﻿"dac"
{
	// General Strings
	"OK"												"確定"
	"Cancel"											"取消"
	"UI_OK"												"確定"
	"UI_Done"											"完成"
	"UI_Yes"											"是"
	"UI_No"												"否"
	"generic_error_header"								"錯誤"	
	"DAC_InvalidPersonaName"							"[未知]"
	"DAC_PlayerName_Bot"								"電腦"

	"DAC_ConnectingToSteam"								"正在連線至 Steam…"
	"DAC_ConnectingToGC"								"正在連線至遊戲協調器，可能需要幾秒鐘的時間…"

	"DAC_Go_Online"										"線上遊玩"
	"DAC_SteamLogIn_Title"								"登入 Steam"
	"DAC_SteamLogIn_Desc1"								"與好友及 Dota 霸業社群進行多人遊戲"
	"DAC_SteamLogIn_Desc2"								"提高你的 Dota 霸業段位，並跨手機、平板、電腦平台追蹤進度。"
	"DAC_SteamLogIn_Desc3"								"達成成就並使用季節性戰鬥通行證功能。"
	"DAC_SteamPlayOffline"								"取消"
	"DAC_SteamAccountName"								"Steam 帳戶名稱" 
	"DAC_SteamAccountPassword"							"密碼"
	"DAC_SteamGuardCode"								"Steam Guard 代碼"
	"DAC_SteamAccountLogin"								"登入"
	"DAC_SteamAcountStoreCredentials"					"記得我"
	"DAC_SteamCreateAccount"							"建立帳戶"
	"DAC_SteamLogIn_Help"								"我需要協助"
	"DAC_SteamLogIn_Connecting"							"正在連線至 Steam"
	"DAC_SteamLogOut"									"登出"
	"DAC_LandingSubtitle"								"封閉 Beta 測試"

	"DAC_MatchTypeName0"								"多人"
	"DAC_MatchTypeName1"								"單人 / 電腦"
	"DAC_MatchTypeName2"								"教學"
	"DAC_ComingSoon"									"即將推出"

	"DAC_DBHome_Mobile_Play"							"開始遊戲"

	"DAC_AlertPlayer_MatchReadyTitle"					"配對狀態"
	"DAC_AlertPlayer_MatchReadyText"					"你的比賽已就緒"

	"GC_reconnecting"									"正在恢復連接 Dota 霸業網路…"
	"GC_nosteam"										"與 Steam 失去連線！"
	"GC_steamoffline"									"- 離線模式 -"
	"GC_searching"										"正在搜尋 Dota 霸業網路…"
	"GC_noconnection"									"未連線至 Dota 霸業網路。"
	"GC_connecting"										"正在連線至 Dota 霸業網路…"
	"GC_connected"										"已連接至 Dota 霸業網路。"
	"GC_down"											"Dota 霸業網路暫時為離線狀態。"
	"GC_updating"										"Dota 霸業網路正在更新…"
	"GC_logging_in"										"已連接至 Dota 霸業網路，登入中…"
	"GC_steamupdating"									"Steam 伺服器正在更新…"
	"GC_Network_Full"									"Dota 霸業網路目前滿載。"
	"GC_Queue_Position"									"Dota 霸業網路目前滿載。佇列位置：{i:gc_queue_position}"
	"GC_Queue_Wait_Time"								"Dota 霸業網路目前滿載。佇列位置：{i:gc_queue_position}，預計等待時間：{s:gc_queue_wait_time}"
	"GC_Wait_Time"										"預計等待時間：%s1"
	"GC_Wait_Time_Unknown"								"未知"
	"GC_suspended"										"帳戶已在 VAC 偵測到 Dota 霸業外掛後遭到凍結。"

	"DAC_GC_updating"									"Dota 霸業網路正在更新…"
	"DAC_GC_steamupdating"								"Steam 伺服器正在更新…"
	"DAC_GC_noconnection"								"未連線至 Dota 霸業網路。"
	"DAC_GC_nosteam"									"與 Steam 的連線中斷"

	"DAC_DBPlay_AbandonGame"							"放棄比賽"
	"DAC_DBPlay_AbandonConfirm"							"你確定要中途放棄比賽嗎？"

	"DAC_Popup_Ping_NoDataCenters"						"無法確認與任何 Dota 霸業資料中心的連線。請確認你的網路連線。"
	"DAC_AlreadyInGame"									"你已經在比賽中"
	"DAC_Popup_AlreadySearching_Header"					"取消搜尋？"
	"DAC_Popup_AlreadySearching_Body"					"你已在尋找其他比賽。取消搜尋並繼續嗎？"
	
	"DAC_Popup_DisconnectListenServer_Header"			"退出遊戲"
	"DAC_Popup_DisconnectListenServer_Body"				"退出將失去本回合開始的所有進度。確定要退出嗎？"

	"DAC_MatchmakingStopped_Header"						"從遊戲配對比賽中移除"
	"DAC_MatchmakingStopped_Reason_Unspecified"			"伺服器錯誤"
	"DAC_MatchmakingStopped_Reason_VersionUpdated"		"你的用戶端已過期。請更新後重啟遊戲。"
	"DAC_MatchmakingStopped_Reason_FailedReadyUp"		"準備失敗"
	"DAC_MatchmakingStopped_Reason_TourneySeriesClosed"	"你的錦標賽系列賽已關閉。"
	
	"DAC_StartMatchmaking_ErrorTitle"						"錯誤"
	"DAC_StartMatchmaking_AlreadyFindingMatch"				"你正在尋找比賽，無法加入遊戲配對。"
	"DAC_StartMatchmaking_PartyMemberInLobby"				"你仍在比賽中，無法加入遊戲配對。請先離開目前比賽。"
	"DAC_StartMatchmaking_InvalidClientVersion"				"你的用戶端已過舊，無法加入遊戲配對。請更新後重啟遊戲。"
	"DAC_StartMatchmaking_MatchmakingDisabled"				"目前無法以此模式進行遊戲配對。請過幾分鐘後再試。"
	"DAC_StartMatchmaking_MatchmakingTooBusy"				"遊戲配對系統過於繁忙。請過幾分鐘後再試。"
	"DAC_StartMatchmaking_InternalError"					"嘗試加入遊戲配對時發生內部錯誤。"
	"DAC_StartMatchmaking_FailedToGetResponse"				"現在無法與 Dota 霸業網路聯繫並加入遊戲配對。請過幾分鐘後再試。"
	"DAC_StartMatchmaking_InvalidParty"						"此團隊已解散，無法加入遊戲配對"
	"DAC_StartMatchmaking_InvalidPartyPermissions"			"你無權為此團隊開始遊戲配對"
	"DAC_StartMatchmaking_PartyMatchMaking"					"此團隊已開始遊戲配對"
	"DAC_StartMatchmaking_PartyMemberInMatch"				"你正在進行一場比賽，必須先離開目前的比賽，才能預備另一場。"
	"DAC_StartMatchmaking_PartyMemberInvalidClientVersion"	"你的團隊中有一名成員的用戶端版本過舊，需更新才能進行遊戲配對"
	"DAC_StartMatchmaking_PartyMemberNotReady"				"你的團隊中有一名成員尚未準備好進行遊戲配對"
	"DAC_StartMatchmaking_CannotSelectRegion"				"無法選擇遊戲配對地區"
	"DAC_StartMatchmaking_PartyMemberNotAvailable"			"有團隊成員未上線或無法加入遊戲配對"
	"DAC_StartMatchmaking_TooManyPlayers"					"此團隊玩家過多，無法在此模式下加入遊戲配對"
	"DAC_StartMatchmaking_TooManySpectators"				"此團隊觀眾過多，無法在此模式下加入遊戲配對"
	"DAC_StartMatchmaking_TooFewPlayers"					"此團隊玩家不足，無法在此模式下加入遊戲配對"
	
	"DAC_Social_FriendsTab"								"好友"
	"DAC_Social_PartyTab"								"團隊"

	"DAC_CreateParty_ErrorTitle"						"錯誤"
	"DAC_CreateParty_FailedToGetResponse"				"現在無法與 Dota 霸業網路聯繫並建立團隊。請過幾分鐘後再試。"
	"DAC_CreateParty_InternalError"						"嘗試建立團隊時發生內部錯誤。"
	"DAC_CreateParty_AlreadyInParty"					"你已屬於一個團隊，在離開目前的團隊前無法建立其它團隊。"
	"DAC_CreateParty_Disabled"							"團隊系統維護中，暫時無法使用。請過幾分鐘後再試。"
	"DAC_CreateParty_InvalidVersion"					"你的用戶端非最新版本。請更新用戶端後重試。"
	"DAC_CreateParty_NoRegionPings"						"你的用戶端目前未與我們的伺服器連線。請嘗試更新用戶端或檢查連線。"
	"DAC_CreateParty_TooBusy"							"Dota 霸業網路目前過於繁忙，無法執行此動作。請過幾分鐘後再試。"
	"DAC_CreateParty_RateLimited"						"你在短時間內執行了過多動作。請稍後片刻再試。"
	"DAC_CreateParty_NotFriends"						"團隊邀請只能發送給好友。"

	"DAC_StopMatchMaking_ErrorTitle"					"錯誤"
	"DAC_StopMatchMaking_FailedToGetResponse"			"現在無法與 Dota 霸業網路聯繫。請過幾分鐘後再試。"
	"DAC_StopMatchMaking_GeneralError"					"現在無法停止遊戲配對。原因可能是連線問題或你已在比賽中。"	

	"DAC_LeaveLobby_ErrorTitle"							"錯誤"
	"DAC_LeaveLobby_FailedToGetResponse"				"現在無法與 Dota 霸業網路聯繫。請過幾分鐘後再試。"
	
	"DAC_PartyAction_ErrorTitle"						"錯誤"
	"DAC_PartyAction_FailedToGetResponse"				"現在無法與 Dota 霸業網路聯繫。請過幾分鐘後再試。"
	"DAC_PartyAction_InternalError"						"發生意外的內部錯誤，請過幾分鐘後再試。"
	"DAC_PartyAction_InvalidParty"						"找不到指定團隊。該團隊可能已解散。"
	"DAC_PartyAction_InvalidPermissions"				"你無權對該團隊進行方才嘗試的變更。"
	"DAC_PartyAction_InvalidTarget"						"指定目標已不屬於團隊。"
	"DAC_PartyAction_InvalidValue"						"你輸入的值無法套用至此團隊。"
	"DAC_PartyAction_InMatchMaking"						"你的團隊目前正在進行遊戲配對，目前無法執行所指定的變更。"
	"DAC_PartyAction_InMatch"							"團隊目前正在進行比賽，無法執行所指定的變更。"
	"DAC_PartyAction_Disabled"							"此動作暫時停用。請過幾分鐘後再試。"
	"DAC_PartyAction_TooBusy"							"Dota 霸業網路目前過於繁忙，無法執行此動作。請過幾分鐘後再試。"
	"DAC_PartyAction_RateLimited"						"你在短時間內執行了過多動作。請稍後片刻再試。"
	
	"DAC_JoinParty_ErrorTitle"							"錯誤"
	"DAC_JoinParty_FailedToGetResponse"					"現在無法與 Dota 霸業網路聯繫並加入團隊。請過幾分鐘後再試。"
	"DAC_JoinParty_InternalError"						"嘗試加入團隊時發生內部錯誤。"
	"DAC_JoinParty_AlreadyInParty"						"你已屬於一個團隊，在離開目前的團隊前無法加入其它團隊。"
	"DAC_JoinParty_Disabled"							"團隊系統維護中，暫時無法使用。請過幾分鐘後再試。"
	"DAC_JoinParty_InvalidParty"						"找不到你請求加入的團隊。該團隊可能已解散。"
	"DAC_JoinParty_InvalidPermissions"					"你尚未受邀加入指定團隊。"
	"DAC_JoinParty_InvalidVersion"						"你的用戶端非最新版本。請更新用戶端後重試。"
	"DAC_JoinParty_NoRegionPings"						"你的用戶端目前未與我們的伺服器連線。請嘗試更新用戶端或檢查連線。"
	"DAC_JoinParty_TooBusy"								"Dota 霸業網路目前過於繁忙，無法執行你的請求。請稍候一下再試。"
	"DAC_JoinParty_InvalidCode"							"你提供的代碼不屬於任何團隊。代碼可能無效，或所屬團隊已解散。"
	"DAC_JoinParty_RateLimited"							"你最近送出的加入請求過多。請過幾秒鐘後再試。"

	"DAC_LeaveParty_ErrorTitle"							"錯誤"
	"DAC_LeaveParty_FailedToGetResponse"				"現在無法與 Dota 霸業網路聯繫並離開團隊。請過幾分鐘後再試。"
	"DAC_LeaveParty_InternalError"						"嘗試離開團隊時發生內部錯誤。"
	"DAC_LeaveParty_NotInParty"							"無法離開指定的團隊。你目前不為該團隊成員。"
	"DAC_LeaveParty_InMatchMaking"						"你的團隊目前正在進行遊戲配對，你無法在遊戲配對期間離開團隊。"
	
	"DAC_SpectateUser_BusyTitle"						"旁觀使用者"
	"DAC_SpectateUser_BusyText"							"請稍候"
	"DAC_SpectateUser_ErrorTitle"						"錯誤"
	"DAC_SpectateUser_FailedToGetResponse"				"現在無法與 Dota 霸業網路聯繫並旁觀此玩家。請過幾分鐘後再試。"
	"DAC_SpectateUser_InternalError"					"嘗試旁觀此玩家時發生內部錯誤"
	"DAC_SpectateUser_Disabled"							"旁觀使用者功能暫時停用。請稍後再試。"
	"DAC_SpectateUser_TooBusy"							"Dota 霸業網路目前過於繁忙，無法執行此旁觀動作。請過幾分鐘後再試。"
	"DAC_SpectateUser_RateLimited"						"你最近請求旁觀的對象過多。請稍候一下再試。"
	"DAC_SpectateUser_NotInGame"						"你嘗試旁觀的玩家已不在比賽中。"
	"DAC_SpectateUser_DisabledForGame"					"玩家目前正在進行的比賽不允許觀眾觀戰。"
	"DAC_SpectateUser_ServerFull"						"目前的觀眾人數已達伺服器上限。請稍後再試。"
	"DAC_SpectateUser_NotFriends"						"你要求觀戰的玩家不是你的好友。觀戰對象只能為好友。"

	"DAC_AcquireTicket_ErrorTitle"						"錯誤"
	"DAC_AcquireTicket_BusyTitle"						"加入比賽"
	"DAC_AcquireTicket_BusyText"						"請稍候"
	"DAC_AcquireTicket_InternalError"					"現在無法與 Dota 霸業網路聯繫並存取伺服器。請再試一次。"

