#-------------------------------
#=NOGO'S HOTEL
#-------------------------------

#----------------------------
#= Switch
#----------------------------

ID=PC24_SWITCH1
TYPEWINDOW=BOTTOMLEFT

TEXT=Is that a light switch, or a doorbell?
WHO=BJORN
ATTITUDE=THINK

TEXT=(Pushes button)
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_BUTTON

TEXT=...Neither, apparently.
WHO=BJORN
ATTITUDE=MEH

#----------------------------

ID=PC24_SWITCH2
TYPEWINDOW=BOTTOMLEFT

TEXT=(Pushes button)
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_BUTTON

TEXT=I can't see anything happening when pushing it. But that doesn't mean it does nothing!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Who knows? Maybe it detonated a bomb, two blocks from here? That'd be funny!
WHO=BJORN
ATTITUDE=COCKY

#----------------------------

ID=PC24_SWITCH3
TYPEWINDOW=BOTTOMLEFT

TEXT=(Pushes button)
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_BUTTON

TEXT=(Explosion sound from afar)
WHO=BJORN
ATTITUDE=SURPRISED
TRIGGER_EVENT_BEGIN=PC24_SOUND_EXPLOSION

TEXT=...Maybe I should stop playing with that. Who knows what might happen.
WHO=BJORN
ATTITUDE=EMBARASSED

#----------------------------

ID=PC24_SWITCH4
TYPEWINDOW=BOTTOMLEFT

TEXT=(Pushes button)
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_BUTTON

TEXT=Whatever. I'm tired of playing with that.
WHO=BJORN
ATTITUDE=MEH


#----------------------------
#= Clock
#----------------------------

ID=PC24_CLOCK1
TYPEWINDOW=BOTTOMLEFT

TEXT=I can't stand those old clocks! They're ugly as hell, and the ticking sounds give me shivers!
WHO=BJORN
ATTITUDE=MEH

TEXT=...I know, I know! I'm an antique seller. That doesn't mean I like what I sell!
WHO=BJORN
ATTITUDE=NOWAY

#----------------------------

ID=PC24_CLOCK2
TYPEWINDOW=BOTTOMLEFT

TEXT=(Hits)
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_BEGIN=SOUND_KICK
TRIGGER_EVENT_END=SOUND_CUTHARD

TEXT=Will you please shut up?! You awful noisy device machine from hell!
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_BEGIN=SOUND_KICK
TRIGGER_EVENT_END=SOUND_CUTHARD

TEXT=Pfft... That's useless. I can't break it.
WHO=BJORN
ATTITUDE=NOWAY


#----------------------------
#= Window box
#----------------------------

ID=PC24_WINDOWBOX1
TYPEWINDOW=BOTTOMLEFT

TEXT=The plants are a little dried-up. Maybe I should water them...
WHO=BJORN
ATTITUDE=THINK

TEXT=...with water, of course!
WHO=BJORN
ATTITUDE=EMBARASSED

#----------------------------

ID=PC24_WINDOWBOX2
TYPEWINDOW=BOTTOMLEFT

TEXT=Well, at least I could make a salad if I'm out of money.
WHO=BJORN
ATTITUDE=THINK

#----------------------------

ID=PC24_WINDOWBOX_SCISSORS
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm afraid this isn't the kind of flowers I'm looking for...
WHO=BJORN
ATTITUDE=MEH


#----------------------------
#= Flowers
#----------------------------

ID=PC24_FLOWERS1
TYPEWINDOW=BOTTOMLEFT

TEXT=For an instant, I figured I could offer one to Sandra...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=But then I remembered she's right next door. She'd notice where it comes from.
WHO=BJORN
ATTITUDE=THINK

TEXT=I don't want to sound stupid!
WHO=BJORN
ATTITUDE=MEH

#----------------------------

ID=PC24_FLOWERS2
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm not really a flower guy, anyway.
WHO=BJORN
ATTITUDE=NORMAL


#----------------------------

ID=PC24_FLOWERS_OTHERS
TYPEWINDOW=BOTTOMLEFT

TEXT=No. I wouldn't want my inventory to smell good.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------
#= Ornament
#----------------------------

ID=PC24_ORNAMENT1
TYPEWINDOW=BOTTOMLEFT

TEXT=A little thing to remind us we're in Africa!
WHO=BJORN
ATTITUDE=COCKY

TEXT=From the look of that hotel, I thought I didn't leave Paris. But I don't mind, really!
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------

ID=PC24_ORNAMENT2
TYPEWINDOW=BOTTOMLEFT

TEXT=It would look quite nice in my store!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I'll keep that in mind for the day of departure.
WHO=BJORN
ATTITUDE=NORMAL


#----------------------------

ID=PC24_ORNAMENT_GEKOMROOT
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's try...
WHO=BJORN
ATTITUDE=THINK

TEXT=Nope... The little flame is far from enough to burn down the root.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------
#= Umbrella
#----------------------------

ID=PC24_UMBRELLA1
TYPEWINDOW=BOTTOMLEFT

TEXT=I have a weird sense of déjà vu, here...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Is it the umbrella? The hallway? Or Sandra living next door?
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Maybe I didn't leave Paris. Maybe I'm just in an alternate reality. Yeah, makes sense.
WHO=BJORN
ATTITUDE=THINK

#----------------------------

ID=PC24_UMBRELLA2
TYPEWINDOW=BOTTOMLEFT

TEXT=Why would anyone need an umbrella here, anyway?!
WHO=BJORN
ATTITUDE=MEH

TEXT=I mean, just take a look outside! It never, ever rains in this country.
WHO=BJORN
ATTITUDE=NOWAY

#----------------------------

ID=PC24_UMBRELLA_SCISSORS
TYPEWINDOW=BOTTOMLEFT

TEXT=Cutting a hole in the umbrella? But... What kind of shape? I have no idea...
WHO=BJORN
ATTITUDE=THINK

#----------------------------

ID=PC24_UMBRELLA_LIGHTER
TYPEWINDOW=BOTTOMLEFT

TEXT=There's a high probability I would set fire to the hotel. Which includes our rooms.
WHO=BJORN
ATTITUDE=MEH

#----------------------------
#= Vomit
#----------------------------

ID=PC24_VOMIT1
TYPEWINDOW=BOTTOMLEFT

TEXT=Eww... Gross.
WHO=BJORN
ATTITUDE=SURPRISED

TEXT=Better not step on it again. It's all sticky, like glue!
WHO=BJORN
ATTITUDE=THINK

#----------------------------

ID=PC24_VOMIT2
TYPEWINDOW=BOTTOMLEFT

TEXT=If I catch that darn evil girl...
WHO=BJORN
ATTITUDE=MEH

TEXT=I'm gonna throw her sticky and smelly ejection back down her throat!
WHO=BJORN
ATTITUDE=NOWAY


#----------------------------

ID=PC24_VOMIT_MEMBERCARD
TYPEWINDOW=BOTTOMLEFT

TEXT=That's an idea... But that's not the part I should stick.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=That just wouldn't be practical and I'd probably cover all the card with... that.
WHO=BJORN
ATTITUDE=MEH


#----------------------------

ID=PC24_VOMIT_MEMBERCARDOK
TYPEWINDOW=BOTTOMLEFT

TEXT=There's enough already... Ewww...
WHO=BJORN
ATTITUDE=NOWAY

#----------------------------

ID=PC24_VOMIT_IDCARDPIC
TYPEWINDOW=BOTTOMLEFT

TEXT=Oh my. I blame myself for having such ideas...
WHO=BJORN
ATTITUDE=SURPRISED

TEXT=But I can't find glue anywhere, so...
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC24_RUB_VOMIT

TEXT=Eww... I'd better hold my nose...
WHO=BJORN
ATTITUDE=EMBARASSED
TRIGGER_EVENT_NEXT=PC24_GOT_IDCARDPICGLUE

