100% Orange Juice - version 2.2.2 now live (25/7/2019)
General:
Added a missing cap that was letting players draw more than 10 cards.
Fixed card usage confirm prompt appearing for flipped cards that have an AoE preview

Co-op
Fixed Co-op boss unit cards being displayed as player cards.

Summer Beast:
Added cosmetics to Summer Beast's seagull Minions to differentiate them from encounter panel Seagulls.
Added the special dice for defeating Summer Beast on Hyper difficulty (those who have already accomplished this feat will receive the dice when entering the game).

100% Orange Juice - unversioned hotfix live (24/7/2019)
Fixed the mystery of the Invisible Dice.

100% Orange Juice - versioned hotfix live (22/7/2019)
Fixed the Dance of the Seagull traps of Summer Beast that the previous hotfix broke.

100% Orange Juice - versioned hotfix now live (22/7/2019)
Fixed errors with Sherry's voicelines for playing Extension and being challenged by Cast-Off Kyousuke.
Fixed Final Surgery taking 2 lives from Summer Beast.
Fixed Final Surgery making the game get stuck if there's more than 4 appropriate target units when the card is played.
Fixed Summer Beast being able to trigger "Dance of the Seagulls" traps if they were placed by a minion that was removed from the game after being KO'd.
Fixed an issue with equipping xmas costume as winter Suguri/Hime.

100% Orange Juice - unversioned hotfix now live (20/7/2019)
Various fixes for the shop/mystery bag.
Fixed visual issues for the unlock popup for Ocean Dive field.
Fixed the card graphic for Sandwich Thieves.

100% Orange Juice - Versioned hotfix live (18/7/2019)
Made the way play count based unlocks work more uniform.
Improved the loading time for Stats screen in Player Info.
Fixed Pirate Crew Member not saying anything when adjusting his voice volume in Sound configuration.
Fixed Shifu Robot getting unintended REC values.

100% Orange Juice version 2.2.1 now live (17/7/2019)
General:
User data is now saved after receiving Oranges from the Arcade.
Fixed Present for You not awarding the correct amount of stars.

Co-op
Fixed Sora (Military) and Shifu Robot being able to roll for revive when they aren't meant to while affected by abilities that increase REC value.
Removed a card from random hyper card pool that wasn't supposed to be there.
Made Terror not turn player home panels into boss encounter panels if they weren't destroyed yet.

Star Devourer
Ransom Note is no longer given to KO'd players.

Summer Beast
Hype It Up now gives 4 Hype when played (down from 5). Summer Beast loses 2 Hype on KO when under this effect.
Changed Sandwich Thieves to deal a minimum of 1 damage (down from 2).
Play with Birds effect now triggers only when Seagull Minions take damage (instead of Boss or Minion).
Fixed Exhaustion and Seagull Master not having the right level on their card
Fixed Exhaustion not giving Summer Beast 1 Hype
Fixed an error that was making Melting Memories and Banned for Life be used up when Summer Beast tries to summon a Seagull minion.


100% Orange Juice - versioned hotfix live (13/7/2019)
Fixed issues with sunglasses unlocks after a game.
Fixed Forced Revival only working on player units.
Fixed Hide And Seek preventing Summer Beast from reviving.
Fixed Play With Birds stacks being refreshed when boss plays it twice in a row.
Fixed Sandwich Thieves sometimes dealing 1 damage.
Fixed the win/lose screen for Summer Beast.

100% Orange Juice - version 2.2 now live (13/7/2019)
General:
Summer Games event is now playable until August 10, 10:00 PST.

Co-op
A new co-op boss, Summer Beast, is available to fight. Difficulties up to Extreme are initially available.
3 new co-op fields added: Pudding Chase CO, Treasure Island CO, Treasure Island CO (Night).
Changed how battle priority works in co-op: 
-Bosses no longer have Advantage in all battles but will go second if challenged by a player in any role. 
-Boss will go first if players land on a Boss panel.
-Advantage 1 now lets player go first if attacked by the boss on the field (directly or through abilities). 
-Advantage 2 now lets player always go first against a boss (including Boss panels).
Lowered down the announced boss card hover to be able to look at the whole card art without being interrupted by the player cursor.
Adjusted EXP gained from co-op match losses to scale with difficulty (you can now earn up to 80% of the EXP you would receive on a win on the same difficulty).
Fixed Norma completion challenges not working correctly in co-op.


100% Orange Juice - versioned hotfix live (3/7/2019)
Fixed "Poppoception" achievement having more narrow unlock conditions than was intended. Po!

100% Orange Juice - versioned hotfix live (30/6/2019)
Fixed an issue where the "Poppoception" achievement only unlocked for the player who set the trap and not everyone in the match.
Fixed an error where NoName (Head) and Tomomo (Sweet Eater) would have incorrect stats when affected by Poppoformation.

100% Orange Juice - versioned hotfix live (30/6/2019)
Fixed an issue in Co-op where backgrounds would be missing in field select during a field's preview.
Fixed Bloodlust achievement counter tracking not resetting when player gets rid of it due to Scrambled Eve
Fixed "Can Always Go Faster" achievement not being able to be unlocked.
Fixed "Twilight of the Beasts" achievement not tracking healing done in battles.
Fixed players in Live Mode being able to activate Playground panels.
Fixed BGM playback issues related to Special Stage.

100% Orange Juice - versioned hotfix live
Fixed battle healing bringing your HP back down to max if it was higher.
Fixed "Set HP" effects potentially working with Bloodlust.
Fixed Bloodlust healing the incorrect amount from out of battle effects.

100% Orange Juice - unversioned hotfix live (26/6/2019)
Fixed an issue with the game crashing at the "continue" screen.
Removed some incorrect cosmetic unlocks.
Fixed some visuals for Cuties cosmetics.
Fixed one of the shop icons having blank image.
