﻿"dac"
{
	// General Strings
	"OK"												"Добре"
	"Cancel"											"Отказ"
	"UI_OK"												"ДОБРЕ"
	"UI_Done"											"ГОТОВО"
	"UI_Yes"											"ДА"
	"UI_No"												"НЕ"
	"generic_error_header"								"Грешка"	
	"DAC_InvalidPersonaName"							"[неизвестно]"
	"DAC_PlayerName_Bot"								"Бот"

	"DAC_ConnectingToSteam"								"Свързване към Steam…"
	"DAC_ConnectingToGC"								"Свързване към игрален координатор, това може да отнеме няколко секунди…"

	"DAC_Go_Online"										"Игра на линия"
	"DAC_SteamLogIn_Title"								"Влизане в Steam"
	"DAC_SteamLogIn_Desc1"								"Пускане на мрежови игри с приятели и Underlords общността."
	"DAC_SteamLogIn_Desc2"								"Повишете своя Underlord ранг и следете напредъка си през мобилно у-во, таблет и компютър."
	"DAC_SteamLogIn_Desc3"								"Достигайте постижения и се сдобийте с достъп до характеристики от сезонния боен пропуск."
	"DAC_SteamPlayOffline"								"Отказ"
	"DAC_SteamAccountName"								"Име на Steam акаунта" 
	"DAC_SteamAccountPassword"							"Парола"
	"DAC_SteamGuardCode"								"Steam Guard код"
	"DAC_SteamAccountLogin"								"Вход"
	"DAC_SteamAcountStoreCredentials"					"Запомнете ме"
	"DAC_SteamCreateAccount"							"Създаване на акаунт"
	"DAC_SteamLogIn_Help"								"Нужна ми е помощ"
	"DAC_SteamLogIn_Connecting"							"Свързване към Steam"
	"DAC_SteamLogOut"									"Излизане"
	"DAC_LandingSubtitle"								"Частна бета"

	"DAC_MatchTypeName0"								"Мрежова игра"
	"DAC_MatchTypeName1"								"Самостоятелно с ботове"
	"DAC_MatchTypeName2"								"Обучение"
	"DAC_ComingSoon"									"Очаквайте скоро"

	"DAC_DBHome_Mobile_Play"							"Пускане"

	"DAC_AlertPlayer_MatchReadyTitle"					"Статус за търсенето на мач"
	"DAC_AlertPlayer_MatchReadyText"					"Играта Ви е готова"

	"GC_reconnecting"									"Възстановяване на връзката към Dota Underlords мрежата…"
	"GC_nosteam"										"Връзката към Steam е загубена!"
	"GC_steamoffline"									"— Режим „Извън линия“ —"
	"GC_searching"										"Търсене за Dota Underlords мрежата…"
	"GC_noconnection"									"Не сте свързани към Dota Underlords мрежата."
	"GC_connecting"										"Свързване към Dota Underlords мрежата…"
	"GC_connected"										"Свързани към Dota Underlords мрежата."
	"GC_down"											"Dota Underlords мрежата е временно извън линия."
	"GC_updating"										"Понастоящем Dota Underlords мрежата се обновява…"
	"GC_logging_in"										"Свързани към Dota Underlords мрежата. Влизане…"
	"GC_steamupdating"									"Понастоящем Steam сървърите се обновяват…"
	"GC_Network_Full"									"Понастоящем Dota Underlords мрежата е пълна."
	"GC_Queue_Position"									"Понастоящем Dota Underlords мрежата е пълна. Позиция в опашката: {i:gc_queue_position}"
	"GC_Queue_Wait_Time"								"Понастоящем Dota Underlords мрежата е пълна. Позиция в опашката: {i:gc_queue_position}. Приблизително време за чакане: {s:gc_queue_wait_time}"
	"GC_Wait_Time"										"Приблизително време за чакане: %s1"
	"GC_Wait_Time_Unknown"								"Неизвестно"
	"GC_suspended"										"Акаунтът е преустановен, след като бяха засечени външни инструменти, прикачени към Dota Underlords от Valve Anti-Cheat системата."

	"DAC_GC_updating"									"Понастоящем Dota Underlords мрежата се обновява…"
	"DAC_GC_steamupdating"								"Понастоящем Steam сървърите се обновяват…"
	"DAC_GC_noconnection"								"Не сте свързани към Dota Underlords мрежата."
	"DAC_GC_nosteam"									"Връзката към Steam е загубена"

	"DAC_DBPlay_AbandonGame"							"Изоставяне на играта"
	"DAC_DBPlay_AbandonConfirm"							"Сигурни ли сте, че искате да изоставите тази игра?"

	"DAC_Popup_Ping_NoDataCenters"						"Неуспешно потвърждаване на свързаност към някой Dota Underlords център за данни. Моля, поверете интернет връзката си."
	"DAC_AlreadyInGame"									"Вече сте в игра"
	"DAC_Popup_AlreadySearching_Header"					"Отказ на търсенето?"
	"DAC_Popup_AlreadySearching_Body"					"Вече търсите различна игра. Отказ на това търсене и продължаване?"
	
	"DAC_Popup_DisconnectListenServer_Header"			"Изход от играта"
	"DAC_Popup_DisconnectListenServer_Body"				"Напредъкът Ви ще бъде запазен до началото на тази рунд. Продължаване към главното меню?"

	"DAC_MatchmakingStopped_Header"						"Премахнати от търсенето на мачове"
	"DAC_MatchmakingStopped_Reason_Unspecified"			"Сървърна грешка"
	"DAC_MatchmakingStopped_Reason_VersionUpdated"		"Игралният клиент не е актуализиран. Моля, обновете и рестартирайте играта."
	"DAC_MatchmakingStopped_Reason_FailedReadyUp"		"Неуспех при задаване на готовност"
	"DAC_MatchmakingStopped_Reason_TourneySeriesClosed"	"Турнирната Ви поредица свърши."
	
	"DAC_StartMatchmaking_ErrorTitle"						"Грешка"
	"DAC_StartMatchmaking_AlreadyFindingMatch"				"Не можете да влезете в търсенето на мачове. Вече опитвате да намерите мач."
	"DAC_StartMatchmaking_PartyMemberInLobby"				"Не можете да влезете в търсенето на мачове. Вече сте в игра. Моля, първо напуснете тази игра."
	"DAC_StartMatchmaking_InvalidClientVersion"				"Не можете да влезете в търсенето на мачове. Игралният клиент не е актуализиран. Моля, обновете и рестартирайте играта."
	"DAC_StartMatchmaking_MatchmakingDisabled"				"Понастоящем търсенето на мачове е преустановено за този режим. Моля, опитайте отново след няколко минути."
	"DAC_StartMatchmaking_MatchmakingTooBusy"				"Понастоящем търсенето на мачове е под голямо натоварване. Моля, опитайте отново след няколко минути."
	"DAC_StartMatchmaking_InternalError"					"Възникна вътрешна грешка при опита да се влезе в търсенето на мачове."
	"DAC_StartMatchmaking_FailedToGetResponse"				"Невъзможна комуникация с Dota Underlords мрежата и влизане в търсенето на мачове в момента. Моля, опитайте отново след няколко минути."
	"DAC_StartMatchmaking_InvalidParty"						"Този екип е бил разпуснат и не може да влезе в търсенето на мачове"
	"DAC_StartMatchmaking_InvalidPartyPermissions"			"Нямате правомощия да стартирате търсене на мачове за този екип"
	"DAC_StartMatchmaking_PartyMatchMaking"					"Този екип вече е стартирал търсенето на мачове"
	"DAC_StartMatchmaking_PartyMemberInMatch"				"Понастоящем сте в мач и трябва първо да го напуснете, преди да се подготвите."
	"DAC_StartMatchmaking_PartyMemberInvalidClientVersion"	"Член от екипа Ви разполага с неактуална клиентска версия и е нужно да я обнови, преди да участва в търсене на мачове"
	"DAC_StartMatchmaking_PartyMemberNotReady"				"Понастоящем член от екипа Ви не е готов да участва в търсене на мачове"
	"DAC_StartMatchmaking_CannotSelectRegion"				"Невъзможно избиране на регион за търсене на мачове"
	"DAC_StartMatchmaking_PartyMemberNotAvailable"			"Не всички членове на екипа бяха намерени на линия или достъпни за търсене на мачове"
	"DAC_StartMatchmaking_TooManyPlayers"					"Има прекалено много играчи в този екип, така че да влезе за търсене на мачове в този режим"
	"DAC_StartMatchmaking_TooManySpectators"				"Има прекалено много наблюдатели в този екип, така че да влезе за търсене на мачове в този режим"
	"DAC_StartMatchmaking_TooFewPlayers"					"Няма достатъчно играчи в този екип, така че да влезе за търсене на мачове в този режим"
	
	"DAC_Social_FriendsTab"								"Приятели"
	"DAC_Social_PartyTab"								"Екип"

	"DAC_CreateParty_ErrorTitle"						"Грешка"
	"DAC_CreateParty_FailedToGetResponse"				"Невъзможна комуникация с Dota Underlords мрежата и създаване на екип в момента. Моля, опитайте отново след няколко минути."
	"DAC_CreateParty_InternalError"						"Възникна вътрешна грешка при опита да се създаде екипа."
	"DAC_CreateParty_AlreadyInParty"					"Вече сте част от екип и не можете да създадете друг, докато не напуснете текущия."
	"DAC_CreateParty_Disabled"							"Екипната система е временно преустановено за профилактика. Моля, опитайте отново след няколко минути."
	"DAC_CreateParty_InvalidVersion"					"Игралният Ви клиент не е с текущата версия. Моля, обновете своя клиент и опитайте отново."
	"DAC_CreateParty_NoRegionPings"						"Изглежда, че понастоящем клиентът Ви няма свръзка към сървърите ни. Моля, опитайте да обновите клиента, ако е приложимо или потвърдете своята връзка."
	"DAC_CreateParty_TooBusy"							"Dota Underlords мрежата е прекалено натоварена, за да обработи това действие в момента. Моля, опитайте отново след няколко минути."
	"DAC_CreateParty_RateLimited"						"Изпълнили сте прекалено много операции в кратък времеви период. Моля, изчакайте малко и опитайте отново."
	"DAC_CreateParty_NotFriends"						"Трябва да сте приятели с хората, на които изпращате екипни покани."

	"DAC_StopMatchMaking_ErrorTitle"					"Грешка"
	"DAC_StopMatchMaking_FailedToGetResponse"			"Невъзможна комуникация с Dota Underlords мрежата в момента. Моля, опитайте отново след няколко минути."
	"DAC_StopMatchMaking_GeneralError"					"Невъзможен отказ от търсенето на мачове в момента. Възможно е да има проблеми с връзката Ви или вече сте били поставени в мач."	

	"DAC_LeaveLobby_ErrorTitle"							"Грешка"
	"DAC_LeaveLobby_FailedToGetResponse"				"Невъзможна комуникация с Dota Underlords мрежата в момента. Моля, опитайте отново след няколко минути."
	
	"DAC_PartyAction_ErrorTitle"						"Грешка"
	"DAC_PartyAction_FailedToGetResponse"				"Невъзможна комуникация с Dota Underlords мрежата в момента. Моля, опитайте отново след няколко минути."
	"DAC_PartyAction_InternalError"						"Възникна неочаквана вътрешна грешка. Моля, опитайте отново след няколко минути."
	"DAC_PartyAction_InvalidParty"						"Екипът не може да бъде намерен. Възможно е вече да е бил изоставен."
	"DAC_PartyAction_InvalidPermissions"				"Нямате правомощия да правите тези промени по този екип."
	"DAC_PartyAction_InvalidTarget"						"Посочената цел вече не е член на екипа."
	"DAC_PartyAction_InvalidValue"						"Предоставената цел не беше валидна за този екип."
	"DAC_PartyAction_InMatchMaking"						"Понастоящем този екип участва в търсене на мачове, а тази промяна не може да бъде направена в момента."
	"DAC_PartyAction_InMatch"							"Понастоящем този екип е в мач, а тази промяна не може да бъде направена в момента."
	"DAC_PartyAction_Disabled"							"Това действие е временно преустановено. Моля, опитайте отново след няколко минути."
	"DAC_PartyAction_TooBusy"							"Dota Underlords мрежата е прекалено натоварена, за да обработи това действие в момента. Моля, опитайте отново след няколко минути."
	"DAC_PartyAction_RateLimited"						"Изпълнили сте прекалено много операции в кратък времеви период. Моля, изчакайте малко и опитайте отново."
	
	"DAC_JoinParty_ErrorTitle"							"Грешка"
	"DAC_JoinParty_FailedToGetResponse"					"Невъзможна комуникация с Dota Underlords мрежата и присъединяване към екип в момента. Моля, опитайте отново след няколко минути."
	"DAC_JoinParty_InternalError"						"Възникна вътрешна грешка при опита да се присъедините към екипа."
	"DAC_JoinParty_AlreadyInParty"						"Вече сте част от екип и не можете да се присъедините към друг, докато не напуснете текущия."
	"DAC_JoinParty_Disabled"							"Екипната система е временно преустановено за профилактика. Моля, опитайте отново след няколко минути."
	"DAC_JoinParty_InvalidParty"						"Екипът, към който изискахте присъединяване, вече не може да бъде намерен. Възможно е вече да е бил изоставен."
	"DAC_JoinParty_InvalidPermissions"					"Нямате покана, за да се присъедините към посочения екип."
	"DAC_JoinParty_InvalidVersion"						"Игралният Ви клиент не е с текущата версия. Моля, обновете своя клиент и опитайте отново."
	"DAC_JoinParty_NoRegionPings"						"Изглежда, че понастоящем клиентът Ви няма свръзка към сървърите ни. Моля, опитайте да обновите клиента, ако е приложимо или потвърдете своята връзка."
	"DAC_JoinParty_TooBusy"								"Понастоящем Dota Underlords мрежата е прекалено натоварена, за да обработи заявката Ви. Моля, изчакайте минута и опитайте отново."
	"DAC_JoinParty_InvalidCode"							"Кодът, който предоставихте не съответства на никой екип. Възможно е кодът да е невалиден или асоциираният екип може да е бил изоставен."
	"DAC_JoinParty_RateLimited"							"Направили сте прекалено много заявки за присъединяване наскоро. Моля, изчакайте няколко секунди, преди да направите още."

	"DAC_LeaveParty_ErrorTitle"							"Грешка"
	"DAC_LeaveParty_FailedToGetResponse"				"Невъзможна комуникация с Dota Underlords мрежата и напускане на екипа Ви в момента. Моля, опитайте отново след няколко минути."
	"DAC_LeaveParty_InternalError"						"Възникна вътрешна грешка при опита да напуснете екипа."
	"DAC_LeaveParty_NotInParty"							"Невъзможно напускане на изискания екип. Понастоящем не сте член."
	"DAC_LeaveParty_InMatchMaking"						"Понастоящем екипът Ви участва в търсене на мачове, а това трябва да бъде спряно, преди да го напуснете."
	
