﻿// Rune of the Watcher
[APwt]
Art=ReplaceableTextures\CommandButtons\BTNSentryWard.blp
Buttonpos=0,2
Order=evileye
Effectsound=PowerupSound

// glyph of fortification
[AIgf]
Effectsound=PowerupSound

// glyph of ultravision
[AIgu]
Effectsound=PowerupSound

// Blink (item)
[AIbk]
Art=ReplaceableTextures\CommandButtons\BTNBlink.blp
Buttonpos=1,2
Order=blink
// Art to play at the new coordinate
Areaeffectart=Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
// Art to leave behind at old coordinate
Specialart=Abilities\Spells\NightElf\Blink\BlinkCaster.mdl

// One time permanent strength gain ability, usually on a Tome
[AIsm]
Art=ReplaceableTextures\CommandButtons\BTNTome.blp
Targetart=Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Targetattach=origin

[AInm]
Art=ReplaceableTextures\CommandButtons\BTNTome.blp
Targetart=Abilities\Spells\Items\AIsm\AIsmTarget.mdl
Targetattach=origin

// One time permanent agility gain ability, usually on a tome
[AIam]
Art=ReplaceableTextures\CommandButtons\BTNTome.blp
Targetart=Abilities\Spells\Items\AIam\AIamTarget.mdl
Targetattach=origin

[AIgm]
Art=ReplaceableTextures\CommandButtons\BTNTome.blp
Targetart=Abilities\Spells\Items\AIam\AIamTarget.mdl
Targetattach=origin

// short duration single target speed bonus
[AIsp]
Art=ReplaceableTextures\CommandButtons\BTNPotionRed.blp

// continuous Attack Bonus
[AIat]
Art=ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp

[AIt6]
Art=ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp

[AIt9]
Art=ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp

[AItc]
Art=ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp

[AItf]
Art=ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp

// item cyclone
[AIcy]
Art=ReplaceableTextures\CommandButtons\BTNCyclone.blp
order=cyclone

// continuous Defense Bonus
[AIde]

[AId1]

[AId2]

[AId3]

[AId4]

[AId5]

[AId8]

[AId7]

[AId0]

// area of effect damage of destructables
[AIdm]
Art=ReplaceableTextures\CommandButtons\BTNGoblinLandMine.blp

// One time permanent hero experience gain, usually on a tome
[AIem]
Art=ReplaceableTextures\CommandButtons\BTNTomeBrown.blp
Casterart=Abilities\Spells\Items\AIem\AIemTarget.mdl
Casterattach=origin

[AIe2]
Art=ReplaceableTextures\CommandButtons\BTNManual3.blp
Casterart=Abilities\Spells\Items\AIem\AIemTarget.mdl
Casterattach=origin

// Cloud of Fog
[AIfg]
Art=ReplaceableTextures\CommandButtons\BTNCloudOfFog.blp
Order=cloudoffog

// Flag ability
[AIfl]
Targetart=UI\Feedback\RallyPoint\RallyPoint.mdl
Targetattach=hand,right

// human flag
[AIfm]
Art=ReplaceableTextures\CommandButtons\BTNHumanCaptureFlag.blp
Targetart=Objects\InventoryItems\HumanCaptureFlag\HumanCaptureFlag.mdl
Targetattach=hand,right

// night elf flag
[AIfn]
Art=ReplaceableTextures\CommandButtons\BTNNightElfCaptureFlag.blp
Targetart=Objects\InventoryItems\NightElfCaptureFlag\NightElfCaptureFlag.mdl
Targetattach=hand,right

// orc flag
[AIfo]
Art=ReplaceableTextures\CommandButtons\BTNOrcCaptureFlag.blp
Targetart=Objects\InventoryItems\OrcCaptureFlag\OrcCaptureFlag.mdl
Targetattach=hand,right

// undead flag
[AIfe]
Art=ReplaceableTextures\CommandButtons\BTNUndeadCaptureFlag.blp
Targetart=Objects\InventoryItems\UndeadCaptureFlag\UndeadCaptureFlag.mdl
Targetattach=hand,right

// One time permanent hero level gain, usually on a tome
[AIlm]
Art=ReplaceableTextures\CommandButtons\BTNTomeRed.blp
Casterart=Abilities\Spells\Items\AIlm\AIlmTarget.mdl
Casterattach=origin

// One time permanent intelligence gain, usually on a Tome
[AIim]
Art=ReplaceableTextures\CommandButtons\BTNTome.blp
Targetart=Abilities\Spells\Items\AIim\AIimTarget.mdl
Targetattach=origin

[AItm]
Art=ReplaceableTextures\CommandButtons\BTNTome.blp
Targetart=Abilities\Spells\Items\AIim\AIimTarget.mdl
Targetattach=origin

// One time permanent agi/int/str gain
[AIxm]
Art=ReplaceableTextures\CommandButtons\BTNTomeRed.blp
Targetart=Abilities\Spells\Items\AIlm\AIlmTarget.mdl
Targetattach=origin

// single shot one target healing (potions, typically)
[AIhe]
Targetart=Abilities\Spells\Items\AIhe\AIheTarget.mdl
Targetattach=origin

// single shot group area effect healing (scrolls, typically)
[AIha]
Art=ReplaceableTextures\CommandButtons\BTNScrollOfTownPortal.blp
Targetart=Abilities\Spells\Items\AIhe\AIheTarget.mdl
Targetattach=origin

[AIhb]
Art=ReplaceableTextures\CommandButtons\BTNScrollOfTownPortal.blp
Targetart=Abilities\Spells\Items\AIhe\AIheTarget.mdl
Targetattach=origin

// single shot group area effect healing (powerup, lesser)
[APh1]
Art=ReplaceableTextures\CommandButtons\BTNScrollOfTownPortal.blp
Targetart=Abilities\Spells\Items\AIhe\AIheTarget.mdl
Targetattach=origin
Effectsound=PowerupSound