#----------------------------

ID=PC24_VOMIT_IDCARDPICB
TYPEWINDOW=BOTTOMLEFT

TEXT=There... should be enough "glue" on it.
WHO=BJORN
ATTITUDE=EMBARASSED

#----------------------------

ID=PC24_VOMIT_IDCARDPICGLUE
TYPEWINDOW=BOTTOMLEFT

TEXT=There's more than enough hurl on it already...
WHO=BJORN
ATTITUDE=EMBARASSED

#----------------------------

ID=PC24_VOMIT_OTHERS
TYPEWINDOW=BOTTOMLEFT

TEXT=So I'll rub it into the vomit, and then... I'll eat it?
WHO=BJORN
ATTITUDE=THINK

TEXT=Mmm... I need to rethink my plan.
WHO=BJORN
ATTITUDE=MEH



#----------------------------
#= Interactions doors
#----------------------------

ID=PC24_DOORS_NOTYET
TYPEWINDOW=BOTTOMLEFT

TEXT=I don't know who's in there. I probably shouldn't bother the other hotel clients...
WHO=BJORN
ATTITUDE=THINK

TEXT=At least, not yet.
WHO=BJORN
ATTITUDE=MEH


#----------------------

ID=PC24_ROOM_203_1
TYPEWINDOW=BOTTOMLEFT

TEXT=Who knows? Maybe someone I know is in there, too?
WHO=BJORN
ATTITUDE=THINK

TEXT=(Knocks)
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_KNOCK

TEXT=...No reply. Disappointing.
WHO=BJORN
ATTITUDE=MEH


#----------------------

ID=PC24_ROOM_203_2
TYPEWINDOW=BOTTOMLEFT

TEXT=Mmm... When spying on the door, I can hear some breathing... Is someone behind the door?
WHO=BJORN
ATTITUDE=THINK

TEXT=Or maybe I'm hearing my own breathing.
WHO=BJORN
ATTITUDE=THINK


#----------------------

ID=PC24_ROOM_203_3
TYPEWINDOW=BOTTOMLEFT

TEXT=Through the key hole, I can see... Mmm...
WHO=BJORN
ATTITUDE=THINK

TEXT=A boat? An elephant? A giraffe?
WHO=BJORN
ATTITUDE=MEH

TEXT=I can't really say...
WHO=BJORN
ATTITUDE=MEH



#----------------------------
#= Talk to Henri
#----------------------------

ID=PC24_HENRI_FIRST
TYPEWINDOW=NOVEL

TEXT=...Oh, yes?...
WHO=HENRI
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=HENRI
CHAR2_ATTITUDE=SAD

TEXT=Good afternoon, mister! I'm bringing you the snack you've ordered.
WHO=BJORN

TEXT=Oh... Yes... Very well...
WHO=HENRI

TEXT=Oh, put it next to my bed.
WHO=HENRI

TEXT=...You know what? That's weird, but I could swear I know you from somewhere!
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=Oh, I... don't know?
WHO=HENRI

TEXT=Yes! I remember now! You're the client who sold me that statue!
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=Oh, what statue?
WHO=HENRI

TEXT=The bird statue! Don't you remember? I'm the antique seller from Paris!
WHO=BJORN

TEXT=Oh... Now that you mention it...
WHO=HENRI

TEXT=Yes! What a coincidence! I've called you recently! Do you remember?
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=But... You don't look so well.
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=Anyway, that's none of my business! Bye!
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=...Oh, please, don't go. I've got important things to tell you.
WHO=HENRI

TEXT=...Alright, I'm all ears.
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Oh, my wife and I have decided to take a trip to Nogo. We love african countries and someone suggested us to come here.
WHO=HENRI

TEXT=This morning, we've spent some time walking through the nearby plain.
WHO=HENRI

TEXT=I noticed a wonderful specimen of "Neptunian Millie". Oh, you know, that rare and sought-after flower?
WHO=HENRI

TEXT=Never heard about it. (and I don't care)
WHO=BJORN
CHAR1_ATTITUDE=NOWAY

TEXT=Oh, I lowered my hand to pick it up..
WHO=HENRI
TRIGGER_EVENT_NEXT=PC24_HENRI_SNAKE
INTERRUPT_DIALOG=TRUE




#----------------------------

ID=PC24_HENRI_FIRSTB
TYPEWINDOW=NOVEL

TEXT=When suddenly, oh, out of the blue, a venomous snake emerged from the thicket!
WHO=HENRI
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=HENRI
CHAR2_ATTITUDE=SAD

TEXT=I couldn't react, and oh, he's injected me his poison.
WHO=HENRI
CHAR1_ATTITUDE=SURPRISED

TEXT=Oh, fortunately, my wife helped me to come back to the hotel...
WHO=HENRI

TEXT=That's terrible!
WHO=BJORN

TEXT=Did you call a doctor?
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=Oh yes, of course. We've managed to find one.
WHO=HENRI

TEXT=And?
WHO=BJORN

TEXT=To summarize, he said he couldn't do anything for me. Oh, and that I'd need the services of a sorcerer.
WHO=HENRI

TEXT=I knew the general practitioners were incompetent, but not that much!
WHO=BJORN
CHAR1_ATTITUDE=NOWAY

TEXT=Can't you go to the hospital?
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Oh, there's no hospital in Nogo. The closest one is more than 50 miles away!
WHO=HENRI

TEXT=I could never get there in time.
WHO=HENRI

TEXT=Please, oh, I'm begging you! You've got to help me!
WHO=HENRI

TEXT=Err... Where's your wife, by the way?
WHO=BJORN

TEXT=Oh, she's trying to find another doctor. But I know it's pointless.
WHO=HENRI

TEXT=My wife doesn't want me to see the sorcerer. Oh, and I can barely move!
WHO=HENRI

TEXT=Oh, listen! I'm a very rich man! If you can save me, I'll give you all the money you want!
WHO=HENRI

TEXT=You would?...
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=...Oh, yes! But please! You've got to help me!
WHO=HENRI

TEXT=Erm...
WHO=BJORN
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC24_HENRI_CHOICE


#----------------------------

ID=PC24_HENRI_CHOICEREPEAT
TYPEWINDOW=NOVEL

TEXT=You've got to help me!
WHO=HENRI
CHAR1=BJORN
CHAR1_ATTITUDE=MEH
CHAR2=HENRI
CHAR2_ATTITUDE=SAD
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC24_HENRI_CHOICE


#----------------------------

ID=PC24_HENRI_YES
TYPEWINDOW=NOVEL

TEXT=Can you be more precise... When you say "all the money you want", how much exactly?...
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=MEH
CHAR2=HENRI
CHAR2_ATTITUDE=SAD

TEXT=Oh, I'm feeling weak... Hard to concentrate... My vision is blurring...
WHO=HENRI

TEXT=(Obviously...)
WHO=BJORN

TEXT=Alright, I'll help. But...
WHO=BJORN

TEXT=What should I do, exactly?
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=Oh, go see the sorcerer. He lives in an underground bar... Here's the address.
WHO=HENRI
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC24_HENRI_NEWLOCATION

#----------------------------

ID=PC24_HENRI_YES2
TYPEWINDOW=NOVEL

TEXT=Alright... I'll see what I can do.
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=THINK
CHAR2=HENRI
CHAR2_ATTITUDE=SAD

TEXT=Oh, please hurry... I feel like I'm gonna...
WHO=HENRI
CHAR2_EYESHUT=TRUE

TEXT=...
WHO=BJORN
CHAR2=NONE
CHAR1_ATTITUDE=SURPRISED
TRIGGER_EVENT_BEGIN=SOUND_BODYFALL

TEXT=He just collapsed. Great.
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Better leave him. His wife should come back pretty soon.
WHO=BJORN

TEXT=Let's go find that sorcerer, then...
WHO=BJORN
CHAR1_ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC24_ROOM_204_DOOR_CLOSE

#----------------------------

ID=PC24_HENRI_NO
TYPEWINDOW=NOVEL

TEXT=Nope. Sorry. I don't buy it.
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=MEH
CHAR2=HENRI
CHAR2_ATTITUDE=SAD