	"DAC_PartyInvite_ErrorTitle"						"錯誤"
	"DAC_PartyInvite_FailedToGetResponse"				"現在無法與 Dota 霸業網路聯繫並邀請指定使用者。請過幾分鐘後再試。"
	"DAC_PartyInvite_InternalError"						"邀請使用者加入團隊時發生內部錯誤。"
	"DAC_PartyInvite_AlreadyInvited"					"此使用者已在團隊當中或已受邀"
	"DAC_PartyInvite_InvalidPermissions"				"你無權邀請該使用者加入此團隊"
	"DAC_PartyInvite_InvalidParty"						"你請求加入的團隊已不存在。"
	"DAC_PartyInvite_Disabled"							"邀請使用者加入團隊功能暫時停用。請過幾分鐘後再試。"
	"DAC_PartyInvite_TooManyInvites"					"此團隊已發出過多尚未得到答覆的邀請。請先取消之前發送的邀請，再發送新邀請。"
	"DAC_PartyInvite_NotFriends"						"團隊邀請只能發送給好友。"
	"DAC_PartyInvite_TooBusy"							"Dota 霸業網路目前過於繁忙，無法執行此動作。請稍後再試。"
	"DAC_PartyInvite_RateLimited"						"你在過去幾秒內發送的邀請過多。請稍後片刻再發送更多邀請。"

	"DAC_PlayGame_AbandonLobbyTitle"					"正在離開比賽"
	"DAC_PlayGame_AbandonLobbyText"						"請稍候"

	"DAC_Party_RolePlayer"								"玩家"
	"DAC_Party_RoleSpectator"							"觀眾"	
	"DAC_Party_CreatePartyTitle"						"建立團隊"
	"DAC_Party_CreatePartyText"							"請稍候"
	"DAC_Party_JoinPartyTitle"							"加入團隊"
	"DAC_Party_JoinPartyText"							"請稍候"
	"DAC_Party_PartyReadyTitle"							"設定就緒"
	"DAC_Party_PartyReadyText"							"請稍候"
	"DAC_Party_LeavePartyTitle"							"離開團隊"
	"DAC_Party_LeavePartyText"							"請稍候"
	"DAC_Party_PartyRoleTitle"							"身分變更"
	"DAC_Party_PartyRoleText"							"請稍候"
	"DAC_Party_KickPlayerTitle"							"踢出玩家"
	"DAC_Party_KickPlayerText"							"請稍候"
	"DAC_Party_CancelInviteTitle"						"取消邀請"
	"DAC_Party_CancelInviteText"						"請稍候"
	"DAC_Party_InviteUserTitle"							"邀請使用者"
	"DAC_Party_InviteUserText"							"請稍候"
	"DAC_Party_SetBotDifficultyTitle"					"設定電腦玩家難度"
	"DAC_Party_SetBotDifficultyText"					"請稍候"

	"DAC_Party_Context_Invite"							"邀請好友"
	"DAC_Party_Context_Open"							"公開團隊"
	"DAC_Party_Context_Close"							"封閉團隊"
	"DAC_Party_Context_CopyCode"						"複製團隊代碼"
	"DAC_Party_Context_ShowCode"						"顯示團隊代碼"
	"DAC_Party_Context_HideCode"						"隱藏團隊代碼"


	"DAC_Party_KickedByTitle"							"被踢出團隊"
	"DAC_Party_KickedByText"							"{g:dac_persona:kicked_by_account} 已將你踢出團隊"

	"DAC_PartyInviteFriend_Title"						"邀請線上好友"
	"DAC_PartyInviteFriend_NoFriends"					"你的好友當中無人正在遊玩 Dota 霸業。"
	"DAC_PartyInviteFriend_Close"						"關閉"
	"DAC_PartyInviteFriend_Invite"						"邀請"
	"DAC_PartyInviteFriend_AlreadyMember"				"已在團隊中"
	"DAC_PartyInviteFriend_AlreadyInvited"				"已邀請"
	"DAC_PartyInviteFriend_NotInParty"					"未在團隊中"
	"DAC_PartyInviteFriend_InvitesFull"					"成員過多"


	"DAC_AcceptFriendInvite_Title"						"正在接受邀請"
	"DAC_AcceptFriendInvite_Body"						"請稍候"
	"DAC_AcceptFriendInvite_ErrorTitle"					"錯誤"
	"DAC_AcceptFriendInvite_ErrorBody"					"目前無法接受此邀請。請稍後再試。"

	"DAC_RemoveFriend_Title"							"正在移除好友"
	"DAC_RemoveFriend_Body"								"請稍候"
	"DAC_RemoveFriend_ErrorTitle"						"錯誤"
	"DAC_RemoveFriend_ErrorBody"						"目前無法移除此好友。請稍後再試。"
	"DAC_RemoveFriend_ConfirmTitle"						"移除好友"
	"DAC_RemoveFriend_ConfirmBody"						"確定要從好友中移除 {g:dac_persona:b:account_id}？"

	"DAC_CancelFriendInvite_Title"						"正在移除好友"
	"DAC_CancelFriendInvite_Body"						"請稍候"
	"DAC_CancelFriendInvite_ErrorTitle"					"錯誤"
	"DAC_CancelFriendInvite_ErrorBody"					"目前無法取消此邀請。請稍後再試。"
	"DAC_CancelFriendInvite_ConfirmTitle"				"取消邀請"
	"DAC_CancelFriendInvite_ConfirmBody"				"確定要取消發送給 {g:dac_persona:b:account_id} 的好友邀請？接下來幾天你將無法再次向同一個人發送邀請。"

	"DAC_IgnoreFriendInvite_Title"						"忽略邀請"
	"DAC_IgnoreFriendInvite_Body"						"請稍候"
	"DAC_IgnoreFriendInvite_ErrorTitle"					"錯誤"
	"DAC_IgnoreFriendInvite_ErrorBody"					"目前無法忽略此邀請。請稍後再試。"
	"DAC_IgnoreFriendInvite_ConfirmTitle"				"忽略邀請"
	"DAC_IgnoreFriendInvite_ConfirmBody"				"確定要忽略來自 {g:dac_persona:b:account_id} 的邀請？"

	"DAC_FriendCode_Title"								"好友代碼"
	"DAC_FriendCode_AddFriendLabel"						"輸入好友代碼"
	"DAC_FriendCode_AddFriendPrompt"					""
	"DAC_FriendCode_AddFriendButton"					"新增好友"
	"DAC_FriendCode_GeneratedCodeLabel"					"我的好友代碼"
	"DAC_FriendCode_GenerateCodeButton"					"我的好友代碼"
	"DAC_FriendCode_WaitingOnCode"						"正在嘗試連線"
	"DAC_FriendCode_Reconnect"							"重新連線"
	"DAC_FriendCode_UsesLeft"							"剩餘使用次數：{i:usesLeft}"
	"DAC_FriendCode_Expiration"							"失效時間：{t:s:expireDate} {t:t:expireDate}"
	"DAC_FriendCode_RevokeCodeButton"					"撤銷代碼"
	"DAC_FriendCode_AddFriendBadCode"					"無效代碼"
	"DAC_FriendCode_Close"								"關閉"
	"DAC_FriendCode_FriendPopupTitle"					"邀請好友？"
	"DAC_FriendCode_GCContact"							"正在聯絡網路"
	"DAC_FriendCode_PleaseWait"							"請稍候"
	"DAC_FriendCode_ErrorTitle"							"錯誤"
	"DAC_FriendCode_FailedToGetResponse"				"現在無法與 Dota 霸業網路聯繫。請過幾分鐘後再試。"
	"DAC_FriendCode_FailedTooManyCodes"					"你產生的好友代碼數量已達上限。產生新代碼前請先撤銷舊代碼。"
	"DAC_FriendCode_FailedKeyInvalid"					"此為無效代碼。"
	"DAC_FriendCode_FailedKeyExpired"					"此代碼已失效。"
	"DAC_FriendCode_FailedKeyUsedUp"					"此代碼的使用次數已耗盡。"
	"DAC_FriendCode_FailedAlreadyFriends"				"你已經是此使用者的好友了。"
	"DAC_FriendCode_FailedDisabled"						"此系統暫時停用。"
	"DAC_FriendCode_FailedInternalError"				"發生意外的內部伺服器錯誤。請稍後再試。"
	"DAC_FriendCode_FailedRateLimited"					"你已發出的請求過多。請稍後再試。"
	"DAC_FriendCode_FailedTooBusy"						"此系統目前過於繁忙。請稍後再試。"
	"DAC_FriendCode_TargetHasTooManyFriends"			"此使用者的好友人數已達上限。"
	"DAC_FriendCode_HaveTooManyFriends"					"你的好友人數已達上限。"
	"DAC_FriendCode_Blocked"							"此使用者封鎖了你，原因可能是你最近向對方發送了好友請求。"
	"DAC_FriendCode_Ignored"							"你被此使用者忽略了。"

	"DAC_PlayerContextMenu_InviteToParty"				"邀請至團隊"
	"DAC_PlayerContextMenu_SpectateGame"				"觀戰"
	"DAC_PlayerContextMenu_AddFriend"					"Add Friend"
	"DAC_PlayerContextMenu_AcceptFriendRequest"			"接受好友請求"
	"DAC_PlayerContextMenu_IgnoreFriendRequest"			"忽略好友請求"
	"DAC_PlayerContextMenu_PartyLeave"					"離開團隊"
	"DAC_PlayerContextMenu_PartyKick"					"踢出團隊"
	"DAC_PlayerContextMenu_PartyCancelInvite"			"取消團隊邀請"
	"DAC_PlayerContextMenu_PartySwitchPlayer"			"轉換成玩家"
	"DAC_PlayerContextMenu_PartySwitchSpectator"		"轉換成觀眾"
	"DAC_PlayerContextMenu_PartyCreateWith"				"建立團隊"
	"DAC_PlayerContextMenu_RemoveFriend"				"移除好友"
	"DAC_PlayerContextMenu_CancelFriendInvite"			"取消好友邀請"
	"DAC_PlayerContextMenu_AddFriend"					"發送好友邀請"
	"DAC_PlayerContextMenu_EmptyMenu"					"--"
	

	"DAC_DisconnectedFromServer_Generic"				"與遊戲伺服器連線中斷。"
	"DAC_DisconnectedFromServer_ConnectionLost"			"失去與遊戲伺服器的連線。"
	"DAC_DisconnectedFromServer_LocalProblem"			"失去與遊戲伺服器的連線。<br/>你的網路連線可能出了問題。"
	"DAC_FailedToConnectToServer_Generic"				"無法連上游戲伺服器。"
	"DAC_FailedToConnectToServer_LocalProblem"			"無法與遊戲伺服器建立連線。<br/>你的網路連線可能出了問題。"

	// Client only rich presence
	"DAC_RP_PendingReceived"							"待回覆好友請求"
	"DAC_RP_PendingSent"								"已送出好友請求"
	"DAC_RP_NotFriends"									"非好友"
	"DAC_RP_Online"										"線上"
	"DAC_RP_Busy"										"忙碌"
	"DAC_RP_Away"										"離開"
	"DAC_RP_Snooze"										"打瞌睡"
	"DAC_RP_LookingToTrade"								"正在尋找交易對象"
	"DAC_RP_LookingToPlay"								"正在尋找遊戲對象"
	"DAC_RP_PlayingOtherGame"							"正在進行其他遊戲"

	"dac_hero_name_abaddon"								"亞巴頓"
	"dac_hero_name_alchemist"							"煉金術士"
	"dac_hero_name_antimage"							"敵法僧"
	"dac_hero_name_axe"									"斧王"
	"dac_hero_name_bat_rider"							"蝙蝠騎士"
	"dac_hero_name_beast_master"						"獸王"
	"dac_hero_name_bounty_hunter"						"賞金獵人"
	"dac_hero_name_chaos_knight"						"混沌騎士"
	"dac_hero_name_clockwerk"							"發條技師"
	"dac_hero_name_crystal_maiden"						"冰晶聖女"
	"dac_hero_name_disruptor"							"遣雷使"
	"dac_hero_name_doom"								"末日使者"
	"dac_hero_name_dragon_knight"						"龍騎士"
	"dac_hero_name_drow_ranger"							"卓爾遊俠"
	"dac_hero_name_enchantress"							"魅惑魔女"
	"dac_hero_name_enigma"								"謎團"
	"dac_hero_name_furion"								"自然先知"
	"dac_hero_name_gyrocopter"							"自轉旋翼機"
	"dac_hero_name_juggernaut"							"劍聖"
	"dac_hero_name_keeper_of_the_light"					"光之守衛"
	"dac_hero_name_kunkka"								"昆卡"
	"dac_hero_name_lich"								"巫妖"
	"dac_hero_name_lina"								"莉娜"
	"dac_hero_name_lone_druid"							"孤行德魯伊"
	"dac_hero_name_luna"								"露娜"
	"dac_hero_name_lycan"								"狼人"
	"dac_hero_name_medusa"								"梅杜莎"
	"dac_hero_name_morphling"							"變體精靈"
	"dac_hero_name_necrophos"							"死靈法師"
	"dac_hero_name_ogre_magi"							"食人魔法師"
	"dac_hero_name_omniknight"							"全知騎士"
	"dac_hero_name_phantom_assassin"					"幻影刺客"
	"dac_hero_name_puck"								"帕克"
	"dac_hero_name_queen_of_pain"						"痛苦女王"
	"dac_hero_name_razor"								"剃刀"
	"dac_hero_name_sand_king"							"沙王"
	"dac_hero_name_shadow_fiend"						"影魔"
	"dac_hero_name_shadow_shaman"						"暗影薩滿"
	"dac_hero_name_slardar"								"斯拉達"
	"dac_hero_name_slark"								"斯拉克"
	"dac_hero_name_sniper"								"狙擊手"
	"dac_hero_name_techies"								"爆破技工隊"
	"dac_hero_name_templar_assassin"					"聖堂刺客"
	"dac_hero_name_terrorblade"							"恐怖利刃"
	"dac_hero_name_tide_hunter"							"潮汐獵人"
	"dac_hero_name_timbersaw"							"伐木機"
	"dac_hero_name_tinker"								"修補匠"
	"dac_hero_name_tiny"								"小小"
	"dac_hero_name_treant_protector"					"樹精衛士"
	"dac_hero_name_troll_warlord"						"巨魔戰將"
	"dac_hero_name_tusk"								"圖斯克"
	"dac_hero_name_venomancer"							"劇毒術士"
	"dac_hero_name_viper"								"蝮蛇"
	"dac_hero_name_wind_ranger"							"風行者"
	"dac_hero_name_witch_doctor"						"巫醫"
	"dac_hero_name_pudge"								"帕吉"
	"dac_hero_name_warlock"								"術士"
	"dac_hero_name_bloodseeker"							"血魔"
	"dac_hero_name_arc_warden"							"天穹守望者"
	"dac_hero_name_mirana"								"蜜拉娜"