// single shot group area effect healing (powerup)
[APh2]
Art=ReplaceableTextures\CommandButtons\BTNScrollOfTownPortal.blp
Targetart=Abilities\Spells\Items\AIhe\AIheTarget.mdl
Targetattach=origin
Effectsound=PowerupSound

// single shot group area effect healing (powerup, greater)
[APh3]
Art=ReplaceableTextures\CommandButtons\BTNScrollOfTownPortal.blp
Targetart=Abilities\Spells\Items\AIhe\AIheTarget.mdl
Targetattach=origin
Effectsound=PowerupSound

// short duration single target invisibility (potion)
[AIvi]
Targetart=Abilities\Spells\Items\AIvi\AIviTarget.mdl
Targetattach=chest

// continuous invisibility (ring)
[AIpi]

// short duration single target invulnerability (potion)
// brings up the invulnerability buff from CommonAbility
[AIvu]
Art=ReplaceableTextures\CommandButtons\BTNGreaterInvulneralbility.blp

[AIvl]
Art=ReplaceableTextures\CommandButtons\BTNLesserInvulneralbility.blp

// single shot one target mana regain (potions, typically)
[AIma]
Targetart=Abilities\Spells\Items\AIma\AImaTarget.mdl
Targetattach=origin

// single shot group area effect mana regain (scrolls, typically)
[AImr]
Art=ReplaceableTextures\CommandButtons\BTNScrollOfProtection.blp
Targetart=Abilities\Spells\Items\AIma\AImaTarget.mdl
Targetattach=origin

// single shot group area effect mana regain (rune)
[APmr]
Art=ReplaceableTextures\CommandButtons\BTNScrollOfProtection.blp
Targetart=Abilities\Spells\Items\AIma\AImaTarget.mdl
Targetattach=origin
Effectsound=PowerupSound

// single shot group area effect mana regain (rune, greater)
[APmg]
Art=ReplaceableTextures\CommandButtons\BTNScrollOfProtection.blp
Targetart=Abilities\Spells\Items\AIma\AImaTarget.mdl
Targetattach=origin
Effectsound=PowerupSound

// single shot one target life/mana restore (potion)
[AIre]
Art=ReplaceableTextures\CommandButtons\BTNPotionRed.blp
Targetart=Abilities\Spells\Items\AIre\AIreTarget.mdl
Targetattach=origin

// single shot group area effect life/mana restore (scroll)
[AIra]
Art=ReplaceableTextures\CommandButtons\BTNScrollOfHealing.blp
Targetart=Abilities\Spells\Items\AIre\AIreTarget.mdl
Targetattach=origin

// single shot group area effect life/mana restore (rune)
[APra]
Art=ReplaceableTextures\CommandButtons\BTNScrollOfHealing.blp
Targetart=Abilities\Spells\Items\AIre\AIreTarget.mdl
Targetattach=origin
Effectsound=PowerupSound

// area of effect application of a defensive buff (scroll of protection)
[AIda]
Art=ReplaceableTextures\CommandButtons\BTNScroll.blp
Casterart=Abilities\Spells\Items\AIda\AIdaCaster.mdl

// area of effect application of a defensive buff (scroll of protection) (with healing)
[AIdb]
Art=ReplaceableTextures\CommandButtons\BTNScroll.blp
Casterart=Abilities\Spells\Items\AIda\AIdaCaster.mdl
Targetart=Abilities\Spells\Items\AIre\AIreTarget.mdl
Targetattach=origin

// buff that AIda applies
[Bdef]
Spelldetail=1
Buffart=ReplaceableTextures\CommandButtons\BTNScroll.blp
Targetart=Abilities\Spells\Items\AIda\AIdaTarget.mdl
Targetattach=overhead

// area of effect detection (crystal ball)
[AIta]
Art=ReplaceableTextures\CommandButtons\BTNCrystalBall.blp
Casterart=Abilities\Spells\Items\AIta\CrystalBallCaster.mdl
Casterattach=overhead

// area of effect application of a detected buff (dust of appearance)
[AItb]
Art=ReplaceableTextures\CommandButtons\BTNDustOfAppearance.blp
Casterart=Abilities\Spells\Items\AItb\AItbTarget.mdl

[Bdet]
Buffart=ReplaceableTextures\CommandButtons\BTNDustOfAppearance.blp

// continuous Mana regeneration (ring)
[AIrm]
Art=ReplaceableTextures\CommandButtons\BTNSobiMask.blp

[AIfi]
Missileart=Abilities\Weapons\FireBallMissile\FireBallMissile.mdl
Missilespeed=900
MissileHoming=1

// Illusion generator
[AIil]
Art=ReplaceableTextures\CommandButtons\BTNWand.blp
Targetart=Abilities\Spells\Items\AIil\AIilTarget.mdl
Targetattach=origin

[BIil]
Buffart=ReplaceableTextures\CommandButtons\BTNWand.blp
Specialart=Abilities\Spells\Orc\MirrorImage\MirrorImageDeathCaster.mdl

// Dispel effect (powerup)
[APdi]
Art=ReplaceableTextures\CommandButtons\BTNRune.blp
// Effectart, if specified, will play at the targeted x,y
Effectart=Abilities\Spells\Items\AItb\AItbTarget.mdl
// Targetart, if specified, will play on affected units in the area-of-effect.
Targetart=Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Effectsound=PowerupSound

// Dispel effect
[AIdi]
Art=ReplaceableTextures\CommandButtons\BTNWandSkull.blp
// Effectart, if specified, will play at the targeted x,y
Effectart=Abilities\Spells\Items\AItb\AItbTarget.mdl
// Targetart, if specified, will play on affected units in the area-of-effect.
Targetart=Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl

// dispel w/ cooldown
[AIds]
Art=ReplaceableTextures\CommandButtons\BTNStaffOfNegation.blp
// Effectart, if specified, will play at the targeted x,y
Effectart=Abilities\Spells\Items\AItb\AItbTarget.mdl
// Targetart, if specified, will play on affected units in the area-of-effect.
Targetart=Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl

// Hero attacks get fire damage bonus, persistent, Orb of Fire
[AIfb]
Art=ReplaceableTextures\CommandButtons\BTNOrbOfFire.blp
Missileart=Abilities\Weapons\FireBallMissile\FireBallMissile.mdl
Missilehoming=1
Targetart=Abilities\Spells\Items\AIfb\AIfbTarget.mdl
Targetattach=weapon
Specialart=Abilities\Spells\Items\AIfb\AIfbSpecialArt.mdl
Specialattach=chest

// Hero attacks get lightning damage bonus, persistent, Orb of Lightning
[AIll]
Art=ReplaceableTextures\CommandButtons\BTNOrbOfLightning.blp
Missileart=Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
Missilehoming=1
Targetart=Abilities\Spells\Items\AIlb\AIlbTarget.mdl
Targetattach=weapon
Specialart=Abilities\Spells\Items\AIlb\AIlbSpecialArt.mdl
Specialattach=chest

// Hero attacks get lightning damage bonus, persistent, Orb of Lightning
[AIlb]
Art=ReplaceableTextures\CommandButtons\BTNOrbOfLightning.blp
Missileart=Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
Missilehoming=1
Targetart=Abilities\Spells\Items\AIlb\AIlbTarget.mdl
Targetattach=weapon
Specialart=Abilities\Spells\Items\AIlb\AIlbSpecialArt.mdl
Specialattach=chest

// Hero attacks get frost damage bonus, persistent, Orb of Frost
[AIob]
Art=ReplaceableTextures\CommandButtons\BTNOrbOfFrost.blp
Missileart=Abilities\Weapons\LichMissile\LichMissile.mdl
Targetart=Abilities\Spells\Items\AIob\AIobTarget.mdl
Missilehoming=1
Targetattach=weapon
Specialart=Abilities\Spells\Items\AIob\AIobSpecialArt.mdl
Specialattach=chest

// Hero attacks get poison damage bonus, persistent, Orb of Venom
[AIpb]
Art=ReplaceableTextures\CommandButtons\BTNOrbOfVenom.blp
Missileart=Abilities\Spells\Items\OrbVenom\OrbVenomMissile.mdl
Missilehoming=1
Targetart=Abilities\Spells\Items\OrbVenom\OrbVenom.mdl
Targetattach=weapon
Specialart=Abilities\Spells\Items\OrbVenom\OrbVenomSpecialArt.mdl
Specialattach=chest

// Hero attacks get corruption damage bonus, persistent, Orb of Corruption
[AIcb]
Art=ReplaceableTextures\CommandButtons\BTNOrbOfCorruption.blp
Missileart=Abilities\Spells\Items\OrbCorruption\OrbCorruptionMissile.mdl
Missilehoming=1
Targetart=Abilities\Spells\Items\OrbCorruption\OrbCorruption.mdl
Targetattach=weapon
Specialart=Abilities\Spells\Items\OrbCorruption\OrbCorruptionSpecialArt.mdl
Specialattach=chest

[BIcb]
Buffart=ReplaceableTextures\CommandButtons\BTNOrbOfCorruption.blp

// Hero attacks get defilement/BA damage bonus, persistent, Orb of Defilement
[AIdf]
Art=ReplaceableTextures\CommandButtons\BTNOrbOfDarkness.blp
Missileart=Abilities\Weapons\AvengerMissile\AvengerMissile.mdl
Missilehoming=1
Targetart=Abilities\Spells\Items\OrbDarkness\OrbDarkness.mdl
Targetattach=weapon
//Specialart=Abilities\Spells\Items\OrbCorruption\OrbCorruptionSpecialArt.mdl
//Specialattach=chest

// Hero sight range increase, persistent, Telescope
[AIsi]
Art=ReplaceableTextures\CommandButtons\BTNTelescope.blp

// Soul Gem Hero soul theft ability
[AIso]
Art=ReplaceableTextures\CommandButtons\BTNSoulGem.blp
Effectart=Abilities\Spells\Items\AIso\AIsoTarget.mdl

// Soul Gem Hero soul-carying ability - remove this to release the soul
[Asou]
Art=ReplaceableTextures\CommandButtons\BTNUsedSoulGem.blp

// caster buff for AIso
[BIsv]
Buffart=ReplaceableTextures\CommandButtons\BTNUsedSoulGem.blp
Targetart=Abilities\Spells\Items\AIso\BIsvTarget.mdl

// daystone/nightstone
[AIto]

// magical acorn (tree restorer)
[AIga]
Effectart=Abilities\Spells\NightElf\NatureTouch\NatureTouchTarget.mdl

// reincarnation (ankh)
[AIrc]
Art=ReplaceableTextures\CommandButtons\BTNAnkh.blp
Effectart=Abilities\Spells\Orc\Reincarnation\ReincarnationTarget.mdl

// recall (amulet)
[AIrt]
Art=ReplaceableTextures\CommandButtons\BTNAmulet.blp
// Play the same effect on all recalled units. Since the targeted unit
// will already play this effect, don't also play Targetart on that unit.
Casterart=Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Targetart=Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Specialart=Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl

// teleport for items
[AIte]
Casterart=Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Targetart=Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Specialart=Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
// Shouldn't show art at targeted coordinate, so don't use Effectart.
Areaeffectart=Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl

// town portal (scroll)
[AItp]
Art=ReplaceableTextures\CommandButtons\BTNScrollUber.blp
Casterart=Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Targetart=Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Specialart=Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
// Shouldn't show art at targeted coordinate, so don't use Effectart.
Areaeffectart=Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl

// scepter of mastery, command ability
[AIco]
Art=ReplaceableTextures\CommandButtons\BTNScepterOfMastery.blp
Targetart=Abilities\Spells\Items\AIco\CrownOfCmndTarget.mdl
Targetattach=head

