﻿"dac"
{
	// General Strings
	"OK"												"确定"
	"Cancel"											"取消"
	"UI_OK"												"确定"
	"UI_Done"											"完成"
	"UI_Yes"											"是"
	"UI_No"												"否"
	"generic_error_header"								"错误"	
	"DAC_InvalidPersonaName"							"[未知]"
	"DAC_PlayerName_Bot"								"机器人"

	"DAC_ConnectingToSteam"								"正在连接至 Steam……"
	"DAC_ConnectingToGC"								"正在连接至游戏协调服务器。这可能需要几秒钟时间……"

	"DAC_Go_Online"										"在线游戏"
	"DAC_SteamLogIn_Title"								"登录 Steam"
	"DAC_SteamLogIn_Desc1"								"与好友及刀塔霸业社区进行多人游戏"
	"DAC_SteamLogIn_Desc2"								"提升你的刀塔霸业排名，并在手机、平板和电脑上了解你的进度。"
	"DAC_SteamLogIn_Desc3"								"达成成就并访问季度勇士令状功能。"
	"DAC_SteamPlayOffline"								"取消"
	"DAC_SteamAccountName"								"Steam 帐户名称" 
	"DAC_SteamAccountPassword"							"密码"
	"DAC_SteamGuardCode"								"Steam 令牌验证码"
	"DAC_SteamAccountLogin"								"登录"
	"DAC_SteamAcountStoreCredentials"					"记住我"
	"DAC_SteamCreateAccount"							"创建帐户"
	"DAC_SteamLogIn_Help"								"我需要帮助"
	"DAC_SteamLogIn_Connecting"							"正在连接至 Steam"
	"DAC_SteamLogOut"									"退出"
	"DAC_LandingSubtitle"								"封闭测试"

	"DAC_MatchTypeName0"								"多人游戏"
	"DAC_MatchTypeName1"								"单人/机器人"
	"DAC_MatchTypeName2"								"新手教程"
	"DAC_ComingSoon"									"即将推出"

	"DAC_DBHome_Mobile_Play"							"开始游戏"

	"DAC_AlertPlayer_MatchReadyTitle"					"匹配比赛状态"
	"DAC_AlertPlayer_MatchReadyText"					"游戏已经就绪"

	"GC_reconnecting"									"正在恢复与刀塔霸业网络的连接……"
	"GC_nosteam"										"与 Steam 失去连接！"
	"GC_steamoffline"									"- 离线模式 -"
	"GC_searching"										"正在搜索刀塔霸业网络……"
	"GC_noconnection"									"未连接至刀塔霸业网络。"
	"GC_connecting"										"正在连接至刀塔霸业网络……"
	"GC_connected"										"已连接至刀塔霸业网络。"
	"GC_down"											"刀塔霸业网络暂时处于离线状态。"
	"GC_updating"										"刀塔霸业网络目前正在更新……"
	"GC_logging_in"										"已连接至刀塔霸业网络；正在登录……"
	"GC_steamupdating"									"Steam 服务器正在更新……"
	"GC_Network_Full"									"刀塔霸业网络当前负荷已满……"
	"GC_Queue_Position"									"刀塔霸业网络当前负荷已满……队列位置：{i:gc_queue_position}"
	"GC_Queue_Wait_Time"								"刀塔霸业网络当前负荷已满……队列位置：{i:gc_queue_position}，预计等待时间：{s:gc_queue_wait_time}"
	"GC_Wait_Time"										"预计等待时间：%s1"
	"GC_Wait_Time_Unknown"								"未知"
	"GC_suspended"										"Valve 反作弊系统检测到刀塔霸业使用了外挂程序，已封禁账号。"

	"DAC_GC_updating"									"刀塔霸业网络目前正在更新……"
	"DAC_GC_steamupdating"								"Steam服务器正在更新……"
	"DAC_GC_noconnection"								"未连接至刀塔霸业网络。"
	"DAC_GC_nosteam"									"与 Steam 的连接丢失"

	"DAC_DBPlay_AbandonGame"							"放弃比赛"
	"DAC_DBPlay_AbandonConfirm"							"你确定要放弃这场比赛吗？"

	"DAC_Popup_Ping_NoDataCenters"						"无法确认与任何刀塔霸业数据中心的连接。请检查你的网络连接状态。"
	"DAC_AlreadyInGame"									"你已经在比赛中"
	"DAC_Popup_AlreadySearching_Header"					"要取消搜索吗？"
	"DAC_Popup_AlreadySearching_Body"					"你已在寻找不同的比赛。要取消搜索并继续吗？"
	
	"DAC_Popup_DisconnectListenServer_Header"			"退出比赛"
	"DAC_Popup_DisconnectListenServer_Body"				"本回合开始前的所有进度均将保存。继续前往主菜单吗？"

	"DAC_MatchmakingStopped_Header"						"从匹配比赛中移除"
	"DAC_MatchmakingStopped_Reason_Unspecified"			"服务器错误"
	"DAC_MatchmakingStopped_Reason_VersionUpdated"		"你的游戏客户端已过期。请更新后重启游戏。"
	"DAC_MatchmakingStopped_Reason_FailedReadyUp"		"未能准备就绪"
	"DAC_MatchmakingStopped_Reason_TourneySeriesClosed"	"你的锦标赛系列赛已关闭。"
	
	"DAC_StartMatchmaking_ErrorTitle"						"错误"
	"DAC_StartMatchmaking_AlreadyFindingMatch"				"你正在寻找比赛，无法加入匹配比赛。"
	"DAC_StartMatchmaking_PartyMemberInLobby"				"你仍在比赛中，无法加入匹配比赛。请先离开当前比赛。"
	"DAC_StartMatchmaking_InvalidClientVersion"				"你的客户端已过期，无法加入匹配比赛。请更新后重启游戏。"
	"DAC_StartMatchmaking_MatchmakingDisabled"				"目前无法以此模式进行匹配比赛。请过几分钟后再试。"
	"DAC_StartMatchmaking_MatchmakingTooBusy"				"匹配比赛系统过于繁忙。请过几分钟后再试。"
	"DAC_StartMatchmaking_InternalError"					"尝试加入比赛匹配时发生内部错误。"
	"DAC_StartMatchmaking_FailedToGetResponse"				"现在无法与刀塔霸业网络对话并加入比赛匹配。请几分钟后重试。"
	"DAC_StartMatchmaking_InvalidParty"						"此队伍已解散，无法加入比赛匹配"
	"DAC_StartMatchmaking_InvalidPartyPermissions"			"你没有权限为这支队伍开始比赛匹配。"
	"DAC_StartMatchmaking_PartyMatchMaking"					"此队伍已经开始比赛匹配"
	"DAC_StartMatchmaking_PartyMemberInMatch"				"你当前正在比赛中，必须离开当前比赛才能准备另一场比赛。"
	"DAC_StartMatchmaking_PartyMemberInvalidClientVersion"	"你队伍中成员的客户端版本过旧，需要更新后才能进行比赛匹配"
	"DAC_StartMatchmaking_PartyMemberNotReady"				"你队伍中有一名成员目前未准备好比赛匹配"
	"DAC_StartMatchmaking_CannotSelectRegion"				"无法选择匹配地区。"
	"DAC_StartMatchmaking_PartyMemberNotAvailable"			"有队伍成员尚不在线或无法进行匹配"
	"DAC_StartMatchmaking_TooManyPlayers"					"此队伍中玩家过多，无法在此模式下进入比赛匹配"
	"DAC_StartMatchmaking_TooManySpectators"				"此队伍中观众过多，无法在此模式下加入比赛匹配"
	"DAC_StartMatchmaking_TooFewPlayers"					"此队伍中玩家不足，无法在此模式下进入比赛匹配"
	
	"DAC_Social_FriendsTab"								"好友"
	"DAC_Social_PartyTab"								"队伍"

	"DAC_CreateParty_ErrorTitle"						"错误"
	"DAC_CreateParty_FailedToGetResponse"				"现在无法与刀塔霸业网络对话并创建队伍。请几分钟后重试。"
	"DAC_CreateParty_InternalError"						"尝试创建队伍时发生内部错误。"
	"DAC_CreateParty_AlreadyInParty"					"你已加入一支队伍，在离开当前队伍前无法创建另一支队伍。"
	"DAC_CreateParty_Disabled"							"组队系统正在维护，暂时不可用。请几分钟后重试。"
	"DAC_CreateParty_InvalidVersion"					"你的客户端并非最新版本。请更新客户端后重试。"
	"DAC_CreateParty_NoRegionPings"						"你的客户端目前未连接至我们的服务器。请尝试更新客户端或检查连接状态。"
	"DAC_CreateParty_TooBusy"							"刀塔霸业网络过于繁忙，目前无法处理此操作。请几分钟后重试。"
	"DAC_CreateParty_RateLimited"						"你在短时间内进行了过多操作。请稍后再重试。"
	"DAC_CreateParty_NotFriends"						"你必须与接收组队邀请的人是好友。"

	"DAC_StopMatchMaking_ErrorTitle"					"错误"
	"DAC_StopMatchMaking_FailedToGetResponse"			"现在无法与刀塔霸业网络对话。请几分钟后重试。"
	"DAC_StopMatchMaking_GeneralError"					"现在无法停止比赛匹配。原因可能是连接问题，或者你已经在比赛中。"	

	"DAC_LeaveLobby_ErrorTitle"							"错误"
	"DAC_LeaveLobby_FailedToGetResponse"				"现在无法与刀塔霸业网络对话。请几分钟后重试。"
	
	"DAC_PartyAction_ErrorTitle"						"错误"
	"DAC_PartyAction_FailedToGetResponse"				"现在无法与刀塔霸业网络对话。请几分钟后重试。"
	"DAC_PartyAction_InternalError"						"发生了一个意外错误。请几分钟后重试。"
	"DAC_PartyAction_InvalidParty"						"无法找到队伍。队伍可能已经解散。"
	"DAC_PartyAction_InvalidPermissions"				"你没有权限对该队伍进行更改。"
	"DAC_PartyAction_InvalidTarget"						"指定目标不再是队伍成员。"
	"DAC_PartyAction_InvalidValue"						"所提供的值对此队伍无效。"
	"DAC_PartyAction_InMatchMaking"						"队伍当前正在进行比赛匹配，目前无法进行此更改。"
	"DAC_PartyAction_InMatch"							"队伍当前正在进行比赛，目前无法进行此更改。"
	"DAC_PartyAction_Disabled"							"此操作暂时禁用。请几分钟后重试。"
	"DAC_PartyAction_TooBusy"							"刀塔霸业网络过于繁忙，目前无法处理此操作。请几分钟后重试。"
	"DAC_PartyAction_RateLimited"						"你在短时间内进行了过多操作。请稍后再重试。"
	
	"DAC_JoinParty_ErrorTitle"							"错误"
	"DAC_JoinParty_FailedToGetResponse"					"现在无法与刀塔霸业网络对话并加入队伍。请几分钟后重试。"
	"DAC_JoinParty_InternalError"						"尝试加入队伍时发生内部错误。"
	"DAC_JoinParty_AlreadyInParty"						"您已加入一支队伍，在离开当前队伍前无法加入另一支队伍。"
	"DAC_JoinParty_Disabled"							"组队系统正在维护，暂时不可用。请几分钟后重试。"
	"DAC_JoinParty_InvalidParty"						"无法找到你请求加入的队伍。队伍可能已经解散。"
	"DAC_JoinParty_InvalidPermissions"					"你没有加入指定队伍的邀请。"
	"DAC_JoinParty_InvalidVersion"						"你的客户端并非最新版本。请更新客户端后重试。"
	"DAC_JoinParty_NoRegionPings"						"你的客户端目前未连接至我们的服务器。请尝试更新客户端或检查连接状态。"
	"DAC_JoinParty_TooBusy"								"刀塔霸业网络当前过于繁忙，无法处理你的请求。请一分钟后重试。"
	"DAC_JoinParty_InvalidCode"							"你提供的代码与任何队伍均不匹配。原因可能是代码无效，或关联的队伍已经解散。"
	"DAC_JoinParty_RateLimited"							"你最近提出的加入请求过多。请几秒钟后再试。"

	"DAC_LeaveParty_ErrorTitle"							"错误"
	"DAC_LeaveParty_FailedToGetResponse"				"现在无法与刀塔霸业网络对话并离开队伍。请几分钟后重试。"
	"DAC_LeaveParty_InternalError"						"尝试离开队伍时发生内部错误。"
	"DAC_LeaveParty_NotInParty"							"无法离开所请求的队伍。你当前不是队伍成员。"
	"DAC_LeaveParty_InMatchMaking"						"你的队伍目前正在进行比赛匹配，必须停止比赛匹配才能离开队伍。"
	
	"DAC_SpectateUser_BusyTitle"						"观战用户"
	"DAC_SpectateUser_BusyText"							"请稍候"
	"DAC_SpectateUser_ErrorTitle"						"错误"
	"DAC_SpectateUser_FailedToGetResponse"				"现在无法与刀塔霸业网络对话并观战此玩家比赛。请几分钟后重试。"
	"DAC_SpectateUser_InternalError"					"尝试观战此玩家游戏时发生内部错误。"
	"DAC_SpectateUser_Disabled"							"对用户观战暂时禁用。请稍后重试。"
	"DAC_SpectateUser_TooBusy"							"刀塔霸业网络目前过于繁忙，目前无法处理此观战请求。请几分钟后重试。"
	"DAC_SpectateUser_RateLimited"						"你最近请求对过多用户进行观战。请一分钟后重试。"
	"DAC_SpectateUser_NotInGame"						"你试图观战的玩家不在比赛中。"
	"DAC_SpectateUser_DisabledForGame"					"队伍正在进行的比赛不允许他人观战。"
	"DAC_SpectateUser_ServerFull"						"服务器目前观战人数已达上限。请稍后重试。"
	"DAC_SpectateUser_NotFriends"						"你请求观战的玩家并非好友。你必须与你要观战的玩家是好友。"

	"DAC_AcquireTicket_ErrorTitle"						"错误"
	"DAC_AcquireTicket_BusyTitle"						"加入比赛"
	"DAC_AcquireTicket_BusyText"						"请稍候"
	"DAC_AcquireTicket_InternalError"					"目前无法与刀塔霸业网络对话并访问服务器。请重试。"

