#------------------------------------
#=APARTMENT HALL WITH ELEVATOR TEXT
#------------------------------------

#----------------------
#= Pipe
#----------------------
ID=PC10_PIPE1
TYPEWINDOW=BOTTOMLEFT

TEXT=A children fell through this passage, once.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=He was found clenched onto that pipe...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Fortunately, he didn't damage it. My rental charges would have increased!
WHO=BJORN
ATTITUDE=THINK

#=----------------------

ID=PC10_PIPE2
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm not a plumber! I don't climb nor go through pipes.
WHO=BJORN
ATTITUDE=MEH

#=----------------------

ID=PC10_PIPE_MONEY
TYPEWINDOW=BOTTOMLEFT

TEXT=Maybe if I knock on the pipe, a coin will appear?
WHO=BJORN
ATTITUDE=COCKY

TEXT=...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_KICK

TEXT=...Nothing! Real life is so boring.
WHO=BJORN
ATTITUDE=MEH


#=----------------------

ID=PC10_PIPE_FLASHLIGHT
TYPEWINDOW=BOTTOMLEFT

TEXT=Wow! It's a very long pipe...
WHO=BJORN
ATTITUDE=COCKY

#=----------------------

ID=PC10_PIPE_SCISSORS
TYPEWINDOW=BOTTOMLEFT

TEXT=As if I could cut through the pipe with those!
WHO=BJORN
ATTITUDE=MEH

#=----------------------

ID=PC10_PIPE_COOKBOOK
TYPEWINDOW=BOTTOMLEFT

TEXT="I've found your book, Sandra!"
WHO=BJORN
ATTITUDE=COCKY

TEXT="Oh noes, it fell all the way through the caves! What a shame!"
WHO=BJORN
ATTITUDE=SURPRISED

#=----------------------

ID=PC10_PIPE_LIGHTER
TYPEWINDOW=BOTTOMLEFT

TEXT=Metal beats fire.
WHO=BJORN
ATTITUDE=NORMAL

#=----------------------

ID=PC10_PIPE_LICK
TYPEWINDOW=BOTTOMLEFT

TEXT=That's not gonna work. The pipe tastes like...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_LICK

TEXT=Rust.
WHO=BJORN
ATTITUDE=EMBARASSED

TEXT=Ewwww!!!
WHO=BJORN
ATTITUDE=SURPRISED

#=----------------------

ID=PC10_PIPE_CAN
TYPEWINDOW=BOTTOMLEFT

TEXT=Both made of metal. So?
WHO=BJORN
ATTITUDE=NORMAL

#----------------------
#= Light switch
#----------------------

ID=PC10_LIGHTSWITCH_FUN
TYPEWINDOW=BOTTOMLEFT

TEXT=Light! Night! Light! Night!
WHO=BJORN
ATTITUDE=COCKY

TEXT=This NEVER gets old!
WHO=BJORN
ATTITUDE=EMBARASSED

#----------------------
#= Golf club
#----------------------

ID=PC10_GOLFCLUB1
TYPEWINDOW=BOTTOMLEFT

TEXT=Say... What's that golf club doing here?
WHO=BJORN
ATTITUDE=THINK

TEXT=Mmm... I can imagine it.
WHO=BJORN
ATTITUDE=COCKY

TEXT=The poor guy thinking he took his umbrella to get out, and trying to cover his head with it when it starts raining.
WHO=BJORN
ATTITUDE=COCKY

TEXT=Serves him right! Poor rich guy!
WHO=BJORN
ATTITUDE=MEH

#=----------------------

ID=PC10_GOLFCLUB2
TYPEWINDOW=BOTTOMLEFT

TEXT=I... don't play golf. I had an uncle who did, though. 
WHO=BJORN
ATTITUDE=NORMAL

TEXT=It didn't end well. People have no idea how dangerous this sport can be!
WHO=BJORN
ATTITUDE=NOWAY

#=----------------------

ID=PC10_GOLFCLUB_MONEY
TYPEWINDOW=BOTTOMLEFT

TEXT=Believe me. If it was mine, I'd sell it right away!
WHO=BJORN
ATTITUDE=NORMAL

#=----------------------

ID=PC10_GOLFCLUB_SCISSORS
TYPEWINDOW=BOTTOMLEFT

TEXT=And risk breaking my precious scissors?!
WHO=BJORN
ATTITUDE=MEH

#=----------------------

ID=PC10_GOLFCLUB_LIGHTER
TYPEWINDOW=BOTTOMLEFT

TEXT=Metal. Does. Not. Burn!
WHO=BJORN
ATTITUDE=NOWAY

#=----------------------

ID=PC10_GOLFCLUB_LICK
TYPEWINDOW=BOTTOMLEFT

TEXT=(Licks)
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_LICK

TEXT=Unfortunately, the golf club tastes like...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Strawberry.
WHO=BJORN
ATTITUDE=MEH


#=----------------------

ID=PC10_GOLFCLUB_CAN
TYPEWINDOW=BOTTOMLEFT

TEXT=There's probably a better way to open this can than smashing it with the club...
WHO=BJORN
ATTITUDE=THINK

#----------------------
#= Umbrella
#----------------------

ID=PC10_UMBRELLA1
TYPEWINDOW=BOTTOMLEFT

TEXT=No thanks. They said it's going to be a sunny day, all day.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=And my radio broadcast never failed me.
WHO=BJORN
ATTITUDE=COCKY

#=----------------------

ID=PC10_UMBRELLA2
TYPEWINDOW=BOTTOMLEFT

TEXT=It's not pink, or covered with little blue flowers.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=My conclusions as a detective : It doesn't belong to Sandra.
WHO=BJORN
ATTITUDE=EMBARASSED

#=----------------------

ID=PC10_UMBRELLA_MONEY
TYPEWINDOW=BOTTOMLEFT

TEXT=Never heard of anyone hiding his money into an umbrella...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Most likely for good reasons.
WHO=BJORN
ATTITUDE=MEH

#=----------------------

ID=PC10_UMBRELLA_STRING
TYPEWINDOW=BOTTOMLEFT

TEXT=The umbrella already has a scratch thing to keep it closed.
WHO=BJORN
ATTITUDE=NORMAL


#=----------------------

ID=PC10_UMBRELLA_SCISSORS
TYPEWINDOW=BOTTOMLEFT

TEXT=Oh yeah!
WHO=BJORN
ATTITUDE=COCKY

TEXT=The owners' face when they get soaked, 'cause someone cut a hole through their umbrella!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=But I won't. I'm such a swell guy!
WHO=BJORN
ATTITUDE=COCKY

#=----------------------

ID=PC10_UMBRELLA_LIGHTER
TYPEWINDOW=BOTTOMLEFT

TEXT=Nah! That'd be too easy.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Besides, I don't want to taste Sandra's wrath...
WHO=BJORN
ATTITUDE=EMBARASSED


#=----------------------

ID=PC10_UMBRELLA_LICK
TYPEWINDOW=BOTTOMLEFT

TEXT=(Licks)
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_LICK

TEXT=Why doesn't this umbrella tastes coconut?!
WHO=BJORN
ATTITUDE=MEH

TEXT=I don't get it!
WHO=BJORN
ATTITUDE=THINK

#=----------------------

ID=PC10_UMBRELLA_CAN
TYPEWINDOW=BOTTOMLEFT

TEXT=(Bang, bang, bang)
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_BEGIN=SOUND_KICK

TEXT=Take that, sausages can!
WHO=BJORN
ATTITUDE=MEH

TEXT=Nothing doing... I can't open this can with an umbrella!
WHO=BJORN
ATTITUDE=MEH


#=----------------------

ID=PC10_UMBRELLA_CAN
TYPEWINDOW=BOTTOMLEFT

TEXT=DVD... umbrella... DVD... umbrella...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Mary Poppins?
WHO=BJORN
ATTITUDE=COCKY

#----------------------
#= Door plate
#----------------------

ID=PC10_DOORPLATE1
TYPEWINDOW=BOTTOMLEFT

TEXT=Sandra has the apartment number twelve.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Guess who's got number thirteen?...
WHO=BJORN
ATTITUDE=MEH


#----------------------
#= Door lock
#----------------------

ID=PC10_DOORLOCK1
TYPEWINDOW=BOTTOMLEFT

TEXT=I thought I could try and break this lock...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Then I remember that it's my favorite neighbor's door.
WHO=BJORN
ATTITUDE=THINK

#=----------------------

ID=PC10_DOORLOCK2
TYPEWINDOW=BOTTOMLEFT

TEXT=Can I see her through this lock?...
WHO=BJORN
ATTITUDE=THINK

TEXT=...Let's see closer... closer...
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC10_DOORLOCK_SOUND

TEXT=Ouch! Too close!
WHO=BJORN
ATTITUDE=EMBARASSED


#=----------------------

ID=PC10_DOORLOCK_MONEY
TYPEWINDOW=BOTTOMLEFT

TEXT=I don't think putting a bill inside the lock is the best way to give her money...
WHO=BJORN
ATTITUDE=MEH


