#-------------------------------
#=CUTSCENES FOR CHAPTER 1
#-------------------------------

#----------------------------------------------------
#= COMMON : events that can happen in any room
#----------------------------------------------------
ID=COMMON_ROOM_GOTOTOM_BLOCK
TYPEWINDOW=BOTTOMLEFT

TEXT=Alright! It's already sunset.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Let's call it a day and go to Tom's. He should be home now!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PC_NEW_LOCATION_TOM

#----------------------

ID=COMMON_AFTER_COCONUT
TYPEWINDOW=BOTTOMLEFT

TEXT=A good thing done! But the day isn't over.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=I should examinate the other leads I have.
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_DEMOCHECK

#----------------------

ID=COMMON_AFTER_DUMOULIN
TYPEWINDOW=BOTTOMLEFT

TEXT=I'll go check on Hector's tomorrow.
WHO=BJORN
ATTITUDE=NORMAL

TEXT=For now, I should try searching for other leads.
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_DEMOCHECK


#----------------------

ID=COMMON_AFTER_HENRI
TYPEWINDOW=BOTTOMLEFT

TEXT=That was interesting, but I don't know what to make of it.
WHO=BJORN
ATTITUDE=THINK

TEXT=For now I'll just try my other leads.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PC_DEMOCHECK


#----------------------------------------------------
#= Demo over 1
#----------------------------------------------------
ID=DEMO_OVER1
TYPEWINDOW=BOTTOMLEFT

TEXT=What? Is the demo over?!
WHO=BJORN
ATTITUDE=SURPRISED

TEXT=Oh no! Not already! Let me continue, please!
WHO=BJORN
ATTITUDE=SURPRISED
TRIGGER_EVENT_NEXT=PC_DEMOCHECK_CHOICE

#----------------------------------------------------
ID=DEMO_OVER2
TYPEWINDOW=BOTTOMLEFT

TEXT=Great! I can play some more for free!
WHO=BJORN
ATTITUDE=COCKY

TEXT=So... What am I supposed to do, now?
WHO=BJORN
ATTITUDE=THINK

TEXT=Better check the top bar for a clue!
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PC_DEMOCHECK_MOVE


#----------------------

ID=COMMON_KICKED_OUT_DIALOG1
TYPEWINDOW=BOTTOMLEFT

TEXT=Ouch!...
WHO=BJORN
ATTITUDE=SURPRISED

TEXT=Well, looks like my fine strategy isn't working...
WHO=BJORN
ATTITUDE=MEH

TEXT=Better try another approach...
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PC_GO_PARIS

#----------------------
ID=COMMON_KICKED_OUT_DIALOG2
TYPEWINDOW=BOTTOMLEFT

TEXT=Ayayaya! My back!...
WHO=BJORN
ATTITUDE=SURPRISED

TEXT=Gah, I hate that guy!
WHO=BJORN
ATTITUDE=NOWAY
TRIGGER_EVENT_NEXT=PC_GO_PARIS

#----------------------
ID=COMMON_KICKED_OUT_DIALOG3
TYPEWINDOW=BOTTOMLEFT

TEXT=...Ooooff...
WHO=BJORN
ATTITUDE=MEH

TEXT=How many times will I have to insist until he lets me in?!
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PC_GO_PARIS


#----------------------------------------------------
#= COMMON : phone dialogs
#----------------------------------------------------
ID=PC_PHONE_TO_ME1
TYPEWINDOW=BOTTOMLEFT

TEXT=That's a busy signal.
WHO=BJORN
ATTITUDE=MEH

TEXT=I should call back later!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PHONE_END

#----------------------------------------------------
ID=PC_PHONE_TO_ME2
TYPEWINDOW=BOTTOMLEFT

TEXT=Busy again? I don't get it!
WHO=BJORN
ATTITUDE=NOWAY
TRIGGER_EVENT_NEXT=PHONE_END

#----------------------------------------------------
ID=PC_PHONE_TO_DUMOULIN_INFRONT1
TYPEWINDOW=NOVEL

TEXT=Yeah?
WHO=DUMOULIN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=DUMOULIN
CHAR2_ATTITUDE=NORMAL

