumbs, one liter of sewer water and 20 inches of barbed wire?
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=That wouldn't work, these are ingredients for a weight-reduction diet potion.
WHO=SORCERER

TEXT=You'd better be careful with the ingredients, the effects could be irreversible!
WHO=SORCERER

TEXT=Alright, alright! I'll get you all that!
WHO=BJORN

TEXT=I'm hoping this is the last time in this adventure that I'll have to go on errands...
WHO=BJORN
CHAR1_ATTITUDE=NOWAY

TEXT=May I borrow you this page of your book? There are pictures, this could help.
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Sure, it's a photocopy anyway.
WHO=SORCERER

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE


#----------------------
ID=PC31_SORCERER_WELCOME_USUAL1
TYPEWINDOW=NOVEL

TEXT=Can I ask for some more details?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Go ahead.
WHO=SORCERER
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE


#----------------------
ID=PC31_SORCERER_WELCOME_USUAL2
TYPEWINDOW=NOVEL

TEXT=Hello again...
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=You need help, don't you?
WHO=SORCERER
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE


#----------------------
ID=PC31_SORCERER_MALAKI1
TYPEWINDOW=NOVEL

TEXT=Where do I find Malaki juice?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Malakis are common fruits. They don't grow here though, they're imported from the nearest country.
WHO=SORCERER

TEXT=You should find some in stores.
WHO=SORCERER

TEXT=Easy, then? What's the catch?
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=You need juice, and they're hard as a rock. Don't expect to make juice with your bare hands!
WHO=SORCERER

TEXT=Hard as a rock? That doesn't sound so tasty...
WHO=BJORN

TEXT=Kids love them! And dentists, too.
WHO=SORCERER
CHAR2_ATTITUDE=UH

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE


#----------------------
ID=PC31_SORCERER_MALAKI2
TYPEWINDOW=NOVEL

TEXT=About the Malaki juice...
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=You'll need to extract the juice of a few fruits.
WHO=SORCERER

TEXT=But watch out, this might be a little complex. They're very hard.
WHO=SORCERER

TEXT=Ah... I'll think of something after I get some Malakis first.
WHO=BJORN

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE



#----------------------
ID=PC31_SORCERER_MALAKI_HAS_MALAKI
TYPEWINDOW=NOVEL

TEXT=Alright, I've got the fruits. But how do I extract the juice?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=THINK
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=I've said it, you can't do it with your bare hands.
WHO=SORCERER

TEXT=You'll need a machine for that.
WHO=SORCERER

TEXT=You don't happen to have such a thing, do you?
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=I don't.
WHO=SORCERER
CHAR1_ATTITUDE=MEH
CHAR2_ATTITUDE=ANGRY

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE


#----------------------
ID=PC31_SORCERER_MALAKI_GOTJUICE
TYPEWINDOW=NOVEL

TEXT=There you go! Here's the juice!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Great job! Keep it with you until you have all the ingredients.
WHO=SORCERER

TEXT=...do you know how difficult this is to carry some juice in a cup, without spilling it up?
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Your problem.
WHO=SORCERER

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE


#----------------------
ID=PC31_SORCERER_STAGILIS1
TYPEWINDOW=NOVEL

TEXT=About the Stagrinis Strapimum...
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Stagilis Strasimum.
WHO=SORCERER
CHAR2_ATTITUDE=ANGRY

TEXT=Whatever. What it is?
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=A small plant that grows near ponds. It usually has little flowers on it.
WHO=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Just take a look at the picture and you should find one!
WHO=SORCERER

TEXT=Alright, that's much more clear.
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE



#----------------------
ID=PC31_SORCERER_STAGILIS_GOTIT
TYPEWINDOW=NOVEL

TEXT=Please tell me this is the correct plant, this time!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=EMBARASSED
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Let me see?
WHO=SORCERER

TEXT=Yes. It is!
WHO=SORCERER
CHAR2_ATTITUDE=UH
TRIGGER_EVENT_BEGIN=PC31_SORCERER_STAGILIS_REMOVESTAGILIS

TEXT=What? That's all? This is really the good one?
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=I don't have to run around to find a yellow one? Or paint it another color? Spray some deodorant on it or anything?
WHO=BJORN

TEXT=No, it's perfect!
WHO=SORCERER

TEXT=Phew! One less!
WHO=BJORN
CHAR1_ATTITUDE=COCKY

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE



#----------------------
ID=PC31_SORCERER_STAGILIS_WRONG1
TYPEWINDOW=NOVEL

TEXT=Here's your plant.
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=You're wrong! This isn't Stagilis Strasimum!
WHO=SORCERER
CHAR2_ATTITUDE=ANGRY