	"DAC_SpectateUser_BusyTitle"						"Наблюдаване на потребител"
	"DAC_SpectateUser_BusyText"							"Моля, изчакайте"
	"DAC_SpectateUser_ErrorTitle"						"Грешка"
	"DAC_SpectateUser_FailedToGetResponse"				"Невъзможна комуникация с Dota Underlords мрежата и наблюдаване на този играч в момента. Моля, опитайте отново след няколко минути."
	"DAC_SpectateUser_InternalError"					"Възникна вътрешна грешка при опита да наблюдавате този играч."
	"DAC_SpectateUser_Disabled"							"Наблюдаването на потребители е временно преустановено. Моля, опитайте отново по-късно."
	"DAC_SpectateUser_TooBusy"							"Dota Underlords мрежата е прекалено натоварена, за да обработи тази заявка за наблюдаване в момента. Моля, опитайте отново след няколко минути."
	"DAC_SpectateUser_RateLimited"						"Изискали сте да наблюдавате прекалено много потребители наскоро. Моля, изчакайте минута и опитайте отново."
	"DAC_SpectateUser_NotInGame"						"Играчът, който се опитвате да наблюдавате вече не е в игра."
	"DAC_SpectateUser_DisabledForGame"					"Играта, в която потребителят се намира понастоящем, не позволява наблюдаване."
	"DAC_SpectateUser_ServerFull"						"Понастоящем сървърът разполага с максималния брой позволени наблюдатели. Моля, опитайте отново по-късно."
	"DAC_SpectateUser_NotFriends"						"Играчът, който изискахте да наблюдавате не е приятел. Трябва да сте приятели с хората, които желаете да наблюдавате."

	"DAC_AcquireTicket_ErrorTitle"						"Грешка"
	"DAC_AcquireTicket_BusyTitle"						"Присъединяване към игра"
	"DAC_AcquireTicket_BusyText"						"Моля, изчакайте"
	"DAC_AcquireTicket_InternalError"					"Невъзможна комуникация с Dota Underlords мрежата и придобиване на достъп към сървъра в момента. Моля, опитайте отново."

	"DAC_PartyInvite_ErrorTitle"						"Грешка"
	"DAC_PartyInvite_FailedToGetResponse"				"Невъзможна комуникация с Dota Underlords мрежата и канене на посочения играч в момента. Моля, опитайте отново след няколко минути."
	"DAC_PartyInvite_InternalError"						"Възникна вътрешна грешка при опита да поканите потребителя към екипа."
	"DAC_PartyInvite_AlreadyInvited"					"Този потребител вече е в екипа или е бил поканен"
	"DAC_PartyInvite_InvalidPermissions"				"Нямате правомощия да каните дадения потребител към този екип"
	"DAC_PartyInvite_InvalidParty"						"Екипът, към който опитахте да изпратите поканата, вече не съществува."
	"DAC_PartyInvite_Disabled"							"Каненето на потребители към екипи е временно преустановено. Моля, опитайте отново след няколко минути."
	"DAC_PartyInvite_TooManyInvites"					"Вече има прекалено много неизпълнени покани за този екип. Моля, откажете предходните покани, преди да изпращате още."
	"DAC_PartyInvite_NotFriends"						"Трябва да сте приятели с хората, на които изпращате екипни покани."
	"DAC_PartyInvite_TooBusy"							"Dota Underlords мрежата е прекалено натоварена, за да обработи тази заявка в момента. Моля, опитайте отново след малко."
	"DAC_PartyInvite_RateLimited"						"Изпратили сте прекалено много покани през последните няколко секунди. Моля, изчакайте малко, преди да изпратите още покани."

	"DAC_PlayGame_AbandonLobbyTitle"					"Напускане на игра"
	"DAC_PlayGame_AbandonLobbyText"						"Моля, изчакайте"

	"DAC_Party_RolePlayer"								"Играч"
	"DAC_Party_RoleSpectator"							"Наблюдател"	
	"DAC_Party_CreatePartyTitle"						"Създаване на екип"
	"DAC_Party_CreatePartyText"							"Моля, изчакайте"
	"DAC_Party_JoinPartyTitle"							"Присъединяване към екип"
	"DAC_Party_JoinPartyText"							"Моля, изчакайте"
	"DAC_Party_PartyReadyTitle"							"Задаване на готовност"
	"DAC_Party_PartyReadyText"							"Моля, изчакайте"
	"DAC_Party_LeavePartyTitle"							"Напускане на екип"
	"DAC_Party_LeavePartyText"							"Моля, изчакайте"
	"DAC_Party_PartyRoleTitle"							"Смяна на роля"
	"DAC_Party_PartyRoleText"							"Моля, изчакайте"
	"DAC_Party_KickPlayerTitle"							"Изритване на играч"
	"DAC_Party_KickPlayerText"							"Моля, изчакайте"
	"DAC_Party_CancelInviteTitle"						"Отказване на поканата"
	"DAC_Party_CancelInviteText"						"Моля, изчакайте"
	"DAC_Party_InviteUserTitle"							"Канене на потребител"
	"DAC_Party_InviteUserText"							"Моля, изчакайте"
	"DAC_Party_SetBotDifficultyTitle"					"Задаване на трудност за ботовете"
	"DAC_Party_SetBotDifficultyText"					"Моля, изчакайте"

	"DAC_Party_Context_Invite"							"Канене на приятели"
	"DAC_Party_Context_Open"							"Отваряне на екип"
	"DAC_Party_Context_Close"							"Затваряне на екип"
	"DAC_Party_Context_CopyCode"						"Копиране на кода за екип"
	"DAC_Party_Context_ShowCode"						"Показване на кода за екип"
	"DAC_Party_Context_HideCode"						"Скриване на кода за екип"


	"DAC_Party_KickedByTitle"							"Изритани от екипа"
	"DAC_Party_KickedByText"							"Бяхте изритани от своя екип от {g:dac_persona:kicked_by_account}"

	"DAC_PartyInviteFriend_Title"						"Канене на приятели на линия"
	"DAC_PartyInviteFriend_NoFriends"					"Понастоящем никой от приятелите Ви не играе Dota Underlords."
	"DAC_PartyInviteFriend_Close"						"Затваряне"
	"DAC_PartyInviteFriend_Invite"						"Покана"
	"DAC_PartyInviteFriend_AlreadyMember"				"Вече е в екип"
	"DAC_PartyInviteFriend_AlreadyInvited"				"Вече е поканен"
	"DAC_PartyInviteFriend_NotInParty"					"Не е в екип"
	"DAC_PartyInviteFriend_InvitesFull"					"Прекалено много членове"


	"DAC_AcceptFriendInvite_Title"						"Приемане на поканата"
	"DAC_AcceptFriendInvite_Body"						"Моля, изчакайте"
	"DAC_AcceptFriendInvite_ErrorTitle"					"Грешка"
	"DAC_AcceptFriendInvite_ErrorBody"					"Невъзможно приемане на тази покана в момента. Моля, опитайте отново по-късно."

	"DAC_RemoveFriend_Title"							"Премахване на приятел"
	"DAC_RemoveFriend_Body"								"Моля, изчакайте"
	"DAC_RemoveFriend_ErrorTitle"						"Грешка"
	"DAC_RemoveFriend_ErrorBody"						"Невъзможно премахване на този приятел в момента. Моля, опитайте отново по-късно."
	"DAC_RemoveFriend_ConfirmTitle"						"Премахване на приятел"
	"DAC_RemoveFriend_ConfirmBody"						"Сигурни ли сте, че искате да премахнете {g:dac_persona:b:account_id} от приятели?"

	"DAC_CancelFriendInvite_Title"						"Премахване на приятел"
	"DAC_CancelFriendInvite_Body"						"Моля, изчакайте"
	"DAC_CancelFriendInvite_ErrorTitle"					"Грешка"
	"DAC_CancelFriendInvite_ErrorBody"					"Невъзможен отказ на тази покана в момента. Моля, опитайте отново по-късно."
	"DAC_CancelFriendInvite_ConfirmTitle"				"Отказ на поканата"
	"DAC_CancelFriendInvite_ConfirmBody"				"Сигурни ли сте, че искате да откажете поканата за приятелство от {g:dac_persona:b:account_id}? Ще сте неспособни да изпратите друга покана в продължение на редица дни."

	"DAC_IgnoreFriendInvite_Title"						"Игнориране на поканата"
	"DAC_IgnoreFriendInvite_Body"						"Моля, изчакайте"
	"DAC_IgnoreFriendInvite_ErrorTitle"					"Грешка"
	"DAC_IgnoreFriendInvite_ErrorBody"					"Невъзможно игнориране на тази покана в момента. Моля, опитайте отново по-късно."
	"DAC_IgnoreFriendInvite_ConfirmTitle"				"Игнориране на поканата"
	"DAC_IgnoreFriendInvite_ConfirmBody"				"Сигурни ли сте, че искате да игнорирате тази покана изпратена от {g:dac_persona:b:account_id}?"

	"DAC_FriendCode_Title"								"Код за приятел"
	"DAC_FriendCode_AddFriendLabel"						"Въвеждане на код за приятел"
	"DAC_FriendCode_AddFriendPrompt"					""
	"DAC_FriendCode_AddFriendButton"					"Добавяне на приятел"
	"DAC_FriendCode_GeneratedCodeLabel"					"Моят код за приятел"
	"DAC_FriendCode_GenerateCodeButton"					"Моят код за приятел"
	"DAC_FriendCode_WaitingOnCode"						"Опит за свързване"
	"DAC_FriendCode_Reconnect"							"Повторно свързване"
	"DAC_FriendCode_UsesLeft"							"Оставащи ползвания: {i:usesLeft}"
	"DAC_FriendCode_Expiration"							"Изтича: {t:s:expireDate} {t:t:expireDate}"
	"DAC_FriendCode_RevokeCodeButton"					"Анулиране на кода"
	"DAC_FriendCode_AddFriendBadCode"					"Невалиден код"
	"DAC_FriendCode_Close"								"Затваряне"
	"DAC_FriendCode_FriendPopupTitle"					"Канене на приятел?"
	"DAC_FriendCode_GCContact"							"Свързване с мрежата"
	"DAC_FriendCode_PleaseWait"							"Моля, изчакайте"
	"DAC_FriendCode_ErrorTitle"							"Грешка"
	"DAC_FriendCode_FailedToGetResponse"				"Невъзможна комуникация с Dota Underlords мрежата в момента. Моля, опитайте отново след няколко минути."
	"DAC_FriendCode_FailedTooManyCodes"					"Вече разполагате с максималния брой генерирани кодове за приятели. Моля, анулирайте един, преди да генерирате нов."
	"DAC_FriendCode_FailedKeyInvalid"					"Този код е невалиден."
	"DAC_FriendCode_FailedKeyExpired"					"Този код е изтекъл."
	"DAC_FriendCode_FailedKeyUsedUp"					"Този код вече е бил използван максималния брой пъти."
	"DAC_FriendCode_FailedAlreadyFriends"				"Вече сте приятели с този потребител."
	"DAC_FriendCode_FailedDisabled"						"Системата е временно преустановена."
	"DAC_FriendCode_FailedInternalError"				"Неочаквана вътрешна грешка на сървъра. Моля, опитайте отново по-късно."
	"DAC_FriendCode_FailedRateLimited"					"Изпратили сте прекалено много заявки. Моля, опитайте отново по-късно."
	"DAC_FriendCode_FailedTooBusy"						"Системата е прекалено натоварен в момента. Моля, опитайте отново по-късно."
	"DAC_FriendCode_TargetHasTooManyFriends"			"Този потребител вече разполага с максималния брой позволени приятели."
	"DAC_FriendCode_HaveTooManyFriends"					"Вече разполагате с максималния брой позволени приятели."
	"DAC_FriendCode_Blocked"							"Този потребител Ви е блокирал. Възможно е това да бъде вследствие на наскорошно изпратена покана за приятелство."
	"DAC_FriendCode_Ignored"							"Били сте игнорирани от този потребител."

	"DAC_PlayerContextMenu_InviteToParty"				"Покана в екип"
	"DAC_PlayerContextMenu_SpectateGame"				"Наблюдаване на игра"
	"DAC_PlayerContextMenu_AddFriend"					"Add Friend"
	"DAC_PlayerContextMenu_AcceptFriendRequest"			"Приемане на покана за приятелство"
	"DAC_PlayerContextMenu_IgnoreFriendRequest"			"Игнориране на покана за приятелство"
	"DAC_PlayerContextMenu_PartyLeave"					"Напускане на екипа"
	"DAC_PlayerContextMenu_PartyKick"					"Изритване от екипа"
	"DAC_PlayerContextMenu_PartyCancelInvite"			"Отказване на поканата за екип"
	"DAC_PlayerContextMenu_PartySwitchPlayer"			"Превключване към играч"
	"DAC_PlayerContextMenu_PartySwitchSpectator"		"Превключване към наблюдател"
	"DAC_PlayerContextMenu_PartyCreateWith"				"Създаване на екип"
	"DAC_PlayerContextMenu_RemoveFriend"				"Премахване на приятел"
	"DAC_PlayerContextMenu_CancelFriendInvite"			"Отказване на поканата за приятелство"
	"DAC_PlayerContextMenu_AddFriend"					"Изпращане на покана"
	"DAC_PlayerContextMenu_EmptyMenu"					"—"
	

	"DAC_DisconnectedFromServer_Generic"				"Разкачени от игралния сървър."
	"DAC_DisconnectedFromServer_ConnectionLost"			"Връзката към игралния сървър е загубена."
	"DAC_DisconnectedFromServer_LocalProblem"			"Връзката към игралния сървър е загубена.<br/>Изглежда е възможно да има проблем с интернет връзката Ви."
	"DAC_FailedToConnectToServer_Generic"				"Неуспешно свързване към игралния сървър."
	"DAC_FailedToConnectToServer_LocalProblem"			"Неуспешно свързване към игралния сървър.<br/>Изглежда е възможно да има проблем с интернет връзката Ви."