// figurine unit summon ability - red drake
[AIfd]
Art=ReplaceableTextures\CommandButtons\BTNRedDragon.blp
Targetart=Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl

[BFig]
Effectart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl

// furbolg
[AIff]
Art=ReplaceableTextures\CommandButtons\BTNFurbolg.blp
Targetart=Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl

// rock golem
[AIfr]
Art=ReplaceableTextures\CommandButtons\BTNRockGolem.blp
Targetart=Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl

// doom guard
[AIfu]
Art=ReplaceableTextures\CommandButtons\BTNDoomGuard.blp
Targetart=Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl

// felhound
[AIfh]
Art=ReplaceableTextures\CommandButtons\BTNFelHound.blp
Targetart=Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl

// skeleton
[AIfs]
Art=ReplaceableTextures\CommandButtons\BTNSkeletonWarrior.blp
Targetart=Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl

// Frost Revenant
[AIir]
Art=ReplaceableTextures\CommandButtons\BTNIceShard.blp
Targetart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl

// Ursa Warrior
[AIuw]
Art=ReplaceableTextures\CommandButtons\BTNAmuletOftheWild.blp
Targetart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl

// infernal
[AIin]
Art=ReplaceableTextures\CommandButtons\BTNInfernal.blp
Effectart=Units\Demon\Infernal\InfernalBirth.mdl
Order=inferno

// place goblin land mine
[AIpm]
Art=ReplaceableTextures\CommandButtons\BTNGoblinLandMine.blp

// permanent mana bonus
[AImn]
Casterart=

// temporary max mana bonus
[AImm]

[AImb]

[AImz]

[AImv]

[AIbm]

[AI2m]

// temporary attack speed increase
[AIas]

[AIsx]
Art=ReplaceableTextures\CommandButtons\BTNGlove.blp

//improved attack speed
[AIs2]
Art=ReplaceableTextures\CommandButtons\BTNGlove.blp

// vampiric life steal ability
[AIva]
Art=ReplaceableTextures\CommandButtons\BTNMaskOfDeath.blp
// target art played on hero carrying item
Targetart=
// special art played on hero when ability fires
Specialart=Abilities\Spells\Undead\VampiricAura\VampiricAuraTarget.mdl
Missileart=Abilities\Spells\Items\WandOfNeutralization\NeutralizationMissile.mdl

// cloak of flames
[AIcf]
Art=ReplaceableTextures\CommandButtons\BTNCloakOfFlames.blp

// Cloak of flames immolation buff
[BIcf]
Buffart=ReplaceableTextures\CommandButtons\BTNCloakOfFlames.blp
Targetart=Abilities\Spells\NightElf\Immolation\ImmolationTarget.mdl
Specialart=Abilities\Spells\NightElf\Immolation\ImmolationDamage.mdl
Specialattach=head

// regen
[Arel]
Art=ReplaceableTextures\CommandButtons\BTNRingSkull.blp

// regen lesser
[Arll]
Art=ReplaceableTextures\CommandButtons\BTNHealthStone.blp

[AIs2]
Art=ReplaceableTextures\CommandButtons\BTNGauntletsOfOgrePower.blp

[AIs6]
Art=ReplaceableTextures\CommandButtons\BTNBelt.blp

[AIa6]
Art=ReplaceableTextures\CommandButtons\BTNBoots.blp

[AIaz]

[AIms]
Art=ReplaceableTextures\CommandButtons\BTNBootsOfSpeed.blp

[AIi6]
Art=ReplaceableTextures\CommandButtons\BTNRobeOfTheMagi.blp

[AIx2]
Art=ReplaceableTextures\CommandButtons\BTNCirclet.blp

[AIx5]
Art=ReplaceableTextures\CommandButtons\BTNHelmutPurple.blp

[AIh1]
Art=ReplaceableTextures\CommandButtons\BTNPotionGreenSmall.blp
Targetart=Abilities\Spells\Items\AIhe\AIheTarget.mdl
Targetattach=origin

[AIh2]
Art=ReplaceableTextures\CommandButtons\BTNPotionGreen.blp
Targetart=Abilities\Spells\Items\AIhe\AIheTarget.mdl
Targetattach=origin

// item healing wards
[AIhw]
Art=ReplaceableTextures\CommandButtons\BTNHealingWard.blp
Order=healingward

// item sentry wards
[AIsw]
Art=ReplaceableTextures\CommandButtons\BTNSentryWard.blp
Order=evileye

[AIv1]
Targetart=Abilities\Spells\Items\AIvi\AIviTarget.mdl
Targetattach=chest
Art=ReplaceableTextures\CommandButtons\BTNLesserInvisibility.blp

[AIv2]
Targetart=Abilities\Spells\Items\AIvi\AIviTarget.mdl
Targetattach=chest
Art=ReplaceableTextures\CommandButtons\BTNGreaterInvisibility.blp

[AIm1]
Art=ReplaceableTextures\CommandButtons\BTNPotionBlueSmall.blp
Casterart=Abilities\Spells\Items\AIma\AImaTarget.mdl
Casterattach=origin

[AIm2]
Art=ReplaceableTextures\CommandButtons\BTNPotionBlueBig.blp
Casterart=Abilities\Spells\Items\AIma\AImaTarget.mdl
Casterattach=origin

[AIuv]
Art=ReplaceableTextures\CommandButtons\BTNTelescope.blp

[AIls]
Art=ReplaceableTextures\CommandButtons\BTNLightningShield.blp
Order=lightningshield

// item roar
[AIrr]
Art=ReplaceableTextures\CommandButtons\BTNBattleRoar.blp
Casterart=Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Order=roar

// item evasion
[AIev]
Art=ReplaceableTextures\CommandButtons\BTNEvasion.blp

// item magic immunity
[AImx]
Art=ReplaceableTextures\CommandButtons\BTNNecklace.blp