	"dac_name_plague_ward"								"瘟疫守衛"
	"dac_name_natures_prophet_tree"						"小樹精"
	"dac_name_lone_druid_bear"							"忠誠靈熊"
	"dac_name_lycan_wolf_spawns"						"野蠻靈狼"
	"dac_name_techies_bomb"								"基恩爆炸物"
	
	"dac_unit_neutral_melee"							"近戰小兵"
	"dac_unit_neutral_melee_lore"						"我就老實說吧，我不知道這些人是自願的還是被洗腦了，反正出一點點錢他們就願意打，對我來說這樣就夠了。- <i>節儉的戰亂煽動者格瑞克</i>"
	"dac_unit_neutral_ranged"							"遠程小兵"
	"dac_unit_neutral_ranged_lore"						"不是所有普瑞蕾斯的信徒都想為一塊發光的岩石而死，有些人更想為大筆錢財奉獻性命。- <i>鬥士招募者格瑞克</i>"
	"dac_unit_neutral_melee_mega"						"究極士兵"
	"dac_unit_neutral_melee_mega_lore"					"這個大個子有個夢想，雖然他可能活不到夢想實現的那一刻，但這份信念還是值得敬重。- <i>狡猾的經紀人格瑞克</i>"
	"dac_unit_neutral_golem_a"							"大巨人"
	"dac_unit_neutral_golem_a_lore"						"這個呢，是顆大石頭。- <i>精準的分析師格瑞克</i>"
	"dac_unit_neutral_golem_b"							"小巨人"
	"dac_unit_neutral_golem_b_lore"						"這個呢，是顆小一點但一樣危險的岩塊。- <i>業餘地質學家格瑞克</i>"
	"dac_unit_neutral_wolf_big"							"大狼"
	"dac_unit_neutral_wolf_big_lore"					"沒什麼，就狼嘛。- <i>熱愛動物的格瑞克</i>"
	"dac_unit_neutral_wolf_small"						"小狼"
	"dac_unit_neutral_wolf_small_lore"					"當牠們把你抓到皮開肉綻的時候，你就不會覺得牠們可愛了。- <i>格瑞克</i>"
	"dac_unit_neutral_bear_a"							"番茄"
	"dac_unit_neutral_bear_a_lore"						"我喜歡告訴大家襲擊奎堤亞斯的就是這幾隻地獄熊怪。- <i>專業潤飾大師格瑞克</i>"
	"dac_unit_neutral_bear_b"							"馬鈴薯"
	"dac_unit_neutral_bear_b_lore"						"我想牠們是兄弟，或姊妹，還是夫妻，或者就那一類的。- <i>注重細節的格瑞克</i>"
	"dac_unit_neutral_vulture_a"						"瑞文泰爾梟獸"
	"dac_unit_neutral_vulture_a_lore"					"以前我會把牠們的翅膀剪掉，好讓牠們飛不出競技場，但這些梟獸一直把我派去剪翅的人吃掉。幸好牠們現在習慣了有食物送上門來，就自願留下來了。- <i>化悲為喜的格瑞克</i>"
	"dac_unit_neutral_vulture_b"						"梟獸幼獸"
	"dac_unit_neutral_vulture_b_lore"					"我為了這些小傢伙負債累累，但群眾愛死他們了。- <i>投其所好的格瑞克</i>"
	"dac_unit_neutral_thunder_lizard_big"				"雷隱獸領袖"
	"dac_unit_neutral_thunder_lizard_big_lore"			"半人馬喜歡跟這些兇猛的傢伙摔角娛樂，他們真的有夠笨。- <i>講得好像自己在場的格瑞克</i>"
	"dac_unit_neutral_thunder_lizard_small"				"雷隱獸"
	"dac_unit_neutral_thunder_lizard_small_lore"		"如果你問我這一行我懂什麼，我可以告訴你小孩超愛看大蜥蜴壓扁鬥士。- <i>業內觀察家格瑞克</i>"
	"dac_unit_neutral_black_dragon"						"黑龍"
	"dac_unit_neutral_black_dragon_lore"				"我們不談這東西我哪弄來的。- <i>龍走私販子格瑞克</i>"
	"dac_unit_neutral_troll_dark_a"						"小黑暗巨魔"
	"dac_unit_neutral_troll_dark_a_lore"				"對智者無需多言：別和他們拚酒量。- <i>格瑞克分享慘痛的親身經驗</i>"
	"dac_unit_neutral_troll_dark_b"						"黑暗巨魔魔王"
	"dac_unit_neutral_troll_dark_b_lore"				"說真的，我怕死這傢伙了。- <i>格瑞克談論與人才保持良性距離</i>"
	"dac_unit_neutral_troll_dark_frost"					"黑暗巨魔祭司"
	"dac_unit_neutral_troll_dark_frost_lore"			"不是所有黑暗巨魔祭司都隨吉姆伊去了悲玫城，有些人想在這裡展開新生活。- <i>歷史愛好者格瑞克</i>"
	"dac_unit_neutral_nian"								"年獸"
	"dac_unit_neutral_nian_lore"						"各位先生、各位女士，下一個上場的是未被馴化、野性不羈、舉世無雙的年獸！- <i>格瑞克在煽動群眾</i>"
	"dac_unit_neutral_roshan"							"羅煞"
	"dac_unit_neutral_roshan_lore"						"他們再強悍也比不過贏得神盾之人。- <i>戰亂煽動者格瑞克</i>"
	
	"dac_hero_type_assassin"							"刺客"
	"dac_hero_type_beast"								"野蠻"
	"dac_hero_type_demon"								"惡魔"
	"dac_hero_type_demonhunter"							"惡魔獵人"
	"dac_hero_type_dragon"								"龍族"
	"dac_hero_type_druid"								"德魯伊"
	"dac_hero_type_dwarf"								"神槍手"
	"dac_hero_type_element"								"太古"
	"dac_hero_type_elf"									"無蹤"
	"dac_hero_type_goblin"								"好鬥"
	"dac_hero_type_human"								"人族"
	"dac_hero_type_hunter"								"獵人"
	"dac_hero_type_knight"								"騎士"
	"dac_hero_type_satyr"								"薩特"
	"dac_hero_type_shaman"								"薩滿"
	"dac_hero_type_warlock"								"術士"
	"dac_hero_type_warrior"								"戰士"
	"dac_hero_type_mage"								"法師"
	"dac_hero_type_mech"								"發明家"
	"dac_hero_type_undead"								"無情"
	"dac_hero_type_troll"								"巨魔"
	"dac_hero_type_orc"									"悍將"
	"dac_hero_type_ogre"								"血親"
	"dac_hero_type_naga"								"鱗甲"

	"dac_item_claymore"									"大劍"
	"dac_item_claymore_desc"							"+21 攻擊傷害。"
	"dac_item_claymore_lore"							"你希望我講什麼？告訴你這是一把劍嗎？- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_void_stone"								"侵略者胸針"
	"dac_item_void_stone_desc"							"攻擊獲得 +100% 魔力。"
	"dac_item_void_stone_lore"							"想找人打架的時候，這件物品最合適。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_mana_sponge"								"殉道者胸針"
	"dac_item_mana_sponge_desc"							"承受攻擊獲得 +50% 魔力。"
	"dac_item_mana_sponge_lore"							"最壯烈的英勇行為總發生在狀態最差的時候。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_quelling_blade"							"壓制之刃"
	"dac_item_quelling_blade_desc"						"對中立野怪 +50 攻擊傷害。"
	"dac_item_quelling_blade_lore"						"格瑞克最討厭有人買它。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_boots_of_speed"							"速度之靴"
	"dac_item_boots_of_speed_desc"						"+100 移動速度。"
	"dac_item_boots_of_speed_lore"						"對需要跑起來的懶人來說最適合不過了。- <i>白色尖塔贓物商澤諾克</i>"			
	
	"dac_item_octarine_fragment"						"幻彩精髓"
	"dac_item_octarine_fragment_desc"					"減少冷卻時間 50% 。"
	"dac_item_octarine_fragment_lore"					"幻彩核心比這厲害多了。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_vitality_booster"							"活力之球"
	"dac_item_vitality_booster_desc"					"+250 生命。"
	"dac_item_vitality_booster_lore"					"它不能扭轉局勢，但可以助你等候雨過天晴。- <i>白色尖塔贓物商澤諾克</i>"
	
	
	"dac_item_cloak"									"抗魔斗篷"
	"dac_item_cloak_desc"								"+15% 魔抗。"
	"dac_item_cloak_lore"								"出門要小心了，暴風雨要來了… …- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_blink_dagger"								"閃躍匕首"
	"dac_item_blink_dagger_desc"						"在戰鬥開始時，傳送至敵方陣線後方、距離裝備此物品的英雄最遠的敵方單位處。"
	"dac_item_blink_dagger_lore"						"那個歐格羅迪人一直想買閃躍斧頭……- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_mask_of_madness"							"瘋狂面具"
	"dac_item_mask_of_madness_desc"						"英雄沉默。+10% 生命吸取。+40 攻擊速度。"
	"dac_item_mask_of_madness_lore"						"是天才還是瘋子，誰說了算……？- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_blade_mail"								"刃甲"
	"dac_item_blade_mail_desc"							"將 30% 承受傷害反彈給攻擊者。"
	"dac_item_blade_mail_lore"							"每年我都會因為有人要求試穿這個，而損失三位顧客……- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_battle_fury"								"狂戰斧"
	"dac_item_battle_fury_desc"							"限近戰：近戰攻擊對附近單位造成 30% 順勢傷害。"
	"dac_item_battle_fury_lore"							"我們知道這種事情不會永遠是一對一……最好有備無患。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_dagon"									"達貢權杖"
	"dac_item_dagon_desc"								"對生命值低於 50% 的隨機敵方單位造成 800 傷害（一場戰鬥一次）。"
	"dac_item_dagon_lore"								"有些人說落井下石是錯的……這些人在白色尖塔都活不過一個禮拜。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_sacred_relic"								"神聖遺物"
	"dac_item_sacred_relic_desc"						"+60 攻擊傷害。"
	"dac_item_sacred_relic_lore"						"這一小塊可是神聖之力，能將它握在手中，我想我開的價錢很合理了。- <i>白色尖塔贓物商澤諾克</i>"	
	
	"dac_item_maelstrom"								"漩渦"
	"dac_item_maelstrom_desc"							"攻擊時有 25% 機率釋放連鎖閃電，對 4 個目標造成 100 傷害。"
	"dac_item_maelstrom_lore"							"沒人能控制天候……但稍微調整一下還是可以的。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_refresher_orb"							"刷新法球"
	"dac_item_refresher_orb_desc"						"刷新所有冷卻，並於施放技能後恢復 50 魔力（一場戰鬥一次）。"
	"dac_item_refresher_orb_lore"						"我看過這東西改變了許多戰爭的結局。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_heart_of_tarrasque"						"塔拉斯克之心"
	"dac_item_heart_of_tarrasque_desc"					"+1000 生命。每秒恢復 2% 最大生命值。"
	"dac_item_heart_of_tarrasque_lore"					"血少死得早。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_divine_rapier"							"聖劍"
	"dac_item_divine_rapier_desc"						"+300 攻擊傷害。如果聖劍在作戰時你輸掉了該回合，當時的對手便會獲得你的聖劍。"
	"dac_item_divine_rapier_lore"						"有時，神嗜血。- <i>白色尖塔贓物商澤諾克</i>"	
	
	"dac_item_assault_cuirass"							"強襲胸甲"
	"dac_item_assault_cuirass_desc"						"裝備此物品的英雄及鄰近友方單位 +15 攻擊速度與 +10 護甲。鄰近敵方單位 -15 攻擊速度與 -10 護甲。"
	"dac_item_assault_cuirass_lore"						"如果你要衝鋒陷陣，先動點腦。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_black_king_bar"							"黑皇杖"
	"dac_item_black_king_bar_desc"						"Equipped hero becomes Magic Immune for 7s once the first enemy has 100% mana. (once per battle)"
	"dac_item_black_king_bar_lore"						"讓你的敵人束手無策。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_mekansm"									"梅肯斯姆"
	"dac_item_mekansm_desc"								"當裝備此物品的英雄生命少於 50% 時，治療周圍 3 格內的友方單位 250 生命（一場戰鬥一次）。"
	"dac_item_mekansm_lore"								"別計較它的運作原理，只要對它的作用心存感激。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_arcane_boots"								"奧術靴"
	"dac_item_arcane_boots_desc"						"當裝備此物品的英雄魔力超過 50% 時，周圍 1 格內的友方單位恢復 25 魔力（一場戰鬥一次）。"
	"dac_item_arcane_boots_lore"						"要及時幫助戰友。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_daedalus"									"戴達羅斯之殤"
	"dac_item_daedalus_desc"							"+80 攻擊傷害，並有 30% 機率打出暴擊，造成 235% 傷害。"
	"dac_item_daedalus_lore"							"洛琳．拉山借過這把武器，好幾次。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_radiance"									"輝耀"
	"dac_item_radiance_desc"							"燃燒周圍 2 格內的敵方單位，每秒造成 60 傷害。"
	"dac_item_radiance_lore"							"啊，看來你現在也懂哈伯根的美學了……- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_skadi"									"絲卡蒂之眼"
	"dac_item_skadi_desc"								"+400 生命。攻擊時造成敵方單位減速。"
	"dac_item_skadi_lore"								"你不會想知道我怎麼弄到這個的……- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_chainmail"								"鎖子甲"
	"dac_item_chainmail_desc"							"+5 護甲。"
	"dac_item_chainmail_lore"							"既實用又可靠。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_gloves_of_haste"							"疾速手套"
	"dac_item_gloves_of_haste_desc"						"+20 攻擊速度。"
	"dac_item_gloves_of_haste_lore"						"如果你正在尋找將人快速擊倒的辦法，那麼這雙手套便是為了你準備的。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_moon_shard"								"月痕之凝"
	"dac_item_moon_shard_desc"							"+80 攻擊速度。"
	"dac_item_moon_shard_lore"							"有人說這是瘋狂圓月的碎片……- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_blight_stone"								"枯萎之石"
	"dac_item_blight_stone_desc"						"目標 -3 護甲。"
	"dac_item_blight_stone_lore"						"這玩意不起眼，但很有效。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_shivas_guard"								"希瓦的守護"
	"dac_item_shivas_guard_desc"						"+10 護甲。發出一道寒冷的波動，對周圍 3 格內的敵方單位造成 250 傷害、降低移動速度和攻擊速度 4 秒（一場戰鬥一次）。"
	"dac_item_shivas_guard_lore"						"不要問這東西是怎麼被弄出藍寶石教團的寶庫的。- <i>白色尖塔贓物商澤諾克</i>"