	// Client only rich presence
	"DAC_RP_PendingReceived"							"Висяща покана за приятелство"
	"DAC_RP_PendingSent"								"Поканата за приятелство е изпратена"
	"DAC_RP_NotFriends"									"Не сте приятели"
	"DAC_RP_Online"										"На линия"
	"DAC_RP_Busy"										"Зает"
	"DAC_RP_Away"										"Отсъстващ"
	"DAC_RP_Snooze"										"Отпочиващ"
	"DAC_RP_LookingToTrade"								"Искащ да търгува"
	"DAC_RP_LookingToPlay"								"Искащ да играе"
	"DAC_RP_PlayingOtherGame"							"Пусната друга игра"

	"dac_hero_name_abaddon"								"Абадон"
	"dac_hero_name_alchemist"							"Алхимикът"
	"dac_hero_name_antimage"							"Анти-маг"
	"dac_hero_name_axe"									"Палачът"
	"dac_hero_name_bat_rider"							"Прилеповият ездач"
	"dac_hero_name_beast_master"						"Повелителят на зверовете"
	"dac_hero_name_bounty_hunter"						"Ловецът на глави"
	"dac_hero_name_chaos_knight"						"Рицарят на хаоса"
	"dac_hero_name_clockwerk"							"Часовникарят"
	"dac_hero_name_crystal_maiden"						"Кристалната девица"
	"dac_hero_name_disruptor"							"Разрушителният"
	"dac_hero_name_doom"								"Вестителят на гибелта"
	"dac_hero_name_dragon_knight"						"Драконовият рицар"
	"dac_hero_name_drow_ranger"							"Дроу рейнджърката"
	"dac_hero_name_enchantress"							"Чародейката"
	"dac_hero_name_enigma"								"Енигма"
	"dac_hero_name_furion"								"Природният пророк"
	"dac_hero_name_gyrocopter"							"Жирокоптер"
	"dac_hero_name_juggernaut"							"Непреодолимият"
	"dac_hero_name_keeper_of_the_light"					"Пазителят на светлината"
	"dac_hero_name_kunkka"								"Кунка"
	"dac_hero_name_lich"								"Лич"
	"dac_hero_name_lina"								"Лина"
	"dac_hero_name_lone_druid"							"Самотният друид"
	"dac_hero_name_luna"								"Луна"
	"dac_hero_name_lycan"								"Ликантроп"
	"dac_hero_name_medusa"								"Медуза"
	"dac_hero_name_morphling"							"Морфлинг"
	"dac_hero_name_necrophos"							"Некрофос"
	"dac_hero_name_ogre_magi"							"Огре маг"
	"dac_hero_name_omniknight"							"Всеведущият рицар"
	"dac_hero_name_phantom_assassin"					"Фантомната убийца"
	"dac_hero_name_puck"								"Пакостничето"
	"dac_hero_name_queen_of_pain"						"Кралицата на болката"
	"dac_hero_name_razor"								"Бръсначът"
	"dac_hero_name_sand_king"							"Пясъчният крал"
	"dac_hero_name_shadow_fiend"						"Сенчестият злодей"
	"dac_hero_name_shadow_shaman"						"Сенчестият шаман"
	"dac_hero_name_slardar"								"Слардар"
	"dac_hero_name_slark"								"Сларк"
	"dac_hero_name_sniper"								"Снайперистът"
	"dac_hero_name_techies"								"Техничарите"
	"dac_hero_name_templar_assassin"					"Тамплиерката убиец"
	"dac_hero_name_terrorblade"							"Острието на терора"
	"dac_hero_name_tide_hunter"							"Приливният ловец"
	"dac_hero_name_timbersaw"							"Дърворезачът"
	"dac_hero_name_tinker"								"Нескопосникът"
	"dac_hero_name_tiny"								"Дребосъчето"
	"dac_hero_name_treant_protector"					"Дървесният защитник"
	"dac_hero_name_troll_warlord"						"Тролът военачалник"
	"dac_hero_name_tusk"								"Бивникът"
	"dac_hero_name_venomancer"							"Отровителят"
	"dac_hero_name_viper"								"Пепелянката"
	"dac_hero_name_wind_ranger"							"Ветровитата рейнджърка"
	"dac_hero_name_witch_doctor"						"Знахарят"
	"dac_hero_name_pudge"								"Дундьо"
	"dac_hero_name_warlock"								"Вещерът"
	"dac_hero_name_bloodseeker"							"Кръвотърсачът"
	"dac_hero_name_arc_warden"							"Бранителят на волтовата дъга"
	"dac_hero_name_mirana"								"Мирана"

	"dac_name_plague_ward"								"Чумен страж"
	"dac_name_natures_prophet_tree"						"По-малък дървесен"
	"dac_name_lone_druid_bear"							"Лоялна мечка"
	"dac_name_lycan_wolf_spawns"						"Свиреп вълк"
	"dac_name_techies_bomb"								"Кийнфолк експлозиви"
	
	"dac_unit_neutral_melee"							"Ръкопашна сган"
	"dac_unit_neutral_melee_lore"						"Виж, ще бъда честен, не знам дали тези типове са автономни или мозъците им са промити, но се сражават евтинко, а това ми е предостатъчно. — <i>Грек, икономичен поощрител на сражения</i>"
	"dac_unit_neutral_ranged"							"Далекобойна сган"
	"dac_unit_neutral_ranged_lore"						"Не всички последователи на Прелекс се интересуваха от това да умрат за сияеща скала. Някои от тях искаха да умрат за твърда валута в кеш. — <i>Грек, гладиаторски вербовчик</i>"
	"dac_unit_neutral_melee_mega"						"Мега сган"
	"dac_unit_neutral_melee_mega_lore"					"Ето това голямо момче има мечта. Вероятно ще умре, преди да я достигне, но трябва да се възхищавате на целеустремеността. — <i>Грек, нечестен букмейкър</i>"
	"dac_unit_neutral_golem_a"							"Голям голем"
	"dac_unit_neutral_golem_a_lore"						"Ето това, приятелю, е голяма купчина скали. — <i>Грек, критичен анализатор</i>"
	"dac_unit_neutral_golem_b"							"Малък голем"
	"dac_unit_neutral_golem_b_lore"						"Ето това, приятелю, е по-малка, но все още опасна купчина скали. — <i>Грек, любител геолог</i>"
	"dac_unit_neutral_wolf_big"							"Голям вълк"
	"dac_unit_neutral_wolf_big_lore"					"Няма кой знае какво да кажа тук. Това са вълци. — <i>Грек, любител на животните</i>"
	"dac_unit_neutral_wolf_small"						"Малък вълк"
	"dac_unit_neutral_wolf_small_lore"					"Изглеждат толкова сладурско, докато не почнат да Ви разкъсват лицето. — <i>Грек, грижовно любвеобилен до откат</i>"
	"dac_unit_neutral_bear_a"							"Домат"
	"dac_unit_neutral_bear_a_lore"						"Обичам да разказвам на хората, че това са адските мечки, които са разкъсали Квертиас. — <i>Грек, професионално разкрасяващ истории</i>"
	"dac_unit_neutral_bear_b"							"Картоф"
	"dac_unit_neutral_bear_b_lore"						"Мисля, че са братя, сестри, имат сключен брак или нещо подобно. — <i>Грек, ориентиран към подробностите</i>"
	"dac_unit_neutral_vulture_a"						"Ревтелско дивокрило"
	"dac_unit_neutral_vulture_a_lore"					"Преди се опитвах да им подрязвам крилете, за да не излизат от арената, но дивокрилите продължаваха да изяждат всички, които изпращах да се справят с тях. За щастие свикнаха с лесната храна, така че за сега вече си стоят по собствена воля. — <i>Грек, производител на лимонада</i>"
	"dac_unit_neutral_vulture_b"						"Новоизлюпено дивокрило"
	"dac_unit_neutral_vulture_b_lore"					"Тези гадинки са подвижни генератори за опасности, но тълпата ги обича. — <i>Грек дава на хората това, което искат</i>"
	"dac_unit_neutral_thunder_lizard_big"				"Гръмокожна алфа"
	"dac_unit_neutral_thunder_lizard_big_lore"			"Кентаврите обичат да се боричкат с тези лоши момчета за забавление. Кентаврите, също така са глупави. — <i>Грек казва, каквото мисли</i>"
	"dac_unit_neutral_thunder_lizard_small"				"Гръмокожа"
	"dac_unit_neutral_thunder_lizard_small_lore"		"Ако има едно нещо, което знам за бизнеса, то е следното — хлапетата обичат да гледат гигантски гущери, смачкващи гладиатори. — <i>Грек, имащ нюх за бизнес</i>"
	"dac_unit_neutral_black_dragon"						"Черен дракон"
	"dac_unit_neutral_black_dragon_lore"				"Няма да обсъждаме откъде съм се сдобил с това нещо. — <i>Грек, контрабандист на дракони</i>"
	"dac_unit_neutral_troll_dark_a"						"Мрачен трол другар"
	"dac_unit_neutral_troll_dark_a_lore"				"Нека ти дам един съвет — не опитвайте да се надпивате с тези момчета. — <i>Грек споделя няколко мъдрости научени по трудния начин</i>"
	"dac_unit_neutral_troll_dark_b"						"Мрачен трол шеф"
	"dac_unit_neutral_troll_dark_b_lore"				"Виж, няма да те лъжа, този тип адски ме плаши. — <i>Грек говори за това как трябва да се спазва здравословна дистанция от таланта</i>"
	"dac_unit_neutral_troll_dark_frost"					"Мрачен трол жрец"
	"dac_unit_neutral_troll_dark_frost_lore"			"Не всеки мрачен трол жрец последвал Дже'Муй към Жалеещата роза… Някои искаха да започнат нов живот тук. — <i>Грек, ентусиаст историк</i>"
	"dac_unit_neutral_nian"								"Годишният звяр"
	"dac_unit_neutral_nian_lore"						"Дами и господа, представям Ви необуздания. Несравнимият. Несломеният. Годишният звяр! — <i>Грек обработва тълпата</i>"
	"dac_unit_neutral_roshan"							"Рошан"
	"dac_unit_neutral_roshan_lore"						"Няма никой по-издръжлив от шампиона на егидата. — <i>Грек, поощрител на сражения</i>"
	
	"dac_hero_type_assassin"							"Убиец"
	"dac_hero_type_beast"								"Свиреп"
	"dac_hero_type_demon"								"Демон"
	"dac_hero_type_demonhunter"							"Ловец на демони"
	"dac_hero_type_dragon"								"Дракон"
	"dac_hero_type_druid"								"Друид"
	"dac_hero_type_dwarf"								"Точен стрелец"
	"dac_hero_type_element"								"Първичен"
	"dac_hero_type_elf"									"Неуловим"
	"dac_hero_type_goblin"								"Кавгаджия"
	"dac_hero_type_human"								"Човек"
	"dac_hero_type_hunter"								"Ловец"
	"dac_hero_type_knight"								"Рицар"
	"dac_hero_type_satyr"								"Сатир"
	"dac_hero_type_shaman"								"Шаман"
	"dac_hero_type_warlock"								"Вещер"
	"dac_hero_type_warrior"								"Войн"
	"dac_hero_type_mage"								"Маг"
	"dac_hero_type_mech"								"Изобретател"
	"dac_hero_type_undead"								"Безсърдечен"
	"dac_hero_type_troll"								"Трол"
	"dac_hero_type_orc"									"Мускулест"
	"dac_hero_type_ogre"								"Кръвно обвързан"
	"dac_hero_type_naga"								"Люспест"

	"dac_item_claymore"									"Широк шотландски меч"
	"dac_item_claymore_desc"							"+21 щети на атака."
	"dac_item_claymore_lore"							"Какво искате да кажа… Това е меч. — <i>Зенок, покрай оградата на Белия Шпил</i>"
	
	"dac_item_void_stone"								"Брошката на агресора"
	"dac_item_void_stone_desc"							"+100% мана, придобита от атаки."
	"dac_item_void_stone_lore"							"Перфектният предмет за някой, искащ да започне сражение. — <i>Зенок, покрай оградата на Белия Шпил</i>"
	
	"dac_item_mana_sponge"								"Брошката на мъченика"
	"dac_item_mana_sponge_desc"							"+50% мана, придобита от поемане на щети."
	"dac_item_mana_sponge_lore"							"Най-знаменитите действия на героизъм идват, когато сте най-отпаднали. — <i>Зенок, покрай оградата на Белия Шпил</i>"
	
	"dac_item_quelling_blade"							"Потушаващото острие"
	"dac_item_quelling_blade_desc"						"+50 щети от атака срещи неутрални врагове."
	"dac_item_quelling_blade_lore"						"Грек мрази, когато хората си купуват това. — <i>Зенок, покрай оградата на Белия Шпил</i>"
	
	"dac_item_boots_of_speed"							"Скоростни ботуши"
	"dac_item_boots_of_speed_desc"						"+100% скорост на движение."
	"dac_item_boots_of_speed_lore"						"Перфектно за лентяя в движение. — <i>Зенок, покрай оградата на Белия Шпил</i>"			
	
	"dac_item_octarine_fragment"						"Октаринова есенция"
	"dac_item_octarine_fragment_desc"					"Намалява времето за изчакване на умение с 50%."
	"dac_item_octarine_fragment_lore"					"Това е само привкус за онова на което е способно Октариновото ядро. — <i>Зенок, покрай оградата на Белия Шпил</i>"
	
	"dac_item_vitality_booster"							"Подсилване на жизнеността"
	"dac_item_vitality_booster_desc"					"+250 здраве."
	"dac_item_vitality_booster_lore"					"Не е до това да обърнете развоя, а да устоите на сътресенията. — <i>Зенок, покрай оградата на Белия Шпил</i>"
	
	
	"dac_item_cloak"									"Мантия"
	"dac_item_cloak_desc"								"+15% магическа устойчивост."
	"dac_item_cloak_lore"								"Внимавайте, задава се буря… — <i>Зенок, покрай оградата на Белия Шпил</i>"
	
	"dac_item_blink_dagger"								"Камата на проблясъка"
	"dac_item_blink_dagger_desc"						"При старта на битката се телепортира зад тила на врага до най-далечния екипиран герой."
	"dac_item_blink_dagger_lore"						"Този оглоди продължава да пита за „Брадва на проблясъка“… — <i>Зенок, покрай оградата на Белия Шпил</i>"
	
	"dac_item_mask_of_madness"							"Маска на лудостта"
	"dac_item_mask_of_madness_desc"						"Героят е заглушен. +10% кражба на здраве. +40 скорост на атака."
	"dac_item_mask_of_madness_lore"						"Кой може да каже къде свършва лудостта и започва геният… — <i>Зенок, покрай оградата на Белия Шпил</i>"
	
	"dac_item_blade_mail"								"Ризница с остриета"
	"dac_item_blade_mail_desc"							"Отразява 30% поетите щети обратно към атакуващия."
	"dac_item_blade_mail_lore"							"I lose about 3 customers a year to people who ask to try this on... - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_battle_fury"								"Battle Fury"
	"dac_item_battle_fury_desc"							"MELEE ONLY. Melee attacks cleave 30% damage to nearby units."
	"dac_item_battle_fury_lore"							"We know these things never stay one on one... it's best to be prepared. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_dagon"									"Dagon"
	"dac_item_dagon_desc"								"Deal 800 damage to a random enemy unit that has 50% or less Health. (once per battle)"
	"dac_item_dagon_lore"								"Some people say it's wrong to kick a man when he's down... those people wouldn't last a week in White Spire. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_sacred_relic"								"Sacred Relic"
	"dac_item_sacred_relic_desc"						"+60 Attack Damage."
	"dac_item_sacred_relic_lore"						"I think I'm charging a reasonable price for you to hold a small piece of divinity. - <i>Zenok, White Spire Fence</i>"	
	