[AIa2]
Art=ReplaceableTextures\CommandButtons\BTNSlippersOfAgility.blp

[AId2]
Art=ReplaceableTextures\CommandButtons\BTNRingGreen.blp

[AId3]
Art=ReplaceableTextures\CommandButtons\BTNRingGreen.blp

[AId4]
Art=ReplaceableTextures\CommandButtons\BTNRingGreen.blp

[AIl2]
Art=ReplaceableTextures\CommandButtons\BTNPeriapt1.blp

[AIi2]
Art=ReplaceableTextures\CommandButtons\BTNMantleOfIntelligence.blp

[AIcd]
Art=ReplaceableTextures\CommandButtons\BTNDrum.blp

[AIan]
Art=ReplaceableTextures\CommandButtons\BTNAnimateDead.blp
Specialart=Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Order=animatedead

[AIrc]
Art=ReplaceableTextures\CommandButtons\BTNReincarnation.blp
Effectart=Abilities\Spells\Orc\Reincarnation\ReincarnationTarget.mdl

[AIrs]
Art=ReplaceableTextures\CommandButtons\BTNResurrection.blp
Casterart=Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Targetart=Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Order=resurrection

[APrl]
Art=ReplaceableTextures\CommandButtons\BTNResurrection.blp
Casterart=Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Targetart=Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Order=resurrection
Effectsound=PowerupSound

[APrr]
Art=ReplaceableTextures\CommandButtons\BTNResurrection.blp
Casterart=Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Targetart=Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Order=resurrection
Effectsound=PowerupSound

[AIrx]
Art=ReplaceableTextures\CommandButtons\BTNResurrection.blp
Casterart=Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Targetart=Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Order=resurrection

// One time permanent attack damage gain
[AIaa]
Art=ReplaceableTextures\CommandButtons\BTNTomeRed.blp
Casterart=Abilities\Spells\Items\AIlm\AIlmTarget.mdl
Casterattach=origin

// One time permanent life gain
[AImi]
Art=ReplaceableTextures\CommandButtons\BTNTomeRed.blp
Casterart=Abilities\Spells\Items\AIlm\AIlmTarget.mdl
Casterattach=origin

[AImh]
Art=ReplaceableTextures\CommandButtons\BTNManual.blp
Casterart=Abilities\Spells\Items\AIlm\AIlmTarget.mdl
Casterattach=origin

[AIpx]
Art=ReplaceableTextures\CommandButtons\BTNTomeRed.blp
Casterart=Abilities\Spells\Items\AIlm\AIlmTarget.mdl
Casterattach=origin

[AIa1]
Art=ReplaceableTextures\CommandButtons\BTNRingPurple.blp

[AIx1]
Art=ReplaceableTextures\CommandButtons\BTNGoldRing.blp

[AIs1]
Art=ReplaceableTextures\CommandButtons\BTNHammer.blp

[AIi1]
Art=ReplaceableTextures\CommandButtons\BTNShadowPact.blp

// Flying Carpet
[AIfc]
Art=ReplaceableTextures\CommandButtons\BTNRavenForm.blp

// Brilliance Aura (Item)
[AIba]
Art=ReplaceableTextures\CommandButtons\BTNBrilliance.blp
Targetart=Abilities\Spells\Human\Brilliance\Brilliance.mdl
Targetattach=origin

// Devotion Aura (Item)
[AIad]
Art=ReplaceableTextures\CommandButtons\BTNDevotion.blp
Targetart=Abilities\Spells\Human\DevotionAura\DevotionAura.mdl
Targetattach=origin

// Command Aura (Item)
[AIcd]
Art=ReplaceableTextures\PassiveButtons\PASBTNGnollCommandAura.blp
Targetart=Abilities\Spells\Orc\WarDrums\DrumsCasterHeal.mdl
Targetattach=origin

// Trueshot Aura (Item)
[AIar]
Art=ReplaceableTextures\CommandButtons\BTNTrueShot.blp
Targetart=Abilities\Spells\NightElf\TrueshotAura\TrueshotAura.mdl
Targetattach=origin

// Endurance Aura (Item)
[AIae]
Art=ReplaceableTextures\CommandButtons\BTNCommand.blp
Targetart=Abilities\Spells\Orc\CommandAura\CommandAura.mdl
Targetattach=origin

// Unholy Aura (Item)
[AIau]
Art=ReplaceableTextures\CommandButtons\BTNUnholyAura.blp
Targetart=Abilities\Spells\Undead\UnholyAura\UnholyAura.mdl
Targetattach=origin

// Vampiric Aura (Item)
[AIav]
Art=ReplaceableTextures\CommandButtons\BTNVampiricAura.blp
Targetart=Abilities\Spells\Undead\VampiricAura\VampiricAura.mdl
Targetattach=origin

// Healing Salve
[AIrl]
Art=ReplaceableTextures\CommandButtons\BTNHealingSalve.blp
Casterart=Abilities\Spells\Human\Heal\HealTarget.mdl
Casterattach=origin
Targetart=Abilities\Spells\Items\HealingSalve\HealingSalveTarget.mdl
Targetattach=origin

// Clarity Potion
[AIpr]
Art=ReplaceableTextures\CommandButtons\BTNPotionOfClarity.blp
Casterart=Abilities\Spells\Items\AIma\AImaTarget.mdl
Casterattach=origin

[AIpl]
Art=ReplaceableTextures\CommandButtons\BTNLesserClarityPotion.blp
Casterart=Abilities\Spells\Items\AIma\AImaTarget.mdl
Casterattach=origin

// Generic Rejuv scroll/potion base uberalias
[AIp1]
Art=ReplaceableTextures\CommandButtons\BTNMinorRejuvPotion.blp