TEXT=What?...
WHO=HENRI

TEXT=I know the scheme.
WHO=BJORN

TEXT=You take me on a quest to fetch 3 tons of futile items, combining them to make more stupid items, all that to help retarded characters?!
WHO=BJORN

TEXT=I don't get it! I promised you wealths!
WHO=HENRI

TEXT=I'm going to die, and you don't care?!
WHO=HENRI

TEXT=I'm just getting tired of it. I'm outta here.
WHO=BJORN
CHAR1_ATTITUDE=NOWAY

TEXT=No, no, no! Please, don't leave!
WHO=HENRI

TEXT=If you do, that won't end well!
WHO=HENRI

TEXT=For me? I don't think so! You're the one suffering, right now!
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=You'll see...
WHO=HENRI
CHAR2_ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC24_GAMEOVER_REFUSE_BLOCK



#----------------------------

ID=PC24_HENRI_NO2
TYPEWINDOW=BOTTOMLEFT

TEXT=Seriously. Who do I look like? Mother Teresa?
WHO=BJORN
ATTITUDE=MEH

TEXT=And he threatened me! Yeah, right!
WHO=BJORN
ATTITUDE=COCKY

TEXT=As if something would ha...
WHO=BJORN
ATTITUDE=COCKY

TEXT=Hey, gramps! Move it!
WHO=CAROLINE
ATTITUDE=MEH
TRIGGER_EVENT_BEGIN=SOUND_KICK

TEXT=Aarrrgh!!! The stairs!!! I'm falling!!!
WHO=BJORN
ATTITUDE=SURPRISED
TRIGGER_EVENT_BEGIN=PC24_FALL_STAIRS
TRIGGER_EVENT_NEXT=PC24_GAMEOVER_HENRI_REFUSE_BLOCK

#----------------------------

ID=PC24_HENRI_COLLAPSED
TYPEWINDOW=BOTTOMLEFT

TEXT=...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Nothing. I guess Henri is still unconscious and his wife hasn't come back yet.
WHO=BJORN
ATTITUDE=MEH

#----------------------------

ID=PC24_HENRI_ENDCHAPTER3
TYPEWINDOW=BOTTOMLEFT

TEXT=...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Nothing. I guess they don't want to be disturbed?
WHO=BJORN
ATTITUDE=MEH



#----------------------------

ID=PC24_CHECKHENRI
TYPEWINDOW=BOTTOMLEFT

TEXT=Mmm... It's been a while. Maybe I should check and see how Henri is doing?
WHO=BJORN
ATTITUDE=THINK

TEXT=After all, there'd be no point doing all that if he's passed away already!
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PC24_ROOM_204

#----------------------------
#= Talk to Mrs Basse
#----------------------------

ID=PC24_PAULETTE_FIRST
TYPEWINDOW=NOVEL

TEXT=Who are you?
WHO=PAULETTE
CHAR1=BJORN
CHAR1_ATTITUDE=SURPRISED
CHAR2=PAULETTE
CHAR2_ATTITUDE=NORMAL

TEXT=Erm... I guess...
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=You're Henri's grandmother?
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=No, you insolent! I'm Paulette, his wife.
WHO=PAULETTE
CHAR1_ATTITUDE=SURPRISED
CHAR2_ATTITUDE=ANGRY

TEXT=(Oops... I guess he loves them old and decomposed...)
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=How do you know Henri?
WHO=PAULETTE
CHAR2_ATTITUDE=NORMAL

TEXT=We've met each other in Paris. And we've talked a little earlier.
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=He was in really bad shape!
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=Indeed. I've just found my poor Henri collapsed in the middle of the room!
WHO=PAULETTE

TEXT=He's asked me to find a sorcerer to help him!
WHO=BJORN

TEXT=A sorcerer!
WHO=PAULETTE
CHAR2_ATTITUDE=ANGRY

TEXT=Thank you, but I'll manage the situation myself.
WHO=PAULETTE
CHAR1_ATTITUDE=SURPRISED

TEXT=But...
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=Goodbye.
WHO=PAULETTE

TEXT=(I can't give up like that! What about the money he's promised?!)
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=No, wait!
WHO=BJORN

TEXT=How are you planning to help him?
WHO=BJORN

TEXT=I've called another doctor. He's said I should bring Henri to an hospital.
WHO=PAULETTE
CHAR2_ATTITUDE=NORMAL

TEXT=But the nearest hospital is miles away! He'll be dead on arrival!
WHO=BJORN

TEXT=That's my problem! Not yours.
WHO=PAULETTE

TEXT=And it's decided. I'm waiting for a taxi to bring him there.
WHO=PAULETTE

TEXT=This isn't what he wanted! Won't you respect your husband's last wish?
WHO=BJORN

TEXT=He's still alive! Don't talk him like that!
WHO=PAULETTE
CHAR2_ATTITUDE=ANGRY

TEXT=But it's true! And you're insane! (Crazy old hag!)
WHO=BJORN
CHAR1_ATTITUDE=NOWAY

TEXT=Oh, am I?
WHO=PAULETTE

TEXT=What about you? Do you seriously believe in sorcerers, black magic and bullshit like that?
WHO=PAULETTE
CHAR1_ATTITUDE=MEH

TEXT=That's his only chance! He won't survive the trip, and you know it!
WHO=BJORN

TEXT=Why should I care about your opinion, anyway! You don't have any right!
WHO=PAULETTE

TEXT=I'm his wife, I decide!
WHO=PAULETTE

TEXT=Please, give me a chance!
WHO=BJORN

TEXT=I'm not listening anymore. Go away. (Closes the door)
WHO=PAULETTE
TRIGGER_EVENT_END=SOUND_DOORCLANG

TEXT=Ouch! My arm!
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=What are you doing? Stand back!
WHO=PAULETTE

TEXT=No!
WHO=BJORN
CHAR1_ATTITUDE=MEH
TRIGGER_EVENT_END=SOUND_DOORCLANG

TEXT=Argh! Stop it and listen!
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED
TRIGGER_EVENT_END=SOUND_DOORCLANG

TEXT=ArrraAArgh!
WHO=BJORN
TRIGGER_EVENT_END=SOUND_DOORCLANG

TEXT=Will you stay away from that door?! I can't close it!
WHO=PAULETTE
TRIGGER_EVENT_BEGIN=SOUND_DOORCLANG

TEXT=You... You'll have his murder on your conscience!
WHO=BJORN

TEXT=You just won't give up, will you?
WHO=PAULETTE

TEXT=Alright... I hate to admit it, but there's some truth in what you're saying.
WHO=PAULETTE
CHAR2_ATTITUDE=NORMAL

TEXT=And if that's what Henri wants...
WHO=PAULETTE

TEXT=Wanted! Err... Oops, sorry.
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=Mrph...
WHO=PAULETTE
CHAR2_ATTITUDE=ANGRY

TEXT=I'll call back the taxi. I'll give you two hours to find that sorcerer and its cure, whatever it is. 
WHO=PAULETTE
CHAR2_ATTITUDE=NORMAL

TEXT=Great! Don't worry, I'll come back with the cure!
WHO=BJORN

TEXT=It better work! 
WHO=PAULETTE

TEXT=Now, go. I'll carry him to the bed. I hate to see him all dislocated on the floor.
WHO=PAULETTE

TEXT=Sure! See you later!
WHO=BJORN
CHAR2=NONE
TRIGGER_EVENT_NEXT=PC24_ROOM_204_DOOR_CLOSE

TEXT=(I win!... Except my whole body hurts now...)
WHO=BJORN

TEXT=(Let's hope it'll be worth it!)
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

#----------------------------

ID=PC24_PAULETTE_USUAL1
TYPEWINDOW=NOVEL

TEXT=You're already back? With the cure?
WHO=PAULETTE
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=PAULETTE
CHAR2_ATTITUDE=NORMAL

TEXT=Erm, actually... Nope.
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=What are you doing here, then?
WHO=PAULETTE