TEXT=Err, hello mister! I wanted to ask a few...
WHO=BJORN

TEXT=Hey! Who are you kiddin'?!
WHO=DUMOULIN

TEXT=Stop dat immediately or I'll kick you out!
WHO=DUMOULIN

TEXT=I don't get it?
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=I see you calling me, dumbass!!!
WHO=DUMOULIN

TEXT=Where's your sense of humor?
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=I'll show you!
WHO=DUMOULIN
TRIGGER_EVENT_NEXT=PC18_KICKED_OUT


#----------------------------------------------------
ID=PC_PHONE_TO_DUMOULIN_INFRONT2
TYPEWINDOW=NOVEL

TEXT=Whaddya want?
WHO=DUMOULIN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=DUMOULIN
CHAR2_ATTITUDE=NORMAL

TEXT=Hello! I'd like to call the person in charge of...
WHO=BJORN

TEXT=Again?! Dumbass!!!
WHO=DUMOULIN
TRIGGER_EVENT_NEXT=PC18_KICKED_OUT

#----------------------------------------------------
ID=PC_PHONE_TO_DUMOULIN_OUTSIDE1
TYPEWINDOW=NOVEL

TEXT=Yeah?
WHO=DUMOULIN
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=DUMOULIN
CHAR2_ATTITUDE=NORMAL

TEXT=Hello mister! I would like some information on...
WHO=BJORN

TEXT=Hey, wait a minute!
WHO=DUMOULIN

TEXT=I know your voice! Ain't you the dumbass from a while ago?
WHO=DUMOULIN

TEXT=Errr... No, of course not, I just...
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=Get lost.
WHO=DUMOULIN

TEXT=Mmm... Trying anything remotely probably won't work.
WHO=BJORN
CHAR1_ATTITUDE=THINK
CHAR2=NONE
TRIGGER_EVENT_NEXT=PHONE_BACKCOLOR

#----------------------------------------------------
ID=PC_PHONE_DUMOULIN_AFTER_BUSY1
TYPEWINDOW=BOTTOMLEFT

TEXT=Looks like no one's there...
WHO=BJORN
ATTITUDE=MEH

TEXT=I probably messed them up so much, they had to close down the company!
WHO=BJORN
ATTITUDE=COCKY
TRIGGER_EVENT_NEXT=PHONE_END


#----------------------
ID=PC_PHONE_TOM_CUT101
TYPEWINDOW=NOVEL

TEXT=Bjorn? Why the heck are you still home?
WHO=TOM
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=TOM
CHAR2_ATTITUDE=ANGRY

TEXT=Ah, Tom... I have some trouble...
WHO=BJORN

TEXT=Don't tell me you forgot we were fishing today?
WHO=TOM

TEXT=Come here at once!
WHO=TOM

TEXT=Sorry, I don't think I'll come. I have some important matters to attend to.
WHO=BJORN

TEXT=Knowing you, I guess you won't change your mind.
WHO=TOM

TEXT=Alright then, just come for dinner this evening. You'll tell me more.
WHO=TOM
CHAR2_ATTITUDE=NORMAL

TEXT=Alright, I'll do my best.
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=See ya!
WHO=TOM

TEXT=...
WHO=BJORN
CHAR2=NONE
TRIGGER_EVENT_BEGIN=CUT101_SOUNDPHONE

TEXT=Ouch! My head hurts! What happened, already? 
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=I... think someone was in my apartment... He must have knocked me out.
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=Before reporting to the police, I better check and see if anything's missing.
WHO=BJORN
TRIGGER_EVENT_NEXT=CUT101_TO_EV01

#----------------------------------------------------
ID=PC_PHONE_TOM_DUMOULIN_BEFORE
TYPEWINDOW=NOVEL

TEXT=Hello?
WHO=TOM
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=TOM
CHAR2_ATTITUDE=NORMAL

TEXT=Tom! This is Bjorn.
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=Say, I may need help...
WHO=BJORN

TEXT=For what?
WHO=TOM

TEXT=Erm... You know what? I'll call you back.
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=Uh?
WHO=TOM
CHAR2_ATTITUDE=ANGRY

TEXT=(I'll call him later when I'll really need his help.)
WHO=BJORN
CHAR2=NONE

TEXT=(For now, I should be able to do things by myself)
WHO=BJORN
TRIGGER_EVENT_NEXT=PHONE_BACKCOLOR