	"DAC_PartyInvite_ErrorTitle"						"错误"
	"DAC_PartyInvite_FailedToGetResponse"				"现在无法与刀塔霸业网络对话并对邀请指定用户。请几分钟后重试。"
	"DAC_PartyInvite_InternalError"						"尝试邀请用户至队伍时发生内部错误。"
	"DAC_PartyInvite_AlreadyInvited"					"此用户已在队伍中或已受到邀请"
	"DAC_PartyInvite_InvalidPermissions"				"你没有权限邀请此用户至队伍中。"
	"DAC_PartyInvite_InvalidParty"						"你尝试邀请加入的队伍已不再存在。"
	"DAC_PartyInvite_Disabled"							"邀请用户至队伍暂时不可用。请几分钟后重试。"
	"DAC_PartyInvite_TooManyInvites"					"此队伍的待处理邀请过多。发送更多邀请前，请取消之前的邀请。"
	"DAC_PartyInvite_NotFriends"						"你必须与接收组队邀请的人是好友。"
	"DAC_PartyInvite_TooBusy"							"刀塔霸业当前网络过于繁忙，目前无法处理此请求。请稍后重试。"
	"DAC_PartyInvite_RateLimited"						"你在过去几秒钟内发送了过多邀请。请稍候片刻，然后再发送更多邀请。"

	"DAC_PlayGame_AbandonLobbyTitle"					"离开比赛"
	"DAC_PlayGame_AbandonLobbyText"						"请稍候"

	"DAC_Party_RolePlayer"								"玩家"
	"DAC_Party_RoleSpectator"							"观众"	
	"DAC_Party_CreatePartyTitle"						"创建队伍"
	"DAC_Party_CreatePartyText"							"请稍候"
	"DAC_Party_JoinPartyTitle"							"加入队伍"
	"DAC_Party_JoinPartyText"							"请稍候"
	"DAC_Party_PartyReadyTitle"							"设置就绪"
	"DAC_Party_PartyReadyText"							"请稍候"
	"DAC_Party_LeavePartyTitle"							"离开队伍"
	"DAC_Party_LeavePartyText"							"请稍候"
	"DAC_Party_PartyRoleTitle"							"改变角色"
	"DAC_Party_PartyRoleText"							"请稍候"
	"DAC_Party_KickPlayerTitle"							"踢出玩家"
	"DAC_Party_KickPlayerText"							"请稍候"
	"DAC_Party_CancelInviteTitle"						"取消邀请"
	"DAC_Party_CancelInviteText"						"请稍候"
	"DAC_Party_InviteUserTitle"							"邀请用户"
	"DAC_Party_InviteUserText"							"请稍候"
	"DAC_Party_SetBotDifficultyTitle"					"设置机器人难度"
	"DAC_Party_SetBotDifficultyText"					"请稍候"

	"DAC_Party_Context_Invite"							"邀请好友"
	"DAC_Party_Context_Open"							"开放队伍"
	"DAC_Party_Context_Close"							"关闭队伍"
	"DAC_Party_Context_CopyCode"						"复制队伍代码"
	"DAC_Party_Context_ShowCode"						"显示队伍代码"
	"DAC_Party_Context_HideCode"						"隐藏队伍代码"


	"DAC_Party_KickedByTitle"							"被从队伍中踢出"
	"DAC_Party_KickedByText"							"你被 {g:dac_persona:kicked_by_account} 踢出队伍"

	"DAC_PartyInviteFriend_Title"						"邀请在线好友"
	"DAC_PartyInviteFriend_NoFriends"					"你的好友中当前无人正在玩刀塔霸业。"
	"DAC_PartyInviteFriend_Close"						"关闭"
	"DAC_PartyInviteFriend_Invite"						"邀请"
	"DAC_PartyInviteFriend_AlreadyMember"				"已在队伍中"
	"DAC_PartyInviteFriend_AlreadyInvited"				"已经邀请"
	"DAC_PartyInviteFriend_NotInParty"					"未在队伍中"
	"DAC_PartyInviteFriend_InvitesFull"					"成员过多"


	"DAC_AcceptFriendInvite_Title"						"接受邀请"
	"DAC_AcceptFriendInvite_Body"						"请稍候"
	"DAC_AcceptFriendInvite_ErrorTitle"					"错误"
	"DAC_AcceptFriendInvite_ErrorBody"					"目前无法接受此邀请。请稍后重试。"

	"DAC_RemoveFriend_Title"							"移除好友"
	"DAC_RemoveFriend_Body"								"请稍候"
	"DAC_RemoveFriend_ErrorTitle"						"错误"
	"DAC_RemoveFriend_ErrorBody"						"目前无法移除此好友。请稍后重试。"
	"DAC_RemoveFriend_ConfirmTitle"						"移除好友"
	"DAC_RemoveFriend_ConfirmBody"						"你确定要移除好友 {g:dac_persona:b:account_id} 吗？"

	"DAC_CancelFriendInvite_Title"						"移除好友"
	"DAC_CancelFriendInvite_Body"						"请稍候"
	"DAC_CancelFriendInvite_ErrorTitle"					"错误"
	"DAC_CancelFriendInvite_ErrorBody"					"目前无法取消此邀请。请稍后重试。"
	"DAC_CancelFriendInvite_ConfirmTitle"				"取消邀请"
	"DAC_CancelFriendInvite_ConfirmBody"				"你确定要取消对 {g:dac_persona:b:account_id} 的好友邀请吗？你要几天后才能对其发出另一个邀请。"

	"DAC_IgnoreFriendInvite_Title"						"忽略邀请"
	"DAC_IgnoreFriendInvite_Body"						"请稍候"
	"DAC_IgnoreFriendInvite_ErrorTitle"					"错误"
	"DAC_IgnoreFriendInvite_ErrorBody"					"目前无法忽略此邀请。请稍后重试。"
	"DAC_IgnoreFriendInvite_ConfirmTitle"				"忽略邀请"
	"DAC_IgnoreFriendInvite_ConfirmBody"				"你确定要忽略 {g:dac_persona:b:account_id} 发送的邀请吗？"

	"DAC_FriendCode_Title"								"好友代码"
	"DAC_FriendCode_AddFriendLabel"						"输入好友代码"
	"DAC_FriendCode_AddFriendPrompt"					""
	"DAC_FriendCode_AddFriendButton"					"添加好友"
	"DAC_FriendCode_GeneratedCodeLabel"					"我的好友代码"
	"DAC_FriendCode_GenerateCodeButton"					"我的好友代码"
	"DAC_FriendCode_WaitingOnCode"						"正在尝试连接"
	"DAC_FriendCode_Reconnect"							"重新连接"
	"DAC_FriendCode_UsesLeft"							"剩余使用次数：{i:usesLeft}"
	"DAC_FriendCode_Expiration"							"失效时间：{s:expireDate} {t:t:expireDate}"
	"DAC_FriendCode_RevokeCodeButton"					"撤销代码"
	"DAC_FriendCode_AddFriendBadCode"					"代码无效"
	"DAC_FriendCode_Close"								"关闭"
	"DAC_FriendCode_FriendPopupTitle"					"邀请好友？"
	"DAC_FriendCode_GCContact"							"正在联系网络"
	"DAC_FriendCode_PleaseWait"							"请稍候"
	"DAC_FriendCode_ErrorTitle"							"错误"
	"DAC_FriendCode_FailedToGetResponse"				"现在无法与 刀塔霸业 网络对话。请几分钟后重试。"
	"DAC_FriendCode_FailedTooManyCodes"					"你生成的好友代码数量已达上限。生成新代码前请撤销旧代码。"
	"DAC_FriendCode_FailedKeyInvalid"					"此代码无效。"
	"DAC_FriendCode_FailedKeyExpired"					"此代码已过期。"
	"DAC_FriendCode_FailedKeyUsedUp"					"此代码使用次数已达上限。"
	"DAC_FriendCode_FailedAlreadyFriends"				"你已是此用户的好友。"
	"DAC_FriendCode_FailedDisabled"						"此系统暂时无法使用。"
	"DAC_FriendCode_FailedInternalError"				"意外内部服务器错误。请稍后重试。"
	"DAC_FriendCode_FailedRateLimited"					"你发送了过多请求。请稍后重试。"
	"DAC_FriendCode_FailedTooBusy"						"此系统目前过于繁忙。请稍后重试。"
	"DAC_FriendCode_TargetHasTooManyFriends"			"此用户允许拥有的好友数量已达上限。"
	"DAC_FriendCode_HaveTooManyFriends"					"你允许拥有的好友数量已达上限。"
	"DAC_FriendCode_Blocked"							"此用户对你进行了屏蔽。这可能是因为最近发送了好友请求。"
	"DAC_FriendCode_Ignored"							"你已被此用户忽略。"

	"DAC_PlayerContextMenu_InviteToParty"				"邀请至队伍"
	"DAC_PlayerContextMenu_SpectateGame"				"观战"
	"DAC_PlayerContextMenu_AddFriend"					"Add Friend"
	"DAC_PlayerContextMenu_AcceptFriendRequest"			"接受好友请求"
	"DAC_PlayerContextMenu_IgnoreFriendRequest"			"忽略好友请求"
	"DAC_PlayerContextMenu_PartyLeave"					"离开队伍"
	"DAC_PlayerContextMenu_PartyKick"					"踢出队伍"
	"DAC_PlayerContextMenu_PartyCancelInvite"			"取消队伍邀请"
	"DAC_PlayerContextMenu_PartySwitchPlayer"			"切换至玩家"
	"DAC_PlayerContextMenu_PartySwitchSpectator"		"切换至观众"
	"DAC_PlayerContextMenu_PartyCreateWith"				"创建队伍"
	"DAC_PlayerContextMenu_RemoveFriend"				"移除好友"
	"DAC_PlayerContextMenu_CancelFriendInvite"			"取消好友邀请"
	"DAC_PlayerContextMenu_AddFriend"					"发送好友邀请"
	"DAC_PlayerContextMenu_EmptyMenu"					"--"
	

	"DAC_DisconnectedFromServer_Generic"				"与游戏服务器断开连接。"
	"DAC_DisconnectedFromServer_ConnectionLost"			"失去与游戏服务器的连接。"
	"DAC_DisconnectedFromServer_LocalProblem"			"失去与游戏服务器的连接。<br/>你的互联网连接可能有问题。"
	"DAC_FailedToConnectToServer_Generic"				"无法连接到游戏服务器。"
	"DAC_FailedToConnectToServer_LocalProblem"			"无法连接到游戏服务器。<br/>你的互联网连接可能有问题。"

	// Client only rich presence
	"DAC_RP_PendingReceived"							"待处理的好友请求"
	"DAC_RP_PendingSent"								"已发出好友请求"
	"DAC_RP_NotFriends"									"非好友"
	"DAC_RP_Online"										"在线"
	"DAC_RP_Busy"										"忙碌"
	"DAC_RP_Away"										"离开"
	"DAC_RP_Snooze"										"打盹"
	"DAC_RP_LookingToTrade"								"想交易"
	"DAC_RP_LookingToPlay"								"想玩游戏"
	"DAC_RP_PlayingOtherGame"							"正在进行其他游戏"

	"dac_hero_name_abaddon"								"亚巴顿"
	"dac_hero_name_alchemist"							"炼金术士"
	"dac_hero_name_antimage"							"敌法师"
	"dac_hero_name_axe"									"斧王"
	"dac_hero_name_bat_rider"							"蝙蝠骑士"
	"dac_hero_name_beast_master"						"兽王"
	"dac_hero_name_bounty_hunter"						"赏金猎人"
	"dac_hero_name_chaos_knight"						"混沌骑士"
	"dac_hero_name_clockwerk"							"发条技师"
	"dac_hero_name_crystal_maiden"						"冰晶圣女"
	"dac_hero_name_disruptor"							"干扰者"
	"dac_hero_name_doom"								"末日使者"
	"dac_hero_name_dragon_knight"						"龙骑士"
	"dac_hero_name_drow_ranger"							"卓尔游侠"
	"dac_hero_name_enchantress"							"魅惑魔女"
	"dac_hero_name_enigma"								"谜团"
	"dac_hero_name_furion"								"先知"
	"dac_hero_name_gyrocopter"							"矮人直升机"
	"dac_hero_name_juggernaut"							"主宰"
	"dac_hero_name_keeper_of_the_light"					"光之守卫"
	"dac_hero_name_kunkka"								"昆卡"
	"dac_hero_name_lich"								"巫妖"
	"dac_hero_name_lina"								"莉娜"
	"dac_hero_name_lone_druid"							"德鲁伊"
	"dac_hero_name_luna"								"露娜"
	"dac_hero_name_lycan"								"狼人"
	"dac_hero_name_medusa"								"美杜莎"
	"dac_hero_name_morphling"							"变体精灵"
	"dac_hero_name_necrophos"							"瘟疫法师"
	"dac_hero_name_ogre_magi"							"食人魔魔法师"
	"dac_hero_name_omniknight"							"全知骑士"
	"dac_hero_name_phantom_assassin"					"幻影刺客"
	"dac_hero_name_puck"								"帕克"
	"dac_hero_name_queen_of_pain"						"痛苦女王"
	"dac_hero_name_razor"								"剃刀"
	"dac_hero_name_sand_king"							"沙王"
	"dac_hero_name_shadow_fiend"						"影魔"
	"dac_hero_name_shadow_shaman"						"暗影萨满"
	"dac_hero_name_slardar"								"斯拉达"
	"dac_hero_name_slark"								"斯拉克"
	"dac_hero_name_sniper"								"狙击手"
	"dac_hero_name_techies"								"工程师"
	"dac_hero_name_templar_assassin"					"圣堂刺客"
	"dac_hero_name_terrorblade"							"恐怖利刃"
	"dac_hero_name_tide_hunter"							"潮汐猎人"
	"dac_hero_name_timbersaw"							"伐木机"
	"dac_hero_name_tinker"								"修补匠"
	"dac_hero_name_tiny"								"小小"
	"dac_hero_name_treant_protector"					"树精卫士"
	"dac_hero_name_troll_warlord"						"巨魔战将"
	"dac_hero_name_tusk"								"巨牙海民"
	"dac_hero_name_venomancer"							"剧毒术士"
	"dac_hero_name_viper"								"冥界亚龙"
	"dac_hero_name_wind_ranger"							"风行者"
	"dac_hero_name_witch_doctor"						"巫医"
	"dac_hero_name_pudge"								"帕吉"
	"dac_hero_name_warlock"								"术士"
	"dac_hero_name_bloodseeker"							"血魔"
	"dac_hero_name_arc_warden"							"天穹守望者"
	"dac_hero_name_mirana"								"米拉娜"