TEXT=What?
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=This has a red flower. Stagilis Strasimum has blue flowers.
WHO=SORCERER

TEXT=I don't get it! On your picture, it's red!
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=I forgot to replace the blue cartridge on my printer, so the colors went wrong.
WHO=SORCERER
CHAR2_ATTITUDE=UH

TEXT=But, you should keep that plant. This is Stagilis Sleepysum.
WHO=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=It's a strong sleeping drug. Pour some in a glass of water, and a few seconds later, you'll be sleeping like a log!
WHO=SORCERER

TEXT=Be careful though, with a strong dose it can put you in a comatose state. Some people might even think you're dead.
WHO=SORCERER

TEXT=That seems kinda dangerous...
WHO=BJORN

TEXT=(That'll be perfect for Caroline, for our return trip!)
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=I'll keep it! I guess I should look after the blue flowers plant, then...
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE


#----------------------
ID=PC31_SORCERER_STAGILIS_WRONG2
TYPEWINDOW=NOVEL

TEXT=What if I painted the Stagilis Sleepysum flower in blue?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Next time you have foolish ideas like this, please don't tell me.
WHO=SORCERER
CHAR2_ATTITUDE=ANGRY
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE


#----------------------
ID=PC31_SORCERER_GEKOM1
TYPEWINDOW=NOVEL

TEXT=What about the Gekom?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=It's a very common plant, looking like tree roots. You'll probably find one around here. Just take a good look at the picture.
WHO=SORCERER
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE



#----------------------
ID=PC31_SORCERER_GEKOM_HASGEKOM
TYPEWINDOW=NOVEL

TEXT=I've got the Gekom root!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Perfect! But I asked for ashes.
WHO=SORCERER

TEXT=No problem! I have a lighter.
WHO=BJORN

TEXT=It's a plant usually dried, but that doesn't mean it will burn easily.
WHO=SORCERER
CHAR2_ATTITUDE=ANGRY
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE



#----------------------
ID=PC31_SORCERER_GEKOM_HASASHES
TYPEWINDOW=NOVEL

TEXT=Gekom ashes, just for you!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=You're pretty good! Now, find the other ingredients.
WHO=SORCERER

TEXT=Hey, you're not giving me time to rest!
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=You're not the one suffering right now.
WHO=SORCERER
CHAR2_ATTITUDE=ANGRY
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE


#----------------------
ID=PC31_SORCERER_PIRANHA1
TYPEWINDOW=NOVEL

TEXT=Do I really need a piranha? Can't any other fish be enough?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=No. Piranhas have specific bacteria to help organisms destroy the poison.
WHO=SORCERER

TEXT=And it gives the potion a good flavor, too.
WHO=SORCERER
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE


#----------------------
ID=PC31_SORCERER_PIRANHA_GOTIT
TYPEWINDOW=NOVEL

TEXT=Look, I've got one!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=And he's got you, too!
WHO=SORCERER
CHAR2_ATTITUDE=UH

TEXT=Ouch!!! My finger! Let it go! I thought it was dead!
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=Looks like you're having fun with it! Just keep it until you get everything else.
WHO=SORCERER

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE




#----------------------
ID=PC31_SORCERER_EXITUSUAL1
TYPEWINDOW=NOVEL

TEXT=Gotta go!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Not too soon. Go fetch those ingredients fast, or you can forget about your friend.
WHO=SORCERER

#----------------------
ID=PC31_SORCERER_EXITUSUAL2
TYPEWINDOW=NOVEL

TEXT=Goodbye!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL


#----------------------
ID=PC31_SORCERER_EXITUSUAL3
TYPEWINDOW=NOVEL

TEXT=I'll come back soon!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=For your friend's sake, you'd better!
WHO=SORCERER


#----------------------
ID=PC31_SORCERER_NEEDGLUE
TYPEWINDOW=NOVEL

TEXT=That may seem like a stupid question, but...
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=You always say stupid things, anyway. Go ahead.
WHO=SORCERER

TEXT=Do you have glue?
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=I've said it already. I make potions on demand, I don't store anything.
WHO=SORCERER

TEXT=Too bad...
WHO=BJORN
CHAR1_ATTITUDE=NOWAY
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE




#=----------------------

ID=PC31_SORCERER_INV_DEFAULT
TYPEWINDOW=NOVEL

TEXT=You should add this in the potion!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Yes, if you want to make a love potion!
WHO=SORCERER