#=----------------------

ID=PC10_DOORLOCK_IDCARD
TYPEWINDOW=BOTTOMLEFT

TEXT=No, the card won't fit inside the lock...
WHO=BJORN
ATTITUDE=MEH


#=----------------------

ID=PC10_DOORLOCK_FLASHLIGHT
TYPEWINDOW=BOTTOMLEFT

TEXT=Good idea!
WHO=BJORN
ATTITUDE=COCKY

TEXT=Let's see... Mmm...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=What's that shadow? Looks like a pig... or some kind of weird creature...
WHO=BJORN
ATTITUDE=THINK

TEXT=Nope... I can't light up enough to see anything.
WHO=BJORN
ATTITUDE=MEH


#=----------------------

ID=PC10_DOORLOCK_STRING
TYPEWINDOW=BOTTOMLEFT

TEXT=It fits!
WHO=BJORN
ATTITUDE=COCKY

TEXT=Now, what am I supposed to do with a string hanging from her door?
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Mmm... this needs more thinking.
WHO=BJORN
ATTITUDE=THINK


#=----------------------

ID=PC10_DOORLOCK_SCISSORS
TYPEWINDOW=BOTTOMLEFT

TEXT=Gah! The blades are too thick!
WHO=BJORN
ATTITUDE=MEH

TEXT=And me who wanted to pierce someone's eyes through the door...
WHO=BJORN
ATTITUDE=NOWAY

#=----------------------

ID=PC10_DOORLOCK_SMALLKEY
TYPEWINDOW=BOTTOMLEFT

TEXT=...
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_KEY_TRY

TEXT=Uh? The key isn't the correct size... Weird.
WHO=BJORN
ATTITUDE=MEH


#=----------------------

ID=PC10_DOORLOCK_COOKBOOK
TYPEWINDOW=BOTTOMLEFT

TEXT=Should I start ripping the book page after page, to make it pass through the door?
WHO=BJORN
ATTITUDE=MEH

TEXT=Or just... I don't know... Giving her directly?!
WHO=BJORN
ATTITUDE=THINK


#=----------------------

ID=PC10_DOORLOCK_CAN
TYPEWINDOW=BOTTOMLEFT

TEXT=Breaking the lock?
WHO=BJORN
ATTITUDE=THINK

TEXT=Sounds difficult with a can...
WHO=BJORN
ATTITUDE=NORMAL

#----------------------
#= Door handle
#----------------------

ID=PC10_DOORHANDLE1
TYPEWINDOW=BOTTOMLEFT

TEXT=This doesn't work! Weird, why is that door locked?
WHO=BJORN
ATTITUDE=MEH

#=----------------------

ID=PC10_DOORHANDLE2
TYPEWINDOW=BOTTOMLEFT

TEXT=Maybe this isn't the proper way to enter someone else's apartment...
WHO=BJORN
ATTITUDE=MEH

#=----------------------

ID=PC10_DOORHANDLE3
TYPEWINDOW=BOTTOMLEFT

TEXT=Now that I think about it... Maybe I am the reason why this door is locked.
WHO=BJORN
ATTITUDE=COCKY

#=----------------------

ID=PC10_DOORHANDLE4
TYPEWINDOW=NOVEL

TEXT=Oh! Bjorn?
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=SURPRISED
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Err, hello!
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=A kid must have been playing with my door. Have you seen him?
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=Y...yes, I think he went that way!
WHO=BJORN

TEXT=(Sigh) Kids in this city are poorly educated...
WHO=SANDRA

TEXT=Phew...
WHO=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=NONE
DIALOG_END_TRIGGER=PC10_DOOR_CLOSE

#=----------------------

ID=PC10_DOORHANDLE5
TYPEWINDOW=BOTTOMLEFT

TEXT=I'd better stop that, or I'll really sound like an imbecile to her...
WHO=BJORN
ATTITUDE=COCKY

TEXT=If that isn't too late.
WHO=BJORN
ATTITUDE=EMBARASSED

#=----------------------

ID=PC10_DOORHANDLE_MONEY
TYPEWINDOW=BOTTOMLEFT

TEXT=Wrap the handle with a bill...
WHO=BJORN
ATTITUDE=MEH

TEXT=I have such weird ideas, these days.
WHO=BJORN
ATTITUDE=NOWAY


#=----------------------

ID=PC10_DOORHANDLE_STRING
TYPEWINDOW=BOTTOMLEFT

TEXT=Tying the string to the handle...
WHO=BJORN
ATTITUDE=THINK

TEXT=Bad memories. Fortunately, I don't have a teeth to extract!
WHO=BJORN
ATTITUDE=MEH

#=----------------------

ID=PC10_DOORHANDLE_SCISSORS
TYPEWINDOW=BOTTOMLEFT

TEXT=Maybe if this was a wooden handle...
WHO=BJORN
ATTITUDE=NORMAL

#=----------------------

ID=PC10_DOORHANDLE_LICK
TYPEWINDOW=BOTTOMLEFT

TEXT=The handle smells... coffee.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I bet she drinks a lot.
WHO=BJORN
ATTITUDE=COCKY

#----------------------
#= Danger sign
#----------------------

ID=PC10_DANGERSIGN1
TYPEWINDOW=BOTTOMLEFT

TEXT="Elevator jammed? Please panic and scream hard"
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Great! Now I know what to do next time.
WHO=BJORN
ATTITUDE=COCKY

#=----------------------

ID=PC10_DANGERSIGN2
TYPEWINDOW=BOTTOMLEFT

TEXT=OK! But what if I'm dumb?
WHO=BJORN
ATTITUDE=NORMAL

TEXT="Dumb" in the "Mute" meaning...
WHO=BJORN
ATTITUDE=MEH

#=----------------------

ID=PC10_DANGERSIGN_MONEY
TYPEWINDOW=BOTTOMLEFT

TEXT=The worse is, I'm sure the people making such stupid signs earn a lot.
WHO=BJORN
ATTITUDE=MEH

#=----------------------

ID=PC10_DANGERSIGN_FLASHLIGHT
TYPEWINDOW=BOTTOMLEFT

TEXT=I can read it pretty well as it is, thank you.
WHO=BJORN
ATTITUDE=MEH


#=----------------------

ID=PC10_DANGERSIGN_SCISSORS
TYPEWINDOW=BOTTOMLEFT

TEXT=Nah! I like it.
WHO=BJORN
ATTITUDE=NORMAL


#=----------------------

ID=PC10_DANGERSIGN_LIGHTER
TYPEWINDOW=BOTTOMLEFT

TEXT=No! I like it.
WHO=BJORN
ATTITUDE=NORMAL


#=----------------------

ID=PC10_DANGERSIGN_LICK
TYPEWINDOW=BOTTOMLEFT

TEXT=This paper...(rips a part)
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_RIP_PAPER

TEXT=(Munch, munch) ...doesn't have any flavor.
WHO=BJORN
ATTITUDE=NORMAL

#----------------------
#= Wooden plank
#----------------------

ID=PC10_WOODENPLANK1
TYPEWINDOW=BOTTOMLEFT

TEXT=What kind of mysteries could be hidden beneath it?...
WHO=BJORN
ATTITUDE=COCKY

TEXT=Well, I'll never know. It's firmly stuck to the ground.
WHO=BJORN
ATTITUDE=NORMAL

#=----------------------

ID=PC10_WOODENPLANK2
TYPEWINDOW=BOTTOMLEFT

TEXT=Maybe if I was Hulk... Alas! I'm not.
WHO=BJORN
ATTITUDE=MEH


#=----------------------

ID=PC10_WOODENPLANK_FLASHLIGHT
TYPEWINDOW=BOTTOMLEFT

TEXT=It's firmly stuck to the floor. Nothing can go underneath.
WHO=BJORN
ATTITUDE=NORMAL

#=----------------------

ID=PC10_WOODENPLANK_SCISSORS
TYPEWINDOW=BOTTOMLEFT

TEXT=If I hadn't anything more important to do, I could sign an autograph on the plank.
WHO=BJORN
ATTITUDE=MEH

#=----------------------

ID=PC10_WOODENPLANK_COOKBOOK
TYPEWINDOW=BOTTOMLEFT

TEXT=Why would I leave the book here, uh?
WHO=BJORN
ATTITUDE=THINK

TEXT=I'M ASKING YOU! WHY?!
WHO=BJORN
ATTITUDE=MEH

TEXT=SOMEBODY, ANYBODY, ANSWER ME!
WHO=BJORN
ATTITUDE=NOWAY

#=----------------------

ID=PC10_WOODENPLANK_LIGHTER
TYPEWINDOW=BOTTOMLEFT

TEXT=It's wood... Wood burns...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=But not this one.
WHO=BJORN
ATTITUDE=MEH

#=----------------------

ID=PC10_WOODENPLANK_LICK
TYPEWINDOW=BOTTOMLEFT

TEXT=(Licks the plank)
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_LICK