	"dac_name_plague_ward"								"瘟疫守卫"
	"dac_name_natures_prophet_tree"						"小树精"
	"dac_name_lone_druid_bear"							"忠诚之熊"
	"dac_name_lycan_wolf_spawns"						"野蛮灵狼"
	"dac_name_techies_bomb"								"基恩炸药"
	
	"dac_unit_neutral_melee"							"近战小兵"
	"dac_unit_neutral_melee_lore"						"你看，说老实话，我不知道这些家伙究竟是自愿的还是被洗脑了，但让他们打仗花不了几个钱，这对我来说是好事。 - <i>精打细算的战争煽动者格瑞克</i>"
	"dac_unit_neutral_ranged"							"远程兵"
	"dac_unit_neutral_ranged_lore"						"并不是所有普瑞蕾斯的信徒都愿意为了一块发光的石头送命。他们有些人更愿意为了白花花的银子拼命。 - <i>格斗士招募者格瑞克</i>"
	"dac_unit_neutral_melee_mega"						"超级小兵"
	"dac_unit_neutral_melee_mega_lore"					"现在这个大个子有个梦想。虽然他可能活不到实现梦想那一天，但是他这份信念还是值得敬重。- <i>狡猾的经纪人格瑞克</i>"
	"dac_unit_neutral_golem_a"							"大傀儡"
	"dac_unit_neutral_golem_a_lore"						"朋友，这个呢，是一大块石头。- <i>挑剔的分析师格瑞克</i>"
	"dac_unit_neutral_golem_b"							"小傀儡"
	"dac_unit_neutral_golem_b_lore"						"朋友，这个呢，是块小点但一样危险的石头。- <i>业余地质学家格瑞克</i>"
	"dac_unit_neutral_wolf_big"							"大狼"
	"dac_unit_neutral_wolf_big_lore"					"没啥可说的，就是狼。- <i>动物爱好者格瑞克</i>"
	"dac_unit_neutral_wolf_small"						"小狼"
	"dac_unit_neutral_wolf_small_lore"					"他们把你的脸扯烂的时候，你就不觉得他们样子可爱了。- <i>护仔过头的格瑞克</i>"
	"dac_unit_neutral_bear_a"							"西红柿"
	"dac_unit_neutral_bear_a_lore"						"我喜欢跟人说这些就是重伤奎堤亚斯的地狱熊怪。- <i>专业吹牛大师格瑞克</i>"
	"dac_unit_neutral_bear_b"							"马铃薯"
	"dac_unit_neutral_bear_b_lore"						"我觉得他们是兄弟、姐妹、夫妻，或者之类的关系。- <i>注意细节的格瑞克</i>"
	"dac_unit_neutral_vulture_a"						"瑞文泰尔枭兽"
	"dac_unit_neutral_vulture_a_lore"					"我以前会把他们的翅膀剪掉，这样他们就飞不出竞技场了，但是枭兽们把我派去剪翅膀的人都吃了。幸好他们习惯了送上门的食物，所以也不主动飞走了。- <i>做柠檬汁的格瑞克</i>"
	"dac_unit_neutral_vulture_b"						"小枭兽"
	"dac_unit_neutral_vulture_b_lore"					"这些家伙到哪都是麻烦，但是特别招人喜欢。- <i>战争煽动者格瑞克</i>"
	"dac_unit_neutral_thunder_lizard_big"				"雷肤兽领袖"
	"dac_unit_neutral_thunder_lizard_big_lore"			"半人马喜欢和这些坏小子摔跤玩。半人马可真是够傻的。- <i>格瑞克说得好像亲眼所见</i>"
	"dac_unit_neutral_thunder_lizard_small"				"雷肤兽"
	"dac_unit_neutral_thunder_lizard_small_lore"		"要说我对这一行有什么了解的，那就是：小孩子喜欢看巨型蜥蜴绞碎格斗士。- <i>行内人格瑞克</i>"
	"dac_unit_neutral_black_dragon"						"黑龙"
	"dac_unit_neutral_black_dragon_lore"				"咱们不谈我是从哪儿把这东西弄到手的。- <i>龙走私犯格瑞克</i>"
	"dac_unit_neutral_troll_dark_a"						"黑暗巨魔小怪"
	"dac_unit_neutral_troll_dark_a_lore"				"金玉良言：别和这些家伙拼酒。- <i>格瑞克分享来之不易的智慧</i>"
	"dac_unit_neutral_troll_dark_b"						"黑暗巨魔老怪"
	"dac_unit_neutral_troll_dark_b_lore"				"说真的，这家伙吓得我魂飞魄散。- <i>格瑞克说要和天才保持安全距离</i>"
	"dac_unit_neutral_troll_dark_frost"					"黑暗巨魔牧师"
	"dac_unit_neutral_troll_dark_frost_lore"			"并不是所有的黑暗巨魔牧师都跟着吉姆伊到了悲玫城。有的人想要在这里开始新生活。- <i>历史爱好者格瑞克</i>"
	"dac_unit_neutral_nian"								"年兽"
	"dac_unit_neutral_nian_lore"						"女士们先生们，下面有请野性未驯、不可匹敌、金刚不坏的年兽！- <i>格瑞克煽动群众情绪</i>"
	"dac_unit_neutral_roshan"							"肉山"
	"dac_unit_neutral_roshan_lore"						"他们再强也比不过有不朽盾的。- <i>战争煽动者格瑞克</i>"
	
	"dac_hero_type_assassin"							"刺客"
	"dac_hero_type_beast"								"野人"
	"dac_hero_type_demon"								"恶魔"
	"dac_hero_type_demonhunter"							"恶魔猎人"
	"dac_hero_type_dragon"								"龙族"
	"dac_hero_type_druid"								"德鲁伊"
	"dac_hero_type_dwarf"								"神枪手"
	"dac_hero_type_element"								"太古"
	"dac_hero_type_elf"									"无踪"
	"dac_hero_type_goblin"								"好斗"
	"dac_hero_type_human"								"人族"
	"dac_hero_type_hunter"								"猎人"
	"dac_hero_type_knight"								"骑士"
	"dac_hero_type_satyr"								"萨特"
	"dac_hero_type_shaman"								"萨满"
	"dac_hero_type_warlock"								"术士"
	"dac_hero_type_warrior"								"勇士"
	"dac_hero_type_mage"								"法师"
	"dac_hero_type_mech"								"发明家"
	"dac_hero_type_undead"								"无情"
	"dac_hero_type_troll"								"巨魔"
	"dac_hero_type_orc"									"悍将"
	"dac_hero_type_ogre"								"血亲"
	"dac_hero_type_naga"								"鳞甲"

	"dac_item_claymore"									"大剑"
	"dac_item_claymore_desc"							"+21 攻击伤害。"
	"dac_item_claymore_lore"							"让我说啥好呢？这是把剑吗？- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_void_stone"								"侵略者胸针"
	"dac_item_void_stone_desc"							"攻击获得 +100% 魔法值。"
	"dac_item_void_stone_lore"							"是想找架打的人的完美物件。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_mana_sponge"								"殉道者胸针"
	"dac_item_mana_sponge_desc"							"承受攻击获得 +50% 魔法值。"
	"dac_item_mana_sponge_lore"							"状态最差的时候往往会有最英勇的举动。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_quelling_blade"							"压制之刃"
	"dac_item_quelling_blade_desc"						"对中立敌人 +50 攻击伤害。"
	"dac_item_quelling_blade_lore"						"格瑞克最恨有人买这个。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_boots_of_speed"							"速度之靴"
	"dac_item_boots_of_speed_desc"						"+100% 移动速度。"
	"dac_item_boots_of_speed_lore"						"对需要动动腿的懒人来说再好不过了。- <i>白色尖塔销赃人泽诺克</i>"			
	
	"dac_item_octarine_fragment"						"玲珑精华"
	"dac_item_octarine_fragment_desc"					"减少 50% 冷却时间。"
	"dac_item_octarine_fragment_lore"					"这只是让你尝尝玲珑心的味道。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_vitality_booster"							"活力之球"
	"dac_item_vitality_booster_desc"					"+250 生命值。"
	"dac_item_vitality_booster_lore"					"这不能扭转局势，但能够让你熬过困境。- <i>白色尖塔销赃人泽诺克</i>"
	
	
	"dac_item_cloak"									"抗魔斗篷"
	"dac_item_cloak_desc"								"+15% 魔法抗性。"
	"dac_item_cloak_lore"								"出门要小心，暴风雨就要来了……- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_blink_dagger"								"闪烁匕首"
	"dac_item_blink_dagger_desc"						"在战斗开始时，传送至最远的敌方阵线后方，距离装备此物品的英雄最远的敌人处。"
	"dac_item_blink_dagger_lore"						"那个高地人一直问我要闪烁斧……- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_mask_of_madness"							"疯狂面具"
	"dac_item_mask_of_madness_desc"						"英雄被沉默。+10% 吸血。+40 攻击速度。"
	"dac_item_mask_of_madness_lore"						"天才和疯子的界线在哪里由谁说了算？- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_blade_mail"								"刃甲"
	"dac_item_blade_mail_desc"							"将受到的 30% 伤害反弹给攻击者。"
	"dac_item_blade_mail_lore"							"我每年会因为穿这玩意的人损失 3 个顾客。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_battle_fury"								"狂战斧"
	"dac_item_battle_fury_desc"							"只用于近战。近战攻击对周围单位造成 30% 顺势伤害。"
	"dac_item_battle_fury_lore"							"这些事情我们知道永远不会是单打独斗……最好有备无患。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_dagon"									"达贡之神力"
	"dac_item_dagon_desc"								"对只有 50% 或更少生命值的一个随机敌方单位造成 800 伤害（一场战斗一次）。"
	"dac_item_dagon_lore"								"有的人说痛打落水狗是不对的……说这话的人在白色尖塔都熬不过一个星期。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_sacred_relic"								"圣者遗物"
	"dac_item_sacred_relic_desc"						"+60 攻击伤害。"
	"dac_item_sacred_relic_lore"						"为了让你获得一小份神力，我觉得我开的这个价钱很公道了。- <i>白色尖塔销赃人泽诺克</i>"	
	
	"dac_item_maelstrom"								"漩涡"
	"dac_item_maelstrom_desc"							"攻击时有 25% 几率释放连锁闪电，对 4 个目标造成 100 伤害。"
	"dac_item_maelstrom_lore"							"天气虽然不受控制……但是你还能够动点小手脚的。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_refresher_orb"							"刷新球"
	"dac_item_refresher_orb_desc"						"刷新所有冷却时间并在施放技能后恢复 50 魔法值（一场战斗一次）。"
	"dac_item_refresher_orb_lore"						"我见过这玩意改变了许多战斗的结局。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_heart_of_tarrasque"						"恐鳌之心"
	"dac_item_heart_of_tarrasque_desc"					"+1000 生命值。每秒恢复 2% 最大生命值。"
	"dac_item_heart_of_tarrasque_lore"					"命薄的死得早。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_divine_rapier"							"圣剑"
	"dac_item_divine_rapier_desc"						"+330 攻击伤害。如果圣剑正在作战，而你在该回合中输给其他玩家，对方将获得圣剑。"
	"dac_item_divine_rapier_lore"						"有时候神也要尝尝鲜血的味道。- <i>白色尖塔销赃人泽诺克</i>"	
	
	"dac_item_assault_cuirass"							"强袭胸甲"
	"dac_item_assault_cuirass_desc"						"装备此物品的英雄和毗邻的友军 +15 攻击速度和 +10 护甲值。毗邻敌人 -15 攻击速度和 -10 护甲值。"
	"dac_item_assault_cuirass_lore"						"冲锋陷阵要动脑。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_black_king_bar"							"黑皇杖"
	"dac_item_black_king_bar_desc"						"装备此物品的英雄在第一名敌人拥有 100% 魔法值时，获得魔法免疫，持续 7 秒（一场战斗一次）。"
	"dac_item_black_king_bar_lore"						"刀枪不入，水火不侵。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_mekansm"									"梅肯斯姆"
	"dac_item_mekansm_desc"								"装备此物品的英雄生命值少于 50% 时，治疗周围最多 3 格内的友军 250 生命值（一场战斗一次）。"
	"dac_item_mekansm_lore"								"不要管是怎么见效的，见效就好。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_arcane_boots"								"奥术鞋"
	"dac_item_arcane_boots_desc"						"装备此物品的英雄魔法值大于 50% 时，周围 1 格内的所有友军恢复 25 魔法值（一场战斗一次）。"
	"dac_item_arcane_boots_lore"						"要当个好战友。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_daedalus"									"代达罗斯之殇"
	"dac_item_daedalus_desc"							"+80 攻击伤害。暴击有 30% 几率造成 235% 伤害。"
	"dac_item_daedalus_lore"							"罗林·拉山不止一次借过这件利器。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_radiance"									"辉耀"
	"dac_item_radiance_desc"							"灼烧周围最多 2 格内的敌人，每秒造成 60 伤害。"
	"dac_item_radiance_lore"							"啊，看来你也和哈伯根一样感性了……- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_skadi"									"斯嘉蒂之眼"
	"dac_item_skadi_desc"								"+400 生命值。减缓敌人攻击速度。"
	"dac_item_skadi_lore"								"你不会想知道我怎么弄到这个的……- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_chainmail"								"锁子甲"
	"dac_item_chainmail_desc"							"+5 护甲值。"
	"dac_item_chainmail_lore"							"又实用又可靠。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_gloves_of_haste"							"加速手套"
	"dac_item_gloves_of_haste_desc"						"+20 攻击速度。"
	"dac_item_gloves_of_haste_lore"						"如果你想要迅速击倒敌人，那么这双手套就是为你准备的。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_moon_shard"								"银月之晶"
	"dac_item_moon_shard_desc"							"+80 攻击速度。"
	"dac_item_moon_shard_lore"							"有人说这是癫狂之月的碎片。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_blight_stone"								"枯萎之石"
	"dac_item_blight_stone_desc"						"目标 -3 护甲值。"
	"dac_item_blight_stone_lore"						"微小却有效的工具。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_shivas_guard"								"希瓦的守护"
	"dac_item_shivas_guard_desc"						"+10 护甲值。发出一道极寒之波，对周围 3 格内的敌人造成 250 伤害并降低其移动和攻击速度 4 秒（一场战斗一次）。"
	"dac_item_shivas_guard_lore"						"不要打听这是怎么从蓝宝石教团的宝库中流出来的。- <i>白色尖塔销赃人泽诺克</i>"