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE


#=----------------------

ID=PC31_SORCERER_INV_POTDRUG
TYPEWINDOW=NOVEL

TEXT=Can you drink this, please?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=What's that?
WHO=SORCERER
CHAR2_ATTITUDE=UH

TEXT=Something... Good for you! You'll see!
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=No, thank you. It looks poisonous.
WHO=SORCERER
CHAR2_ATTITUDE=ANGRY

TEXT=Oh please, please, please! Drink it!
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=I said no!
WHO=SORCERER

TEXT=(Pfft. I'll force you to drink it, anyway!)
WHO=BJORN
CHAR1_ATTITUDE=MEH

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE


#=----------------------

ID=PC31_SORCERER_INV_DVD
TYPEWINDOW=NOVEL

TEXT=Maybe this would entertain you!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Unfortunately, there's no DVD player in this bar.
WHO=SORCERER

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE

#=----------------------

ID=PC31_SORCERER_INV_MONEYRICH
TYPEWINDOW=NOVEL

TEXT=Will this speed up the process?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=No, but I'll take it!
WHO=SORCERER

TEXT=No way!
WHO=BJORN
CHAR1_ATTITUDE=NOWAY
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE


#=----------------------

ID=PC31_SORCERER_INV_IDCARD
TYPEWINDOW=NOVEL

TEXT=Not bad! I could stick it on my repulsive potion.
WHO=SORCERER
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE

#=----------------------

ID=PC31_SORCERER_INV_FLASHLIGHT
TYPEWINDOW=NOVEL

TEXT=You probably can't see anything, it's so dark in here. Let me help!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Stop that! You're burning my eyes with your evil light!
WHO=SORCERER
CHAR2_ATTITUDE=ANGRY

TEXT=I think you're spending too much time here...
WHO=BJORN
CHAR1_ATTITUDE=MEH

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE


#=----------------------

ID=PC31_SORCERER_INV_SCISSORS
TYPEWINDOW=NOVEL

TEXT=Do you need to cut anything?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=With a toy? I'm not an amateur!
WHO=SORCERER
CHAR2_ATTITUDE=ANGRY
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE


#=----------------------

ID=PC31_SORCERER_INV_LIGHTER
TYPEWINDOW=NOVEL

TEXT=Do sorcerers smoke?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=THINK
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Depends. What kind of substance?
WHO=SORCERER

TEXT=I'd rather not ask.
WHO=BJORN
CHAR1_ATTITUDE=NOWAY
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE


#=----------------------

ID=PC31_SORCERER_INV_SCREWDRIVER
TYPEWINDOW=NOVEL

TEXT=Can you find any use for this?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Yes! But that might hurt you!
WHO=SORCERER

TEXT=Better not insist...
WHO=BJORN
CHAR1_ATTITUDE=MEH
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE



#=----------------------

ID=PC31_SORCERER_INV_POTION
TYPEWINDOW=NOVEL

TEXT=So, will this work?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=THINK
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Might.
WHO=SORCERER

TEXT=MIGHT?!
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=Try it, and you'll see!
WHO=SORCERER
CHAR2_ATTITUDE=UH

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE


#=----------------------

ID=PC31_SORCERER_INV_GLASS
TYPEWINDOW=NOVEL

TEXT=Here, take this glass !
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Can't you see I've already got one?
WHO=SORCERER
CHAR2_ATTITUDE=UH

TEXT=Oh, right.
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE


#=----------------------

ID=PC31_SORCERER_INV_POT
TYPEWINDOW=NOVEL

TEXT=Will this be OK to put the potion in it?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Of course not! You need a recipient made of gold and shaped like a diamond!
WHO=SORCERER
CHAR2_ATTITUDE=UH

TEXT=You're kidding, right?...
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE


#=----------------------

ID=PC31_SORCERER_INV_MEMBERCARD
TYPEWINDOW=NOVEL

TEXT=Look, I'm a member here!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Interesting. You've changed the picture.
WHO=SORCERER

TEXT=Err... Please don't say anything...
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=(I'm such an idiot. Why did I show him this?!)
WHO=BJORN
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE



#=----------------------

ID=PC31_SORCERER_INV_MONEYNOGO
TYPEWINDOW=NOVEL

TEXT=Here's a bribe for you!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Thank you. But I was already willing to help, remember?
WHO=SORCERER

TEXT=Oops... Give it back!
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE


#=----------------------

ID=PC31_SORCERER_INV_CROWBAR
TYPEWINDOW=NOVEL

TEXT=Make this potion faster! Or else...
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=MEH
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=It's up to you. Bring me those ingredients.
WHO=SORCERER