TEXT=Eeeeww... Disgusting.
WHO=BJORN
ATTITUDE=MEH

TEXT=AND this certainly doesn't taste like coconut.
WHO=BJORN
ATTITUDE=NOWAY

#=----------------------

ID=PC10_WOODENPLANK_CAN
TYPEWINDOW=BOTTOMLEFT

TEXT=Picnic in front of the elevator?
WHO=BJORN
ATTITUDE=NORMAL


#----------------------
#= Elevator call button
#----------------------

ID=PC10_ELEVATORCALLBUTTON1
TYPEWINDOW=BOTTOMLEFT

TEXT=I've never figured out why there are two buttons.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Shouldn't one be enough? Is there really ANY difference between the top and bottom ones?!
WHO=BJORN
ATTITUDE=MEH

#=----------------------

ID=PC10_ELEVATORCALLBUTTON2
TYPEWINDOW=BOTTOMLEFT

TEXT=I would have been surprised IF it had worked.
WHO=BJORN
ATTITUDE=MEH

#=----------------------

ID=PC10_ELEVATORCALLBUTTON_LICK
TYPEWINDOW=BOTTOMLEFT

TEXT=(Licks the buttons)
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_LICK

TEXT=This tastes like mint... like a bubble gum...
WHO=BJORN
ATTITUDE=THINK

TEXT=Ah, never mind. This was a bubble gum stuck on the buttons.
WHO=BJORN
ATTITUDE=COCKY


#----------------------
#= Elevator
#----------------------

ID=PC10_ELEVATOR1
TYPEWINDOW=BOTTOMLEFT

TEXT=Something tells me I should avoid using it...
WHO=BJORN
ATTITUDE=NORMAL

#=----------------------

ID=PC10_ELEVATOR2
TYPEWINDOW=BOTTOMLEFT

TEXT=But I'm so tired! Do I really have to use the stairs?
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PC010_ELEVATOR_CHOICE

#=----------------------

ID=PC10_ELEVATOR_GO
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's go!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC10_ELEVATOR_GAMEOVER1

#=----------------------

ID=PC10_ELEVATOR_NOTGO
TYPEWINDOW=BOTTOMLEFT

TEXT="Better safe than worry". That's what my grandma always said.
WHO=BJORN
ATTITUDE=NORMAL

#=----------------------

ID=PC10_ELEVATOR3
TYPEWINDOW=BOTTOMLEFT

TEXT=That'd be insane! What kind of imbecile would use a broken elevator?
WHO=BJORN
ATTITUDE=MEH

#=----------------------

ID=PC10_ELEVATOR_MONEY
TYPEWINDOW=BOTTOMLEFT

TEXT=Call me the day I'm rich! So I can afford throwing my money everywhere.
WHO=BJORN
ATTITUDE=NORMAL

#=----------------------

ID=PC10_ELEVATOR_FLASHLIGHT
TYPEWINDOW=BOTTOMLEFT

TEXT=Hey! What's that?...
WHO=BJORN
ATTITUDE=THINK

TEXT=Something moved when I lit the elevator.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Probably just a rat. A big one.
WHO=BJORN
ATTITUDE=COCKY


#=----------------------

ID=PC10_ELEVATOR_STRING
TYPEWINDOW=BOTTOMLEFT

TEXT=Tying the string to the elevator... That's an idea.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I have a better one, though. Not doing it.
WHO=BJORN
ATTITUDE=MEH


#=----------------------

ID=PC10_ELEVATOR_SCISSORS
TYPEWINDOW=BOTTOMLEFT

TEXT=Nah. It may be old, it'd still kill my scissors in a battle.
WHO=BJORN
ATTITUDE=NORMAL

#=----------------------

ID=PC10_ELEVATOR_SMALLKEY
TYPEWINDOW=BOTTOMLEFT

TEXT=No luck... I mean, no lock here.
WHO=BJORN
ATTITUDE=MEH

#=----------------------

ID=PC10_ELEVATOR_LICK
TYPEWINDOW=BOTTOMLEFT

TEXT=No point. The elevator is so old that it would only taste like rust.
WHO=BJORN
ATTITUDE=MEH

#=----------------------

ID=PC10_ELEVATOR_CAN
TYPEWINDOW=BOTTOMLEFT

TEXT=Remember me to bring cutlery next time, so I can picnic in the elevator.
WHO=BJORN
ATTITUDE=COCKY

TEXT=You never know how long you could get stuck in here...
WHO=BJORN
ATTITUDE=NORMAL


#----------------------
#= Waste basket
#----------------------

ID=PC10_WALLWASTEBASKET1
TYPEWINDOW=BOTTOMLEFT

TEXT=Oh no... It's been emptied!
WHO=BJORN
ATTITUDE=SURPRISED

TEXT=Where am I going to find used chewing gums, now?!
WHO=BJORN
ATTITUDE=NOWAY

#=----------------------

ID=PC10_WALLWASTEBASKET2
TYPEWINDOW=BOTTOMLEFT

TEXT=Aside from a few sandwich crumbs, there's nothing left.
WHO=BJORN
ATTITUDE=MEH


#=----------------------

ID=PC10_WALLWASTEBASKET_MONEY
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm not used to throw my money away.
WHO=BJORN
ATTITUDE=NORMAL


#=----------------------

ID=PC10_WALLWASTEBASKET_IDCARD
TYPEWINDOW=BOTTOMLEFT

TEXT=Hey!!! No! It's not expired yet!
WHO=BJORN
ATTITUDE=SURPRISED

#=----------------------

ID=PC10_WALLWASTEBASKET_FLASHLIGHT
TYPEWINDOW=BOTTOMLEFT

TEXT=The flashlight doesn't help... 'cause there's nothing more inside.
WHO=BJORN
ATTITUDE=NORMAL

#=----------------------

ID=PC10_WALLWASTEBASKET_STRING
TYPEWINDOW=BOTTOMLEFT

TEXT=No, I have a feeling this string will play an important part soon...
WHO=BJORN
ATTITUDE=COCKY

#=----------------------

ID=PC10_WALLWASTEBASKET_SCISSORS
TYPEWINDOW=BOTTOMLEFT

TEXT=Find me better scissors, then I'll throw them away!
WHO=BJORN
ATTITUDE=NORMAL

#=----------------------

ID=PC10_WALLWASTEBASKET_SMALLKEY
TYPEWINDOW=BOTTOMLEFT

TEXT=No! Keys are important items in video games.
WHO=BJORN
ATTITUDE=MEH

#=----------------------

ID=PC10_WALLWASTEBASKET_COOKBOOK
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm not supposed to drop the book here...
WHO=BJORN
ATTITUDE=THINK

#=----------------------

ID=PC10_WALLWASTEBASKET_LIGHTER
TYPEWINDOW=BOTTOMLEFT

TEXT=Yeah, but nothing would burn...
WHO=BJORN
ATTITUDE=NORMAL

#=----------------------

ID=PC10_WALLWASTEBASKET_LICK
TYPEWINDOW=BOTTOMLEFT

TEXT=(Licks)
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_LICK

TEXT=There's... a mix of flavors... It kinda tastes like...
WHO=BJORN
ATTITUDE=THINK

TEXT=Garbage. Oh my gosh.
WHO=BJORN
ATTITUDE=MEH

TEXT=Bleuaaaargh!!!
WHO=BJORN
ATTITUDE=SURPRISED
TRIGGER_EVENT_BEGIN=SOUND_VOMIT

TEXT=Ah, that's better.
WHO=BJORN
ATTITUDE=COCKY


#=----------------------

ID=PC10_WALLWASTEBASKET_DVD
TYPEWINDOW=BOTTOMLEFT

TEXT=I could get rid of it.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=But I could also keep it.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=What a dilemma...
WHO=BJORN
ATTITUDE=THINK


#----------------------
#= Level indicator
#----------------------

ID=PC10_LEVELINDICATOR1
TYPEWINDOW=BOTTOMLEFT

TEXT=This indicates the level.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=What's the use? I already know I live on the third floor!
WHO=BJORN
ATTITUDE=THINK



#----------------------
#= Sticker
#----------------------

ID=PC10_STICKER1
TYPEWINDOW=BOTTOMLEFT

TEXT=Someone put a sticker here...
WHO=BJORN
ATTITUDE=NORMAL

TEXT="No ads, please!"
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Did they mistake it for a mailbox, maybe?
WHO=BJORN
ATTITUDE=THINK

#=----------------------

ID=PC10_STICKER2
TYPEWINDOW=BOTTOMLEFT

TEXT=Well it kinda does look like a mailbox, I guess...
WHO=BJORN
ATTITUDE=NORMAL


#=----------------------

ID=PC10_STICKER_MONEY
TYPEWINDOW=BOTTOMLEFT

TEXT=Would my money bill gain value, if I stick "No ads" on it?
WHO=BJORN
ATTITUDE=NORMAL