	"dac_item_bloodthorn"								"血棘"
	"dac_item_bloodthorn_desc"							"+70 攻击伤害。敌方英雄魔法值超过 75% 时，使其沉默 5 秒。对沉默英雄的攻击不会落空，且造成 140% 暴击伤害（冷却时间 10 秒）。"
	"dac_item_bloodthorn_lore"							"挥舞这把利刃不会让你更受欢迎，但是肯定能要了你敌人的命。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_hood_of_defiance"							"挑战头巾"
	"dac_item_hood_of_defiance_desc"					"+50% 魔法抗性。+10 生命恢复。"
	"dac_item_hood_of_defiance_lore"					"面对敌人时要昂首挺胸。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_vanguard"									"先锋盾"
	"dac_item_vanguard_desc"							"+250 生命值。有 50% 几率在受到攻击时格挡 70 伤害。"
	"dac_item_vanguard_lore"							"如果要保护自己，这是最好的选择。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_basher"									"碎颅锤"
	"dac_item_basher_desc"								"+25 攻击。有 25% 几率眩晕目标 1.5 秒。"
	"dac_item_basher_lore"								"受到震荡的敌人离死不远了。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_summoning_stone"							"召唤神石"
	"dac_item_summoning_stone_desc"						"受到召唤的友方单位 +150 生命值和 +30 攻击速度。"
	"dac_item_summoning_stone_lore"						"把你的敌人淹没在源源不断的血肉潮水之中。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_better_units_in_shop"						"高级别罪犯"
	"dac_item_better_units_in_shop_desc"				"商店里的单位本来是给比你高 1 级的人准备的。"
	"dac_item_better_units_in_shop_lore"				"我可以把你引荐给几个人……- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_additional_unit_cap_in_shop"				"扩大阵容"
	"dac_item_additional_unit_cap_in_shop_desc"			"最多 +1 个单位。"
	"dac_item_additional_unit_cap_in_shop_lore"			"我的建议？不要搞公平竞争。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_cheaper_units_in_shop"					"亲友折扣"
	"dac_item_cheaper_units_in_shop_desc"				"所有单位便宜 1 金钱。"
	"dac_item_cheaper_units_in_shop_lore"				"你是我最喜欢的犯罪头子，别跟人说啊。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_extra_damage_per_unit"					"邪恶意图"
	"dac_item_extra_damage_per_unit_desc"				"如果对手失败，你的各个存活单位，包括召唤单位，都将额外对敌人造成 1 伤害。"
	"dac_item_extra_damage_per_unit_lore"				"有时候不光是胜负问题，你需要让他们明白。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_gold_on_defeat"							"一线希望"
	"dac_item_gold_on_defeat_desc"						"输掉战斗时获得 1 金钱。"
	"dac_item_gold_on_defeat_lore"						"人人都爱东山再起的故事。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_free_first_reroll"						"招募者"
	"dac_item_free_first_reroll_desc"					"每轮的第一次重新选择免费。"
	"dac_item_free_first_reroll_lore"					"既然不入眼，就不要勉强。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_humans_turn_undead"						"失去天恩"
	"dac_item_humans_turn_undead_desc"					"计算属性时，<span class='Human'>人族</span> <img class='InlineSynergyIcon SynergyHuman'/>单位归为<span class='Undead'>无情</span> <img class='InlineSynergyIcon SynergyHeartless'/>。"
	"dac_item_humans_turn_undead_lore"					"这个小镇有办法让你全力以赴。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_elves_start_invisible"					"无踪目标"
	"dac_item_elves_start_invisible_desc"				"<span class='Elf'>Elusive</span> <img class='InlineSynergyIcon SynergyElusive'/> units are invisible for the first 3 seconds of a battle."
	"dac_item_elves_start_invisible_lore"				"看不见就更刺不中了。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_shamans_hex_attackers"					"萨满胆识"
	"dac_item_shamans_hex_attackers_desc"				"攻击<span class='Shaman'>萨满</span> <img class='InlineSynergyIcon SynergyShaman'/> 的单位有 5% 几率变成鸡。"
	"dac_item_shamans_hex_attackers_lore"				"你应该看看上一个背叛恩诺的出什么事了。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_assassins_blind_on_landing"				"口袋细沙"
	"dac_item_assassins_blind_on_landing_desc"			"<span class='Assassin'>刺客</span> <img class='InlineSynergyIcon SynergyAssassins'/> 将使他们落地点周围 1 格内的敌人致盲 2 秒（有 50% 几率失手）。"
	"dac_item_assassins_blind_on_landing_lore"			"葵艾特打架不管公不公平，只看能不能赢。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_extra_items"								"有钱人的烦恼"
	"dac_item_extra_items_desc"							"中立生物回合额外多提供一个物品选择。"
	"dac_item_extra_items_lore"							"我再给你看样东西……- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_better_items"								"走私犯"
	"dac_item_better_items_desc"						"中立生物回合提供的物品质量，相当于更高一级回合的质量。"
	"dac_item_better_items_lore"						"你真正想要的东西在后面。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_bonus_damage_on_low_life"					"绝望手段"
	"dac_item_bonus_damage_on_low_life_desc"			"你的霸主每受到 5 伤害，你的单位即可获得 +1% 攻击伤害。"
	"dac_item_bonus_damage_on_low_life_lore"			"困兽最危险。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_prevent_next_life_loss"					"不朽之守护"
	"dac_item_prevent_next_life_loss_desc"				"避免你下次损失生命，不朽之守护随之摧毁。保留连胜状态。"
	"dac_item_prevent_next_life_loss_lore"				"不要让一次失手输了整场比赛。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_mechs_explode_on_death"					"不稳定反应堆"
	"dac_item_mechs_explode_on_death_desc"				"友方<span class='Mech'>发明家</span> <img class='InlineSynergyIcon SynergyInventors'/> 死亡时爆炸，对周围 1 格内的所有敌人造成其最大生命值 20% 的伤害。"
	"dac_item_mechs_explode_on_death_lore"				"这就是为什么我不信任基恩人的玩意。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_trolls_have_aspd_aura"					"联手突袭"
	"dac_item_trolls_have_aspd_aura_desc"				"<span class='Troll'>巨魔</span> <img class='InlineSynergyIcon SynergyTroll'/> 单位向周围 1 格内的友军提供 +25 的攻击速度。"
	"dac_item_trolls_have_aspd_aura_lore"				"如果有一大群巨魔要揍你，你能有多少办法？- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_goblins_give_gold_on_last_hit"			"清点尸体"
	"dac_item_goblins_give_gold_on_last_hit_desc"		"<span class='Goblin'>好斗</span> <img class='InlineSynergyIcon SynergyScrappy'/> 单位杀死敌人时，有 20% 几率产生 1 金钱。"
	"dac_item_goblins_give_gold_on_last_hit_lore"		"我觉得这不能叫做恶心，毕竟死人花不了钱了。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_orcs_get_extra_hp"						"战斗中铸就"
	"dac_item_orcs_get_extra_hp_desc"					"每杀死一个单位，<span class='Orc'>悍将</span> <img class='InlineSynergyIcon SynergyBrawny'/> 单位在新一回合开始时获得 +50 最大生命值。"
	"dac_item_orcs_get_extra_hp_lore"					"我曾经问过小谷，她有没有把斧王杀的人通通记下来……她说背包就是拿来装名册的。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_demon_hunters_steal_demon"				"陌生同盟"
	"dac_item_demon_hunters_steal_demon_desc"			"每有一个不同的<span class='Demon'>恶魔</span> <img class='InlineSynergyIcon SynergyDemons'/> 友方单位，<span class='DemonHunter'>恶魔猎人</span> <img class='InlineSynergyIcon SynergyDemonHunters'/> 便获得 +30% 纯粹伤害。"
	"dac_item_demon_hunters_steal_demon_lore"			"在白色尖塔，天天都会形成暂时性的结盟。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_naga_skin"								"反伤"
	"dac_item_naga_skin_desc"							"攻击<span class='Naga'>鳞甲</span> <img class='InlineSynergyIcon SynergyScaled'/> 单位的单位，每秒承受 80 伤害，持续 3 秒。<br><span class='Naga'>鳞甲</span> <img class='InlineSynergyIcon SynergyScaled'/> 单位每次受到攻击时，此计时器都会重新计时。"
	"dac_item_naga_skin_lore"							"有因就有果。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_knights_absorption"						"骑士时代"
	"dac_item_knights_absorption_desc"					"每个<span class='Knight'>骑士</span> <img class='InlineSynergyIcon SynergyKnights'/> 单位周围 1 格内的非骑士单位获得 +10% 伤害降低。"
	"dac_item_knights_absorption_lore"					"有的人一生致力于自我牺牲与崇高事业……我不是那种人。- <i>白色尖塔销赃人泽诺克</i>"
	
	
	"dac_item_dragons_hoard"							"蟠龙宝库"
	"dac_item_dragons_hoard_desc"						"<span class='Dragon'>龙族</span> <img class='InlineSynergyIcon SynergyDragon'/> 单位在战斗开始时，你每拥有 1 金钱便获得 1% 攻击伤害。"
	"dac_item_dragons_hoard_lore"						"我对龙族了解得不多，但是我也知道要是哪个龙族有个宝库，那多半说明这家伙是吃了不少人才拿到的。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_elementals_spawn_eidolons"				"创造源泉"
	"dac_item_elementals_spawn_eidolons_desc"			"<span class='Element'>太古</span> <img class='InlineSynergyIcon SynergyPrimordial'/> 单位在死亡时生成虚灵体。虚灵体是虚弱的远程<span class='Element'>太古</span> <img class='InlineSynergyIcon SynergyPrimordial'/> 单位，不能再生成虚灵体。"
	"dac_item_elementals_spawn_eidolons_lore"			"对有的人来说，死亡只是个开始…… - <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_hunters_band"								"猎人焦点"
	"dac_item_hunters_band_desc"						"<span class='Hunter'>猎人</span> <img class='InlineSynergyIcon SynergyHunters'/> 在每有另一名<span class='Hunter'>猎人</span> <img class='InlineSynergyIcon SynergyHunters'/> 攻击相同目标时，额外提升 10% 攻击伤害。"
	"dac_item_hunters_band_lore"						"我见到过一群半人马猎人轻松打败一头雷肤兽。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_humans_debuff_resist"						"无敌意志"
	"dac_item_humans_debuff_resist_desc"				"施加于<span class='Human'>人族</span> <img class='InlineSynergyIcon SynergyHuman'/> 单位的负面效果持续时间减少 50%。"
	"dac_item_humans_debuff_resist_lore"				"啊，著名的人类精神。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_druids_heal_over_time_on_death"			"生生不息"
	"dac_item_druids_heal_over_time_on_death_desc"		"一个<span class='Druid'>德鲁伊</span> <img class='InlineSynergyIcon SynergyDruid'/> 死亡时，会以其 30% 的总生命值对周围 1 格内的友军治疗 6 秒。"
	"dac_item_druids_heal_over_time_on_death_lore"		"有时候，能从死亡中获得慰藉。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_beast_bleed"								"尖牙利爪"
	"dac_item_beast_bleed_desc"							"<span class='Beast'>野人</span> <img class='InlineSynergyIcon SynergySavage'/> 单位在攻击时造成每秒 10 伤害，并叠加流血。"
	"dac_item_beast_bleed_lore"							"兄弟，伤得不轻啊。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_warriors_never_die"						"无人能挡"
	"dac_item_warriors_never_die_desc"					"<span class='Warrior'>勇士</span> <img class='InlineSynergyIcon SynergyWarriors'/> 受到致命一击时，可多活 2 秒。"
	"dac_item_warriors_never_die_lore"					"死亡也挡不住最坚毅的勇士。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_warlocks_spell_lifesteal"					"虹吸魂管"
	"dac_item_warlocks_spell_lifesteal_desc"			"<span class='Warlock'>术士</span> <img class='InlineSynergyIcon SynergyWarlocks'/> 治疗周围 1 格内的友方单位受到的所有技能和物品伤害的 25%。"
	"dac_item_warlocks_spell_lifesteal_lore"			"说真的，这个有点怪。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_elves_start_invisible"					"Elusive Targets"
	"dac_item_elves_start_invisible_desc"				"<span class='Elf'>无踪</span> <img class='InlineSynergyIcon SynergyElusive'/> 单位在战斗前 3 秒不可见。"
	"dac_item_elves_start_invisible_lore"				"It's hard to stab what you can't see. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_undeads_stop_healing"						"邪恶意念"
	"dac_item_undeads_stop_healing_desc"				"你每拥有一个<span class='Undead'>无情</span> <img class='InlineSynergyIcon SynergyHeartless'/> 单位，对手的治疗效果便降低 25%。"
	"dac_item_undeads_stop_healing_lore"				"有人就是喜欢见到别人受苦。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_item_mages_ghost_on_low_health"				"终极闪烁"
	"dac_item_mages_ghost_on_low_health_desc"			"<span class='Mage'>法师</span> <img class='InlineSynergyIcon SynergyMages'/> 生命值低于 30% 时，重置其冷却时间且获得完整魔法值。"
	"dac_item_mages_ghost_on_low_health_lore"			"法师总是有杀手锏。- <i>白色尖塔销赃人泽诺克</i>"
	
	"dac_bp1_bronze_border"								"青铜边框"
	"dac_bp1_pose_chest"								"姿势宝箱"
	"dac_bp1_avatar_chest"								"化身宝箱"
	"dac_bp1_bonus_attack_1"							"+1% 攻击伤害加成"
	"dac_bp1_bonus_hp_1"								"+1% 生命值加成"
	"dac_bp1_bonus_ability_dmg_1"						"+1% 技能伤害加成"
	"dac_bp1_title_journeyman"							"学成出师头衔"
	"dac_bp1_title_winner"								"赢家头衔"
	"dac_bp1_title_banana"								"香蕉头衔"
	"dac_bp1_background_fire"							"火焰对战屏幕背景"
	