TEXT=Ah. Right.
WHO=BJORN
CHAR1_ATTITUDE=THINK
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE


#=----------------------

ID=PC31_SORCERER_INV_FISHINGROD
TYPEWINDOW=NOVEL

TEXT=I should be able to catch a piranha, with this!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Or they could catch you.
WHO=SORCERER

TEXT=Nah! Any idea for a location with piranhas?
WHO=BJORN

TEXT=I've heard someone saying he caught one near the excavations site.
WHO=SORCERER
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE


#=----------------------

ID=PC31_SORCERER_LOOKSPOON
TYPEWINDOW=NOVEL

TEXT=Hello! I'm looking for someone with a bent spoon on his back.
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Are you blind?
WHO=SORCERER
CHAR2_ATTITUDE=UH

TEXT=Why are you saying that?
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=I'll let you guess!
WHO=SORCERER

TEXT=You're not very helpful...
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Yes, I am!
WHO=SORCERER
CHAR2_ATTITUDE=NORMAL

#----------------------
#= Talking to Arab
#----------------------
ID=PC31_ARAB_WELCOME_FIRST
TYPEWINDOW=NOVEL

TEXT=Erm... Hello?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=EMBARASSED
CHAR2=ARAB
CHAR2_ATTITUDE=NORMAL

TEXT=You're talking to me?
WHO=ARAB

TEXT=Err, no, I was just... Erm...
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=Talking to myself! Bye!
WHO=BJORN
CHAR2=NONE
CHAR1_ATTITUDE=EMBARASSED

TEXT=(That man scares me...)
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=(Why did I try to talk to him, by the way? I don't think he'll help me...)
WHO=BJORN

TEXT=(Aside from cutting my throat, that is)
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

#----------------------
ID=PC31_ARAB_WELCOME_USUAL
TYPEWINDOW=BOTTOMLEFT

TEXT=... Maybe later, when my hearts stops pounding so fast...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=And no, that's not because I've got a crush on that guy! Rather because he could crush me!
WHO=BJORN
ATTITUDE=EMBARASSED


#----------------------
ID=PC31_ARAB_ASK
TYPEWINDOW=NOVEL

TEXT=Erm... Err...
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=EMBARASSED
CHAR2=ARAB
CHAR2_ATTITUDE=NORMAL

TEXT=What do you want?
WHO=ARAB

TEXT=Mmm, I've noticed the bent spoon tatoo on your back...
WHO=BJORN

TEXT=Well, I need someone to... read old Nogoyan...
WHO=BJORN

TEXT=Not much, just one sentence!
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=Come outside.
WHO=ARAB

TEXT=(Uh? I have a bad feeling...)
WHO=BJORN
CHAR1_ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC31_ARAB_ASKGOPC32


#----------------------
ID=PC31_ARAB_WELCOME_BEFOREKILLING1
TYPEWINDOW=NOVEL

TEXT=So, err... Any suggestions on how to kill him?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=ARAB
CHAR2_ATTITUDE=NORMAL

TEXT=Sssh! Are you stupid?!
WHO=ARAB
CHAR1_ATTITUDE=SURPRISED

TEXT=Shut your mouth!
WHO=ARAB

TEXT=You're not helpful...
WHO=BJORN
CHAR1_ATTITUDE=NOWAY

#----------------------
ID=PC31_ARAB_WELCOME_BEFOREKILLING2
TYPEWINDOW=NOVEL

TEXT=I still don't know how to...
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=THINK
CHAR2=ARAB
CHAR2_ATTITUDE=NORMAL

TEXT=I don't care! Do it!
WHO=ARAB
CHAR1_ATTITUDE=SURPRISED

TEXT=But...
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=Use your brain, dammit!
WHO=ARAB

TEXT=Easy to say! I'm not used to!
WHO=BJORN
CHAR1_ATTITUDE=NOWAY


#----------------------
ID=PC31_ARAB_WELCOME_AFTER1
TYPEWINDOW=NOVEL

TEXT=Uh... What happened to the sorcerer's body?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=THINK
CHAR2=ARAB
CHAR2_ATTITUDE=NORMAL

TEXT=The guys carried him into the desert.
WHO=ARAB

TEXT=And buried him.
WHO=ARAB

TEXT=(Ooops! I hope it wasn't too deep...)
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=So, erm... You're sure you can't come with me?
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=Yes. Bring the text.
WHO=ARAB

TEXT=Alright...
WHO=BJORN
CHAR1_ATTITUDE=MEH

#----------------------
ID=PC31_ARAB_WELCOME_AFTER2
TYPEWINDOW=NOVEL

TEXT=Erm...
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=EMBARASSED
CHAR2=ARAB
CHAR2_ATTITUDE=NORMAL