#----------------------
ID=PC_PHONE_TOM_NOT_DUMOULIN
TYPEWINDOW=NOVEL

TEXT=Hello?
WHO=TOM
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=TOM
CHAR2_ATTITUDE=ANGRY

TEXT=Tom! I need your... Err... Never mind.
WHO=BJORN

TEXT=Uh?
WHO=TOM

TEXT=(I should call him when I'm inside Dumoulin...)
WHO=BJORN
CHAR2=NONE

#----------------------
ID=PC_PHONE_TOM_DUMOULIN_AFTER
TYPEWINDOW=NOVEL

TEXT=Hello?
WHO=TOM
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=TOM
CHAR2_ATTITUDE=ANGRY

TEXT=Tom! I need your help!
WHO=BJORN

TEXT=Bjorn? What's going on?
WHO=TOM

TEXT=I can't explain thoroughly, but...
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=Here's a phone number for a company, that I need you to call.
WHO=BJORN

TEXT=The number is... 04-05-74-54-24-41. Got it?
WHO=BJORN

TEXT=And then, what do I ask? The closest mental hospital, so they can take you in?
WHO=TOM

TEXT=Tom, just retain the attention of the guard for a few minutes.
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=That's all I'm asking for. Can you help?
WHO=BJORN

TEXT=Yeah, I might... But what do I talk about? The weather and such?
WHO=TOM

TEXT=I'll let you find, I trust you.
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=Alright, alright! But you'll owe me one!
WHO=TOM

TEXT=We'll see each other this evening! Bye!
WHO=BJORN
TRIGGER_EVENT_NEXT=PC18_WAIT_TOM_CALL_BLOCK


#----------------------
ID=PC_PHONE_TOM_CHAPTER1_1
TYPEWINDOW=NOVEL

TEXT=Hello? Who's there?
WHO=TOM
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=TOM
CHAR2_ATTITUDE=NORMAL

TEXT=Tom, this is Bjorn!
WHO=BJORN

TEXT=What's up?
WHO=TOM

TEXT=Just trying my phone.
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=It works great, right?
WHO=BJORN
CHAR2_ATTITUDE=ANGRY

TEXT=You're kidding? Don't you have anything more important to do?
WHO=TOM

TEXT=Probably...
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=Well, get onto it!
WHO=TOM
TRIGGER_EVENT_NEXT=PHONE_BACKCOLOR

#----------------------
ID=PC_PHONE_TOM_CHAPTER1_2
TYPEWINDOW=NOVEL

TEXT=Hello?
WHO=TOM
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=TOM
CHAR2_ATTITUDE=NORMAL

TEXT=Hello, Tom!
WHO=BJORN

TEXT=Bjorn? Why are you calling again?
WHO=TOM
CHAR2_ATTITUDE=ANGRY

TEXT=I think I just like your voice.
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=Well, call me back when you stop fooling around.
WHO=TOM

TEXT=Man, you're no fun.
WHO=BJORN
CHAR1_ATTITUDE=NOWAY
TRIGGER_EVENT_NEXT=PHONE_BACKCOLOR

#----------------------
ID=PC_PHONE_TOM_CHAPTER2_1
TYPEWINDOW=NOVEL

TEXT=Hello? Who's there?
WHO=TOM
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=TOM
CHAR2_ATTITUDE=NORMAL

TEXT=Hey! How are you?
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=Bjorn? What's going on?
WHO=TOM

TEXT=I'd like to talk to you about my case.
WHO=BJORN

TEXT=You're a case, all right!
WHO=TOM

TEXT=Look, if you wanna talk, come here! I'm at the lake.
WHO=TOM

TEXT=Sure, I'll come!
WHO=BJORN
TRIGGER_EVENT_NEXT=PHONE_BACKCOLOR

#----------------------
ID=PC_PHONE_TOM_CHAPTER2_2
TYPEWINDOW=NOVEL

TEXT=Hello?
WHO=TOM
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=TOM
CHAR2_ATTITUDE=NORMAL