TEXT=Just contemplating a decaying corpse.
WHO=BJORN

TEXT=How can you say that!!! Are you trying to save him or what?!
WHO=PAULETTE
CHAR1_ATTITUDE=SURPRISED
CHAR2_ATTITUDE=ANGRY

TEXT=Get out! Now!
WHO=PAULETTE
TRIGGER_EVENT_NEXT=PC24_ROOM_204_DOOR_CLOSE

TEXT=Hey, no need to get upset! That was a joke!
WHO=BJORN
CHAR2=NONE
CHAR1_ATTITUDE=MEH

TEXT=(I was actually talking about her)
WHO=BJORN




#----------------------------

ID=PC24_PAULETTE_USUAL2
TYPEWINDOW=NOVEL

TEXT=You again? Do you have the cure?
WHO=PAULETTE
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=PAULETTE
CHAR2_ATTITUDE=NORMAL

TEXT=Not yet.
WHO=BJORN

TEXT=Then scram!
WHO=PAULETTE
CHAR1_ATTITUDE=SURPRISED
CHAR2_ATTITUDE=ANGRY
TRIGGER_EVENT_NEXT=PC24_ROOM_204_DOOR_CLOSE


#----------------------------

ID=PC24_PAULETTE_NEEDMACHINE
TYPEWINDOW=NOVEL

TEXT=Erm, sorry to interrupt.
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=PAULETTE
CHAR2_ATTITUDE=NORMAL

TEXT=Finally! The cure! Quick, give it to me!
WHO=PAULETTE

TEXT=...No, not yet! I need a machine to extract juice to finish it. Do you have one?
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=Do you seriously expect us to travel with machines in our bags?!
WHO=PAULETTE
CHAR2_ATTITUDE=ANGRY

TEXT=...Yes?
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=Ridiculous!
WHO=PAULETTE
TRIGGER_EVENT_NEXT=PC24_ROOM_204_DOOR_CLOSE

#----------------------------

ID=PC24_PAULETTE_GOTPOTION
TYPEWINDOW=NOVEL

TEXT=Finally! It's been hours! I was going to call a taxi!
WHO=PAULETTE
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=PAULETTE
CHAR2_ATTITUDE=NORMAL

TEXT=Tell me that you have the cure!
WHO=PAULETTE

TEXT=I do! How is he doing?
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=Bad. He's woke up for a few minutes, then collapsed again.
WHO=PAULETTE

TEXT=Now, he's barely breathing!
WHO=PAULETTE

TEXT=Alright, I'll give him the potion.
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=But first, can you get out of here?
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=What?! Why?!
WHO=PAULETTE
CHAR2_ATTITUDE=ANGRY

TEXT=The sorcerer said the potion would not work if too many people are around the deceased... I mean, the diseased.
WHO=BJORN

TEXT=Then, go! I'll give it to him!
WHO=PAULETTE

TEXT=Err... He also said this could be dangerous. Black magic and all that. I'm willing to take the risks!
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=Oh... In that case...
WHO=PAULETTE
CHAR2_ATTITUDE=NORMAL

TEXT=Please take good care of him! Let me know when he's awake!
WHO=PAULETTE

TEXT=Of course!
WHO=BJORN
CHAR2=NONE
TRIGGER_EVENT_BEGIN=SOUND_DOORCLOSE

TEXT=(Phew! Good riddance!)
WHO=BJORN
CHAR1_ATTITUDE=NOWAY

TEXT=Now, let's make him drink this.
WHO=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=HENRI
CHAR2_ATTITUDE=SAD
CHAR2_EYESHUT=TRUE

TEXT=(Drinks)
WHO=HENRI
TRIGGER_EVENT_BEGIN=SOUND_DRINK

TEXT=(Burp)
WHO=HENRI
TRIGGER_EVENT_BEGIN=SOUND_BURPDRINK

TEXT=...
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=And now? How will I know if it works?
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=I need to wake him up, somehow!
WHO=BJORN
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC24_HENRI_WAKEUP_CHOICES


#----------------------------

ID=PC24_HENRI_MOUTHTOMOUTH
TYPEWINDOW=NOVEL

TEXT=Ewww... Am I really going to do that?!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=SURPRISED
CHAR2=HENRI
CHAR2_ATTITUDE=SAD
CHAR2_EYESHUT=TRUE

TEXT=I... guess it's for his own good... and mine...
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=Think of all the money! Think of all that money, waiting for you!
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=(Kiss)
WHO=BJORN
TRIGGER_EVENT_BEGIN=SOUND_KISS

TEXT=Yuuuuuck! No way, I can't do that!
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED
TRIGGER_EVENT_BEGIN=SOUND_COUGH

TEXT=I'm glad Mrs Basse wasn't around to see that...
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC24_HENRI_WAKEUP_CHOICES



#----------------------------

ID=PC24_HENRI_HANG
TYPEWINDOW=NOVEL

TEXT=Excellent idea! That should bring blood to his head!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=HENRI
CHAR2_ATTITUDE=SAD
CHAR2_EYESHUT=TRUE

TEXT=...
WHO=BJORN
CHAR2=NONE
TRIGGER_EVENT_BEGIN=PC24_HANG

TEXT=So? Are you waking up?
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Come on, you lazy ass! Wake up!
WHO=BJORN
TRIGGER_EVENT_BEGIN=PC24_HANGANIM

TEXT=Mmm... That's not super effective...
WHO=BJORN
CHAR1_ATTITUDE=NOWAY
TRIGGER_EVENT_NEXT=PC24_HANGANIMSTOP

TEXT=I'll try something else.
WHO=BJORN
CHAR1_ATTITUDE=THINK
CHAR2=HENRI
CHAR2_ATTITUDE=SAD
CHAR2_EYESHUT=TRUE

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC24_HENRI_WAKEUP_CHOICES



#----------------------------

ID=PC24_HENRI_SHAKE
TYPEWINDOW=NOVEL

TEXT=A good shake should awake him!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=HENRI
CHAR2_ATTITUDE=SAD
CHAR2_EYESHUT=TRUE

TEXT=...Come on! Come on! I don't have all day!
WHO=BJORN
CHAR2=NONE
CHAR1_ATTITUDE=MEH
TRIGGER_EVENT_BEGIN=PC24_SHAKE

TEXT=Wake up! You promised me tons of money, time to give!
WHO=BJORN

TEXT=I'm sure you're playing deaf, aren't you!
WHO=BJORN

TEXT=... Maybe not.
WHO=BJORN
TRIGGER_EVENT_BEGIN=PC24_SHAKEANIMSTOP
CHAR2=HENRI
CHAR2_ATTITUDE=SAD
CHAR2_EYESHUT=TRUE

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC24_HENRI_WAKEUP_CHOICES


#----------------------------

ID=PC24_HENRI_SLAP
TYPEWINDOW=NOVEL

TEXT=It's slapping time!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=HENRI
CHAR2_ATTITUDE=SAD
CHAR2_EYESHUT=TRUE

TEXT=(Slap, slap, slap)
WHO=BJORN
TRIGGER_EVENT_BEGIN=PC24_SLAP
CHAR2=NONE

TEXT=Wake up, Sleeping Ugly! 
WHO=BJORN
CHAR1_ATTITUDE=MEH
TRIGGER_EVENT_BEGIN=PC24_SLAP

TEXT=Come on! Your cheeks are becoming quite red!
WHO=BJORN

TEXT=...Eurgh!!!
WHO=HENRI
CHAR2=HENRI
CHAR2_ATTITUDE=SAD
CHAR2_EYESHUT=FALSE
TRIGGER_EVENT_BEGIN=PC24_SLAPANIMSTOP
TRIGGER_EVENT_END=SOUND_COUGH

TEXT=Yes!
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=...Where... where am I?
WHO=HENRI

TEXT=In your hotel room! You've been poisoned! Remember?
WHO=BJORN

TEXT=I... I... What? Poisoned?
WHO=HENRI
CHAR2_ATTITUDE=THINK

TEXT=Yes! I've found you a cure! Got to talk to a sorcerer, then I've done fishing for some piranha and...
WHO=BJORN