TEXT=What are you waiting for?
WHO=ARAB

TEXT=Bring me that text to translate, and let's be over with!
WHO=ARAB

TEXT=I'm working on it!
WHO=BJORN



#----------------------
ID=PC31_ARAB_GIVEVASE
TYPEWINDOW=NOVEL

TEXT=Here's for you!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=ARAB
CHAR2_ATTITUDE=NORMAL

TEXT=A vase?
WHO=ARAB

TEXT=Yes! The text is on it!
WHO=BJORN

TEXT=Come outside.
WHO=ARAB
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_ARAB_GIVEVASEGOPC32




#----------------------
#= Talking to sorcerer
#----------------------
ID=PC31_SORCERER_GOTEVERYTHING
TYPEWINDOW=NOVEL

TEXT=Here you go! I've got everything!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Let me check! 
WHO=SORCERER

TEXT=This is the Malaki juice?... Mmm, tasty!
WHO=SORCERER
CHAR2_ATTITUDE=UH
TRIGGER_EVENT_BEGIN=SOUND_DRINK

TEXT=Hey! Don't drink it!
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=Don't worry, there's more than enough!
WHO=SORCERER

TEXT=Two Stagilis Strasimum leaves... Alright.
WHO=SORCERER
CHAR1_ATTITUDE=NORMAL
CHAR2_ATTITUDE=NORMAL

TEXT=A piranha... alive?
WHO=SORCERER
CHAR2_ATTITUDE=UH

TEXT=What? I thought I had killed it!
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=Now he is.
WHO=SORCERER
CHAR2_ATTITUDE=ANGRY
TRIGGER_EVENT_BEGIN=SOUND_KICK

TEXT=Uh... Thanks, I guess...
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=And the ashes from a cardboard box!
WHO=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=...Cardboard box? I thought I was supposed to bring you Gekom root ashes!
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=That's the same thing, I just need some wood ashes.
WHO=SORCERER

TEXT=I mix them together...
WHO=SORCERER
CHAR1_ATTITUDE=MEH

TEXT=... And here's your potion!
WHO=SORCERER

TEXT=Finally! Thank you!
WHO=BJORN
CHAR1_ATTITUDE=NORMAL
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_POTION_GOT


#----------------------
ID=PC31_SORCERER_GOTEVERYTHING2
TYPEWINDOW=NOVEL

TEXT=The potion's in my pot? You couldn't put it a bottle?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=MEH
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=What did you expect? I'm doing this for free, you should be more thankful!
WHO=SORCERER
CHAR2_ATTITUDE=ANGRY

TEXT=And be careful with it! Don't spill it!
WHO=SORCERER

TEXT=(That'd be easier if you actually gave me a bottle...)
WHO=BJORN

TEXT=Then, what are you waiting for? Give this to your friend!
WHO=SORCERER

TEXT=You're right! I had already forgotten why I was doing all this.
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=By the way! This potion can sometimes cause accidental death on certain people. This is a slight side effect of the potion.
WHO=SORCERER
CHAR2_ATTITUDE=UH

TEXT=Very reassuring...
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=Good luck!
WHO=SORCERER



#----------------------
ID=PC31_SORCERER_ALREADYGOTPOTION
TYPEWINDOW=NOVEL

TEXT=Hello! How are you?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Why are you smiling? Don't tell me the potion actually worked?!
WHO=SORCERER
CHAR2_ATTITUDE=UH

TEXT=Oops! I haven't given it yet!
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=Ah! I understand better.
WHO=SORCERER
CHAR2_ATTITUDE=NORMAL

#----------------------
ID=PC31_SORCERER_CHAPTER4_BEGIN
TYPEWINDOW=NOVEL

TEXT=My condolences.
WHO=SORCERER
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Uh? What are you talking about?
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=For your friend!
WHO=SORCERER
CHAR2_ATTITUDE=UH

TEXT=But... he's alive!
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=What? Did the potion actually work?!
WHO=SORCERER

TEXT=Yes, of course! Why are you so surprised?
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Oh, erm... Nothing! Nothing at all!
WHO=SORCERER


#----------------------
ID=PC31_SORCERER_WELCOME_ASKTOKILL1
TYPEWINDOW=NOVEL

TEXT=Erm... Can I ask you something?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=THINK
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Depends. What do you want?
WHO=SORCERER

TEXT=Would you, err... Play dead for a while?
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=What?! Why?!
WHO=SORCERER
CHAR2_ATTITUDE=ANGRY