#=----------------------

ID=PC10_STICKER_SCISSORS
TYPEWINDOW=BOTTOMLEFT

TEXT=Well I love ads! So I don't need that sticker.
WHO=BJORN
ATTITUDE=NORMAL

#=----------------------

ID=PC10_STICKER_LIGHTER
TYPEWINDOW=BOTTOMLEFT

TEXT=Not the right way to remove a sticker...
WHO=BJORN
ATTITUDE=MEH


#----------------------
#= Torn paper
#----------------------

ID=PC10_TORNPAPER1
TYPEWINDOW=BOTTOMLEFT

TEXT=Oooh... Is something hidden there?
WHO=BJORN
ATTITUDE=THINK

TEXT=Let's have a look-see!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC10_TORNPAPER_MORE

#=----------------------

ID=PC10_TORNPAPER1_AFTER
TYPEWINDOW=BOTTOMLEFT

TEXT=Whoops.
WHO=BJORN
ATTITUDE=SURPRISED

#=----------------------

ID=PC10_TORNPAPER2
TYPEWINDOW=BOTTOMLEFT

TEXT=If someone asks, I'll say that rats have learned to climb walls, recently...
WHO=BJORN
ATTITUDE=EMBARASSED

#=----------------------

ID=PC10_TORNPAPER_MONEY
TYPEWINDOW=BOTTOMLEFT

TEXT=If I had more, I could hide the hole!
WHO=BJORN
ATTITUDE=NORMAL

TEXT=One never has enough money...
WHO=BJORN
ATTITUDE=NOWAY

#=----------------------

ID=PC10_TORNPAPER_IDCARD
TYPEWINDOW=BOTTOMLEFT

TEXT=Not quite large enough...
WHO=BJORN
ATTITUDE=NORMAL

#=----------------------

ID=PC10_TORNPAPER_FLASHLIGHT
TYPEWINDOW=BOTTOMLEFT

TEXT=Yup, it's clearly vandalism.
WHO=BJORN
ATTITUDE=MEH

#=----------------------

ID=PC10_TORNPAPER_STRING
TYPEWINDOW=BOTTOMLEFT

TEXT=Fixing this with a... string? Seriously?
WHO=BJORN
ATTITUDE=MEH

#=----------------------

ID=PC10_TORNPAPER_SCISSORS
TYPEWINDOW=BOTTOMLEFT

TEXT=I'm gonna cut, cut, cut, I'm gonna cut the wallpaper! La la la...
WHO=BJORN
ATTITUDE=COCKY

#=----------------------

ID=PC10_TORNPAPER_LIGHTER
TYPEWINDOW=BOTTOMLEFT

TEXT=I'd probably burn up the whole building if I did that.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Yeah, even I have a moral sense!
WHO=BJORN
ATTITUDE=MEH

#=----------------------

ID=PC10_TORNPAPER_LICK
TYPEWINDOW=BOTTOMLEFT

TEXT=(Crunch, crunch, crunch)
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_CRISPS

TEXT=Not bad! It's rather sweet in mouth.
WHO=BJORN
ATTITUDE=COCKY

TEXT=No wonder it's ripped, someone else must be eating the wallpaper!
WHO=BJORN
ATTITUDE=THINK

TEXT=That's no coconut flavor, unfortunately.
WHO=BJORN
ATTITUDE=NORMAL


#=----------------------

ID=PC10_TORNPAPER_CAN
TYPEWINDOW=BOTTOMLEFT

TEXT=I wouldn't mind the wall smelling like sausages and beans!
WHO=BJORN
ATTITUDE=MEH

TEXT=But I bet the other inhabitants would. They're so mannered...
WHO=BJORN
ATTITUDE=NOWAY

#=----------------------

ID=PC10_TORNPAPER_DVD
TYPEWINDOW=BOTTOMLEFT

TEXT=I should be proud of this DVD! Not hide it.
WHO=BJORN
ATTITUDE=NORMAL



#----------------------
#= Door
#----------------------
ID=PC10_DOORSANDRA_COOKBOOK
TYPEWINDOW=BOTTOMLEFT

TEXT=Sure, I'll throw the book through the door!
WHO=BJORN
ATTITUDE=COCKY

TEXT=There's only one problem : the door.
WHO=BJORN
ATTITUDE=NORMAL


#=----------------------

ID=PC10_DOORSANDRA_LIGHTER
TYPEWINDOW=BOTTOMLEFT

TEXT=Our doors are fireproof...
WHO=BJORN
ATTITUDE=NORMAL


#=----------------------

ID=PC10_DOORSANDRA_LICK
TYPEWINDOW=BOTTOMLEFT

TEXT=Let's lick that door!
WHO=BJORN
ATTITUDE=COCKY

TEXT=(Licks)
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_BEGIN=SOUND_LICK

TEXT=Nope... Not coconut flavored. Only wood and paint.
WHO=BJORN
ATTITUDE=NOWAY

TEXT=(Blurgh...)
WHO=BJORN
ATTITUDE=SURPRISED
TRIGGER_EVENT_BEGIN=SOUND_COUGH

#=----------------------

ID=PC10_DOORSANDRA_CAN
TYPEWINDOW=BOTTOMLEFT

TEXT=Breaking the door? 
WHO=BJORN
ATTITUDE=THINK

TEXT=Dunno... I think she'd be pretty mad at me if I damaged it.
WHO=BJORN
ATTITUDE=THINK

TEXT=Or worse, if there were beans and sausages scattered all over her apartment!
WHO=BJORN
ATTITUDE=SURPRISED


#=----------------------

ID=PC10_DOORSANDRA_IDCARD
TYPEWINDOW=BOTTOMLEFT

TEXT=I could slide my card under the door...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=But I prefer showing it in front of people.
WHO=BJORN
ATTITUDE=NORMAL


#=----------------------

ID=PC10_DOORSANDRA_FLASHLIGHT
TYPEWINDOW=BOTTOMLEFT

TEXT=Under the door... I see...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=The floor.
WHO=BJORN
ATTITUDE=MEH


#=----------------------

ID=PC10_DOORSANDRA_STRING
TYPEWINDOW=BOTTOMLEFT

TEXT=The string could pass under the door...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Now, I just need to figure why I'd do that.
WHO=BJORN
ATTITUDE=MEH


#=----------------------

ID=PC10_DOORSANDRA_SCISSORS
TYPEWINDOW=BOTTOMLEFT

TEXT=The blades are too thick to pass under the door.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I really need smaller scissors...
WHO=BJORN
ATTITUDE=THINK


#=----------------------

ID=PC10_DOORSANDRA_SMALLKEY
TYPEWINDOW=BOTTOMLEFT

TEXT=Usually we use keys to open a door. Not ON a door.
WHO=BJORN
ATTITUDE=COCKY

#=----------------------

ID=PC10_DOORSANDRA_DVD
TYPEWINDOW=BOTTOMLEFT

TEXT=Here! Take this DVD!
WHO=BJORN
ATTITUDE=COCKY

TEXT=Whoops, I forgot! She's not here.
WHO=BJORN
ATTITUDE=EMBARASSED



#----------------------
#= Cookies
#----------------------
ID=PC10_PLANK_COOKIE
TYPEWINDOW=BOTTOMLEFT

TEXT=Oh, is that?...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Argh, it's stuck...
WHO=BJORN
ATTITUDE=MEH

TEXT=Got it! A cookie! In several chunks!
WHO=BJORN
ATTITUDE=COCKY

TEXT=Doesn't matter though! What difference does it make, in the stomach?
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=GOTCOOKIE

#=----------------------

ID=PC10_UNDERDOOR_COOKIE
TYPEWINDOW=BOTTOMLEFT

TEXT=Oh oh! What have we here?
WHO=BJORN
ATTITUDE=THINK

TEXT=A cookie!
WHO=BJORN
ATTITUDE=COCKY

TEXT=So Sandra likes biscuits, uh? Interesting...
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=GOTCOOKIE

#=----------------------

ID=PC10_STAIRCASE_COOKIE
TYPEWINDOW=BOTTOMLEFT

TEXT=Oh! The boy left a cookie here, stuck on the pipe.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Cool!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=GOTCOOKIE



#----------------------
#= Talk to Sandra
#----------------------

ID=PC10_SANDRA_WELCOME_FIRST
TYPEWINDOW=NOVEL

TEXT=Oh! Hello, Bjorn! 
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Pardon me, but did you hear all the racket, last night?
WHO=SANDRA

TEXT=Racket? What racket?...
WHO=BJORN

TEXT=It sounded like a dispute, in the hall.
WHO=SANDRA

TEXT=Don't tell me you didn't hear it? It woke me up in the middle of the night.
WHO=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=Well, not really... I'm a heavy sleeper, ya know.
WHO=BJORN
CHAR1_ATTITUDE=THINK

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_WELCOME_USUAL
TYPEWINDOW=NOVEL

TEXT=Hello, Bjorn. Anything new?
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_WELCOME_BOOK
TYPEWINDOW=NOVEL