	"dac_item_bloodthorn"								"血棘之劍"
	"dac_item_bloodthorn_desc"							"+70 攻擊傷害。如果敵方英雄有 75% 以上魔力，使其沉默 5 秒。所有對被沉默的英雄進行的攻擊都會擊中，且造成 140% 暴擊傷害（冷卻時間 10 秒）。"
	"dac_item_bloodthorn_lore"							"揮舞這把劍沒辦法讓你變得受歡迎，但可以讓你的敵人倒下。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_hood_of_defiance"							"挑戰兜帽"
	"dac_item_hood_of_defiance_desc"					"+50% 魔法抗性。+10 生命恢復。"
	"dac_item_hood_of_defiance_lore"					"在敵人面前不卑不亢。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_vanguard"									"先鋒盾"
	"dac_item_vanguard_desc"							"+250 生命。受到攻擊時有 50% 機率抵擋 70 傷害。"
	"dac_item_vanguard_lore"							"如果你想要保護自己，沒有比這個更好的了，- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_basher"									"碎顱錘"
	"dac_item_basher_desc"								"+25 攻擊。有 25% 機率暈眩目標 1.5 秒。"
	"dac_item_basher_lore"								"只要讓敵人腦震盪，便手到擒來。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_summoning_stone"							"召喚寶石"
	"dac_item_summoning_stone_desc"						"召喚來的友方單位 +150 生命與 +30 攻擊速度。"
	"dac_item_summoning_stone_lore"						"用源源不絕的血肉將你的敵人淹沒。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_better_units_in_shop"						"高級別罪犯"
	"dac_item_better_units_in_shop_desc"				"商店中的單位會是原本為玩家等級高 1 級時準備的。"
	"dac_item_better_units_in_shop_lore"				"我可以為你引介不少人物……- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_additional_unit_cap_in_shop"				"擴大陣容"
	"dac_item_additional_unit_cap_in_shop_desc"			"+1 單位上限。"
	"dac_item_additional_unit_cap_in_shop_lore"			"你想知道我的建議？不要在乎體育精神。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_cheaper_units_in_shop"					"親友折扣"
	"dac_item_cheaper_units_in_shop_desc"				"所有單位便宜 1 金錢。"
	"dac_item_cheaper_units_in_shop_lore"				"我最喜歡的犯罪首腦就是你了，不要告訴任何人啊。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_extra_damage_per_unit"					"邪惡意圖"
	"dac_item_extra_damage_per_unit_desc"				"如果對手輸給你，你的每個存活單位將對其造成 1 額外傷害，包含你的召喚單位。"
	"dac_item_extra_damage_per_unit_lore"				"有時候不是打贏就好，而是要讓對方明白。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_gold_on_defeat"							"一線希望"
	"dac_item_gold_on_defeat_desc"						"輸掉戰鬥時，獲得 1 金錢。"
	"dac_item_gold_on_defeat_lore"						"人人都愛東山再起的故事。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_free_first_reroll"						"招募者"
	"dac_item_free_first_reroll_desc"					"每回合第一次重抽免費。"
	"dac_item_free_first_reroll_lore"					"組團的時候不喜歡就別勉強。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_humans_turn_undead"						"失去天恩"
	"dac_item_humans_turn_undead_desc"					"<span class='Human'>人族</span> <img class='InlineSynergyIcon SynergyHuman'/> 在計算特性時，可算為 <span class='Undead'>無心</span> <img class='InlineSynergyIcon SynergyHeartless'/>。"
	"dac_item_humans_turn_undead_lore"					"這個小鎮有辦法逼出你全部的潛能。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_elves_start_invisible"					"無蹤目標"
	"dac_item_elves_start_invisible_desc"				"<span class='Elf'>Elusive</span> <img class='InlineSynergyIcon SynergyElusive'/> units are invisible for the first 3 seconds of a battle."
	"dac_item_elves_start_invisible_lore"				"看不到就很難刺到。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_shamans_hex_attackers"					"薩滿膽識"
	"dac_item_shamans_hex_attackers_desc"				"攻擊<span class='Shaman'>薩滿</span> <img class='InlineSynergyIcon SynergyShaman'/> 的單位有 5% 機率變成雞。"
	"dac_item_shamans_hex_attackers_lore"				"你應該打聽打聽上一個跟恩諾作對的人下場如何。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_assassins_blind_on_landing"				"口袋細砂"
	"dac_item_assassins_blind_on_landing_desc"			"<span class='Assassin'>刺客</span> <img class='InlineSynergyIcon SynergyAssassins'/> 使落地處周圍 1 格內的敵方單位失明 2 秒（50% 機率落空）。"
	"dac_item_assassins_blind_on_landing_lore"			"葵艾特的戰鬥方式不重於公不公平，只在能不能贏。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_extra_items"								"有錢人的煩惱"
	"dac_item_extra_items_desc"							"中立野怪回合多一個物品選擇。"
	"dac_item_extra_items_lore"							"讓我再拿一個東西出來……- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_better_items"								"走私犯"
	"dac_item_better_items_desc"						"提高中立野怪回合提供的物品品質，相當於下一波野怪回合的品質。"
	"dac_item_better_items_lore"						"你真真正正想要的東西在後面。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_bonus_damage_on_low_life"					"絕望手段"
	"dac_item_bonus_damage_on_low_life_desc"			"你的霸主每受到 5 攻擊，你的單位便獲得 +1% 攻擊傷害。"
	"dac_item_bonus_damage_on_low_life_lore"			"沒有什麼比走投無路的動物更危險。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_prevent_next_life_loss"					"不朽之守護"
	"dac_item_prevent_next_life_loss_desc"				"讓你下次免於損失生命，而不朽之守護將隨之毀壞。保留連勝狀態。"
	"dac_item_prevent_next_life_loss_lore"				"別讓一次失手毀了整場比賽。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_mechs_explode_on_death"					"不穩定反應爐"
	"dac_item_mechs_explode_on_death_desc"				"友方<span class='Mech'>發明家</span> <img class='InlineSynergyIcon SynergyInventors'/> 死亡時會引發爆炸，對周圍 1 格內所有敵方單位造成最大生命 20% 的傷害。"
	"dac_item_mechs_explode_on_death_lore"				"這就是為什麼我不相信基恩人的產品。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_trolls_have_aspd_aura"					"聯手突襲"
	"dac_item_trolls_have_aspd_aura_desc"				"<span class='Troll'>巨魔</span> <img class='InlineSynergyIcon SynergyTroll'/> 單位將給予周圍 1 格內的友方單位 +25 攻擊速度。"
	"dac_item_trolls_have_aspd_aura_lore"				"如果有一群巨魔決定要揍死你，那你實在可以說是束手無策了。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_goblins_give_gold_on_last_hit"			"檢查屍體"
	"dac_item_goblins_give_gold_on_last_hit_desc"		"<span class='Goblin'>好鬥</span> <img class='InlineSynergyIcon SynergyScrappy'/> 單位擊殺敵方單位時，有 20% 機率產生 1 金錢。"
	"dac_item_goblins_give_gold_on_last_hit_lore"		"我不會以噁心形容這種行為，畢竟人死了又不能花錢。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_orcs_get_extra_hp"						"戰時鑄造"
	"dac_item_orcs_get_extra_hp_desc"					"<span class='Orc'>悍將</span> <img class='InlineSynergyIcon SynergyBrawny'/> 單位每擊殺一個單位，回合開始時 +50 最大生命。"
	"dac_item_orcs_get_extra_hp_lore"					"我問過小古有沒有在紀錄斧王殺了哪些人，她說她的背包就是拿來裝名冊的。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_demon_hunters_steal_demon"				"陌生同盟"
	"dac_item_demon_hunters_steal_demon_desc"			"每有一個不同的友方<span class='Demon'>惡魔</span> <img class='InlineSynergyIcon SynergyDemons'/> 單位，<span class='DemonHunter'>惡魔獵人</span> <img class='InlineSynergyIcon SynergyDemonHunters'/> 便獲得 +30% 純粹傷害。"
	"dac_item_demon_hunters_steal_demon_lore"			"在白色尖塔，每天都會出現暫時性的同盟關係。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_naga_skin"								"反攻"
	"dac_item_naga_skin_desc"							"攻擊<span class='Naga'>鱗甲</span> <img class='InlineSynergyIcon SynergyScaled'/> 單位的單位，每次攻擊時每秒將受到 80 傷害，持續 3 秒。<br><span class='Naga'>鱗甲</span> <img class='InlineSynergyIcon SynergyScaled'/> 單位每次受到攻擊，傷害都會重新計時。"
	"dac_item_naga_skin_lore"							"有因必有果。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_knights_absorption"						"騎士時代"
	"dac_item_knights_absorption_desc"					"每個友方<span class='Knight'>騎士</span> <img class='InlineSynergyIcon SynergyKnights'/> 單位周圍 1 格內的非騎士單位將獲得 +10% 傷害降低。"
	"dac_item_knights_absorption_lore"					"有一種人為了自我犧牲和高貴情操而活著……我並非那種人。- <i>白色尖塔贓物商澤諾克</i>"
	
	
	"dac_item_dragons_hoard"							"蟠龍寶庫"
	"dac_item_dragons_hoard_desc"						"<span class='Dragon'>龍族</span> <img class='InlineSynergyIcon SynergyDragon'/> 單位在作戰開始時，你每擁有一金錢便增加 1% 攻擊傷害。"
	"dac_item_dragons_hoard_lore"						"我對龍族不太了解，但我起碼知道坐擁著寶藏的龍，大概都吃掉過不少人才有這麼多金銀財寶。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_elementals_spawn_eidolons"				"創造源泉"
	"dac_item_elementals_spawn_eidolons_desc"			"<span class='Element'>太古</span> <img class='InlineSynergyIcon SynergyPrimordial'/> 單位死亡時將召喚出虛靈，一種較弱的<span class='Element'>太古</span> <img class='InlineSynergyIcon SynergyPrimordial'/> 單位。虛靈不可再召喚虛靈。"
	"dac_item_elementals_spawn_eidolons_lore"			"對於某些人來說，死亡只是個開始。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_hunters_band"								"獵人焦點"
	"dac_item_hunters_band_desc"						"<span class='Hunter'>獵人</span> <img class='InlineSynergyIcon SynergyHunters'/> 在每有另一名<span class='Hunter'>獵人</span> <img class='InlineSynergyIcon SynergyHunters'/> 攻擊同一目標時，額外提升 10% 攻擊傷害。"
	"dac_item_hunters_band_lore"						"我看過一群半人馬獵人輕易拿下一頭雷隱獸。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_humans_debuff_resist"						"無敵意志"
	"dac_item_humans_debuff_resist_desc"				"對<span class='Human'>人族</span> <img class='InlineSynergyIcon SynergyHuman'/> 單位造成的減幅效果時間減少 50%。"
	"dac_item_humans_debuff_resist_lore"				"啊啊，那眾所皆知的人類精神。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_druids_heal_over_time_on_death"			"生生不息"
	"dac_item_druids_heal_over_time_on_death_desc"		"當一名<span class='Druid'>德魯伊</span> <img class='InlineSynergyIcon SynergyDruid'/> 死亡時，周圍 1 格內的友方單位將受到其總生命 30% 的治療，持續 6 秒。"
	"dac_item_druids_heal_over_time_on_death_lore"		"有時，也能從死亡中得到慰藉。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_beast_bleed"								"尖牙利爪"
	"dac_item_beast_bleed_desc"							"<span class='Beast'>野蠻</span> <img class='InlineSynergyIcon SynergySavage'/> 單位攻擊時施加每秒 10 傷害的流血效果。效果可疊加。"
	"dac_item_beast_bleed_lore"							"傷得不輕啊，夥伴。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_warriors_never_die"						"無人能擋"
	"dac_item_warriors_never_die_desc"					"<span class='Warrior'>戰士</span> <img class='InlineSynergyIcon SynergyWarriors'/> 受到致命一擊後，可額外存活 2 秒。"
	"dac_item_warriors_never_die_lore"					"最堅毅的戰士，連死亡都無法停下其腳步。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_warlocks_spell_lifesteal"					"虹吸魂管"
	"dac_item_warlocks_spell_lifesteal_desc"			"<span class='Warlock'>術士</span> <img class='InlineSynergyIcon SynergyWarlocks'/> 將治療周圍 1 格內的友方單位受到的所有技能或物品傷害的 25%。"
	"dac_item_warlocks_spell_lifesteal_lore"			"無法否認，這真的有點怪。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_elves_start_invisible"					"Elusive Targets"
	"dac_item_elves_start_invisible_desc"				"<span class='Elf'>無蹤</span> <img class='InlineSynergyIcon SynergyElusive'/> 單位在戰鬥開始的前 3 秒隱形。"
	"dac_item_elves_start_invisible_lore"				"It's hard to stab what you can't see. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_undeads_stop_healing"						"邪惡意念"
	"dac_item_undeads_stop_healing_desc"				"你每有一個不同的<span class='Undead'>無情</span> <img class='InlineSynergyIcon SynergyHeartless'/> 單位，對手的治療效果便降低 25%。"
	"dac_item_undeads_stop_healing_lore"				"有些人的快樂，就是建築在他人的苦痛之上。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_item_mages_ghost_on_low_health"				"最終一閃"
	"dac_item_mages_ghost_on_low_health_desc"			"當<span class='Mage'>法師</span> <img class='InlineSynergyIcon SynergyMages'/> 的生命低於 30% 時，重置其冷卻時間並回復所有魔力。"
	"dac_item_mages_ghost_on_low_health_lore"			"法師總是藏有最後一手。- <i>白色尖塔贓物商澤諾克</i>"
	
	"dac_bp1_bronze_border"								"青銅邊框"
	"dac_bp1_pose_chest"								"姿勢寶箱"
	"dac_bp1_avatar_chest"								"化身寶箱"
	"dac_bp1_bonus_attack_1"							"+1% 額外攻擊傷害"
	"dac_bp1_bonus_hp_1"								"+1% 額外生命"
	"dac_bp1_bonus_ability_dmg_1"						"+1% 技能傷害"
	"dac_bp1_title_journeyman"							"學成出師稱號"
	"dac_bp1_title_winner"								"優勝贏家稱號"
	"dac_bp1_title_banana"								"香蕉稱號"
	"dac_bp1_background_fire"							"火焰對戰畫面背景"
	