TEXT=I... can't tell you... But do it, please!
WHO=BJORN

TEXT=This is out of the question.
WHO=SORCERER

TEXT=(Oh, well... I tried)
WHO=BJORN
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE



#----------------------
ID=PC31_SORCERER_WELCOME_ASKTOKILL2
TYPEWINDOW=NOVEL

TEXT=Hello, hello!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=What was that again, about playing dead?
WHO=SORCERER
CHAR2_ATTITUDE=ANGRY

TEXT=It's... a secret! Can't tell you!
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=I see! You're organizing a party? To thank me for the potion?
WHO=SORCERER
CHAR2_ATTITUDE=UH

TEXT=...Not exactly! But you're close!
WHO=BJORN

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE


#----------------------
ID=PC31_SORCERER_WELCOME_ASKTOKILL3
TYPEWINDOW=NOVEL

TEXT=How are you? Feeling well?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=No pain, no tumour, no haemorrhoids ready to burst?
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=I'm perfectly fine! Thank you!
WHO=SORCERER

TEXT=It's nice to know you care about me!
WHO=SORCERER
CHAR2_ATTITUDE=UH

TEXT=Yeah... nice.
WHO=BJORN
CHAR1_ATTITUDE=MEH

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_SORCERER_CHOICE


#----------------------
ID=PC31_SORCERER_BIRD1
TYPEWINDOW=NOVEL

TEXT=Is that a bird on your hand?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Yes! Pretty, isn't it?
WHO=SORCERER

TEXT=I've called it "Blurry the Blue Bird".
WHO=SORCERER

TEXT=Nice! Can it do any trick?
WHO=BJORN

TEXT=Of course! Watch!
WHO=SORCERER
CHAR2_ATTITUDE=UH
TRIGGER_EVENT_NEXT=PC31_BIRDFLY



#----------------------
ID=PC31_SORCERER_BIRD2
TYPEWINDOW=NOVEL

TEXT=I want to see your bird flying again!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Sure thing. Go, Blurry!
WHO=SORCERER
TRIGGER_EVENT_NEXT=PC31_BIRDFLY



#----------------------
ID=PC31_SORCERER_BIRD3
TYPEWINDOW=NOVEL

TEXT=Your bird is so lovely! Can you...
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=No problem! I admit, I could watch it all day, too!
WHO=SORCERER
CHAR2_ATTITUDE=UH
TRIGGER_EVENT_NEXT=PC31_BIRDFLY



#----------------------
ID=PC31_SORCERER_ALREADYUSEDPOTION
TYPEWINDOW=BOTTOMLEFT

TEXT=(I'm thankful for his potion, but I don't have time to chat with him)
WHO=BJORN
ATTITUDE=MEH


#----------------------
ID=PC31_SORCERER_BIRDFLYING1
TYPEWINDOW=BOTTOMLEFT

TEXT=Wow. Just look at him. In awe over the sight of a bird flying. What a pity.
WHO=BJORN
ATTITUDE=MEH

#----------------------
ID=PC31_SORCERER_BIRDFLYING2
TYPEWINDOW=BOTTOMLEFT

TEXT=No point trying to talk to him till the bird is flying.
WHO=BJORN
ATTITUDE=MEH



#----------------------
ID=PC31_SORCERER_EXIT_ASKTOKILL1
TYPEWINDOW=NOVEL

TEXT=Good death! Err... I mean, good day!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Uh?
WHO=SORCERER
CHAR2_ATTITUDE=UH


#----------------------
ID=PC31_SORCERER_EXIT_ASKTOKILL2
TYPEWINDOW=NOVEL

TEXT=Farewell!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

#----------------------
ID=PC31_SORCERER_EXIT_ASKTOKILL3
TYPEWINDOW=NOVEL

TEXT=See you soon! Or not...
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=EMBARASSED
CHAR2=SORCERER
CHAR2_ATTITUDE=ANGRY

#----------------------
ID=PC31_GLASS_BIRDFLYING1
TYPEWINDOW=BOTTOMLEFT

TEXT=(Spits)
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_BEGIN=SOUND_SPIT

TEXT=There you go! Now he'll get sick to death tomorrow!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=...OK, I'll need a faster way.
WHO=BJORN
ATTITUDE=THINK