TEXT=So, do you have that book I'm looking for?
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=THINK

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_WELCOME_AFTER_ANGRY
TYPEWINDOW=NOVEL

TEXT=You again.
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=Erm... Err, yeah. I wanted to apologise about earlier.
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=Oh, that's OK.
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=After all, you're still the only person willing to talk to me in this city.
WHO=SANDRA

TEXT=(Wow. That's sad.)
WHO=BJORN
CHAR1_ATTITUDE=THINK

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_DISPUTE1
TYPEWINDOW=NOVEL

TEXT=Can you tell me anything more about what happened last night?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=THINK
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Well, there were two men, judging from their voices.
WHO=SANDRA

TEXT=And...?
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=And... Oh! One had a deep voice, with a foreign accent.
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=What about the other voice?
WHO=BJORN

TEXT=Let me think...
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=It was rather high-pitched, and... that's pretty much all I can remember.
WHO=SANDRA

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_DISPUTE2
TYPEWINDOW=NOVEL

TEXT=What were they talking about?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Err, I did hear them, but I couldn't understand.
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=They were probably speaking a different language. Chinese or Arabic maybe...
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH

TEXT=(Or maybe she was just too far from them. What's the most probable?)
WHO=BJORN
CHAR1_ATTITUDE=MEH

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_DISPUTE3
TYPEWINDOW=NOVEL

TEXT=Anything else?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=About that dispute? To be honest, I was half asleep, so I can't remember much.
WHO=SANDRA

TEXT=Why are you asking?
WHO=SANDRA

TEXT=Just curious, that's all...
WHO=BJORN
CHAR1_ATTITUDE=COCKY

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_COOKBOOK_NOTYET
TYPEWINDOW=NOVEL

TEXT=Have you found my book?
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=THINK
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Not yet. Don't worry, I'll find it.
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=(Maybe I should just start looking?)
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_COOKBOOK_GIVE
TYPEWINDOW=NOVEL

TEXT=As promised, here's your bible of cooking.
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=SURPRISED
TRIGGER_EVENT_NEXT=PC10_SANDRA_GIVE_BOOK

TEXT=Sorry for the delay. To make up for it, I'm giving you the book.
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=Oh, that's great! Thank you so much!
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH

TEXT=With this, I'll finally become the real cook I've always wanted to be!
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=(Is she serious?)
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=I owe you one, Bjorn. Please take this...
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL

TRIGGER_EVENT_NEXT=PC10_SANDRA_COOKBOOK_LIGHTER
INTERRUPT_DIALOG=TRUE
#=----------------------

ID=PC10_SANDRA_COOKBOOK_GIVE2
TYPEWINDOW=NOVEL
CHAR1=BJORN
CHAR1_ATTITUDE=SURPRISED
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=What the heck is that?
WHO=BJORN

TEXT=Oh, that's a lighter.
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH

TEXT=Err... I can see that... But, why are you offering me this?
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=I've found it in front of my door. That may belong to the men who did that rampage, last night.
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=You sounded so much interested earlier, so I figured I'd give it to you.
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Good thinking!
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=(What do you know...)
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=(Something's written on the lighter : 'FOR HECTOR, My friend and best colleague')
WHO=BJORN

TEXT=(And underneath is an address : 'DUMOULIN L.L.C. - 15, rue des Hornis, Paris')
WHO=BJORN

TEXT=(I'd better check this out!)
WHO=BJORN
CHAR1_ATTITUDE=COCKY

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_COOKBOOK_LIGHTER_AFTER

#=----------------------

ID=PC10_SANDRA_COOKBOOK_GIVE3
TYPEWINDOW=NOVEL
CHAR1=BJORN
CHAR1_ATTITUDE=MEH
CHAR2=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=Bjorn? You're OK?
WHO=SANDRA

TEXT=Err, sorry! Just lost in reverie.
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_COOKBOOK_END
TYPEWINDOW=NOVEL

TEXT=I can't wait to read that book!
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH

TEXT=I hope to find some time for that today.
WHO=SANDRA

TEXT=(Says the girl who ain't doing anything all day)
WHO=BJORN
CHAR1_ATTITUDE=MEH

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_HERSELF1
TYPEWINDOW=NOVEL

TEXT=Say, Sandra... What do you do for a living?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Watermelon seller, or barbecue cleaner?
WHO=BJORN

TEXT=Bjorn! I'm a nurse. My job forced to move to Paris.
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_HERSELF2
TYPEWINDOW=NOVEL

TEXT=Besides that, how are you getting up to your new life?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=It's truly different from countryside, here. Making friends is a lot harder.
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=People just don't have the same attitudes.
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=I wouldn't mind helping you to integrate to our city!
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=Although the best person for that would be Fernande, our first floor janitor.
WHO=BJORN

TEXT=Within a week, you'll make so many friends that you'll only want one thing...
WHO=BJORN

TEXT=Go back to your good old farmland!
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=Aren't you being ironic? Do you have anything against provincial people?
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=My apology, I misspoke. 
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=I only mean that I'd rather smell pollution than cow dung.
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=WHAT?
WHO=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=I think I've heard enough.
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=Goodbye, MISTER Thonen.
WHO=SANDRA
CHAR1_ATTITUDE=SURPRISED

TEXT=...
CHAR2=NONE
WHO=BJORN

TEXT=Whoops. Maybe I went a little too far.
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=No problem, I'll just let her calm down for a while.
WHO=BJORN
CHAR1_ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC10_SANDRA_ANGRY

#=----------------------

ID=PC10_SANDRA_HERSELF3
TYPEWINDOW=NOVEL

TEXT=Say, what do you...
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=THINK
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Look, I'm feeling a bit tired... Can we talk more later?
WHO=SANDRA

TEXT=OK.
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=(How can she be tired? She hasn't been working all day!)
WHO=BJORN
CHAR1_ATTITUDE=MEH

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_EXIT_FIRST
TYPEWINDOW=NOVEL

TEXT=Well then...
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Oh! Before I forget, while you're here...
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH

TEXT=May you lend me that book you told me about?
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=A... book?
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Yes! The cookbook.
WHO=SANDRA

TEXT=Oh, right! Yeah, as soon as I get my hands on it, I'll bring it to you.
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=Alright! See you later!
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH
DIALOG_END_TRIGGER=PC10_DOOR_CLOSE

#=----------------------

ID=PC10_SANDRA_EXIT_WITHOUT_COOKBOOK
TYPEWINDOW=NOVEL

TEXT=Gotta go. See ya!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Bye! And don't forget to bring me the cookbook!
WHO=SANDRA
CHAR2_ATTITUDE=THINK
DIALOG_END_TRIGGER=PC10_DOOR_CLOSE

#=----------------------

ID=PC10_SANDRA_EXIT_WITH_COOKBOOK
TYPEWINDOW=NOVEL

TEXT=Well, then... See ya!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=If you need anything, I'll be home.
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH
DIALOG_END_TRIGGER=PC10_DOOR_CLOSE

#=----------------------

ID=PC10_SANDRA_EXIT_AFTER_GIVING_BOOK
TYPEWINDOW=NOVEL

TEXT=I'll invite you for dinner, one of these days! I'll give you a taste of my new recipes.
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=Sure!
WHO=BJORN
CHAR1_ATTITUDE=COCKY
DIALOG_END_TRIGGER=PC10_DOOR_CLOSE

#=----------------------

ID=PC10_SANDRA_EXIT_TORNPAPER
TYPEWINDOW=NOVEL

TEXT=Say, Bjorn...
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=Yes ?
WHO=BJORN

TEXT=Do you know who ripped the wallpaper, next to the elevator?
WHO=SANDRA

TEXT=Erm... Errr...
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=Gotta go! Bye!
WHO=BJORN
DIALOG_END_TRIGGER=PC10_DOOR_CLOSE


#=----------------------

ID=PC10_SANDRA_WELCOME_QUICK1
TYPEWINDOW=NOVEL

TEXT=But?... What's the matter? Did you forget something?
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=Not really... I miss you, that's all.
WHO=BJORN

TEXT=We just talked 30 seconds ago.
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Err, yeah...
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_WELCOME_QUICK2
TYPEWINDOW=NOVEL

TEXT=Can you stop doing that?
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=Doing what?
WHO=BJORN

TEXT=Visiting me right after we've talked.
WHO=SANDRA

TEXT=Erm, sorry.
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES
#=----------------------

ID=PC10_SANDRA_WELCOME_QUICK3
TYPEWINDOW=NOVEL

TEXT=What again?
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=EMBARASSED
CHAR2=SANDRA
CHAR2_ATTITUDE=SURPRISED

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_WELCOME_KNOCK1
TYPEWINDOW=NOVEL

TEXT=Bjorn, why do you knock on my door?
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=I have a doorbell, you know.
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=OK, sorry. I'm not used to those modern gadgets.
WHO=BJORN
CHAR1_ATTITUDE=COCKY