	"dac_achievement_bp1_win"							"赢一场比赛。"
	"dac_achievement_bp100_win"							"赢 100 场比赛！"

	"dac_achievement_bp1_kill100units"					"击杀 100 个单位。"
	"dac_achievement_bp1_kill1000units"					"击杀 1000 个单位！"

	"DAC_BP1_Reward_Title"								"奖励：{s:title_name}"
	"DAC_BP1_Reward_XP"									"奖励：{d:xp_amount} 经验值"

	"DAC_Home_Play"										"寻找比赛 {s:mmStatus}"
	"DAC_Home_CancelPlay"								"取消 {s:mmStatus}"
	"DAC_Home_PlayBots"									"进行单人游戏"
	"DAC_Home_ResumeBots"								"继续游戏"
	"DAC_Home_DeleteSave"								"删除保存"
	"DAC_Home_LeaveParty"								"离开队伍"
	"DAC_Home_Reconnect"								"重新连接"
	"DAC_Home_LeaveGame"								"离开比赛"
	"DAC_Home_ForceMatch"								"强制比赛"
	"DAC_Home_Quit"										"退出"
	"DAC_Home_Tutorial"									"开始教程"
	"DAC_Home_SubmitFeedbackIntro"						"欢迎来到刀塔霸业的测试季。"
	"DAC_Home_SubmitFeedback"							"提交反馈意见"

	"DAC_Party_InviteFriend"							""
	"DAC_Party_PrivateMatch"							"私人比赛"
	"DAC_Party_MatchMaking"								"寻找比赛"
	"DAC_Party_PartyPlayer"								"玩家"
	"DAC_Party_PartySpectator"							"观众"
	"DAC_Party_JoinParty"								"加入队伍"
	"DAC_Party_CreateParty"								"创建队伍"
	"DAC_Party_PartyCodeLabel"							"队伍代码："
	"DAC_Party_PartyCodeHidden"							"（隐藏）"
	"DAC_Party_InMatchMaking"							"队伍正在寻找比赛"
	"DAC_Party_CancelMM"								"取消"
	"DAC_Party_NotConnectedToGC"						"当前离线"
	"DAC_Party_PlayerLabel"								"玩家"
	"DAC_Party_SpectatorLabel"							"观众"	

	"DAC_ConfirmQuit"									"要退出游戏吗？"
	"DAC_ConfirmQuitDesc"								"你确定吗？"

	"DAC_InGame_Buy"									"购买"
	"DAC_InGame_Combine"								"合成"
	"DAC_InGame_Rank"									"天梯：{i:UnitRank}"
	"DAC_InGame_Round"									"第 {i:gameStateRound} 回合"
	"DAC_InGame_Gold"									"|   金钱：{i:shopGold}"
	"DAC_InGame_Reroll"									"重新选择"
	"DAC_InGame_LockShop"								"锁定商店"
	"DAC_InGame_UnlockShop"								"解锁商店"
	"DAC_InGame_FreeReroll"								"免费"
	"DAC_InGame_Library"								"库"
	"DAC_InGame_Odds"									"几率"
	"DAC_InGame_Deployed"								"已部署"
	"DAC_InGame_Bench"									"板凳"
	"DAC_InGame_EmptyItemSlot"							"空物品槽位"
	"DAC_InGame_ItemGlobal"								"通用"
	"DAC_InGame_ItemTier"								"第 {i:item_tier} 梯队"
	"DAC_InGame_ItemsUnclaimed"							"{d:unclaimed_reward_count} 个未领取的物品奖励"
	"DAC_InGame_DevGiveItem"							"提供物品"
	"DAC_InGame_DevGive10Gold"							"+10 金钱"
	"DAC_InGame_DevGiveUnit"							"提供"
	"DAC_InGame_DevToCombat"							"前往作战"
	"DAC_InGame_VsOpponent"								"对阵 {g:dac_player_slot_persona:gameStateOpponentPlayerSlot}"
	"DAC_InGame_VsOpponentFirstEncounter"				"与此对手的首场战斗"
	"DAC_InGame_VsOpponentRecordTitle"					"与此对手的战绩："
	"DAC_InGame_VsOpponentRecordWinLoss"				"{d:wins} 胜 - {d:losses} 负"
	"DAC_InGame_VsOpponentRecordWinLossDraw"			"{d:wins} 胜 - {d:losses} 负 - {d:draws} 平"
	"DAC_InGame_LootRound"								"战利品回合"
	"DAC_InGame_Tab_Synergies"							"联盟"
	"DAC_InGame_Tab_Damage"								"伤害"
	"DAC_InGame_Tab_Items"								"物品"
	"DAC_InGame_Tab_Heroes"								"英雄"
	"DAC_InGame_Tab_Creeps"								"小兵"
	"DAC_InGame_Tab_Rules"								"规则"
	"DAC_InGame_Tab_Leaderboard"						"排行榜"
	"DAC_InGame_ChooseItem"								"选择一个物品"
	"DAC_InGame_SkipReward"								"跳过奖励"
	"DAC_InGame_UnitDPS_Query"								"每秒伤害：<span class=\"Count\">{i:attack_dps}</span>"
	"DAC_InGame_UnitHP_Query"									"生命值：<span class=\"Count\">{i:selectedUnitHP}</span>"
	"DAC_InGame_UnitArmor_Query"								"护甲值：<span class=\"Count\">{i:selectedUnitArmor}</span>"
	"DAC_InGame_KillCount_Query"								"击杀数：<span class=\"Count\">{d:kill_count}</span>"
	"DAC_InGame_KillStreak_Query"								"连杀数：<span class=\"Count\">{d:kill_streak}</span>"
	"DAC_InGame_AttackSpeed_Query"							"攻击/秒：<span class=\"Count\">{f:attack_speed}</span>"
	"DAC_InGame_UnitDamage_Query"								"伤害：<span class=\"Count\">{i:attack_damage}</span>"
	"DAC_InGame_UnitAbility_Query"							"技能：{s:selectedUnitAbility}"
	"DAC_InGame_DeselectUnit"							"取消选择"
	"DAC_InGame_SellUnit"								"出售（E）"
	"DAC_InGame_ReturnToMainMenu"						"主菜单"
	"DAC_InGame_ShowSettings"							"设置"
	"DAC_InGame_Heropedia"								"赛季信息"
	"DAC_InGame_KeepWatching"							"观战"
	"DAC_InGame_ShowStats"								"显示统计数据"
	"DAC_InGame_MenuCancel"								"返回游戏"
	"DAC_InGame_UserDied"								"你阵亡了"
	"DAC_InGame_UserDiedPlace"							"{s:finalPlaceStr}"
	"DAC_Place_1"										"第一名"
	"DAC_Place_2"										"第二名"
	"DAC_Place_3"										"第三名"
	"DAC_Place_4"										"第四名"
	"DAC_Place_5"										"第五名"
	"DAC_Place_6"										"第六名"
	"DAC_Place_7"										"第七名"
	"DAC_Place_8"										"第八名"
	"DAC_InGame_PlayerXP"								"经验值：{i:playerStateEXP}/{i:playerStateNextEXP}"
	"DAC_InGame_Health"									"生命值"
	"DAC_InGame_HealthRegen"							"生命恢复"
	"DAC_InGame_Armor"									"护甲值"
	"DAC_InGame_Mana"									"魔法值"
	"DAC_InGame_MagicResist"							"魔法抗性"
	"DAC_InGame_DamageMin"								"最小伤害"
	"DAC_InGame_DamageMax"								"最大伤害"
	"DAC_InGame_AttackRange"							"攻击距离"
	"DAC_InGame_AttackSpeed"							"攻击速度"
	"DAC_InGame_MoveSpeed"								"移动速度"
	"DAC_PlayerState_Level"								"{d:level} 级"
	"DAC_PlayerState_ActiveUnits"						"有效单位"
	"DAC_PlayerState_BenchUnits"						"板凳位上的单位"
	"DAC_PlayerState_Synergies"							"有效联盟"
	"DAC_InGame_UnitCount"								"{i:gameStateUnitsDeployed}<span class=\"PopulationDivider\">/</span>{i:gameStateUnitsMaximum}"
	"DAC_InGame_Zoo"									"显示动物园"

	"DAC_EndGame_Win"									"你获胜了"
	"DAC_EndGame_0"									"恭喜！你把对手杀得尸横遍野。"
	"DAC_EndGame_1"									"恭喜！你把对手杀得尸横遍野。"
	"DAC_EndGame_2"									"你与第一名一步之遥。"
	"DAC_EndGame_3"									"干得漂亮！你登上了颁奖台。"
	"DAC_EndGame_4"									"你差一点就跻身前三甲。"
	"DAC_EndGame_5"									"干得不错，还能继续提升。"
	"DAC_EndGame_6"									"在最后三名中你排名第一。"
	"DAC_EndGame_7"									"至少你没有第一个阵亡。"
	"DAC_EndGame_8"									"你只能迎头赶上。"

	"DAC_FinalCrew_Title"								"终场阵容"
	"DAC_EndGame_DamageDealt"							"造成伤害"
	"DAC_EndGame_GoldEarned"							"获得金钱"
	"DAC_EndGame_RoundsWon"								"获胜回合"
	

	"DAC_HeroRosterTemp"								"[hero roster with items goes here]"

	"DAC_AbilityTooltip_Cooldown"						"冷却时间：{s:ability_cooldown}"

	"DAC_Rewards_Free"									"免费"
	"DAC_Rewards_BuyBattlePassTitle"					"获取勇士令状"
	"DAC_Rewards_BuyBattlePassDesc"						"获得当前等级可获的所有奖励。"
	"DAC_Rewards_BPCurrentLevelProgress"				"{d:current_points} / {d:points_per_level}"

	"DAC_GameName"										"刀塔霸业"
	"DAC_Underlords"									"霸主"
	"DAC_Heropedia"										"赛季信息"
	"DAC_Heropedia_Name"								"名称"
	"DAC_Heropedia_Currency"							"金钱"
	"DAC_Heropedia_Ability"								"技能"
	"DAC_Heropedia_AllRaces"							"所有种族"
	"DAC_Heropedia_AllClasses"							"所有职业"
	"DAC_Heropedia_AllTiers"							"所有梯队"
	"DAC_Heropedia_Tiers"								"梯队"
	"DAC_Heropedia_Reset"								"重置"
	"DAC_Heropedia_OwnedUnits"							"拥有的英雄"
	"DAC_Heropedia_OwnedItems"							"已拥有物品"
	"DAC_Heropedia_ByName"								"按名称"
	"DAC_Heropedia_BySynergy"							"按联盟"
	"DAC_Heropedia_ByTier"								"按梯队"
	"DAC_Heropedia_ByType"								"按类型"
	"DAC_Heropedia_Sort"                                "重新排序"
	"DAC_BattlePass"									"勇士令状"
	"DAC_Achievements"									"成就"
	"DAC_Profile"										"个人资料"
	"DAC_EarlyAccess"                                   "预览版"


	"dac_ability_enchantress_natures_attendants"		"自然之助"
	"dac_ability_tiny_toss"								"投掷"
	"dac_ability_troll_warlord_fervor"					"热血战魂"
	"dac_ability_terrorblade_metamorphosis"				"魔化"
	"dac_ability_slark_dark_pact"						"黑暗契约"
	"dac_ability_dragon_knight_elder_dragon_form"		"古龙形态"
	"dac_ability_morphling_waveform"					"波浪形态"
	"dac_ability_viper_viper_strike"					"蝮蛇突袭"
	"dac_ability_phantom_assassin_coup_de_grace"		"恩赐解脱"
	"dac_ability_batrider_sticky_napalm"				"粘性燃油"
	"dac_ability_gyrocopter_call_down"					"召唤飞弹"
	"dac_ability_alchemist_acid_spray"					"酸性喷雾"
	"dac_ability_keeper_of_the_light_illuminate"		"冲击波"
	"dac_ability_puck_illusory_orb"						"幻象法球"
	"dac_ability_chaos_knight_chaos_bolt"				"混乱之箭"
	"dac_ability_slardar_amplify_damage"				"侵蚀雾霭"
	"dac_ability_sniper_assassinate"					"暗杀"
	"dac_ability_tinker_heat_seeking_missile"			"热导飞弹"
	"dac_ability_axe_berserkers_call"					"狂战士之吼"
	"dac_ability_juggernaut_blade_fury"					"剑刃风暴"
	"dac_ability_lich_chain_frost"						"连环霜冻"
	"dac_ability_witch_doctor_paralyzing_cask"			"麻痹药剂"
	"dac_ability_bounty_hunter_shuriken_toss"			"投掷飞镖"
	"dac_ability_sandking_burrowstrike"					"掘地穿刺"
	"dac_ability_queenofpain_scream_of_pain"			"痛苦尖叫"
	"dac_ability_ogre_magi_bloodlust"					"嗜血术"
	"dac_ability_shredder_whirling_death"				"死亡回旋"
	"dac_ability_necrolyte_death_pulse"					"死亡脉冲"
	"dac_ability_rattletrap_battery_assault"			"弹幕冲击"
	"dac_ability_templar_assassin_refraction"			"折光"
	"dac_ability_enigma_midnight_pulse"					"午夜凋零"
	"dac_ability_medusa_stone_gaze"						"石化凝视"
	"dac_ability_treant_leech_seed"						"寄生种子"
	"dac_ability_razor_plasma_field"					"等离子场"
	"dac_ability_shadow_fiend_requiem"					"魂之挽歌"
	"dac_ability_antimage_mana_break"					"魔力损毁"
	"dac_ability_drow_ranger_trueshot_aura"				"精准灵气"
	"dac_ability_luna_moon_glaive"						"月刃"
	"dac_ability_tidehunter_ravage"						"毁灭"
	"dac_ability_tusk_walrus_punch"						"海象神拳！"
	"dac_ability_omniknight_purification"				"洗礼"
	"dac_ability_disruptor_static_storm"				"静态风暴"
	"dac_ability_windrunner_powershot"					"强力击"
	"dac_ability_crystal_maiden_brilliance_aura"		"奥术灵气"
	"dac_ability_beastmaster_wild_axes"					"野性之斧"
	"dac_ability_doom_bringer_doom"						"末日"
	"dac_ability_venomancer_plague_ward"				"瘟疫守卫"
	"dac_ability_lina_laguna_blade"						"神灭斩"
	"dac_ability_abaddon_aphotic_shield"				"无光之盾"
	"dac_ability_kunkka_ghostship"						"幽灵船"
	"dac_ability_shadow_shaman_voodoo"					"妖术"
	"dac_ability_natures_prophet_summon_tree"			"自然的呼唤"
	"dac_ability_lone_druid_summon_bear"				"熊灵伙伴"
	"dac_ability_lycan_spawn_shift"						"变身"
	"dac_ability_lycan_wolf_spawn_shift"				"变身"
	"dac_ability_techies_bomb"							"炸弹"
	"dac_ability_sven_great_cleave"						"巨力挥舞"
	"dac_ability_lone_druid_spirit_bear_entangle"		"缠绕之爪"
	"dac_ability_warlock_shadow_word"					"暗言术"
	"dac_ability_bloodseeker_blood_rage"				"血之狂暴"
	"dac_ability_pudge_meathook"						"肉钩"
	"dac_ability_slark_essence_shift"					"能量转移"
	"dac_ability_arc_warden_tempest_double"				"风暴双雄"
	"dac_ability_mirana_arrow"							"月神之箭"
	