#----------------------
ID=PC31_GLASS_BIRDFLYING2
TYPEWINDOW=BOTTOMLEFT

TEXT=(Sniff, sniff)
WHO=BJORN
ATTITUDE=THINK

TEXT=That doesn't smell anything. Must be water...
WHO=BJORN
ATTITUDE=NORMAL

#----------------------
ID=PC31_GLASS_BIRD_CAN
TYPEWINDOW=BOTTOMLEFT

TEXT=Yeah, I could pour the content of the expired food in his glass...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=But I don't want to kill him for real!
WHO=BJORN
ATTITUDE=MEH

#----------------------
ID=PC31_GLASS_BIRD_DVD
TYPEWINDOW=BOTTOMLEFT

TEXT=Think he would get bored to death by watching it?
WHO=BJORN
ATTITUDE=MEH

#----------------------
ID=PC31_GLASS_BIRD_FLASHLIGHT
TYPEWINDOW=BOTTOMLEFT

TEXT=I light up the glass, and I can see it's really dirty.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Why am I doing that, again?...
WHO=BJORN
ATTITUDE=THINK

#----------------------
ID=PC31_GLASS_BIRD_SCISSORS
TYPEWINDOW=BOTTOMLEFT

TEXT=OK! I've put the scissors into the glass!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC31_BLOCK

#----------------------
ID=PC31_GLASS_BIRD_LIGHTER
TYPEWINDOW=BOTTOMLEFT

TEXT=...(Use lighter)
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_LIGHTER

TEXT=I'm trying, but it won't catch fire! Mustn't be alcohol in this glass.
WHO=BJORN
ATTITUDE=MEH

#----------------------
ID=PC31_GLASS_BIRD_SCREWDRIVER
TYPEWINDOW=BOTTOMLEFT

TEXT=To pierce an eye? Really?
WHO=BJORN
ATTITUDE=MEH


#----------------------
ID=PC31_GLASS_BIRDEND_SCISSORS
TYPEWINDOW=NOVEL

TEXT=(Drinks)
WHO=SORCERER
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Ouch! What the?...
WHO=SORCERER
CHAR2_ATTITUDE=ANGRY

TEXT=Who put those scissors in my glass?! I cut myself!
WHO=SORCERER
CHAR1_ATTITUDE=SURPRISED

TEXT=Oops! That didn't work as expected.
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=What are you doing?! Trying to kill me?! Thought I would swallow the scissors?!
WHO=SORCERER

TEXT=Well...
WHO=BJORN
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_GLASS_RUNAWAY

#----------------------
ID=PC31_GLASS_BIRD_OTHERS1
TYPEWINDOW=BOTTOMLEFT

TEXT=I wish to, but I can't make it fit into the glass!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------
ID=PC31_GLASS_BIRD_OTHERS2
TYPEWINDOW=BOTTOMLEFT

TEXT=So he can choke on it? Nah, I think he'd notice it...
WHO=BJORN
ATTITUDE=MEH

#----------------------
ID=PC31_GLASS_REDPLANT_NOTYET
TYPEWINDOW=BOTTOMLEFT

TEXT=Not a bad idea... But do I have any reason to put him to sleep?
WHO=BJORN
ATTITUDE=THINK

#----------------------
ID=PC31_GLASS_POTDRUG_DOIT1
TYPEWINDOW=BOTTOMLEFT

TEXT=Good idea! Let me just pour... 
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_BEGIN=PC31_GLASS_FILL
TRIGGER_EVENT_NEXT=PC31_GLASS_POTDRUG_DOIT1B

#----------------------
ID=PC31_GLASS_POTDRUG_DOIT1B
TYPEWINDOW=NOVEL

TEXT=What the?...
WHO=SORCERER
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SORCERER
CHAR2_ATTITUDE=ANGRY

TEXT=What are you putting in my glass?!
WHO=SORCERER

TEXT=Err... Water! I noticed your glass was almost empty, and...
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=Blue water?! Don't make fun of me! I'm a sorcerer, and I know this is...
WHO=SORCERER
CHAR1_ATTITUDE=SURPRISED

TEXT=(Smells)
WHO=SORCERER
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC31_GLASS_RUNAWAY

#----------------------
ID=PC31_GLASS_RUNAWAY2
TYPEWINDOW=NOVEL

TEXT=(...Oops. Better get out of here, fast!)
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=SURPRISED
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Help! That man just tried to murder me!
WHO=SORCERER
TRIGGER_EVENT_END=SOUND_RUN
TRIGGER_EVENT_NEXT=PC31_ARAB_FOOLGOPC32


#----------------------
ID=PC31_GLASS_POTDRUG_DOIT2
TYPEWINDOW=BOTTOMLEFT

TEXT=I have one of these feelings again...
WHO=BJORN
ATTITUDE=MEH

TEXT=The "I shouldn't do that, unless I wanna die" feeling!
WHO=BJORN
ATTITUDE=SURPRISED