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_WELCOME_KNOCK2
TYPEWINDOW=NOVEL

TEXT=Bjorn, I'd really appreciate if you could use the doorbell.
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=EMBARASSED
CHAR2=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=It cost me 100  to install it.
WHO=SANDRA

TEXT=(Boy, 100  for installing a doorbell?! She's been ripped off)
WHO=BJORN
CHAR1_ATTITUDE=MEH

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_WELCOME_KNOCK3
TYPEWINDOW=NOVEL

TEXT=(Sigh)
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=EMBARASSED
CHAR2=SANDRA
CHAR2_ATTITUDE=ANGRY

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_WELCOME_COCONUT
TYPEWINDOW=NOVEL

TEXT=Hey, Sandra!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=By any chance, you don't happen to own a coconut at home, do you?
WHO=BJORN

TEXT=No, but I have bananas. Do you want one?
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=Erm, no, that would not work...
WHO=BJORN
CHAR1_ATTITUDE=NOWAY

TEXT=???
WHO=SANDRA
CHAR2_ATTITUDE=SURPRISED

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES


#=----------------------

ID=PC10_SANDRA_EXIT_NOTOPIC
TYPEWINDOW=NOVEL

TEXT=Bye!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Well... I don't mind talking to you, Bjorn, but...
WHO=SANDRA

TEXT=Please don't disturb me if you've got nothing to say.
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=Errm...
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED
DIALOG_END_TRIGGER=PC10_DOOR_CLOSE


#=----------------------

ID=PC10_SANDRA_INV_DEFAULT
TYPEWINDOW=NOVEL

TEXT=What do you think about that?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=I'm getting tired... Can you show me that later?
WHO=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=OK...
WHO=BJORN
CHAR1_ATTITUDE=MEH

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_INV_MONEY
TYPEWINDOW=NOVEL

TEXT=Take a look at this!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=That money bill? Why are you showing me this?...
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=Are you...
WHO=BJORN

TEXT=Hey!!! I'm not that kind of woman!
WHO=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=No, I just... Didn't mean... Erm...
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED
CHAR2_ATTITUDE=ANGRY

TEXT=(Think before acting... I should really start following that advice...)
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_INV_IDCARD1
TYPEWINDOW=NOVEL

TEXT=(Laughs)
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=LAUGH
TRIGGER_EVENT_BEGIN=SOUND_LAUGH_WOMAN1

TEXT=What's so funny?
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=That picture... It's just...
WHO=SANDRA

TEXT=(Laughs out loud)
WHO=SANDRA
TRIGGER_EVENT_BEGIN=SOUND_LAUGH_WOMAN2

TEXT=OK, I see... This is the last time I'm showing you it. So there!
WHO=BJORN
CHAR1_ATTITUDE=NOWAY

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_INV_IDCARD2
TYPEWINDOW=NOVEL

TEXT=(Laughs out loud)
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=LAUGH
TRIGGER_EVENT_BEGIN=SOUND_LAUGH_WOMAN1

TEXT=What? I didn't even show you anything!
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Sorry, just remembering that picture...
WHO=SANDRA
TRIGGER_EVENT_BEGIN=SOUND_LAUGH_WOMAN2

TEXT=(Well, at least I know how to make her laugh!)
WHO=BJORN
CHAR1_ATTITUDE=NOWAY

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_INV_FLASHLIGHT
TYPEWINDOW=NOVEL

TEXT=Stop that! That light is blinding me!
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=Whoops, sorry!
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_INV_FLASHLIGHTNOBATTERY
TYPEWINDOW=NOVEL

TEXT=It's a cool flashlight, don't you think?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=But does it work?
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=Errr...
WHO=BJORN
CHAR1_ATTITUDE=THINK
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_INV_STRING
TYPEWINDOW=NOVEL

TEXT=And here's a... erm...
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=What's this? A wristband?
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=Are you offering me this?
WHO=SANDRA

TEXT=Erm, not exactly... It's way too valuable!
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=Mrrrph. (What a lout)
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_INV_SCISSORS
TYPEWINDOW=NOVEL

TEXT=No, thank you. I've already got scissors at home.
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=LAUGH

TEXT=I didn't say I was giving it to you.
WHO=BJORN

TEXT=So, are you giving it?
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=No.
WHO=BJORN
CHAR2_ATTITUDE=SURPRISED

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES


#=----------------------

ID=PC10_SANDRA_INV_SMALLKEY
TYPEWINDOW=NOVEL

TEXT=Here's a key. Cool, uh?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Is this your apartment key?
WHO=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=Uh... Nope.
WHO=BJORN

TEXT=O...K...
WHO=SANDRA
CHAR2_ATTITUDE=SURPRISED

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES



#=----------------------

ID=PC10_SANDRA_INV_LIGHTER
TYPEWINDOW=NOVEL

TEXT=Thank you again for that lighter. It'll definitely be useful.
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Just be careful with it, OK? Don't burn any of your furniture!
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=Who, me?!
WHO=BJORN

TEXT=I'm not a kid, you know!
WHO=BJORN
CHAR1_ATTITUDE=NOWAY

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_INV_ICECREAM
TYPEWINDOW=NOVEL

TEXT=An ice cream! Thank you!
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=LAUGH

TEXT=Hey, but that's not for you!
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=Oh.
WHO=SANDRA
CHAR2_ATTITUDE=SURPRISED

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_INV_CAN
TYPEWINDOW=NOVEL

TEXT=Here's for you!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=...Are you mocking me?
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=I... figured this would help you... till you learn to cook...
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=No, thank you.
WHO=SANDRA

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES


#=----------------------

ID=PC10_SANDRA_INV_DVD
TYPEWINDOW=NOVEL

TEXT=What a nice idea! I love cartoons!
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=LAUGH

TEXT=And I've never watched that one!
WHO=SANDRA

TEXT=Yeah, it's... kinda new.
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=But it's not mine, I can't lend it to you.
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=Oh, what a shame.
WHO=SANDRA
CHAR2_ATTITUDE=SURPRISED

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES



#----------------------------
#= Talk to Sandra CHAPTER 2
#----------------------------

ID=PC10_SANDRA_WELCOME_CHAPTER2_FIRST
TYPEWINDOW=NOVEL

TEXT=Hello, mister!
WHO=CAROLINE
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=CAROLINE
CHAR2_ATTITUDE=NORMAL

TEXT=Err... Hello...
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=Is Sandra there?
WHO=BJORN

TEXT=Mom?
WHO=CAROLINE
CHAR2_ATTITUDE=MEH

TEXT=(What?...)
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=MOM! COME HERE!!!
WHO=CAROLINE

TEXT=...
WHO=BJORN
CHAR2=NONE

TEXT=Hello, Bjorn. How are you?
WHO=SANDRA
CHAR2=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=That... That's your daughter?...
WHO=BJORN

TEXT=Of course! Her name's Caroline.
WHO=SANDRA

TEXT=But...You've never told me you had a girl...
WHO=BJORN

TEXT=I didn't?
WHO=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=I'm such a scatterbrain, sometimes!
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES


#=----------------------

ID=PC10_SANDRA_WELCOME_CHAPTER2
TYPEWINDOW=NOVEL

TEXT=What's up?
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES



#=----------------------

ID=PC10_SANDRA_WELCOME_CHAPTER2_PREPAREDINNER
TYPEWINDOW=NOVEL

TEXT=I'm sorry, dinner's not ready yet.
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Can you come back later, please?
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH

TEXT=Alright...
WHO=BJORN
CHAR1_ATTITUDE=THINK
DIALOG_END_TRIGGER=PC10_DOOR_CLOSE


#=----------------------

ID=PC10_SANDRA_CAROLINE1
TYPEWINDOW=NOVEL

TEXT=What a wonderful little girl you have!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=She looks a lot like you!
WHO=BJORN

TEXT=Thank you... But appearances can be deceiving.
WHO=SANDRA

TEXT=Caroline is an unbearable child.
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=She's stubborn and won't listen to anything or anyone.
WHO=SANDRA

TEXT=No way! I'd never have guessed it.
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=(Like mother, like daughter)
WHO=BJORN
CHAR1_ATTITUDE=MEH

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES


#=----------------------

ID=PC10_SANDRA_CAROLINE2
TYPEWINDOW=NOVEL

TEXT=How old is she?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Caroline? She's eight years old.
WHO=SANDRA

TEXT=Really?! I thought she was a teenager!
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=She certainly acts like one, anyway.
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=If she's already a pest at this age, what's it gonna be in a few years?
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=To be honest, that simple thought scares me...
WHO=SANDRA

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES


#=----------------------

ID=PC10_SANDRA_CAROLINE3
TYPEWINDOW=NOVEL

TEXT=Maybe you just don't educate her well enough?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=THINK
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=...I don't think you know us enough to say something like that!
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=Mind your own business.
WHO=SANDRA