	"dac_item_maelstrom"								"Maelstrom"
	"dac_item_maelstrom_desc"							"25% chance on attack to cast chain lightning for 100 damage to 4 targets."
	"dac_item_maelstrom_lore"							"No one can control the weather... but you can certainly give it a little nudge. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_refresher_orb"							"Refresher Orb"
	"dac_item_refresher_orb_desc"						"Refresh all cooldowns and restore 50 mana after casting an ability. (once per battle)"
	"dac_item_refresher_orb_lore"						"I've seen this change the outcome of many a battle. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_heart_of_tarrasque"						"Heart of Tarrasque"
	"dac_item_heart_of_tarrasque_desc"					"+1000 Health. Regenerate 2% of Max Health every 1s."
	"dac_item_heart_of_tarrasque_lore"					"Death is for the lesser. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_divine_rapier"							"Divine Rapier"
	"dac_item_divine_rapier_desc"						"+330 Attack Damage. If Divine Rapier is in combat and you lose a round to another player, they get the Divine Rapier."
	"dac_item_divine_rapier_lore"						"Sometimes the Gods demand blood. - <i>Zenok, White Spire Fence</i>"	
	
	"dac_item_assault_cuirass"							"Assault Cuirass"
	"dac_item_assault_cuirass_desc"						"Equipped hero and adjacent allies have +15 Attack Speed and +10 Armor. Adjacent enemies have -15 Attack Speed and -10 Armor."
	"dac_item_assault_cuirass_lore"						"If you're going to charge into battle, be smart about it. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_black_king_bar"							"Black King Bar"
	"dac_item_black_king_bar_desc"						"Equipped hero becomes Magic Immune for 7s once the first enemy has 100% mana. (once per battle)"
	"dac_item_black_king_bar_lore"						"Deny your enemies everything. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_mekansm"									"Mekansm"
	"dac_item_mekansm_desc"								"When equipped hero has less than 50% health, heal allies up to 3 cells away for 250 Health. (once per battle)"
	"dac_item_mekansm_lore"								"Don't question how it works, just be grateful that it does - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_arcane_boots"								"Arcane Boots"
	"dac_item_arcane_boots_desc"						"When equipped hero has greater than 50% mana, restore 25 mana to all allies 1 cell away. (once per battle)"
	"dac_item_arcane_boots_lore"						"Be a boon to your allies. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_daedalus"									"Daedalus"
	"dac_item_daedalus_desc"							"+80 Attack Damage. 30% chance to Critical Hit for 235% damage."
	"dac_item_daedalus_lore"							"Lorlin Lasan has borrowed this weapon on more than one occasion. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_radiance"									"Radiance"
	"dac_item_radiance_desc"							"Burns enemies up to 2 cells away for 60 damage per second."
	"dac_item_radiance_lore"							"Ahhh I see you share Hobgen's sensibilities... - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_skadi"									"Eye of Skadi"
	"dac_item_skadi_desc"								"+400 Health. Slows enemies on attack."
	"dac_item_skadi_lore"								"You don't want to know how I came into possession of this... - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_chainmail"								"Chainmail"
	"dac_item_chainmail_desc"							"+5 Armor."
	"dac_item_chainmail_lore"							"It's practical and reliable. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_gloves_of_haste"							"Gloves of Haste"
	"dac_item_gloves_of_haste_desc"						"+20 Attack Speed."
	"dac_item_gloves_of_haste_lore"						"If you're looking to beat someone down fast, these are the gloves for you. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_moon_shard"								"Moon Shard"
	"dac_item_moon_shard_desc"							"+80 Attack Speed."
	"dac_item_moon_shard_lore"							"Some claim it's a shard of the Mad Moon itself... - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_blight_stone"								"Blight Stone"
	"dac_item_blight_stone_desc"						"Target gets -3 Armor."
	"dac_item_blight_stone_lore"						"A subtle, but effective tool. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_shivas_guard"								"Shiva's Guard"
	"dac_item_shivas_guard_desc"						"+10 Armor. Emits a freezing wave that deals 250 damage to enemies within 3 cells and slows their movement and attack speed for 4s. (once per battle)"
	"dac_item_shivas_guard_lore"						"Don't ask how this came out of the Sapphire Conclave's vault - <i>Zenok, White Spire Fence</i>"

	"dac_item_bloodthorn"								"Bloodthorn"
	"dac_item_bloodthorn_desc"							"+70 Attack Damage. When an enemy hero has more than 75% mana, silence them for 5s. Attacks against the silenced hero can't miss and crit for 140%. (10s cooldown)"
	"dac_item_bloodthorn_lore"							"Wielding this blade doesn't make you popular, but it sure makes your enemies dead. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_hood_of_defiance"							"Hood of Defiance"
	"dac_item_hood_of_defiance_desc"					"+50% Magic Resistance. +10 Health Regen."
	"dac_item_hood_of_defiance_lore"					"Stand tall in the face of your enemies. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_vanguard"									"Vanguard"
	"dac_item_vanguard_desc"							"+250 Health. 50% chance to block 70 damage when attacked."
	"dac_item_vanguard_lore"							"If you're looking to protect yourself you can't do much better. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_basher"									"Skull Basher"
	"dac_item_basher_desc"								"+25 Attack Damage. 25% chance to stun targets for 1.5s."
	"dac_item_basher_lore"								"A concussed enemy is a soon to be dead enemy. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_summoning_stone"							"Summoning Stone"
	"dac_item_summoning_stone_desc"						"Allied summoned units have +150 Health and +30 Attack Speed."
	"dac_item_summoning_stone_lore"						"Drown your enemies in an unyielding tide of flesh. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_better_units_in_shop"						"A Higher Class of Criminal"
	"dac_item_better_units_in_shop_desc"				"Units in shop offered as if you were 1 level higher."
	"dac_item_better_units_in_shop_lore"				"I can introduce you to some people... - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_additional_unit_cap_in_shop"				"Expanded Roster"
	"dac_item_additional_unit_cap_in_shop_desc"			"+1 Unit cap."
	"dac_item_additional_unit_cap_in_shop_lore"			"My advice?  Don't fight fair. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_cheaper_units_in_shop"					"Friends and Family Discount"
	"dac_item_cheaper_units_in_shop_desc"				"All units are 1 gold cheaper."
	"dac_item_cheaper_units_in_shop_lore"				"Don't tell anyone, but you're my favorite criminal mastermind. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_extra_damage_per_unit"					"Vicious Intent"
	"dac_item_extra_damage_per_unit_desc"				"Each of your surviving units, including summons, deals 1 additional damage to opponents if they lose to you."
	"dac_item_extra_damage_per_unit_lore"				"Sometimes it's not just about winning, you need to send a message. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_gold_on_defeat"							"Silver Lining"
	"dac_item_gold_on_defeat_desc"						"Get 1 gold when you lose a fight."
	"dac_item_gold_on_defeat_lore"						"People love a comeback story. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_free_first_reroll"						"Recruiter"
	"dac_item_free_first_reroll_desc"					"The first reroll each round is free."
	"dac_item_free_first_reroll_lore"					"Don't settle for a crew you don't stand behind. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_humans_turn_undead"						"Fall From Grace"
	"dac_item_humans_turn_undead_desc"					"<span class='Human'>Human</span> <img class='InlineSynergyIcon SynergyHuman'/> units count as <span class='Undead'>Heartless</span> <img class='InlineSynergyIcon SynergyHeartless'/> when counting Alliances."
	"dac_item_humans_turn_undead_lore"					"This town has a way of beating the good out of you. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_elves_start_invisible"					"Elusive Targets"
	"dac_item_elves_start_invisible_desc"				"<span class='Elf'>Elusive</span> <img class='InlineSynergyIcon SynergyElusive'/> units are invisible for the first 3 seconds of a battle."
	"dac_item_elves_start_invisible_lore"				"It's hard to stab what you can't see. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_shamans_hex_attackers"					"Shaman Pluck"
	"dac_item_shamans_hex_attackers_desc"				"Units attacking a <span class='Shaman'>Shaman</span> <img class='InlineSynergyIcon SynergyShaman'/> have a 5% chance of being turned into a chicken."
	"dac_item_shamans_hex_attackers_lore"				"You should have seen what happened to the last guy who crossed Enno. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_assassins_blind_on_landing"				"Pocket Sand"
	"dac_item_assassins_blind_on_landing_desc"			"<span class='Assassin'>Assassins</span> <img class='InlineSynergyIcon SynergyAssassins'/> blind enemies 1 cell away from where they land for 2 seconds (50% miss chance)."
	"dac_item_assassins_blind_on_landing_lore"			"Quiet doesn't fight fair, she fights to win. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_extra_items"								"Embarrassment of Riches"
	"dac_item_extra_items_desc"							"Neutral rounds offer one additional item choice."
	"dac_item_extra_items_lore"							"Let me show you one more thing... - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_better_items"								"Smuggler"
	"dac_item_better_items_desc"						"Quality of items from neutral rounds are offered from 1 wave higher."
	"dac_item_better_items_lore"						"The stuff you REALLY want is in the back. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_bonus_damage_on_low_life"					"Desperate Measures"
	"dac_item_bonus_damage_on_low_life_desc"			"Your units gain +1% Attack Damage per 5 points of damage your Underlord has taken."
	"dac_item_bonus_damage_on_low_life_lore"			"There's nothing more dangerous than a cornered animal. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_prevent_next_life_loss"					"Aegis of the Immortal"
	"dac_item_prevent_next_life_loss_desc"				"Prevent your next loss of life and destroy Aegis. Win streaks are preserved."
	"dac_item_prevent_next_life_loss_lore"				"Don't let a bad break take you off your game. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_mechs_explode_on_death"					"Unstable Reactor"
	"dac_item_mechs_explode_on_death_desc"				"Allied <span class='Mech'>Inventors</span> <img class='InlineSynergyIcon SynergyInventors'/> explode on death dealing 20% of their Max Health to all enemies 1 cell away."
	"dac_item_mechs_explode_on_death_lore"				"This is why I don't trust Keen merchandise. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_trolls_have_aspd_aura"					"Coordinated Assault"
	"dac_item_trolls_have_aspd_aura_desc"				"<span class='Troll'>Troll</span> <img class='InlineSynergyIcon SynergyTroll'/> units give +25 Attack Speed to allies 1 cell away."
	"dac_item_trolls_have_aspd_aura_lore"				"When a pack of Trolls decide they wanna beat you down there's not a whole helluva lot you can do about it. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_goblins_give_gold_on_last_hit"			"Check the Bodies"
	"dac_item_goblins_give_gold_on_last_hit_desc"		"<span class='Goblin'>Scrappy</span> <img class='InlineSynergyIcon SynergyScrappy'/> units have a 20% chance of producing 1 gold when they kill an enemy."
	"dac_item_goblins_give_gold_on_last_hit_lore"		"I wouldn't call it distasteful, it's not like the dead can spend coin. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_orcs_get_extra_hp"						"Forged in Battle"
	"dac_item_orcs_get_extra_hp_desc"					"<span class='Orc'>Brawny</span> <img class='InlineSynergyIcon SynergyBrawny'/> units start the round with +50 Max Health for every unit they have killed."
	"dac_item_orcs_get_extra_hp_lore"					"I once asked Goodkind if she kept a list of all the people Axe has killed... she told me that's what the backpack was for. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_demon_hunters_steal_demon"				"Strange Bedfellows"
	"dac_item_demon_hunters_steal_demon_desc"			"<span class='DemonHunter'>Demon Hunters</span> <img class='InlineSynergyIcon SynergyDemonHunters'/> gain +30% Pure Damage for each unique allied <span class='Demon'>Demon</span> <img class='InlineSynergyIcon SynergyDemons'/> unit."
	"dac_item_demon_hunters_steal_demon_lore"			"In White Spire, temporary alliances are forged daily. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_naga_skin"								"Retaliate"
	"dac_item_naga_skin_desc"							"Units attacking <span class='Naga'>Scaled</span> <img class='InlineSynergyIcon SynergyScaled'/> units take 80 damage/sec for 3 seconds.<br>This timer resets each time the <span class='Naga'>Scaled</span> <img class='InlineSynergyIcon SynergyScaled'/> unit is attacked."
	"dac_item_naga_skin_lore"							"Actions have consequences. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_knights_absorption"						"Age of Chivalry"
	"dac_item_knights_absorption_desc"					"Non-Knight units gain +10% damage reduction for each allied <span class='Knight'>Knight</span> <img class='InlineSynergyIcon SynergyKnights'/> unit 1 cell away."
	"dac_item_knights_absorption_lore"					"Some people live a life of self-sacrifice and nobility... I am not one of those people. - <i>Zenok, White Spire Fence</i>"
	