TEXT=I can't remember...
WHO=HENRI

TEXT=Uh?... (Did I shake him too much?)
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=What's your last memory, then?
WHO=BJORN 
 CHAR1_ATTITUDE=MEH
 
TEXT=I... arrived in Nogo with my wife.
WHO=HENRI

TEXT=Ouch... My cheeks are hot and they hurt a lot...
WHO=HENRI
CHAR2_ATTITUDE=SAD

TEXT=That's... probably a side effect of the cure!
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED
TRIGGER_EVENT_NEXT=PC24_HENRI_SLAPCHECK1
INTERRUPT_DIALOG=TRUE

#----------------------------

ID=PC24_HENRI_SLAPHANG
TYPEWINDOW=NOVEL

TEXT=And I feel... so bad... As if blood rushed to my head...
WHO=HENRI
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=HENRI
CHAR2_ATTITUDE=SAD

TEXT=Oh, that must be the cure!... The sorcerer said : you're gonna see, it'll take you backwards!
WHO=BJORN
TRIGGER_EVENT_NEXT=PC24_HENRI_SLAPCHECK2
INTERRUPT_DIALOG=TRUE


#----------------------------

ID=PC24_HENRI_SLAPKISS
TYPEWINDOW=NOVEL

TEXT=And I have a weird taste on my lips?
WHO=HENRI
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=HENRI
CHAR2_ATTITUDE=SAD

TEXT=Err... Yeah! That's due to the potion, definitely!
WHO=BJORN
TRIGGER_EVENT_NEXT=PC24_HENRI_SLAPAFTER
INTERRUPT_DIALOG=TRUE


#----------------------------

ID=PC24_HENRI_SLAPAFTER
TYPEWINDOW=NOVEL

TEXT=My wife! Where is she? My beautiful flower, the love of my life, my sweet peanut butter?
WHO=HENRI
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=HENRI
CHAR2_ATTITUDE=NORMAL

TEXT=(Ewwwwwww!...)
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=Wait a second... That means...
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=Hey, don't play with me!
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=What?...
WHO=HENRI
CHAR2_ATTITUDE=THINK

TEXT=You've promised me to make me rich, in exchange of saving your ass!
WHO=BJORN

TEXT=So, now that it's done... Bring that cheque book, and sign me a big number! With a lot of "zeros"!
WHO=BJORN

TEXT=I can't do that! I don't even know you!
WHO=HENRI

TEXT=Yes, you do! I'm the antique seller from Paris! And we've talked here, just a few hours ago!
WHO=BJORN

TEXT=Ahh... I think I remember your face. I've sold you the bird statue...
WHO=HENRI
CHAR2_ATTITUDE=NORMAL

TEXT=Yes! Now, come on! Remember today! Remember being attacked by a snake!
WHO=BJORN

TEXT=I... can't. I'm sorry.
WHO=HENRI

TEXT=Oh, great... All these efforts for nothing...
WHO=BJORN
CHAR1_ATTITUDE=NOWAY

TEXT=I want to see my wife!
WHO=HENRI

TEXT=She's in the corridor.
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Oh, my! Henri! You're safe!
WHO=PAULETTE
CHAR3=PAULETTE
CHAR3_ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_DOOROPEN

TEXT=Paulette! 
WHO=HENRI

TEXT=But, what just happened to you?! And your cheeks! They're all...
WHO=PAULETTE

TEXT=That's not important. He's saved! Now, where's my reward?!
WHO=BJORN

TEXT=Yes, I guess you deserve something.
WHO=PAULETTE
CHAR3=NONE
CHAR4=PAULETTE
CHAR4_ATTITUDE=NORMAL

TEXT=Finally!
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=I didn't believe in sorcerers, but it worked. So, I'll give you something special.
WHO=PAULETTE

TEXT=I've bought that medallion yesterday. The seller said it's got special powers.
WHO=PAULETTE

TEXT=This medallion attracts metal objects. I didn't believe it, but it looked very pretty, so I got it.
WHO=PAULETTE

TEXT=As expected, I was never able to make it work.
WHO=PAULETTE

TEXT=You don't say!
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=(And she was the one giving me a lecture on "who believes in such charlatan, nowadays"!)
WHO=BJORN

TEXT=You seem to believe in magic. Maybe you'll make it work!
WHO=PAULETTE

TEXT=So, I'll give it to you! It's a valuable gift.
WHO=PAULETTE

TEXT=(Yeah, but what value? Two euros?)
WHO=BJORN
CHAR1_ATTITUDE=NOWAY
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC24_MEDALLION_GOT


#----------------------------

ID=PC24_HENRI_SLAP2
TYPEWINDOW=NOVEL

TEXT=Err... Thanks, I guess...
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=MEH
CHAR2=HENRI
CHAR2_ATTITUDE=NORMAL
CHAR4=PAULETTE
CHAR4_ATTITUDE=NORMAL

TEXT=Take some rest, honey!
WHO=PAULETTE

TEXT=Thank you for everything! But now, I'd like to take care of my Henri.
WHO=PAULETTE
CHAR2=NONE

TEXT=Maybe we'll see each other again, someday?
WHO=PAULETTE

TEXT=(Oh, gosh no! I hope not)
WHO=BJORN

TEXT=Goodbye!
WHO=PAULETTE
TRIGGER_EVENT_NEXT=PC24_ROOM_204_DOOR_CLOSE

TEXT=...
WHO=BJORN
CHAR4=NONE

TEXT=Awesome... All I get for running around everywhere today is a stinking gadget from a joke shop...
WHO=BJORN

TEXT=That'll teach me to help people! Anyway, that was yet another eventful day!
WHO=BJORN
CHAR1_ATTITUDE=NOWAY

TEXT=I should check back on Sandra...
WHO=BJORN
CHAR1_ATTITUDE=THINK


#----------------------------
#= Sandra talk
#----------------------------

ID=PC24_SANDRA_FIRST
TYPEWINDOW=NOVEL

TEXT=Hey! How are you doing?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=It's going to take a while to unpack all our things.
WHO=SANDRA

TEXT=No wonder. My back still aches from carrying all your stuff!
WHO=BJORN
CHAR1_ATTITUDE=NOWAY

TEXT=Oh, sorry! I didn't realize I had taken so much!
WHO=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=I'm not used to going on trips, you know?
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=(You didn't have to tell me. Peasants rarely travel outside of their village.)
WHO=BJORN

TEXT=Take your time. Meanwhile, I'll take a tour of the locations.
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=Later!
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH
TRIGGER_EVENT_NEXT=PC24_ROOM_202_DOOR_CLOSE

#----------------------------

ID=PC24_SANDRA_WELCOMEUSUAL1
TYPEWINDOW=NOVEL

TEXT=Still busy?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Yes! I can't wait to be finished!
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH

TEXT=Alright! See ya!
WHO=BJORN
TRIGGER_EVENT_NEXT=PC24_ROOM_202_DOOR_CLOSE

#----------------------------

ID=PC24_SANDRA_WELCOMEUSUAL2
TYPEWINDOW=NOVEL

TEXT=So? Still unpacking?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=MEH
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=How many times are you going to ask me?
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=The more you do, the more it'll take time!
WHO=SANDRA

TEXT=OK, sorry. I'll leave you to it!
WHO=BJORN
TRIGGER_EVENT_NEXT=PC24_ROOM_202_DOOR_CLOSE


#----------------------------

ID=PC24_SANDRA_NEEDMAP
TYPEWINDOW=NOVEL

TEXT=Say, by any chance... Do you have a map?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=A map? What kind?
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=I'd like to start visiting. But without a map, I'm afraid to get lost.
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=I see!...
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_LAUGH_WOMAN1

TEXT=Sorry, I don't. You offered me this trip so quickly, I couldn't have time to buy one.
WHO=SANDRA
CHAR1_ATTITUDE=NORMAL

TEXT=True... Thanks anyway!
WHO=BJORN
TRIGGER_EVENT_NEXT=PC24_ROOM_202_DOOR_CLOSE