	
	
	"dac_star_level"	"等级"
	"dac_hero_rank1"	"★"
	"dac_hero_rank2"	"★★"
	"dac_hero_rank3"	"★★★"

	"DAC_Synergies"		"联盟"
	"DAC_Units"			"单位"
	"DAC_GlobalItems"	"通用与未装备的物品"
	
	"DAC_PostGameStats_Round"	"第 {d:round} 回合"
	"DAC_PostGameStats_PlayerHealth"	"生命值：{d:player_health}"
	"DAC_PostGameStats_PlayerGold"	"金钱：{d:player_gold}"
	"DAC_PostGameStats_PlayerGoldSpentOnRerolls"	"进行重新选择需要的金钱：{d:gold_spent_on_rerolls}（{d:total_gold_spent_on_rerolls}）"
	"DAC_PostGameStats_PlayerGoldSpentOnLvlUp"	"进行升级需要的金钱：{d:gold_spent_on_levels}（{d:total_gold_spent_on_levels}）"
	"DAC_PostGameStats_PlayerGoldSpentOnUnits"	"购买单位需要的金钱：{d:gold_spent_on_units} {d:total_gold_spent_on_units}"
	"DAC_PostGameStats_StillPlaying"	"仍然在比赛中。"
	"DAC_PostGameStats_RoundEliminated"	"在第 {d:round_eliminated} 回合出局（第 {s:final_place} 名）"
	"DAC_PostGameStats_RoundRanking"	"{s:round_ranking}"
	"DAC_PostGameStats_Place1"			"第一名"
	"DAC_PostGameStats_Place2"			"第二名"
	"DAC_PostGameStats_Place3"			"第三名"
	"DAC_PostGameStats_Place4"			"第四名"
	"DAC_PostGameStats_Place5"			"第五名"
	"DAC_PostGameStats_Place6"			"第六名"
	"DAC_PostGameStats_Place7"			"第七名"
	"DAC_PostGameStats_Place8"			"第八名"
	"DAC_PostGameStats_VsResultWin"		"对阵 {g:dac_player_slot_persona:b:player_slot_opponent}：获胜"
	"DAC_PostGameStats_VsResultLoss"	"对阵 {g:dac_player_slot_persona:b:player_slot_opponent}：落败"
	"DAC_PostGameStats_VsResultDraw"	"对阵 {g:dac_player_slot_persona:b:player_slot_opponent}：平局"
	"DAC_PostGameStats_LocalPlayer"		"{g:dac_player_slot_persona:b:local_player_slot}（第 {d:level} 级）"
	"DAC_PostGameStats_OtherPlayer"		"{g:dac_player_slot_persona:b:other_player_slot}（第 {d:level} 级）"
	"dac_gold_gained_tooltip" "+{d:gold_amount} 金钱"

	"dac_synergy_popup_units_on_board"		"你在棋盘上有 {d:units_on_board} 个此类单位"
	"dac_synergy_popup_unit_on_board"		"你在棋盘上有 1 个此类单位"

	"dac_synergy_popup_units_on_bench"		"你在板凳上有 {d:units_on_bench} 个此类单位"
	"dac_synergy_popup_unit_on_bench"		"你在板凳上有 1 个此类单位"

	"dac_dev_hero_2_keywords"		"{s:hero_name}（ {s:synergy_1} {s:synergy_2} ）"
	"dac_dev_hero_3_keywords"		"{s:hero_name}（{s:synergy_1} {s:synergy_2} {s:synergy_3}）"

	"dac_dev_item"					"{s:item_name}（{s:item_type}）"
	"dac_dev_item_offensive"		"攻击型"
	"dac_dev_item_defensive"		"防御型"
	"dac_dev_item_support"			"辅助型"
	"dac_dev_item_equipment"		"装备"
	"dac_dev_item_global"			"通用"
	"dac_dev_item_type"				"物品类型"

	"dac_chart_type_dps"			"每秒伤害"
	"dac_chart_type_damagedealt"	"造成伤害"
	"dac_chart_type_damagetaken"	"承受伤害"
	"dac_chart_type_healingdone"	"总治疗量"
	"dac_chart_type_kills"			"击杀数"

	"DAC_Hero_Upgrade_2"						"{g:dac_player_slot_persona:b:player_slot}：<font color='#DAAF01'>{s:hero_name} ★★</font>"
	"DAC_Hero_Upgrade_3"						"{g:dac_player_slot_persona:b:player_slot}：<font color='#DAAF01'>{s:hero_name} ★★★</font>"

	"DAC_Player_Win_Streak"						"{g:dac_player_slot_persona:b:player_slot} 现已连胜 {d:streak_length} 场"
	"DAC_Player_Eliminated"						"{g:dac_player_slot_persona:b:player_slot} 已遭淘汰，获得第 {s:final_position} 名。"

	"DAC_Player_ChatWheelText"					"{g:dac_player_slot_persona:b:player_slot}：{s:chat_msg}"
	"DAC_Player_CustomText"						"{g:dac_player_slot_persona:b:player_slot}：{dac_filtered_string:chat_msg}"

	"DAC_DPS_Row"								"{s:unit_name}：{s:dps}"

	"dac_hud_mode_0"				"电脑"
	"dac_hud_mode_1"				"移动设备：16:9"
	"dac_hud_mode_2"				"移动设备：4:3"
	"dac_hud_mode_3"				"iPhone XR"

	"DAC_Hud_WaitingForPlayers"		"正在等待玩家连接……"
	"DAC_ErrorMsg_CannotAfford"		"无足够金钱购买此单位。"
	"DAC_ErrorMsg_CannotAffordReroll"	"重新选择需要 2 金钱。"
	"DAC_ErrorMsg_CannotAffordXP"	"购买经验值需要 5 金钱。"
	"DAC_ErrorMsg_BenchFull"	"板凳位已满，无法购买单位。"
	"DAC_ErrorMsg_CannotEquipMelee"	"无法为远程单位装备此物品。"
	"DAC_ErrorMsg_CannotEquipManaless"	"无法为没有主动技能的单位装备此物品。"

	"DAC_UI_Popup_Synergy_Header"				"{s:synergy_name}"
	"DAC_UI_Popup_Synergy_UnitCount"			"棋盘：{d:units_on_board}  板凳：{d:units_on_bench}"

	"DAC_SynergyType_Races"		"种族"
	"DAC_SynergyType_Classes"	"职业"


	"DAC_Synergy_Beast"			"野人"
	"DAC_Synergy_Demon"			"恶魔"
	"DAC_Synergy_Dragon"		"龙族"
	"DAC_Synergy_Dwarf"			"神枪手"
	"DAC_Synergy_Element"		"太古"
	"DAC_Synergy_Elf"			"无踪"
	"DAC_Synergy_Goblin"		"好斗"
	"DAC_Synergy_Human"			"人族"
	"DAC_Synergy_Naga"			"鳞甲"
	"DAC_Synergy_Ogre"			"血亲"
	"DAC_Synergy_Orc"			"悍将"
	"DAC_Synergy_Troll"			"巨魔"
	"DAC_Synergy_Undead"		"无情"
	"DAC_Synergy_Satyr"			"萨特"
	"DAC_Synergy_Assassin"		"刺客"
	"DAC_Synergy_DemonHunter"	"恶魔猎人"
	"DAC_Synergy_Druid"			"德鲁伊"
	"DAC_Synergy_Hunter"		"猎人"
	"DAC_Synergy_Knight"		"骑士"
	"DAC_Synergy_Mage"			"法师"
	"DAC_Synergy_Mech"			"发明家"
	"DAC_Synergy_Shaman"		"萨满"
	"DAC_Synergy_Warlock"		"术士"
	"DAC_Synergy_Warrior"		"勇士"

	"DAC_Synergy_Desc_Beast_1"		"友军获得 +10% 攻击伤害"
	"DAC_Synergy_Desc_Beast_2"		"友军获得 +25% 攻击伤害"
	"DAC_Synergy_Desc_Beast_3"		"友军获得 +45% 攻击伤害"

	"DAC_Synergy_Desc_Demon_1"		"恶魔单位获得 +50% 纯粹伤害。仅在棋盘上只有一种恶魔单位时有效。"

	"DAC_Synergy_Desc_Dragon_1"		"龙族单位在战斗之初有完整魔法值"

	"DAC_Synergy_Desc_Dwarf_1"		"神枪手单位专门攻击生命值最低的敌人。"

	"DAC_Synergy_Desc_Element_1"	"太古单位在受到攻击时有 30% 几率对近战攻击者缴械 4 秒。"
	"DAC_Synergy_Desc_Element_2"	"友军在受到攻击时有 30% 几率对近战攻击者缴械 4 秒。"

	"DAC_Synergy_Desc_Elf_1"		"无踪单位获得 +20% 闪避"
	"DAC_Synergy_Desc_Elf_2"		"无踪单位获得 +45% 闪避"
	"DAC_Synergy_Desc_Elf_3"		"无踪单位获得 +75% 闪避"

	"DAC_Synergy_Desc_Goblin_1"		"一名随机友军获得 +15 护甲值和 +10 生命恢复"
	"DAC_Synergy_Desc_Goblin_2"		"友军获得 +15 护甲值和 +10 生命恢复"

	"DAC_Synergy_Desc_Human_1"		"人族单位在攻击时有 20% 几率使目标沉默 4 秒。"
	"DAC_Synergy_Desc_Human_2"		"人族单位在攻击时有 44% 几率使目标沉默 4 秒。"
	"DAC_Synergy_Desc_Human_3"		"人族单位在攻击时有 66% 几率使目标沉默 4 秒。"

	"DAC_Synergy_Desc_Naga_1"		"友军获得 +30% 魔法抗性"
	"DAC_Synergy_Desc_Naga_2"		"友军获得 +50% 魔法抗性"

	"DAC_Synergy_Desc_Ogre_1"		"一个血亲单位死亡后，所有其他血亲单位在余下战斗中造成 +100% 攻击伤害"

	"DAC_Synergy_Desc_Orc_1"		"所有悍将单位的最大生命值增加 200"
	"DAC_Synergy_Desc_Orc_2"		"所有悍将单位的最大生命值增加 500"

	"DAC_Synergy_Desc_Troll_1"		"巨魔单位获得 +35 攻击速度"
	"DAC_Synergy_Desc_Troll_2"		"巨魔单位获得 +65 攻击速度，其他友军获得 +30 攻击速度"

	"DAC_Synergy_Desc_Undead_1"		"敌人护甲值 -5"
	"DAC_Synergy_Desc_Undead_2"		"敌人护甲值 -10"
	"DAC_Synergy_Desc_Undead_3"		"敌人护甲值 -20"

	"DAC_Synergy_Desc_Assassin_1"		"刺客有 10% 几率用暴击造成 300% 伤害。"
	"DAC_Synergy_Desc_Assassin_2"		"刺客有 20% 几率用暴击造成 400% 伤害。"
	"DAC_Synergy_Desc_Assassin_3"		"刺客有 30% 几率用暴击造成 500% 伤害。"

	"DAC_Synergy_Desc_DemonHunter_1"		"使对手的恶魔联盟加成无效。"
	"DAC_Synergy_Desc_DemonHunter_2"		"使对手的恶魔联盟加成无效。恶魔单位获得 +50% 纯粹伤害。"

	"DAC_Synergy_Desc_Druid_1"		"星级最低的友军德鲁伊提升一个等级。"
	"DAC_Synergy_Desc_Druid_2"		"星级最低的 2 名友军德鲁伊各提升一个等级。"

	"DAC_Synergy_Desc_Hunter_1"		"猎人有 20% 几率快速进行 2 次攻击。"
	"DAC_Synergy_Desc_Hunter_2"		"猎人有 35% 几率快速进行 2 次攻击。"

	"DAC_Synergy_Desc_Knight_1"		"骑士单位站在另一名骑士周围 1 格内时，受到的物理和魔法伤害降低 25%。"
	"DAC_Synergy_Desc_Knight_2"		"骑士单位站在另一名骑士周围 1 格内时，受到的物理和魔法伤害降低 35%。"
	"DAC_Synergy_Desc_Knight_3"		"骑士单位站在另一名骑士周围 1 格内时，受到的物理和魔法伤害降低 50%。"

	"DAC_Synergy_Desc_Mage_1"		"敌人的魔法抗性减少 40%"
	"DAC_Synergy_Desc_Mage_2"		"敌人的魔法抗性减少 100%"

	"DAC_Synergy_Desc_Mech_1"		"发明家获得 +15 生命恢复"
	"DAC_Synergy_Desc_Mech_2"		"发明家获得 +40 生命恢复"

	"DAC_Synergy_Desc_Shaman_1"		"一名随机敌人在战斗开始时变成一只青蛙，持续 6 秒"

	"DAC_Synergy_Desc_Warlock_1"		"友军获得 +15% 吸血"
	"DAC_Synergy_Desc_Warlock_2"		"友军获得 +30% 吸血"
	"DAC_Synergy_Desc_Warlock_3"		"友军获得 +50% 吸血"

	"DAC_Synergy_Desc_Warrior_1"		"勇士获得 +10 护甲值"
	"DAC_Synergy_Desc_Warrior_2"		"勇士获得 +15 护甲值"
	"DAC_Synergy_Desc_Warrior_3"		"勇士获得 +25 护甲值"