	
	"dac_item_dragons_hoard"							"Dragon's Hoard"
	"dac_item_dragons_hoard_desc"						"<span class='Dragon'>Dragon</span> <img class='InlineSynergyIcon SynergyDragon'/> units gain 1% Attack damage for every gold you own at the beginning of combat."
	"dac_item_dragons_hoard_lore"						"I don't know much about Dragons, but I know enough to realize that if a Dragon has a treasure horde, it probably means they ate a lot of people to get it. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_elementals_spawn_eidolons"				"Font of Creation"
	"dac_item_elementals_spawn_eidolons_desc"			"<span class='Element'>Primordial</span> <img class='InlineSynergyIcon SynergyPrimordial'/> units spawn Eidolons on death. Eidolons are weak ranged <span class='Element'>Primordial</span> <img class='InlineSynergyIcon SynergyPrimordial'/> units that don't spawn Eidolons."
	"dac_item_elementals_spawn_eidolons_lore"			"For some, death is only the beginning... - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_hunters_band"								"Hunter's Focus"
	"dac_item_hunters_band_desc"						"<span class='Hunter'>Hunters</span> <img class='InlineSynergyIcon SynergyHunters'/> deal 10% extra Attack Damage for each other <span class='Hunter'>Hunters</span> <img class='InlineSynergyIcon SynergyHunters'/> attacking the same target."
	"dac_item_hunters_band_lore"						"I've seen a pack of Centaur hunters bring down a Thunderhide with ease. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_humans_debuff_resist"						"Indomitable Will"
	"dac_item_humans_debuff_resist_desc"				"Debuffs last 50% as long on <span class='Human'>Human</span> <img class='InlineSynergyIcon SynergyHuman'/> units."
	"dac_item_humans_debuff_resist_lore"				"Ahhh there's that famous human spirit. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_druids_heal_over_time_on_death"			"Completing the Cycle"
	"dac_item_druids_heal_over_time_on_death_desc"		"When a <span class='Druid'>Druid</span> <img class='InlineSynergyIcon SynergyDruid'/> dies, it heals allies 1 cell away over time for 30% of its total health for 6 seconds."
	"dac_item_druids_heal_over_time_on_death_lore"		"Sometimes, solace can be found in death. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_beast_bleed"								"Tooth and Claw"
	"dac_item_beast_bleed_desc"							"<span class='Beast'>Savage</span> <img class='InlineSynergyIcon SynergySavage'/> units apply a stackable 10 damage/s bleed on attack."
	"dac_item_beast_bleed_lore"							"Those wounds don't look too pretty, buddy. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_warriors_never_die"						"Unstoppable"
	"dac_item_warriors_never_die_desc"					"<span class='Warrior'>Warriors</span> <img class='InlineSynergyIcon SynergyWarriors'/> survive for an extra 2 seconds after receiving a killing blow."
	"dac_item_warriors_never_die_lore"					"Not even death is enough to stop the most stalwart of warriors. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_warlocks_spell_lifesteal"					"Soul Sucking Syphon"
	"dac_item_warlocks_spell_lifesteal_desc"			"Allied units 1 cell away from <span class='Warlock'>Warlocks</span> <img class='InlineSynergyIcon SynergyWarlocks'/> heal for 25% of all damage caused by abilities and items."
	"dac_item_warlocks_spell_lifesteal_lore"			"Not gonna lie, this one's a little weird. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_elves_start_invisible"					"Elusive Targets"
	"dac_item_elves_start_invisible_desc"				"<span class='Elf'>Elusive</span> <img class='InlineSynergyIcon SynergyElusive'/>  units are invisible for the first 3 seconds of a fight."
	"dac_item_elves_start_invisible_lore"				"It's hard to stab what you can't see. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_undeads_stop_healing"						"Wicked Intent"
	"dac_item_undeads_stop_healing_desc"				"Opponent's healing is reduced by 25% per unique <span class='Undead'>Heartless</span> <img class='InlineSynergyIcon SynergyHeartless'/> unit you have."
	"dac_item_undeads_stop_healing_lore"				"Some people just enjoy making others suffer. - <i>Zenok, White Spire Fence</i>"
	
	"dac_item_mages_ghost_on_low_health"				"Final Flash"
	"dac_item_mages_ghost_on_low_health_desc"			"<span class='Mage'>Mages</span> <img class='InlineSynergyIcon SynergyMages'/> reset their cooldown and get full mana when below 30% health."
	"dac_item_mages_ghost_on_low_health_lore"			"Mages always have one last trick up their sleeve. - <i>Zenok, White Spire Fence</i>"
	
	"dac_bp1_bronze_border"								"Bronze Border"
	"dac_bp1_pose_chest"								"Pose Chest"
	"dac_bp1_avatar_chest"								"Avatar Chest"
	"dac_bp1_bonus_attack_1"							"+1% Attack Damage Bonus"
	"dac_bp1_bonus_hp_1"								"+1% HP Bonus"
	"dac_bp1_bonus_ability_dmg_1"						"+1% Ability Damage"
	"dac_bp1_title_journeyman"							"Journeyman Title"
	"dac_bp1_title_winner"								"Winner Winner Title"
	"dac_bp1_title_banana"								"Banana Title"
	"dac_bp1_background_fire"							"Fire VS. Screen Background"
	
	"dac_achievement_bp1_win"							"Win one match."
	"dac_achievement_bp100_win"							"Win 100 matches!"

	"dac_achievement_bp1_kill100units"					"Kill 100 units."
	"dac_achievement_bp1_kill1000units"					"Kill 1000 units!"

	"DAC_BP1_Reward_Title"								"Reward: {s:title_name}"
	"DAC_BP1_Reward_XP"									"Reward: {d:xp_amount}XP"

	"DAC_Home_Play"										"Find Match {s:mmStatus}"
	"DAC_Home_CancelPlay"								"Cancel {s:mmStatus}"
	"DAC_Home_PlayBots"									"Play Solo"
	"DAC_Home_ResumeBots"								"Resume Game"
	"DAC_Home_DeleteSave"								"Delete Save"
	"DAC_Home_LeaveParty"								"Leave Party"
	"DAC_Home_Reconnect"								"Reconnect"
	"DAC_Home_LeaveGame"								"Leave Game"
	"DAC_Home_ForceMatch"								"Force Match"
	"DAC_Home_Quit"										"Quit"
	"DAC_Home_Tutorial"									"Play Tutorial"
	"DAC_Home_SubmitFeedbackIntro"						"Welcome to the Beta Season of Dota Underlords."
	"DAC_Home_SubmitFeedback"							"Submit Feedback"

	"DAC_Party_InviteFriend"							""
	"DAC_Party_PrivateMatch"							"Private Match"
	"DAC_Party_MatchMaking"								"Find Match"
	"DAC_Party_PartyPlayer"								"Player"
	"DAC_Party_PartySpectator"							"Spectator"
	"DAC_Party_JoinParty"								"Join Party"
	"DAC_Party_CreateParty"								"Create Party"
	"DAC_Party_PartyCodeLabel"							"Party Code: "
	"DAC_Party_PartyCodeHidden"							"(hidden)"
	"DAC_Party_InMatchMaking"							"Party is finding a match"
	"DAC_Party_CancelMM"								"Cancel"
	"DAC_Party_NotConnectedToGC"						"Currently Offline"
	"DAC_Party_PlayerLabel"								"Player"
	"DAC_Party_SpectatorLabel"							"Spectator"	

	"DAC_ConfirmQuit"									"Quit Game?"
	"DAC_ConfirmQuitDesc"								"Are you sure?"

	"DAC_InGame_Buy"									"Buy"
	"DAC_InGame_Combine"								"Combine"
	"DAC_InGame_Rank"									"Rank: {i:UnitRank}"
	"DAC_InGame_Round"									"Round {i:gameStateRound}"
	"DAC_InGame_Gold"									"|   Gold: {i:shopGold}"
	"DAC_InGame_Reroll"									"Reroll"
	"DAC_InGame_LockShop"								"Lock Shop"
	"DAC_InGame_UnlockShop"								"Unlock Shop"
	"DAC_InGame_FreeReroll"								"Free"
	"DAC_InGame_Library"								"Library"
	"DAC_InGame_Odds"									"Odds"
	"DAC_InGame_Deployed"								"Deployed"
	"DAC_InGame_Bench"									"Bench"
	"DAC_InGame_EmptyItemSlot"							"Empty Item Slot"
	"DAC_InGame_ItemGlobal"								"Global"
	"DAC_InGame_ItemTier"								"Tier {i:item_tier}"
	"DAC_InGame_ItemsUnclaimed"							"{d:unclaimed_reward_count} Unclaimed Item Rewards"
	"DAC_InGame_DevGiveItem"							"Give Item"
	"DAC_InGame_DevGive10Gold"							"+10 Gold"
	"DAC_InGame_DevGiveUnit"							"Give"
	"DAC_InGame_DevToCombat"							"Proceed To Combat"
	"DAC_InGame_VsOpponent"								"vs {g:dac_player_slot_persona:gameStateOpponentPlayerSlot}"
	"DAC_InGame_VsOpponentFirstEncounter"				"First battle against this opponent."
	"DAC_InGame_VsOpponentRecordTitle"					"Record against this opponent:"
	"DAC_InGame_VsOpponentRecordWinLoss"				"{d:wins} W - {d:losses} L"
	"DAC_InGame_VsOpponentRecordWinLossDraw"			"{d:wins} W - {d:losses} L - {d:draws} D"
	"DAC_InGame_LootRound"								"Loot Round"
	"DAC_InGame_Tab_Synergies"							"Alliances"
	"DAC_InGame_Tab_Damage"								"Damage"
	"DAC_InGame_Tab_Items"								"Items"
	"DAC_InGame_Tab_Heroes"								"Heroes"
	"DAC_InGame_Tab_Creeps"								"Creeps"
	"DAC_InGame_Tab_Rules"								"Rules"
	"DAC_InGame_Tab_Leaderboard"						"Leaderboard"
	"DAC_InGame_ChooseItem"								"Choose One Item"
	"DAC_InGame_SkipReward"								"Skip Reward"
	"DAC_InGame_UnitDPS_Query"								"DPS: <span class=\"Count\">{i:attack_dps}</span>"
	"DAC_InGame_UnitHP_Query"									"HP: <span class=\"Count\">{i:selectedUnitHP}</span>"
	"DAC_InGame_UnitArmor_Query"								"Armor: <span class=\"Count\">{i:selectedUnitArmor}</span>"
	"DAC_InGame_KillCount_Query"								"Kill Count: <span class=\"Count\">{d:kill_count}</span>"
	"DAC_InGame_KillStreak_Query"								"Kill Streak: <span class=\"Count\">{d:kill_streak}</span>"
	"DAC_InGame_AttackSpeed_Query"							"Attacks/second: <span class=\"Count\">{f:attack_speed}</span>"
	"DAC_InGame_UnitDamage_Query"								"Damage: <span class=\"Count\">{i:attack_damage}</span>"
	"DAC_InGame_UnitAbility_Query"							"Ability: {s:selectedUnitAbility}"
	"DAC_InGame_DeselectUnit"							"Deselect"
	"DAC_InGame_SellUnit"								"Sell (E)"
	"DAC_InGame_ReturnToMainMenu"						"Main Menu"
	"DAC_InGame_ShowSettings"							"Settings"
	"DAC_InGame_Heropedia"								"Season Info"
	"DAC_InGame_KeepWatching"							"Spectate"
	"DAC_InGame_ShowStats"								"Show Stats"
	"DAC_InGame_MenuCancel"								"Return to Game"
	"DAC_InGame_UserDied"								"YOU DIED"
	"DAC_InGame_UserDiedPlace"							"{s:finalPlaceStr}"
	"DAC_Place_1"										"First Place"
	"DAC_Place_2"										"Second Place"
	"DAC_Place_3"										"Third Place"
	"DAC_Place_4"										"Fourth Place"
	"DAC_Place_5"										"Fifth Place"
	"DAC_Place_6"										"Sixth Place"
	"DAC_Place_7"										"Seventh Place"
	"DAC_Place_8"										"Eighth Place"
	"DAC_InGame_PlayerXP"								"{i:playerStateEXP}/{i:playerStateNextEXP} XP"
	"DAC_InGame_Health"									"Health"
	"DAC_InGame_HealthRegen"							"Health Regen"
	"DAC_InGame_Armor"									"Armor"
	"DAC_InGame_Mana"									"Mana"
	"DAC_InGame_MagicResist"							"Magic Resist"
	"DAC_InGame_DamageMin"								"Damage Min"
	"DAC_InGame_DamageMax"								"Damage Max"
	"DAC_InGame_AttackRange"							"Attack Range"
	"DAC_InGame_AttackSpeed"							"Attack Speed"
	"DAC_InGame_MoveSpeed"								"Move Speed"
	"DAC_PlayerState_Level"								"LEVEL {d:level}"
	"DAC_PlayerState_ActiveUnits"						"Active Units"
	"DAC_PlayerState_BenchUnits"						"Bench Units"
	"DAC_PlayerState_Synergies"							"Active Alliances"
	"DAC_InGame_UnitCount"								"{i:gameStateUnitsDeployed}<span class=\"PopulationDivider\">/</span>{i:gameStateUnitsMaximum}"
	"DAC_InGame_Zoo"									"Show Zoo"

	"DAC_EndGame_Win"									"YOU WIN"
	"DAC_EndGame_0"									"Congratulations! The bodies of your rivals litter the streets."
	"DAC_EndGame_1"									"Congratulations! The bodies of your rivals litter the streets."
	"DAC_EndGame_2"									"You were inches away from first place."
	"DAC_EndGame_3"									"Well done, you made it to the podium."
	"DAC_EndGame_4"									"You almost made it to the top 3."
	"DAC_EndGame_5"									"You did well, but there's still room to grow."
	"DAC_EndGame_6"									"You were first place in the bottom three."
	"DAC_EndGame_7"									"At least you didn't die first."
	"DAC_EndGame_8"									"You have nowhere to go but up."

	"DAC_FinalCrew_Title"								"Final Crew"
	"DAC_EndGame_DamageDealt"							"Damage Dealt"
	"DAC_EndGame_GoldEarned"							"Gold Earned"
	"DAC_EndGame_RoundsWon"								"Rounds Won"
	

	"DAC_HeroRosterTemp"								"[hero roster with items goes here]"

	"DAC_AbilityTooltip_Cooldown"						"Cooldown: {s:ability_cooldown}"

	"DAC_Rewards_Free"									"Free"
	"DAC_Rewards_BuyBattlePassTitle"					"Get BattlePass"
	"DAC_Rewards_BuyBattlePassDesc"						"And receive all rewards up to your current level."
	"DAC_Rewards_BPCurrentLevelProgress"				"{d:current_points} / {d:points_per_level}"

	"DAC_GameName"										"Dota Underlords"
	"DAC_Underlords"									"Underlords"
	"DAC_Heropedia"										"Season Info"
	"DAC_Heropedia_Name"								"Name"
	"DAC_Heropedia_Currency"							"Gold"
	"DAC_Heropedia_Ability"								"Ability"
	"DAC_Heropedia_AllRaces"							"All Races"
	"DAC_Heropedia_AllClasses"							"All Classes"
	"DAC_Heropedia_AllTiers"							"All Tiers"
	"DAC_Heropedia_Tiers"								"Tiers"
	"DAC_Heropedia_Reset"								"Reset"
	"DAC_Heropedia_OwnedUnits"							"Owned Heroes"
	"DAC_Heropedia_OwnedItems"							"Owned Items"
	"DAC_Heropedia_ByName"								"By Name"
	"DAC_Heropedia_BySynergy"							"By Alliance"
	"DAC_Heropedia_ByTier"								"By Tier"
	"DAC_Heropedia_ByType"								"By Type"
	"DAC_Heropedia_Sort"                                "Re-Sort"
	"DAC_BattlePass"									"Battle Pass"
	"DAC_Achievements"									"Achievements"
	"DAC_Profile"										"Profile"
	"DAC_EarlyAccess"                                   "Preview"