TEXT=It's me again!
WHO=BJORN

TEXT=I've told you. Come see me if you want to talk.
WHO=TOM

TEXT=OK, I will!
WHO=BJORN
TRIGGER_EVENT_NEXT=PHONE_BACKCOLOR

#----------------------
ID=PC_PHONE_TOM_CURRENTLY_BUSY
TYPEWINDOW=BOTTOMLEFT

TEXT=He doesn't hang up. Is he busy?
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PHONE_END

#----------------------
ID=PC_PHONE_DUMOULIN_CURRENTLY_BUSY
TYPEWINDOW=BOTTOMLEFT

TEXT=Strange. No one is answering!
WHO=BJORN
ATTITUDE=MEH
TRIGGER_EVENT_NEXT=PHONE_END

#----------------------
ID=PC_PHONE_TOM_SAME_ROOM
TYPEWINDOW=NOVEL

TEXT=Tom here.
WHO=TOM
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=TOM
CHAR2_ATTITUDE=NORMAL

TEXT=Hey, this is Bjorn!
WHO=BJORN

TEXT=...That's not really fun, you know.
WHO=TOM
CHAR2_ATTITUDE=ANGRY

TEXT=What do you mean?
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=You're right next to me. I can see you.
WHO=TOM

TEXT=Does this mean I can't phone you?
WHO=BJORN

TEXT=(Sigh) You're hopeless.
WHO=TOM
CHAR2_ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=PHONE_BACKCOLOR

#----------------------
ID=PC_TOM_END_CHAPTER1
TYPEWINDOW=NOVEL

TEXT=Ah! There you are. I was starting to worry.
WHO=TOM
CHAR1=BJORN
CHAR1_ATTITUDE=COCKY
CHAR2=TOM
CHAR2_ATTITUDE=NORMAL

TEXT=So, how was your fishing? Caught anything?
WHO=BJORN

TEXT=Nothing, nada... Unfavorable wind.
WHO=TOM
CHAR2_ATTITUDE=ANGRY

TEXT=I'll try again tomorrow.
WHO=TOM
CHAR2_ATTITUDE=NORMAL

TEXT=You seemed all weird when I've called you, this morning.
WHO=TOM

TEXT=It's not that you're normal per say, but even weirder than usual!
WHO=TOM

TEXT=Well, that kind of thing happens when you've been knocked out...
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=No! You? Knocked out? What happened?
WHO=TOM

TEXT=I was getting to it!
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=Last night when I came home, I went to bed directly.
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=You don't say! After all the alcohol you've ingested!
WHO=TOM

TEXT=Don't interrupt, please!
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=I was sleeping soundly, when suddenly... I've heard noise.
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=It seemed like someone was in the living room.
WHO=BJORN

TEXT=Thinking this could be a thief, I took a flashlight...
WHO=BJORN

TEXT=Oh, how brave!
WHO=TOM

TEXT=Hey, what would you do in the same situation, uh?
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Anyway, I just started looking... when he suddenly knocked me from behind. 
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=Next time, call the police! That'd be so much clever!
WHO=TOM

TEXT=Yeah but waiting for the police to arrive, the thief would have had time to rob the entire apartment!
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Anyway, I woke up in the morning after your phone call.
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=Do you get it now, why I couldn't just go fishing with you?
WHO=BJORN

TEXT=Yeah but if I didn't call, you'd probably still be sleeping on the floor!
WHO=TOM

TEXT=Say, talking about phone call... I remember something!
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=Before it happened, I got an anonymous call.
WHO=BJORN

TEXT=Someone was trying to warn me of a coming danger.
WHO=BJORN

TEXT=What? Seriously?
WHO=TOM
CHAR2_ATTITUDE=NORMAL

TEXT=I thought it was mumbo jumbo, so I hung up on him.
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=Who was he?
WHO=BJORN

TEXT=Not your aggressor, anyway. But someone else who knew what was gonna happen.
WHO=TOM

TEXT=(Drinks)
WHO=TOM
SOUNDTYPING=FALSE
TRIGGER_EVENT_BEGIN=SOUND_DRINK

TEXT=Heeeurgh! (Putrid belch)
WHO=TOM
SOUNDTYPING=FALSE
TRIGGER_EVENT_BEGIN=SOUND_BURPDRINK

TEXT=Argh! This is disgusting!
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=Mmm... Never mind that.
WHO=TOM