TEXT=Ok, sorry! I didn't mean to upset you!
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=(I hit a sore spot!)
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_CAROLINE4
TYPEWINDOW=NOVEL

TEXT=It's difficult to raise a child alone, you know.
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Maybe you should find someone to live with!
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=Yes, but who? You?
WHO=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=N... No, of course not! I mean...
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=(Better stop this conversation...)
WHO=BJORN

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_CAROLINE5
TYPEWINDOW=NOVEL

TEXT=I know a good way to reason with her.
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Which is?...
WHO=SANDRA

TEXT=A good kick in the butt should clear her head!
WHO=BJORN

TEXT=What?! Just try it, and I'll call the police!
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=Oh, err... Wait! That was a joke!
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=I really don't get your sense of humor.
WHO=SANDRA

TEXT=(It wasn't a joke, actually...)
WHO=BJORN
CHAR1_ATTITUDE=MEH

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES


#=----------------------

ID=PC10_SANDRA_CAROLINE6
TYPEWINDOW=NOVEL

TEXT=Why do you care so much?
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=As far as I know, It's not your child.
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=No, you're right.
WHO=BJORN

TEXT=(Not yet)
WHO=BJORN
CHAR1_ATTITUDE=COCKY

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES


#=----------------------

ID=PC10_SANDRA_HERSELFCH2_1
TYPEWINDOW=NOVEL

TEXT=Caroline seems so tall and mature!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=SURPRISED
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=You must have been young when you had her!
WHO=BJORN

TEXT=Isn't this an indirect way to know my age?
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=I'm guilty!
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES


#=----------------------

ID=PC10_SANDRA_HERSELFCH2_2
TYPEWINDOW=NOVEL

TEXT=How's your job?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=It's fine...
WHO=SANDRA

TEXT=I just wish I hadn't have to move to this big stinking city.
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=Well, you...
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=Don't start that again!
WHO=SANDRA
CHAR1_ATTITUDE=SURPRISED
CHAR2_ATTITUDE=ANGRY

TEXT=What?
WHO=BJORN

TEXT=Comparing countryside and urban lives.
WHO=SANDRA

TEXT=OK...
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=(I was just about to suggest her to buy a ton of manure, so she feels like home)
WHO=BJORN
CHAR1_ATTITUDE=NOWAY

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_HERSELFCH2_3
TYPEWINDOW=NOVEL

TEXT=Do you have any special passion?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Mmm... Well, I love ptanque.
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH

TEXT=In my village, everyone loved playing it, but here no one's interested.
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=(You don't say)
WHO=BJORN

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES


#=----------------------

ID=PC10_SANDRA_HERSELFCH2_4
TYPEWINDOW=NOVEL

TEXT=Someday, you should come to my store.
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=I'm certain you'll find something interesting!
WHO=BJORN

TEXT=Oh, that's a good idea!
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH

TEXT=I could get rid of all the trinkets cluttering my apartment.
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=(Is she mistaking my antique shop for a dump?!)
WHO=BJORN
CHAR1_ATTITUDE=MEH

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES


#=----------------------

ID=PC10_SANDRA_RECORDER1
TYPEWINDOW=NOVEL

TEXT=By any chance...
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Do you have any device to record voice?
WHO=BJORN

TEXT=Of course! I have a tape recorder.
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH

TEXT=Nowadays, everyone has one!
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=(Which decade does she live in? The 80's?)
WHO=BJORN
CHAR1_ATTITUDE=NOWAY

TEXT=Perfect! Would you lend me it?
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=Why do you want it?
WHO=SANDRA

TEXT=I... Err...
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=I'd like to train myself for a karaoke...
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=Oh! You sing?
WHO=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=Err... Rarely... That's why I need to train myself...
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=Well, I can lend it to you. But I've totally forgot where I've put it.
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=I'll look for it, OK?
WHO=SANDRA

TEXT=Great!
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=(You'd better!)
WHO=BJORN
CHAR1_ATTITUDE=MEH

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES


#=----------------------

ID=PC10_SANDRA_RECORDER2
TYPEWINDOW=NOVEL

TEXT=Have you found your tape recorder?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=No, sorry, I haven't looked yet.
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=Why don't you go find the missing ingredients for my recipe, while I look for it?
WHO=SANDRA

TEXT=(I... had a feeling those two actions were connected...)
WHO=BJORN
CHAR1_ATTITUDE=NOWAY

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES


#=----------------------

ID=PC10_SANDRA_RECORDER3
TYPEWINDOW=NOVEL

TEXT=So, where's your tape recorder? Have you found it?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=THINK
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=How could I?! We've just talked about it!
WHO=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=And you didn't take your eyes off me!
WHO=SANDRA

TEXT=Oh! That's right...
WHO=BJORN

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_HAS_RECORDER
TYPEWINDOW=NOVEL

TEXT=Thanks again for the recorder!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=No problem!
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH

TEXT=Keep the tapes, I'd love to hear your singing!
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=Err...
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=(I'm screwed)
WHO=BJORN

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES


#=----------------------

ID=PC10_SANDRA_RECIPE1
TYPEWINDOW=NOVEL

TEXT=So, you're going to prepare a soup?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Yes! It says it's easy to make, and it seems so delicious!
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=(Does one really need a recipe to make a soup?)
WHO=BJORN
CHAR1_ATTITUDE=MEH

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES


#=----------------------

ID=PC10_SANDRA_RECIPE2
TYPEWINDOW=NOVEL

TEXT=Have you found my ingredients yet?
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=Yeah, but I still miss one or two...
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=Don't worry, I'll find them!
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_HAS_RECIPE
TYPEWINDOW=NOVEL

TEXT=I'm going to prepare the soup soon!
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=LAUGH

TEXT=Don't forget to come!
WHO=SANDRA

TEXT=Oh, I certainly wouldn't miss that!
WHO=BJORN
CHAR1_ATTITUDE=COCKY

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_EXIT_RECIPE_ASK
TYPEWINDOW=NOVEL

TEXT=Gotta go!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Say, Bjorn, before you leave...
WHO=SANDRA

TEXT=(Here we go again...)
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Yes?
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=I've found a recipe in your cookbook, that seems really delicious!
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=Unfortunately, I miss some ingredients to prepare it, and I was wondering...
WHO=SANDRA

TEXT=...if I could fetch them for you, right?
WHO=BJORN

TEXT=If that doesn't bother you, of course!
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH

TEXT=Not at all!
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=(Yes, it does! Why did I accept? Gah!)
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=Oh, that's so nice of you!
WHO=SANDRA
CHAR1_ATTITUDE=EMBARASSED

TEXT=Here's the list...
WHO=SANDRA
CHAR2_ATTITUDE=THINK

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_EXIT_RECIPE_ASK_LIST


#=----------------------

ID=PC10_SANDRA_EXIT_RECIPE_ASK2
TYPEWINDOW=NOVEL

TEXT=What the...?
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=SURPRISED
CHAR2=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=You ripped the book page?!
WHO=BJORN

TEXT=You gave me it, didn't you?
WHO=SANDRA

TEXT=Well, yeah...
WHO=BJORN

TEXT=(What an oaf...)
WHO=BJORN

TEXT=I've ticked the ingredients I already have.
WHO=SANDRA

TEXT=So I miss : the eggs, the rhum, mushrooms and some honey.
WHO=SANDRA

TEXT=You shouldn't have too much trouble finding these, will you?
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Piece of cake!
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=(I hope...)
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=If you bring me back these, I'll invite you for dinner this evening!
WHO=SANDRA

TEXT=Sure thing!
WHO=BJORN
CHAR1_ATTITUDE=COCKY
DIALOG_END_TRIGGER=PC10_DOOR_CLOSE
TRIGGER_EVENT_NEXT=PC10_INSTRUCTIONS_RECIPE

#=----------------------

ID=PC10_SANDRA_GIVE_INGREDIENTS
TYPEWINDOW=NOVEL

TEXT=Here, I've found all your missing ingredients!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=With that, you'll be able to prepare your soup instead of eating noodles and potatoes.
WHO=BJORN

TEXT=That's wonderful!
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH

TEXT=And, about that tape recorder...
WHO=BJORN

TEXT=Oh yes. After a meticulous search, I've finally found it.
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=(Yeah, right. I'm sure she had it from the start.)
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Here's the tape recorder.
WHO=SANDRA

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_GIVE_RECORDER


#=----------------------

ID=PC10_SANDRA_GIVE_INGREDIENTS2
TYPEWINDOW=NOVEL

TEXT=Be careful, it's not a toy! Don't damage it!
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=(Sure, more like an antique)
WHO=BJORN

TEXT=(Now that'll be easy to hide that monstrosity behind my clothes...)
WHO=BJORN
CHAR1_ATTITUDE=NOWAY

TEXT=Don't worry! I'll take good care of it!
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=Would you like to stay while I prepare dinner?
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=No, I have a few things to do. I'll come back later.
WHO=BJORN