[AIp2]
Art=ReplaceableTextures\CommandButtons\BTNLesserRejuvPotion.blp

[AIp3]
Art=ReplaceableTextures\CommandButtons\BTNRejuvPotion.blp

[AIp4]
Art=ReplaceableTextures\CommandButtons\BTNGreaterRejuvPotion.blp

[AIp5]
Art=ReplaceableTextures\CommandButtons\BTNLesserRejuvScroll.blp
Casterart=Abilities\Spells\Human\Heal\HealTarget.mdl
Casterattach=origin

[AIp6]
Art=ReplaceableTextures\CommandButtons\BTNGreaterRejuvScroll.blp
Casterart=Abilities\Spells\Human\Heal\HealTarget.mdl
Casterattach=origin


// Scroll of Regeneration
[AIsl]
Casterart=Abilities\Spells\Human\Heal\HealTarget.mdl
Casterattach=origin
Art=ReplaceableTextures\CommandButtons\BTNScrollOfRegenerationGreen.blp

// Regeneration (Life)
[BIrl]
Buffart=ReplaceableTextures\CommandButtons\BTNHealingSalve.blp
//Targetart=Abilities\Spells\Items\ScrollOfRegeneration\Scroll_Regen_Target.mdl
Targetart=Abilities\Spells\Other\ANrm\ANrmTarget.mdl
Targetattach=origin

// Regeneration (Mana)
[BIrm]
Buffart=ReplaceableTextures\CommandButtons\BTNPotionOfClarity.blp
//Targetart=Abilities\Spells\Items\ClarityPotion\ClarityTarget.mdl
Targetart=Abilities\Spells\Other\ANrl\ANrlTarget.mdl
Targetattach=origin


// Regeneration (Life & Mana)
[BIrg]
Buffart=ReplaceableTextures\CommandButtons\BTNGreaterRejuvScroll.blp
//Targetart=Abilities\Spells\Items\ScrollOfRejuvenation\ScrollManaHealth.mdl
Targetart=Abilities\Spells\Other\ANrl\ANrlTarget.mdl,Abilities\Spells\Other\ANrm\ANrmTarget.mdl
Targetattach=origin
Targetattach1=origin
Targetattachcount=2

// One time permanent gold gain
[AIgo]
Art=ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Casterart=Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Casterattach=origin
Effectsound=ReceiveGold

// One time permanent lumber gain
[AIlu]
Art=ReplaceableTextures\CommandButtons\BTNBundleOfLumber.blp
Targetart=Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Targetattach=origin
Effectsound=ReceiveLumber

// Flare Gun
[AIfa]
Art=ReplaceableTextures\CommandButtons\BTNFlare.blp
Casterart=Abilities\Spells\Human\Flare\FlareCaster.mdl

// Potion of Omniscience
[AIrv]
Art=ReplaceableTextures\CommandButtons\BTNPotionOfOmniscience.blp
Casterart=Abilities\Spells\Items\PotionOfOmniscience\CrystalBallCaster.mdl
Casterattach=overhead
Effectsound=PowerupSound


// Wand of Neutralization
[AIdc]
Art=ReplaceableTextures\CommandButtons\BTNWandOfNeutralization.blp
Missileart=Abilities\Spells\Items\WandOfNeutralization\NeutralizationMissile.mdl
Missilespeed=900
MissileHoming=1

// Spider Silk
[AIwb]
Art=ReplaceableTextures\CommandButtons\BTNWebOn.blp
Missileart=Abilities\Spells\Undead\Web\Webmissile.mdl
Missilespeed=1500
MissileHoming=1

// Monster Lure
[AImo]
Art=ReplaceableTextures\CommandButtons\BTNMonsterLure.blp

// Random Item
[AIri]
Art=ReplaceableTextures\CommandButtons\BTNPhilosophersStone.blp

// Blight Placement
[Ablp]
Art=ReplaceableTextures\CommandButtons\BTNSacrificialSkull.blp

// mana steal
[Aste]
Art=ReplaceableTextures\CommandButtons\BTNWandOfManaSteal.blp
Casterart=Abilities\Spells\Other\Drain\ManaDrainCaster.mdl
Casterattach=chest
Targetart=Abilities\Spells\Other\Drain\ManaDrainTarget.mdl
Targetattach=chest

// Change TOD
[AIct]
Art=ReplaceableTextures\CommandButtons\BTNMoonStone.blp

// Vampiric Potion
[AIpv]
Art=ReplaceableTextures\CommandButtons\BTNPotionOfVampirism.blp
Casterart=Abilities\Spells\Items\VampiricPotion\VampPotionCaster.mdl
Casterattach=origin

[BIpv]
Buffart=ReplaceableTextures\CommandButtons\BTNPotionOfVampirism.blp

// Spell Damage Reduction
[AIsr]
Art=ReplaceableTextures\CommandButtons\BTNRunedBracers.blp

// Build Tiny Castle
[AIbl]
Art=ReplaceableTextures\CommandButtons\BTNTinyCastle.blp

// Build Tiny Altar
[AIbh]
Art=ReplaceableTextures\CommandButtons\BTNAltarOfKings.blp

// Build Tiny Great Hall
[AIbg]
Art=ReplaceableTextures\CommandButtons\BTNTownHall.blp

// Build Tiny Scout Tower
[AIbt]
Art=ReplaceableTextures\CommandButtons\BTNHumanWatchTower.blp

// Shadowsight
[Ashs]
Art=ReplaceableTextures\CommandButtons\BTNWandOfShadowSight.blp

[Bshs]
Buffart=ReplaceableTextures\CommandButtons\BTNWandOfShadowSight.blp
// Don't show any buff art.