	"dac_ability_enchantress_natures_attendants"		"Nature's Attendants"
	"dac_ability_tiny_toss"								"Toss"
	"dac_ability_troll_warlord_fervor"					"Fervor"
	"dac_ability_terrorblade_metamorphosis"				"Metamorphosis"
	"dac_ability_slark_dark_pact"						"Dark Pact"
	"dac_ability_dragon_knight_elder_dragon_form"		"Elder Dragon Form"
	"dac_ability_morphling_waveform"					"Waveform"
	"dac_ability_viper_viper_strike"					"Viper Strike"
	"dac_ability_phantom_assassin_coup_de_grace"		"Coup de Grace"
	"dac_ability_batrider_sticky_napalm"				"Sticky Napalm"
	"dac_ability_gyrocopter_call_down"					"Call Down"
	"dac_ability_alchemist_acid_spray"					"Acid Spray"
	"dac_ability_keeper_of_the_light_illuminate"		"Illuminate"
	"dac_ability_puck_illusory_orb"						"Illusory Orb"
	"dac_ability_chaos_knight_chaos_bolt"				"Chaos Bolt"
	"dac_ability_slardar_amplify_damage"				"Corrosive Haze"
	"dac_ability_sniper_assassinate"					"Assassinate"
	"dac_ability_tinker_heat_seeking_missile"			"Heat-Seeking Missile"
	"dac_ability_axe_berserkers_call"					"Berserker's Call"
	"dac_ability_juggernaut_blade_fury"					"Blade Fury"
	"dac_ability_lich_chain_frost"						"Chain Frost"
	"dac_ability_witch_doctor_paralyzing_cask"			"Paralyzing Cask"
	"dac_ability_bounty_hunter_shuriken_toss"			"Shuriken Toss"
	"dac_ability_sandking_burrowstrike"					"Burrowstrike"
	"dac_ability_queenofpain_scream_of_pain"			"Scream Of Pain"
	"dac_ability_ogre_magi_bloodlust"					"Bloodlust"
	"dac_ability_shredder_whirling_death"				"Whirling Death"
	"dac_ability_necrolyte_death_pulse"					"Death Pulse"
	"dac_ability_rattletrap_battery_assault"			"Battery Assault"
	"dac_ability_templar_assassin_refraction"			"Refraction"
	"dac_ability_enigma_midnight_pulse"					"Midnight Pulse"
	"dac_ability_medusa_stone_gaze"						"Stone Gaze"
	"dac_ability_treant_leech_seed"						"Leech Seed"
	"dac_ability_razor_plasma_field"					"Plasma Field"
	"dac_ability_shadow_fiend_requiem"					"Requiem of Souls"
	"dac_ability_antimage_mana_break"					"Mana Break"
	"dac_ability_drow_ranger_trueshot_aura"				"Precision Aura"
	"dac_ability_luna_moon_glaive"						"Moon Glaives"
	"dac_ability_tidehunter_ravage"						"Ravage"
	"dac_ability_tusk_walrus_punch"						"Walrus PUNCH!"
	"dac_ability_omniknight_purification"				"Purification"
	"dac_ability_disruptor_static_storm"				"Static Storm"
	"dac_ability_windrunner_powershot"					"Powershot"
	"dac_ability_crystal_maiden_brilliance_aura"		"Arcane Aura"
	"dac_ability_beastmaster_wild_axes"					"Wild Axes"
	"dac_ability_doom_bringer_doom"						"Doom"
	"dac_ability_venomancer_plague_ward"				"Plague Ward"
	"dac_ability_lina_laguna_blade"						"Laguna Blade"
	"dac_ability_abaddon_aphotic_shield"				"Aphotic Shield"
	"dac_ability_kunkka_ghostship"						"Ghostship"
	"dac_ability_shadow_shaman_voodoo"					"Hex"
	"dac_ability_natures_prophet_summon_tree"			"Nature's Call"
	"dac_ability_lone_druid_summon_bear"				"Summon Spirit Bear"
	"dac_ability_lycan_spawn_shift"						"Shapeshift"
	"dac_ability_lycan_wolf_spawn_shift"				"Shapeshift"
	"dac_ability_techies_bomb"							"Bomb"
	"dac_ability_sven_great_cleave"						"Great Cleave"
	"dac_ability_lone_druid_spirit_bear_entangle"		"Entangling Claws"
	"dac_ability_warlock_shadow_word"					"Shadow Word"
	"dac_ability_bloodseeker_blood_rage"				"Blood Rage"
	"dac_ability_pudge_meathook"						"Meat Hook"
	"dac_ability_slark_essence_shift"					"Essence Shift"
	"dac_ability_arc_warden_tempest_double"				"Tempest Double"
	"dac_ability_mirana_arrow"							"Sacred Arrow"
	
	
	
	"dac_star_level"	"Level"
	"dac_hero_rank1"	"★"
	"dac_hero_rank2"	"★★"
	"dac_hero_rank3"	"★★★"

	"DAC_Synergies"		"Alliances"
	"DAC_Units"			"Units"
	"DAC_GlobalItems"	"Global and Unequipped Items"
	
	"DAC_PostGameStats_Round"	"Round {d:round}"
	"DAC_PostGameStats_PlayerHealth"	"Health: {d:player_health}"
	"DAC_PostGameStats_PlayerGold"	"Gold: {d:player_gold}"
	"DAC_PostGameStats_PlayerGoldSpentOnRerolls"	"Gold spent on rerolls: {d:gold_spent_on_rerolls} ({d:total_gold_spent_on_rerolls})"
	"DAC_PostGameStats_PlayerGoldSpentOnLvlUp"	"Gold spent on level up: {d:gold_spent_on_levels} ({d:total_gold_spent_on_levels})"
	"DAC_PostGameStats_PlayerGoldSpentOnUnits"	"Gold spent on units: {d:gold_spent_on_units} ({d:total_gold_spent_on_units})"
	"DAC_PostGameStats_StillPlaying"	"Still in the game."
	"DAC_PostGameStats_RoundEliminated"	"Eliminated in round {d:round_eliminated} ({s:final_place})"
	"DAC_PostGameStats_RoundRanking"	"{s:round_ranking}"
	"DAC_PostGameStats_Place1"			"First Place"
	"DAC_PostGameStats_Place2"			"Second Place"
	"DAC_PostGameStats_Place3"			"Third Place"
	"DAC_PostGameStats_Place4"			"Fourth Place"
	"DAC_PostGameStats_Place5"			"Fifth Place"
	"DAC_PostGameStats_Place6"			"Sixth Place"
	"DAC_PostGameStats_Place7"			"Seventh Place"
	"DAC_PostGameStats_Place8"			"Eighth Place"
	"DAC_PostGameStats_VsResultWin"		"Won vs {g:dac_player_slot_persona:b:player_slot_opponent}"
	"DAC_PostGameStats_VsResultLoss"	"Lost to {g:dac_player_slot_persona:b:player_slot_opponent}"
	"DAC_PostGameStats_VsResultDraw"	"Tied against {g:dac_player_slot_persona:b:player_slot_opponent}"
	"DAC_PostGameStats_LocalPlayer"		"{g:dac_player_slot_persona:b:local_player_slot} (Lv{d:level})"
	"DAC_PostGameStats_OtherPlayer"		"{g:dac_player_slot_persona:b:other_player_slot} (Lv{d:level})"
	"dac_gold_gained_tooltip" "+{d:gold_amount} GOLD"

	"dac_synergy_popup_units_on_board"		"You have {d:units_on_board} units of this type on the board"
	"dac_synergy_popup_unit_on_board"		"You have 1 unit of this type on the board"

	"dac_synergy_popup_units_on_bench"		"You have {d:units_on_bench} units of this type on the bench"
	"dac_synergy_popup_unit_on_bench"		"You have 1 unit of this type on the bench"

	"dac_dev_hero_2_keywords"		"{s:hero_name} ( {s:synergy_1} {s:synergy_2} )"
	"dac_dev_hero_3_keywords"		"{s:hero_name} ( {s:synergy_1} {s:synergy_2} {s:synergy_3} )"

	"dac_dev_item"					"{s:item_name} ( {s:item_type} )"
	"dac_dev_item_offensive"		"Offensive"
	"dac_dev_item_defensive"		"Defensive"
	"dac_dev_item_support"			"Support"
	"dac_dev_item_equipment"		"Equipment"
	"dac_dev_item_global"			"Global"
	"dac_dev_item_type"				"Item Type"

	"dac_chart_type_dps"			"DPS"
	"dac_chart_type_damagedealt"	"Damage"
	"dac_chart_type_damagetaken"	"Damage Taken"
	"dac_chart_type_healingdone"	"Healing"
	"dac_chart_type_kills"			"Kills"

	"DAC_Hero_Upgrade_2"						"{g:dac_player_slot_persona:b:player_slot} : <font color='#DAAF01'>{s:hero_name} ★★</font>"
	"DAC_Hero_Upgrade_3"						"{g:dac_player_slot_persona:b:player_slot} : <font color='#DAAF01'>{s:hero_name} ★★★</font>"

	"DAC_Player_Win_Streak"						"{g:dac_player_slot_persona:b:player_slot} win streak is now {d:streak_length}"
	"DAC_Player_Eliminated"						"{g:dac_player_slot_persona:b:player_slot} was eliminated in {s:final_position}."

	"DAC_Player_ChatWheelText"					"{g:dac_player_slot_persona:b:player_slot}: {s:chat_msg}"
	"DAC_Player_CustomText"						"{g:dac_player_slot_persona:b:player_slot}: {dac_filtered_string:chat_msg}"

	"DAC_DPS_Row"								"{s:unit_name}: {s:dps}"

	"dac_hud_mode_0"				"PC"
	"dac_hud_mode_1"				"Mobile 16:9"
	"dac_hud_mode_2"				"Mobile 4:3"
	"dac_hud_mode_3"				"iPhone XR"

	"DAC_Hud_WaitingForPlayers"		"Waiting for players to connect..."
	"DAC_ErrorMsg_CannotAfford"		"Not enough gold to buy this unit."
	"DAC_ErrorMsg_CannotAffordReroll"	"You need 2 gold to reroll."
	"DAC_ErrorMsg_CannotAffordXP"	"You need 5 gold to buy XP."
	"DAC_ErrorMsg_BenchFull"	"Cannot buy units when your bench is full."
	"DAC_ErrorMsg_CannotEquipMelee"	"Cannot equip this item on a ranged unit."
	"DAC_ErrorMsg_CannotEquipManaless"	"Cannot equip this item on a unit without an active skill."

	"DAC_UI_Popup_Synergy_Header"				"{s:synergy_name}"
	"DAC_UI_Popup_Synergy_UnitCount"			"Board: {d:units_on_board}  Bench: {d:units_on_bench}"

	"DAC_SynergyType_Races"		"Races"
	"DAC_SynergyType_Classes"	"Classes"


	"DAC_Synergy_Beast"			"Savage"
	"DAC_Synergy_Demon"			"Demon"
	"DAC_Synergy_Dragon"		"Dragon"
	"DAC_Synergy_Dwarf"			"Deadeye"
	"DAC_Synergy_Element"		"Primordial"
	"DAC_Synergy_Elf"			"Elusive"
	"DAC_Synergy_Goblin"		"Scrappy"
	"DAC_Synergy_Human"			"Human"
	"DAC_Synergy_Naga"			"Scaled"
	"DAC_Synergy_Ogre"			"Blood-Bound"
	"DAC_Synergy_Orc"			"Brawny"
	"DAC_Synergy_Troll"			"Troll"
	"DAC_Synergy_Undead"		"Heartless"
	"DAC_Synergy_Satyr"			"Satyr"
	"DAC_Synergy_Assassin"		"Assassin"
	"DAC_Synergy_DemonHunter"	"Demon Hunter"
	"DAC_Synergy_Druid"			"Druid"
	"DAC_Synergy_Hunter"		"Hunter"
	"DAC_Synergy_Knight"		"Knight"
	"DAC_Synergy_Mage"			"Mage"
	"DAC_Synergy_Mech"			"Inventor"
	"DAC_Synergy_Shaman"		"Shaman"
	"DAC_Synergy_Warlock"		"Warlock"
	"DAC_Synergy_Warrior"		"Warrior"

	"DAC_Synergy_Desc_Beast_1"		"Allies gain +10% Attack Damage"
	"DAC_Synergy_Desc_Beast_2"		"Allies gain +25% Attack Damage"
	"DAC_Synergy_Desc_Beast_3"		"Allies gain +45% Attack Damage"

	"DAC_Synergy_Desc_Demon_1"		"Demon units gain +50% Pure Damage. Active when you have only one type of Demon unit on the board"

	"DAC_Synergy_Desc_Dragon_1"		"Dragon units start Combat with Full Mana"

	"DAC_Synergy_Desc_Dwarf_1"		"Deadeye units focus their attacks on the lowest-health enemy."

	"DAC_Synergy_Desc_Element_1"	"When hit, Primordial units have a 30% chance to disarm melee attackers for 4 seconds."
	"DAC_Synergy_Desc_Element_2"	"When hit, Allies have a 30% chance to disarm melee attackers for 4 seconds."

	"DAC_Synergy_Desc_Elf_1"		"Elusive units gain +20% Evasion"
	"DAC_Synergy_Desc_Elf_2"		"Elusive units gain +45% Evasion"
	"DAC_Synergy_Desc_Elf_3"		"Elusive units gain +75% Evasion"

	"DAC_Synergy_Desc_Goblin_1"		"A Random Ally is granted +15 Armor and +10 HP Regeneration"
	"DAC_Synergy_Desc_Goblin_2"		"Allies gain +15 Armor and +10 HP Regeneration"

	"DAC_Synergy_Desc_Human_1"		"Human units gain a 20% Chance to Silence target for 4 seconds when attacking"
	"DAC_Synergy_Desc_Human_2"		"Human units gain a 44% Chance to Silence target for 4 seconds when attacking"
	"DAC_Synergy_Desc_Human_3"		"Human units gain a 66% Chance to Silence target for 4 seconds when attacking"

	"DAC_Synergy_Desc_Naga_1"		"Allies gain +30% Magic Resistance"
	"DAC_Synergy_Desc_Naga_2"		"Allies gain +50% Magic Resistance"

	"DAC_Synergy_Desc_Ogre_1"		"When a Blood-Bound unit dies, all other Blood-Bound units deal +100% Attack Damage for the rest of the battle"

	"DAC_Synergy_Desc_Orc_1"		"All Brawny units have their maximum HP increased by 200"
	"DAC_Synergy_Desc_Orc_2"		"All Brawny units have their maximum HP increased by 500"

	"DAC_Synergy_Desc_Troll_1"		"Troll units gain +35 Attack Speed"
	"DAC_Synergy_Desc_Troll_2"		"Troll units gain +65 Attack Speed and other Allies gain +30 Attack Speed"

	"DAC_Synergy_Desc_Undead_1"		"Enemies suffer -5 Armor"
	"DAC_Synergy_Desc_Undead_2"		"Enemies suffer -10 Armor"
	"DAC_Synergy_Desc_Undead_3"		"Enemies suffer -20 Armor"

	"DAC_Synergy_Desc_Assassin_1"		"Assassins gain a 10% chance to Critical Hit for 300% Damage"
	"DAC_Synergy_Desc_Assassin_2"		"Assassins gain a 20% chance to Critical Hit for 400% Damage"
	"DAC_Synergy_Desc_Assassin_3"		"Assassins gain a 30% chance to Critical Hit for 500% Damage"

	"DAC_Synergy_Desc_DemonHunter_1"		"Invalidate your opponent's Demon Alliance bonus"
	"DAC_Synergy_Desc_DemonHunter_2"		"Invalidate your opponent's Demon Alliance bonus. Demon units gain +50% Pure Damage."