	"dac_achievement_bp1_win"							"贏得 1 場比賽。"
	"dac_achievement_bp100_win"							"贏得 100 場比賽。"

	"dac_achievement_bp1_kill100units"					"擊殺 100 個單位。"
	"dac_achievement_bp1_kill1000units"					"擊殺 1000 個單位！"

	"DAC_BP1_Reward_Title"								"獎勵："
	"DAC_BP1_Reward_XP"									"獎勵：{d:xp_amount} 經驗"

	"DAC_Home_Play"										"尋找比賽 {s:mmStatus}"
	"DAC_Home_CancelPlay"								"取消 {s:mmStatus}"
	"DAC_Home_PlayBots"									"進行單人遊戲"
	"DAC_Home_ResumeBots"								"繼續遊戲"
	"DAC_Home_DeleteSave"								"刪除存檔"
	"DAC_Home_LeaveParty"								"離開團隊"
	"DAC_Home_Reconnect"								"重新連線"
	"DAC_Home_LeaveGame"								"離開遊戲"
	"DAC_Home_ForceMatch"								"強制開始比賽"
	"DAC_Home_Quit"										"退出"
	"DAC_Home_Tutorial"									"進行教學"
	"DAC_Home_SubmitFeedbackIntro"						"歡迎來到 Dota 霸業的 Beta 測試賽季。"
	"DAC_Home_SubmitFeedback"							"提交意見回饋"

	"DAC_Party_InviteFriend"							""
	"DAC_Party_PrivateMatch"							"私人比賽"
	"DAC_Party_MatchMaking"								"尋找比賽"
	"DAC_Party_PartyPlayer"								"玩家"
	"DAC_Party_PartySpectator"							"觀眾"
	"DAC_Party_JoinParty"								"加入團隊"
	"DAC_Party_CreateParty"								"建立團隊"
	"DAC_Party_PartyCodeLabel"							"團隊代碼："
	"DAC_Party_PartyCodeHidden"							"（隱藏）"
	"DAC_Party_InMatchMaking"							"團隊正在尋找比賽"
	"DAC_Party_CancelMM"								"取消"
	"DAC_Party_NotConnectedToGC"						"目前離線"
	"DAC_Party_PlayerLabel"								"玩家"
	"DAC_Party_SpectatorLabel"							"觀眾"	

	"DAC_ConfirmQuit"									"退出遊戲？"
	"DAC_ConfirmQuitDesc"								"你確定嗎？"

	"DAC_InGame_Buy"									"購買"
	"DAC_InGame_Combine"								"升級"
	"DAC_InGame_Rank"									"段位："
	"DAC_InGame_Round"									"第 {i:gameStateRound} 回合"
	"DAC_InGame_Gold"									"|   金錢：{i:shopGold}"
	"DAC_InGame_Reroll"									"重抽"
	"DAC_InGame_LockShop"								"鎖定商店"
	"DAC_InGame_UnlockShop"								"解鎖商店"
	"DAC_InGame_FreeReroll"								"免費"
	"DAC_InGame_Library"								"收藏庫"
	"DAC_InGame_Odds"									"機率"
	"DAC_InGame_Deployed"								"已部署"
	"DAC_InGame_Bench"									"等候區"
	"DAC_InGame_EmptyItemSlot"							"空物品欄位"
	"DAC_InGame_ItemGlobal"								"通用"
	"DAC_InGame_ItemTier"								"級別 {i:item_tier}"
	"DAC_InGame_ItemsUnclaimed"							"{d:unclaimed_reward_count} 件未領取的物品獎勵"
	"DAC_InGame_DevGiveItem"							"給予物品"
	"DAC_InGame_DevGive10Gold"							"+10 金錢"
	"DAC_InGame_DevGiveUnit"							"給予"
	"DAC_InGame_DevToCombat"							"前往作戰"
	"DAC_InGame_VsOpponent"								"vs {g:dac_player_slot_persona:gameStateOpponentPlayerSlot}"
	"DAC_InGame_VsOpponentFirstEncounter"				"與此對手的第一次戰鬥。"
	"DAC_InGame_VsOpponentRecordTitle"					"與此對手的戰績："
	"DAC_InGame_VsOpponentRecordWinLoss"				"{d:wins} 勝 - {d:losses} 敗"
	"DAC_InGame_VsOpponentRecordWinLossDraw"			"{d:wins} 勝 - {d:losses} 敗 - {d:draws} 平"
	"DAC_InGame_LootRound"								"戰利品回合"
	"DAC_InGame_Tab_Synergies"							"特性"
	"DAC_InGame_Tab_Damage"								"傷害"
	"DAC_InGame_Tab_Items"								"物品"
	"DAC_InGame_Tab_Heroes"								"英雄"
	"DAC_InGame_Tab_Creeps"								"野怪"
	"DAC_InGame_Tab_Rules"								"規則"
	"DAC_InGame_Tab_Leaderboard"						"排行榜"
	"DAC_InGame_ChooseItem"								"選擇一項物品"
	"DAC_InGame_SkipReward"								"跳過獎勵"
	"DAC_InGame_UnitDPS_Query"								"每秒傷害：<span class=\"Count\">{i:attack_dps}</span>"
	"DAC_InGame_UnitHP_Query"									"生命：<span class=\"Count\">{i:selectedUnitHP}</span>"
	"DAC_InGame_UnitArmor_Query"								"護甲：<span class=\"Count\">{i:selectedUnitArmor}</span>"
	"DAC_InGame_KillCount_Query"								"擊殺：<span class=\"Count\">{d:kill_count}</span>"
	"DAC_InGame_KillStreak_Query"								"連殺：<span class=\"Count\">{d:kill_streak}</span>"
	"DAC_InGame_AttackSpeed_Query"							"攻擊 / 秒：<span class=\"Count\">{f:attack_speed}</span>"
	"DAC_InGame_UnitDamage_Query"								"傷害：<span class=\"Count\">{i:attack_damage}</span>"
	"DAC_InGame_UnitAbility_Query"							"技能：{s:selectedUnitAbility}"
	"DAC_InGame_DeselectUnit"							"取消選取"
	"DAC_InGame_SellUnit"								"售出（E）"
	"DAC_InGame_ReturnToMainMenu"						"主選單"
	"DAC_InGame_ShowSettings"							"設定"
	"DAC_InGame_Heropedia"								"賽季資訊"
	"DAC_InGame_KeepWatching"							"旁觀"
	"DAC_InGame_ShowStats"								"顯示統計資料"
	"DAC_InGame_MenuCancel"								"返回遊戲"
	"DAC_InGame_UserDied"								"你陣亡了"
	"DAC_InGame_UserDiedPlace"							"{s:finalPlaceStr}"
	"DAC_Place_1"										"第一名"
	"DAC_Place_2"										"第二名"
	"DAC_Place_3"										"第三名"
	"DAC_Place_4"										"第四名"
	"DAC_Place_5"										"第五名"
	"DAC_Place_6"										"第六名"
	"DAC_Place_7"										"第七名"
	"DAC_Place_8"										"第八名"
	"DAC_InGame_PlayerXP"								"{i:playerStateEXP}/{i:playerStateNextEXP} 經驗"
	"DAC_InGame_Health"									"生命"
	"DAC_InGame_HealthRegen"							"生命恢復"
	"DAC_InGame_Armor"									"護甲"
	"DAC_InGame_Mana"									"魔力"
	"DAC_InGame_MagicResist"							"魔法抗性"
	"DAC_InGame_DamageMin"								"最小傷害"
	"DAC_InGame_DamageMax"								"最大傷害"
	"DAC_InGame_AttackRange"							"攻擊距離"
	"DAC_InGame_AttackSpeed"							"攻擊速度"
	"DAC_InGame_MoveSpeed"								"移動速度"
	"DAC_PlayerState_Level"								"等級 {d:level}"
	"DAC_PlayerState_ActiveUnits"						"有效單位"
	"DAC_PlayerState_BenchUnits"						"等候單位"
	"DAC_PlayerState_Synergies"							"有效特性"
	"DAC_InGame_UnitCount"								"{i:gameStateUnitsDeployed}<span class=\"PopulationDivider\">/</span>{i:gameStateUnitsMaximum}"
	"DAC_InGame_Zoo"									"顯示動物園"

	"DAC_EndGame_Win"									"你獲勝了"
	"DAC_EndGame_0"									"恭喜！你把對手打得橫屍遍野。"
	"DAC_EndGame_1"									"恭喜！你把對手打得屍橫遍野。"
	"DAC_EndGame_2"									"第一名就近在咫尺。"
	"DAC_EndGame_3"									"做得漂亮，你成功登上了頒獎台。"
	"DAC_EndGame_4"									"你差一點點就進入了前三名。"
	"DAC_EndGame_5"									"你做得很好，但還有進步空間。"
	"DAC_EndGame_6"									"你算是最後三名中的第一名了。"
	"DAC_EndGame_7"									"起碼你不是第一個陣亡的。"
	"DAC_EndGame_8"									"這樣之後就只有上升空間了。"

	"DAC_FinalCrew_Title"								"最終陣容"
	"DAC_EndGame_DamageDealt"							"造成傷害"
	"DAC_EndGame_GoldEarned"							"獲得金錢"
	"DAC_EndGame_RoundsWon"								"勝利回合"
	

	"DAC_HeroRosterTemp"								"[hero roster with items goes here]"

	"DAC_AbilityTooltip_Cooldown"						"冷卻時間：{s:ability_cooldown}"

	"DAC_Rewards_Free"									"免費"
	"DAC_Rewards_BuyBattlePassTitle"					"購買戰鬥通行證"
	"DAC_Rewards_BuyBattlePassDesc"						"獲得所有你目前等級能得到的獎勵。"
	"DAC_Rewards_BPCurrentLevelProgress"				"{d:current_points} / {d:points_per_level}"

	"DAC_GameName"										"Dota 霸業"
	"DAC_Underlords"									"霸主"
	"DAC_Heropedia"										"賽季資訊"
	"DAC_Heropedia_Name"								"名稱"
	"DAC_Heropedia_Currency"							"金錢"
	"DAC_Heropedia_Ability"								"技能"
	"DAC_Heropedia_AllRaces"							"所有種族"
	"DAC_Heropedia_AllClasses"							"所有職業"
	"DAC_Heropedia_AllTiers"							"所有級別"
	"DAC_Heropedia_Tiers"								"級別"
	"DAC_Heropedia_Reset"								"重設"
	"DAC_Heropedia_OwnedUnits"							"已擁有英雄"
	"DAC_Heropedia_OwnedItems"							"已擁有物品"
	"DAC_Heropedia_ByName"								"依名稱"
	"DAC_Heropedia_BySynergy"							"依特性"
	"DAC_Heropedia_ByTier"								"依級別"
	"DAC_Heropedia_ByType"								"依類型"
	"DAC_Heropedia_Sort"                                "重新分類"
	"DAC_BattlePass"									"戰鬥通行證"
	"DAC_Achievements"									"成就"
	"DAC_Profile"										"個人檔案"
	"DAC_EarlyAccess"                                   "預先體驗版"


	"dac_ability_enchantress_natures_attendants"		"自然之助"
	"dac_ability_tiny_toss"								"投擲"
	"dac_ability_troll_warlord_fervor"					"熱血戰魂"
	"dac_ability_terrorblade_metamorphosis"				"魔化金身"
	"dac_ability_slark_dark_pact"						"黑暗契約"
	"dac_ability_dragon_knight_elder_dragon_form"		"真龍形態"
	"dac_ability_morphling_waveform"					"波濤形體"
	"dac_ability_viper_viper_strike"					"蝮蛇突襲"
	"dac_ability_phantom_assassin_coup_de_grace"		"恩賜解脫"
	"dac_ability_batrider_sticky_napalm"				"黏性燃油"
	"dac_ability_gyrocopter_call_down"					"呼叫空襲"
	"dac_ability_alchemist_acid_spray"					"酸性噴霧"
	"dac_ability_keeper_of_the_light_illuminate"		"輝煌"
	"dac_ability_puck_illusory_orb"						"幻象法球"
	"dac_ability_chaos_knight_chaos_bolt"				"混沌之箭"
	"dac_ability_slardar_amplify_damage"				"蝕甲陰霾"
	"dac_ability_sniper_assassinate"					"狙殺"
	"dac_ability_tinker_heat_seeking_missile"			"熱導引飛彈"
	"dac_ability_axe_berserkers_call"					"狂戰士怒吼"
	"dac_ability_juggernaut_blade_fury"					"旋風斬"
	"dac_ability_lich_chain_frost"						"連環霜凍"
	"dac_ability_witch_doctor_paralyzing_cask"			"麻痺藥劑"
	"dac_ability_bounty_hunter_shuriken_toss"			"投擲手裏劍"
	"dac_ability_sandking_burrowstrike"					"掘地穿刺"
	"dac_ability_queenofpain_scream_of_pain"			"痛楚尖鳴"
	"dac_ability_ogre_magi_bloodlust"					"嗜血術"
	"dac_ability_shredder_whirling_death"				"死亡迴旋"
	"dac_ability_necrolyte_death_pulse"					"死亡脈衝"
	"dac_ability_rattletrap_battery_assault"			"彈幕衝擊"
	"dac_ability_templar_assassin_refraction"			"偏折"
	"dac_ability_enigma_midnight_pulse"					"午夜凋零"
	"dac_ability_medusa_stone_gaze"						"石化凝視"
	"dac_ability_treant_leech_seed"						"寄生種子"
	"dac_ability_razor_plasma_field"					"電漿領域"
	"dac_ability_shadow_fiend_requiem"					"靈魂輓歌"
	"dac_ability_antimage_mana_break"					"魔源耗損"
	"dac_ability_drow_ranger_trueshot_aura"				"精準靈氣"
	"dac_ability_luna_moon_glaive"						"銀月飛刀"
	"dac_ability_tidehunter_ravage"						"毀滅"
	"dac_ability_tusk_walrus_punch"						"海象重擊！"
	"dac_ability_omniknight_purification"				"洗禮"
	"dac_ability_disruptor_static_storm"				"靜電風暴"
	"dac_ability_windrunner_powershot"					"蓄力射擊"
	"dac_ability_crystal_maiden_brilliance_aura"		"奧術靈氣"
	"dac_ability_beastmaster_wild_axes"					"野性之斧"
	"dac_ability_doom_bringer_doom"						"末日印記"
	"dac_ability_venomancer_plague_ward"				"瘟疫守衛"
	"dac_ability_lina_laguna_blade"						"神滅斬"
	"dac_ability_abaddon_aphotic_shield"				"悔暗屏障"
	"dac_ability_kunkka_ghostship"						"幽靈船"
	"dac_ability_shadow_shaman_voodoo"					"巫術"
	"dac_ability_natures_prophet_summon_tree"			"自然呼喚"
	"dac_ability_lone_druid_summon_bear"				"召喚靈熊"
	"dac_ability_lycan_spawn_shift"						"變形"
	"dac_ability_lycan_wolf_spawn_shift"				"變形"
	"dac_ability_techies_bomb"							"炸彈"
	"dac_ability_sven_great_cleave"						"巨劍揮斬"
	"dac_ability_lone_druid_spirit_bear_entangle"		"纏繞之爪"
	"dac_ability_warlock_shadow_word"					"暗言術"
	"dac_ability_bloodseeker_blood_rage"				"噬血狂暴"
	"dac_ability_pudge_meathook"						"肉鉤"
	"dac_ability_slark_essence_shift"					"能量轉移"
	"dac_ability_arc_warden_tempest_double"				"盪穹異己"
	"dac_ability_mirana_arrow"							"月神之箭"
	