TEXT=So, after waking up. Did you go to the polise station?
WHO=TOM
CHAR2_ATTITUDE=NORMAL
CHAR1_ATTITUDE=MEH

TEXT=Yup. The reception agent couldn't care less about my case.
WHO=BJORN

TEXT=But with numerous attempts, I managed to convince him to give me an appointment with Inspector Cassé.
WHO=BJORN

TEXT=Oh, not that guy again!
WHO=TOM
CHAR2_ATTITUDE=ANGRY

TEXT=You know him?
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=Err... Not exactly, but I've been told about him. He's totally unpleasant.
WHO=TOM
CHAR2_ATTITUDE=NORMAL

TEXT=Also, I talked to my neighbor. She told me there was a dispute last night, probably my thief.
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=Oh, that's interesting! What's her name?
WHO=TOM

TEXT=How is this relevant to the situation?
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=And how is she, physically?
WHO=TOM

TEXT=Hey! Stop that immediately!
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=And cease to toss your rotten breath on me!!!
WHO=BJORN
CHAR1_ATTITUDE=NOWAY

TEXT=Alright, alright! Gee! Go on.
WHO=TOM

TEXT=She gave me a lighter, which belongs to someone named Hector. Probably my aggressor?
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=What?!
WHO=TOM
CHAR2_ATTITUDE=ANGRY

TEXT=Yeah, he must have lost it in front of my apartment. Why are you so surprised?
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=It's just... What kind of thief would do something as foolish?!
WHO=TOM

TEXT=Yeah! But at least, I've got a lead! I went to the DUMOULIN company, which was written on the lighter.
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=The entrance guard wouldn't let me in the archives room, so...
WHO=BJORN
CHAR2_ATTITUDE=NORMAL

TEXT=...you called me to create a diversion?
WHO=TOM

TEXT=Yes! Clever, uh? And I managed to get his address.
WHO=BJORN

TEXT=I think I've told you everything.
WHO=BJORN

TEXT=No, wait! I've forgot to tell you about the s...
WHO=BJORN
CHAR1_ATTITUDE=SURPRISED

TEXT=You know what? It's getting late. How about telling me more tomorrow?
WHO=TOM

TEXT=Since when do you care about the time?!
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=I've got a... few things to finish.
WHO=TOM

TEXT=That reminds me, you've never actually told me about your job.
WHO=BJORN

TEXT=Oh, I'll tell you another day...
WHO=TOM

TEXT=I'll be fishing at the lake tomorrow.
WHO=TOM

TEXT=This time, I hope you'll come and see me!
WHO=TOM

TEXT=Sure, no problem. See ya, then.
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=Have a good night. Hope your aggressor won't come back!
WHO=TOM
TRIGGER_EVENT_NEXT=PC_TOM_END_CHAPTER1_TO_CHAPTER2


#----------------------

ID=PC17_POLICE_END_CHAPTER1_TRASH
TYPEWINDOW=NOVEL

TEXT=I've never worked so hard, today. I'm exhausted!
WHO=POLICE
CHAR1=POLICE
CHAR1_ATTITUDE=BORED

TEXT=Wow! Would you look at the time! I'd better go before the night!
WHO=POLICE
CHAR1_ATTITUDE=NORMAL

TEXT=...
WHO=POLICE

TEXT=Hey Eugene, did you scatter all that trash?...
WHO=POLICE
CHAR1_ATTITUDE=BORED

TEXT=...
WHO=POLICE

TEXT=I wonder what kind of imbecile would do that...
WHO=POLICE

TEXT=Oh, well! No point cleaning that up. The cleaning lady comes once every week.
WHO=POLICE

TEXT=And it's today, she'll be here any minute now!
WHO=POLICE

TEXT=Anyway... Bye, Eugene!
WHO=POLICE
CHAR1_ATTITUDE=NORMAL

TEXT=...
WHO=POLICE

TEXT=I don't even know why I'm wasting my time talking to you.
WHO=POLICE
CHAR1_ATTITUDE=BORED