// Tome of Retraining
[Aret]
Art=ReplaceableTextures\CommandButtons\BTNTomeOfRetraining.blp
Casterart=Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Casterattach=origin

// Staff of Teleportation
[AImt]
Art=ReplaceableTextures\CommandButtons\BTNStaffOfTeleportation.blp
// Shouldn't show art at targeted coordinate, so don't use Effectart.
Areaeffectart=Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
Casterart=Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
// The targeted unit shouldn't show an effect, so there is no Targetart.
Specialart=Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl

// Staff of Preservation
[ANpr]
Art=ReplaceableTextures\CommandButtons\BTNStaffOfPreservation.blp
Casterart=Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Targetart=Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Specialart=Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl

// Mechanical Critter
[Amec]
Art=ReplaceableTextures\CommandButtons\BTNMechanicalCritter.blp
Targetart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl

// Spell Shield
[ANss]
Art=ReplaceableTextures\CommandButtons\BTNSpellShieldAmulet.blp
Casterart=Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Casterattach=origin

// Spell Shield (AOE)
[ANse]
Art=ReplaceableTextures\CommandButtons\BTNSpellShieldAmulet.blp
Effectsound=PowerupSound

[Bnss]
Buffart=ReplaceableTextures\CommandButtons\BTNSpellShieldAmulet.blp
Targetart=Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Targetattach=origin

// Spell book
[Aspb]
Art=ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp

// Raise Dead
[AIrd]
Art=ReplaceableTextures\CommandButtons\BTNRaiseDead.blp

// Staff of Sanctuary
[ANsa]
Art=ReplaceableTextures\CommandButtons\BTNStaffOfSanctuary.blp
Casterart=Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Targetart=Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Specialart=Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl

[BNsa]
Buffart=ReplaceableTextures\CommandButtons\BTNStaffOfSanctuary.blp
Targetart=Abilities\Spells\Items\StaffOfSanctuary\Staff_Sanctuary_Target.mdl

// Scroll of Haste
[AIsa]
Art=ReplaceableTextures\CommandButtons\BTNScrollOfHaste.blp
// target art will be taken care of by buff Bspe, in commonabilityfunc

// Rune of Speed
[APsa]
Art=ReplaceableTextures\CommandButtons\BTNScrollOfHaste.blp
// target art will be taken care of by buff Bspe, in commonabilityfunc
Effectsound=PowerupSound

// Orb of Slow
[AIsb]
Art=ReplaceableTextures\CommandButtons\BTNOrbofSlowness.blp
Missileart=Abilities\Weapons\ProcMissile\ProcMissile.mdl
MissileHoming=1
Targetart=Abilities\Spells\Items\OrbSlow\OrbSlow.mdl
Targetattach=weapon
//Specialart=

[AIos]
Art=ReplaceableTextures\CommandButtons\BTNSlow.blp
Casterart=Abilities\Spells\Human\Slow\SlowCaster.mdl
Order=slow

// Orb of Darkness
[ANbs]
Art=ReplaceableTextures\CommandButtons\BTNTheBlackArrow.blp
Buttonpos=1,2
Missileart=Abilities\Spells\Other\BlackArrow\BlackArrowMissile.mdl
Missilespeed=1050
MissileHoming=1
Order=blackarrow

// Spirit Link (AOE)
[Aspp]
Art=ReplaceableTextures\CommandButtons\BTNSpiritLink.blp
Buttonpos=0,2
Unbuttonpos=0,2
Order=spiritlinkaoe
Effectsound=PowerupSound
LightningEffect=SPLK

// Rebirth
[AIrb]
Art=ReplaceableTextures\CommandButtons\BTNRune.blp
Effectsound=PowerupSound

[BIrb]
Buffart=ReplaceableTextures\CommandButtons\BTNRune.blp
Effectart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl

// Dark Summoning
[AUds]
Art=ReplaceableTextures\CommandButtons\BTNDarkSummoning.blp
Researchart=ReplaceableTextures\CommandButtons\BTNDarkSummoning.blp
Buttonpos=3,2
Researchbuttonpos=3,0
// leaving art
Effectart=Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
// arrival art
Targetart=Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Missileart=Abilities\Spells\Undead\DarkSummoning\DarkSummonMissile.mdl
Missilespeed=1500
Order=darksummoning

// anti-magic shield
[AIxs]
Art=ReplaceableTextures\CommandButtons\BTNSnazzyPotion.blp
Order=antimagicshell

[Aami]
Order=antimagicshell

// item divine shield
[AIdv]
Art=ReplaceableTextures\CommandButtons\BTNPotionOfDivinity.blp
Order=divineshield

// item silence
[AIse]
Art=ReplaceableTextures\CommandButtons\BTNStaffOfSilence.blp
Order=silence

// item purge
[AIpg]
Art=ReplaceableTextures\CommandButtons\BTNEntrapmentWard.blp
Order=purge

// item purge (shamanistic totem)
[AIps]
Art=ReplaceableTextures\CommandButtons\BTNEntrapmentWard.blp
Order=purge
Specialart=Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
Specialattach=origin

//#RESTNOBETA
[AItg]
Art=ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp

[AIth]
Art=ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp

[AIti]
Art=ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp

[AItj]
Art=ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp

[AItk]
Art=ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp

[AItl]
Art=ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp

[AItn]
Art=ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp

[AItx]
Art=ReplaceableTextures\CommandButtons\BTNClawsOfAttack.blp

[AIh3]
Art=ReplaceableTextures\CommandButtons\BTNHeartOfAszune.blp
Targetart=Abilities\Spells\Items\AIhe\AIheTarget.mdl
Targetattach=origin

[AIhx]
Art=ReplaceableTextures\CommandButtons\BTNHealOn.blp
Targetart=Abilities\Spells\Items\AIhe\AIheTarget.mdl
Targetattach=origin

// orcish battle standard
[AIfx]
Art=ReplaceableTextures\CommandButtons\BTNOrcBattleStandard.blp
Targetart=Objects\InventoryItems\BattleStandard\BattleStandard.mdl
Targetattach=chest

// Hero attacks get fire damage bonus, persistent, Orb of Gul'dan
[AIgd]
Art=ReplaceableTextures\CommandButtons\BTNOrbOfFire.blp
Missileart=Abilities\Weapons\IllidanMissile\IllidanMissile.mdl
Targetart=Abilities\Spells\Items\AIfb\AIfbTarget.mdl
Targetattach=weapon
Specialart=Abilities\Spells\Items\AIfb\AIfbSpecialArt.mdl
Specialattach=chest