	
	
	"dac_star_level"	"等級"
	"dac_hero_rank1"	"★"
	"dac_hero_rank2"	"★★"
	"dac_hero_rank3"	"★★★"

	"DAC_Synergies"		"特性"
	"DAC_Units"			"單位"
	"DAC_GlobalItems"	"通用與未裝備物品"
	
	"DAC_PostGameStats_Round"	"第 {d:round} 回合"
	"DAC_PostGameStats_PlayerHealth"	"生命：{d:player_health}"
	"DAC_PostGameStats_PlayerGold"	"金錢：{d:player_gold}"
	"DAC_PostGameStats_PlayerGoldSpentOnRerolls"	"用於重抽的金錢：{d:gold_spent_on_rerolls}（{d:total_gold_spent_on_rerolls}）"
	"DAC_PostGameStats_PlayerGoldSpentOnLvlUp"	"用於升級的金錢：{d:gold_spent_on_levels}（{d:total_gold_spent_on_levels}）"
	"DAC_PostGameStats_PlayerGoldSpentOnUnits"	"購買單位的金錢：{d:gold_spent_on_units}（{d:total_gold_spent_on_units}）"
	"DAC_PostGameStats_StillPlaying"	"仍在遊戲中。"
	"DAC_PostGameStats_RoundEliminated"	"於第 {d:round_eliminated} 回合遭到淘汰（第 {s:final_place} 名）"
	"DAC_PostGameStats_RoundRanking"	"{s:round_ranking}"
	"DAC_PostGameStats_Place1"			"第一名"
	"DAC_PostGameStats_Place2"			"第二名"
	"DAC_PostGameStats_Place3"			"第三名"
	"DAC_PostGameStats_Place4"			"第四名"
	"DAC_PostGameStats_Place5"			"第五名"
	"DAC_PostGameStats_Place6"			"第六名"
	"DAC_PostGameStats_Place7"			"第七名"
	"DAC_PostGameStats_Place8"			"第八名"
	"DAC_PostGameStats_VsResultWin"		"對戰 {g:dac_player_slot_persona:b:player_slot_opponent}：勝利"
	"DAC_PostGameStats_VsResultLoss"	"對戰 {g:dac_player_slot_persona:b:player_slot_opponent}：落敗"
	"DAC_PostGameStats_VsResultDraw"	"對戰 {g:dac_player_slot_persona:b:player_slot_opponent}：平手"
	"DAC_PostGameStats_LocalPlayer"		"{g:dac_player_slot_persona:b:local_player_slot}（等級 {d:level}）"
	"DAC_PostGameStats_OtherPlayer"		"{g:dac_player_slot_persona:b:other_player_slot}（等級 {d:level}）"
	"dac_gold_gained_tooltip" "+{d:gold_amount} 金錢"

	"dac_synergy_popup_units_on_board"		"你在棋盤上有 {d:units_on_board} 個此類型的單位"
	"dac_synergy_popup_unit_on_board"		"你在棋盤上有 1 個此類型的單位"

	"dac_synergy_popup_units_on_bench"		"你在等候區有 {d:units_on_bench} 個此類型的單位"
	"dac_synergy_popup_unit_on_bench"		"你在等候區有 1 個此類型的單位"

	"dac_dev_hero_2_keywords"		"{s:hero_name}（{s:synergy_1} {s:synergy_2}）"
	"dac_dev_hero_3_keywords"		"{s:hero_name}（{s:synergy_1} {s:synergy_2} {s:synergy_3}）"

	"dac_dev_item"					"{s:item_name}（{s:item_type}）"
	"dac_dev_item_offensive"		"攻擊型"
	"dac_dev_item_defensive"		"防禦型"
	"dac_dev_item_support"			"輔助型"
	"dac_dev_item_equipment"		"裝備"
	"dac_dev_item_global"			"通用物品"
	"dac_dev_item_type"				"物品類型"

	"dac_chart_type_dps"			"每秒傷害"
	"dac_chart_type_damagedealt"	"造成傷害"
	"dac_chart_type_damagetaken"	"承受傷害"
	"dac_chart_type_healingdone"	"治療量"
	"dac_chart_type_kills"			"擊殺數"

	"DAC_Hero_Upgrade_2"						"{g:dac_player_slot_persona:b:player_slot}：<font color='#DAAF01'>{s:hero_name} ★★</font>"
	"DAC_Hero_Upgrade_3"						"{g:dac_player_slot_persona:b:player_slot}：<font color='#DAAF01'>{s:hero_name} ★★★</font>"

	"DAC_Player_Win_Streak"						"{g:dac_player_slot_persona:b:player_slot} 目前連勝了 {d:streak_length} 場"
	"DAC_Player_Eliminated"						"{g:dac_player_slot_persona:b:player_slot} 遭到了淘汰，得名第 {s:final_position}。"

	"DAC_Player_ChatWheelText"					"{g:dac_player_slot_persona:b:player_slot}：{s:chat_msg}"
	"DAC_Player_CustomText"						"{g:dac_player_slot_persona:b:player_slot}：{dac_filtered_string:chat_msg}"

	"DAC_DPS_Row"								"{s:unit_name}：{s:dps}"

	"dac_hud_mode_0"				"電腦"
	"dac_hud_mode_1"				"行動裝置 16:9"
	"dac_hud_mode_2"				"行動裝置 4:3"
	"dac_hud_mode_3"				"iPhone XR"

	"DAC_Hud_WaitingForPlayers"		"正在等待玩家連線..."
	"DAC_ErrorMsg_CannotAfford"		"金錢不足，無法購買此單位。"
	"DAC_ErrorMsg_CannotAffordReroll"	"需要 2 金錢才能重抽。"
	"DAC_ErrorMsg_CannotAffordXP"	"需要 5 金錢才能購買經驗。"
	"DAC_ErrorMsg_BenchFull"	"等候區已滿，無法購買單位。"
	"DAC_ErrorMsg_CannotEquipMelee"	"此物品無法裝備於遠程單位上。"
	"DAC_ErrorMsg_CannotEquipManaless"	"此物品無法裝備於沒有主動技能的單位身上。"

	"DAC_UI_Popup_Synergy_Header"				"{s:synergy_name}"
	"DAC_UI_Popup_Synergy_UnitCount"			"棋盤：{d:units_on_board} 等候區：{d:units_on_bench}"

	"DAC_SynergyType_Races"		"種族"
	"DAC_SynergyType_Classes"	"職業"


	"DAC_Synergy_Beast"			"野蠻"
	"DAC_Synergy_Demon"			"惡魔"
	"DAC_Synergy_Dragon"		"龍族"
	"DAC_Synergy_Dwarf"			"神槍手"
	"DAC_Synergy_Element"		"太古"
	"DAC_Synergy_Elf"			"無蹤"
	"DAC_Synergy_Goblin"		"好鬥"
	"DAC_Synergy_Human"			"人族"
	"DAC_Synergy_Naga"			"鱗甲"
	"DAC_Synergy_Ogre"			"血親"
	"DAC_Synergy_Orc"			"悍將"
	"DAC_Synergy_Troll"			"巨魔"
	"DAC_Synergy_Undead"		"無情"
	"DAC_Synergy_Satyr"			"薩特"
	"DAC_Synergy_Assassin"		"刺客"
	"DAC_Synergy_DemonHunter"	"惡魔獵人"
	"DAC_Synergy_Druid"			"德魯伊"
	"DAC_Synergy_Hunter"		"獵人"
	"DAC_Synergy_Knight"		"騎士"
	"DAC_Synergy_Mage"			"法師"
	"DAC_Synergy_Mech"			"發明家"
	"DAC_Synergy_Shaman"		"薩滿"
	"DAC_Synergy_Warlock"		"術士"
	"DAC_Synergy_Warrior"		"戰士"

	"DAC_Synergy_Desc_Beast_1"		"友方單位獲得 +10% 攻擊傷害"
	"DAC_Synergy_Desc_Beast_2"		"友方單位獲得 +25% 攻擊傷害"
	"DAC_Synergy_Desc_Beast_3"		"友方單位獲得 +45% 攻擊傷害"

	"DAC_Synergy_Desc_Demon_1"		"惡魔單位獲得 +50% 純粹傷害。僅限棋盤上只有一種惡魔單位時有效"

	"DAC_Synergy_Desc_Dragon_1"		"龍族單位在作戰開始時魔力全滿"

	"DAC_Synergy_Desc_Dwarf_1"		"神槍手單位會針對敵方生命最低的單位攻擊"

	"DAC_Synergy_Desc_Element_1"	"太古單位受到攻擊時有 30% 機率令近戰攻擊者繳械 4 秒"
	"DAC_Synergy_Desc_Element_2"	"友方單位受到攻擊時有 30% 機率令近戰攻擊者繳械 4 秒"

	"DAC_Synergy_Desc_Elf_1"		"無蹤單位獲得 +20% 閃避"
	"DAC_Synergy_Desc_Elf_2"		"無蹤單位獲得 +45% 閃避"
	"DAC_Synergy_Desc_Elf_3"		"無蹤單位獲得 +75% 閃避"

	"DAC_Synergy_Desc_Goblin_1"		"一個隨機友方單位獲得 +15 護甲和 +10 生命回復"
	"DAC_Synergy_Desc_Goblin_2"		"友方單位獲得 +15 護甲和 +10 生命回復"

	"DAC_Synergy_Desc_Human_1"		"人族單位攻擊時有 20% 機率令目標沉默 4 秒"
	"DAC_Synergy_Desc_Human_2"		"人族單位攻擊時有 44% 機率令目標沉默 4 秒"
	"DAC_Synergy_Desc_Human_3"		"人族單位攻擊時有 66% 機率令目標沉默 4 秒"

	"DAC_Synergy_Desc_Naga_1"		"友方單位獲得 +30% 魔法抗性"
	"DAC_Synergy_Desc_Naga_2"		"友方單位獲得 +50% 魔法抗性"

	"DAC_Synergy_Desc_Ogre_1"		"當一個血親單位死亡時，其他所有血親單位在該場戰鬥中造成的攻擊傷害 +100%"

	"DAC_Synergy_Desc_Orc_1"		"所有悍將單位的最大生命提升 200"
	"DAC_Synergy_Desc_Orc_2"		"所有悍將單位的最大生命提升 500"

	"DAC_Synergy_Desc_Troll_1"		"巨魔單位獲得 +35 攻擊速度"
	"DAC_Synergy_Desc_Troll_2"		"巨魔單位獲得 +65 攻擊速度，其他友方單位獲得 +30 攻擊速度"

	"DAC_Synergy_Desc_Undead_1"		"敵方單位遭受 -5 護甲"
	"DAC_Synergy_Desc_Undead_2"		"敵方單位遭受 -10 護甲"
	"DAC_Synergy_Desc_Undead_3"		"敵方單位遭受 -20 護甲"

	"DAC_Synergy_Desc_Assassin_1"		"刺客有 10% 機率打出暴擊，造成 300% 傷害"
	"DAC_Synergy_Desc_Assassin_2"		"刺客有 20% 機率打出暴擊，造成 400% 傷害"
	"DAC_Synergy_Desc_Assassin_3"		"刺客有 30% 機率打出暴擊，造成 500% 傷害"

	"DAC_Synergy_Desc_DemonHunter_1"		"使敵方的惡魔特性失效"
	"DAC_Synergy_Desc_DemonHunter_2"		"使敵方的惡魔特性失效。惡魔單位獲得 +50% 純粹傷害"

	"DAC_Synergy_Desc_Druid_1"		"讓友方星級最低的德魯伊提高一個星等"
	"DAC_Synergy_Desc_Druid_2"		"讓友方星級最低的兩名德魯伊各提高一個星等"

	"DAC_Synergy_Desc_Hunter_1"		"Hunters have a 20% chance of quickly performing 2 attacks."
	"DAC_Synergy_Desc_Hunter_2"		"Hunters have a 35% chance of quickly performing 2 attacks."