#----------------------------

ID=PC24_SANDRA_NEEDGLUE
TYPEWINDOW=NOVEL

TEXT=Sorry to bother. Do you have glue?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Like a glue stick? I think I've put one in a sack.
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=I'll check!
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=OK!
WHO=BJORN
CHAR2=NONE
CHAR1_ATTITUDE=COCKY

TEXT=...
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=I'm really sorry. I've found one, but it's totally empty.
WHO=SANDRA
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=What? Oh, no!
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=Oh! I get it! That's why she has vomited! She must have eaten the glue. It's not the first time!
WHO=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=(That little brat...! I hate her! I DESPISE HER!)
WHO=BJORN
CHAR1_ATTITUDE=NOWAY
TRIGGER_EVENT_NEXT=PC24_ROOM_202_DOOR_CLOSE


#----------------------------

ID=PC24_SANDRA_NEEDJUICER
TYPEWINDOW=NOVEL

TEXT=Hey, Sandra! Still not finished?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=I'm almost done! 
WHO=SANDRA

TEXT=Great! By the way...
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=I'd need to make a fruit juice...
WHO=BJORN

TEXT=You don't happen to have stored a fruit juice extractor in your suitcase, uh? Ah ah!
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=Actually, I do! I've got a juicer!
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH

TEXT=You... What?!
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=Yes, Caroline only drinks fresh orange juice in the morning. She's difficult, you already know that!
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=And with the risks of getting traveler's diarrhea, I had no other choice but to bring the machine.
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=(... No comment.)
WHO=BJORN

TEXT=Well, that's awesome! Can you lend it to me?
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=Of course! Take it!
WHO=SANDRA

TEXT=Just give it back before tomorrow, OK?
WHO=SANDRA

TEXT=Sure! Thank you!
WHO=BJORN

TEXT=(This is the second time Caroline is useful for something... albeit indirectly. Amazing!)
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=Bye, Bjorn.
WHO=SANDRA
TRIGGER_EVENT_NEXT=PC24_ROOM_202_DOOR_CLOSE

TEXT=Later!
WHO=BJORN
CHAR2=NONE
TRIGGER_EVENT_NEXT=PC24_TO_PC25



#----------------------------

ID=PC24_SANDRA_NEEDRECIPIENT
TYPEWINDOW=NOVEL

TEXT=Hey, sorry to bother again! I've got a problem.
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=I can't see the recipient for storing the juice! Do you have it?
WHO=BJORN

TEXT=Oh! I think you're right, I must have forgotten it!
WHO=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=Darn...
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=I'm sorry, Bjorn! I wish I could help, but I really want to get finished with that!
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=I'll need to find a replacement!
WHO=BJORN
CHAR2=NONE
TRIGGER_EVENT_NEXT=PC24_ROOM_202_DOOR_CLOSE



#----------------------------

ID=PC24_SANDRA_ENDOFCHAPTER3
TYPEWINDOW=NOVEL

TEXT=Bjorn, what a coincidence! I've just finished putting our things away!
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Well I never! It's been several hours!
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Oh, there's no haste.
WHO=SANDRA

TEXT=We're here for a week, that's more than enough time to visit the surroundings.
WHO=SANDRA

TEXT=By the way, where's Caroline?
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=I'm right here, mom!
WHO=CAROLINE
CHAR3=CAROLINE
CHAR3_ATTITUDE=NORMAL

TEXT=(Wow, I almost forgot about her! Dunno where she's been...)
WHO=BJORN

TEXT=I'll be in my room, buying some more Randy Crush Gaga levels!
WHO=CAROLINE

TEXT=Of course, honey! Just don't spend all my money, OK?
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Sure! Just a few hundred euros, and I'm done for the day!
WHO=CAROLINE

TEXT=Bjorn, what have you done while I was busy?
WHO=SANDRA
CHAR3=NONE

TEXT=Oh, nothing much...
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=Nothing much? I've heard you talking with our neighbors, about a sorcerer and a potion?...
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=Don't worry about that...
WHO=BJORN

TEXT=Anyway, let's do some visiting together!
WHO=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2_ATTITUDE=NORMAL

TEXT=I'm sorry, I feel really sleepy... Must be the jet lag...
WHO=SANDRA

TEXT=(She's always got a good excuse...)
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=OK then. Let's do that tomorrow.
WHO=BJORN

TEXT=Good night!
WHO=SANDRA
TRIGGER_EVENT_NEXT=PC24_ROOM_202_DOOR_CLOSE

TEXT=(Yawn) Actually, I'm getting sleepy too...
WHO=BJORN
CHAR2=NONE
CHAR1_ATTITUDE=THINK

TEXT=Let's call it a day.
WHO=BJORN
CHAR1_ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC24_CHAPTER3_END_BLOCK

#----------------------------
#= Special events
#----------------------------

ID=PC24_CAROLINEHASPUKED
TYPEWINDOW=NOVEL

TEXT=...Uh?!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=What have I just stepped into? Ewww!
WHO=BJORN

TEXT=Bjorn! I'm sorry!
WHO=SANDRA
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Caroline ate something weird while I had my back turned and she's vomited.
WHO=SANDRA

TEXT=Again?! And right here, on my door?!
WHO=BJORN

TEXT=Yes, I'm really sorry. 
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH

TEXT=That girl... Mrrrrph...
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Where is she? So I can teach her a well-deserved lesson!
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=She went downstairs to play outside.
WHO=SANDRA

TEXT=Great. Now my shoes are all sticky...
WHO=BJORN

TEXT=Man, what did she eat? Glue?
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=Anyway, I'm not finished unpacking our stuff.
WHO=SANDRA

TEXT=See you later!
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH

#----------------------------
#= Start of chapter 4
#----------------------------

ID=PC24_CHECKSANDRA
TYPEWINDOW=BOTTOMLEFT

TEXT=I should check on Sandra!
WHO=BJORN
ATTITUDE=COCKY

TEXT=(Knocks, knocks)
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_KNOCK

TEXT=Sandra? You're there?
WHO=BJORN
ATTITUDE=NORMAL

TEXT=...
WHO=BJORN
ATTITUDE=MEH

TEXT=(Knocks, knocks)
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_BEGIN=SOUND_KNOCK

TEXT=...Looks like she's not here. Darn.
WHO=BJORN
ATTITUDE=NOWAY

TEXT=In that case, I guess I'll go see the archaeologist at the museum.
WHO=BJORN
ATTITUDE=THINK

TEXT=Gotta get rid of the nasty tasks first! And maybe I'll see her on the way.
WHO=BJORN
ATTITUDE=THINK

#----------------------------

ID=PC24_SANDRA_NOTHERE
TYPEWINDOW=BOTTOMLEFT

TEXT=...No reply.
WHO=BJORN
ATTITUDE=THINK

TEXT=I can't stay here all day. Let's go to museum! Maybe I'll meet her on the way.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------------

ID=PC24_SANDRA_NOTHERE2
TYPEWINDOW=BOTTOMLEFT

TEXT=...Still not here?
WHO=BJORN
ATTITUDE=MEH

TEXT=I really wonder where she's gone... And even Caroline.
WHO=BJORN
ATTITUDE=MEH

TEXT=Wow. I must really feel lonely if I care about Caroline...
WHO=BJORN
ATTITUDE=THINK


#----------------------------

ID=PC24_SANDRA_NOTHERE3
TYPEWINDOW=BOTTOMLEFT

TEXT=...Still no Sandra...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Maybe I should start getting worried?
WHO=BJORN
ATTITUDE=THINK

TEXT=Oh, well... If she's been kidnapped by them, I'll find her at the hideout anyway.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Don't worry, Sandra! Your favorite man-in-vomit-sweater will fly to your rescue!
WHO=BJORN
ATTITUDE=COCKY