// tiny blacksmith
[AIbb]
Art=ReplaceableTextures\CommandButtons\BTNBlacksmith.blp

// tiny lumber mill
[AIbr]
Art=ReplaceableTextures\CommandButtons\BTNHumanLumberMill.blp

// tiny farm
[AIbf]
Art=ReplaceableTextures\CommandButtons\BTNFarm.blp

// tiny barracks
[AIbs]
Art=ReplaceableTextures\CommandButtons\BTNHumanBarracks.blp

[AIdn]
Art=ReplaceableTextures\CommandButtons\BTNOrbOfDarkness.blp
Missileart=Abilities\Weapons\VengeanceMissile\VengeanceMissile.mdl
Targetart=Abilities\Spells\Items\OrbDarkness\OrbDarkness.mdl
Targetattach=weapon

// campaign item reanimation
[AInd]
Art=ReplaceableTextures\CommandButtons\BTNWandSkull.blp
Specialart=Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Order=animatedead

// item unholy frenzy
[AIuf]
Art=ReplaceableTextures\CommandButtons\BTNUnholyFrenzy.blp
Order=unholyfrenzy

// item control magic
[AIcm]
Art=ReplaceableTextures\CommandButtons\BTNSpellSteal.blp
Order=spellsteal
Targetart=Abilities\Spells\Human\SpellSteal\SpellStealTarget.mdl
Targetattach=overhead
Missileart=Abilities\Spells\Human\SpellSteal\SpellStealMissile.mdl
Missilearc=0.15
Missilespeed=1000
MissileHoming=1

// item death finger
[AIfz]
Art=ReplaceableTextures\CommandButtons\BTNCorpseExplode.blp
Targetart=Abilities\Spells\Demon\DemonBoltImpact\DemonBoltImpact.mdl
LightningEffect=AFOD

// item death pact
[AIdp]
Art=ReplaceableTextures\CommandButtons\BTNDeathPact.blp
Casterart=Abilities\Spells\Undead\DeathPact\DeathPactCaster.mdl
Targetart=Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Targetattach=origin
Order=deathpact

// item defend
[AIdd]
Art=ReplaceableTextures\CommandButtons\BTNDefend.blp
Casterart=Abilities\Spells\Human\Defend\DefendCaster.mdl
Order=defend

// item Bash
[AIbx]
Art=ReplaceableTextures\PassiveButtons\PASBTNBash.blp
Order=bash

// item watery minion
[AIwm]
Art=ReplaceableTextures\CommandButtons\BTNMurgulTideWarrior.blp
Targetart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Order=wateryminion

// item summon troll headhunter
[AIsh]
Art=ReplaceableTextures\CommandButtons\BTNSpiritWolf.blp
Specialart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Order=spiritwolf

[BIsh]
// buffart not shown
Effectart=Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl

// item regen aura
[AIgx]
Art=ReplaceableTextures\CommandButtons\BTNHealingWard.blp

// item holy light
[AIhl]
Art=ReplaceableTextures\CommandButtons\BTNHolyBolt.blp
Targetart=Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Order=holybolt

// item slow poison
[AIsz]
Art=ReplaceableTextures\CommandButtons\BTNDaggerOfEscape.blp

// penguin squeek
[AIpz]
Art=ReplaceableTextures\CommandButtons\BTNPenguin.blp
Effectsound=PenguinSqueek

// item fire bonus
[AIfw]
Art=ReplaceableTextures\CommandButtons\BTNOrbOfFire.blp
Missileart=Abilities\Weapons\FireBallMissile\FireBallMissile.mdl
Missilehoming=1
Targetart=Abilities\Spells\Items\AIfb\AIfbTarget.mdl
Targetattach=weapon
Specialart=Abilities\Spells\Items\AIfb\AIfbSpecialArt.mdl
Specialattach=chest

// item cold bonus
[AIft]
Art=ReplaceableTextures\CommandButtons\BTNOrbOfFrost.blp
Missileart=Abilities\Weapons\LichMissile\LichMissile.mdl
Missilehoming=1
Targetart=Abilities\Spells\Items\AIob\AIobTarget.mdl
Targetattach=weapon
Specialart=Abilities\Spells\Items\AIob\AIobSpecialArt.mdl
Specialattach=chest

// item lightning bonus
[AIlx]
Art=ReplaceableTextures\CommandButtons\BTNOrbOfLightning.blp
Missileart=Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
Missilehoming=1
Targetart=Abilities\Spells\Items\AIlb\AIlbTarget.mdl
Targetattach=weapon
Specialart=Abilities\Spells\Items\AIlb\AIlbSpecialArt.mdl
Specialattach=chest

// purge part of lightning orb
[AIlp]
Art=ReplaceableTextures\CommandButtons\BTNPurge.blp

// item critical strike
[AIcs]
Art=ReplaceableTextures\PassiveButtons\PASBTNCriticalStrike.blp

// Passive Defense
[AIdd]
Art=ReplaceableTextures\CommandButtons\BTNDefend.blp
Casterart=Abilities\Spells\Human\Defend\DefendCaster.mdl

// item chain lightning
[AIcl]
Art=ReplaceableTextures\CommandButtons\BTNChainLightning.blp
Missileart=Abilities\Spells\Orc\LightningBolt\LightningBoltMissile.mdl
Missilespeed=1500
Targetart=Abilities\Weapons\Bolt\BoltImpact.mdl
Order=chainlightning
LightningEffect=CLPB,CLSB

// item berserk
[AIxk]
Art=ReplaceableTextures\CommandButtons\BTNBerserkForTrolls.blp
order=berserk
Casterart=Abilities\Spells\Orc\TrollBerserk\TrollBeserkerTarget.mdl
Effectsound=BerserkerRage