TRIGGER_EVENT_NEXT=PC_TOM_END_CHAPTER1_TRASH2



#----------------------
ID=PC_PHONE_HENRI_FIRST
TYPEWINDOW=NOVEL

TEXT=Hello?
WHO=HENRI
CHAR1=BJORN
CHAR1_ATTITUDE=NORMAL
CHAR2=HENRI
CHAR2_ATTITUDE=NORMAL

TEXT=Mister Basse?
WHO=BJORN

TEXT=Oh, yes, that's me.
WHO=HENRI

TEXT=It's Mister Thonen. Do you remember me?
WHO=BJORN

TEXT=Oh, not really...
WHO=HENRI
CHAR2_ATTITUDE=THINK

TEXT=I'm the antique seller from Paris.
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=You've sold me a statue looking like a bird!
WHO=BJORN

TEXT=Oh! Yes, I remember now!
WHO=HENRI
CHAR2_ATTITUDE=NORMAL

TEXT=Can I ask you a few questions about it?
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=Oh, is there any problem?
WHO=HENRI

TEXT=To be honest, yes! Mmm...
WHO=BJORN

TEXT=Can you tell me how you got it?
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=Oh, this was a few months ago, during my last trip to the Middle East.
WHO=HENRI

TEXT=To the Middle East?
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=Oh, yes. My wife and I took a vacation to Egypt.
WHO=HENRI
CHAR2_ATTITUDE=THINK

TEXT=I've found it in a market named... Adibdou, or something like that.
WHO=HENRI

TEXT=The egyptian wanted to get rid of it, so he sold me it for next to nothing.
WHO=HENRI

TEXT=To be honest, I hated it, but my wife insisted. She's a very persuasive woman, you know?
WHO=HENRI
CHAR2_ATTITUDE=NORMAL

TEXT=Yeah, all women are like that... Living troublesome things.
WHO=BJORN
CHAR1_ATTITUDE=MEH

TEXT=Oh, what?
WHO=HENRI
CHAR2_ATTITUDE=THINK

TEXT=Never mind.
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=Oh and recently, she didn't want it anymore, so we ended up solding it to you.
WHO=HENRI

TEXT=Another question, please?
WHO=BJORN
CHAR1_ATTITUDE=NORMAL

TEXT=Oh, yes?
WHO=HENRI

TEXT=There was a tablet on this statue, if I'm not mistaken?
WHO=BJORN

TEXT=Oh, yes, there was. With a lightning symbol on it, I think.
WHO=HENRI

TEXT=I thought so.
WHO=BJORN
CHAR1_ATTITUDE=THINK

TEXT=Oh, is that all, Mister Thonen? Any other question?
WHO=HENRI

TEXT=No, thank you Mister Basse! This information will be really useful!
WHO=BJORN
CHAR1_ATTITUDE=COCKY

TEXT=Oh, can I ask a question, too?
WHO=HENRI
CHAR2_ATTITUDE=THINK

TEXT=Go ahead.
WHO=BJORN

TEXT=Oh, have you identified the statue's origin? I've always been quite curious about it.
WHO=HENRI

TEXT=Err, well... I'm still studying it, but... I can say it's really a remarkable piece.
WHO=BJORN
CHAR1_ATTITUDE=EMBARASSED

TEXT=Oh, OK. So you think the 20 euros you gave me for it were justified?
WHO=HENRI

TEXT=Err... Goodbye!
WHO=BJORN
TRIGGER_EVENT_NEXT=PC_PHONE_HENRI_CHAPTER1_BLOCK

#----------------------------------------------------
ID=PC_PHONE_HENRI_NOTBOTHER
TYPEWINDOW=BOTTOMLEFT

TEXT=Better not call him again.
WHO=BJORN
ATTITUDE=MEH

TEXT=He's given me valuable information, but I doubt he has anything more to say.
WHO=BJORN
ATTITUDE=THINK
TRIGGER_EVENT_NEXT=PHONE_END


#----------------------------------------------------
#= COMMON : events that can happen in any room
#----------------------------------------------------
ID=TRANS_DUMOULIN_FIRST
TYPEWINDOW=BOTTOMLEFT

TEXT=This is the address which was on the lighter...
WHO=BJORN
ATTITUDE=NORMAL

TEXT=Let's enter and see if I can get some information on Hector.
WHO=BJORN
ATTITUDE=NORMAL
TRIGGER_EVENT_NEXT=EV_NEXT_ROOM



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#=EndOfFile