#----------------------------
#= Chapter 5
#----------------------------

ID=PC24_CHAPTER5_BACKTOSANDRA
TYPEWINDOW=NOVEL

TEXT=Zzz Zzz Zzz...
WHO=SANDRA
CHAR1=SANDRA
CHAR1_ATTITUDE=NORMAL
CHAR1_EYESHUT=TRUE

TEXT=HI, MOM!!!
WHO=CAROLINE
TRIGGER_EVENT_BEGIN=PC24S_SANDRADOOR_OPEN
CHAR1_EYESHUT=FALSE
CHAR1_ATTITUDE=SURPRISED
CHAR2=CAROLINE
CHAR2_ATTITUDE=NORMAL
CHAR4=BJORN
CHAR4_ATTITUDE=NORMAL

TEXT=...What?! Who?!
WHO=SANDRA

TEXT=Caroline! Bjorn! Finally! Where have you been?
WHO=SANDRA
TRIGGER_EVENT_BEGIN=PC24S_SANDRADOOR_CLOSE

TEXT=Well...
WHO=BJORN

TEXT=I've been captured, left for dead, I've murdered two persons including an innocent, and I let Caroline drive a truck.
WHO=BJORN
CHAR4_ATTITUDE=COCKY

TEXT=What?! Bjorn! How could you?!
WHO=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=She's only eight-year-old!
WHO=SANDRA
CHAR1_ATTITUDE=ANGRY

TEXT=Argh! Why did you tell her?! I hate you!
WHO=CAROLINE
CHAR2_ATTITUDE=MEH

TEXT=(I'm such a master when it comes to psychology)
WHO=BJORN

TEXT=I'm sorry, Mom... He forced me too!
WHO=CAROLINE

TEXT=That's OK. I'm glad you're both safe and sound.
WHO=SANDRA
CHAR1_ATTITUDE=NORMAL

TEXT=...
WHO=BJORN
CHAR4_ATTITUDE=THINK
TRIGGER_EVENT_BEGIN=SOUND_WALK
#TODO Display inside the room like PC25?

TEXT=Bjorn, where are you going?
WHO=SANDRA

TEXT=There's one last thing I want to finish. After that we'll be free to do whatever we want!
WHO=BJORN
CHAR4_ATTITUDE=NORMAL

TEXT=Wait! I've got a present for you! (Sandra shows the tablets)
WHO=SANDRA
CHAR1_ATTITUDE=THINK

TEXT=Uh?! But... It's...
WHO=BJORN
CHAR4_ATTITUDE=SURPRISED

TEXT=The lightning tablet?! I thought someone stole it!
WHO=BJORN

TEXT=I didn't steal it! I just took it from your room.
WHO=SANDRA

TEXT=Well... technically... I guess you're right. Sorry.
WHO=SANDRA
CHAR1_ATTITUDE=LAUGH

TEXT=Don't apologize, it's great! And what about that... other one?
WHO=BJORN
CHAR4_ATTITUDE=NORMAL

TEXT=That's the surprise! You said that tablet was important, and I found one another like it at the bazaar!
WHO=SANDRA
CHAR1_ATTITUDE=NORMAL

TEXT=Boring... I'll go to bed and try to fix my X-Phone.
WHO=CAROLINE

TEXT=I used my sharp mind and insight to obtain it. So, are you happy?
WHO=SANDRA
CHAR2=NONE

TEXT=(Wow. I may have found the only clever blonde girl on earth... Gotta stick to her!)
WHO=BJORN

TEXT=Awesome! We have four tablets! The world is saved!
WHO=BJORN
CHAR4_ATTITUDE=COCKY

TEXT=Uh?! The world...
WHO=SANDRA
CHAR1_ATTITUDE=SURPRISED

TEXT=Are you OK, Bjorn? Did you get sunburnt?
WHO=SANDRA

TEXT=Never mind. Wait for me, I'll be back in an hour.
WHO=BJORN
CHAR4_ATTITUDE=NORMAL

TEXT=No way! I'm sick of you hiding things from me!
WHO=SANDRA
CHAR4_ATTITUDE=SURPRISED
CHAR1_ATTITUDE=ANGRY

TEXT=First, tell me everything that happened to you and Caroline today!
WHO=SANDRA

TEXT=(Sigh...) OK, if you insist...
WHO=BJORN
CHAR4_ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PC24_CHAPTER5_BACKTOSANDRA_FADEOUT_BLOCK

#----------------------------

ID=PC24_CHAPTER5_BACKTOSANDRA2
TYPEWINDOW=NOVEL

TEXT=This is insane! You're all insane!
WHO=SANDRA
CHAR1=SANDRA
CHAR1_ATTITUDE=SURPRISED
CHAR2=BJORN
CHAR2_ATTITUDE=NORMAL

TEXT=Are you implying these tablets could lead to the destruction of the world?!
WHO=SANDRA
CHAR1_ATTITUDE=ANGRY

TEXT=Uh... yeah?
WHO=BJORN
CHAR4_ATTITUDE=EMBARASSED

TEXT=Shouldn't we destroy them?
WHO=SANDRA

TEXT=Good luck with that! And considering all the efforts it took to...
WHO=BJORN
CHAR4_ATTITUDE=MEH

TEXT=(Bang, bang!)
WHO=SANDRA
TRIGGER_EVENT_BEGIN=SOUND_KICK
TRIGGER_EVENT_END=SOUND_BODYFALL

TEXT=Hey!!! Are you crazy?! Stop it!!!
WHO=BJORN
CHAR4_ATTITUDE=SURPRISED

TEXT=I'm sure I can break them with my shoes. These old things don't look that solid.
WHO=SANDRA
TRIGGER_EVENT_BEGIN=SOUND_KICK
TRIGGER_EVENT_END=SOUND_BODYFALL

TEXT=You've got to be kidding...
WHO=BJORN

TEXT=Come on! Help me!
WHO=SANDRA
CHAR1_ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_KICK
TRIGGER_EVENT_END=SOUND_BODYFALL

TEXT=But... What about the treasure? Think of it, we could be rich for the rest of our lives!
WHO=BJORN

TEXT=What's the point of being rich if the world gets destroyed?
WHO=SANDRA

TEXT=...You've got a point.
WHO=BJORN
CHAR4_ATTITUDE=THINK

TEXT=I'll crush it on the wall! (BANG, BANG, BANG!!!)
WHO=BJORN
CHAR4_ATTITUDE=MEH
TRIGGER_EVENT_BEGIN=SOUND_KICK
TRIGGER_EVENT_END=SOUND_BODYFALL

TEXT=Can you stop with all the racket? I can't concentrate!
WHO=CAROLINE
CHAR3=CAROLINE
CHAR3_ATTITUDE=MEH

TEXT=Caroline, join us! We're trying to destroy them!
WHO=SANDRA

TEXT=Destroy?... Looks fun!
WHO=CAROLINE
CHAR3_ATTITUDE=NORMAL

TEXT=Maybe with the crowbar?...
WHO=BJORN
CHAR4_ATTITUDE=THINK
TRIGGER_EVENT_BEGIN=SOUND_KICK
TRIGGER_EVENT_END=SOUND_BODYFALL
TRIGGER_EVENT_NEXT=PC24_CHAPTER5_BACKTOSANDRA_FADEOUT2_BLOCK

#----------------------------

ID=PC24_CHAPTER5_BACKTOSANDRA3
TYPEWINDOW=NOVEL

TEXT=(Pants, pants)
WHO=BJORN
CHAR1=SANDRA
CHAR1_ATTITUDE=SURPRISED
CHAR2=BJORN
CHAR2_ATTITUDE=SURPRISED
CHAR3=CAROLINE
CHAR3_ATTITUDE=SURPRISED

TEXT=No way!... (Pants, pants)
WHO=CAROLINE

TEXT=It's no use... Look, not even a scratch.
WHO=BJORN
CHAR3_ATTITUDE=MEH

TEXT=Mmm... What if we throw them into the sea? 
WHO=SANDRA
CHAR1_ATTITUDE=THINK

TEXT=What sea? There's not even a river at hundreds of miles from here!
WHO=BJORN
CHAR2_ATTITUDE=MEH