	"DAC_Shop_My_Synergies"		"我的联盟"

	"DAC_Chat_GoodGame"			"精彩！"
	"DAC_Chat_GoodLuck"			"还没完呢！"
	"DAC_Chat_BadRNG"			"运气太差了！"
	"DAC_Chat_GoodRNG"			"今天手气不错！"
	"DAC_Chat_GoodRound"		"我这回合大获全胜！"
	"DAC_Chat_BadRound"			"哎呦，痛痛痛！"
	"DAC_Chat_GoodRun"			"我威力大涨！"
	"DAC_Chat_BadRun"			"手下留情！"

	"DAC_BotDifficulty_Title"	"单人比赛："
	"DAC_BotDifficulty_Desc"    "选择机器人难度"
	"DAC_BotDifficultyName0"	"简单"
	"DAC_BotDifficultyName1"	"中等"
	"DAC_BotDifficultyName2"	"挑战"
	"DAC_BotDifficultyName3"	"高手"
	"DAC_BotDifficultyName4"	"无机器人"
	"DAC_BotDifficultyDesc0"	"适合用于学习玩法，或进行一场感觉良好的比赛。"
	"DAC_BotDifficultyDesc1"	"机器人能对英雄和金钱做出比较聪明的决策。"
	"DAC_BotDifficultyDesc2"	"机器人会在整场比赛中采用灵活战术。"
	"DAC_BotDifficultyDesc3"	"没有幸存可能。等死吧。"
	"DAC_BotDifficultyDesc4"	"仅限真人参与。"

	"DAC_BotPlayPaused"			"按自己的节奏进行（手动点击后才会进入下一回合）"

	"DAC_Party_BotsEasy"		"机器人：简单"
	"DAC_Party_BotsMedium"		"机器人：中等"
	"DAC_Party_BotsHard"		"机器 人：挑战"
	"DAC_Party_BotsNightmare"	"机器人：高手"
	"DAC_Party_BotsNone"		"机器人：无"


	"DAC_Tutorial_Intro2_0"			"刀塔霸业的每场比赛有多个回合。"
	"DAC_Tutorial_Intro2_1"			"在每回合上场前，你可以雇佣、解雇、升级英雄。"
	"DAC_Tutorial_Intro2_2"			"这里显示你的生命值、经验值和等级。"
	"DAC_Tutorial_Intro2_3"			"每输一回合，你都会失去生命值。\n生命值为零时，你就出局了！"	
	"DAC_Tutorial_Intro2_4"			"你的等级表明了你同时可以派上场的英雄数量。\n最高等级为 10。"
	"DAC_Tutorial_Intro2_5"			"每回合你都可以获得 1 经验值，但你可以消耗金钱来加快升级速度。"

	"DAC_Tutorial_Intro_0"			"刀塔霸业玩法简单：成为笑到最后的玩家。"
	"DAC_Tutorial_Intro_1"			"每回合开始战斗前，雇用、出售和升级你的英雄。"
	"DAC_Tutorial_Intro_2"			"在主场中落败时，你会损失生命值。\n生命值为零时，你就出局了！"
	"DAC_Tutorial_Intro_3"			"你和你的英雄只有同心协力，才能取得最后的胜利。"
	
	"DAC_Tutorial_FirstUnit_0"		"从第 1 级开始。\n开始雇用你的第一名英雄。打开商店。"
	"DAC_Tutorial_FirstUnit_1"		"雇用任意一名英雄。"
	"DAC_Tutorial_FirstUnit_2"		"现在关闭商店。"
	"DAC_Tutorial_FirstUnit_3"		"现在英雄到了板凳位。\n这里最多可以放 8 名英雄。"
	"DAC_Tutorial_FirstUnit_4"		"将板凳上的英雄拖至棋盘，作战准备就完成了！"
	
	"DAC_Tutorial_Fight_0"			"最初几个回合总是与小兵对战，让你小试一下身手。"
	"DAC_Tutorial_Fight_1"			"来看看吧！"
	"DAC_Tutorial_Fight_2"			"你每回合都可以赚到金钱，用于商店消费。"	

	"DAC_Tutorial_Combine_Scene_0"	"英雄越强，从商店雇用的费用也就越高。"
	"DAC_Tutorial_Combine_Scene_1"	"雇用 3 名相同的英雄，便能合成为一个更强大的 ★★ 英雄！"
	"DAC_Tutorial_Combine_Scene_2"	"3 名 ★★ 英雄能合成为一名几乎无人能挡的 ★★★ 英雄！"
	"DAC_Tutorial_Combine_Scene_3"	"注意商店里有没有你已经选择的英雄，为之后的合成做准备。"

	"DAC_Tutorial_Combine_0"		"雇用高亮显示的英雄，准备合成吧！"
	"DAC_Tutorial_Combine_1"		"太棒了！你需要第三名英雄，才能完成合成。"
	"DAC_Tutorial_Combine_2"		"刷新商店，能获得一组新的可选英雄。\n此操作会消耗 2 金钱，这次这些钱我们出！"
	"DAC_Tutorial_Combine_3"		"就是这些英雄！雇用他们以自动合成一名 ★★ 英雄。"	
	"DAC_Tutorial_Combine_4"		"棒极了！现在关闭商店。"
	"DAC_Tutorial_Combine_5"		"两星！下一回合应该是小菜一碟。"
	
	"DAC_Tutorial_Combine_6"		"你连胜或连败多个回合都会获得额外的金钱。"
	
	"DAC_Tutorial_Synergy_Scene_0"	"英雄可以形成两个或三个联盟，可带来强大的进攻和防御加成。"
	"DAC_Tutorial_Synergy_Scene_1"	"搭配相同类型的不同英雄，释放他们的全部潜力。"
	"DAC_Tutorial_Synergy_Scene_2"	"联盟需要多个不同的英雄来共同激活各个等级的效果。"
	"DAC_Tutorial_Synergy_Scene_3"	"你的战略成败取决于能否达到更高的联盟等级。"

	"DAC_Tutorial_Synergy_0"		"点击任何联盟图标，即可了解联盟效果。"
	"DAC_Tutorial_Synergy_1"		"打开商店，再雇用 2 名英雄，激活一个简单的联盟吧！"
	"DAC_Tutorial_Synergy_2"		"关闭商店。"
	"DAC_Tutorial_Synergy_3"		"将英雄拖至棋盘。"
	"DAC_Tutorial_Synergy_4"		"现在他们是一个团队了！"
	
	"DAC_Tutorial_Items_0"			"一波波的小兵会为你的团队或英雄带来奖励。\n如果失败，则无法选择奖励。"
	"DAC_Tutorial_Items_1"			"打开物品栏，将物品分配给你的一名英雄。"
	"DAC_Tutorial_Items_2"			"将物品拖至你的一名英雄身上。"
	"DAC_Tutorial_Items_3"			"看起来不错！"
	
	"DAC_Tutorial_PlayerWaves_0"	"接下来的回合要与左栏的其他玩家对战。\n你将轮流与每个玩家交手。"
	"DAC_Tutorial_PlayerWaves_1"	"尝试在你的团队中进行合成，并利用联盟来获得胜利。"
	
	"DAC_Tutorial_EndScene_0"		"现在，你会在接下来的这场比赛中获得提示与技巧。"
	"DAC_Tutorial_EndScene_1"		"你可以查看赛季信息，了解英雄、小兵、技能及规则的详细信息。"
	"DAC_Tutorial_EndScene_2"		"拿下他们吧！"

	"DAC_Tutorial_Interest_0"		"每回合结束时，每 10 金钱（上限 50）可获得 1 金钱的利息。"

	"DAC_Tutorial_Selling_0"		"选择英雄并移至“出售”按钮，即可出售英雄。"
	
	"DAC_Tutorial_Level_0"			"你只能派与你的玩家等级相同数量的英雄上场。"
	"DAC_Tutorial_Level_1"			"你可以花 5 金钱获取 4 经验以加快升级。"
	"DAC_Tutorial_Level_2"			"存金升级是个好战术。"

	"DAC_Tutorial_PlaceHero_0"		"你可以派出与你的玩家等级相同数量的英雄。\n确定团队满员！"

	"DAC_Tutorial_Creeps_0"			"每隔几个回合便会出现小兵进攻，并带来威力强大的物品奖励。"

	"DAC_Tutorial_LoseHealth_0"		"如果在主场中落败，你自己也会损失生命值。生命值降到零时，你就出局了！"
	
	
	"DAC_JoinParty_Title"		"加入队伍"
	"DAC_JoinParty_Prompt"		"队伍 ID"	
	"DAC_Party_Invites"			"队伍邀请"

	"DAC_PartyMM_PlayersNotReady"					"玩家未全部就绪"
	"DAC_PartyMM_TooFewPlayers"						"队伍中的玩家过少"
	"DAC_PartyMM_TooManyPlayers"					"队伍中的玩家过多"
	"DAC_PartyMM_TooManyPlayersMM"					"队伍中有超过 4 名玩家"
	"DAC_PartyMM_TooManySpectators"					"队伍中的观众过多"

	
	"DAC_Friends_WindowTitle"						"好友"
	"DAC_FriendsCategory_PlayingDAC"				"游戏中"
	"DAC_FriendsCategory_Online"					"在线"
	"DAC_FriendsCategory_Offline"					"离线"
	"DAC_FriendsCategory_Pending"					"待处理"
	"DAC_FriendsCategory_SentInvite"				"已发送邀请"
	"DAC_Friends_Empty"								"你的好友名单目前空无一人"
	"DAC_Friends_Add_Friend_Tooltip"				"添加好友"
	"DAC_Friends_Add_Friend_Entry_Placeholder"		"输入要查找的好友 ID"
	"DAC_Friends_Add_Friend_Your_ID"				"你的好友 ID 为："
	"DAC_Friends_Friend_Code_Button"				"添加好友"
	"DAC_RoundOver_Underlord_TempQuip"				"“这就是为什么事事都该留字条！”"
	"DAC_RoundOver_HealthLost_Label"				"生命值损失"
	"DAC_RoundOver_GoldEarnedLabel"					"下回合的金钱"
	"DAC_RoundOver_Header_RoundWon"					"回合胜利"
	"DAC_RoundOver_Header_RoundWonDecisive"			"决定性胜利"
	"DAC_RoundOver_Header_RoundWonNarrow"			"艰难险胜"
	"DAC_RoundOver_Header_RoundLost"				"回合落败"
	"DAC_RoundOver_Header_RoundLostNarrow"			"惜败"
	"DAC_RoundOver_Header_FlawlessVictory"			"完美取胜"
	"DAC_RoundOver_RoundNumber"						"第 {d:round_number} 回合伤害"
	"DAC_RoundOver_OpponentName"					"对阵 {g:dac_player_slot_persona:b:opponent_slot}"

	"dac_settings_cancel"						"取消"
	"dac_settings_apply"						"应用"

	"dac_settings_hotkeys"						"快捷键"
	"dac_settings_advancedhotkeys"				"高级快捷键"
	"dac_settings_options"						"选项"
	"dac_settings_audio"						"音频"
	"dac_settings_about"						"关于"
	"dac_settings_voice"						"语音"
	"dac_settings_voice_level"					"当前录音音量"
	"dac_settings_voice_steam_link"				"录音设备设置沿用 <a href=\"event:DOTAShowSteamVoiceSettings()\">Steam 语音设置</a>。"
	"dac_settings_volume"						"音量"
	"dac_settings_video"						"视频"
	"dac_settings_game"							"比赛"

	"dac_settings_usenativeresolution"			"使用显示器当前分辨率"
	"dac_settings_customresolution"			"使用高级设置"

	"dac_settings_resolution"					"分辨率"
	"dac_settings_rendering"					"渲染"
	"dac_settings_aspectratio"					"高宽比"
	"dac_settings_aspectratio43"				"4:3"
	"dac_settings_aspectratio169"				"16:9"
	"dac_settings_aspectratio1610"				"16:10"
	"dac_settings_resolution_size"				"大小："
	"dac_settings_resolution_display_mode"		"显示模式："
	"dac_settings_fullscreen"					"独占全屏模式"
	"dac_settings_coop_fullscreen"             "随切桌面全屏模式"
	"dac_settings_window"						"窗口模式"
	"dac_settings_borderless"					"无边框窗口模式"
	"dac_settings_videodefaults"				"恢复默认设置"
	"dac_settings_fullscreenbrightness"			"亮度"
	"dac_settings_basicvideosettings"			"使用基础设置"
	"dac_settings_fastestvideo"					"速度优先"
	"dac_settings_appearancevideo"				"最佳画面"
	"dac_settings_advancedvideosettings"		"使用高级设置"
	"dac_settings_antialiasing"					"抗锯齿"
	"dac_settings_specular"						"镜面"
	"dac_settings_bloom"						"镜面光晕"
	"dac_settings_waterquality"					"高级水面效果"
	"dac_settings_fog"							"迷雾效果 / 焦散线"
	"dac_settings_animateportrait"				"动态肖像"
	"dac_settings_additivelight"				"附加光照渲染"
	"dac_settings_worldlight"					"环境光效"
	"dac_settings_ambientocclusion"				"环境光遮蔽"
	"dac_settings_ambientcreatures"				"环境生物"
	"dac_settings_ambient_cloth"				"周身布料模拟"
	"dac_settings_normal_maps"					"法线贴图"
	"dac_settings_parallax_mapping"				"地面视差"
	"dac_settings_dashboard_renderquality"		"主界面高画质"
	"dac_settings_vsync"						"垂直同步"
	"dac_settings_exp_lag_limiter"				"实验性输入延迟限制程序"
	"dac_settings_renderquality"				"游戏画面渲染品质"
	"dac_settings_shadowquality"				"阴影品质"
	"dac_settings_shadowquality_off"			"关闭"
	"dac_settings_shadowquality_ultra"			"超高"
	"dac_settings_texturequality"				"纹理品质"
	"dac_settings_texturequality_low"			"低"
	"dac_settings_texturequality_med"			"中"
	"dac_settings_texturequality_high"			"高"
	"dac_settings_particlequality"				"特效品质"
	"dac_settings_particlequality_low"			"低"
	"dac_settings_particlequality_med"			"中"
	"dac_settings_particlequality_high"			"高"
	"dac_settings_grassquality"					"草地"
	"dac_settings_tree_wind"					"树木摇晃"
	"dac_settings_computeshader"				"计算渲染器"
	"dac_settings_computeshader_tooltip"		"只支持 Vulkan 和 DirectX 11。\n计算渲染器可以提升大多数配置下的性能表现。"
	"dac_settings_fps_max"						"每秒许可最大帧数"
	"dac_settings_fps_max_tip"						"可使用启动项选项“+fps_max”提供更大值。\n超出滑动条允许范围的值将会使滑动条无效。"
	"dac_settings_colourblind_mode"				"色盲模式"
	"dac_settings_mastervolume"				"主音量"
	"dac_settings_gamevolume"					"游戏音效"
	"dac_settings_musicvolume"					"音乐"
	"dac_settings_voicevolume"					"语音"
	"dac_settings_gamevoicevolume"				"单位语音"
	"dac_settings_openmic"						"与队员交流时启用开放式话筒"
	"dac_settings_openmicthreshold"				"打开话筒阈值"
	"dac_settings_voice_always_sample_mic"		"恒开式按键发言模式"
	"dac_settings_voice_always_sample_mic_tooltip"	"使录音设备一直保持开启状态，避免游戏因某些硬件配置而卡顿。"
	"dac_settings_audiodefaults"				"音频默认值"
	"dac_settings_defaultaudio"					"默认"
	"dac_settings_sounddevice"					"音频设备："
	"dac_settings_speakerconfig"				"扬声器配置："
	"dac_settings_headphones"					"耳机"
	"dac_settings_2speakers"					"2 声道"
	"dac_settings_4speakers"					"4 声道"
	"dac_settings_5speakers"					"5.1 声道"
	"dac_settings_7speakers"					"7.1 声道"
	"dac_settings_captions"						"显示字幕"