	"DAC_Synergy_Desc_Druid_1"		"The lowest star ally Druid is upgraded a level."
	"DAC_Synergy_Desc_Druid_2"		"The 2 lowest star ally Druids are upgraded a level each."

	"DAC_Synergy_Desc_Hunter_1"		"Hunters have a 20% chance of quickly performing 2 attacks."
	"DAC_Synergy_Desc_Hunter_2"		"Hunters have a 35% chance of quickly performing 2 attacks."

	"DAC_Synergy_Desc_Knight_1"		"Knight units take 25% less physical and magic damage when standing 1 cell away from another Knight."
	"DAC_Synergy_Desc_Knight_2"		"Knight units take 35% less physical and magic damage when standing 1 cell away from another Knight."
	"DAC_Synergy_Desc_Knight_3"		"Knight units take 50% less physical and magic damage when standing 1 cell away from another Knight."

	"DAC_Synergy_Desc_Mage_1"		"Enemies suffer -40% Magic Resistance"
	"DAC_Synergy_Desc_Mage_2"		"Enemies suffer -100% Magic Resistance"

	"DAC_Synergy_Desc_Mech_1"		"Inventors gain +15 HP Regeneration"
	"DAC_Synergy_Desc_Mech_2"		"Inventors gain +40 HP Regeneration"

	"DAC_Synergy_Desc_Shaman_1"		"A Random Enemy is turned into a Frog for 6 seconds at the start of Combat"

	"DAC_Synergy_Desc_Warlock_1"		"Allies gain +15% Lifesteal"
	"DAC_Synergy_Desc_Warlock_2"		"Allies gain +30% Lifesteal"
	"DAC_Synergy_Desc_Warlock_3"		"Allies gain +50% Lifesteal"

	"DAC_Synergy_Desc_Warrior_1"		"Warriors gain +10 Armor"
	"DAC_Synergy_Desc_Warrior_2"		"Warriors gain +15 Armor"
	"DAC_Synergy_Desc_Warrior_3"		"Warriors gain +25 Armor"

	"DAC_Shop_My_Synergies"		"My Alliances"

	"DAC_Chat_GoodGame"			"Good Game!"
	"DAC_Chat_GoodLuck"			"It ain't over yet!"
	"DAC_Chat_BadRNG"			"RNG hates me!"
	"DAC_Chat_GoodRNG"			"Today is my lucky day!"
	"DAC_Chat_GoodRound"		"I destroyed that round!"
	"DAC_Chat_BadRound"			"Ouch, that hurt!"
	"DAC_Chat_GoodRun"			"My power grows!"
	"DAC_Chat_BadRun"			"Have mercy!"

	"DAC_BotDifficulty_Title"	"SOLO MATCH:"
	"DAC_BotDifficulty_Desc"    "Select Bot Difficulty"
	"DAC_BotDifficultyName0"	"Easy"
	"DAC_BotDifficultyName1"	"Medium"
	"DAC_BotDifficultyName2"	"Challenging"
	"DAC_BotDifficultyName3"	"Hardcore"
	"DAC_BotDifficultyName4"	"No Bots"
	"DAC_BotDifficultyDesc0"	"Great for learning the ropes or playing a nice feel good game."
	"DAC_BotDifficultyDesc1"	"Bots make smarter decisions about heroes and gold."
	"DAC_BotDifficultyDesc2"	"Bots employ flexible strategies throughout the game."
	"DAC_BotDifficultyDesc3"	"No chance for survival.  Make your time."
	"DAC_BotDifficultyDesc4"	"Only humans allowed."

	"DAC_BotPlayPaused"			"Play at your own pace (rounds won't advance until you manually click on them)"

	"DAC_Party_BotsEasy"		"Bots: Easy"
	"DAC_Party_BotsMedium"		"Bots: Medium"
	"DAC_Party_BotsHard"		"Bots: Challenging"
	"DAC_Party_BotsNightmare"	"Bots: Hardcore"
	"DAC_Party_BotsNone"		"Bots: None"


	"DAC_Tutorial_Intro2_0"			"Underlords is a game played over many rounds."
	"DAC_Tutorial_Intro2_1"			"Each round you can hire, fire, and upgrade your heroes before they go to fight."
	"DAC_Tutorial_Intro2_2"			"This shows your health, experience, and level."
	"DAC_Tutorial_Intro2_3"			"If you lose a round you lose health.\nIf your health hits zero you're out!"	
	"DAC_Tutorial_Intro2_4"			"Your level denotes how many heroes you can field at once.\nThe maximum level is 10."
	"DAC_Tutorial_Intro2_5"			"You gain 1 experience each round but you can spend gold to level up faster."

	"DAC_Tutorial_Intro_0"			"Underlords is simple, be the last player alive."
	"DAC_Tutorial_Intro_1"			"Hire, sell, and upgrade your heroes before they fight each round."
	"DAC_Tutorial_Intro_2"			"Lose a home game you lose health.\nIf your health hits zero you're out!"
	"DAC_Tutorial_Intro_3"			"Only by working together will you and your heroes succeed."
	
	"DAC_Tutorial_FirstUnit_0"		"You start at level 1.\nLet's hire your first hero. Open the shop."
	"DAC_Tutorial_FirstUnit_1"		"Hire any of the heroes."
	"DAC_Tutorial_FirstUnit_2"		"Now close the shop."
	"DAC_Tutorial_FirstUnit_3"		"The hero is now on your bench.\nYou can keep up to 8 heroes on here."
	"DAC_Tutorial_FirstUnit_4"		"Drag them off your bench and onto the board where they will be ready for combat!"
	
	"DAC_Tutorial_Fight_0"			"First few rounds are always against creeps to give you an easy start."
	"DAC_Tutorial_Fight_1"			"Let's watch!"
	"DAC_Tutorial_Fight_2"			"You'll earn gold each round, which can be spent in the shop."	

	"DAC_Tutorial_Combine_Scene_0"	"Better heroes cost more to hire from the shop."
	"DAC_Tutorial_Combine_Scene_1"	"Hire 3 of the same hero to combine into a more powerful ★★ hero!"
	"DAC_Tutorial_Combine_Scene_2"	"Combine 3 ★★ heroes into an almost unstoppable ★★★ hero!"
	"DAC_Tutorial_Combine_Scene_3"	"Keep an eye out for your chosen heroes in the shop to prepare for later game combination."

	"DAC_Tutorial_Combine_0"		"Hire the highlighted hero to get started combining!"
	"DAC_Tutorial_Combine_1"		"Great! To complete the combination, you need the third hero."
	"DAC_Tutorial_Combine_2"		"Refresh the shop to get a new selection of heroes to choose from.\nIt costs 2 gold which we've given you this time!"
	"DAC_Tutorial_Combine_3"		"There they are! Hire them to automatically combine into a ★★ hero."	
	"DAC_Tutorial_Combine_4"		"Excellent! Now close the shop."
	"DAC_Tutorial_Combine_5"		"Two star! This next round should be a breeze."
	
	"DAC_Tutorial_Combine_6"		"Winning or losing many rounds in a row earns you extra gold."
	
	"DAC_Tutorial_Synergy_Scene_0"	"Heroes can form two to three Alliances which provide formidable offensive and defensive bonuses."
	"DAC_Tutorial_Synergy_Scene_1"	"Match unique heroes sharing the same type to unlock their full potential."
	"DAC_Tutorial_Synergy_Scene_2"	"Alliances require a number of unique heroes to activate each level's effect."
	"DAC_Tutorial_Synergy_Scene_3"	"Reaching higher Alliance levels will make or break your strategy."

	"DAC_Tutorial_Synergy_0"		"You can find out the effects of an Alliance by pressing on any Alliance icons."
	"DAC_Tutorial_Synergy_1"		"Open the shop, hire two more heroes to get a simple Alliance activated!"
	"DAC_Tutorial_Synergy_2"		"Close the shop."
	"DAC_Tutorial_Synergy_3"		"Drag the heroes onto the board."
	"DAC_Tutorial_Synergy_4"		"Now they're working as a team!"
	
	"DAC_Tutorial_Items_0"			"Creep waves give rewards for your team or a hero.\nYou don't get to pick if you lose."
	"DAC_Tutorial_Items_1"			"Open your items tab to assign the item to one of your heroes."
	"DAC_Tutorial_Items_2"			"Drag the item to one of your heroes."
	"DAC_Tutorial_Items_3"			"Looking sharp!"
	
	"DAC_Tutorial_PlayerWaves_0"	"The next rounds are against other player teams on the left.\nYou will play against each of them in turn."
	"DAC_Tutorial_PlayerWaves_1"	"Try to use combining and creating Alliances in your team to achieve victory."
	
	"DAC_Tutorial_EndScene_0"		"You'll now receive hints and tips for the rest of the match."
	"DAC_Tutorial_EndScene_1"		"You can check season info for detailed information on heroes, creeps, abilities, and rules."
	"DAC_Tutorial_EndScene_2"		"Go get 'em!"

	"DAC_Tutorial_Interest_0"		"You get 1 gold interest for every 10 (capped at 50) gold at the end of each round."

	"DAC_Tutorial_Selling_0"		"You can sell heroes by selecting them and moving them to the sell button."
	
	"DAC_Tutorial_Level_0"			"You can only field as many heroes as your player level."
	"DAC_Tutorial_Level_1"			"To level up faster you can spend 5 gold to get 4xp."
	"DAC_Tutorial_Level_2"			"Saving gold for levelling is a great tactic."

	"DAC_Tutorial_PlaceHero_0"		"You can place as many heroes as your player level.\nMake sure you fill your team!"

	"DAC_Tutorial_Creeps_0"			"Every few rounds you get a creep wave which can reward powerful items."

	"DAC_Tutorial_LoseHealth_0"		"If you lose a home game then you will lose health. If you're reduced to zero then you're out!"
	
	
	"DAC_JoinParty_Title"		"Join Party"
	"DAC_JoinParty_Prompt"		"Party ID"	
	"DAC_Party_Invites"			"Party Invites"

	"DAC_PartyMM_PlayersNotReady"					"Not all players are ready"
	"DAC_PartyMM_TooFewPlayers"						"Too few players in party"
	"DAC_PartyMM_TooManyPlayers"					"Too many players in party"
	"DAC_PartyMM_TooManyPlayersMM"					"More than 4 players in party"
	"DAC_PartyMM_TooManySpectators"					"Too many spectators in party"

	
	"DAC_Friends_WindowTitle"						"FRIENDS"
	"DAC_FriendsCategory_PlayingDAC"				"PLAYING"
	"DAC_FriendsCategory_Online"					"ONLINE"
	"DAC_FriendsCategory_Offline"					"OFFLINE"
	"DAC_FriendsCategory_Pending"					"PENDING"
	"DAC_FriendsCategory_SentInvite"				"SENT INVITE"
	"DAC_Friends_Empty"								"Your friends list is currently empty"
	"DAC_Friends_Add_Friend_Tooltip"				"Add Friend"
	"DAC_Friends_Add_Friend_Entry_Placeholder"		"Enter Friend ID to search for"
	"DAC_Friends_Add_Friend_Your_ID"				"Your Friend ID is:"
	"DAC_Friends_Friend_Code_Button"				"Add friend"
	"DAC_RoundOver_Underlord_TempQuip"				"\"And that’s why you always leave a note!\""
	"DAC_RoundOver_HealthLost_Label"				"Health Lost"
	"DAC_RoundOver_GoldEarnedLabel"					"Gold Next Round"
	"DAC_RoundOver_Header_RoundWon"					"Round Victory"
	"DAC_RoundOver_Header_RoundWonDecisive"			"Decisive Victory"
	"DAC_RoundOver_Header_RoundWonNarrow"			"Hard Fought Victory"
	"DAC_RoundOver_Header_RoundLost"				"Round Defeat"
	"DAC_RoundOver_Header_RoundLostNarrow"			"Narrow Loss"
	"DAC_RoundOver_Header_FlawlessVictory"			"Flawless Victory"
	"DAC_RoundOver_RoundNumber"						"Round {d:round_number} Damage"
	"DAC_RoundOver_OpponentName"					"vs {g:dac_player_slot_persona:b:opponent_slot}"

	"dac_settings_cancel"						"Cancel"
	"dac_settings_apply"						"Apply"

	"dac_settings_hotkeys"						"Hotkeys"
	"dac_settings_advancedhotkeys"				"Advanced Hotkeys"
	"dac_settings_options"						"Options"
	"dac_settings_audio"						"Audio"
	"dac_settings_about"						"About"
	"dac_settings_voice"						"Voice"
	"dac_settings_voice_level"					"Current recording level"
	"dac_settings_voice_steam_link"				"Recording device settings are configured using <a href=\"event:DOTAShowSteamVoiceSettings()\">Steam voice settings</a>."
	"dac_settings_volume"						"Volume"
	"dac_settings_video"						"Video"
	"dac_settings_game"							"Game"

	"dac_settings_usenativeresolution"			"Use my monitor's current resolution"
	"dac_settings_customresolution"			"Use advanced settings"