TEXT=Mmm... Let's examine the environment better, before making a blunder...
WHO=BJORN
ATTITUDE=THINK

#----------------------
ID=PC31_GLASS_POTDRUG_OK
TYPEWINDOW=BOTTOMLEFT

TEXT=Quick, while he's looking away!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=(Pours the drug)
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=PC31_GLASS_FILL

TEXT=Now let's take a few steps back...
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC31_GLASS_POTDRUG_OK2


#----------------------
ID=PC31_GLASS_POTDRUG_OK2
TYPEWINDOW=NOVEL

TEXT=(Drinks)
WHO=SORCERER
TRIGGER_EVENT_BEGIN=SOUND_DRINK
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=....
WHO=SORCERER

TEXT=Urgh... My... throat...
WHO=SORCERER
CHAR2_ATTITUDE=UH

TEXT=(Cough, cough) What's that... ?...
WHO=SORCERER

TEXT=Arggggh!!!
WHO=SORCERER
CHAR1_ATTITUDE=SURPRISED
CHAR2_EYESHUT=TRUE
TRIGGER_EVENT_BEGIN=SOUND_PAIN

TEXT=(Falls)
WHO=SORCERER
TRIGGER_EVENT_BEGIN=SOUND_BODYFALL
TRIGGER_EVENT_NEXT=PC31_REMOVESORCERER

TEXT=This was foretold...
WHO=FORTUNE
CHAR2=NONE
CHAR3=FORTUNE
CHAR3_ATTITUDE=NORMAL

TEXT=As the moon passes over the hamburger, the green little riding hood will never see the light again!
WHO=FORTUNE
CHAR3_ATTITUDE=CRAZY

TEXT=(Pssst... Come outside.)
WHO=ARAB
CHAR4=ARAB
CHAR4_ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC31_ARAB_OKGOPC32




#----------------------
ID=PC31_GLASS_REDPLANT_DOIT
TYPEWINDOW=BOTTOMLEFT

TEXT=Mmm... OK, I've put the red flowers plant inside his glass.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Now what?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC31_GLASS_PUTPLANT


#----------------------
ID=PC31_GLASS_BIRDEND_REDFLOWERPLANT
TYPEWINDOW=NOVEL

TEXT=(Drinks)
WHO=SORCERER
TRIGGER_EVENT_BEGIN=SOUND_DRINK
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SORCERER
CHAR2_ATTITUDE=NORMAL

TEXT=Uh...? Hey!
WHO=SORCERER
CHAR2_ATTITUDE=ANGRY

TEXT=What's that plant doing in my glass?
WHO=SORCERER
CHAR1_ATTITUDE=SURPRISED

TEXT=Hey, you! Stop!
WHO=SORCERER

TEXT=Err... Me?
WHO=BJORN

TEXT=I recognize it! That's the Stagilis Sleepysum you gave me yesterday!
WHO=SORCERER

TEXT=Are you trying to drug me? Or put me into a comatose state?
WHO=SORCERER

TEXT=N...no! Not at all!
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=I'm only trying to kill you! I swear!
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=What?!
WHO=SORCERER
CHAR1_ATTITUDE=SURPRISED
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_BEGIN=PC31_ACHIEVEMENT_PLANT
TRIGGER_EVENT_NEXT=PC31_GLASS_RUNAWAY




#----------------------
#= Cookies
#----------------------
ID=PC31_CUBE_COOKIE
TYPEWINDOW=BOTTOMLEFT

TEXT=It seems I can reach that cookie... And that bartender is looking away... 
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Got it. I'm glad it's a regular cookie, not a square one.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=GOTCOOKIE


#----------------------
ID=PC31_ROPE_COOKIE
TYPEWINDOW=BOTTOMLEFT

TEXT=That cookie is as rotten as the rope it's stuck on...
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=GOTCOOKIE

#----------------------
ID=PC31_FORTUNE_COOKIE
TYPEWINDOW=NOVEL

TEXT=By dishonest! Why the sneaky touch of your disgusting sausages things on my precious?!
WHO=FORTUNE
CHAR1=BJORN
CHAR1_ATTITUDE=SURPRISED
CHAR2=FORTUNE
CHAR2_ATTITUDE=NORMAL

TEXT=I just want that cookie! Is that OK?
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=OK! KO! I love cocoa!
WHO=FORTUNE
CHAR2_ATTITUDE=CRAZY
TRIGGER_EVENT_NEXT=GOTCOOKIE

#=----------------------
#=EndOfFile