	"dac_settings_ui_mode"						"界面模式"
	"dac_settings_ui_config_mobile"				"移动设备"
	"dac_settings_ui_config_pc"					"电脑"
	
	"dac_settings_steam"						"Steam"
	"dac_settings_synergies_hide_partial"		"战斗时隐藏部分联盟。"

	"dac_settings_build_version"				"生成版本：{d:client_version_number}"

	"dac_settings_developer_options"		"开发者选项"
	"dac_settings_dac_developer_mode"			"dac_developer_mode"

	"dac_settings_support_options"			"支持选项"
	"dac_support_upload_save_game"				"将游戏存档上传至 Steam 客服"
	"dac_support_upload_console_log"			"将控制台日志上传至 Steam 客服"
	"dac_support_upload"						"上传至 Steam 客服"
	"dac_support_upload_error_unknown"			"上传失败，未知错误。"
	"dac_support_upload_error_no_file"			"上传失败，未找到要上传的文件。"
	"dac_support_upload_success_id"				"上传成功：ID {d:upload_id}"

	"dac_settings_no_mode_resolutions"         "无支持的分辨率"
	"dac_settings_fullscreen_focus_behavior"	"支持随时切换桌面的全屏模式，可以最大程度上降低焦点损失"
	"dac_settings_render_system"				"所用渲染 API："
	"dac_settings_next_render_system"			"下次游戏启动时渲染 API："
	"dac_settings_render_system_reset"			"如果变更此设置后游戏无法正常启动，可以在启动项中加入 -safe_mode，使刀塔霸业以默认渲染 API 启动。"
	"dac_settings_cur_render_system_tooltip"	"使用的渲染 API 在下列情况下可能会与设置不同：设置的渲染程序不支持，初始化失败，被启动选项覆盖或需要安装额外 DLC。"
	"dac_settings_render_system_tooltip"		"这项设置更改后将会在下次启动后生效。\n如果添加了渲染 API 启动选项如 -dx9、-dx11、-gl 或 -vulkan，这项设置将会被锁定。\n工具模式也会锁定这项设置。"
	"dac_settings_render_system_recommended"	"推荐"
	"dac_settings_render_system_needs_dlc"		"需要安装 DLC"

	"dac_settings_language"						"使用中的语言："
	"dac_settings_next_language"				"下次游戏启动时将使用的语言："
	"dac_settings_system_default_language"		"系统语言（未设置游戏语言）"
	"dac_settings_cur_language_tooltip"			"如果未设置游戏语言，则会从系统语言设置中选择。\n如果所请求的语言被启动选项覆盖，则使用中的语言可能与所请求的语言不同。"
	"dac_settings_language_tooltip"				"这项设置更改后将会在下次启动后生效。\n如果添加了语言启动项如 -language 或 -textlanguage，这项设置将会被锁定。"

	"OS_Default_Device"							"默认设备"
	"dac_settings_unitspeeh"					"单位语音"
	"dac_settings_unitspeech_off"				"关闭"
	"dac_settings_unitspeech_events"			"活动"
	"dac_settings_unitspeech_all"				"全部"
	"dac_settings_playsoundinbackground"		"切换至桌面后依然播放声音"
	"dac_settings_lowlatency_audio"			"自动检测音频延迟"

	"dac_item_select_victory"				"胜利！"
	"dac_item_select_victory_subtitle"		"<span class='SubtitleHighlight'>选择</span>你的奖品："
	"dac_item_select_defeat"				"中立生物回合失败"
	"dac_item_select_unit_count"			"影响的单位：{d:units_on_board} 个位于棋盘上，{d:units_on_bench} 个位于板凳。"
	"dac_item_select_hide_choices"			"显示棋盘"
	"dac_item_select_show_choices"			"显示物品"

	"dac_item_tooltip_item_type_offensive"		"攻击型物品"
	"dac_item_tooltip_item_type_defensive"		"防守型物品"
	"dac_item_tooltip_item_type_support"		"辅助型物品"
	"dac_item_tooltip_item_type_global"			"通用型物品"
	
	"Native_DownloadOverMobileLabel"		"要通过移动网络下载吗？"
	"Native_DownloadOverMobileMessage"		"即将通过移动网络下载。要继续吗？"
	"Native_PermissionsTitle"				"刀塔霸业权限"
	"Native_PermissionsText"				"刀塔霸业需要权限才能将游戏内容存储于此设备的外部存储器中。"

	"DAC_RankUp_Title"						"恭喜！"
	"DAC_RankUp_Subheading"					"你的才智势不可挡！"

	"DAC_Season"								"测试季"
	"DAC_Season_Subhead"                        "欢迎来到刀塔霸业的测试季"
	"DAC_Season_Abstract"						"我们将首先推出一组大家熟悉的核心功能，并在推出第一季过程中快速添加更多功能。我们预计此测试将持续数月，直到我们开始第一个赛季，届时还将推出新一轮的英雄、联盟和物品。\n\n感谢你与我们一起开启这场冒险之旅！你的反馈意见对我们至关重要，将使游戏的点滴精彩得以淋漓尽致地呈现。"

	"DAC_Season_Mobile"								"季前赛"
	"DAC_Season_Subhead_Mobile"                     "欢迎来到刀塔霸业季前赛"
	"DAC_Season_Abstract_Mobile"					"我们将首先推出一组大家熟悉的核心功能，并在推出第一季过程中快速添加更多功能。我们预计此季前赛将持续数月，直到我们开始第一个赛季，届时还将推出新一轮的英雄、联盟和物品。\n\n感谢你与我们一起开启这场冒险之旅！你的反馈意见对我们至关重要，将使游戏的点滴精彩得以淋漓尽致地呈现。"

	"DAC_SeasonRank_Tooltip_Title"				"赛季天梯奖章"
	"DAC_SeasonRank_Tooltip_Title_Desc"			"天梯奖章代表你在本赛季的水平。"
	"DAC_SeasonRank_Tooltip_Minor_Desc"			"每枚奖章有五个进度等级，完成后可升至下一奖章。"
	"DAC_SeasonRank_Tooltip_Generic_Desc"		"最强玩家的天梯奖章下还会显示其排行榜名次。"
	"DAC_SeasonRank_Tooltip_End_Desc"			"进行天梯比赛方可获得奖章。每个赛季结束时，奖章将会失效。"

	"DACRankTierName1"							"RankTier1"
	"DACRankTierName2"							"RankTier2"
	"DACRankTierName3"							"RankTier3"
	"DACRankTierName4"							"RankTier4"
	"DACRankTierName5"							"RankTier5"
	"DACRankTierName6"							"RankTier6"
	"DACRankTierName7"							"RankTier7"
	"DACRankTierName8"							"RankTier8"
	"DACRankTierDisplayName1"							"第一梯队"
	"DACRankTierDisplayName2"							"第二梯队"
	"DACRankTierDisplayName3"							"第三梯队"
	"DACRankTierDisplayName4"							"第四梯队"
	"DACRankTierDisplayName5"							"第五梯队"
	"DACRankTierDisplayName6"							"第六梯队"
	"DACRankTierDisplayName7"							"第七梯队"
	"DACRankTierDisplayName8"							"第八梯队"

	"DAC_LookingForMatch_Desc"					"寻找玩家"

	"DAC_SelectMatchType_Title"					"选择模式"
	"DOTA_Select_Description"                   "你希望以哪种方式进行比赛？"

	"DAC_FirstGameTutorial_Title"				"教学对战"
	"DAC_FirstGameTutorial_Desc"				"欢迎，看起来你从未玩过刀塔霸业。想来一场快速的人机对战教学吗？<br><br>稍后你仍可从模式选择中进入教学。"

	"DAC_BotSaveGameExists_Title"				"要继续人机比赛吗?"
	"DAC_BotSaveGameExists_Desc"				"你尚有一场于 {t:s:timestamp}{t:t:timestamp} 开始，进行到第 {i:roundnumber} 回合的人机对战。你希望继续对战还是开始一场新游戏？"
	"DAC_BotSaveGameExists_Button_Resume"		"继续对战"
	"DAC_BotSaveGameExists_Button_NewGame"		"新游戏"

	"DAC_NextRoundStarting"						"第 {d:roundnum} 回合"
	"DAC_GoldBreakdownInterest"					"+{d:interest} 利息"
	"DAC_GoldBreakdownStreakWIN"				"+{d:streak} 连胜"
	"DAC_GoldBreakdownStreakLOSE"				"+{d:streak} 连败"
	"DAC_GoldBreakdownItems"					"+{d:items} 来自物品"
	"DAC_GoldBreakdownRoundGold"				"+{d:round} 基础金钱"
	"DAC_GoldBreakdownVictory"					"+{d:victory} 胜利"
	"DAC_GoldBreakdownTotal"					"金钱总数：{d:total}"
	
	"DAC_FightResultVictory"					"胜利"
	"DAC_FightResultDefeat"						"战败"
	"DAC_FightResultDraw"						"平局"

	"DAC_Notification_HeroCombine_2"			"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> 合成{s:hero_name} <span class='HeroCombineStars2'>★★</span>"
	"DAC_Notification_HeroCombine_3"			"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> 合成{s:hero_name} <span class='HeroCombineStars3'>★★★</span>"
	"DAC_Notification_WinStreak"				"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> 目前连胜了 <span class='WinStreakCount'>{d:streak_length} 回合</span>！"
	"DAC_Notification_PlayerEliminated"			"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> 已遭<span class='KnockedOut'>淘汰</span>，获得了第 {s:final_position} 名"
	"DAC_Notification_AcquiredItem"				"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> 获得了{s:item_name}"
	"DAC_Notification_ItemChangedOwner"			"<span class='PlayerName'>{g:dac_player_slot_persona:b:old_player_slot}</span> 从 {g:dac_player_slot_persona:b:new_player_slot} 处窃取{s:item_name}"
	"DAC_Notification_LevelUp"					"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> 达到了第 {i:level} 级！"
	"DAC_Combat_Result_Draw"					"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> 对阵 <span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot_opponent}</span> 结果为平局"
	"DAC_Combat_Result_Lose"					"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> 被 <span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot_opponent}</span> 
 击败（并受到 <span class='CombatDamage'>{d:damage_taken} 伤害</span>）"
	"DAC_Combat_Result_Lose_To_Neutrals"		"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> 被<span class='PlayerName'>中立生物</span>击败"
	"DAC_Combat_Result_Win"						"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> 抵御了来自 <span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot_opponent}</span> 的攻击"

	"DAC_Notification_ChatMessage_Header"		"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> 说："
	"DAC_Notification_ChatMessage"				"{s:chat_message}"

	"DAC_Combat_Result_Win_LocalPlayerOpponent"	"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> 抵御了你的军队"
	"DAC_Combat_Result_Lose_LocalPlayerOpponent" "<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> 被你的军队击败（并受到 <span class='CombatDamage'>{d:damage_taken} 伤害</span>）"

	"UI_TextEntry_CutToClipboard"	"剪切"
	"UI_TextEntry_CopyToClipboard"	"复制"
	"UI_TextEntry_PasteClipboard"	"粘贴"

	"dac_hotkey_sell_desc"							"出售所选单位。"
	"dac_hotkey_sell"								"E"
	"dac_hotkey_tobench_desc"						"将单位发送至板凳空位。"
	"dac_hotkey_tobench"							"W"
	"dac_hotkey_reroll_desc"						"重新选择商店单位选项。"
	"dac_hotkey_reroll"								"R"
	"dac_hotkey_levelup_desc"						"以 5 金钱购买 4 经验值。"
	"dac_hotkey_levelup"							"T"
	"dac_hotkey_shop_desc"							"打开商店。"
	"dac_hotkey_shop"								"空格键"
	"dac_hotkey_home_desc"							"选择并查看你的棋盘。"
	"dac_hotkey_home"								"F1"
	"dac_hotkey_enemies_desc"						"在敌人棋盘间切换。"
	"dac_hotkey_enemies"							"Tab"
	"dac_hotkey_tabs_desc"							"轮流显示每秒伤害、物品和联盟选项卡。"
	"dac_hotkey_tabs"								"鼠标滚轮"
	"dac_hotkey_unitpurchase_desc"					"从商店购买相应单位。"
	"dac_hotkey_unitpurchase"						"1-5"
	"dac_hotkey_lock_desc"							"锁定商店，使其在下一轮开始时不会重新选择。"
	"dac_hotkey_lock"								"Q"
	"dac_hotkey_opponent_board_desc"				"查看你当前对手的棋盘。"
	"dac_hotkey_opponent_board"						"S"
	"dac_hotkey_away_board_desc"					"查看正与你的军团作战的玩家的棋盘。"
	"dac_hotkey_away_board"							"A"
}