	"dac_settings_resolution"					"Resolution"
	"dac_settings_rendering"					"Rendering"
	"dac_settings_aspectratio"					"Aspect Ratio"
	"dac_settings_aspectratio43"				"4:3"
	"dac_settings_aspectratio169"				"16:9"
	"dac_settings_aspectratio1610"				"16:10"
	"dac_settings_resolution_size"				"Size:"
	"dac_settings_resolution_display_mode"		"Display Mode:"
	"dac_settings_fullscreen"					"Exclusive Fullscreen"
	"dac_settings_coop_fullscreen"             "Desktop-friendly Fullscreen"
	"dac_settings_window"						"Windowed"
	"dac_settings_borderless"					"Borderless Window"
	"dac_settings_videodefaults"				"Reset to defaults"
	"dac_settings_fullscreenbrightness"			"Brightness"
	"dac_settings_basicvideosettings"			"Use basic settings"
	"dac_settings_fastestvideo"					"Fastest"
	"dac_settings_appearancevideo"				"Best Looking"
	"dac_settings_advancedvideosettings"		"Use advanced settings"
	"dac_settings_antialiasing"					"Anti-Aliasing"
	"dac_settings_specular"						"Specular"
	"dac_settings_bloom"						"Specular and Light Blooms"
	"dac_settings_waterquality"					"High Quality Water"
	"dac_settings_fog"							"Atmospheric Fog / Caustics"
	"dac_settings_animateportrait"				"Animate Portrait"
	"dac_settings_additivelight"				"Additive Light Pass"
	"dac_settings_worldlight"					"World Lighting"
	"dac_settings_ambientocclusion"				"Ambient Occlusion"
	"dac_settings_ambientcreatures"				"Ambient Creatures"
	"dac_settings_ambient_cloth"				"Ambient Cloth Simulation"
	"dac_settings_normal_maps"					"Normal Maps"
	"dac_settings_parallax_mapping"				"Ground Parallax"
	"dac_settings_dashboard_renderquality"		"High Quality Dashboard"
	"dac_settings_vsync"						"VSync"
	"dac_settings_exp_lag_limiter"				"Experimental Input Lag Limiter"
	"dac_settings_renderquality"				"Game Screen Render Quality"
	"dac_settings_shadowquality"				"Shadow Quality"
	"dac_settings_shadowquality_off"			"Off"
	"dac_settings_shadowquality_ultra"			"Ultra"
	"dac_settings_texturequality"				"Texture Quality"
	"dac_settings_texturequality_low"			"Low"
	"dac_settings_texturequality_med"			"Med"
	"dac_settings_texturequality_high"			"High"
	"dac_settings_particlequality"				"Effects Quality"
	"dac_settings_particlequality_low"			"Low"
	"dac_settings_particlequality_med"			"Med"
	"dac_settings_particlequality_high"			"High"
	"dac_settings_grassquality"					"Grass"
	"dac_settings_tree_wind"					"Tree Wind"
	"dac_settings_computeshader"				"Compute Shaders"
	"dac_settings_computeshader_tooltip"		"Only supported on Vulkan and DirectX 11.\nCompute shaders improve performance under most configurations."
	"dac_settings_fps_max"						"Maximum frames per second allowed"
	"dac_settings_fps_max_tip"						"Extended values can be provided with the +fps_max launch option.\nValues out of range for the slider will disable the slider."
	"dac_settings_colourblind_mode"				"Colorblind Mode"
	"dac_settings_mastervolume"				"Master Volume"
	"dac_settings_gamevolume"					"Game Sounds"
	"dac_settings_musicvolume"					"Music"
	"dac_settings_voicevolume"					"Voice"
	"dac_settings_gamevoicevolume"				"Unit Speech"
	"dac_settings_openmic"						"Enable Open Mic to communicate with party members"
	"dac_settings_openmicthreshold"				"Open Mic Threshold"
	"dac_settings_voice_always_sample_mic"		"Streamlined Push To Talk"
	"dac_settings_voice_always_sample_mic_tooltip"	"Keeps the recording device active to avoid gameplay freezes on some hardware."
	"dac_settings_audiodefaults"				"Audio Defaults"
	"dac_settings_defaultaudio"					"Default"
	"dac_settings_sounddevice"					"Sound Device:"
	"dac_settings_speakerconfig"				"Speaker Configuration:"
	"dac_settings_headphones"					"Headphones"
	"dac_settings_2speakers"					"2 Speakers"
	"dac_settings_4speakers"					"4 Speakers"
	"dac_settings_5speakers"					"5.1 Speakers"
	"dac_settings_7speakers"					"7.1 Speakers"
	"dac_settings_captions"						"Use Captions"

	"dac_settings_ui_mode"						"Interface Mode"
	"dac_settings_ui_config_mobile"				"Mobile"
	"dac_settings_ui_config_pc"					"PC"
	
	"dac_settings_steam"						"Steam"
	"dac_settings_synergies_hide_partial"		"Hide partial Alliances during combat."

	"dac_settings_build_version"				"Build Version: {d:client_version_number}"

	"dac_settings_developer_options"		"Developer Options"
	"dac_settings_dac_developer_mode"			"dac_developer_mode"

	"dac_settings_support_options"			"Support Options"
	"dac_support_upload_save_game"				"Upload Save Game to Steam Support"
	"dac_support_upload_console_log"			"Upload Console Log to Steam Support"
	"dac_support_upload"						"Upload to Steam Support"
	"dac_support_upload_error_unknown"			"Upload failed, unknown error."
	"dac_support_upload_error_no_file"			"Upload failed, no file found to upload."
	"dac_support_upload_success_id"				"Upload success: ID {d:upload_id}"

	"dac_settings_no_mode_resolutions"         "No supported resolutions"
	"dac_settings_fullscreen_focus_behavior"	"Desktop-friendly fullscreen minimizes on focus loss"
	"dac_settings_render_system"				"Rendering API in use:"
	"dac_settings_next_render_system"			"Rendering API for next game launch:"
	"dac_settings_render_system_reset"			"If the game does not launch properly after changing this setting you can add -safe_mode to your launch options to have Underlords start with a default rendering API."
	"dac_settings_cur_render_system_tooltip"	"The rendering API in use may differ from what was requested if the requested renderer is not supported, failed to initialize, was overridden by launch options or requires optional DLC to be installed."
	"dac_settings_render_system_tooltip"		"Changes to this setting will not take effect until the next launch.\nIf you have rendering API launch options like -dx9, -dx11, -gl or -vulkan they lock this setting.\nTools mode will also lock the setting."
	"dac_settings_render_system_recommended"	"recommended"
	"dac_settings_render_system_needs_dlc"		"DLC installation required"

	"dac_settings_language"						"Language in use:"
	"dac_settings_next_language"				"Language for next game launch:"
	"dac_settings_system_default_language"		"System language (no game language set)"
	"dac_settings_cur_language_tooltip"			"If no game language is set this is chosen from system language settings.\nThe language in use may differ from what was requested if the requested language was overridden by launch options."
	"dac_settings_language_tooltip"				"Changes to this setting will not take effect until the next launch.\nIf you have language launch options like -language or -textlanguage they lock this setting."

	"OS_Default_Device"							"Default Device"
	"dac_settings_unitspeeh"					"Unit Speech"
	"dac_settings_unitspeech_off"				"Off"
	"dac_settings_unitspeech_events"			"Events"
	"dac_settings_unitspeech_all"				"All"
	"dac_settings_playsoundinbackground"		"Play Sound in Desktop"
	"dac_settings_lowlatency_audio"			"Autodetect Audio Latency"

	"dac_item_select_victory"				"Victory!"
	"dac_item_select_victory_subtitle"		"<span class='SubtitleHighlight'>Choose</span> your prize:"
	"dac_item_select_defeat"				"Neutral round lost"
	"dac_item_select_unit_count"			"Affected units: {d:units_on_board} on the board and {d:units_on_bench} on the bench."
	"dac_item_select_hide_choices"			"Show Board"
	"dac_item_select_show_choices"			"Show Items"

	"dac_item_tooltip_item_type_offensive"		"Offensive Item"
	"dac_item_tooltip_item_type_defensive"		"Defensive Item"
	"dac_item_tooltip_item_type_support"		"Support Item"
	"dac_item_tooltip_item_type_global"			"Global Item"
	
	"Native_DownloadOverMobileLabel"		"Download over Mobile Network?"
	"Native_DownloadOverMobileMessage"		"You are about to download over a mobile network. Continue?"
	"Native_PermissionsTitle"				"Dota Underlords Permissions"
	"Native_PermissionsText"				"Dota Underlords needs permission to store game content on this device's external storage."

	"DAC_RankUp_Title"						"Conga Rats!"
	"DAC_RankUp_Subheading"					"You're crackin eggs of wisdom!"

	"DAC_Season"								"Beta Season"
	"DAC_Season_Subhead"                        "Welcome to the Beta Season of Dota Underlords"
	"DAC_Season_Abstract"						"We're beginning with a familiar core set of gameplay features, with additional features being added rapidly as we work towards Season One. We expect this Beta to last a few months, culminating with the launch of our first season; bringing with it a new rotation of Heroes, Alliances, and Items.\n\nThank you for joining us on this adventure - your feedback is critical to making the game reach its full potential."

	"DAC_Season_Mobile"								"Preseason"
	"DAC_Season_Subhead_Mobile"                     "Welcome to the Dota Underlords Preseason"
	"DAC_Season_Abstract_Mobile"					"We're beginning with a familiar core set of gameplay features, with additional features being added rapidly as we work towards Season One. We expect the preseason to last a few months, culminating with the launch of our first season; bringing with it a new rotation of Heroes, Alliances, and Items.\n\nThank you for joining us on this adventure - your feedback is critical to making the game reach its full potential."

	"DAC_SeasonRank_Tooltip_Title"				"SEASONAL RANK MEDALS"
	"DAC_SeasonRank_Tooltip_Title_Desc"			"Your skill this season is displayed by a rank medal."
	"DAC_SeasonRank_Tooltip_Minor_Desc"			"Each medal has five levels of progress before promotion to the next rank."
	"DAC_SeasonRank_Tooltip_Generic_Desc"		"The strongest players display their leaderboard position below the rank medal."
	"DAC_SeasonRank_Tooltip_End_Desc"			"Players earn medals by playing in Ranked games.  At the conclusion of each season medals are retired."

	"DACRankTierName1"							"RankTier1"
	"DACRankTierName2"							"RankTier2"
	"DACRankTierName3"							"RankTier3"
	"DACRankTierName4"							"RankTier4"
	"DACRankTierName5"							"RankTier5"
	"DACRankTierName6"							"RankTier6"
	"DACRankTierName7"							"RankTier7"
	"DACRankTierName8"							"RankTier8"
	"DACRankTierDisplayName1"							"Tier One"
	"DACRankTierDisplayName2"							"Tier Two"
	"DACRankTierDisplayName3"							"Tier Three"
	"DACRankTierDisplayName4"							"Tier Four"
	"DACRankTierDisplayName5"							"Tier Five"
	"DACRankTierDisplayName6"							"Tier Six"
	"DACRankTierDisplayName7"							"Tier Seven"
	"DACRankTierDisplayName8"							"Tier Eight"

	"DAC_LookingForMatch_Desc"					"Looking for Players"

	"DAC_SelectMatchType_Title"					"Select Mode"
	"DOTA_Select_Description"                   "How would you like to play?"

	"DAC_FirstGameTutorial_Title"				"Tutorial Match"
	"DAC_FirstGameTutorial_Desc"				"Welcome Boss, looks like you haven't played Underlords before.  Would you like to play a quick tutorial bot match?<br><br>You can always pick this later from the mode selector."

	"DAC_BotSaveGameExists_Title"				"Continue Bot Game?"
	"DAC_BotSaveGameExists_Desc"				"You have an existing bot game on Round {i:roundnumber} from {t:s:timestamp} at {t:t:timestamp}.  Would you like to resume it or start a new game?"
	"DAC_BotSaveGameExists_Button_Resume"		"Resume"
	"DAC_BotSaveGameExists_Button_NewGame"		"New Game"

	"DAC_NextRoundStarting"						"Round {d:roundnum}"
	"DAC_GoldBreakdownInterest"					"+{d:interest} INTEREST"
	"DAC_GoldBreakdownStreakWIN"				"+{d:streak} WINNING STREAK"
	"DAC_GoldBreakdownStreakLOSE"				"+{d:streak} LOSING STREAK"
	"DAC_GoldBreakdownItems"					"+{d:items} FROM ITEMS"
	"DAC_GoldBreakdownRoundGold"				"+{d:round} BASE GOLD"
	"DAC_GoldBreakdownVictory"					"+{d:victory} VICTORY"
	"DAC_GoldBreakdownTotal"					"{d:total} TOTAL GOLD"
	
	"DAC_FightResultVictory"					"VICTORY"
	"DAC_FightResultDefeat"						"DEFEAT"
	"DAC_FightResultDraw"						"DRAW"

	"DAC_Notification_HeroCombine_2"			"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> combined {s:hero_name} <span class='HeroCombineStars2'>★★</span>"
	"DAC_Notification_HeroCombine_3"			"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> combined {s:hero_name} <span class='HeroCombineStars3'>★★★</span>"
	"DAC_Notification_WinStreak"				"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> is on a <span class='WinStreakCount'>{d:streak_length} round</span> win streak!"
	"DAC_Notification_PlayerEliminated"			"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> was <span class='KnockedOut'>knocked out</span> in {s:final_position}"
	"DAC_Notification_AcquiredItem"				"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> acquired {s:item_name}"
	"DAC_Notification_ItemChangedOwner"			"<span class='PlayerName'>{g:dac_player_slot_persona:b:old_player_slot}</span> stole {s:item_name} from {g:dac_player_slot_persona:b:new_player_slot}"
	"DAC_Notification_LevelUp"					"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> is now level {i:level}!"
	"DAC_Combat_Result_Draw"					"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> vs <span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot_opponent}</span> was a draw"
	"DAC_Combat_Result_Lose"					"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> was defeated by <span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot_opponent}</span> ( <span class='CombatDamage'>{d:damage_taken} dmg</span> )"
	"DAC_Combat_Result_Lose_To_Neutrals"		"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> was defeated by <span class='PlayerName'>Neutral Wave</span>"
	"DAC_Combat_Result_Win"						"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> repelled an attack by <span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot_opponent}</span>"

	"DAC_Notification_ChatMessage_Header"		"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> said:"
	"DAC_Notification_ChatMessage"				"{s:chat_message}"

	"DAC_Combat_Result_Win_LocalPlayerOpponent"	"<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> repelled your army"
	"DAC_Combat_Result_Lose_LocalPlayerOpponent" "<span class='PlayerName'>{g:dac_player_slot_persona:b:player_slot}</span> was defeated by your army ( <span class='CombatDamage'>{d:damage_taken} dmg</span> )"

	"UI_TextEntry_CutToClipboard"	"Cut"
	"UI_TextEntry_CopyToClipboard"	"Copy"
	"UI_TextEntry_PasteClipboard"	"Paste"

	"dac_hotkey_sell_desc"							"Sell the selected unit."
	"dac_hotkey_sell"								"E"
	"dac_hotkey_tobench_desc"						"Send a unit to an open bench slot."
	"dac_hotkey_tobench"							"W"
	"dac_hotkey_reroll_desc"						"Re-roll the shop unit options."
	"dac_hotkey_reroll"								"R"
	"dac_hotkey_levelup_desc"						"Purchase 4 XP for 5 Gold."
	"dac_hotkey_levelup"							"T"
	"dac_hotkey_shop_desc"							"Open the Shop."
	"dac_hotkey_shop"								"Space"
	"dac_hotkey_home_desc"							"Select and view your board."
	"dac_hotkey_home"								"F1"
	"dac_hotkey_enemies_desc"						"Switch between enemy boards."
	"dac_hotkey_enemies"							"Tab"
	"dac_hotkey_tabs_desc"							"Scroll between DPS, Item, and Alliance tabs."
	"dac_hotkey_tabs"								"Mouse Wheel"
	"dac_hotkey_unitpurchase_desc"					"Purchase the corresponding unit from the shop."
	"dac_hotkey_unitpurchase"						"1-5"
	"dac_hotkey_lock_desc"							"Lock the shop, preventing it from re-rolling at the start of the next round."
	"dac_hotkey_lock"								"Q"
	"dac_hotkey_opponent_board_desc"				"View the board of your current opponent."
	"dac_hotkey_opponent_board"						"S"
	"dac_hotkey_away_board_desc"					"View the board of the player defending against your army."
	"dac_hotkey_away_board"							"A"
}