TEXT=As you wish!
WHO=SANDRA

INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_SANDRA_CHOICES

#=----------------------

ID=PC10_SANDRA_EXIT_RECIPE
TYPEWINDOW=NOVEL

TEXT=Bye!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Don't forget to find the ingredients for my recipe!
WHO=SANDRA
DIALOG_END_TRIGGER=PC10_DOOR_CLOSE

#=----------------------

ID=PC10_SANDRA_EXIT_DINNER
TYPEWINDOW=NOVEL

TEXT=See ya!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Don't be late for dinner!
WHO=SANDRA
CHAR2_ATTITUDE=THINK
DIALOG_END_TRIGGER=PC10_DOOR_CLOSE

#=----------------------

ID=PC10_SANDRA_DINNER
TYPEWINDOW=NOVEL

TEXT=Oh, no... Not you!
WHO=CAROLINE
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=CAROLINE
CHAR2_ATTITUDE=MEH

TEXT=Glad to see you, too!
WHO=BJORN

TEXT=Is dinner ready?
WHO=BJORN

TEXT=Mom? MOM!
WHO=CAROLINE

TEXT=Your stupid boyfriend is here!
WHO=CAROLINE

TEXT=Hey, I'm not...
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Bjorn! You're late! I was starting to worry! 
WHO=SANDRA
CHAR2=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=Well, I had a few things to finish up... But it's OK now!
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=Come on, please enter!
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH

TEXT=Thank you!
WHO=BJORN
CHAR1_ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC10_CUTSCENE201


#=----------------------

ID=PC10_SANDRA_CHAPTER3_BEGIN
TYPEWINDOW=NOVEL

TEXT=Hello!
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Bjorn? You're quite an early bird, today! 
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=I didn't expect you before lunch.
WHO=SANDRA

TEXT=Sorry, I hope I didn't wake you up. But I couldn't wait.
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=What's going on?
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=I'm taking a plane. I'm leaving on vacation, and I need to be at the airport in two hours.
WHO=BJORN

TEXT=Really? Where are you going?
WHO=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=To a small african country called Nogo.
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=Never heard about it.
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=Me neither. But that's kinda exciting, don't you think?
WHO=BJORN

TEXT=I've managed to get a few open tickets, so if you're interested... 
WHO=BJORN

TEXT=You could come with me?
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=Pinch me, I'm not sure I'm awake yet...
WHO=SANDRA

TEXT=What do you say?
WHO=BJORN

TEXT=You're taking me by surprise here! Let me think...
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=...
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=Mmm...
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH

TEXT=Err...
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=(Don't take all day, please)
WHO=BJORN
CHAR1_ATTITUDE=NOWAY

TEXT=Well, I'm free for the whole week, so... I guess it's possible!
WHO=SANDRA
CHAR1_ATTITUDE=NORMAL

TEXT=Great!
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=But, on one condition. I can't leave Caroline here, on her own. She needs to come us. 
WHO=SANDRA

TEXT=Argh!... Yes, you're right... (unfortunately)
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=But she's already left to play outside, and I have no idea where she's gone.
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=Would you be nice and bring her back here? I'm getting tired of looking for her.
WHO=SANDRA

TEXT=Argh!
WHO=BJORN

TEXT=So, to the airport in two hours? That doesn't give much time to pack our stuff.
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=Go ahead, I'll come back right after I get my hands on your daughter.
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Thanks for accepting!
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=It would be hard to refuse, considering you're offering us this trip!
WHO=SANDRA

TEXT=I can't wait to leave that awful city for some fresh air, even for only a week!
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH

TEXT=Right... Well, I'd better go!
WHO=BJORN

TEXT=See you later!
WHO=SANDRA
DIALOG_END_TRIGGER=PC10_DOOR_CLOSE

#=----------------------

ID=PC10_SANDRA_CHAPTER3_WELCOME1
TYPEWINDOW=NOVEL

TEXT=Bjorn? Where's Caroline?
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=Whoops! I forgot!
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=I'll find her, don't worry!
WHO=BJORN
CHAR1_ATTITUDE=COCKY
DIALOG_END_TRIGGER=PC10_DOOR_CLOSE


#=----------------------

ID=PC10_SANDRA_CHAPTER3_WELCOME2
TYPEWINDOW=NOVEL

TEXT=Ah! Here you are!
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=But I still don't see Caroline? She's not with you?
WHO=SANDRA
CHAR2_ATTITUDE=ANGRY

TEXT=You know what?
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=Let's go without Caroline. I'm too tired to look for her.
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=What?! You're a jerk!
WHO=SANDRA

TEXT=Just joking! (Actually, I'm not, but I don't have a choice...)
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=Wait here, I'll find her!
WHO=BJORN
CHAR1_ATTITUDE=NORMAL
DIALOG_END_TRIGGER=PC10_DOOR_CLOSE
 
 
#=----------------------

ID=PC10_SANDRA_CHAPTER3_BACKWITHCAROLINE
TYPEWINDOW=NOVEL

TEXT=Here, take this annoying thing. I mean, your daughter.
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=MEH
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL
CHAR3=CAROLINE
CHAR3_ATTITUDE=MEH

TEXT=Ah, finally! Caroline!
WHO=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=You know what? We're going on vacation!
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH

TEXT=I don't care! Don't wanna go! It stinks!
WHO=CAROLINE

TEXT=Come on! You'll love the trip! I'll buy you toys!
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=I don't give a crap about toys. Got more than enough games on my smartphone.
WHO=CAROLINE

TEXT=Mmm... Then how about I give you access to my credit card?
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=You would?!
WHO=CAROLINE
CHAR3_ATTITUDE=COCKY

TEXT=Only if you come and you're good.
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=Awesome, I'll finally be able to buy new levels for Angry Turd!
WHO=CAROLINE
CHAR3_ATTITUDE=NORMAL

TEXT=Alright, mom. I'll come!
WHO=CAROLINE

TEXT=I've prepared a suitcase. I've left some room, fill it with whatever you want!
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=Yeah! I'll do that! Thanks, mom!
WHO=CAROLINE

TEXT=Such a sweetheart... when you rub her the right way.
WHO=BJORN
CHAR3=NONE

TEXT=I know. Anyway, I've never visited a foreign country! And today, you pop in and suggest that!
WHO=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=By the way, are you going there for business?
WHO=SANDRA

TEXT=...Yes and no. It's a long story, I'll explain in the plane.
WHO=BJORN

TEXT=I hope Nogo isn't a dangerous country?
WHO=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=Not at all! Don't worry, it'll be fun!
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=(Actually, I have no freaking idea)
WHO=BJORN

TEXT=Not much time left. How are you doing, Caroline?
WHO=SANDRA
CHAR2_ATTITUDE=THINK

TEXT=All done, mom!
WHO=CAROLINE
CHAR3=CAROLINE
CHAR3_ATTITUDE=NORMAL

TEXT=Great, sweetheart! Then we're ready to go!
WHO=SANDRA
CHAR2_ATTITUDE=LAUGH
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_LEAVE_PARIS


#=----------------------

ID=PC10_SANDRA_CHAPTER3_BACKWITHCAROLINE_NO
TYPEWINDOW=NOVEL

TEXT=Actually... I still have a few things to do.
WHO=BJORN
CHAR1=BJORN
CHAR1_ATTITUDE=MEH
CHAR2=SANDRA
CHAR2_ATTITUDE=NORMAL

TEXT=What?! But...
WHO=SANDRA
CHAR2_ATTITUDE=SURPRISED

TEXT=No problem! I won't be long!
WHO=BJORN

TEXT=OK... Be quick!
WHO=SANDRA
DIALOG_END_TRIGGER=PC10_DOOR_CLOSE



#=----------------------

ID=PC10_SANDRA_CHAPTER3_WELCOME_AFTERCHOICE
TYPEWINDOW=NOVEL

TEXT=Finally! Let's go!
WHO=SANDRA
CHAR1=BJORN
CHAR1_ATTITUDE=MEH
CHAR2=SANDRA
CHAR2_ATTITUDE=THINK
INTERRUPT_DIALOG=TRUE
TRIGGER_EVENT_NEXT=PC10_LEAVE_PARIS

#----------------------
#= Looking for Caroline
#----------------------
ID=PC10_CAROLINESEARCH_ELEVATOR
TYPEWINDOW=BOTTOMLEFT

TEXT=No sign of Caroline inside the elevator. Too bad, I would have pressed the button.
WHO=BJORN
ATTITUDE=NOWAY

#----------------------
ID=PC10_CAROLINESEARCH_PIPE
TYPEWINDOW=BOTTOMLEFT

TEXT=It doesn't seem Caroline is clinging on the pipe, nor splattered on the basement.
WHO=BJORN
ATTITUDE=MEH

#----------------------
ID=PC10_CAROLINESEARCH_WALLWASTEBASKET
TYPEWINDOW=BOTTOMLEFT

TEXT=She's tiny, but not THAT much!
WHO=BJORN
ATTITUDE=SURPRISED

#=EndOfFile