	"DAC_Synergy_Desc_Knight_1"		"騎士單位站在另一名騎士周圍 1 格內時，受到的物理及魔法傷害降低 25%"
	"DAC_Synergy_Desc_Knight_2"		"騎士單位站在另一名騎士周圍 1 格內時，受到的物理及魔法傷害降低 35%"
	"DAC_Synergy_Desc_Knight_3"		"騎士單位站在另一名騎士周圍 1 格內時，受到的物理及魔法傷害降低 50%"

	"DAC_Synergy_Desc_Mage_1"		"敵方單位遭受 -40% 魔法抗性"
	"DAC_Synergy_Desc_Mage_2"		"敵方單位遭受 -100% 魔法抗性"

	"DAC_Synergy_Desc_Mech_1"		"發明家獲得 +15 生命回復"
	"DAC_Synergy_Desc_Mech_2"		"發明家獲得 +40 生命回復"

	"DAC_Synergy_Desc_Shaman_1"		"令隨機一名敵方單位在作戰開始時變成青蛙 6 秒"

	"DAC_Synergy_Desc_Warlock_1"		"友方單位獲得 +15% 生命吸取"
	"DAC_Synergy_Desc_Warlock_2"		"友方單位獲得 +30% 生命吸取"
	"DAC_Synergy_Desc_Warlock_3"		"友方單位獲得 +50% 生命吸取"

	"DAC_Synergy_Desc_Warrior_1"		"戰士獲得 +10 護甲"
	"DAC_Synergy_Desc_Warrior_2"		"戰士獲得 +15 護甲"
	"DAC_Synergy_Desc_Warrior_3"		"戰士獲得 +25 護甲"

	"DAC_Shop_My_Synergies"		"我的特性"

	"DAC_Chat_GoodGame"			"GG！"
	"DAC_Chat_GoodLuck"			"還沒完呢！"
	"DAC_Chat_BadRNG"			"這亂數是故意的吧！"
	"DAC_Chat_GoodRNG"			"今天手氣絕佳！"
	"DAC_Chat_GoodRound"		"我這回合大獲全勝！"
	"DAC_Chat_BadRound"			"噢，痛痛痛！"
	"DAC_Chat_GoodRun"			"我威力大增！"
	"DAC_Chat_BadRun"			"手下留情啊！"

	"DAC_BotDifficulty_Title"	"單人遊戲"
	"DAC_BotDifficulty_Desc"    "選擇電腦玩家難度"
	"DAC_BotDifficultyName0"	"簡單"
	"DAC_BotDifficultyName1"	"中等"
	"DAC_BotDifficultyName2"	"困難"
	"DAC_BotDifficultyName3"	"高手"
	"DAC_BotDifficultyName4"	"無電腦"
	"DAC_BotDifficultyDesc0"	"適合用來學習基本玩法，或進行一場感覺良好的遊戲。"
	"DAC_BotDifficultyDesc1"	"電腦能對英雄和金錢做出稍微聰明一點的決策。"
	"DAC_BotDifficultyDesc2"	"電腦會在整場遊戲中靈活運用戰術。"
	"DAC_BotDifficultyDesc3"	"沒有存活的可能。享受僅有的時間吧。"
	"DAC_BotDifficultyDesc4"	"僅限人類參與。"

	"DAC_BotPlayPaused"			"以自己的步調遊玩（需手動點擊進入下一回合）"

	"DAC_Party_BotsEasy"		"電腦：簡單"
	"DAC_Party_BotsMedium"		"電腦：中等"
	"DAC_Party_BotsHard"		"電腦：困難"
	"DAC_Party_BotsNightmare"	"電腦：高手"
	"DAC_Party_BotsNone"		"電腦：無"


	"DAC_Tutorial_Intro2_0"			"Dota 霸業是一種反覆進行許多回合的遊戲。"
	"DAC_Tutorial_Intro2_1"			"每一回合英雄上場戰鬥前，你可以雇用、解雇、升級他們。"
	"DAC_Tutorial_Intro2_2"			"這裡顯示著你的生命、經驗和等級。"
	"DAC_Tutorial_Intro2_3"			"每次輸掉回合，你便會損失生命。\n若生命降到零，你也就出局了！"	
	"DAC_Tutorial_Intro2_4"			"你的等級代表你同時可以派上場的英雄數量。\n等級最高為 10。"
	"DAC_Tutorial_Intro2_5"			"你每回合會獲得 1 經驗，但你也可以花費金錢來加快升級速度。"

	"DAC_Tutorial_Intro_0"			"Dota 霸業的玩法很簡單：成為存活到最後的玩家。"
	"DAC_Tutorial_Intro_1"			"每回合開始戰鬥前，雇用、售出或升級你的英雄。"
	"DAC_Tutorial_Intro_2"			"輸掉主場比賽，你便會損失生命。\n若生命降到零，你也就出局了！"
	"DAC_Tutorial_Intro_3"			"唯有與你的英雄同心協力，才能取得最後的勝利。"
	
	"DAC_Tutorial_FirstUnit_0"		"你一開始的等級為 1。\n來雇用你的第一名英雄吧。首先，開啟商店。"
	"DAC_Tutorial_FirstUnit_1"		"任意雇用一名英雄。"
	"DAC_Tutorial_FirstUnit_2"		"現在，關閉商店。"
	"DAC_Tutorial_FirstUnit_3"		"剛才的英雄現在在你的等候區。\n這裡最多可以放置 8 名英雄。"
	"DAC_Tutorial_FirstUnit_4"		"將英雄從等候區拿出、置於棋盤上，作戰準備就完成了！"
	
	"DAC_Tutorial_Fight_0"			"最初的幾回合會與小兵對戰，讓你小試一下身手。"
	"DAC_Tutorial_Fight_1"			"來看看吧！"
	"DAC_Tutorial_Fight_2"			"你每回合都會得到金錢，用於商店消費。"	

	"DAC_Tutorial_Combine_Scene_0"	"從商店雇用的英雄越強大，所需費用也越高。"
	"DAC_Tutorial_Combine_Scene_1"	"雇用 3 名同樣的英雄，便能升級成更強大的 ★★ 英雄！"
	"DAC_Tutorial_Combine_Scene_2"	"集滿 3 名 ★★ 英雄，升級成幾乎無人能擋的 ★★★ 英雄！"
	"DAC_Tutorial_Combine_Scene_3"	"注意商店中有沒有你選過的英雄，準備在之後的遊戲中進行升級。"

	"DAC_Tutorial_Combine_0"		"雇用亮起的英雄，令其升級吧！"
	"DAC_Tutorial_Combine_1"		"太好了！你需要雇用第 3 名英雄來進行升級。"
	"DAC_Tutorial_Combine_2"		"重新整理一次商店，便會出現一組新的英雄供你選擇。\n重抽需要 2 金錢，這次我們將直接提供給你！"
	"DAC_Tutorial_Combine_3"		"就是他！雇用即可自動升級成 ★★ 英雄。"	
	"DAC_Tutorial_Combine_4"		"棒極了！現在關閉商店。"
	"DAC_Tutorial_Combine_5"		"兩星英雄！下一回合應該易如反掌。"
	
	"DAC_Tutorial_Combine_6"		"連勝或連敗數個回合都能獲得額外的金錢。"
	
	"DAC_Tutorial_Synergy_Scene_0"	"每位英雄都有至少兩種特性，可帶來強大的攻擊或防禦加成。"
	"DAC_Tutorial_Synergy_Scene_1"	"搭配具有同樣屬性的不同英雄，釋放他們所有潛力！"
	"DAC_Tutorial_Synergy_Scene_2"	"特性需要數名不同的英雄才能觸發各等級的效果。"
	"DAC_Tutorial_Synergy_Scene_3"	"你的策略成功與否，取決於是否能開啟更高的特性等級。"

	"DAC_Tutorial_Synergy_0"		"點擊任何特性圖示，即可了解特性效果。"
	"DAC_Tutorial_Synergy_1"		"開啟商店，再雇用兩名英雄，觸發一項簡單的特性吧！"
	"DAC_Tutorial_Synergy_2"		"關閉商店。"
	"DAC_Tutorial_Synergy_3"		"將英雄拖曳至棋盤上。"
	"DAC_Tutorial_Synergy_4"		"他們現在合作無間！"
	
	"DAC_Tutorial_Items_0"			"野怪波會為你的隊伍或英雄帶來獎勵。\n若落敗，則無法選擇獎勵。"
	"DAC_Tutorial_Items_1"			"開啟物品分頁，將物品分配給你其中一名英雄。"
	"DAC_Tutorial_Items_2"			"將物品拖曳至你其中一名英雄身上。"
	"DAC_Tutorial_Items_3"			"看起來真棒！"
	
	"DAC_Tutorial_PlayerWaves_0"	"接下來的回合將與左邊其他玩家的隊伍對戰。\n你將輪流與每一位玩家交手。"
	"DAC_Tutorial_PlayerWaves_1"	"試著升級你的隊伍，並善用特性來取得勝利。"
	
	"DAC_Tutorial_EndScene_0"		"現在開始，你將在之後的比賽中獲得提示與技巧。"
	"DAC_Tutorial_EndScene_1"		"你可以查看賽季資訊，深入了解英雄、野怪、技能、規則等資訊。"
	"DAC_Tutorial_EndScene_2"		"現在去拿下他們吧！"

	"DAC_Tutorial_Interest_0"		"每回合結束時，每擁有 10 金錢，可獲得 1 金錢的利息（計算上限為 50）。"

	"DAC_Tutorial_Selling_0"		"選擇英雄，將其移至出售按鈕上方，即可出售英雄。"
	
	"DAC_Tutorial_Level_0"			"你最多可以派出與你的玩家等級相同數量的英雄。"
	"DAC_Tutorial_Level_1"			"若希望加快升級速度，你可以花費 5 金錢獲取 4 經驗。"
	"DAC_Tutorial_Level_2"			"存錢升級是很好的戰術。"

	"DAC_Tutorial_PlaceHero_0"		"你可以派出與玩家等級相同數量的英雄。\n別忘了補滿你的隊伍！"

	"DAC_Tutorial_Creeps_0"			"每隔幾個回合便會出現野怪波，並帶給你強大的獎勵。"

	"DAC_Tutorial_LoseHealth_0"		"若輸掉主場比賽，你便會損失生命。\n若生命降到零，你也就出局了！"
	
	
	"DAC_JoinParty_Title"		"加入團隊"
	"DAC_JoinParty_Prompt"		"團隊 ID"	
	"DAC_Party_Invites"			"團隊邀請"

	"DAC_PartyMM_PlayersNotReady"					"玩家未全數就緒"
	"DAC_PartyMM_TooFewPlayers"						"團隊中的玩家過少"
	"DAC_PartyMM_TooManyPlayers"					"團隊中的玩家過多"
	"DAC_PartyMM_TooManyPlayersMM"					"團隊中有 4 名以上玩家"
	"DAC_PartyMM_TooManySpectators"					"團隊中的觀眾過多"

	
	"DAC_Friends_WindowTitle"						"好友"
	"DAC_FriendsCategory_PlayingDAC"				"遊戲中"
	"DAC_FriendsCategory_Online"					"線上"
	"DAC_FriendsCategory_Offline"					"離線"
	"DAC_FriendsCategory_Pending"					"待處理"
	"DAC_FriendsCategory_SentInvite"				"已發送邀請"
	"DAC_Friends_Empty"								"你的好友名單目前空無一人"
	"DAC_Friends_Add_Friend_Tooltip"				"新增好友"
	"DAC_Friends_Add_Friend_Entry_Placeholder"		"輸入欲查尋的好友 ID"
	"DAC_Friends_Add_Friend_Your_ID"				"你的好友 ID 為："
	"DAC_Friends_Friend_Code_Button"				"新增好友"
	"DAC_RoundOver_Underlord_TempQuip"				"「就這是為什麼任何事都應該留張字條！」"
	"DAC_RoundOver_HealthLost_Label"				"損失生命"
	"DAC_RoundOver_GoldEarnedLabel"					"下回合的金錢"
	"DAC_RoundOver_Header_RoundWon"					"回合勝利"
	"DAC_RoundOver_Header_RoundWonDecisive"			"決定性勝利"
	"DAC_RoundOver_Header_RoundWonNarrow"			"艱難險勝"
	"DAC_RoundOver_Header_RoundLost"				"回合落敗"
	"DAC_RoundOver_Header_RoundLostNarrow"			"小輸一場"
	"DAC_RoundOver_Header_FlawlessVictory"			"完美勝利"
	"DAC_RoundOver_RoundNumber"						"第 {d:round_number} 回合傷害"
	"DAC_RoundOver_OpponentName"					"vs {g:dac_player_slot_persona:b:opponent_slot}"

	"dac_settings_cancel"						"取消"
	"dac_settings_apply"						"套用"

	"dac_settings_hotkeys"						"快捷鍵"
	"dac_settings_advancedhotkeys"				"進階快捷鍵"
	"dac_settings_options"						"選項"
	"dac_settings_audio"						"音訊"
	"dac_settings_about"						"關於"
	"dac_settings_voice"						"語音"
	"dac_settings_voice_level"					"目前錄得音量"
	"dac_settings_voice_steam_link"				"錄音裝置的各項設定將沿用 <a href=\"event:DOTAShowSteamVoiceSettings()\">Steam 語音設定</a>。"
	"dac_settings_volume"						"音量"
	"dac_settings_video"						"視訊"
	"dac_settings_game"							"遊戲"

	"dac_settings_usenativeresolution"			"使用我的螢幕目前的解析度"
	"dac_settings_customresolution"			"使用進階設定"

	"dac_settings_resolution"					"解析度"
	"dac_settings_rendering"					"彩現"
	"dac_settings_aspectratio"					"解析度比例"
	"dac_settings_aspectratio43"				"4：3"
	"dac_settings_aspectratio169"				"16：9"
	"dac_settings_aspectratio1610"				"16：10"
	"dac_settings_resolution_size"				"大小："
	"dac_settings_resolution_display_mode"		"顯示模式："
	"dac_settings_fullscreen"					"全螢幕"
	"dac_settings_coop_fullscreen"             "桌面友善全螢幕"
	"dac_settings_window"						"視窗化"
	"dac_settings_borderless"					"無邊視窗"
	"dac_settings_videodefaults"				"視訊預設值"
	"dac_settings_fullscreenbrightness"			"亮度"
	"dac_settings_basicvideosettings"			"使用概略設定"
	"dac_settings_fastestvideo"					"速度優先"
	"dac_settings_appearancevideo"				"最佳畫面"
	"dac_settings_advancedvideosettings"		"使用進階設定"
	"dac_settings_antialiasing"					"反鋸齒"
	"dac_settings_specular"						"鏡面"
	"dac_settings_bloom"						"鏡面光暈"
	"dac_settings_waterquality"					"高品質水面"
	"dac_settings_fog"							"環境煙霧 / 焦散效果"
	"dac_settings_animateportrait"				"動態肖像"
	"dac_settings_additivelight"				"累加式光傳遞"
	"dac_settings_worldlight"					"地圖光效"
	"dac_settings_ambientocclusion"				"環境遮蔽"
	"dac_settings_ambientcreatures"				"環境生物"
	"dac_settings_ambient_cloth"				"環境布料模擬"
	"dac_settings_normal_maps"					"法線貼圖"
	"dac_settings_parallax_mapping"				"地面視差貼圖"
	"dac_settings_dashboard_renderquality"		"高解析度主介面"
	"dac_settings_vsync"						"垂直同步"
	"dac_settings_exp_lag_limiter"				"實驗性輸入延遲限制器"
	"dac_settings_renderquality"				"遊戲畫面繪製品質"
	"dac_settings_shadowquality"				"陰影品質"
	"dac_settings_shadowquality_off"			"關閉"
	"dac_settings_shadowquality_ultra"			"超高"
	"dac_settings_texturequality"				"材質品質"
	"dac_settings_texturequality_low"			"低"
	"dac_settings_texturequality_med"			"中"
	"dac_settings_texturequality_high"			"高"
	"dac_settings_particlequality"				"特效品質"
	"dac_settings_particlequality_low"			"低"
	"dac_settings_particlequality_med"			"中"
	"dac_settings_particlequality_high"			"高"
	"dac_settings_grassquality"					"草地物理"
	"dac_settings_tree_wind"					"樹木物理"
	"dac_settings_computeshader"				"計算著色器"
	"dac_settings_computeshader_tooltip"		"僅能在 Vulkan 和 DirectX 11 模式下使用。\n此選項可在大部分的硬體配置下改善遊戲的效能表現。"
	"dac_settings_fps_max"						"每秒畫面幀數上限"
	"dac_settings_fps_max_tip"						"「+fps_max」啟動選項可提供更高的值。\n超過滑桿的值將使滑桿無效化。"
	"dac_settings_colourblind_mode"				"Colorblind Mode"
	"dac_settings_mastervolume"				"主音量"
	"dac_settings_gamevolume"					"遊戲音效"
	"dac_settings_musicvolume"					"音樂"
	"dac_settings_voicevolume"					"語音"
	"dac_settings_gamevoicevolume"				"單位語音"
	"dac_settings_openmic"						"啟用麥克風自動收音和團隊成員溝通"
	"dac_settings_openmicthreshold"				"自動收音音量門檻"
	"dac_settings_voice_always_sample_mic"		"恆開待發式按鍵發話"
	"dac_settings_voice_always_sample_mic_tooltip"	"將錄音裝置維持在開啟狀態避免遊戲因硬體之故而卡頓。"
	"dac_settings_audiodefaults"				"音訊預設值"
	"dac_settings_defaultaudio"					"預設"
	"dac_settings_sounddevice"					"音效裝置："
	"dac_settings_speakerconfig"				"喇叭設定："
	"dac_settings_headphones"					"耳機"
	"dac_settings_2speakers"					"2 聲道"
	"dac_settings_4speakers"					"4 聲道"
	"dac_settings_5speakers"					"5.1 聲道"
	"dac_settings_7speakers"					"7.1 聲道"
	"dac_settings_captions"						"使用字幕"