TEXT=Then... we could bury them?
WHO=SANDRA

TEXT=That leaves traces. The bad guys would end up finding them.
WHO=BJORN

TEXT=And hiding them is out of the question, for the same reason.
WHO=BJORN

TEXT=What do you suggest?
WHO=SANDRA
CHAR1_ATTITUDE=NORMAL

TEXT=...Maybe we should talk to the archaeologist. I hate that guy, but he's the only one who could give us some advice.
WHO=BJORN
CHAR2_ATTITUDE=THINK

TEXT=Go ahead, then. It's getting late. I'd love to come but Caroline should go to bed soon, I have to stay with her.
WHO=SANDRA

TEXT=Mom! We're on vacation! Can I come? Please, please, please!
WHO=CAROLINE
CHAR3_ATTITUDE=COCKY

TEXT=Mmm...
WHO=SANDRA
CHAR1_ATTITUDE=THINK

TEXT=Alright, then. We'll all go!
WHO=SANDRA
CHAR1_ATTITUDE=LAUGH

TEXT=(Thanks for asking my opinion!)
WHO=BJORN
CHAR2_ATTITUDE=MEH
CHAR3_ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC24_CHAPTER5_BACKTOSANDRA_FADEOUT3_BLOCK


#----------------------
#= Cookies
#----------------------
ID=PC24_CLOCK_COOKIE
TYPEWINDOW=BOTTOMLEFT

TEXT=For some reason, I often find cookies on clocks!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=GOTCOOKIE

#----------------------
ID=PC24_UMBRELLA_COOKIE
TYPEWINDOW=BOTTOMLEFT

TEXT=The cookie is all dry. That umbrella mustn't be often used.
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=GOTCOOKIE

#----------------------
ID=PC24_FLOWERS_COOKIE
TYPEWINDOW=BOTTOMLEFT

TEXT=I thought this was a flower petal, but that's a cookie!
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=GOTCOOKIE




#----------------------------

ID=PC24_LAKE_BEFORE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Who knows? Maybe someone I know is here, too?
WHO=BJORN
ATTITUDE=THINK

TEXT=(Knocks)
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_KNOCK

TEXT=...No reply. Disappointing.
WHO=BJORN
ATTITUDE=NORMAL


#----------------------------

ID=PC24_LAKE_BEFORE2
TYPEWINDOW=BOTTOMLEFT

TEXT=Hmmm... When listening at the door, I can hear breathing... Is someone back there?
WHO=BJORN
ATTITUDE=MEH

TEXT=Or maybe it's my own breathing.  No... actually it's heavy breathing.
WHO=BJORN
ATTITUDE=THINK

#----------------------------

ID=PC24_LAKE_BEFORE3
TYPEWINDOW=BOTTOMLEFT

TEXT=Through the keyhole, I can see...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Whoa.
WHO=BJORN
ATTITUDE=SURPRISED

TEXT=More than I thought I'd see. A lot more. Maybe I should come back later.
WHO=BJORN
ATTITUDE=SURPRISED



#----------------------------

ID=PC24_LAKE_GLUE1
TYPEWINDOW=NOVEL

TEXT=(Knocks)
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_KNOCK

TEXT=Yes?
WHO=LAKE
CHAR2=LAKE
CHAR2_ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_DOOROPEN

TEXT=Hi, sorry to bug you. Do you have any glue?
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=Glue? No, sorry. What do you want glue for?
WHO=LAKE

TEXT=Well, I cut up my ID and now I want to use it to make a new one. See?
WHO=BJORN

TEXT=...you cut up your ID?...
WHO=LAKE

TEXT=...uh...
WHO=BJORN

TEXT=Well, good luck with that!  Sorry I couldn't be more help!
WHO=LAKE

TEXT=Thanks anyway.
WHO=BJORN
CHAR2=NONE
TRIGGER_EVENT_BEGIN=SOUND_DOORCLOSE
TRIGGER_EVENT_NEXT=PC24_LAKE_GLUE1B_CHECK


#----------------------------

ID=PC24_LAKE_GLUE1B
TYPEWINDOW=BOTTOMLEFT

TEXT=(muffled) ...on the other hand, maybe I can think of a way to stick YOUR pages together...
WHO=
HALIGNSPEECH=LEFT

TEXT=...I'll leave him for now.
WHO=BJORN
ATTITUDE=THINK

#----------------------------

ID=PC24_LAKE_END
TYPEWINDOW=BOTTOMLEFT

TEXT=...I'll just leave him alone for now.   
WHO=BJORN
ATTITUDE=NORMAL


#----------------------------

ID=PC24_LAKE_VOMIT1
TYPEWINDOW=NOVEL

TEXT=(Knocks)
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_KNOCK

TEXT=Erm, hello!
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED
CHAR2=LAKE
CHAR2_ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_DOOROPEN

TEXT=Hi... Oh god, what the hell happened out here? It smells awful!
WHO=LAKE

TEXT=Uh... oh, right. Sorry about that.
WHO=BJORN

TEXT=Was that you? Tell you what, I'm just going to keep my door closed until the smell dies down a bit.
WHO=LAKE

TEXT=Uh... OK. Bye.
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED
CHAR2=NONE
TRIGGER_EVENT_BEGIN=SOUND_DOORCLOSE
TRIGGER_EVENT_NEXT=PC24_LAKE_VOMIT1B

#----------------------------

ID=PC24_LAKE_VOMIT1B
TYPEWINDOW=BOTTOMLEFT

TEXT=(muffled) ...pretty shameless!  Right out in the hallway.
WHO=
HALIGNSPEECH=LEFT

TEXT=(muffled) Maybe this is more of an "anything goes" country. Want to 'explore' some more?
WHO=
HALIGNSPEECH=LEFT

TEXT=...I'll leave him for now.
WHO=BJORN
ATTITUDE=THINK


#----------------------------

ID=PC24_LAKE_JUICER1
TYPEWINDOW=NOVEL

TEXT=(Knocks)
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_KNOCK

TEXT=Hi, uh, sorry to bug you. But... Do you have a juicer?
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED
CHAR2=LAKE
CHAR2_ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_DOOROPEN

TEXT=What?  A juicer? Like for smoothies or something?
WHO=LAKE

TEXT=Yeah.
WHO=BJORN

TEXT=No, I didn't fly with a juicer, sorry.
WHO=LAKE

TEXT=Yeah, that's what I figured. Thanks anyway.
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED
CHAR2=NONE
TRIGGER_EVENT_BEGIN=SOUND_DOORCLOSE
TRIGGER_EVENT_NEXT=PC24_LAKE_JUICER1B_CHECK

#----------------------------

ID=PC24_LAKE_JUICER1B
TYPEWINDOW=BOTTOMLEFT

TEXT=(muffled) ...can probably think of a way to pound the juice out somehow...
WHO=
HALIGNSPEECH=LEFT

TEXT=...I'll leave him for now.
WHO=BJORN
ATTITUDE=THINK




#----------------------------

ID=PC24_LAKE_NEEDCUP1
TYPEWINDOW=NOVEL

TEXT=(Knocks)
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_KNOCK

TEXT=Hi, sorry to bug you. Do you have a cup I could borrow for a little while?
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED
CHAR2=LAKE
CHAR2_ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_DOOROPEN

TEXT=No, sorry.  There was a paper one in the bathroom when I checked in, but I've been using it. Sort of.
WHO=LAKE

TEXT=It's ok. Thanks anyway.
WHO=BJORN

TEXT=...
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED
CHAR2=NONE
TRIGGER_EVENT_BEGIN=SOUND_DOORCLOSE
TRIGGER_EVENT_NEXT=PC24_LAKE_NEEDCUP1B_CHECK

#----------------------------

ID=PC24_LAKE_NEEDCUP1B
TYPEWINDOW=BOTTOMLEFT

TEXT=(muffled) ...or maybe there's another cup in here after all... Where might that be...?
WHO=
HALIGNSPEECH=LEFT

TEXT=...I'll leave him for now.
WHO=BJORN
ATTITUDE=THINK

#=----------------------
#=EndOfFile