	"dac_settings_ui_mode"						"介面模式"
	"dac_settings_ui_config_mobile"				"行動裝置"
	"dac_settings_ui_config_pc"					"電腦"
	
	"dac_settings_steam"						"Steam"
	"dac_settings_synergies_hide_partial"		"戰鬥中隱藏部分特性。"

	"dac_settings_build_version"				"組建版本：{d:client_version_number}"

	"dac_settings_developer_options"		"開發者選項"
	"dac_settings_dac_developer_mode"			"dac_developer_mode"

	"dac_settings_support_options"			"客服選項"
	"dac_support_upload_save_game"				"將遊戲存檔上傳給 Steam 客服"
	"dac_support_upload_console_log"			"將主控台記錄上傳給 Steam 客服"
	"dac_support_upload"						"上傳給 Steam 客服"
	"dac_support_upload_error_unknown"			"上傳失敗，未知錯誤。"
	"dac_support_upload_error_no_file"			"上傳失敗，未找到上傳檔案。"
	"dac_support_upload_success_id"				"上傳成功：ID {d:upload_id}"

	"dac_settings_no_mode_resolutions"         "無支援的解析度"
	"dac_settings_fullscreen_focus_behavior"	"在桌面全螢幕模式下聚焦於其它程式時，最小化 Dota 霸業視窗"
	"dac_settings_render_system"				"使用中的彩現 API："
	"dac_settings_next_render_system"			"下次啟動遊戲時將使用的彩現 API："
	"dac_settings_render_system_reset"			"如果遊戲在變更此設定後無法順利啟動，請在啟動選項加入「-safe_mode」使 Dota 霸業以預設的彩現 API 執行。"
	"dac_settings_cur_render_system_tooltip"	"使用中的彩現 API 可能因為多種情況而與原先的選擇有所差異，像是不支援彩現器、彩現器初始化失敗、受到啟動選項覆寫，或需要安裝額外 DLC。"
	"dac_settings_render_system_tooltip"		"此項設定變更將於遊戲下次啟動時生效。\n若彩現 API 啟動選項中包含 -dx9、-dx11、-gl 或 -vulkan，則此設定將受到鎖定。\n工具模式也會鎖定此設定。"
	"dac_settings_render_system_recommended"	"建議"
	"dac_settings_render_system_needs_dlc"		"須安裝 DLC"

	"dac_settings_language"						"使用中的語言："
	"dac_settings_next_language"				"下次啟動遊戲時將使用的語言："
	"dac_settings_system_default_language"		"系統語言（未設定遊戲語言）"
	"dac_settings_cur_language_tooltip"			"若未設定遊戲語言，則會套用系統語言設定。\n若所選語言受到啟動選項覆寫，則使用中的語言可能會與原先的選擇有所差異。"
	"dac_settings_language_tooltip"				"變更後的設定將於重新啟動後生效。\n-\n如語言啟動選項中包含 -language 或 -textlanguage 等選項，便會鎖定此設定。"

	"OS_Default_Device"							"預設裝置"
	"dac_settings_unitspeeh"					"單位語音"
	"dac_settings_unitspeech_off"				"關閉"
	"dac_settings_unitspeech_events"			"僅限特定事件"
	"dac_settings_unitspeech_all"				"全部開啟"
	"dac_settings_playsoundinbackground"		"切換桌面後仍播放聲音"
	"dac_settings_lowlatency_audio"			"自動偵測音訊延遲"

	"dac_item_select_victory"				"勝利！"
	"dac_item_select_victory_subtitle"		"<span class='SubtitleHighlight'>選擇</span>一項獎勵："
	"dac_item_select_defeat"				"中立野怪回合落敗"
	"dac_item_select_unit_count"			"影響單位：{d:units_on_board} 在棋盤上，{d:units_on_bench} 於等候區。"
	"dac_item_select_hide_choices"			"顯示棋盤"
	"dac_item_select_show_choices"			"顯示物品"

	"dac_item_tooltip_item_type_offensive"		"攻擊型物品"
	"dac_item_tooltip_item_type_defensive"		"防禦型物品"
	"dac_item_tooltip_item_type_support"		"輔助型物品"
	"dac_item_tooltip_item_type_global"			"通用物品"
	
	"Native_DownloadOverMobileLabel"		"要透過行動網路下載嗎？"
	"Native_DownloadOverMobileMessage"		"你即將透過行動網路進行下載，要繼續嗎？"
	"Native_PermissionsTitle"				"Dota 霸業權限"
	"Native_PermissionsText"				"Dota 霸業需要將遊戲內容儲存於此裝置的外部儲存裝置的權限。"

	"DAC_RankUp_Title"						"恭喜！"
	"DAC_RankUp_Subheading"					"你的才智勢不可擋！"

	"DAC_Season"								"Beta 測試賽季"
	"DAC_Season_Subhead"                        "歡迎來到 Dota 霸業的 Beta 測試賽季"
	"DAC_Season_Abstract"						"我們首先將推出一組大家熟悉的核心遊玩功能，在我們一邊製作第一賽季之時，一邊會快速增加更多功能。我們預計 Beta 測試將為期數月，直到第一賽季挾帶新一輪的英雄、特性、物品拉開序幕。\n\n感謝你與我們一同踏上這段冒險旅程。你的寶貴意見將使 Dota 霸業更臻完美，對我們來說至關重要。"

	"DAC_Season_Mobile"								"Preseason"
	"DAC_Season_Subhead_Mobile"                     "Welcome to the Dota Underlords Preseason"
	"DAC_Season_Abstract_Mobile"					"We're beginning with a familiar core set of gameplay features, with additional features being added rapidly as we work towards Season One. We expect the preseason to last a few months, culminating with the launch of our first season; bringing with it a new rotation of Heroes, Alliances, and Items.\n\nThank you for joining us on this adventure - your feedback is critical to making the game reach its full potential."

	"DAC_SeasonRank_Tooltip_Title"				"賽季段位獎章"
	"DAC_SeasonRank_Tooltip_Title_Desc"			"段位獎章代表你本賽季的棋藝水準。"
	"DAC_SeasonRank_Tooltip_Minor_Desc"			"每枚獎章有五階進度等級，達滿後可晉升下一段位。"
	"DAC_SeasonRank_Tooltip_Generic_Desc"		"最強的玩家在段位獎章下還會顯示其排行榜排名。"
	"DAC_SeasonRank_Tooltip_End_Desc"			"玩家可透過段位賽獲取獎章。當季的獎章在賽季結束後便會失效。"

	"DACRankTierName1"							"RankTier1"
	"DACRankTierName2"							"RankTier2"
	"DACRankTierName3"							"RankTier3"
	"DACRankTierName4"							"RankTier4"
	"DACRankTierName5"							"RankTier5"
	"DACRankTierName6"							"RankTier6"
	"DACRankTierName7"							"RankTier7"
	"DACRankTierName8"							"RankTier8"
	"DACRankTierDisplayName1"							"第一級"
	"DACRankTierDisplayName2"							"第二級"
	"DACRankTierDisplayName3"							"第三級"
	"DACRankTierDisplayName4"							"第四級"
	"DACRankTierDisplayName5"							"第五級"
	"DACRankTierDisplayName6"							"第六級"
	"DACRankTierDisplayName7"							"第七級"
	"DACRankTierDisplayName8"							"第八級"

	"DAC_LookingForMatch_Desc"					"正在尋找玩家"

	"DAC_SelectMatchType_Title"					"選擇模式"
	"DOTA_Select_Description"                   "想進行何種比賽？"

	"DAC_FirstGameTutorial_Title"				"教學對戰"
	"DAC_FirstGameTutorial_Desc"				"歡迎，你看起來從未玩過 Dota 霸業。想要來一場快速的電腦對戰教學嗎？<br><br>往後仍可從模式選擇處進入教學。"

	"DAC_BotSaveGameExists_Title"				"要繼續電腦對戰嗎？"
	"DAC_BotSaveGameExists_Desc"				"你尚有一場於 {t:s:timestamp} {t:t:timestamp} 開始，進行到第 {i:roundnumber} 回合的電腦對戰。你希望繼續對戰還是開始一場新遊戲？"
	"DAC_BotSaveGameExists_Button_Resume"		"繼續對戰"
	"DAC_BotSaveGameExists_Button_NewGame"		"新遊戲"

	"DAC_NextRoundStarting"						"第 {d:roundnum} 回合"
	"DAC_GoldBreakdownInterest"					"+{d:interest} 利息"
	"DAC_GoldBreakdownStreakWIN"				"+{d:streak} 連勝獎勵"
	"DAC_GoldBreakdownStreakLOSE"				"+{d:streak} 連敗補償"
	"DAC_GoldBreakdownItems"					"+{d:items} 物品金錢"
	"DAC_GoldBreakdownRoundGold"				"+{d:round} 基本金錢"
	"DAC_GoldBreakdownVictory"					"+{d:victory} 獲勝獎勵"
	"DAC_GoldBreakdownTotal"					"總金錢 {d:total}"
	
	"DAC_FightResultVictory"					"勝利"
	"DAC_FightResultDefeat"						"落敗"
	"DAC_FightResultDraw"						"平手"

	"DAC_Notification_HeroCombine_2"			"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> 將{s:hero_name}升上了 <span class='HeroCombineStars2'>★★</span>"
	"DAC_Notification_HeroCombine_3"			"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> 將{s:hero_name}升上了 <span class='HeroCombineStars3'>★★★</span>"
	"DAC_Notification_WinStreak"				"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> 目前連勝了 <span class='WinStreakCount'>{d:streak_length} 回合</span>！"
	"DAC_Notification_PlayerEliminated"			"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> 已遭<span class='KnockedOut'>淘汰</span>，得名第 {s:final_position}"
	"DAC_Notification_AcquiredItem"				"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> 得到了{s:item_name}"
	"DAC_Notification_ItemChangedOwner"			"<span class='PlayerName'>{g:dac_player_slot_persona:b:old_player_slot}</span> 從 {g:dac_player_slot_persona:b:new_player_slot} 偷走了{s:item_name}"
	"DAC_Notification_LevelUp"					"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> 達到了等級 {i:level}！"
	"DAC_Combat_Result_Draw"					"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> vs <span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot_opponent}</span> 結果為平手"
	"DAC_Combat_Result_Lose"					"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> 被 <span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot_opponent}</span> 擊敗了（受到 <span class='CombatDamage'>{d:damage_taken} 傷害</span>）"
	"DAC_Combat_Result_Lose_To_Neutrals"		"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> 被<span class='PlayerName'>中立野怪</span>擊敗了"
	"DAC_Combat_Result_Win"						"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> 抵禦了來自 <span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot_opponent}</span> 的攻擊"

	"DAC_Notification_ChatMessage_Header"		"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> 說："
	"DAC_Notification_ChatMessage"				"{s:chat_message}"

	"DAC_Combat_Result_Win_LocalPlayerOpponent"	"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> 抵禦了你的軍隊"
	"DAC_Combat_Result_Lose_LocalPlayerOpponent" "<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> 被你的軍隊擊敗了（受到 <span class='CombatDamage'>{d:damage_taken} 傷害</span>）"

	"UI_TextEntry_CutToClipboard"	"剪下"
	"UI_TextEntry_CopyToClipboard"	"複製"
	"UI_TextEntry_PasteClipboard"	"貼上"

	"dac_hotkey_sell_desc"							"售出所選單位。"
	"dac_hotkey_sell"								"E"
	"dac_hotkey_tobench_desc"						"將一個單位送至等候區空位。"
	"dac_hotkey_tobench"							"W"
	"dac_hotkey_reroll_desc"						"重抽商店的單位選項。"
	"dac_hotkey_reroll"								"R"
	"dac_hotkey_levelup_desc"						"以 5 金錢購買 4 經驗。"
	"dac_hotkey_levelup"							"T"
	"dac_hotkey_shop_desc"							"打開商店。"
	"dac_hotkey_shop"								"空白鍵"
	"dac_hotkey_home_desc"							"選擇並檢視你的棋盤。"
	"dac_hotkey_home"								"F1"
	"dac_hotkey_enemies_desc"						"切換敵手棋盤。"
	"dac_hotkey_enemies"							"Tab"
	"dac_hotkey_tabs_desc"							"輪流顯示每秒傷害、物品和特性分頁。"
	"dac_hotkey_tabs"								"滑鼠滾輪"
	"dac_hotkey_unitpurchase_desc"					"從商店中購買相應的單位。"
	"dac_hotkey_unitpurchase"						"1 - 5"
	"dac_hotkey_lock_desc"							"鎖定商店，下一回合開始時便不會重抽。"
	"dac_hotkey_lock"								"Q"
	"dac_hotkey_opponent_board_desc"				"檢視你目前的對手的棋盤。"
	"dac_hotkey_opponent_board"						"S"
	"dac_hotkey_away_board_desc"					"檢視正在與你的軍隊作戰的玩家棋盤。"
	"dac_hotkey_away_board"							"A"
}
